搜索
GTA San Andreas NextGen
磁力链接/BT种子名称
GTA San Andreas NextGen
磁力链接/BT种子简介
种子哈希:
dcf3538d27a77ce1742b97eb98c246ff415eb07d
文件大小:
4.52G
已经下载:
4
次
下载速度:
极快
收录时间:
2025-05-08
最近下载:
2025-05-08
移花宫入口
移花宫.com
邀月.com
怜星.com
花无缺.com
yhgbt.icu
yhgbt.top
磁力链接下载
magnet:?xt=urn:btih:DCF3538D27A77CE1742B97EB98C246FF415EB07D
推荐使用
PIKPAK网盘
下载资源,10TB超大空间,不限制资源,无限次数离线下载,视频在线观看
下载BT种子文件
磁力链接
迅雷下载
PIKPAK在线播放
世界之窗
91视频
含羞草
欲漫涩
逼哩逼哩
成人快手
51品茶
抖阴破解版
极乐禁地
91短视频
TikTok成人版
PornHub
草榴社区
乱伦巴士
呦乐园
萝莉岛
最近搜索
juq-096
丧志母狗无脑调教
换
super hornio brothers
电影
小马寻花
打底裤狂热
熟睡幼女
丧志母狗无脑调教合集
10yo
nask-243
nask-242
秦嘉倪
nask-241
nask-240
桃暖酱
高三姐妹
nask-239
いしかわみお
nask-238
carib 1080p
nask-237
吴小姐
ann marie la sante
nask-236
せるふぃっしゅ
nask-235
nask-234
pedo
のあちゃん
文件列表
pc/audio/Sfx/speech.rpf
1.6 GB
pc/models/cdimages/componentpeds.img
640.1 MB
radio/station11.mp3
107.1 MB
pc/anim/anim.img
85.6 MB
pc/audio/Sfx/resident.rpf
85.2 MB
pc/ivsa/vehicles/vehicles_sa.img
82.4 MB
pc/ivsa/vehicles/vehicles_sa.img.IVSA3MAINBackup2023093017484607
81.7 MB
radio/station3.mp3
78.2 MB
radio/station6.mp3
74.3 MB
radio/station1.mp3
74.1 MB
radio/station9.mp3
71.1 MB
radio/station10.mp3
68.8 MB
radio/station4.mp3
66.6 MB
radio/station8.mp3
66.1 MB
pc/ivsa/map/country/countrye/countrye.img
58.2 MB
radio/station5.mp3
57.2 MB
radio/station7.mp3
54.4 MB
radio/station2.mp3
52.2 MB
pc/ivsa/map/country/countryn2/countryn2.img.IVSA3MAINBackup2023093017484612
47.5 MB
pc/ivsa/map/country/countryn2/countryn2.img
47.5 MB
pc/ivsa/map/SF/SFse/sfse.img
43.6 MB
pc/ivsa/map/leveldes/iii/indust.img
39.9 MB
pc/models/cdimages/pedprops.img
37.4 MB
pc/audio/Sfx/gps.rpf
33.5 MB
pc/ivsa/map/LA/LAe2/lae2.img
31.1 MB
pc/ivsa/map/LA/LAe2/lae2.img.IVSA3MAINBackup2023093017484599
31.1 MB
pc/ivsa/peds/tomixpeds_sa.img
29.1 MB
pc/ivsa/map/SF/SFs/sfs.img
28.7 MB
pc/ivsa/map/vegas/vegasn/vegasn.img
28.2 MB
pc/ivsa/map/SF/SFe/sfe.img
27.3 MB
pc/ivsa/peds/cj.rpf
26.6 MB
pc/ivsa/map/vegas/vegase/vegase.img
26.4 MB
pc/audio/Sfx/STREAMED_VEHICLES.rpf
25.6 MB
pc/ivsa/map/LA/lawn/lawn.img
22.9 MB
pc/ivsa/map/generic/vegapart.img
22.5 MB
pc/ivsa/map/leveldes/minigame.img
22.4 MB
pc/ivsa/map/country/countryn/countryn.img
22.2 MB
pc/ivsa/map/SF/SFw/sfw.img
20.1 MB
pc/ivsa/map/LA/laxref/laxref.img
20.1 MB
pc/ivsa/map/LA/lahills/lahills.img
19.5 MB
pc/ivsa/map/LA/lan/lan.img
18.6 MB
pc/ivsa/map/country/countrys/countrys.img
18.6 MB
pc/ivsa/map/vegas/vegasW/vegasw.img
18.5 MB
pc/ivsa/map/LA/lae/lae.img
17.9 MB
pc/ivsa/map/LA/LAw2/law2.img
17.7 MB
pc/ivsa/map/vegas/vegass/vegass.img
17.5 MB
pc/ivsa/map/LA/las/las.img
16.7 MB
pc/ivsa/map/LA/las/las.img.IVSA3MAINBackup2023093017484615
16.7 MB
pc/ivsa/map/interior/props2.img
15.8 MB
pc/ivsa/map/LA/las2/las2.img
15.5 MB
GTAIV.exe
15.5 MB
pc/ivsa/map/interior/props.img
15.1 MB
pc/ivsa/map/country/counxref/counxref.img
15.1 MB
pc/data/maps/props/commercial/clothes.img
14.6 MB
pc/ivsa/map/country/countryw/countryw.img
14.3 MB
ZMenuAssets/gh/freebird.mp3
14.2 MB
pc/ivsa/map/LA/lan2/lan2.img
13.9 MB
pc/ivsa/map/LA/law/law.img
13.2 MB
pc/ivsa/map/generic/procobj_iv.img
13.2 MB
pc/ivsa/map/interior/gen_int5.img
13.1 MB
pc/ivsa/map/interior/gen_int3.img
12.2 MB
ZMenuAssets/gh/tempest.ogg
12.1 MB
pc/ivsa/map/interior/int_veg.img
11.9 MB
pc/audio/Sfx/POLICE_SCANNER.rpf
11.5 MB
pc/ivsa/map/SF/SFn/sfn.img
11.4 MB
ZMenuAssets/gh/ttfaf.mp3
10.1 MB
pc/ivsa/peds/navmeshes_sa.img
9.9 MB
ZMenuIV.asi
9.1 MB
pc/ivsa/map/LA/LAnew/lanew.img
8.8 MB
pc/ivsa/map/LA/LAnew/lanew.img.IVSA3MAINBackup2023093017484602
8.7 MB
pc/ivsa/map/interior/gen_int2.img
8.4 MB
pc/ivsa/map/generic/dynamic2.img
8.2 MB
pc/ivsa/map/interior/gen_intb.img
8.1 MB
Microsoft.mshtml.dll
8.0 MB
ZMenuAssets/gh/witchcraft.ogg
7.8 MB
pc/textures/title_offline.wtd
7.6 MB
pc/ivsa/map/vegas/vegaxref/vegaxref.img
7.4 MB
pc/audio/Sfx/LOADING.rpf
6.6 MB
pc/ivsa/img/radar_sa.img
6.3 MB
pc/ivsa/peds/bzdunpeds_sa.img
6.3 MB
ZMenuAssets/gh/cliffsofdover.mp3
6.2 MB
common/data/cdimages/carrec.img
6.0 MB
ZMenuAssets/gh/symphonyofdestruction.mp3
6.0 MB
ZMenuIV.img
6.0 MB
common/text/german.gxt
5.7 MB
common/text/french.gxt
5.7 MB
common/text/italian.gxt
5.5 MB
common/text/spanish.gxt
5.4 MB
pc/ivsa/map/interior/gen_int4.img
5.4 MB
common/text/russian.gxt
5.3 MB
pc/ivsa/map/leveldes/levelxre.img
5.2 MB
ZMenuAssets/gh/chopsuey.mp3
5.2 MB
common/text/american.gxt
5.2 MB
common/text/american.gxt.IVSA3MAINBackup2023093017484596
5.2 MB
ZMenuAssets/gh/freeride.mp3
4.9 MB
ZMenuAssets/gh/seeker.mp3
4.9 MB
pc/ivsa/multiplayer/script_sa_mp.img
4.6 MB
pc/ivsa/map/SF/SFxref/sfxref.img
4.6 MB
pc/ivsa/multiplayer/scripttxds_sa.img.IVSA3MAINBackup2023093017484604
4.4 MB
pc/ivsa/map/leveldes/levelmap.img
4.2 MB
pc/ivsa/multiplayer/cj_sa.img
4.1 MB
pc/ivsa/map/interior/int_sf.img
4.0 MB
pc/ivsa/map/interior/electrical.img
4.0 MB
pc/ivsa/multiplayer/scripttxds_sa.img
3.9 MB
pc/ivsa/multiplayer/script_network_sa.img
3.8 MB
pc/textures/loadingscreens.wtd
3.7 MB
pc/ivsa/weapons/weapons_sa.img
3.6 MB
ZMenuAssets/manny2.mp3
3.5 MB
DFA.dll
3.5 MB
ZMenuAssets/gh/personaljesus.mp3
3.3 MB
pc/data/cdimages/scripttxds.img
3.3 MB
common/text/japanese.gxt
3.1 MB
pc/ivsa/map/country/countnew/cablecar.img
2.7 MB
pc/ivsa/map/generic/lights.img
2.6 MB
pc/ivsa/map/interior/int_la.img
2.6 MB
pc/ivsa/map/interior/gen_int1.img
2.3 MB
pc/data/effects/gta_core.wpfl
2.2 MB
TBoGT/common/text/german.gxt
2.0 MB
TBoGT/common/text/french.gxt
2.0 MB
pc/ivsa/map/generic/multiobj.img
1.9 MB
TBoGT/common/text/italian.gxt
1.9 MB
TBoGT/common/text/spanish.gxt
1.9 MB
pc/ivsa/map/leveldes/seabed.img
1.9 MB
TBoGT/common/text/american.gxt
1.8 MB
pc/textures/fxprojtex.wtd
1.8 MB
pc/audio/Config/SOUNDS.DAT15
1.8 MB
pc/ivsa/vehicles/paths_sa.img.IVSA3MAINBackup2023093017484605
1.8 MB
pc/ivsa/map/interior/propext.img
1.8 MB
common/data/maps/paths.ipl
1.7 MB
xlive.dll
1.7 MB
pc/textures/title_no_site_e1.wtd
1.7 MB
pc/ivsa/map/generic/procobj.img
1.7 MB
TLAD/common/text/french.gxt
1.6 MB
pc/textures/title_no_site_e2.wtd
1.6 MB
TLAD/common/text/german.gxt
1.6 MB
IVSA.lng
1.6 MB
pc/ivsa/map/generic/dynamic.img
1.6 MB
pc/ivsa/vehicles/paths_sa.img
1.5 MB
TLAD/common/text/italian.gxt
1.5 MB
pc/textures/title_no_site.wtd
1.5 MB
ZolikaPatch.asi
1.5 MB
TLAD/common/text/spanish.gxt
1.5 MB
msvcr100d.dll
1.5 MB
pc/textures/frontend_360.wtd
1.4 MB
pc/audio/Sfx/GENERAL.rpf
1.4 MB
zmods_twitch.dll
1.4 MB
pc/textures/loadingscreens_360.wtd
1.4 MB
pc/textures/loadingscreens_ps3.wtd
1.4 MB
pc/textures/title_offline_en.wtd
1.3 MB
pc/ivsa/peds/quechuspeds_sa.img
1.2 MB
pc/ivsa/map/LA/LAnew/roadsigns.img
1.2 MB
ZMenuAssets/wino.mp3
1.2 MB
common/data/maps/scenarios.ipl
1.2 MB
common/data/action_table.xls
1.1 MB
pc/textures/loadingscreens_ingame.wtd
993.0 kB
pc/audio/Sfx/scripted_speech.rpf
981.0 kB
paul.dll
835.6 kB
pc/ivsa/map/country/countnew/countnew.img
772.1 kB
msvcr100.dll
761.2 kB
pc/data/effects/gta_entity.wpfl
725.5 kB
common/data/maps/paths2.ipl
664.0 kB
ZMenuAssets/pepega.png
662.4 kB
pc/textures/skydome.wtd
660.8 kB
ScriptHookDotNet.asi
649.2 kB
plugins/IVSA_ScriptHookDotNet.asi
649.2 kB
pc/data/effects/gta_script.wpfl
637.8 kB
msvcp100d.dll
631.6 kB
ZMenuAssets/track13.ogg
618.1 kB
pc/textures/fonts_j.wtd
598.7 kB
pc/ivsa/map/generic/barriers.img
598.0 kB
common/data/popcycle.dat
594.6 kB
MTLX.dll
593.2 kB
pc/audio/Config/speech.dat
544.4 kB
pc/ivsa/map/generic/barriers.img.IVSA3MAINBackup2023093017485060
540.7 kB
pc/textures/title_offline_e1_en.wtd
524.6 kB
pc/textures/title_offline_e2_en.wtd
508.9 kB
metadata.dat
472.0 kB
common/data/action_table.csv
469.9 kB
ZMenuAssets/turbo.wav
442.4 kB
common/data/maps/paths4.ipl
434.7 kB
msvcp100.dll
431.9 kB
pc/ivsa/map/LA/LAnew/la_nitelites.img
413.7 kB
pc/ivsa/img/script_sa.img
405.5 kB
pc/ivsa/img/script_sa.img.IVSA3MAINBackup2023093017484598
405.5 kB
pc/textures/race_tracks.wtd
381.9 kB
pc/ivsa/multiplayer/dummymap/subwayxr.ide
377.2 kB
pc/textures/lights_occluders.wtd
357.5 kB
pc/ivsa/map/leveldes/icons.img
356.4 kB
UninstallIVSA3DLC_PEDS.exe
345.6 kB
ScriptHook.dll
336.4 kB
ZMenuAssets/gh/personaljesus.chart
324.7 kB
GTAIVGDF.dll
320.9 kB
common/shaders/BuildLog.htm
295.8 kB
ZMenuAssets/circumflex.mp3
292.8 kB
pc/ivsa/vehicles/vehOff_sa.csv
289.2 kB
common/data/polydensity.dat
288.0 kB
pc/ivsa/map/SF/SFnew/SFnew.img
280.6 kB
pc/textures/select_menu.wtd
276.1 kB
pc/audio/Config/GAME.DAT16
266.9 kB
pc/ivsa/multiplayer/dummymap/manhat05.ide
263.8 kB
steam_api.dll
261.1 kB
pc/ivsa/multiplayer/dummymap/manhat01.ide
258.0 kB
pc/textures/dm_location.wtd
248.6 kB
ZMenuAssets/wide.mp3
241.7 kB
ZMenuAssets/gh/chopsuey.chart
237.0 kB
ZMenuAssets/gh/symphonyofdestruction.chart
234.9 kB
XLivelessAddon.asi
233.0 kB
pc/ivsa/multiplayer/dummymap/manhat09.ide
228.8 kB
lang.ini
220.1 kB
ZMenuAssets/zpatch.mp3
208.6 kB
ZMenuAssets/hl2/wade1.wav
207.0 kB
ZMenuAssets/hl2/wade2.wav
206.1 kB
ZMenuAssets/emotes/Kappa.png
196.8 kB
ZMenuAssets/gh/freeride.chart
195.6 kB
ZMenuAssets/gh/ttfaf.chart
195.2 kB
pc/ivsa/map/leveldes/iii/indust.ide
191.9 kB
ZMenuAssets/hl2/wade4.wav
184.4 kB
binkw32.dll
182.2 kB
pc/ivsa/multiplayer/dummymap/manhat02.ide
179.9 kB
pc/textures/race_boats.wtd
178.5 kB
play.dll
170.0 kB
pc/textures/race_heli.wtd
168.7 kB
pc/textures/race_cannon.wtd
168.6 kB
common/data/cdimages/navgen_script.img
167.9 kB
pc/textures/race_atob.wtd
167.5 kB
pc/ivsa/multiplayer/dummymap/manhat08.ide
166.1 kB
plugins/IVSA_Radio.asi
164.4 kB
ZMenuAssets/gh/tempest.chart
163.2 kB
ZMenuAssets/gigachad.png
163.1 kB
ZMenuAssets/morb.png
163.1 kB
pc/textures/plantsmgr.wtd
160.4 kB
common/data/pedVariations.dat
159.5 kB
pc/ivsa/map/LA/LAnew/LAtrees.wpl
157.5 kB
ZMenuAssets/hl2/wade7.wav
147.6 kB
ZMenuAssets/hl2/wade3.wav
146.9 kB
pc/textures/peddamage.wtd
144.0 kB
pc/textures/frontend_ps3.wtd
141.2 kB
common/data/navprecalc.dat
139.9 kB
ZMenuAssets/lift.mp3
139.3 kB
ZMenuAssets/hl2/wade6.wav
138.9 kB
ZMenuAssets/mcm2launch.mp3
137.5 kB
ZMenuAssets/hl2/wade8.wav
137.4 kB
ZMenuAssets/gh/freebird.chart
131.4 kB
bass.dll
129.8 kB
pc/textures/fonts.wtd
127.5 kB
common/data/object.dat
126.1 kB
pc/textures/fonts_r.wtd
125.9 kB
ZMenuAssets/tobecontinued.mp3
125.9 kB
pc/ivsa/multiplayer/dummymap/manhat07.ide
124.7 kB
pc/ivsa/map/vegas/vegase/vegase.ide
124.1 kB
common/data/Ambient.dat
123.2 kB
ZMenuAssets/hl2/wade5.wav
120.0 kB
DivingMod.asi
119.8 kB
pc/ivsa/multiplayer/dummymap/manhat12.ide
118.2 kB
pc/data/cdimages/navmeshes_animviewer.img
116.7 kB
pc/ivsa/map/country/countryn2/countryN2.ide
116.6 kB
ZMenuAssets/winopreview.mp3
115.7 kB
pc/ivsa/map/country/countrye/countrye.ide
113.9 kB
ZMenuAssets/gh/cliffsofdover.chart
113.6 kB
pc/ivsa/map/vegas/vegaxref/vegastrees.wpl
111.9 kB
ZMenuAssets/pvz/hugewave.ogg
111.5 kB
pc/ivsa/multiplayer/dummymap/manhat04.ide
109.1 kB
common/shaders/win32_30_atidx10/deferred_lighting.fxc
108.2 kB
common/shaders/win32_30_nv6/deferred_lighting.fxc
108.0 kB
common/shaders/win32_30_nv7/deferred_lighting.fxc
108.0 kB
common/shaders/win32_30_nv8/deferred_lighting.fxc
108.0 kB
pc/ivsa/multiplayer/dummymap/manhat10.ide
107.8 kB
ZMenuAssets/gh/seeker.chart
105.2 kB
common/shaders/win32_30/deferred_lighting.fxc
105.2 kB
pc/ivsa/data/cull_sa.ipl
104.4 kB
pc/ivsa/map/interior/props.ide
102.3 kB
pc/ivsa/map/SF/SFse/sfse.ide
102.0 kB
common/data/maps/paths3.ipl
100.5 kB
common/shaders/win32_30_low_ati/deferred_lighting.fxc
100.2 kB
pc/textures/radio_hud.wtd
99.8 kB
pc/ivsa/map/country/countnew/cntrees.wpl
99.2 kB
ZMenuAssets/pvz/watchmyfeet.mp3
97.4 kB
pc/textures/cs_location.wtd
97.3 kB
pc/ivsa/peds/peds_sa.ide
96.3 kB
pc/ivsa/map/SF/SFnew/SFtrees.wpl
96.0 kB
ZMenuAssets/pvz/losemusic.ogg
94.9 kB
ZMenuAssets/hl2/slosh4.wav
94.3 kB
pc/ivsa/peds/pedpersonality_sa.dat
89.6 kB
pc/ivsa/multiplayer/dummymap/manhat11.ide
89.0 kB
pc/ivsa/map/vegas/vegasW/VegasW.ide
86.7 kB
pc/ivsa/multiplayer/dummymap/manhat03.ide
84.2 kB
ZMenuAssets/hl2/pl_fallpain2.wav
82.7 kB
ZMenuAssets/hl2/slosh2.wav
82.7 kB
pc/textures/tb_location.wtd
82.1 kB
common/shaders/win32_30/gta_projtex_steep.fxc
82.1 kB
common/shaders/win32_30_atidx10/gta_projtex_steep.fxc
82.1 kB
common/shaders/win32_30_nv8/gta_projtex_steep.fxc
82.1 kB
pc/ivsa/map/interior/props2.ide
81.5 kB
common/shaders/win32_30/gta_projtex.fxc
81.0 kB
common/shaders/win32_30_atidx10/gta_projtex.fxc
81.0 kB
common/shaders/win32_30_nv8/gta_projtex.fxc
81.0 kB
ZMenuAssets/pickgen.wav
80.5 kB
pc/ivsa/map/interior/props2_mp.ide
79.4 kB
ZMenuAssets/puttbang.wav
79.3 kB
common/data/leaderboards_data.xml
78.2 kB
ZMenuAssets/hl2/slosh1.wav
78.0 kB
ZMenuIV.ini
77.9 kB
pc/ivsa/map/vegas/vegasn/vegasN.ide
76.1 kB
pc/data/paths/distantlights.dat
76.0 kB
ZMenuAssets/hl2/dirt2.wav
76.0 kB
ZMenuAssets/hl2/dirt3.wav
76.0 kB
ZMenuAssets/tobecontinued.png
75.7 kB
common/shaders/win32_30_nv6/gta_projtex_steep.fxc
75.3 kB
common/shaders/win32_30_nv7/gta_projtex_steep.fxc
75.3 kB
ZMenuAssets/starfire.wav
74.8 kB
ZMenuAssets/pvz/frozen.ogg
74.7 kB
underwater_pool.dat
74.7 kB
common/shaders/win32_30_nv6/gta_projtex.fxc
74.3 kB
common/shaders/win32_30_nv7/gta_projtex.fxc
74.3 kB
ZMenuAssets/hl2/slosh3.wav
74.3 kB
pc/ivsa/map/generic/vegapart.ide
73.9 kB
underwater.dat
73.3 kB
pc/textures/vehicle.wtd
73.1 kB
ZMenuAssets/hl2/ladder3.wav
71.8 kB
ZMenuAssets/yeploud.mp3
71.7 kB
ZMenuAssets/hl2/metalgrate2.wav
70.5 kB
ZMenuAssets/updown.mp3
70.2 kB
pc/textures/radio.wtd
69.6 kB
ZMenuAssets/pvz/winmusic.ogg
69.4 kB
pc/textures/radio_hud_colored.wtd
69.3 kB
pc/ivsa/multiplayer/dummymap/amenitie.ide
69.2 kB
pc/ivsa/multiplayer/dummymap/amenitie.ide.IVSA3MAINBackup2023093017485095
69.2 kB
pc/ivsa/map/country/countryw/countryw.ide
68.9 kB
pc/ivsa/map/LA/LAe2/LAe2.ide
68.7 kB
pc/ivsa/map/LA/LAe2/LAe2.ide.IVSA3MAINBackup2023093017485071
68.7 kB
ZMenuAssets/hl2/wood3.wav
67.7 kB
common/shaders/win32_30_nv6/rage_postfx.fxc
67.4 kB
common/shaders/win32_30_nv7/rage_postfx.fxc
67.4 kB
ZMenuAssets/hl2/ladder2.wav
67.3 kB
ZMenuAssets/pvz/awooga.ogg
67.2 kB
pc/ivsa/multiplayer/dummymap/rubbish.ide
65.9 kB
ZMenuAssets/hl2/duct4.wav
65.9 kB
common/shaders/win32_30/rage_postfx.fxc
64.3 kB
common/shaders/win32_30_atidx10/rage_postfx.fxc
64.3 kB
common/shaders/win32_30_low_ati/rage_postfx.fxc
64.3 kB
common/shaders/win32_30_nv8/rage_postfx.fxc
64.3 kB
common/data/frontend_menus.xml
64.2 kB
ZMenuAssets/hl2/metalgrate3.wav
64.1 kB
common/shaders/win32_30_nv6/gta_vehicle_paint3.fxc
63.7 kB
common/shaders/win32_30_nv7/gta_vehicle_paint3.fxc
63.7 kB
common/shaders/win32_30_nv6/gta_vehicle_lightsemissive.fxc
63.6 kB
common/shaders/win32_30_nv7/gta_vehicle_lightsemissive.fxc
63.6 kB
ZMenuAssets/hl2/concrete3.wav
63.6 kB
DivingMod.img
63.5 kB
pc/ivsa/map/country/countrys/countrys.ide
63.3 kB
common/shaders/win32_30/gta_vehicle_paint3.fxc
63.2 kB
common/shaders/win32_30_atidx10/gta_vehicle_paint3.fxc
63.2 kB
common/shaders/win32_30_nv8/gta_vehicle_paint3.fxc
63.2 kB
common/shaders/win32_30/gta_vehicle_lightsemissive.fxc
63.1 kB
common/shaders/win32_30_atidx10/gta_vehicle_lightsemissive.fxc
63.1 kB
common/shaders/win32_30_nv8/gta_vehicle_lightsemissive.fxc
63.1 kB
ZMenuAssets/hl2/metalgrate4.wav
63.1 kB
common/shaders/win32_30_nv6/gta_vehicle_mesh.fxc
63.0 kB
common/shaders/win32_30_nv7/gta_vehicle_mesh.fxc
63.0 kB
pc/data/timecyclemodifiers.dat
62.8 kB
common/shaders/win32_30_nv6/gta_vehicle_paint1.fxc
62.7 kB
common/shaders/win32_30_nv7/gta_vehicle_paint1.fxc
62.7 kB
pc/ivsa/map/vegas/vegass/vegass.ide
62.6 kB
common/shaders/win32_30/gta_vehicle_mesh.fxc
62.5 kB
common/shaders/win32_30_atidx10/gta_vehicle_mesh.fxc
62.5 kB
common/shaders/win32_30_nv8/gta_vehicle_mesh.fxc
62.5 kB
pc/ivsa/map/SF/SFs/sfs.ide
62.4 kB
common/shaders/win32_30_nv6/gta_vehicle_paint2.fxc
62.4 kB
common/shaders/win32_30_nv7/gta_vehicle_paint2.fxc
62.4 kB
ZMenuAssets/shockfire.wav
62.2 kB
common/shaders/win32_30/gta_vehicle_paint1.fxc
62.2 kB
common/shaders/win32_30_atidx10/gta_vehicle_paint1.fxc
62.2 kB
common/shaders/win32_30_nv8/gta_vehicle_paint1.fxc
62.2 kB
common/shaders/win32_30/gta_vehicle_paint2.fxc
61.9 kB
common/shaders/win32_30_atidx10/gta_vehicle_paint2.fxc
61.9 kB
common/shaders/win32_30_nv8/gta_vehicle_paint2.fxc
61.9 kB
common/shaders/win32_30_nv6/gta_vehicle_generic.fxc
61.9 kB
common/shaders/win32_30_nv7/gta_vehicle_generic.fxc
61.9 kB
common/shaders/win32_30_nv6/gta_vehicle_chrome.fxc
61.4 kB
common/shaders/win32_30_nv7/gta_vehicle_chrome.fxc
61.4 kB
common/shaders/win32_30/gta_vehicle_generic.fxc
61.4 kB
common/shaders/win32_30_atidx10/gta_vehicle_generic.fxc
61.4 kB
common/shaders/win32_30_nv8/gta_vehicle_generic.fxc
61.4 kB
common/shaders/win32_30_nv6/gta_vehicle_interior.fxc
60.9 kB
common/shaders/win32_30_nv7/gta_vehicle_interior.fxc
60.9 kB
common/shaders/win32_30/gta_vehicle_chrome.fxc
60.9 kB
common/shaders/win32_30_atidx10/gta_vehicle_chrome.fxc
60.9 kB
common/shaders/win32_30_nv8/gta_vehicle_chrome.fxc
60.9 kB
common/shaders/win32_30/gta_vehicle_interior.fxc
60.4 kB
common/shaders/win32_30_atidx10/gta_vehicle_interior.fxc
60.4 kB
common/shaders/win32_30_nv8/gta_vehicle_interior.fxc
60.4 kB
ZMenuAssets/hl2/metalgrate1.wav
60.0 kB
ZMenuAssets/hl2/duct3.wav
59.8 kB
pc/ivsa/map/SF/SFw/sfw.ide
59.1 kB
common/shaders/win32_30_nv6/gta_vehicle_interior2.fxc
59.0 kB
common/shaders/win32_30_nv7/gta_vehicle_interior2.fxc
59.0 kB
logo-paul.bmp
58.9 kB
ZMenuAssets/pvz/finalwave.ogg
58.8 kB
ZMenuAssets/hl2/tile3.wav
58.6 kB
common/shaders/win32_30/gta_vehicle_interior2.fxc
58.4 kB
common/shaders/win32_30_atidx10/gta_vehicle_interior2.fxc
58.4 kB
common/shaders/win32_30_nv8/gta_vehicle_interior2.fxc
58.4 kB
ZMenuAssets/hl2/woodpanel4.wav
58.2 kB
common/shaders/win32_30/gta_normal_spec_reflect_decal.fxc
57.9 kB
common/shaders/win32_30_atidx10/gta_normal_spec_reflect_decal.fxc
57.9 kB
common/shaders/win32_30_low_ati/gta_normal_spec_reflect_decal.fxc
57.9 kB
common/shaders/win32_30_nv8/gta_normal_spec_reflect_decal.fxc
57.9 kB
pc/ivsa/map/SF/SFe/sfe.ide
57.6 kB
common/shaders/win32_30_nv6/gta_normal_spec_reflect.fxc
57.5 kB
common/shaders/win32_30_nv7/gta_normal_spec_reflect.fxc
57.5 kB
common/shaders/win32_30/gta_normal_spec_reflect.fxc
57.4 kB
common/shaders/win32_30_atidx10/gta_normal_spec_reflect.fxc
57.4 kB
common/shaders/win32_30_low_ati/gta_normal_spec_reflect.fxc
57.4 kB
common/shaders/win32_30_nv8/gta_normal_spec_reflect.fxc
57.4 kB
pc/ivsa/data/occlu_sa.ipl
57.3 kB
ZMenuAssets/pvz/lawnmower.ogg
56.9 kB
pc/ivsa/multiplayer/dummymap/details.ide
56.7 kB
common/shaders/win32_30_nv6/gta_vehicle_vehglass.fxc
56.4 kB
common/shaders/win32_30_nv7/gta_vehicle_vehglass.fxc
56.4 kB
common/shaders/win32_30_low_ati/gta_projtex_steep.fxc
56.3 kB
pc/ivsa/map/interior/int_veg.ide
56.3 kB
ZMenuAssets/hl2/ladder1.wav
56.1 kB
common/shaders/win32_30/gta_vehicle_vehglass.fxc
56.0 kB
common/shaders/win32_30_atidx10/gta_vehicle_vehglass.fxc
56.0 kB
common/shaders/win32_30_nv8/gta_vehicle_vehglass.fxc
56.0 kB
common/shaders/win32_30_nv6/gta_vehicle_badges.fxc
55.9 kB
common/shaders/win32_30_nv7/gta_vehicle_badges.fxc
55.9 kB
common/shaders/win32_30_nv6/gta_normal_spec_cubemap_reflect.fxc
55.6 kB
common/shaders/win32_30_nv7/gta_normal_spec_cubemap_reflect.fxc
55.6 kB
common/shaders/win32_30/gta_normal_spec_cubemap_reflect.fxc
55.6 kB
common/shaders/win32_30_atidx10/gta_normal_spec_cubemap_reflect.fxc
55.6 kB
common/shaders/win32_30_low_ati/gta_normal_spec_cubemap_reflect.fxc
55.6 kB
common/shaders/win32_30_nv8/gta_normal_spec_cubemap_reflect.fxc
55.6 kB
common/shaders/win32_30/gta_vehicle_badges.fxc
55.5 kB
common/shaders/win32_30_atidx10/gta_vehicle_badges.fxc
55.5 kB
common/shaders/win32_30_nv8/gta_vehicle_badges.fxc
55.5 kB
common/shaders/win32_30/gta_parallax_specmap.fxc
55.4 kB
common/shaders/win32_30_atidx10/gta_parallax_specmap.fxc
55.4 kB
common/shaders/win32_30_low_ati/gta_parallax_specmap.fxc
55.4 kB
common/shaders/win32_30_nv8/gta_parallax_specmap.fxc
55.4 kB
common/shaders/win32_30_nv6/gta_parallax_specmap.fxc
55.4 kB
common/shaders/win32_30_nv7/gta_parallax_specmap.fxc
55.4 kB
common/shaders/win32_30_low_ati/gta_projtex.fxc
55.3 kB
ZMenuAssets/pvz/cherrybomb.ogg
55.1 kB
ZMenuAssets/hl2/concrete2.wav
55.1 kB
ZMenuAssets/jesus.mp3
55.1 kB
ZMenuAssets/pvz/jesus.mp3
55.1 kB
common/shaders/win32_30_nv6/gta_parallax_steep.fxc
54.9 kB
common/shaders/win32_30_nv7/gta_parallax_steep.fxc
54.9 kB
common/shaders/win32_30/gta_parallax_steep.fxc
54.8 kB
common/shaders/win32_30_atidx10/gta_parallax_steep.fxc
54.8 kB
common/shaders/win32_30_low_ati/gta_parallax_steep.fxc
54.8 kB
common/shaders/win32_30_nv8/gta_parallax_steep.fxc
54.8 kB
common/shaders/win32_30_nv6/gta_glass_normal_spec_reflect.fxc
54.6 kB
common/shaders/win32_30_nv7/gta_glass_normal_spec_reflect.fxc
54.6 kB
common/shaders/win32_30/gta_glass_normal_spec_reflect.fxc
54.6 kB
common/shaders/win32_30_atidx10/gta_glass_normal_spec_reflect.fxc
54.6 kB
common/shaders/win32_30_low_ati/gta_glass_normal_spec_reflect.fxc
54.6 kB
common/shaders/win32_30_nv8/gta_glass_normal_spec_reflect.fxc
54.6 kB
ZMenuAssets/hl2/dirt4.wav
54.5 kB
common/shaders/win32_30_nv6/gta_vehicle_rubber.fxc
54.4 kB
common/shaders/win32_30_nv7/gta_vehicle_rubber.fxc
54.4 kB
ZMenuAssets/hl2/chainlink2.wav
54.3 kB
ZMenuAssets/hl2/woodpanel2.wav
54.1 kB
common/shaders/win32_30/gta_vehicle_rubber.fxc
54.0 kB
common/shaders/win32_30_atidx10/gta_vehicle_rubber.fxc
54.0 kB
common/shaders/win32_30_nv8/gta_vehicle_rubber.fxc
54.0 kB
ZMenuAssets/hl2/wood1.wav
54.0 kB
common/shaders/win32_30_nv6/gta_vehicle_shuts.fxc
53.9 kB
common/shaders/win32_30_nv7/gta_vehicle_shuts.fxc
53.9 kB
common/shaders/win32_30/gta_parallax.fxc
53.9 kB
common/shaders/win32_30_atidx10/gta_parallax.fxc
53.9 kB
common/shaders/win32_30_low_ati/gta_parallax.fxc
53.9 kB
common/shaders/win32_30_nv8/gta_parallax.fxc
53.9 kB
common/shaders/win32_30_nv6/gta_parallax.fxc
53.9 kB
common/shaders/win32_30_nv7/gta_parallax.fxc
53.9 kB
ZMenuAssets/hl2/tile2.wav
53.7 kB
common/shaders/win32_30/gta_normal_spec_decal.fxc
53.6 kB
common/shaders/win32_30_atidx10/gta_normal_spec_decal.fxc
53.6 kB
common/shaders/win32_30_low_ati/gta_normal_spec_decal.fxc
53.6 kB
common/shaders/win32_30_nv8/gta_normal_spec_decal.fxc
53.6 kB
common/shaders/win32_30/gta_vehicle_shuts.fxc
53.6 kB
common/shaders/win32_30_atidx10/gta_vehicle_shuts.fxc
53.6 kB
common/shaders/win32_30_nv8/gta_vehicle_shuts.fxc
53.6 kB
ZMenuAssets/gh/witchcraft.chart
53.2 kB
common/shaders/win32_30_nv6/gta_normal_spec.fxc
53.2 kB
common/shaders/win32_30_nv7/gta_normal_spec.fxc
53.2 kB
common/shaders/win32_30_nv6/gta_glass.fxc
53.1 kB
common/shaders/win32_30_nv7/gta_glass.fxc
53.1 kB
common/shaders/win32_30/gta_normal_spec.fxc
53.1 kB
common/shaders/win32_30_atidx10/gta_normal_spec.fxc
53.1 kB
common/shaders/win32_30_low_ati/gta_normal_spec.fxc
53.1 kB
common/shaders/win32_30_nv8/gta_normal_spec.fxc
53.1 kB
common/shaders/win32_30/gta_glass.fxc
53.1 kB
common/shaders/win32_30_atidx10/gta_glass.fxc
53.1 kB
common/shaders/win32_30_low_ati/gta_glass.fxc
53.1 kB
common/shaders/win32_30_nv8/gta_glass.fxc
53.1 kB
pc/data/timecyclemodifiers3.dat
52.8 kB
common/shaders/win32_30/gta_spec_reflect_decal.fxc
52.7 kB
common/shaders/win32_30_atidx10/gta_spec_reflect_decal.fxc
52.7 kB
common/shaders/win32_30_low_ati/gta_spec_reflect_decal.fxc
52.7 kB
common/shaders/win32_30_nv8/gta_spec_reflect_decal.fxc
52.7 kB
common/shaders/win32_30_nv6/gta_spec_reflect.fxc
52.5 kB
common/shaders/win32_30_nv7/gta_spec_reflect.fxc
52.5 kB
common/shaders/win32_30/gta_spec_reflect.fxc
52.4 kB
common/shaders/win32_30_atidx10/gta_spec_reflect.fxc
52.4 kB
common/shaders/win32_30_low_ati/gta_spec_reflect.fxc
52.4 kB
common/shaders/win32_30_nv8/gta_spec_reflect.fxc
52.4 kB
pc/textures/network.wtd
52.3 kB
ZMenuAssets/hl2/ladder4.wav
52.2 kB
common/shaders/win32_30/gta_normal_decal.fxc
52.1 kB
common/shaders/win32_30_atidx10/gta_normal_decal.fxc
52.1 kB
common/shaders/win32_30_low_ati/gta_normal_decal.fxc
52.1 kB
common/shaders/win32_30_nv8/gta_normal_decal.fxc
52.1 kB
common/shaders/win32_30/gta_spec_decal.fxc
51.8 kB
common/shaders/win32_30_atidx10/gta_spec_decal.fxc
51.8 kB
common/shaders/win32_30_low_ati/gta_spec_decal.fxc
51.8 kB
common/shaders/win32_30_nv8/gta_spec_decal.fxc
51.8 kB
common/shaders/win32_30_nv6/gta_normal.fxc
51.7 kB
common/shaders/win32_30_nv7/gta_normal.fxc
51.7 kB
common/shaders/win32_30/gta_normal.fxc
51.6 kB
common/shaders/win32_30_atidx10/gta_normal.fxc
51.6 kB
common/shaders/win32_30_low_ati/gta_normal.fxc
51.6 kB
common/shaders/win32_30_nv8/gta_normal.fxc
51.6 kB
common/shaders/win32_30_nv6/gta_spec.fxc
51.5 kB
common/shaders/win32_30_nv7/gta_spec.fxc
51.5 kB
common/shaders/win32_30/gta_spec.fxc
51.4 kB
common/shaders/win32_30_atidx10/gta_spec.fxc
51.4 kB
common/shaders/win32_30_low_ati/gta_spec.fxc
51.4 kB
common/shaders/win32_30_nv8/gta_spec.fxc
51.4 kB
common/shaders/win32_30/gta_decal_normal_only.fxc
51.3 kB
common/shaders/win32_30_atidx10/gta_decal_normal_only.fxc
51.3 kB
common/shaders/win32_30_low_ati/gta_decal_normal_only.fxc
51.3 kB
common/shaders/win32_30_nv8/gta_decal_normal_only.fxc
51.3 kB
ZMenuAssets/hl2/woodpanel3.wav
51.3 kB
pc/ivsa/map/leveldes/minigame.ide
51.1 kB
ZMenuAssets/hl2/wood4.wav
51.0 kB
common/shaders/win32_30/gta_normal_reflect_decal.fxc
50.9 kB
common/shaders/win32_30_atidx10/gta_normal_reflect_decal.fxc
50.9 kB
common/shaders/win32_30_low_ati/gta_normal_reflect_decal.fxc
50.9 kB
common/shaders/win32_30_nv6/gta_normal_reflect_decal.fxc
50.9 kB
common/shaders/win32_30_nv7/gta_normal_reflect_decal.fxc
50.9 kB
common/shaders/win32_30_nv8/gta_normal_reflect_decal.fxc
50.9 kB
common/shaders/win32_30/gta_normal_reflect_alpha.fxc
50.7 kB
common/shaders/win32_30_atidx10/gta_normal_reflect_alpha.fxc
50.7 kB
common/shaders/win32_30_low_ati/gta_normal_reflect_alpha.fxc
50.7 kB
common/shaders/win32_30_nv6/gta_normal_reflect_alpha.fxc
50.7 kB
common/shaders/win32_30_nv7/gta_normal_reflect_alpha.fxc
50.7 kB
common/shaders/win32_30_nv8/gta_normal_reflect_alpha.fxc
50.7 kB
common/shaders/win32_30_nv6/gta_rmptfx_mesh.fxc
50.7 kB
common/shaders/win32_30_nv7/gta_rmptfx_mesh.fxc
50.7 kB
common/shaders/win32_30_nv6/gta_normal_spec_reflect_decal.fxc
50.7 kB
common/shaders/win32_30_nv7/gta_normal_spec_reflect_decal.fxc
50.7 kB
common/shaders/win32_30/gta_rmptfx_mesh.fxc
50.6 kB
common/shaders/win32_30_atidx10/gta_rmptfx_mesh.fxc
50.6 kB
common/shaders/win32_30_low_ati/gta_rmptfx_mesh.fxc
50.6 kB
common/shaders/win32_30_nv8/gta_rmptfx_mesh.fxc
50.6 kB
common/shaders/win32_30/gta_normal_cubemap_reflect.fxc
50.5 kB
common/shaders/win32_30_atidx10/gta_normal_cubemap_reflect.fxc
50.5 kB
common/shaders/win32_30_low_ati/gta_normal_cubemap_reflect.fxc
50.5 kB
common/shaders/win32_30_nv6/gta_normal_cubemap_reflect.fxc
50.5 kB
common/shaders/win32_30_nv7/gta_normal_cubemap_reflect.fxc
50.5 kB
common/shaders/win32_30_nv8/gta_normal_cubemap_reflect.fxc
50.5 kB
common/shaders/win32_30/gta_normal_reflect.fxc
50.5 kB
common/shaders/win32_30_atidx10/gta_normal_reflect.fxc
50.5 kB
common/shaders/win32_30_low_ati/gta_normal_reflect.fxc
50.5 kB
common/shaders/win32_30_nv6/gta_normal_reflect.fxc
50.5 kB
common/shaders/win32_30_nv7/gta_normal_reflect.fxc
50.5 kB
common/shaders/win32_30_nv8/gta_normal_reflect.fxc
50.5 kB
pc/ivsa/map/country/countrye/countrye.wpl
50.4 kB
pc/textures/blips.wtd
50.4 kB
ZMenuAssets/hl2/mud4.wav
50.4 kB
common/shaders/win32_30_nv6/gta_glass_reflect.fxc
49.9 kB
common/shaders/win32_30_nv7/gta_glass_reflect.fxc
49.9 kB
common/shaders/win32_30/gta_glass_reflect.fxc
49.8 kB
common/shaders/win32_30_atidx10/gta_glass_reflect.fxc
49.8 kB
common/shaders/win32_30_low_ati/gta_glass_reflect.fxc
49.8 kB
common/shaders/win32_30_nv8/gta_glass_reflect.fxc
49.8 kB
common/shaders/win32_30/gta_wire.fxc
48.8 kB
common/shaders/win32_30_atidx10/gta_wire.fxc
48.8 kB
common/shaders/win32_30_low_ati/gta_wire.fxc
48.8 kB
common/shaders/win32_30_nv8/gta_wire.fxc
48.8 kB
common/shaders/win32_30_nv6/gta_wire.fxc
48.7 kB
common/shaders/win32_30_nv7/gta_wire.fxc
48.7 kB
ZMenuAssets/hl2/woodpanel1.wav
48.7 kB
common/shaders/win32_30_nv6/gta_glass_spec.fxc
48.7 kB
common/shaders/win32_30_nv7/gta_glass_spec.fxc
48.7 kB
common/shaders/win32_30/gta_decal_glue.fxc
48.7 kB
common/shaders/win32_30_atidx10/gta_decal_glue.fxc
48.7 kB
common/shaders/win32_30_low_ati/gta_decal_glue.fxc
48.7 kB
common/shaders/win32_30_nv8/gta_decal_glue.fxc
48.7 kB
common/shaders/win32_30/gta_glass_spec.fxc
48.6 kB
common/shaders/win32_30_atidx10/gta_glass_spec.fxc
48.6 kB
common/shaders/win32_30_low_ati/gta_glass_spec.fxc
48.6 kB
common/shaders/win32_30_nv8/gta_glass_spec.fxc
48.6 kB
common/shaders/win32_30/gta_decal.fxc
48.5 kB
common/shaders/win32_30_atidx10/gta_decal.fxc
48.5 kB
common/shaders/win32_30_low_ati/gta_decal.fxc
48.5 kB
common/shaders/win32_30_nv8/gta_decal.fxc
48.5 kB
pc/textures/fonts_r_streamed_1.wtd
48.5 kB
ZMenuAssets/hl2/duct2.wav
48.3 kB
ZMenuAssets/hl2/gravel3.wav
48.3 kB
common/shaders/win32_30_nv6/rage_default.fxc
48.2 kB
common/shaders/win32_30_nv7/rage_default.fxc
48.2 kB
common/shaders/win32_30/rage_default.fxc
48.2 kB
common/shaders/win32_30_atidx10/rage_default.fxc
48.2 kB
common/shaders/win32_30_low_ati/rage_default.fxc
48.2 kB
common/shaders/win32_30_nv8/rage_default.fxc
48.2 kB
common/shaders/win32_30/gta_reflect_decal.fxc
47.6 kB
common/shaders/win32_30_atidx10/gta_reflect_decal.fxc
47.6 kB
common/shaders/win32_30_low_ati/gta_reflect_decal.fxc
47.6 kB
common/shaders/win32_30_nv8/gta_reflect_decal.fxc
47.6 kB
common/shaders/win32_30_nv6/gta_reflect_decal.fxc
47.5 kB
common/shaders/win32_30_nv7/gta_reflect_decal.fxc
47.5 kB
common/shaders/win32_30/gta_cubemap_reflect.fxc
47.2 kB
common/shaders/win32_30_atidx10/gta_cubemap_reflect.fxc
47.2 kB
common/shaders/win32_30_low_ati/gta_cubemap_reflect.fxc
47.2 kB
common/shaders/win32_30_nv8/gta_cubemap_reflect.fxc
47.2 kB
common/shaders/win32_30/gta_reflect.fxc
47.2 kB
common/shaders/win32_30_atidx10/gta_reflect.fxc
47.2 kB
common/shaders/win32_30_low_ati/gta_reflect.fxc
47.2 kB
common/shaders/win32_30_nv8/gta_reflect.fxc
47.2 kB
common/shaders/win32_30_nv6/gta_cubemap_reflect.fxc
47.2 kB
common/shaders/win32_30_nv7/gta_cubemap_reflect.fxc
47.2 kB
common/shaders/win32_30/gta_decal_dirt.fxc
47.2 kB
common/shaders/win32_30_atidx10/gta_decal_dirt.fxc
47.2 kB
common/shaders/win32_30_low_ati/gta_decal_dirt.fxc
47.2 kB
common/shaders/win32_30_nv8/gta_decal_dirt.fxc
47.2 kB
common/shaders/win32_30_nv6/gta_reflect.fxc
47.2 kB
common/shaders/win32_30_nv7/gta_reflect.fxc
47.2 kB
pc/ivsa/data/water_sa.dat
47.1 kB
pc/ivsa/map/LA/lawn/LaWn.ide
46.6 kB
common/shaders/win32_30/gta_decal_amb_only.fxc
46.5 kB
common/shaders/win32_30_atidx10/gta_decal_amb_only.fxc
46.5 kB
common/shaders/win32_30_low_ati/gta_decal_amb_only.fxc
46.5 kB
common/shaders/win32_30_nv8/gta_decal_amb_only.fxc
46.5 kB
common/shaders/win32_30_nv6/gta_decal_amb_only.fxc
46.5 kB
common/shaders/win32_30_nv7/gta_decal_amb_only.fxc
46.5 kB
common/shaders/win32_30/gta_ped_skin_blendshape.fxc
46.5 kB
common/shaders/win32_30_atidx10/gta_ped_skin_blendshape.fxc
46.5 kB
common/shaders/win32_30_low_ati/gta_ped_skin_blendshape.fxc
46.5 kB
common/shaders/win32_30_nv8/gta_ped_skin_blendshape.fxc
46.5 kB
common/shaders/win32_30_nv6/gta_ped_skin_blendshape.fxc
46.4 kB
common/shaders/win32_30_nv7/gta_ped_skin_blendshape.fxc
46.4 kB
common/shaders/win32_30_nv6/gta_atmoscatt_clouds.fxc
46.3 kB
common/shaders/win32_30_nv7/gta_atmoscatt_clouds.fxc
46.3 kB
common/shaders/win32_30_nv6/gta_normal_spec_decal.fxc
46.3 kB
common/shaders/win32_30_nv7/gta_normal_spec_decal.fxc
46.3 kB
ZMenuAssets/hl2/duct1.wav
46.3 kB
common/shaders/win32_30/gta_cutout_fence.fxc
45.8 kB
common/shaders/win32_30/gta_default.fxc
45.8 kB
common/shaders/win32_30_atidx10/gta_cutout_fence.fxc
45.8 kB
common/shaders/win32_30_atidx10/gta_default.fxc
45.8 kB
common/shaders/win32_30_low_ati/gta_cutout_fence.fxc
45.8 kB
common/shaders/win32_30_low_ati/gta_default.fxc
45.8 kB
common/shaders/win32_30_nv8/gta_cutout_fence.fxc
45.8 kB
common/shaders/win32_30_nv8/gta_default.fxc
45.8 kB
common/shaders/win32_30_nv6/gta_cutout_fence.fxc
45.8 kB
common/shaders/win32_30_nv6/gta_default.fxc
45.8 kB
common/shaders/win32_30_nv7/gta_cutout_fence.fxc
45.8 kB
common/shaders/win32_30_nv7/gta_default.fxc
45.8 kB
pc/ivsa/map/LA/laxref/LAxref.ide
45.7 kB
common/shaders/win32_30/gta_atmoscatt_clouds.fxc
45.7 kB
common/shaders/win32_30_atidx10/gta_atmoscatt_clouds.fxc
45.7 kB
common/shaders/win32_30_low_ati/gta_atmoscatt_clouds.fxc
45.7 kB
common/shaders/win32_30_nv8/gta_atmoscatt_clouds.fxc
45.7 kB
common/shaders/win32_30_nv6/gta_spec_reflect_decal.fxc
45.5 kB
common/shaders/win32_30_nv7/gta_spec_reflect_decal.fxc
45.5 kB
ZMenuAssets/pvz/bowlingimpact.ogg
45.1 kB
pc/ivsa/map/leveldes/seabed.ide
45.0 kB
common/shaders/win32_30_nv6/gta_normal_decal.fxc
44.9 kB
common/shaders/win32_30_nv7/gta_normal_decal.fxc
44.9 kB
pc/ivsa/map/vegas/vegase/vegase.wpl
44.8 kB
common/shaders/win32_30_nv6/gta_spec_decal.fxc
44.5 kB
common/shaders/win32_30_nv7/gta_spec_decal.fxc
44.5 kB
ZMenuAssets/emotes/WICKED.png
44.2 kB
common/shaders/win32_30_nv6/gta_decal_normal_only.fxc
44.1 kB
common/shaders/win32_30_nv7/gta_decal_normal_only.fxc
44.1 kB
ZMenuAssets/hl2/dirt1.wav
44.0 kB
common/shaders/win32_30/rage_atmoscatt_clouds.fxc
43.9 kB
common/shaders/win32_30_atidx10/rage_atmoscatt_clouds.fxc
43.9 kB
common/shaders/win32_30_low_ati/rage_atmoscatt_clouds.fxc
43.9 kB
common/shaders/win32_30_nv6/rage_atmoscatt_clouds.fxc
43.9 kB
common/shaders/win32_30_nv7/rage_atmoscatt_clouds.fxc
43.9 kB
common/shaders/win32_30_nv8/rage_atmoscatt_clouds.fxc
43.9 kB
pc/ivsa/multiplayer/dummymap/office.ide
43.7 kB
pc/ivsa/vehicles/handling_sa.dat
43.6 kB
ZMenuAssets/pvz/thunder.ogg
43.4 kB
ZMenuAssets/hl2/metal3.wav
43.4 kB
ZMenuAssets/hl2/mud3.wav
43.2 kB
pc/ivsa/map/LA/las/LAs.ide
43.1 kB
ZMenuAssets/hl2/gravel1.wav
43.0 kB
ZMenuAssets/hl2/concrete1.wav
43.0 kB
pc/textures/fonts_streamed_1.wtd
42.9 kB
pc/ivsa/map/country/countryn2/countryN2.wpl
42.5 kB
pc/ivsa/map/generic/dynamic2.ide
42.2 kB
pc/ivsa/map/LA/lae/LAe.ide
42.0 kB
ZMenuAssets/emotes/xdd.png
42.0 kB
pc/ivsa/map/LA/las2/LAs2.ide
41.7 kB
common/data/handling.dat
41.7 kB
ZMenuAssets/emotes/Widega.png
41.6 kB
ZMenuAssets/pickup.wav
41.4 kB
common/shaders/win32_30_nv6/gta_decal_glue.fxc
41.4 kB
common/shaders/win32_30_nv7/gta_decal_glue.fxc
41.4 kB
common/shaders/win32_30_nv6/gta_decal.fxc
41.2 kB
common/shaders/win32_30_nv7/gta_decal.fxc
41.2 kB
common/shaders/win32_30_low_ati/gta_vehicle_paint3.fxc
41.0 kB
ZMenuAssets/hl2/pl_fallpain1.wav
41.0 kB
common/shaders/win32_30_low_ati/gta_vehicle_lightsemissive.fxc
41.0 kB
common/shaders/win32_30_nv6/gta_normal_spec_reflect_emissivenight.fxc
40.6 kB
common/shaders/win32_30_nv7/gta_normal_spec_reflect_emissivenight.fxc
40.6 kB
common/shaders/win32_30/gta_normal_spec_reflect_emissivenight.fxc
40.5 kB
common/shaders/win32_30_atidx10/gta_normal_spec_reflect_emissivenight.fxc
40.5 kB
common/shaders/win32_30_low_ati/gta_normal_spec_reflect_emissivenight.fxc
40.5 kB
common/shaders/win32_30_nv8/gta_normal_spec_reflect_emissivenight.fxc
40.5 kB
pc/textures/hud.wtd
40.5 kB
common/shaders/win32_30_low_ati/gta_vehicle_mesh.fxc
40.4 kB
pc/ivsa/map/vegas/vegasW/vegasW.wpl
40.3 kB
common/shaders/win32_30_nv6/gta_ped_reflect.fxc
40.2 kB
common/shaders/win32_30_nv7/gta_ped_reflect.fxc
40.2 kB
common/shaders/win32_30/gta_ped_reflect.fxc
40.2 kB
common/shaders/win32_30_atidx10/gta_ped_reflect.fxc
40.2 kB
common/shaders/win32_30_low_ati/gta_ped_reflect.fxc
40.2 kB
common/shaders/win32_30_nv8/gta_ped_reflect.fxc
40.2 kB
common/shaders/win32_30_nv6/gta_normal_spec_reflect_emissive.fxc
40.1 kB
common/shaders/win32_30_nv7/gta_normal_spec_reflect_emissive.fxc
40.1 kB
common/data/shorelines.dat
40.1 kB
common/shaders/win32_30_low_ati/gta_vehicle_paint1.fxc
40.1 kB
common/shaders/win32_30/gta_normal_spec_reflect_emissive.fxc
40.0 kB
common/shaders/win32_30_atidx10/gta_normal_spec_reflect_emissive.fxc
40.0 kB
common/shaders/win32_30_low_ati/gta_normal_spec_reflect_emissive.fxc
40.0 kB
common/shaders/win32_30_nv8/gta_normal_spec_reflect_emissive.fxc
40.0 kB
pc/textures/binoculars.wtd
39.9 kB
common/shaders/win32_30_nv6/gta_decal_dirt.fxc
39.9 kB
common/shaders/win32_30_nv7/gta_decal_dirt.fxc
39.9 kB
common/shaders/win32_30_low_ati/gta_vehicle_paint2.fxc
39.8 kB
ZMenuAssets/hl2/metal4.wav
39.8 kB
pc/ivsa/map/SF/SFn/sfn.ide
39.7 kB
common/shaders/win32_30_nv6/gta_glass_emissivenight.fxc
39.7 kB
common/shaders/win32_30_nv7/gta_glass_emissivenight.fxc
39.7 kB
common/shaders/win32_30/gta_glass_emissivenight.fxc
39.7 kB
common/shaders/win32_30_atidx10/gta_glass_emissivenight.fxc
39.7 kB
common/shaders/win32_30_low_ati/gta_glass_emissivenight.fxc
39.7 kB
common/shaders/win32_30_nv8/gta_glass_emissivenight.fxc
39.7 kB
common/shaders/win32_30/gta_ped_skin.fxc
39.6 kB
common/shaders/win32_30_atidx10/gta_ped_skin.fxc
39.6 kB
common/shaders/win32_30_low_ati/gta_ped_skin.fxc
39.6 kB
common/shaders/win32_30_nv8/gta_ped_skin.fxc
39.6 kB
common/shaders/win32_30_nv6/gta_ped_skin.fxc
39.6 kB
common/shaders/win32_30_nv7/gta_ped_skin.fxc
39.6 kB
pc/ivsa/multiplayer/dummymap/fences.ide
39.5 kB
ZMenuAssets/hl2/sand2.wav
39.5 kB
IVSAReadMe.txt
39.3 kB
ZMenuAssets/hl2/metal2.wav
39.3 kB
common/shaders/win32_30_low_ati/gta_vehicle_generic.fxc
39.3 kB
ZMenuAssets/hl2/concrete4.wav
39.3 kB
common/shaders/win32_30_nv6/gta_glass_emissive.fxc
39.2 kB
common/shaders/win32_30_nv7/gta_glass_emissive.fxc
39.2 kB
ZolikaPatch.ini
39.2 kB
common/shaders/win32_30/gta_glass_emissive.fxc
39.2 kB
common/shaders/win32_30_atidx10/gta_glass_emissive.fxc
39.2 kB
common/shaders/win32_30_low_ati/gta_glass_emissive.fxc
39.2 kB
common/shaders/win32_30_nv8/gta_glass_emissive.fxc
39.2 kB
common/shaders/win32_30/gta_ped.fxc
38.8 kB
common/shaders/win32_30_atidx10/gta_ped.fxc
38.8 kB
common/shaders/win32_30_low_ati/gta_ped.fxc
38.8 kB
common/shaders/win32_30_nv8/gta_ped.fxc
38.8 kB
pc/ivsa/map/LA/lan/LAn.ide
38.8 kB
common/shaders/win32_30_nv6/gta_ped.fxc
38.8 kB
common/shaders/win32_30_nv7/gta_ped.fxc
38.8 kB
common/shaders/win32_30_low_ati/gta_vehicle_chrome.fxc
38.8 kB
pc/textures/policecomputer.wtd
38.4 kB
common/shaders/win32_30_low_ati/gta_vehicle_interior.fxc
38.3 kB
pc/ivsa/map/country/countryn/countryn.ide
38.3 kB
common/shaders/win32_30_low_ati/gta_vehicle_vehglass.fxc
37.8 kB
pc/textures/hud_sa.wtd
37.8 kB
ZMenuAssets/emotes/Shruge.png
37.7 kB
ZMenuAssets/hl2/tile1.wav
37.6 kB
common/shaders/win32_30/gta_hair_sorted_alpha.fxc
37.5 kB
common/shaders/win32_30_atidx10/gta_hair_sorted_alpha.fxc
37.5 kB
common/shaders/win32_30_low_ati/gta_hair_sorted_alpha.fxc
37.5 kB
common/shaders/win32_30_nv8/gta_hair_sorted_alpha.fxc
37.5 kB
common/shaders/win32_30_low_ati/gta_vehicle_badges.fxc
37.3 kB
pc/audio/Config/CURVES.DAT12
37.3 kB
IVSA3MAIN.log
37.0 kB
pc/ivsa/map/LA/LAw2/LAw2.ide
36.8 kB
common/shaders/win32_30/gta_hair_sorted_alpha_exp.fxc
36.8 kB
common/shaders/win32_30_atidx10/gta_hair_sorted_alpha_exp.fxc
36.8 kB
common/shaders/win32_30_low_ati/gta_hair_sorted_alpha_exp.fxc
36.8 kB
common/shaders/win32_30_nv8/gta_hair_sorted_alpha_exp.fxc
36.8 kB
common/shaders/win32_30_nv6/gta_hair_sorted_alpha_exp.fxc
36.8 kB
common/shaders/win32_30_nv7/gta_hair_sorted_alpha_exp.fxc
36.8 kB
pc/ivsa/map/generic/procobj_iv.ide
36.7 kB
common/shaders/win32_30/gta_vehicle_tire.fxc
36.5 kB
common/shaders/win32_30_atidx10/gta_vehicle_tire.fxc
36.5 kB
common/shaders/win32_30_low_ati/gta_vehicle_tire.fxc
36.5 kB
common/shaders/win32_30_nv8/gta_vehicle_tire.fxc
36.5 kB
common/shaders/win32_30_nv6/gta_vehicle_tire.fxc
36.5 kB
common/shaders/win32_30_nv7/gta_vehicle_tire.fxc
36.5 kB
common/shaders/win32_30_low_ati/gta_vehicle_interior2.fxc
36.3 kB
common/shaders/win32_30_low_ati/gta_rmptfx_litsprite.fxc
36.2 kB
ZMenuAssets/metalpipe.mp3
36.0 kB
pc/textures/effects.wtd
35.8 kB
common/shaders/win32_30_low_ati/gta_vehicle_rubber.fxc
35.8 kB
pc/ivsa/map/leveldes/MapTrees.wpl
35.7 kB
ZMenuAssets/emotes/Sadge.png
35.7 kB
common/shaders/win32_30/gta_rmptfx_litsprite.fxc
35.7 kB
common/shaders/win32_30_atidx10/gta_rmptfx_litsprite.fxc
35.7 kB
common/shaders/win32_30_nv8/gta_rmptfx_litsprite.fxc
35.7 kB
common/shaders/win32_30_nv6/gta_vehicle_rims1.fxc
35.6 kB
common/shaders/win32_30_nv7/gta_vehicle_rims1.fxc
35.6 kB
common/shaders/win32_30/gta_vehicle_rims1.fxc
35.6 kB
common/shaders/win32_30_atidx10/gta_vehicle_rims1.fxc
35.6 kB
common/shaders/win32_30_low_ati/gta_vehicle_rims1.fxc
35.6 kB
common/shaders/win32_30_nv8/gta_vehicle_rims1.fxc
35.6 kB
pc/ivsa/map/leveldes/levelxre.ide
35.5 kB
ZMenuAssets/emotes/Madge.png
35.5 kB
ZMenuAssets/pvz/potato_mine.ogg
35.5 kB
ZMenuAssets/hl2/grass4.wav
35.4 kB
common/shaders/win32_30_low_ati/gta_vehicle_shuts.fxc
35.4 kB
pc/ivsa/map/country/countryw/countryw.wpl
35.3 kB
pc/ivsa/map/SF/SFse/sfse.wpl
35.3 kB
common/shaders/win32_30_nv6/gta_vehicle_rims2.fxc
35.3 kB
common/shaders/win32_30_nv7/gta_vehicle_rims2.fxc
35.3 kB
common/shaders/win32_30/gta_vehicle_rims2.fxc
35.3 kB
common/shaders/win32_30_atidx10/gta_vehicle_rims2.fxc
35.3 kB
common/shaders/win32_30_low_ati/gta_vehicle_rims2.fxc
35.3 kB
common/shaders/win32_30_nv8/gta_vehicle_rims2.fxc
35.3 kB
ZMenuAssets/emotes/peepoHappy.png
35.2 kB
ZMenuAssets/emotes/Susge.png
35.2 kB
pc/ivsa/multiplayer/dummymap/bar.ide
35.1 kB
common/data/effects/materialFx.dat
34.9 kB
pc/data/game.rpf
34.8 kB
ZMenuAssets/pvz/jalapeno.ogg
34.5 kB
common/shaders/win32_30/gta_vehicle_basic.fxc
34.3 kB
common/shaders/win32_30_atidx10/gta_vehicle_basic.fxc
34.3 kB
common/shaders/win32_30_low_ati/gta_vehicle_basic.fxc
34.3 kB
common/shaders/win32_30_nv8/gta_vehicle_basic.fxc
34.3 kB
ZMenuAssets/hl2/gravel2.wav
34.2 kB
common/shaders/win32_30_nv6/gta_vehicle_basic.fxc
34.2 kB
common/shaders/win32_30_nv7/gta_vehicle_basic.fxc
34.2 kB
ZMenuAssets/hl2/chainlink1.wav
34.1 kB
ZMenuAssets/hl2/chainlink4.wav
34.1 kB
pc/ivsa/multiplayer/dummymap/rooftop.ide
33.9 kB
radio/sound_002.wav
33.8 kB
common/data/action_table_backup.csv
33.7 kB
pc/ivsa/multiplayer/dummymap/lamppost.ide
33.7 kB
ZMenuAssets/hl2/metal1.wav
33.6 kB
ZMenuAssets/pvz/chomp2.ogg
33.6 kB
ZMenuAssets/emotes/Pega.png
33.5 kB
common/shaders/win32_30/gta_emissivenight.fxc
33.3 kB
common/shaders/win32_30_atidx10/gta_emissivenight.fxc
33.3 kB
common/shaders/win32_30_low_ati/gta_emissivenight.fxc
33.3 kB
common/shaders/win32_30_nv6/gta_emissivenight.fxc
33.3 kB
common/shaders/win32_30_nv7/gta_emissivenight.fxc
33.3 kB
common/shaders/win32_30_nv8/gta_emissivenight.fxc
33.3 kB
pc/ivsa/map/LA/lahills/LAhills.ide
33.2 kB
common/shaders/win32_30_nv6/gta_hair_sorted_alpha.fxc
33.1 kB
common/shaders/win32_30_nv7/gta_hair_sorted_alpha.fxc
33.1 kB
pc/ivsa/map/country/counxref/counxref.ide
33.1 kB
ZMenuAssets/pvz/polevault.ogg
33.0 kB
ZMenuAssets/manny.mp3
32.9 kB
pc/data/timecyc.dat
32.9 kB
common/shaders/win32_30/gta_emissivestrong.fxc
32.8 kB
common/shaders/win32_30_atidx10/gta_emissivestrong.fxc
32.8 kB
common/shaders/win32_30_low_ati/gta_emissivestrong.fxc
32.8 kB
common/shaders/win32_30_nv6/gta_emissivestrong.fxc
32.8 kB
common/shaders/win32_30_nv7/gta_emissivestrong.fxc
32.8 kB
common/shaders/win32_30_nv8/gta_emissivestrong.fxc
32.8 kB
pc/ivsa/map/LA/las2/LAs2.wpl
32.8 kB
UninstallIVSA3DLC_PEDS.log
32.8 kB
pc/ivsa/map/LA/law/LAw.ide
32.7 kB
ZMenuAssets/emotes/4House.png
32.6 kB
pc/ivsa/map/country/countrys/countryS.wpl
32.4 kB
pc/ivsa/map/SF/SFs/sfs.wpl
32.4 kB
common/shaders/win32_30/gta_emissive.fxc
32.4 kB
common/shaders/win32_30_atidx10/gta_emissive.fxc
32.4 kB
common/shaders/win32_30_low_ati/gta_emissive.fxc
32.4 kB
common/shaders/win32_30_nv6/gta_emissive.fxc
32.4 kB
common/shaders/win32_30_nv7/gta_emissive.fxc
32.4 kB
common/shaders/win32_30_nv8/gta_emissive.fxc
32.4 kB
ZMenuAssets/pvz/bungee_scream.ogg
32.3 kB
pc/ivsa/multiplayer/dummymap/traffic.ide
32.0 kB
ZMenuAssets/pvz/bungee_scream2.ogg
31.8 kB
common/shaders/win32_30/gta_vehicle_disc.fxc
31.7 kB
common/shaders/win32_30_atidx10/gta_vehicle_disc.fxc
31.7 kB
common/shaders/win32_30_low_ati/gta_vehicle_disc.fxc
31.7 kB
common/shaders/win32_30_nv8/gta_vehicle_disc.fxc
31.7 kB
common/shaders/win32_30_nv6/gta_vehicle_disc.fxc
31.6 kB
common/shaders/win32_30_nv7/gta_vehicle_disc.fxc
31.6 kB
ZMenuAssets/emotes/widepeepoHappy.png
31.5 kB
pc/ivsa/map/LA/LAe2/LAe2.wpl
31.2 kB
pc/ivsa/multiplayer/dummymap/works.ide
31.1 kB
pc/ivsa/map/leveldes/iii/industSE.wpl
31.0 kB
ZMenuAssets/hl2/mud1.wav
30.9 kB
ZMenuAssets/hl2/gravel4.wav
30.9 kB
pc/textures/radio_hud_noncolored.wtd
30.8 kB
ZMenuAssets/hl2/sand4.wav
30.6 kB
ZMenuAssets/emotes/OMEGALUL.png
30.5 kB
pc/ivsa/multiplayer/dummymap/industrial.ide
30.2 kB
pc/ivsa/map/LA/lan2/LAn2.ide
29.9 kB
ZMenuAssets/hl2/sand1.wav
29.8 kB
ZMenuAssets/emotes/monkaS.png
29.8 kB
ZMenuAssets/hl2/wood2.wav
29.6 kB
ZMenuAssets/pvz/chomp.ogg
29.4 kB
common/data/worldblanket.dat
29.3 kB
ZMenuAssets/hl2/grass3.wav
28.7 kB
common/data/visualSettings.xls
28.7 kB
pc/ivsa/map/leveldes/iii/industNW.wpl
28.4 kB
ZMenuAssets/emotes/POGGERS.png
28.2 kB
ZMenuAssets/pvz/bungee_scream3.ogg
27.9 kB
ZMenuAssets/hl2/mud2.wav
27.9 kB
ZMenuAssets/emotes/LULW.png
27.8 kB
pc/data/maps/props/commercial/clothes.ide
27.6 kB
pc/ivsa/map/leveldes/iii/industSW.wpl
27.5 kB
pc/ivsa/multiplayer/dummymap/kitchen.ide
27.5 kB
ZMenuAssets/pvz/mindcontrolled.ogg
27.5 kB
pc/ivsa/map/generic/dynamic.ide
27.2 kB
plugins/IVSA_Races.asi
27.1 kB
ZMenuAssets/emotes/Pepega.png
27.0 kB
ZMenuAssets/emotes/YEP.png
26.9 kB
ZMenuAssets/emotes/xddx.png
26.7 kB
ZMenuAssets/hl1/pl_wade1.wav
26.6 kB
ZMenuAssets/hl1/pl_wade3.wav
26.1 kB
ZMenuAssets/hl2/tile4.wav
26.0 kB
ZMenuAssets/hl2/grass1.wav
25.9 kB
common/data/fragments/ec_brx_wall.tune
25.9 kB
ZMenuAssets/hl1/pl_wade4.wav
25.8 kB
common/data/loadingscreens_pc.dat
25.7 kB
common/data/paths/TracksBronx2.dat
25.6 kB
common/data/paths/TracksBronx.dat
25.6 kB
ZMenuAssets/emotes/KEKW.png
25.6 kB
ZMenuAssets/emotes/Gayge.png
25.5 kB
pc/ivsa/map/LA/lae/LAe.wpl
25.3 kB
pc/ivsa/map/vegas/vegasn/vegasN.wpl
25.2 kB
common/data/materials/procedural.dat
25.1 kB
common/shaders/win32_30_nv6/gpuptfx_update.fxc
25.1 kB
common/shaders/win32_30_nv7/gpuptfx_update.fxc
25.1 kB
common/shaders/win32_30/gpuptfx_update.fxc
25.0 kB
common/shaders/win32_30_atidx10/gpuptfx_update.fxc
25.0 kB
common/shaders/win32_30_low_ati/gpuptfx_update.fxc
25.0 kB
common/shaders/win32_30_nv8/gpuptfx_update.fxc
25.0 kB
scripts/IVSA_Flight.net.dll
24.6 kB
common/data/carcols.dat
24.5 kB
ZMenuAssets/hl2/chainlink3.wav
24.4 kB
ZMenuAssets/hl2/sand3.wav
24.2 kB
pc/ivsa/map/generic/lights.ide
24.2 kB
pc/ivsa/map/LA/lahills/lahills.wpl
24.2 kB
common/data/credits.dat
24.1 kB
pc/ivsa/data/info_sa.zon
24.1 kB
common/shaders/win32_30_nv6/gta_rmptfx_litsprite.fxc
23.9 kB
common/shaders/win32_30_nv7/gta_rmptfx_litsprite.fxc
23.9 kB
common/shaders/win32_30/gta_diffuse_instance.fxc
23.8 kB
common/shaders/win32_30_atidx10/gta_diffuse_instance.fxc
23.8 kB
common/shaders/win32_30_low_ati/gta_diffuse_instance.fxc
23.8 kB
common/shaders/win32_30_nv8/gta_diffuse_instance.fxc
23.8 kB
common/shaders/win32_30_nv6/gta_diffuse_instance.fxc
23.8 kB
common/shaders/win32_30_nv7/gta_diffuse_instance.fxc
23.8 kB
common/data/effects/vehicleFx.dat
23.8 kB
ZMenuAssets/emotes/PepegaChat2.png
23.8 kB
ZMenuAssets/emotes/Prayge.png
23.7 kB
common/shaders/win32_30/gta_terrain_va_4lyr.fxc
23.7 kB
common/shaders/win32_30_atidx10/gta_terrain_va_4lyr.fxc
23.7 kB
common/shaders/win32_30_low_ati/gta_terrain_va_4lyr.fxc
23.7 kB
common/shaders/win32_30_nv8/gta_terrain_va_4lyr.fxc
23.7 kB
ZMenuAssets/pvz/groan3.ogg
23.6 kB
common/shaders/win32_30_nv6/gta_terrain_va_4lyr.fxc
23.6 kB
common/shaders/win32_30_nv7/gta_terrain_va_4lyr.fxc
23.6 kB
pc/ivsa/multiplayer/dummymap/ext_veg.ide
23.5 kB
common/data/maps/ambient.ipl
23.5 kB
common/data/Relationships.dat
23.4 kB
ZMenuAssets/pvz/points.ogg
23.3 kB
pc/ivsa/multiplayer/dummymap/misc.ide
23.3 kB
ZMenuAssets/emotes/PepegaChat.png
23.1 kB
pc/ivsa/map/leveldes/iii/industNE.wpl
23.1 kB
common/data/effects/weaponFx.dat
22.7 kB
pc/ivsa/multiplayer/dummymap/manhat06.ide
22.7 kB
pc/ivsa/map/leveldes/iii/props.wpl
22.5 kB
pc/ivsa/weapons/WeaponInfo_sa.xml
22.5 kB
common/data/frontend_pc.dat
22.2 kB
pc/ivsa/multiplayer/dummymap/bllbrd.ide
22.0 kB
pc/ivsa/multiplayer/dummymap/fastfood.ide
21.7 kB
pc/ivsa/multiplayer/dummymap/sign.ide
21.4 kB
ZMenuAssets/emotes/monkaW.png
21.1 kB
pc/ivsa/map/vegas/vegass/vegass.wpl
21.0 kB
pc/ivsa/map/LA/lawn/LaWn.wpl
20.9 kB
ZMenuAssets/emotes/ok.png
20.8 kB
radio/sound_003.wav
20.7 kB
ZMenuAssets/pvz/groan5.ogg
20.7 kB
pc/ivsa/map/vegas/vegaxref/vegaxref.ide
20.5 kB
pc/ivsa/map/SF/SFe/sfe.wpl
20.5 kB
ZMenuAssets/boowomp.mp3
20.3 kB
ZMenuAssets/emotes/PepoG.png
20.3 kB
ZMenuAssets/explosion.png
20.2 kB
pc/ivsa/map/SF/SFw/sfw.wpl
20.1 kB
common/shaders/win32_30/gta_rmptfx_gpurender.fxc
20.1 kB
common/shaders/win32_30_atidx10/gta_rmptfx_gpurender.fxc
20.1 kB
common/shaders/win32_30_nv6/gta_rmptfx_gpurender.fxc
20.1 kB
common/shaders/win32_30_nv7/gta_rmptfx_gpurender.fxc
20.1 kB
common/shaders/win32_30_nv8/gta_rmptfx_gpurender.fxc
20.1 kB
ZMenuAssets/hl2/grass2.wav
20.1 kB
ZMenuAssets/pvz/ballooninflate.ogg
20.0 kB
ZMenuAssets/hl1/pl_wade2.wav
19.9 kB
ZMenuAssets/pvz/plant2.ogg
19.8 kB
ZMenuAssets/emotes/5Head.png
19.7 kB
pc/ivsa/vehicles/vehicles_sa.ide
19.7 kB
pc/ivsa/vehicles/vehicles_sa.ide.IVSA3MAINBackup2023093017485103
19.5 kB
common/shaders/win32_30_low_ati/gta_rmptfx_gpurender.fxc
19.4 kB
common/data/vehicles.ide
19.1 kB
common/data/WeaponInfo.xml
19.1 kB
pc/ivsa/map/leveldes/mission_int.ide
19.1 kB
ZMenuAssets/emotes/Clueless.png
19.0 kB
ZMenuAssets/pvz/groan4.ogg
18.9 kB
pc/ivsa/map/SF/SFxref/sfxref.ide
18.7 kB
ZMenuAssets/pvz/plantgrow.ogg
18.7 kB
common/data/fonts_j.dat
18.7 kB
common/shaders/win32_30/gta_terrain_va_3lyr.fxc
18.7 kB
common/shaders/win32_30_atidx10/gta_terrain_va_3lyr.fxc
18.7 kB
common/shaders/win32_30_low_ati/gta_terrain_va_3lyr.fxc
18.7 kB
common/shaders/win32_30_nv8/gta_terrain_va_3lyr.fxc
18.7 kB
ZMenuAssets/table.mp3
18.6 kB
ZMenuAssets/dsbarexp.wav
18.6 kB
common/shaders/win32_30_nv6/gta_terrain_va_3lyr.fxc
18.6 kB
common/shaders/win32_30_nv7/gta_terrain_va_3lyr.fxc
18.6 kB
pc/models/radar.wdd
17.9 kB
pc/ivsa/map/LA/las/LAs.wpl
17.9 kB
common/data/materials/materials.dat
17.4 kB
ZMenuAssets/unaware8.png
17.4 kB
ZMenuAssets/emotes/StreamerDoesntKnow8.png
17.4 kB
ZMenuAssets/unaware4.png
17.2 kB
ZMenuAssets/emotes/StreamerDoesntKnow4.png
17.2 kB
pc/ivsa/map/SF/SFn/sfn.wpl
17.1 kB
pc/audio/Config/waveslots.xml
16.8 kB
ZMenuAssets/truck.mp3
16.7 kB
ZMenuAssets/unaware3.png
16.7 kB
ZMenuAssets/unaware7.png
16.7 kB
ZMenuAssets/emotes/StreamerDoesntKnow3.png
16.7 kB
ZMenuAssets/emotes/StreamerDoesntKnow7.png
16.7 kB
ZMenuAssets/pvz/groan6.ogg
16.6 kB
pc/ivsa/map/generic/multiobj.ide
16.5 kB
common/data/furnitur.dat
16.5 kB
plugins/IVSA_XLiveProtectDisabler.asi
16.4 kB
pc/textures/leaderboards.wtd
16.3 kB
ZMenuAssets/pvz/balloon_pop.ogg
16.3 kB
pc/ivsa/map/LA/LAw2/LAw2.wpl
16.2 kB
common/data/effects/bloodFx.dat
16.2 kB
ZMenuAssets/pvz/groan.ogg
16.1 kB
pc/textures/buttons_ps3.wtd
16.0 kB
ZMenuAssets/hl1/pl_swim2.wav
16.0 kB
pc/ivsa/map/interior/gen_int5.ide
16.0 kB
common/shaders/win32_30/gta_im.fxc
15.9 kB
common/shaders/win32_30_atidx10/gta_im.fxc
15.9 kB
common/shaders/win32_30_low_ati/gta_im.fxc
15.9 kB
common/shaders/win32_30_nv8/gta_im.fxc
15.9 kB
pc/audio/Config/CATEGORIES.DAT15
15.9 kB
common/shaders/win32_30_nv6/gta_im.fxc
15.8 kB
common/shaders/win32_30_nv7/gta_im.fxc
15.8 kB
ZMenuAssets/unaware2.png
15.7 kB
ZMenuAssets/emotes/StreamerDoesntKnow2.png
15.7 kB
common/data/maps/scenarios2.ipl
15.7 kB
pc/audio/Config/waveslot_.xml
15.7 kB
common/data/effects/entityFx.dat
15.7 kB
ZMenuAssets/dsrlaunc.wav
15.5 kB
scripts/IVSA_Jetpack.net.dll
15.4 kB
scripts/IVSA_TrafficFlow.net.dll
15.4 kB
pc/data/timecyclemodifiers2.dat
15.1 kB
common/shaders/win32_30_nv6/water.fxc
15.0 kB
common/shaders/win32_30_nv7/water.fxc
15.0 kB
common/shaders/win32_30_atidx10/water.fxc
14.8 kB
common/shaders/win32_30/water.fxc
14.8 kB
common/shaders/win32_30_nv8/water.fxc
14.8 kB
ZMenuAssets/pvz/groan2.ogg
14.7 kB
common/shaders/win32_30/gta_rmptfx_raindrops.fxc
14.7 kB
common/shaders/win32_30_atidx10/gta_rmptfx_raindrops.fxc
14.7 kB
common/shaders/win32_30_low_ati/gta_rmptfx_raindrops.fxc
14.7 kB
common/shaders/win32_30_nv8/gta_rmptfx_raindrops.fxc
14.7 kB
common/shaders/win32_30_low_ati/water.fxc
14.6 kB
rld.dll
14.3 kB
pc/ivsa/map/generic/procobj.ide
14.2 kB
pc/ivsa/map/country/countryn/countryn.wpl
14.2 kB
common/shaders/win32_30_nv6/gta_rmptfx_raindrops.fxc
14.1 kB
common/shaders/win32_30_nv7/gta_rmptfx_raindrops.fxc
14.1 kB
pc/ivsa/multiplayer/dummymap/electrical.ide
13.8 kB
ZMenuAssets/unaware10.png
13.7 kB
ZMenuAssets/emotes/StreamerDoesntKnow10.png
13.7 kB
common/shaders/win32_30/gta_terrain_va_2lyr.fxc
13.6 kB
common/shaders/win32_30_atidx10/gta_terrain_va_2lyr.fxc
13.6 kB
common/shaders/win32_30_low_ati/gta_terrain_va_2lyr.fxc
13.6 kB
common/shaders/win32_30_nv8/gta_terrain_va_2lyr.fxc
13.6 kB
common/shaders/win32_30_nv6/gta_terrain_va_2lyr.fxc
13.6 kB
common/shaders/win32_30_nv7/gta_terrain_va_2lyr.fxc
13.6 kB
pc/ivsa/map/LA/law/LAw.wpl
13.5 kB
common/data/frontend.dat
13.5 kB
pc/textures/buttons_360.wtd
13.5 kB
pc/ivsa/map/leveldes/seabed.wpl
13.4 kB
scripts/IVSA_HUD.net.dll
13.3 kB
pc/ivsa/map/LA/lan/LAn.wpl
13.0 kB
ZMenuAssets/pvz/tap.ogg
12.9 kB
ZMenuAssets/unaware6.png
12.9 kB
ZMenuAssets/emotes/StreamerDoesntKnow6.png
12.9 kB
common/data/trainCamNodes.txt
12.8 kB
ZMenuAssets/pvz/plant.ogg
12.7 kB
pc/data/naturalmotion/Fred.art
12.6 kB
pc/data/naturalmotion/Wilma.art
12.6 kB
876bd1d9393712ac.bin
12.4 kB
ZMenuAssets/unaware5.png
12.3 kB
ZMenuAssets/unaware9.png
12.3 kB
ZMenuAssets/emotes/StreamerDoesntKnow5.png
12.3 kB
ZMenuAssets/emotes/StreamerDoesntKnow9.png
12.3 kB
common/data/fonts_r.dat
12.3 kB
ZMenuAssets/emotes/SpawnExtremeGrieferJesus.png
12.2 kB
common/data/Scenarios.dat
12.2 kB
common/shaders/win32_30/gta_trees.fxc
12.2 kB
common/shaders/win32_30_atidx10/gta_trees.fxc
12.2 kB
common/shaders/win32_30_low_ati/gta_trees.fxc
12.2 kB
common/shaders/win32_30_nv6/gta_trees.fxc
12.2 kB
common/shaders/win32_30_nv7/gta_trees.fxc
12.2 kB
common/shaders/win32_30_nv8/gta_trees.fxc
12.2 kB
common/data/animgrp.dat
12.2 kB
ZMenuAssets/pvz/splat.ogg
12.1 kB
pc/ivsa/multiplayer/dummymap/st_vend.ide
12.1 kB
ZMenuAssets/pvz/splat3.ogg
12.0 kB
scripts/IVSA_Tags.net.dll
11.8 kB
ZMenuAssets/pvz/bigchomp.ogg
11.7 kB
pc/ivsa/map/LA/lan2/LAn2.wpl
11.6 kB
pc/ivsa/data/default_sa.ide
11.6 kB
common/data/decision/Cop.ped
11.4 kB
pc/ivsa/multiplayer/dummymap/7_11.ide
11.3 kB
common/data/decision/Fireman.ped
11.2 kB
common/data/decision/R_Norm.ped
11.2 kB
common/shaders/win32_30_nv6/shadowSmartBlit.fxc
11.2 kB
common/shaders/win32_30_nv7/shadowSmartBlit.fxc
11.2 kB
pc/ivsa/map/leveldes/levelmap.ide
11.1 kB
pc/ivsa/map/interior/gen_int3.ide
11.1 kB
common/shaders/win32_30/shadowSmartBlit.fxc
11.1 kB
common/shaders/win32_30_atidx10/shadowSmartBlit.fxc
11.1 kB
common/shaders/win32_30_low_ati/shadowSmartBlit.fxc
11.1 kB
common/shaders/win32_30_nv8/shadowSmartBlit.fxc
11.1 kB
common/data/fonts.dat
10.9 kB
common/data/precincts.dat
10.8 kB
common/data/plants.dat
10.8 kB
common/shaders/win32_30/rage_billboard_nobump.fxc
10.6 kB
common/shaders/win32_30_atidx10/rage_billboard_nobump.fxc
10.6 kB
common/shaders/win32_30_low_ati/rage_billboard_nobump.fxc
10.6 kB
common/shaders/win32_30_nv6/rage_billboard_nobump.fxc
10.6 kB
common/shaders/win32_30_nv7/rage_billboard_nobump.fxc
10.6 kB
common/shaders/win32_30_nv8/rage_billboard_nobump.fxc
10.6 kB
pc/ivsa/map/LA/LAnew/LAtxd.ide
10.5 kB
common/data/streaming/intro.srl
10.4 kB
ZMenuAssets/hl1/pl_grate4.wav
10.3 kB
ZMenuAssets/pvz/gulp.ogg
10.3 kB
ZMenuAssets/pvz/splat2.ogg
10.3 kB
ZMenuAssets/hl1/pl_duct3.wav
10.2 kB
ZMenuAssets/hl1/pl_swim4.wav
10.0 kB
common/data/effects/pedFx.dat
10.0 kB
common/data/hud.dat
10.0 kB
pc/ivsa/multiplayer/dummymap/bins.ide
9.9 kB
ZMenuAssets/hl1/pl_slosh1.wav
9.9 kB
ZMenuAssets/hl1/pl_shell2.wav
9.9 kB
pc/models/plantsmgr.wdd
9.8 kB
pc/ivsa/map/interior/int_la.ide
9.8 kB
ZMenuAssets/hl1/pl_grate2.wav
9.6 kB
ZMenuAssets/hl1/pl_duct2.wav
9.5 kB
ZMenuAssets/hl1/pl_duct1.wav
9.5 kB
ZMenuAssets/hl1/pl_slosh2.wav
9.4 kB
pc/ivsa/peds/pedgrp_sa.dat
9.4 kB
common/data/decision/m_norm.ped
9.4 kB
ZMenuAssets/hl1/pl_grate3.wav
9.3 kB
ZMenuAssets/emotes/Kapp.png
9.3 kB
common/data/decision/m_tough.ped
9.3 kB
ZMenuAssets/hl1/pl_grate1.wav
9.2 kB
ZMenuAssets/hl1/pl_duct4.wav
9.2 kB
common/shaders/win32_30/gpuptfx_simplerender.fxc
9.1 kB
common/shaders/win32_30_atidx10/gpuptfx_simplerender.fxc
9.1 kB
common/shaders/win32_30_nv6/gpuptfx_simplerender.fxc
9.1 kB
common/shaders/win32_30_nv7/gpuptfx_simplerender.fxc
9.1 kB
common/shaders/win32_30_nv8/gpuptfx_simplerender.fxc
9.1 kB
common/data/MeleeAnims.dat
9.0 kB
ZMenuAssets/hl1/pl_slosh3.wav
9.0 kB
pc/ivsa/multiplayer/dummymap/elecbox.ide
9.0 kB
common/data/fragments/cj_tze_row_1.tune
8.9 kB
pc/ivsa/multiplayer/dummymap/manhatxr.ide
8.9 kB
common/data/paths/CableCar_southern.dat
8.9 kB
pc/ivsa/map/interior/gen_int4.ide
8.8 kB
common/data/gta.dat
8.8 kB
ZMenuAssets/hl1/pl_swim3.wav
8.8 kB
pc/ivsa/map/interior/propext.ide
8.7 kB
common/data/paths/CableCar_northern.dat
8.7 kB
pc/ivsa/map/leveldes/iii/industtrees.wpl
8.6 kB
pc/ivsa/map/LA/LAnew/la_nitelites.ide
8.6 kB
ZMenuAssets/unaware11.png
8.5 kB
ZMenuAssets/emotes/StreamerDoesntKnow11.png
8.5 kB
ZMenuAssets/hl1/pl_shell3.wav
8.5 kB
pc/textures/fx_rain.wtd
8.3 kB
common/shaders/win32_30/rmptfx_litsprite.fxc
8.1 kB
common/shaders/win32_30_atidx10/rmptfx_litsprite.fxc
8.1 kB
common/shaders/win32_30_low_ati/rmptfx_litsprite.fxc
8.1 kB
common/shaders/win32_30_nv6/rmptfx_litsprite.fxc
8.1 kB
common/shaders/win32_30_nv7/rmptfx_litsprite.fxc
8.1 kB
common/shaders/win32_30_nv8/rmptfx_litsprite.fxc
8.1 kB
common/shaders/win32_30_low_ati/gpuptfx_simplerender.fxc
8.0 kB
common/data/moveblend.dat
8.0 kB
IVSA3_2.gtp
7.9 kB
pc/ivsa/multiplayer/dummymap/dining.ide
7.9 kB
ZMenuAssets/hl1/pl_slosh4.wav
7.7 kB
pc/ivsa/multiplayer/dummymap/gen_win.ide
7.7 kB
common/data/decision/m_weak.ped
7.6 kB
pc/ivsa/multiplayer/dummymap/skips.ide
7.5 kB
pc/ivsa/multiplayer/dummymap/lights.ide
7.4 kB
common/data/fragments/cj_tze_row_2.tune
7.4 kB
pc/textures/coronas.wtd
7.4 kB
common/data/statdisp.dat
7.3 kB
common/data/visualSettings.dat
7.3 kB
ZMenuAssets/hl1/pl_fallpain1.wav
7.3 kB
common/data/songlist.csv
7.3 kB
ZMenuAssets/emotes/SUAVEMENTE.png
7.2 kB
ZMenuAssets/emotes/SUAVEMENTE1.png
7.2 kB
common/data/stockshake.txt
7.0 kB
ZMenuAssets/pvz/shovel.ogg
7.0 kB
pc/ivsa/multiplayer/dummymap/drums.ide
7.0 kB
common/shaders/win32_30/shadowZ.fxc
6.9 kB
common/shaders/win32_30_atidx10/shadowZ.fxc
6.9 kB
common/shaders/win32_30_low_ati/shadowZ.fxc
6.9 kB
common/shaders/win32_30_nv6/shadowZ.fxc
6.9 kB
common/shaders/win32_30_nv7/shadowZ.fxc
6.9 kB
common/shaders/win32_30_nv8/shadowZ.fxc
6.9 kB
common/data/networktest.dat
6.9 kB
ZMenuAssets/emotes/SUAVEMENTE9.png
6.9 kB
ZMenuAssets/emotes/SUAVEMENTE8.png
6.9 kB
common/data/MalePlayerSettings.dat
6.8 kB
ZMenuAssets/hl1/pl_metal3.wav
6.8 kB
common/data/fragments/bm_E1_tollbooth01.tune
6.8 kB
ZMenuAssets/hl1/pl_swim1.wav
6.8 kB
ZMenuAssets/unaware1.png
6.7 kB
ZMenuAssets/emotes/StreamerDoesntKnow.png
6.7 kB
ZMenuAssets/emotes/SUAVEMENTE3.png
6.7 kB
ZMenuAssets/emotes/SUAVEMENTE6.png
6.6 kB
ZMenuAssets/emotes/SUAVEMENTE2.png
6.6 kB
ZMenuAssets/hl1/pl_metal1.wav
6.5 kB
ZMenuAssets/hl1/pl_pain2.wav
6.5 kB
pc/ivsa/multiplayer/dummymap/soft.ide
6.5 kB
pc/ivsa/multiplayer/dummymap/beauty.ide
6.4 kB
pc/ivsa/multiplayer/dummymap/int_door.ide
6.4 kB
ZMenuAssets/rv_target_star.png
6.4 kB
common/data/melee.dat
6.3 kB
ZMenuAssets/emotes/SUAVEMENTE4.png
6.3 kB
ZMenuAssets/hl1/pl_metal2.wav
6.2 kB
ZMenuAssets/emotes/SUAVEMENTE5.png
6.2 kB
ZMenuAssets/hl1/pl_metal4.wav
6.2 kB
ZMenuAssets/emotes/SUAVEMENTE7.png
6.2 kB
common/data/decision/GangMbr.ped
6.2 kB
common/data/hudColor.dat
6.1 kB
pc/ivsa/multiplayer/dummymap/manhatsw.ide
6.1 kB
common/data/FemalePlayerSettings.dat
6.1 kB
common/data/main.sc
6.0 kB
pc/ivsa/multiplayer/dummymap/ext_door.ide
6.0 kB
common/shaders/win32_30/rage_perlinnoise.fxc
5.9 kB
common/shaders/win32_30_atidx10/rage_perlinnoise.fxc
5.9 kB
common/shaders/win32_30_low_ati/rage_perlinnoise.fxc
5.9 kB
common/shaders/win32_30_nv6/rage_perlinnoise.fxc
5.9 kB
common/shaders/win32_30_nv7/rage_perlinnoise.fxc
5.9 kB
common/shaders/win32_30_nv8/rage_perlinnoise.fxc
5.9 kB
common/shaders/win32_30/shadowZDir.fxc
5.7 kB
common/shaders/win32_30_atidx10/shadowZDir.fxc
5.7 kB
common/shaders/win32_30_low_ati/shadowZDir.fxc
5.7 kB
common/shaders/win32_30_nv6/shadowZDir.fxc
5.7 kB
common/shaders/win32_30_nv7/shadowZDir.fxc
5.7 kB
common/shaders/win32_30_nv8/shadowZDir.fxc
5.7 kB
IVSA3_1.gtp
5.7 kB
common/data/decision/Combat/M_NO_NO.cmb
5.7 kB
common/data/fragments/cj_tze_bar_1.tune
5.7 kB
pc/ivsa/map/leveldes/iii/mono.wpl
5.6 kB
common/shaders/win32_30/gta_grass.fxc
5.6 kB
common/shaders/win32_30_atidx10/gta_grass.fxc
5.6 kB
common/shaders/win32_30_low_ati/gta_grass.fxc
5.6 kB
common/shaders/win32_30_nv6/gta_grass.fxc
5.6 kB
common/shaders/win32_30_nv7/gta_grass.fxc
5.6 kB
common/shaders/win32_30_nv8/gta_grass.fxc
5.6 kB
scripts/IVSA_VideoEditor.net.dll
5.6 kB
common/shaders/win32_30/cascadeConvert.fxc
5.6 kB
common/shaders/win32_30_atidx10/cascadeConvert.fxc
5.6 kB
common/shaders/win32_30_low_ati/cascadeConvert.fxc
5.6 kB
common/shaders/win32_30_nv6/cascadeConvert.fxc
5.6 kB
common/shaders/win32_30_nv7/cascadeConvert.fxc
5.6 kB
common/shaders/win32_30_nv8/cascadeConvert.fxc
5.6 kB
pc/ivsa/map/interior/int_sf.ide
5.6 kB
pc/ivsa/multiplayer/dummymap/crates.ide
5.5 kB
pc/ivsa/map/interior/gen_int1.ide
5.5 kB
common/data/decision/Combat/Cop_nrm.cmb
5.5 kB
ZMenuAssets/rv_target_shockwave.png
5.5 kB
common/data/decision/Combat/M_CR_NO.cmb
5.5 kB
common/data/decision/Combat/M_PR_NO.cmb
5.5 kB
common/data/decision/Combat/Cop_WL3.cmb
5.5 kB
common/data/decision/Combat/Cop_WL1.cmb
5.5 kB
common/data/decision/Combat/Cop_WL2.cmb
5.5 kB
ZMenuAssets/rv_target_turbo.png
5.5 kB
pc/ivsa/map/leveldes/iii/Portroads.wpl
5.4 kB
common/data/decision/Combat/M_CR_FI.cmb
5.4 kB
common/data/decision/Combat/M_NO_FI.cmb
5.4 kB
common/data/decision/Combat/M_PR_FI.cmb
5.4 kB
common/data/clothes.dat
5.3 kB
ZMenuAssets/rv_target_pickup.png
5.2 kB
common/data/cj_gta.dat
5.2 kB
Source.cpp
5.1 kB
common/data/decision/GP_Norm.ped
5.1 kB
pc/data/gta4pc.png
5.1 kB
ZMenuAssets/hl1/pl_dirt4.wav
5.1 kB
ZMenuAssets/hl1/pl_ladder3.wav
5.0 kB
common/shaders/win32_30/rage_im.fxc
5.0 kB
common/shaders/win32_30_atidx10/rage_im.fxc
5.0 kB
common/shaders/win32_30_low_ati/rage_im.fxc
5.0 kB
common/shaders/win32_30_nv6/rage_im.fxc
5.0 kB
common/shaders/win32_30_nv7/rage_im.fxc
5.0 kB
common/shaders/win32_30_nv8/rage_im.fxc
5.0 kB
ZMenuAssets/hl1/pl_ladder4.wav
4.9 kB
ZMenuAssets/hl1/pl_shell1.wav
4.9 kB
ZMenuAssets/hl1/pl_pain6.wav
4.9 kB
common/data/fragments/bm_e1_aircon.tune
4.8 kB
common/data/loadingscreens_ingame_pc.dat
4.8 kB
TBoGT/common/data/vehicles.ide
4.7 kB
common/shaders/win32_30/rage_fastmipmap.fxc
4.7 kB
common/shaders/win32_30_atidx10/rage_fastmipmap.fxc
4.7 kB
common/shaders/win32_30_low_ati/rage_fastmipmap.fxc
4.7 kB
common/shaders/win32_30_nv6/rage_fastmipmap.fxc
4.7 kB
common/shaders/win32_30_nv7/rage_fastmipmap.fxc
4.7 kB
common/shaders/win32_30_nv8/rage_fastmipmap.fxc
4.7 kB
common/data/paths/TracksQueens.dat
4.7 kB
common/data/paths/TracksQueens2.dat
4.7 kB
pc/ivsa/map/SF/SFnew/SFnew.wpl
4.6 kB
pc/ivsa/map/generic/barriers.ide.IVSA3MAINBackup2023093017485053
4.5 kB
pc/textures/level_design.wtd
4.5 kB
common/data/decision/Combat/GP_NO.cmb
4.5 kB
common/data/decision/Combat/GP_PR.cmb
4.5 kB
common/data/decision/Combat/M_NO_DF.cmb
4.5 kB
common/data/decision/Combat/M_NO_DE.cmb
4.5 kB
common/data/decision/Combat/M_PR_DE.cmb
4.5 kB
common/data/decision/Combat/GP_CR.cmb
4.5 kB
common/data/decision/Combat/M_CR_DE.cmb
4.5 kB
common/data/decision/Combat/m_boss.cmb
4.5 kB
pc/ivsa/map/interior/gen_intb.ide
4.5 kB
common/data/fragments/cj_tze_bar_2.tune
4.5 kB
ZMenuAssets/hl1/pl_pain7.wav
4.4 kB
pc/ivsa/map/interior/gen_int2.ide
4.4 kB
common/shaders/win32_30/cascadeGen.fxc
4.4 kB
common/shaders/win32_30_atidx10/cascadeGen.fxc
4.4 kB
common/shaders/win32_30_low_ati/cascadeGen.fxc
4.4 kB
common/shaders/win32_30_nv6/cascadeGen.fxc
4.4 kB
common/shaders/win32_30_nv7/cascadeGen.fxc
4.4 kB
common/shaders/win32_30_nv8/cascadeGen.fxc
4.4 kB
pc/ivsa/map/generic/barriers.ide
4.3 kB
ZMenuAssets/hl1/pl_dirt3.wav
4.2 kB
ZMenuAssets/rv_target.png
4.1 kB
ZMenuAssets/hl1/pl_ladder1.wav
4.1 kB
pc/ivsa/map/LA/LAnew/LAtxd.img
4.1 kB
common/data/scrollbars.dat
4.1 kB
common/shaders/win32_30/rmptfx_collision.fxc
4.1 kB
common/shaders/win32_30_atidx10/rmptfx_collision.fxc
4.1 kB
common/shaders/win32_30_low_ati/rmptfx_collision.fxc
4.1 kB
common/shaders/win32_30_nv6/rmptfx_collision.fxc
4.1 kB
common/shaders/win32_30_nv7/rmptfx_collision.fxc
4.1 kB
common/shaders/win32_30_nv8/rmptfx_collision.fxc
4.1 kB
ZMenuAssets/hl1/pl_ladder2.wav
4.1 kB
ZMenuAssets/hl1/pl_pain4.wav
4.0 kB
pc/audio/Config/rpf.xml
3.9 kB
common/shaders/win32_30/gta_radar.fxc
3.9 kB
common/shaders/win32_30_atidx10/gta_radar.fxc
3.9 kB
common/shaders/win32_30_low_ati/gta_radar.fxc
3.9 kB
common/shaders/win32_30_nv6/gta_radar.fxc
3.9 kB
common/shaders/win32_30_nv7/gta_radar.fxc
3.9 kB
common/shaders/win32_30_nv8/gta_radar.fxc
3.9 kB
common/shaders/win32_30/waterTex.fxc
3.9 kB
common/shaders/win32_30_atidx10/waterTex.fxc
3.9 kB
common/shaders/win32_30_low_ati/waterTex.fxc
3.9 kB
common/shaders/win32_30_nv6/waterTex.fxc
3.9 kB
common/shaders/win32_30_nv7/waterTex.fxc
3.9 kB
common/shaders/win32_30_nv8/waterTex.fxc
3.9 kB
ZMenuAssets/hl1/pl_dirt1.wav
3.9 kB
common/data/introSpline.csv
3.9 kB
pc/ivsa/img/images_sa_IVSA3MP.txt
3.7 kB
pc/ivsa/img/images_sa_IVSA3SP.txt
3.7 kB
common/data/ar_stats.dat
3.6 kB
races_sa.dat
3.6 kB
common/data/radiohud.dat
3.6 kB
ZMenuAssets/hl1/pl_tile5.wav
3.6 kB
common/data/decision/m_plyr.ped
3.5 kB
common/data/decision/GP_JustFollow.ped
3.4 kB
pc/ivsa/multiplayer/dummymap/railway.ide
3.4 kB
ZMenuAssets/hl1/pl_pain5.wav
3.4 kB
ZMenuAssets/pvz/floop.ogg
3.4 kB
ZMenuAssets/hl1/pl_dirt2.wav
3.4 kB
common/shaders/win32_30/mirror.fxc
3.4 kB
common/shaders/win32_30_atidx10/mirror.fxc
3.4 kB
common/shaders/win32_30_low_ati/mirror.fxc
3.4 kB
common/shaders/win32_30_nv6/mirror.fxc
3.4 kB
common/shaders/win32_30_nv7/mirror.fxc
3.4 kB
common/shaders/win32_30_nv8/mirror.fxc
3.4 kB
common/shaders/win32_30/rmptfx_default.fxc
3.3 kB
common/shaders/win32_30_atidx10/rmptfx_default.fxc
3.3 kB
common/shaders/win32_30_low_ati/rmptfx_default.fxc
3.3 kB
common/shaders/win32_30_nv6/rmptfx_default.fxc
3.3 kB
common/shaders/win32_30_nv7/rmptfx_default.fxc
3.3 kB
common/shaders/win32_30_nv8/rmptfx_default.fxc
3.3 kB
common/shaders/win32_30/gta_ped_face.fxc
3.3 kB
common/shaders/win32_30_atidx10/gta_ped_face.fxc
3.3 kB
common/shaders/win32_30_low_ati/gta_ped_face.fxc
3.3 kB
common/shaders/win32_30_nv6/gta_ped_face.fxc
3.3 kB
common/shaders/win32_30_nv7/gta_ped_face.fxc
3.3 kB
common/shaders/win32_30_nv8/gta_ped_face.fxc
3.3 kB
pc/data/timecyclemodifiers4.dat
3.2 kB
ZMenuAssets/hl1/pl_step1.wav
3.1 kB
ZMenuAssets/hl1/pl_tile3.wav
3.0 kB
ZMenuAssets/hl1/pl_step4.wav
2.9 kB
common/data/cj_images.txt
2.9 kB
common/shaders/win32_30/rage_bink.fxc
2.9 kB
common/shaders/win32_30_atidx10/rage_bink.fxc
2.9 kB
common/shaders/win32_30_low_ati/rage_bink.fxc
2.9 kB
common/shaders/win32_30_nv6/rage_bink.fxc
2.9 kB
common/shaders/win32_30_nv7/rage_bink.fxc
2.9 kB
common/shaders/win32_30_nv8/rage_bink.fxc
2.9 kB
common/data/ShockingEvents.dat
2.8 kB
ZMenuAssets/hl1/pl_tile4.wav
2.8 kB
pc/ivsa/vehicles/VehicleExtras_sa.dat
2.8 kB
common/data/decision/Combat/Empty.cmb
2.8 kB
common/data/decision/Combat/M_Empty.cmb
2.8 kB
pc/ivsa/vehicles/cargrp_sa.dat
2.7 kB
TrafficFlow.ini
2.7 kB
ZMenuAssets/hl1/pl_tile1.wav
2.6 kB
ZMenuAssets/hl1/pl_tile2.wav
2.6 kB
common/data/fragments/engine_1.tune
2.6 kB
pc/ivsa/multiplayer/dummymap/bedroom.ide
2.6 kB
common/data/animviewer_images.txt
2.6 kB
ZMenuAssets/hl1/pl_step2.wav
2.6 kB
common/data/animviewer.dat
2.5 kB
pc/ivsa/map/leveldes/icons.ide
2.4 kB
pc/ivsa/multiplayer/dummymap/bathroom.ide
2.4 kB
common/data/decision/Combat/template.cmb
2.4 kB
ZHalfLifeIV.ini
2.4 kB
ZMenuAssets/hl1/pl_step3.wav
2.3 kB
common/data/PlayerSettingsLights.dat
2.3 kB
pc/ivsa/map/vegas/vegaxref/vegaxref.wpl
2.3 kB
common/data/decision/Combat/GP_Hide.cmb
2.2 kB
common/data/decision/Combat/M_Hide.cmb
2.2 kB
ZMenuAssets/rroad.png
2.1 kB
common/data/fragments/bm_e1_pos.tune
2.1 kB
pc/ivsa/peds/navmeshes_sa.img.IVSA3DLC_PEDSBackup2023093018040632
2.0 kB
common/data/paths/TracksBronxMission.dat
2.0 kB
common/shaders/preload.list
1.9 kB
common/data/effects/explosionFx.dat
1.9 kB
common/data/decision/Combat/Coward.cmb
1.8 kB
common/data/decision/Combat/M_Coward.cmb
1.8 kB
common/data/decision/m_empty.ped
1.7 kB
pc/data/radiohud.dat
1.7 kB
asilog.txt
1.6 kB
common/data/fragments/ld_e1_bowltv_2.tune
1.5 kB
pc/ivsa/map/country/countnew/countnew.wpl
1.5 kB
common/data/RadioLogo.dat
1.4 kB
pc/ivsa/weapons/ThrownWeaponInfo_sa.xml
1.4 kB
pc/audio/Config/EFFECTS.DAT11
1.3 kB
common/data/ped.dat
1.3 kB
ZMenuAssets/pickup.png
1.2 kB
common/data/numplate.dat
1.1 kB
title.rgl
1.1 kB
ZMenuAssets/missing.png
1.0 kB
common/data/fragments/e1_prop_skull.tune
1.0 kB
common/data/default.dat
1.0 kB
pc/ivsa/map/LA/LAnew/LAnew.ide
999 Bytes
common/data/nav.dat
974 Bytes
pc/ivsa/map/country/countrynew/countnew.wpl
953 Bytes
common/data/fragments/e1_show_glass2.tune
951 Bytes
common/data/introLoc.csv
923 Bytes
common/data/Controls/default0.cfg
912 Bytes
common/data/Controls/default1.cfg
912 Bytes
common/data/Controls/default2.cfg
912 Bytes
common/data/gtaRainEmitter.xml
853 Bytes
common/data/gtaStormEmitter.xml
853 Bytes
pc/ivsa/map/LA/LAnew/LAnew.ide.IVSA3MAINBackup2023093017485079
799 Bytes
pc/ivsa/map/LA/LAnew/lanew.wpl
777 Bytes
pc/ivsa/map/country/countnew/cablecar.wpl
721 Bytes
pc/ivsa/multiplayer/dummymap/int_veg.ide
714 Bytes
pc/data/effects/gtaStormEmitter.xml
702 Bytes
pc/data/effects/gtaRainEmitter.xml
701 Bytes
pc/ivsa/map/country/countnew/cablecar.ide
645 Bytes
pc/ivsa/map/LA/LAnew/lanew.wpl.IVSA3MAINBackup2023093017485087
633 Bytes
common/data/pedProps.dat
618 Bytes
common/data/gtaRainRender.xml
578 Bytes
common/data/gtaStormRender.xml
578 Bytes
pc/textures/computer.wtd
562 Bytes
IVSA.opt
556 Bytes
common/data/carmods.dat
550 Bytes
Profiles/Player1/Offline/Title1.dat
524 Bytes
pc/data/effects/gtaRainRender.xml
496 Bytes
pc/data/effects/gtaStormRender.xml
495 Bytes
common/data/txdcut.ide
478 Bytes
IVSA.ver
463 Bytes
pc/ivsa/data/map_sa.zon
436 Bytes
XLivelessAddon.ini
403 Bytes
common/data/paths/tracks3.dat
401 Bytes
pc/audio/Config/driverSettings.xml
387 Bytes
ZMenuAssets/rocket.png
357 Bytes
pc/ivsa/map/vegas/vegasn/vegasN_add.wpl
356 Bytes
common/data/paths/TracksPlaneOnGround1.dat
337 Bytes
pc/textures/water.wtd
302 Bytes
common/data/paths/TracksPlaneInFlight2.dat
292 Bytes
common/data/paths/TracksPlaneInFlight4.dat
292 Bytes
ScriptHook.log
288 Bytes
pc/ivsa/map/interior/int_sf.wpl
241 Bytes
common/data/maps/worldparticles.ipl
235 Bytes
common/data/paths/TracksPlaneInFlight.dat
233 Bytes
common/data/paths/TracksPlaneInFlight3.dat
233 Bytes
common/data/maps/worldlights.ipl
232 Bytes
pc/textures/stipple.wtd
229 Bytes
pc/ivsa/map/LA/LAnew/roadsigns.wpl
212 Bytes
pc/ivsa/map/country/countnew/countnew.ide
210 Bytes
rld.bin
208 Bytes
pc/ivsa/map/LA/LAnew/roadsigns.ide
195 Bytes
pc/ivsa/map/SF/SFnew/SFnew.ide
194 Bytes
pc/ivsa/map/interior/int_veg.wpl
193 Bytes
pc/ivsa/map/leveldes/levelmap.wpl
193 Bytes
pc/ivsa/map/SF/SFse/sfadd.wpl
193 Bytes
common/data/version.txt
189 Bytes
common/shaders/db/gta_vehicle_paint1.sps
166 Bytes
common/shaders/db/gta_vehicle_paint2.sps
166 Bytes
common/shaders/db/gta_vehicle_paint3.sps
166 Bytes
ZMenuAssets/gh/ttfaf.ini
163 Bytes
ZMenuAssets/gh/symphonyofdestruction.ini
162 Bytes
ZMenuAssets/gh/chopsuey.ini
149 Bytes
pc/ivsa/map/interior/int_la.wpl
145 Bytes
ZMenuAssets/gh/cliffsofdover.ini
142 Bytes
ZMenuAssets/gh/freeride.ini
139 Bytes
ZMenuAssets/gh/personaljesus.ini
137 Bytes
common/shaders/dcl/gta_terrain_va_4lyr.dcl
136 Bytes
ZMenuAssets/gh/freebird.ini
127 Bytes
common/shaders/db/gta_vehicle_vehglass.sps
126 Bytes
common/shaders/dcl/gta_terrain_va_3lyr.dcl
126 Bytes
common/shaders/dcl/rmptfx_default.dcl
126 Bytes
common/shaders/dcl/rmptfx_litsprite.dcl
126 Bytes
ScriptHookDotNet.log
123 Bytes
plugins/IVSA_ScriptHookDotNet.log
123 Bytes
common/shaders/db/gta_vehicle_rims1_alpha.sps
122 Bytes
common/data/pedpopulation.dat
120 Bytes
ZMenuAssets/gh/seeker.ini
120 Bytes
ZMenuAssets/gh/witchcraft.ini
120 Bytes
common/data/paths/TracksPlaneOnGround2.dat
117 Bytes
ZMenuAssets/gh/tempest.ini
116 Bytes
common/shaders/dcl/gta_rmptfx_litsprite.dcl
115 Bytes
common/shaders/dcl/gta_rmptfx_raindrops.dcl
115 Bytes
common/shaders/dcl/gta_vehicle_mesh.dcl
106 Bytes
common/shaders/dcl/gta_terrain_va_2lyr.dcl
105 Bytes
radio.ini
101 Bytes
common/shaders/dcl/gta_decal_normal_only.dcl
96 Bytes
common/shaders/dcl/gta_glass_emissive.dcl
96 Bytes
common/shaders/dcl/gta_glass_emissivenight.dcl
96 Bytes
common/shaders/dcl/gta_glass_normal_spec_reflect.dcl
96 Bytes
common/shaders/dcl/gta_glass.dcl
96 Bytes
common/shaders/dcl/gta_hair_sorted_alpha_exp.dcl
96 Bytes
common/shaders/dcl/gta_hair_sorted_alpha.dcl
96 Bytes
common/shaders/dcl/gta_normal_cubemap_reflect.dcl
96 Bytes
common/shaders/dcl/gta_normal_decal.dcl
96 Bytes
common/shaders/dcl/gta_normal_reflect_alpha.dcl
96 Bytes
common/shaders/dcl/gta_normal_reflect_decal.dcl
96 Bytes
common/shaders/dcl/gta_normal_reflect.dcl
96 Bytes
common/shaders/dcl/gta_normal_spec_cubemap_reflect.dcl
96 Bytes
common/shaders/dcl/gta_normal_spec_decal.dcl
96 Bytes
common/shaders/dcl/gta_normal_spec_reflect_decal.dcl
96 Bytes
common/shaders/dcl/gta_normal_spec_reflect_emissive.dcl
96 Bytes
common/shaders/dcl/gta_normal_spec_reflect_emissivenight.dcl
96 Bytes
common/shaders/dcl/gta_normal_spec_reflect.dcl
96 Bytes
common/shaders/dcl/gta_normal_spec.dcl
96 Bytes
common/shaders/dcl/gta_normal.dcl
96 Bytes
common/shaders/dcl/gta_parallax_specmap.dcl
96 Bytes
common/shaders/dcl/gta_parallax_steep.dcl
96 Bytes
common/shaders/dcl/gta_parallax.dcl
96 Bytes
common/shaders/dcl/gta_ped_reflect.dcl
96 Bytes
common/shaders/dcl/gta_ped_skin_blendshape.dcl
96 Bytes
common/shaders/dcl/gta_ped_skin.dcl
96 Bytes
common/shaders/dcl/gta_ped.dcl
96 Bytes
common/shaders/dcl/gta_projtex_steep.dcl
96 Bytes
common/shaders/dcl/gta_projtex.dcl
96 Bytes
common/shaders/dcl/gta_vehicle_badges.dcl
96 Bytes
common/shaders/dcl/gta_vehicle_basic.dcl
96 Bytes
common/shaders/dcl/gta_vehicle_disc.dcl
96 Bytes
common/shaders/dcl/gta_vehicle_generic.dcl
96 Bytes
common/shaders/dcl/gta_vehicle_interior.dcl
96 Bytes
common/shaders/dcl/gta_vehicle_shuts.dcl
96 Bytes
common/shaders/dcl/gta_vehicle_tire.dcl
96 Bytes
common/shaders/dcl/gta_vehicle_lightsemissive.dcl
95 Bytes
common/shaders/dcl/gta_vehicle_paint1.dcl
95 Bytes
common/shaders/dcl/gta_vehicle_paint3.dcl
95 Bytes
common/shaders/dcl/gta_vehicle_rims1.dcl
95 Bytes
common/shaders/dcl/gta_vehicle_vehglass.dcl
95 Bytes
common/shaders/db/gta_vehicle_chrome.sps
90 Bytes
common/shaders/db/gta_vehicle_shuts.sps
90 Bytes
common/shaders/db/gta_vehicle_rims1.sps
89 Bytes
common/shaders/db/gta_vehicle_rims2.sps
89 Bytes
common/shaders/dcl/rage_fastmipmap.dcl
88 Bytes
pc/stream.ini
87 Bytes
common/shaders/dcl/gta_cubemap_reflect.dcl
84 Bytes
common/shaders/dcl/gta_cutout_fence.dcl
84 Bytes
common/shaders/dcl/gta_decal_amb_only.dcl
84 Bytes
common/shaders/dcl/gta_decal_dirt.dcl
84 Bytes
common/shaders/dcl/gta_decal_glue.dcl
84 Bytes
common/shaders/dcl/gta_decal.dcl
84 Bytes
common/shaders/dcl/gta_default.dcl
84 Bytes
common/shaders/dcl/gta_diffuse_instance.dcl
84 Bytes
common/shaders/dcl/gta_emissive.dcl
84 Bytes
common/shaders/dcl/gta_emissivenight.dcl
84 Bytes
common/shaders/dcl/gta_emissivestrong.dcl
84 Bytes
common/shaders/dcl/gta_glass_reflect.dcl
84 Bytes
common/shaders/dcl/gta_glass_spec.dcl
84 Bytes
common/shaders/dcl/gta_grass.dcl
84 Bytes
common/shaders/dcl/gta_im.dcl
84 Bytes
common/shaders/dcl/gta_reflect_decal.dcl
84 Bytes
common/shaders/dcl/gta_reflect.dcl
84 Bytes
common/shaders/dcl/gta_rmptfx_mesh.dcl
84 Bytes
common/shaders/dcl/gta_spec_decal.dcl
84 Bytes
common/shaders/dcl/gta_spec_reflect_decal.dcl
84 Bytes
common/shaders/dcl/gta_spec_reflect.dcl
84 Bytes
common/shaders/dcl/gta_spec.dcl
84 Bytes
common/shaders/dcl/gta_trees.dcl
84 Bytes
common/shaders/dcl/gta_vehicle_chrome.dcl
84 Bytes
common/shaders/dcl/gta_vehicle_interior2.dcl
84 Bytes
common/shaders/dcl/gta_vehicle_paint2.dcl
84 Bytes
common/shaders/dcl/gta_vehicle_rims2.dcl
84 Bytes
common/shaders/dcl/gta_vehicle_rubber.dcl
84 Bytes
common/shaders/dcl/gta_wire.dcl
84 Bytes
common/shaders/dcl/rage_billboard_nobump.dcl
84 Bytes
common/shaders/dcl/rage_default.dcl
84 Bytes
common/shaders/dcl/rage_im.dcl
84 Bytes
common/shaders/dcl/gpuptfx_simplerender.dcl
81 Bytes
common/shaders/dcl/rage_postfx.dcl
81 Bytes
common/shaders/db/gta_normal_spec_reflect_emissivenight_alpha.sps
79 Bytes
common/shaders/db/gta_normal_spec_reflect_emissivenight.sps
79 Bytes
common/shaders/dcl/gta_radar.dcl
77 Bytes
common/shaders/db/gta_normal_spec_reflect_emissive_alpha.sps
75 Bytes
common/shaders/db/gta_normal_spec_reflect_emissive.sps
75 Bytes
IVSA.set
74 Bytes
common/shaders/db/gta_glass_normal_spec_reflect.sps
71 Bytes
common/shaders/db/gta_normal_spec_reflect_decal.sps
71 Bytes
common/shaders/dcl/gpuptfx_update.dcl
69 Bytes
common/shaders/dcl/gta_atmoscatt_clouds.dcl
69 Bytes
common/shaders/dcl/rage_atmoscatt_clouds.dcl
69 Bytes
common/shaders/db/gta_vehicle_lightsemissive.sps
68 Bytes
common/shaders/db/gta_glass_emissivenight_alpha.sps
66 Bytes
common/shaders/db/gta_glass_emissivenight.sps
66 Bytes
common/shaders/db/gta_hair_sorted_alpha_expensive.sps
66 Bytes
common/shaders/db/gta_normal_spec_reflect_alpha.sps
65 Bytes
common/shaders/db/gta_vehicle_lights.sps
65 Bytes
common/shaders/dcl/rmptfx_collision.dcl
65 Bytes
common/shaders/db/gta_hair_sorted_alpha.sps
64 Bytes
common/shaders/db/gta_normal_reflect_decal.sps
64 Bytes
common/shaders/db/gta_decal_normal_only.sps
63 Bytes
common/shaders/db/gta_emissivestrong_alpha.sps
61 Bytes
common/shaders/db/gta_emissivestrong.sps
61 Bytes
common/shaders/db/gta_glass_emissive_alpha.sps
61 Bytes
common/shaders/db/gta_glass_emissive.sps
61 Bytes
common/shaders/db/gta_normal_spec_decal.sps
61 Bytes
common/shaders/db/gta_vehicle_nosplash.sps
61 Bytes
common/shaders/db/gta_vehicle_nowater.sps
61 Bytes
common/shaders/db/gta_decal_amb_only.sps
60 Bytes
common/shaders/db/gta_emissivenight_alpha.sps
60 Bytes
common/shaders/db/gta_emissivenight.sps
60 Bytes
common/shaders/db/gta_glass_reflect.sps
60 Bytes
common/shaders/db/gta_vehicle_badges.sps
59 Bytes
common/shaders/db/gta_cutout_fence.sps
58 Bytes
common/shaders/db/gta_normal_decal.sps
58 Bytes
common/shaders/db/gta_normal_reflect_alpha.sps
58 Bytes
common/shaders/db/gta_normal_reflect_screendooralpha.sps
58 Bytes
common/shaders/db/gta_spec_reflect_alpha.sps
58 Bytes
common/shaders/db/gta_spec_reflect_decal.sps
58 Bytes
common/shaders/db/gta_spec_reflect_screendooralpha.sps
58 Bytes
common/shaders/dcl/cascadeGen.dcl
58 Bytes
common/shaders/dcl/rage_perlinnoise.dcl
58 Bytes
common/shaders/dcl/shadowZ.dcl
58 Bytes
common/shaders/db/gta_glass_spec.sps
57 Bytes
common/shaders/db/gta_vehicle_disc.sps
57 Bytes
common/shaders/db/gta_decal_dirt.sps
56 Bytes
common/shaders/db/gta_decal_glue.sps
56 Bytes
common/shaders/db/gta_ped_reflect_alpha.sps
56 Bytes
common/shaders/db/gta_emissive.sps
55 Bytes
common/shaders/db/gta_normal_spec_alpha.sps
55 Bytes
common/shaders/db/gta_normal_spec_screendooralpha.sps
55 Bytes
common/shaders/db/gta_rmptfx_mesh.sps
55 Bytes
pc/textures/visualeffects.wtd
55 Bytes
common/shaders/db/gta_emissive_alpha.sps
54 Bytes
common/shaders/db/gta_alpha.sps
53 Bytes
common/shaders/db/gta_cutout.sps
53 Bytes
common/shaders/db/gta_decal.sps
53 Bytes
common/shaders/db/gta_reflect_alpha.sps
53 Bytes
common/shaders/db/gta_reflect_decal.sps
53 Bytes
common/shaders/db/gta_glass.sps
52 Bytes
common/shaders/db/gta_normal_alpha.sps
52 Bytes
common/shaders/db/gta_normal_cutout.sps
52 Bytes
common/shaders/db/gta_normal_screendooralpha.sps
52 Bytes
common/shaders/db/gta_wire.sps
52 Bytes
common/shaders/db/gta_spec_alpha.sps
50 Bytes
common/shaders/db/gta_spec_decal.sps
50 Bytes
common/shaders/db/gta_spec_screendooralpha.sps
50 Bytes
common/shaders/db/gta_trees.sps
50 Bytes
common/shaders/dcl/cascadeConvert.dcl
49 Bytes
common/shaders/dcl/deferred_lighting.dcl
49 Bytes
common/shaders/dcl/gta_ped_face.dcl
49 Bytes
common/shaders/dcl/gta_rmptfx_gpurender.dcl
49 Bytes
common/shaders/dcl/mirror.dcl
49 Bytes
common/shaders/dcl/rage_bink.dcl
49 Bytes
common/shaders/dcl/shadowSmartBlit.dcl
49 Bytes
common/shaders/dcl/shadowZDir.dcl
49 Bytes
common/shaders/dcl/water.dcl
49 Bytes
common/shaders/dcl/waterTex.dcl
49 Bytes
common/shaders/db/gta_ped_alpha.sps
47 Bytes
common/shaders/db/gta_normal_spec_cubemap_reflect.sps
41 Bytes
common/shaders/db/gta_normal_cubemap_reflect.sps
36 Bytes
commandline.txt
33 Bytes
common/shaders/db/gta_normal_spec_reflect.sps
33 Bytes
common/shaders/db/gta_ped_skin_blendshape.sps
32 Bytes
common/shaders/db/rage_billboard_nobump.sps
31 Bytes
common/shaders/db/gta_diffuse_instance.sps
30 Bytes
common/shaders/db/gta_parallax_specmap.sps
30 Bytes
common/shaders/db/gta_vehicle_interior2.sps
30 Bytes
common/shaders/db/gta_cubemap_reflect.sps
29 Bytes
common/shaders/db/gta_terrain_va_2lyr.sps
29 Bytes
common/shaders/db/gta_terrain_va_3lyr.sps
29 Bytes
common/shaders/db/gta_terrain_va_4lyr.sps
29 Bytes
common/shaders/db/gta_vehicle_interior.sps
29 Bytes
common/shaders/db/gta_normal_reflect.sps
28 Bytes
common/shaders/db/gta_parallax_steep.sps
28 Bytes
common/shaders/db/gta_vehicle_generic.sps
28 Bytes
common/shaders/db/gta_vehicle_rubber.sps
27 Bytes
common/shaders/db/gta_projtex_steep.sps
26 Bytes
common/shaders/db/gta_spec_reflect.sps
26 Bytes
common/shaders/db/gta_vehicle_basic.sps
26 Bytes
common/shaders/db/gta_normal_spec.sps
25 Bytes
common/shaders/db/gta_vehicle_mesh.sps
25 Bytes
common/shaders/db/gta_vehicle_tire.sps
25 Bytes
common/shaders/db/gta_ped_reflect.sps
24 Bytes
common/shaders/db/gta_mirror.sps
22 Bytes
common/shaders/db/gta_parallax.sps
22 Bytes
common/shaders/db/gta_default.sps
21 Bytes
common/shaders/db/gta_leaves.sps
21 Bytes
common/shaders/db/gta_ped_skin.sps
21 Bytes
common/shaders/db/gta_reflect.sps
21 Bytes
common/shaders/db/gta_spec_const.sps
21 Bytes
common/shaders/db/gta_normal.sps
20 Bytes
common/shaders/db/gta_projtex.sps
20 Bytes
common/shaders/db/gta_vehicle_default_2lyr.sps
20 Bytes
common/shaders/db/gta_vehicle_default_dmg.sps
20 Bytes
common/shaders/db/gta_vehicle_default.sps
20 Bytes
common/shaders/db/gta_vehicle_glass_dmg.sps
20 Bytes
common/shaders/db/gta_vehicle_glass_emissive.sps
20 Bytes
common/shaders/db/gta_vehicle_glass.sps
20 Bytes
common/shaders/db/gta_vehicle_spec_2lyr_dmg.sps
20 Bytes
common/shaders/db/gta_vehicle_spec_2lyr.sps
20 Bytes
common/shaders/db/gta_vehicle_spec_bump_dmg.sps
20 Bytes
common/shaders/db/gta_vehicle_spec_bump.sps
20 Bytes
common/shaders/db/gta_vehicle_spec_dmg.sps
20 Bytes
common/shaders/db/gta_vehicle_spec_reflect_2lyr_dmg.sps
20 Bytes
common/shaders/db/gta_vehicle_spec_reflect_2lyr.sps
20 Bytes
common/shaders/db/gta_vehicle_spec_reflect_alpha_dmg.sps
20 Bytes
common/shaders/db/gta_vehicle_spec_reflect_alpha.sps
20 Bytes
common/shaders/db/gta_vehicle_spec_reflect_bump_2lyr_dmg.sps
20 Bytes
common/shaders/db/gta_vehicle_spec_reflect_bump_2lyr.sps
20 Bytes
common/shaders/db/gta_vehicle_spec_reflect_bump_alpha_dmg.sps
20 Bytes
common/shaders/db/gta_vehicle_spec_reflect_bump_dmg.sps
20 Bytes
common/shaders/db/gta_vehicle_spec_reflect_bump.sps
20 Bytes
common/shaders/db/gta_vehicle_spec_reflect_bumpuv_2lyr_dmg.sps
20 Bytes
common/shaders/db/gta_vehicle_spec_reflect_bumpuv_2lyr.sps
20 Bytes
common/shaders/db/gta_vehicle_spec_reflect_bumpuv_dmg.sps
20 Bytes
common/shaders/db/gta_vehicle_spec_reflect_bumpuv.sps
20 Bytes
common/shaders/db/gta_vehicle_spec_reflect_dmg.sps
20 Bytes
common/shaders/db/gta_vehicle_spec_reflect.sps
20 Bytes
common/shaders/db/gta_vehicle_spec.sps
20 Bytes
common/shaders/db/gta_vehicle.sps
20 Bytes
common/shaders/db/gta_radar.sps
19 Bytes
common/shaders/db/gta_spec.sps
18 Bytes
common/shaders/db/gta_vehicle_default_2lyr_dmg.sps
18 Bytes
common/shaders/db/gta_ped.sps
17 Bytes
common/data/gtxd.ide
11 Bytes
Profiles/Player1/Achievements/Achievements.txt
4 Bytes
pc/ab_lock.txt
0 Bytes
随机展示
相关说明
本站不存储任何资源内容,只收集BT种子元数据(例如文件名和文件大小)和磁力链接(BT种子标识符),并提供查询服务,是一个完全合法的搜索引擎系统。 网站不提供种子下载服务,用户可以通过第三方链接或磁力链接获取到相关的种子资源。本站也不对BT种子真实性及合法性负责,请用户注意甄别!
>