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Udemy - Pro Unreal Engine Game Coding by Rob Baker (2022) [ENG-RUS]

磁力链接/BT种子名称

Udemy - Pro Unreal Engine Game Coding by Rob Baker (2022) [ENG-RUS]

磁力链接/BT种子简介

种子哈希:feadbf118307ca3bd8ec6b4d612b098d9fcb466c
文件大小: 26.0G
已经下载:2053次
下载速度:极快
收录时间:2023-12-22
最近下载:2025-10-05

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文件列表

  • 07 Graphics/091 Grip-4-25.zip 777.5 MB
  • 07 Graphics/091 Grip-4-26.zip 777.5 MB
  • 05 Vehicle dynamics, part I/014 Fundamental physics forces and control.mp4 585.1 MB
  • 05 Vehicle dynamics, part I/005 Unreal Engine modifications.mp4 558.0 MB
  • 13 Camera work/004 Action camera essentials.mp4 538.4 MB
  • 10 Artificial intelligence/007 The nature of attraction.mp4 517.9 MB
  • 05 Vehicle dynamics, part I/012 Raising the vehicle.mp4 511.0 MB
  • 11 Vehicle dynamics, part III/004 Airblades.mp4 504.5 MB
  • 05 Vehicle dynamics, part I/016 Adding grip to GRIP, and vehicle animation.mp4 487.0 MB
  • 10 Artificial intelligence/100 Grip-4-25.zip 481.2 MB
  • 10 Artificial intelligence/100 Grip-4-26.zip 481.2 MB
  • 12 Pickups/002 The turbo.mp4 444.1 MB
  • 11 Vehicle dynamics, part III/001 Race position determination.mp4 436.2 MB
  • 02 Metal in motion, part I/013 Constructing a level.mp4 436.0 MB
  • 05 Vehicle dynamics, part I/010 I am vehicle.mp4 435.1 MB
  • 10 Artificial intelligence/005 Exercising control.mp4 407.6 MB
  • 07 Graphics/090 Grip-4-25.zip 402.8 MB
  • 07 Graphics/090 Grip-4-26.zip 402.8 MB
  • 12 Pickups/006 Missile in motion.mp4 398.9 MB
  • 02 Metal in motion, part I/012 The goal of the game.mp4 393.6 MB
  • 12 Pickups/004 The missile.mp4 393.6 MB
  • 01 Getting Started/015 Adding your custom engine to version control.mp4 391.9 MB
  • 10 Artificial intelligence/003 Where to go.mp4 385.3 MB
  • 12 Pickups/003 The gun.mp4 357.2 MB
  • 07 Graphics/002 Driving surfaces and wheel effects.mp4 356.0 MB
  • 03 Game mathematics fundamentals/056 CourseVisualisation.zip 351.8 MB
  • 10 Artificial intelligence/006 More than just foot to the floor.mp4 323.5 MB
  • 05 Vehicle dynamics, part I/008 Skeletal meshes and physics assets.mp4 314.9 MB
  • 13 Camera work/001 Constructing the camera.mp4 302.7 MB
  • 12 Pickups/008 Bot combat training.mp4 300.2 MB
  • 13 Camera work/002 Racing the camera.mp4 298.9 MB
  • 03 Game mathematics fundamentals/018 Coordinate spaces.mp4 293.3 MB
  • 10 Artificial intelligence/001 Spline dependency.mp4 287.8 MB
  • 01 Getting Started/017 Exploring the editor.mp4 284.1 MB
  • 02 Metal in motion, part I/006 Mobilizing our ball bearing.mp4 278.1 MB
  • 09 Audio/002 Audio components and vehicle audio.mp4 275.7 MB
  • 13 Camera work/003 Mounting the camera.mp4 268.8 MB
  • 02 Metal in motion, part I/005 Properties.mp4 268.6 MB
  • 12 Pickups/001 Pickups.mp4 257.3 MB
  • 05 Vehicle dynamics, part I/003 Physics primer.mp4 255.9 MB
  • 10 Artificial intelligence/002 Nearest spline position determination.mp4 245.9 MB
  • 01 Getting Started/021 Coding standard.mp4 238.2 MB
  • 05 Vehicle dynamics, part I/009 Exploration of the GRIP code.mp4 233.7 MB
  • 08 Vehicle dynamics, part II/002 Vehicle dynamics amelioration.mp4 229.9 MB
  • 06 Time and timing/001 Engine timing.mp4 228.9 MB
  • 11 Vehicle dynamics, part III/002 Vehicle teleportation.mp4 215.0 MB
  • 02 Metal in motion, part I/009 Adding a debugging HUD.mp4 206.2 MB
  • 03 Game mathematics fundamentals/012 Vectors.mp4 206.1 MB
  • 08 Vehicle dynamics, part II/001 Automatic bidirectional traction control.mp4 206.0 MB
  • 01 Getting Started/002 What is Unreal Engine_.mp4 203.8 MB
  • 07 Graphics/003 Vehicle impact effects.mp4 200.8 MB
  • 07 Graphics/001 Textures, materials, particle systems and data assets.mp4 196.9 MB
  • 12 Pickups/005 More missile.mp4 188.1 MB
  • 03 Game mathematics fundamentals/011 Random number generation.mp4 187.5 MB
  • 06 Time and timing/002 Physics timing.mp4 182.5 MB
  • 03 Game mathematics fundamentals/016 Rotators.mp4 170.2 MB
  • 03 Game mathematics fundamentals/005 Trigonometry.mp4 163.3 MB
  • 02 Metal in motion, part I/011 The actor life-cycle.mp4 162.5 MB
  • 14 Bringing it all together/129 Your world, in your hands.mp4 160.1 MB
  • 05 Vehicle dynamics, part I/019 Physics materials and surface types.mp4 153.3 MB
  • 05 Vehicle dynamics, part I/018 Vehicle drifting.mp4 143.0 MB
  • 06 Time and timing/005 Floating point precision.mp4 140.8 MB
  • 11 Vehicle dynamics, part III/003 Low speed hackery.mp4 139.7 MB
  • 02 Metal in motion, part I/001 Starting your first project.mp4 130.3 MB
  • 04 Metal in motion, part II/005 Finishing up.mp4 130.0 MB
  • 05 Vehicle dynamics, part I/004 Creating your second project.mp4 128.3 MB
  • 05 Vehicle dynamics, part I/013 Output logging.mp4 127.4 MB
  • 04 Metal in motion, part II/004 The console.mp4 123.4 MB
  • 09 Audio/001 Sound waves, cues, classes and attenuation.mp4 123.4 MB
  • 02 Metal in motion, part I/004 Creating a new class.mp4 123.2 MB
  • 08 Vehicle dynamics, part II/003 CCD.mp4 121.7 MB
  • 01 Getting Started/008 Downloading Visual Studio.mp4 121.6 MB
  • 03 Game mathematics fundamentals/013 Dot products.mp4 118.7 MB
  • 06 Time and timing/004 Timers and time sharing.mp4 117.6 MB
  • 03 Game mathematics fundamentals/004 Ratios.mp4 115.3 MB
  • 01 Getting Started/006 Downloading from source code.mp4 114.1 MB
  • 05 Vehicle dynamics, part I/006 Downloading the GRIP goods.mp4 109.3 MB
  • 11 Vehicle dynamics, part III/109 Grip-4-25.zip 109.3 MB
  • 11 Vehicle dynamics, part III/109 Grip-4-26.zip 109.3 MB
  • 05 Vehicle dynamics, part I/017 Improving the physics body setup.mp4 109.1 MB
  • 01 Getting Started/016 Basic terminology.mp4 106.8 MB
  • 03 Game mathematics fundamentals/017 Transforms.mp4 105.7 MB
  • 03 Game mathematics fundamentals/019 Matrices.mp4 104.2 MB
  • 04 Metal in motion, part II/002 Functions.mp4 101.1 MB
  • 04 Metal in motion, part II/008 Version control check-in process.mp4 100.7 MB
  • 04 Metal in motion, part II/001 Upping our game.mp4 98.0 MB
  • 01 Getting Started/012 Compiling from source code.mp4 98.0 MB
  • 03 Game mathematics fundamentals/007 Pow.mp4 97.5 MB
  • 05 Vehicle dynamics, part I/011 Diagnostic checks.mp4 96.8 MB
  • 04 Metal in motion, part II/009 Visual Studio version control integration.mp4 95.5 MB
  • 06 Time and timing/003 Time dilation.mp4 90.7 MB
  • 01 Getting Started/014 Preparing for version control.mp4 89.8 MB
  • 05 Vehicle dynamics, part I/071 Grip-4-25.zip 88.4 MB
  • 05 Vehicle dynamics, part I/071 Grip-4-26.zip 88.4 MB
  • 03 Game mathematics fundamentals/020 Wrapping up.mp4 87.9 MB
  • 03 Game mathematics fundamentals/008 Interpolation.mp4 87.7 MB
  • 05 Vehicle dynamics, part I/001 The road ahead.mp4 87.2 MB
  • 03 Game mathematics fundamentals/010 Time-based smoothing.mp4 86.8 MB
  • 01 Getting Started/018 C++.mp4 86.3 MB
  • 02 Metal in motion, part I/010 Arrays, an introduction.mp4 82.7 MB
  • 02 Metal in motion, part I/014 The C++ _ blueprint divide.mp4 82.6 MB
  • 01 Getting Started/003 The Epic Games Launcher.mp4 82.1 MB
  • 04 Metal in motion, part II/003 Magnetism.mp4 81.8 MB
  • 01 Getting Started/004 Stock or customized engine_.mp4 81.3 MB
  • 03 Game mathematics fundamentals/014 Cross products.mp4 80.6 MB
  • 03 Game mathematics fundamentals/009 Easing in and out.mp4 65.5 MB
  • 10 Artificial intelligence/008 Collision avoidance.mp4 65.3 MB
  • 02 Metal in motion, part I/003 Core class hierarchy.mp4 64.0 MB
  • 05 Vehicle dynamics, part I/015 Class specifiers.mp4 64.0 MB
  • 03 Game mathematics fundamentals/002 Evaluation order.mp4 62.6 MB
  • 01 Getting Started/013 Version control.mp4 62.3 MB
  • 01 Getting Started/019 Blueprints.mp4 60.5 MB
  • 02 Metal in motion, part I/002 Creating your first project.mp4 59.5 MB
  • 03 Game mathematics fundamentals/001 Math primer.mp4 55.3 MB
  • 02 Metal in motion, part I/015 Wrapping up.mp4 54.6 MB
  • 01 Getting Started/020 C++ or blueprints.mp4 53.9 MB
  • 03 Game mathematics fundamentals/015 Quaternions.mp4 52.1 MB
  • 04 Metal in motion, part II/006 Where now_.mp4 49.8 MB
  • 01 Getting Started/005 Downloading the stock engine.mp4 49.4 MB
  • 14 Bringing it all together/125 Reflecting on reflection.mp4 46.3 MB
  • 05 Vehicle dynamics, part I/005 Unreal Engine modifications.mp3 45.3 MB
  • 01 Getting Started/010 Preparing Visual Studio.mp4 40.9 MB
  • 10 Artificial intelligence/007 The nature of attraction.mp3 40.5 MB
  • 03 Game mathematics fundamentals/003 Degrees and radians.mp4 40.2 MB
  • 03 Game mathematics fundamentals/006 Abs and Sign.mp4 40.2 MB
  • 05 Vehicle dynamics, part I/075 Grip-4-25.zip 40.0 MB
  • 05 Vehicle dynamics, part I/075 Grip-4-26.zip 40.0 MB
  • 01 Getting Started/015 Adding your custom engine to version control.mp3 38.1 MB
  • 12 Pickups/002 The turbo.mp3 38.0 MB
  • 12 Pickups/006 Missile in motion.mp3 37.9 MB
  • 05 Vehicle dynamics, part I/012 Raising the vehicle.mp3 37.5 MB
  • 10 Artificial intelligence/005 Exercising control.mp3 37.3 MB
  • 05 Vehicle dynamics, part I/014 Fundamental physics forces and control.mp3 35.8 MB
  • 13 Camera work/004 Action camera essentials.mp3 35.8 MB
  • 12 Pickups/004 The missile.mp3 35.4 MB
  • 11 Vehicle dynamics, part III/004 Airblades.mp3 34.4 MB
  • 12 Pickups/007 The shield.mp4 33.7 MB
  • 05 Vehicle dynamics, part I/016 Adding grip to GRIP, and vehicle animation.mp3 33.5 MB
  • 14 Bringing it all together/128 C++, plus.mp4 33.5 MB
  • 11 Vehicle dynamics, part III/001 Race position determination.mp3 33.1 MB
  • 14 Bringing it all together/124 Ramping up sound cues.mp4 31.0 MB
  • 02 Metal in motion, part I/008 Editor naming conventions.mp4 29.4 MB
  • 12 Pickups/003 The gun.mp3 28.7 MB
  • 13 Camera work/001 Constructing the camera.mp3 27.5 MB
  • 10 Artificial intelligence/006 More than just foot to the floor.mp3 26.8 MB
  • 05 Vehicle dynamics, part I/010 I am vehicle.mp3 26.6 MB
  • 10 Artificial intelligence/003 Where to go.mp3 25.9 MB
  • 07 Graphics/002 Driving surfaces and wheel effects.mp3 25.4 MB
  • 02 Metal in motion, part I/012 The goal of the game.mp3 25.2 MB
  • 12 Pickups/008 Bot combat training.mp3 24.1 MB
  • 14 Bringing it all together/128 C++, plus.mp3 23.9 MB
  • 12 Pickups/113 Grip-4-25.zip 22.9 MB
  • 12 Pickups/113 Grip-4-26.zip 22.9 MB
  • 02 Metal in motion, part I/013 Constructing a level.mp3 22.4 MB
  • 09 Audio/002 Audio components and vehicle audio.mp3 21.8 MB
  • 13 Camera work/002 Racing the camera.mp3 21.8 MB
  • 14 Bringing it all together/125 Reflecting on reflection.mp3 20.7 MB
  • 14 Bringing it all together/126 Structural integrity.mp4 20.6 MB
  • 05 Vehicle dynamics, part I/009 Exploration of the GRIP code.mp3 20.0 MB
  • 10 Artificial intelligence/001 Spline dependency.mp3 18.5 MB
  • 02 Metal in motion, part I/006 Mobilizing our ball bearing.mp3 17.9 MB
  • 13 Camera work/003 Mounting the camera.mp3 17.7 MB
  • 05 Vehicle dynamics, part I/008 Skeletal meshes and physics assets.mp3 17.4 MB
  • 12 Pickups/001 Pickups.mp3 17.1 MB
  • 01 Getting Started/017 Exploring the editor.mp3 17.0 MB
  • 12 Pickups/005 More missile.mp3 16.8 MB
  • 08 Vehicle dynamics, part II/002 Vehicle dynamics amelioration.mp3 16.7 MB
  • 02 Metal in motion, part I/009 Adding a debugging HUD.mp3 16.5 MB
  • 14 Bringing it all together/123 Material failure.mp4 16.5 MB
  • 01 Getting Started/021 Coding standard.mp3 15.9 MB
  • 04 Metal in motion, part II/007 Build configurations.mp4 15.8 MB
  • 02 Metal in motion, part I/005 Properties.mp3 15.8 MB
  • 03 Game mathematics fundamentals/018 Coordinate spaces.mp3 15.5 MB
  • 10 Artificial intelligence/002 Nearest spline position determination.mp3 15.4 MB
  • 06 Time and timing/001 Engine timing.mp3 15.2 MB
  • 05 Vehicle dynamics, part I/004 Creating your second project.mp3 15.0 MB
  • 07 Graphics/003 Vehicle impact effects.mp3 14.8 MB
  • 14 Bringing it all together/127 Lambda functions.mp4 14.6 MB
  • 11 Vehicle dynamics, part III/002 Vehicle teleportation.mp3 14.1 MB
  • 08 Vehicle dynamics, part II/001 Automatic bidirectional traction control.mp3 12.7 MB
  • 07 Graphics/001 Textures, materials, particle systems and data assets.mp3 12.2 MB
  • 05 Vehicle dynamics, part I/003 Physics primer.mp3 12.1 MB
  • 09 Audio/096 Grip-4-25.zip 12.0 MB
  • 09 Audio/096 Grip-4-26.zip 12.0 MB
  • 05 Vehicle dynamics, part I/019 Physics materials and surface types.mp3 11.6 MB
  • 01 Getting Started/006 Downloading from source code.mp3 10.8 MB
  • 01 Getting Started/002 What is Unreal Engine_.mp3 10.4 MB
  • 03 Game mathematics fundamentals/012 Vectors.mp3 10.4 MB
  • 02 Metal in motion, part I/004 Creating a new class.mp3 10.1 MB
  • 03 Game mathematics fundamentals/011 Random number generation.mp3 10.0 MB
  • 02 Metal in motion, part I/001 Starting your first project.mp3 9.9 MB
  • 04 Metal in motion, part II/005 Finishing up.mp3 9.8 MB
  • 14 Bringing it all together/124 Ramping up sound cues.mp3 9.8 MB
  • 02 Metal in motion, part I/011 The actor life-cycle.mp3 9.7 MB
  • 09 Audio/001 Sound waves, cues, classes and attenuation.mp3 9.6 MB
  • 05 Vehicle dynamics, part I/018 Vehicle drifting.mp3 9.4 MB
  • 11 Vehicle dynamics, part III/003 Low speed hackery.mp3 9.2 MB
  • 06 Time and timing/002 Physics timing.mp3 9.1 MB
  • 03 Game mathematics fundamentals/016 Rotators.mp3 8.9 MB
  • 01 Getting Started/014 Preparing for version control.mp3 8.3 MB
  • 14 Bringing it all together/126 Structural integrity.mp3 8.0 MB
  • 14 Bringing it all together/127 Lambda functions.mp3 7.9 MB
  • 04 Metal in motion, part II/009 Visual Studio version control integration.mp3 7.9 MB
  • 03 Game mathematics fundamentals/005 Trigonometry.mp3 7.8 MB
  • 01 Getting Started/012 Compiling from source code.mp3 7.8 MB
  • 12 Pickups/116 Grip-4-25.zip 7.7 MB
  • 12 Pickups/116 Grip-4-26.zip 7.7 MB
  • 04 Metal in motion, part II/004 The console.mp3 7.6 MB
  • 04 Metal in motion, part II/002 Functions.mp3 7.5 MB
  • 01 Getting Started/016 Basic terminology.mp3 7.4 MB
  • 05 Vehicle dynamics, part I/013 Output logging.mp3 7.4 MB
  • 06 Time and timing/005 Floating point precision.mp3 7.3 MB
  • 05 Vehicle dynamics, part I/017 Improving the physics body setup.mp3 7.2 MB
  • 04 Metal in motion, part II/001 Upping our game.mp3 7.2 MB
  • 12 Pickups/111 Grip-4-25.zip 7.2 MB
  • 12 Pickups/111 Grip-4-26.zip 7.2 MB
  • 05 Vehicle dynamics, part I/006 Downloading the GRIP goods.mp3 6.9 MB
  • 01 Getting Started/008 Downloading Visual Studio.mp3 6.8 MB
  • 04 Metal in motion, part II/008 Version control check-in process.mp3 6.8 MB
  • 14 Bringing it all together/129 Your world, in your hands.mp3 6.7 MB
  • 06 Time and timing/004 Timers and time sharing.mp3 6.5 MB
  • 04 Metal in motion, part II/003 Magnetism.mp3 6.5 MB
  • 03 Game mathematics fundamentals/004 Ratios.mp3 6.2 MB
  • 03 Game mathematics fundamentals/013 Dot products.mp3 6.2 MB
  • 02 Metal in motion, part I/010 Arrays, an introduction.mp3 6.1 MB
  • 02 Metal in motion, part I/002 Creating your first project.mp3 6.1 MB
  • 08 Vehicle dynamics, part II/003 CCD.mp3 5.7 MB
  • 03 Game mathematics fundamentals/019 Matrices.mp3 5.5 MB
  • 05 Vehicle dynamics, part I/015 Class specifiers.mp3 5.4 MB
  • 12 Pickups/112 Grip-4-25.zip 5.4 MB
  • 12 Pickups/112 Grip-4-26.zip 5.4 MB
  • 03 Game mathematics fundamentals/017 Transforms.mp3 5.4 MB
  • 05 Vehicle dynamics, part I/011 Diagnostic checks.mp3 5.2 MB
  • 03 Game mathematics fundamentals/007 Pow.mp3 4.9 MB
  • 01 Getting Started/003 The Epic Games Launcher.mp3 4.7 MB
  • 03 Game mathematics fundamentals/010 Time-based smoothing.mp3 4.7 MB
  • 03 Game mathematics fundamentals/008 Interpolation.mp3 4.6 MB
  • 03 Game mathematics fundamentals/020 Wrapping up.mp3 4.3 MB
  • 03 Game mathematics fundamentals/001 Math primer.mp3 4.2 MB
  • 06 Time and timing/003 Time dilation.mp3 4.1 MB
  • 01 Getting Started/020 C++ or blueprints.mp3 4.0 MB
  • 02 Metal in motion, part I/014 The C++ _ blueprint divide.mp3 4.0 MB
  • 03 Game mathematics fundamentals/014 Cross products.mp3 3.9 MB
  • 01 Getting Started/018 C++.mp3 3.8 MB
  • 05 Vehicle dynamics, part I/001 The road ahead.mp3 3.6 MB
  • 01 Getting Started/010 Preparing Visual Studio.mp3 3.5 MB
  • 01 Getting Started/005 Downloading the stock engine.mp3 3.5 MB
  • 01 Getting Started/004 Stock or customized engine_.mp3 3.5 MB
  • 01 Getting Started/013 Version control.mp3 3.3 MB
  • 03 Game mathematics fundamentals/002 Evaluation order.mp3 3.3 MB
  • 02 Metal in motion, part I/003 Core class hierarchy.mp3 3.3 MB
  • 03 Game mathematics fundamentals/009 Easing in and out.mp3 3.2 MB
  • 01 Getting Started/019 Blueprints.mp3 2.9 MB
  • 02 Metal in motion, part I/008 Editor naming conventions.mp3 2.8 MB
  • 14 Bringing it all together/123 Material failure.mp3 2.8 MB
  • 10 Artificial intelligence/008 Collision avoidance.mp3 2.7 MB
  • 03 Game mathematics fundamentals/015 Quaternions.mp3 2.6 MB
  • 14 Bringing it all together/122 Source code mishap.mp4 2.4 MB
  • 02 Metal in motion, part I/015 Wrapping up.mp3 2.4 MB
  • 03 Game mathematics fundamentals/006 Abs and Sign.mp3 2.1 MB
  • 03 Game mathematics fundamentals/003 Degrees and radians.mp3 2.1 MB
  • 12 Pickups/007 The shield.mp3 2.1 MB
  • 04 Metal in motion, part II/007 Build configurations.mp3 2.0 MB
  • 11 Vehicle dynamics, part III/107 Grip-4-25.zip 1.9 MB
  • 11 Vehicle dynamics, part III/107 Grip-4-26.zip 1.9 MB
  • 04 Metal in motion, part II/006 Where now_.mp3 1.9 MB
  • 14 Bringing it all together/122 Source code mishap.mp3 1.4 MB
  • 13 Camera work/121 Grip-4-25.zip 846.4 kB
  • 13 Camera work/121 Grip-4-26.zip 846.4 kB
  • Captions - English.zip 742.6 kB
  • 13 Camera work/119 Grip-4-25.zip 443.0 kB
  • 13 Camera work/119 Grip-4-26.zip 443.0 kB
  • 12 Pickups/117 Grip-4-25.zip 442.5 kB
  • 12 Pickups/117 Grip-4-26.zip 442.4 kB
  • 12 Pickups/110 Grip-4-25.zip 361.0 kB
  • 12 Pickups/110 Grip-4-26.zip 361.0 kB
  • 11 Vehicle dynamics, part III/108 Grip-4-25.zip 351.0 kB
  • 11 Vehicle dynamics, part III/108 Grip-4-26.zip 350.9 kB
  • 11 Vehicle dynamics, part III/106 Grip-4-25.zip 341.2 kB
  • 11 Vehicle dynamics, part III/106 Grip-4-26.zip 341.2 kB
  • 10 Artificial intelligence/104 Grip-4-25.zip 335.6 kB
  • 10 Artificial intelligence/104 Grip-4-26.zip 335.5 kB
  • 10 Artificial intelligence/103 Grip-4-25.zip 330.2 kB
  • 10 Artificial intelligence/103 Grip-4-26.zip 330.2 kB
  • 10 Artificial intelligence/102 Grip-4-25.zip 328.6 kB
  • 10 Artificial intelligence/102 Grip-4-26.zip 328.5 kB
  • 10 Artificial intelligence/099 Grip-4-25.zip 298.2 kB
  • 10 Artificial intelligence/099 Grip-4-26.zip 298.2 kB
  • 09 Audio/097 Grip-4-25.zip 279.8 kB
  • 09 Audio/097 Grip-4-26.zip 279.8 kB
  • 08 Vehicle dynamics, part II/094 Grip-4-25.zip 274.4 kB
  • 08 Vehicle dynamics, part II/094 Grip-4-26.zip 274.4 kB
  • 08 Vehicle dynamics, part II/093 Grip-4-25.zip 269.4 kB
  • 08 Vehicle dynamics, part II/093 Grip-4-26.zip 269.4 kB
  • 07 Graphics/092 Grip-4-26.zip 256.2 kB
  • 07 Graphics/092 Grip-4-25.zip 256.2 kB
  • 05 Vehicle dynamics, part I/083 Grip-4-25.zip 248.3 kB
  • 05 Vehicle dynamics, part I/083 Grip-4-26.zip 248.3 kB
  • 05 Vehicle dynamics, part I/082 Grip-4-25.zip 246.2 kB
  • 05 Vehicle dynamics, part I/082 Grip-4-26.zip 246.2 kB
  • 05 Vehicle dynamics, part I/081 Grip-4-25.zip 245.5 kB
  • 05 Vehicle dynamics, part I/081 Grip-4-26.zip 245.5 kB
  • 05 Vehicle dynamics, part I/079 Grip-4-25.zip 239.4 kB
  • 05 Vehicle dynamics, part I/079 Grip-4-26.zip 239.4 kB
  • 05 Vehicle dynamics, part I/077 Grip-4-25.zip 229.1 kB
  • 05 Vehicle dynamics, part I/077 Grip-4-26.zip 229.1 kB
  • 04 Metal in motion, part II/061 SourceCode.zip 19.4 kB
  • 04 Metal in motion, part II/060 SourceCode.zip 18.3 kB
  • 04 Metal in motion, part II/059 SourceCode.zip 17.9 kB
  • 04 Metal in motion, part II/057 SourceCode.zip 17.3 kB
  • 02 Metal in motion, part I/033 SourceCode.zip 16.9 kB
  • 05 Vehicle dynamics, part I/007 GRIP failing to compile correctly_.docx 16.8 kB
  • 02 Metal in motion, part I/030 SourceCode.zip 14.8 kB
  • 01 Getting Started/007 SSD and HDD.docx 13.8 kB
  • 01 Getting Started/011 Visual Studio productivity tools.docx 13.7 kB
  • 01 Getting Started/009 Visual Studio updates.docx 13.6 kB
  • 10 Artificial intelligence/004 Controller input mappings.docx 13.3 kB
  • 02 Metal in motion, part I/007 Metal in motion failing to compile correctly_.docx 13.3 kB
  • 01 Getting Started/001 Very quickly before we begin.docx 12.9 kB
  • 05 Vehicle dynamics, part I/002 Finding GRIP.docx 12.6 kB
  • 02 Metal in motion, part I/027 SourceCode.zip 12.0 kB
  • 05 Vehicle dynamics, part I/070 changes.txt 9.9 kB
  • 05 Vehicle dynamics, part I/007 GRIP failing to compile correctly_.html 3.3 kB
  • 01 Getting Started/011 Visual Studio productivity tools.html 2.8 kB
  • 01 Getting Started/009 Visual Studio updates.html 2.6 kB
  • 10 Artificial intelligence/004 Controller input mappings.html 2.1 kB
  • 01 Getting Started/007 SSD and HDD.html 2.0 kB
  • 02 Metal in motion, part I/007 Metal in motion failing to compile correctly_.html 1.8 kB
  • 01 Getting Started/001 Very quickly before we begin.html 1.7 kB
  • 01 Getting Started/external-assets-links.txt 1.4 kB
  • 02 Metal in motion, part I/external-assets-links.txt 1.4 kB
  • 05 Vehicle dynamics, part I/002 Finding GRIP.html 1.2 kB
  • 05 Vehicle dynamics, part I/external-assets-links.txt 1.0 kB
  • 04 Metal in motion, part II/external-assets-links.txt 903 Bytes
  • 01 Getting Started/015 typemap.txt 893 Bytes
  • 06 Time and timing/external-assets-links.txt 475 Bytes
  • 01 Getting Started/015 mappings.txt 245 Bytes
  • 13 Camera work/external-assets-links.txt 233 Bytes
  • 03 Game mathematics fundamentals/external-assets-links.txt 186 Bytes

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