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Digital Tutors - Unity Mobile Game Development

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Digital Tutors - Unity Mobile Game Development

磁力链接/BT种子简介

种子哈希:ea7880444df239cc2a4a0da0fef213786eaa0a47
文件大小: 13.91G
已经下载:186次
下载速度:极快
收录时间:2017-04-08
最近下载:2025-01-03

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文件列表

  • 01-CharacterWeaponModeling/project_files.zip 428.2 MB
  • 01-CharacterWeaponModeling/05. Building game-ready geometry for the shotgun.flv 79.8 MB
  • 01-CharacterWeaponModeling/11. Finishing the player texture in Photoshop.flv 76.4 MB
  • 01-CharacterWeaponModeling/09. Modifying the high-resolution player model.flv 70.4 MB
  • 01-CharacterWeaponModeling/08. Creating game-ready geometry for the tick.flv 68.6 MB
  • 01-CharacterWeaponModeling/12. Scaling and preparing models.flv 60.3 MB
  • 01-CharacterWeaponModeling/04. Modeling the high-resolution shotgun.flv 59.9 MB
  • 01-CharacterWeaponModeling/10. Building game-ready geometry for the player.flv 59.5 MB
  • 01-CharacterWeaponModeling/03. Creating a texture for the assault rifle.flv 54.0 MB
  • 01-CharacterWeaponModeling/07. Exporting the tick geometry and maps from Mudbox.flv 52.4 MB
  • 01-CharacterWeaponModeling/06. Painting the shotgun texture.flv 52.3 MB
  • 01-CharacterWeaponModeling/02. Examining the assault rifle model.flv 30.4 MB
  • 01-CharacterWeaponModeling/01. Introduction and project overview.flv 13.0 MB
  • 02-RiggingAnimation/07. Looking at the player's rig.flv 86.9 MB
  • 02-RiggingAnimation/05. Looking at the tick rig.flv 80.0 MB
  • 02-RiggingAnimation/12. The player's animations.flv 77.6 MB
  • 02-RiggingAnimation/project_files.zip 67.4 MB
  • 02-RiggingAnimation/04. Taking a look at the goo overhang rig.flv 58.2 MB
  • 02-RiggingAnimation/06. Modifying the preferred angle of an IK joint chain.flv 52.0 MB
  • 02-RiggingAnimation/10. Animating the background assets.flv 42.7 MB
  • 02-RiggingAnimation/11. Animating the tick.flv 37.8 MB
  • 02-RiggingAnimation/08. Exploring the weapon rig.flv 31.8 MB
  • 02-RiggingAnimation/03. Looking at the goo egg rig.flv 26.2 MB
  • 02-RiggingAnimation/13. Reversing an animation.flv 23.5 MB
  • 02-RiggingAnimation/02. Preparing rigs for Unity.flv 20.7 MB
  • 02-RiggingAnimation/09. Preparing animations for Unity.flv 16.7 MB
  • 02-RiggingAnimation/01. Introduction and project overview.flv 13.5 MB
  • 03-CommunicationNotificationCenter/project_files.zip 156.0 MB
  • 03-CommunicationNotificationCenter/06. Collisions with SendMessageUpwards and BroadcastMessage.flv 50.1 MB
  • 03-CommunicationNotificationCenter/03. Component to Component communication on the same object.flv 46.4 MB
  • 03-CommunicationNotificationCenter/02. Overview and limitations of built-in communication methods.flv 44.6 MB
  • 03-CommunicationNotificationCenter/07. Notification Center and the Publish Subscribe design pattern.flv 42.2 MB
  • 03-CommunicationNotificationCenter/04. Communication on other objects using the Inspector.flv 40.7 MB
  • 03-CommunicationNotificationCenter/10. Sending data with the notification function.flv 39.8 MB
  • 03-CommunicationNotificationCenter/05. Finding objects and components at run-time.flv 36.9 MB
  • 03-CommunicationNotificationCenter/12. When to use Notification Center vs. other methods.flv 36.3 MB
  • 03-CommunicationNotificationCenter/11. How to cast our notification data with other variables.flv 33.2 MB
  • 03-CommunicationNotificationCenter/08. Sending and Receiving a notification.flv 31.1 MB
  • 03-CommunicationNotificationCenter/09. Having multiple scripts receive a notification.flv 17.6 MB
  • 03-CommunicationNotificationCenter/01. Introduction and project overview.flv 8.2 MB
  • 04-PlayerFunctionality/4. Creating weapon functionality.flv 59.4 MB
  • 04-PlayerFunctionality/7. Creating the shotgun script.flv 58.9 MB
  • 04-PlayerFunctionality/8. Creating the damage controller.flv 52.9 MB
  • 04-PlayerFunctionality/6. Finishing up the assault rifle script.flv 52.2 MB
  • 04-PlayerFunctionality/2. Create player movement.flv 46.4 MB
  • 04-PlayerFunctionality/3. Modifying the camera view.flv 36.8 MB
  • 04-PlayerFunctionality/5. Creating the assault rifle script.flv 36.6 MB
  • 04-PlayerFunctionality/project_files.zip 8.8 MB
  • 04-PlayerFunctionality/1. Introduction and project overview.flv 4.5 MB
  • 05-UserInterfaceDesign/07. Cropping and saving user interface graphics.flv 65.7 MB
  • 05-UserInterfaceDesign/06. Creating the main menu graphics.flv 53.1 MB
  • 05-UserInterfaceDesign/03. Strategies for building user interface graphics.flv 51.2 MB
  • 05-UserInterfaceDesign/05. Breaking up and building the weapon switch graphic.flv 50.6 MB
  • 05-UserInterfaceDesign/04. Building multiple states of one graphic.flv 45.8 MB
  • 05-UserInterfaceDesign/project_files.zip 45.7 MB
  • 05-UserInterfaceDesign/10. Modifying our workflow for special instances.flv 44.1 MB
  • 05-UserInterfaceDesign/09. Modifying the transparency workflow for objects with varying....flv 43.4 MB
  • 05-UserInterfaceDesign/08. Creating user interface graphics with transparency for Unity.flv 41.9 MB
  • 05-UserInterfaceDesign/02. Getting started with the user interface design.flv 32.8 MB
  • 05-UserInterfaceDesign/01. Introduction and project overview.flv 9.9 MB
  • 06-GUIFunctionality/04. Implementing the joystick up and down states.flv 64.2 MB
  • 06-GUIFunctionality/11. Creating the timer.flv 63.1 MB
  • 06-GUIFunctionality/13. Implementing the health bar to the player.flv 62.5 MB
  • 06-GUIFunctionality/06. Creating the fire button.flv 61.7 MB
  • 06-GUIFunctionality/10. Scripting the ammo GUI.flv 59.2 MB
  • 06-GUIFunctionality/14. Creating the kill counter.flv 55.5 MB
  • 06-GUIFunctionality/03. Scripting custom joysticks.flv 52.7 MB
  • 06-GUIFunctionality/05. Scripting the crosshair.flv 51.2 MB
  • 06-GUIFunctionality/12. Scripting the health bar.flv 45.0 MB
  • 06-GUIFunctionality/07. Implementing the reload button.flv 38.3 MB
  • 06-GUIFunctionality/08. Scripting the weapon swap.flv 38.0 MB
  • 06-GUIFunctionality/02. Basic joystick modification.flv 36.8 MB
  • 06-GUIFunctionality/09. Implementing the weapon swap functionality.flv 33.6 MB
  • 06-GUIFunctionality/project_files.zip 18.8 MB
  • 06-GUIFunctionality/01. Introduction and project overview.flv 10.2 MB
  • 07-SavingDataHighscores/24. Testing our Highscore Display script to find bugs.flv 60.2 MB
  • 07-SavingDataHighscores/19. Moving our highscores down using a reverse For loop.flv 59.9 MB
  • 07-SavingDataHighscores/15. Synchronizing our PlayerPrefs with our local highscore class.flv 58.6 MB
  • 07-SavingDataHighscores/25. Tracking game ID's to make sure we don't duplicate data.flv 57.7 MB
  • 07-SavingDataHighscores/06. Automatically centering our text using our Location class.flv 50.1 MB
  • 07-SavingDataHighscores/17. Scripting an add new highscore function.flv 49.2 MB
  • 07-SavingDataHighscores/21. Letting the player enter their name using a GUI.TextField.flv 47.2 MB
  • 07-SavingDataHighscores/26. Changing the location of our game ID check to remove bugs.flv 43.7 MB
  • 07-SavingDataHighscores/13. Saving game data using PlayerPrefs to store information.flv 43.5 MB
  • 07-SavingDataHighscores/29. Using the PreviewLabs PlayerPrefs plugin for speed on mobile.flv 41.7 MB
  • 07-SavingDataHighscores/12. Displaying our highscore array correctly over our graphics.flv 39.9 MB
  • 07-SavingDataHighscores/27. Using the iPhoneKeyboard class to get user input on Android.flv 36.8 MB
  • 07-SavingDataHighscores/10. Adding a height offset to display all our names.flv 36.6 MB
  • 07-SavingDataHighscores/11. Refactoring our arrays into a class for easier organization.flv 36.0 MB
  • 07-SavingDataHighscores/16. Synchronizing our Rounds and Kills data.flv 33.2 MB
  • 07-SavingDataHighscores/03. Consulting our game design document to begin our script.flv 32.0 MB
  • 07-SavingDataHighscores/20. Inserting our highscores into our data correctly.flv 31.9 MB
  • 07-SavingDataHighscores/23. Creating flashing text using Mathf.PingPong and GUI.color.flv 30.9 MB
  • 07-SavingDataHighscores/09. Displaying our entire array using a For loop.flv 29.8 MB
  • 07-SavingDataHighscores/08. Using a built-in array to store multiple pieces of data.flv 29.6 MB
  • 07-SavingDataHighscores/14. Creating a testing interface to set PlayerPrefs data.flv 28.9 MB
  • 07-SavingDataHighscores/22. Using GUI.color to change our highscore text colors.flv 27.8 MB
  • 07-SavingDataHighscores/30. Examining the final game code in reference to the highscore system.flv 25.7 MB
  • 07-SavingDataHighscores/05. Using a Vector2 to offset our text placement for control.flv 25.6 MB
  • 07-SavingDataHighscores/28. Saving the PlayerPrefs data to disk in case our game crashes.flv 25.2 MB
  • 07-SavingDataHighscores/07. Creating a new GUI Style to format our text.flv 24.7 MB
  • 07-SavingDataHighscores/18. Testing if we need to create a new highscore.flv 23.0 MB
  • 07-SavingDataHighscores/04. Using a GUI.Box function to draw our first highscore.flv 22.9 MB
  • 07-SavingDataHighscores/02. Examining our start scene and the scripts that are included.flv 15.2 MB
  • 07-SavingDataHighscores/project_files.zip 13.1 MB
  • 07-SavingDataHighscores/01. Introduction and project overview.flv 9.2 MB
  • 08-ConceptDesign/project_files.zip 144.0 MB
  • 08-ConceptDesign/08. Digital painting Painting the organic structures.flv 65.2 MB
  • 08-ConceptDesign/07. Digital painting Painting light sources.flv 55.8 MB
  • 08-ConceptDesign/02. Responsibilities of the concept artist.flv 43.9 MB
  • 08-ConceptDesign/06. Digital painting Rendering and general color scheme.flv 38.7 MB
  • 08-ConceptDesign/03. Planning out the layout of a level.flv 37.6 MB
  • 08-ConceptDesign/04. Creating concept sketches for the straight hallways.flv 34.9 MB
  • 08-ConceptDesign/05. Creating concept sketches for the curved sections of the level.flv 34.2 MB
  • 08-ConceptDesign/01. Introduction and project overview.flv 9.6 MB
  • 09-EnvironmentModeling/10. Modeling the corner sections.flv 105.4 MB
  • 09-EnvironmentModeling/06. Building the intersection.flv 80.4 MB
  • 09-EnvironmentModeling/05. Modeling the straight ceiling.flv 79.3 MB
  • 09-EnvironmentModeling/11. Final fit and export.flv 69.9 MB
  • 09-EnvironmentModeling/02. Building the level proxy.flv 64.1 MB
  • 09-EnvironmentModeling/09. Modifying existing geometry.flv 63.8 MB
  • 09-EnvironmentModeling/07. Finishing the intersection.flv 63.7 MB
  • 09-EnvironmentModeling/08. Modeling the curved section.flv 54.9 MB
  • 09-EnvironmentModeling/03. Modeling the straight section.flv 51.8 MB
  • 09-EnvironmentModeling/04. Building the drains.flv 42.5 MB
  • 09-EnvironmentModeling/project_files.zip 14.5 MB
  • 09-EnvironmentModeling/01. Introduction and project overview.flv 11.0 MB
  • 10-UVLayoutTexturing/7. Adding dirt and grime to textures.flv 156.3 MB
  • 10-UVLayoutTexturing/8. Making efficient use of UV space.flv 106.4 MB
  • 10-UVLayoutTexturing/4. Using multiple UV projection methods.flv 91.5 MB
  • 10-UVLayoutTexturing/6. Using photographs to create textures.flv 86.3 MB
  • 10-UVLayoutTexturing/3. Hiding UV seams on geometry.flv 79.5 MB
  • 10-UVLayoutTexturing/5. Consolidating object textures for games.flv 78.4 MB
  • 10-UVLayoutTexturing/2. Starting the UV layout process.flv 64.8 MB
  • 10-UVLayoutTexturing/project_files.zip 45.5 MB
  • 10-UVLayoutTexturing/1. Introduction and project overview.flv 11.2 MB
  • 11-SetDressing/project_files.zip 521.7 MB
  • 11-SetDressing/02. Creating the wood planks.flv 63.1 MB
  • 11-SetDressing/06. Creating the large egg.flv 60.7 MB
  • 11-SetDressing/12. Dressing the level.flv 54.8 MB
  • 11-SetDressing/05. Creating Vector Displacement Stamps.flv 52.8 MB
  • 11-SetDressing/07. Creating the drain debris.flv 46.3 MB
  • 11-SetDressing/08. Creating the overhanging debris.flv 44.5 MB
  • 11-SetDressing/04. Creating the old oil drum.flv 44.4 MB
  • 11-SetDressing/03. Building the lights.flv 41.6 MB
  • 11-SetDressing/09. Creating debris around the upper drain.flv 35.6 MB
  • 11-SetDressing/11. Building the corner debris.flv 32.9 MB
  • 11-SetDressing/10. Creating the connective tissue.flv 30.7 MB
  • 11-SetDressing/01. Introduction and project overview.flv 11.1 MB
  • 12-LevelDesign/11. Inspecting the tunnel system.flv 110.3 MB
  • 12-LevelDesign/10. Finishing the tunnel system.flv 106.5 MB
  • 12-LevelDesign/14. Refining the platform area.flv 105.9 MB
  • 12-LevelDesign/12. Set dressing the subway platform area.flv 95.3 MB
  • 12-LevelDesign/06. Assembling the level.flv 93.2 MB
  • 12-LevelDesign/09. Adding more details through set dressing.flv 88.7 MB
  • 12-LevelDesign/13. Adding more detail to the platform area.flv 87.8 MB
  • 12-LevelDesign/project_files.zip 79.6 MB
  • 12-LevelDesign/08. Set dressing the tunnel system.flv 77.0 MB
  • 12-LevelDesign/07. Inspecting the base level.flv 75.5 MB
  • 12-LevelDesign/05. Finish applying the optimized materials.flv 75.1 MB
  • 12-LevelDesign/15. Making final tweaks to the level design.flv 52.6 MB
  • 12-LevelDesign/04. Applying optimized materials.flv 50.3 MB
  • 12-LevelDesign/02. Project file organization.flv 35.5 MB
  • 12-LevelDesign/03. Optimizing game materials.flv 31.4 MB
  • 12-LevelDesign/01. Introduction and project overview.flv 6.4 MB
  • 13-LightingLightmapping/project_files.zip 156.9 MB
  • 13-LightingLightmapping/7. Using lights for dramatic effect in Unity.flv 122.5 MB
  • 13-LightingLightmapping/6. Creating custom lightmapping UVs for Unity.flv 76.6 MB
  • 13-LightingLightmapping/3. Lightmapping in Unity.flv 59.1 MB
  • 13-LightingLightmapping/5. Understanding lightmapping UVs in Unity.flv 53.5 MB
  • 13-LightingLightmapping/8. Enhancing normal map details in Unity.flv 48.4 MB
  • 13-LightingLightmapping/2. Real-time lights and shadows in Unity.flv 33.0 MB
  • 13-LightingLightmapping/4. Combining lightmaps with normal maps in Unity.flv 27.7 MB
  • 13-LightingLightmapping/1. Introduction and project overview.flv 10.5 MB
  • 14-GameState/project_files.zip 231.9 MB
  • 14-GameState/13. Coding a GameOver function to load another level.flv 71.9 MB
  • 14-GameState/14. Creating a reset function to start at round one.flv 69.3 MB
  • 14-GameState/15. Moving the player to a random location.flv 64.8 MB
  • 14-GameState/11. Coding our EnemyKilled function with data checking.flv 60.3 MB
  • 14-GameState/16. Randomly placing the player in the level based on waypoints.flv 54.8 MB
  • 14-GameState/12. Creating a function to save all of our stats after a round.flv 52.6 MB
  • 14-GameState/10. Listening for pausing and adding pause functionality.flv 50.2 MB
  • 14-GameState/09. Using Yield to pause our script execution for a second.flv 48.4 MB
  • 14-GameState/17. Cleaning up the WonRound and adding a random spawn toggle.flv 46.6 MB
  • 14-GameState/05. Using Get functions to let other scripts access our variable....flv 46.4 MB
  • 14-GameState/08. Beginning the Won Round function.flv 45.2 MB
  • 14-GameState/06. Connecting our Render Overlay script component.flv 41.1 MB
  • 14-GameState/03. Consulting our game design document to begin our script.flv 35.4 MB
  • 14-GameState/04. Coding our Timer and counting down in the Update function.flv 34.8 MB
  • 14-GameState/07. Adding Update logic to turn the overlay on and off.flv 25.7 MB
  • 14-GameState/02. Examining our start scene and the scripts that are included.flv 16.6 MB
  • 14-GameState/01. Introduction and project overview.flv 8.1 MB
  • 15-EnemyAIandWaypoints/Project_Files.rar 448.9 MB
  • 15-EnemyAIandWaypoints/32 - Updating our enemy prefab with the new geometry.flv 84.8 MB
  • 15-EnemyAIandWaypoints/14 - Coding a function to return a random waypoint.flv 69.7 MB
  • 15-EnemyAIandWaypoints/33 - Changing our enemy animation in code with animation play.flv 63.8 MB
  • 15-EnemyAIandWaypoints/16 - Creating a Spawner script to create new enemies.flv 62.8 MB
  • 15-EnemyAIandWaypoints/34 - Coding an attack decision into our transition function.flv 61.1 MB
  • 15-EnemyAIandWaypoints/35 - Telling our Spawn Controller when an enemy has died.flv 60.4 MB
  • 15-EnemyAIandWaypoints/23 - Refactoring our code into a new function.flv 60.4 MB
  • 15-EnemyAIandWaypoints/22 - Using Rotate Towards and Look Rotation to rotate the enemy.flv 60.0 MB
  • 15-EnemyAIandWaypoints/43 - Stopping the animations from playing while paused.flv 59.2 MB
  • 15-EnemyAIandWaypoints/08 - Relaying information to neighbors without infinite loops.flv 58.5 MB
  • 15-EnemyAIandWaypoints/36 - Changing our movement speed based on the current state.flv 58.1 MB
  • 15-EnemyAIandWaypoints/06 - Coding a variable distance with a while loop.flv 56.7 MB
  • 15-EnemyAIandWaypoints/39 - Using random values to create more realistic movement.flv 53.9 MB
  • 15-EnemyAIandWaypoints/13 - Locating the closest waypoint to any point in space.flv 52.1 MB
  • 15-EnemyAIandWaypoints/18 - Controlling the number of enemies spawned.flv 51.6 MB
  • 15-EnemyAIandWaypoints/15 - Using a While True Yield loop to update every few seconds.flv 51.5 MB
  • 15-EnemyAIandWaypoints/09 - Initializing a Generic List of waypoints to get to the player.flv 50.9 MB
  • 15-EnemyAIandWaypoints/29 - Adding a distance check before the enemy starts following.flv 50.2 MB
  • 15-EnemyAIandWaypoints/31 - Importing our final geometry and splitting animations.flv 50.0 MB
  • 15-EnemyAIandWaypoints/30 - Transforming the enemy forward in the start state.flv 49.9 MB
  • 15-EnemyAIandWaypoints/26 - Creating a basic Finite State Machine to run our enemy AI.flv 47.8 MB
  • 15-EnemyAIandWaypoints/41 - Testing if we have been attacked or hit.flv 47.4 MB
  • 15-EnemyAIandWaypoints/20 - Moving with the Smooth Damp method.flv 46.9 MB
  • 15-EnemyAIandWaypoints/03 - Waypoint ideas, concepts and our implementation.flv 46.4 MB
  • 15-EnemyAIandWaypoints/44 - Stopping the logic from running when the game is over.flv 45.0 MB
  • 15-EnemyAIandWaypoints/04 - Creating an initial Waypoint prefab and setting it up.flv 44.9 MB
  • 15-EnemyAIandWaypoints/10 - Creating an initialize function and removing the countdown.flv 44.8 MB
  • 15-EnemyAIandWaypoints/19 - Creating a basic enemy script to use our waypoints.flv 44.0 MB
  • 15-EnemyAIandWaypoints/11 - Using conditionals to check if we want to update the list.flv 44.0 MB
  • 15-EnemyAIandWaypoints/21 - Deciding when to go to the next waypoint.flv 43.8 MB
  • 15-EnemyAIandWaypoints/25 - Refactoring into an infinite loop function to update waypoints.flv 42.0 MB
  • 15-EnemyAIandWaypoints/40 - Adding a collider to our prefab for hit testing.flv 41.9 MB
  • 15-EnemyAIandWaypoints/12 - Creating a controller script that gathers all the waypoints.flv 40.1 MB
  • 15-EnemyAIandWaypoints/27 - Using a Switch statement to run code based on the enemy state.flv 39.7 MB
  • 15-EnemyAIandWaypoints/42 - Coding for other notifications to work in our game.flv 39.1 MB
  • 15-EnemyAIandWaypoints/24 - Updating the Player Location list so the enemies don't stop.flv 38.0 MB
  • 15-EnemyAIandWaypoints/02 - Mapping out the problem of entities moving around our level.flv 37.4 MB
  • 15-EnemyAIandWaypoints/37 - Refactoring our code to be more readable and user friendly.flv 36.2 MB
  • 15-EnemyAIandWaypoints/05 - Filtering nearby objects to other waypoints with a layer mask.flv 36.1 MB
  • 15-EnemyAIandWaypoints/07 - Building in line-of-sight with layer masks.flv 34.7 MB
  • 15-EnemyAIandWaypoints/28 - Creating a function to check for transitions.flv 34.2 MB
  • 15-EnemyAIandWaypoints/38 - Playtesting our enemy AI and hunting down bugs.flv 31.2 MB
  • 15-EnemyAIandWaypoints/17 - Using a Spawn Controller to randomly spawn enemies.flv 23.4 MB
  • 15-EnemyAIandWaypoints/01 - Introduction and project overview.flv 8.5 MB
  • 16-CharacterScripting/project_files.rar 204.3 MB
  • 16-CharacterScripting/9. Quickly crossfading our other animations for playback.flv 48.1 MB
  • 16-CharacterScripting/6. Coding conditionals for the rest of our movement animations.flv 46.4 MB
  • 16-CharacterScripting/2. Importing our character model and splitting the animations.flv 39.8 MB
  • 16-CharacterScripting/8. Putting our animations on layers and adding blending.flv 38.2 MB
  • 16-CharacterScripting/7. Listening for the GUI notifications.flv 38.0 MB
  • 16-CharacterScripting/11. Stopping all animations and playing the death animation.flv 35.6 MB
  • 16-CharacterScripting/3. Fixing the animation loop twitching and transferring scripts.flv 34.7 MB
  • 16-CharacterScripting/4. Getting and mapping our Left Joystick position directions.flv 33.0 MB
  • 16-CharacterScripting/5. Crossfading the animations based on the joystick position.flv 28.5 MB
  • 16-CharacterScripting/10. Freezing all of our animations in certain states.flv 16.9 MB
  • 16-CharacterScripting/1. Introduction and project overview.flv 7.4 MB
  • 17-SoundEffects/project_files.zip 234.3 MB
  • 17-SoundEffects/6. Creating the tick sound effects.flv 73.1 MB
  • 17-SoundEffects/2. Adding audio to the assault rifle.flv 67.9 MB
  • 17-SoundEffects/4. Adding footstep sounds to the character.flv 63.7 MB
  • 17-SoundEffects/5. Implementing audio to our damaged player.flv 34.6 MB
  • 17-SoundEffects/7. Adding the music player.flv 32.5 MB
  • 17-SoundEffects/3. Adding audio to the shotgun.flv 32.5 MB
  • 17-SoundEffects/1. Introduction and project overview.flv 6.8 MB
  • 18-Final Assembly/Project_Files.rar 292.2 MB
  • 18-Final Assembly/10 - Publishing the final build.flv 63.7 MB
  • 18-Final Assembly/4 - Creating the holstered weapon functionality.flv 42.7 MB
  • 18-Final Assembly/2 - Collaborating the project files.flv 41.0 MB
  • 18-Final Assembly/5 - Inspecting the GUI functionality.flv 38.8 MB
  • 18-Final Assembly/9 - Creating the main menu.flv 38.2 MB
  • 18-Final Assembly/6 - Inspecting the enemy AI and waypoints.flv 35.9 MB
  • 18-Final Assembly/3 - Inspecting the player in the final build.flv 35.9 MB
  • 18-Final Assembly/7 - Inspecting the game state.flv 19.3 MB
  • 18-Final Assembly/8 - Inspecting the highscore level.flv 17.1 MB
  • 18-Final Assembly/1 - Introduction and Project Overview.flv 6.8 MB
  • iNFO.url 120 Bytes
  • GFXDomain.NET.txt 58 Bytes

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