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[FreeAllCourse.Com] Udemy - The Beginner's Guide to Animation in Unity (v5 to v2019.2)

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[FreeAllCourse.Com] Udemy - The Beginner's Guide to Animation in Unity (v5 to v2019.2)

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种子哈希:d9ce444037eb37a8b63f42d89516c32e2e0857b8
文件大小: 2.9G
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收录时间:2021-05-08
最近下载:2025-09-28

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文件列表

  • 4. Working with Humanoid Rigs/7. Humanoid Root Motion Challenge Part 2.mp4 241.5 MB
  • 4. Working with Humanoid Rigs/3. Using Root Motion to Create A Dance Sequence.mp4 233.3 MB
  • 3. The Bare Bones of Animated Models/6. Animating a Character in Mixamo.mp4 204.1 MB
  • 4. Working with Humanoid Rigs/3.1 ThrillerDanceMovesV3.zip 191.5 MB
  • 9. Final Remarks/2.6 OpenCloseDoorFinal.zip 103.1 MB
  • 4. Working with Humanoid Rigs/6. Humanoid Root Motion Challenge Part 1.mp4 65.2 MB
  • 1. Press Play/9.1 RawMocapData.zip 64.2 MB
  • 9. Final Remarks/2.4 ClimbFinished.zip 61.8 MB
  • 7. Inverse Kinematics/3. Using IK to Pickup and Hold an Object.mp4 55.4 MB
  • 5. Triggering Animations/5. Jumping and Climbing Part 1.mp4 49.6 MB
  • 2. The Mecanim System/10. Triggering Challenge Part 1.mp4 49.5 MB
  • 5. Triggering Animations/4. Triggering Animations By Clicking Part 3.mp4 45.2 MB
  • 2. The Mecanim System/6. Animating in Local and World Positions.mp4 44.0 MB
  • 5. Triggering Animations/9. Jumping and Climbing Part 4.mp4 43.4 MB
  • 8. Final Project/2. Project Solution Part 1.mp4 42.9 MB
  • 5. Triggering Animations/3. Triggering Animations By Clicking Part 2.mp4 42.7 MB
  • 1. Press Play/4. Why does animation work.mp4 42.2 MB
  • 4. Working with Humanoid Rigs/2. Understanding Root Motion in Humanoids.mp4 40.4 MB
  • 1. Press Play/8. The Unity Interface Part 2.mp4 40.2 MB
  • 4. Working with Humanoid Rigs/5. Including Physics with Animations.mp4 40.1 MB
  • 4. Working with Humanoid Rigs/4. Creating a Drive Script Incorporating Root Motion.mp4 38.6 MB
  • 1. Press Play/11. Animating with the Physics System.mp4 38.3 MB
  • 5. Triggering Animations/5.1 ClimbingStarterV2.zip 38.3 MB
  • 3. The Bare Bones of Animated Models/9. Creating WalkIdle Controls for a 3rd Person Character Part 2.mp4 37.4 MB
  • 2. The Mecanim System/2. The Animation Window Part 1.mp4 35.6 MB
  • 5. Triggering Animations/1. Triggering Animations with Colliders.mp4 35.3 MB
  • 2. The Mecanim System/3. The Animation Window Part 2.mp4 34.8 MB
  • 1. Press Play/10. The Unity Interface Using External Resources.mp4 34.7 MB
  • 2. The Mecanim System/8. Triggering Animation States Part 1.mp4 34.3 MB
  • 8. Final Project/3. Project Solution Part 2.mp4 33.7 MB
  • 5. Triggering Animations/7. Jumping and Climbing Part 2.mp4 33.3 MB
  • 1. Press Play/7. The Unity Interface Part 1.mp4 33.0 MB
  • 6. Blend Shapes/4. Blend Tree Basics.mp4 32.3 MB
  • 1. Press Play/1. Introduction.mp4 31.9 MB
  • 2. The Mecanim System/9. Triggering Animation States Part 2.mp4 31.8 MB
  • 3. The Bare Bones of Animated Models/1. Understanding Bones, Joints and Rigs.mp4 31.7 MB
  • 8. Final Project/4. Project Solution Part 3.mp4 31.3 MB
  • 3. The Bare Bones of Animated Models/8. Creating WalkIdle Controls for a 3rd Person Character Part 1.mp4 31.3 MB
  • 6. Blend Shapes/5. Strafe Sets Part 1.mp4 30.5 MB
  • 2. The Mecanim System/5. Curves.mp4 30.5 MB
  • 1. Press Play/2. Join the H3D Student Community.mp4 29.5 MB
  • 5. Triggering Animations/8. Jumping and Climbing Part 3.mp4 28.6 MB
  • 5. Triggering Animations/1.1 TriggeringAnimation.zip 28.3 MB
  • 7. Inverse Kinematics/1. Using Inverse Kinematics to Manipulate Humanoid Joints An Introduction..mp4 27.9 MB
  • 2. The Mecanim System/7. The Animator Window States and Transitions.mp4 27.8 MB
  • 9. Final Remarks/2.7 SitOnFinal.zip 26.4 MB
  • 6. Blend Shapes/6.1 StrafeSolutionV2.zip 25.5 MB
  • 6. Blend Shapes/5.1 StrafeStarterV2.zip 25.0 MB
  • 2. The Mecanim System/7.1 Characters2019_1_10f.zip 24.5 MB
  • 2. The Mecanim System/10.3 Characters2019_1_10f.zip 24.5 MB
  • 3. The Bare Bones of Animated Models/10. Adding a Jump Animation.mp4 24.0 MB
  • 5. Triggering Animations/10. Jumping and Climbing Part 5.mp4 23.9 MB
  • 8. Final Project/4.1 TelephoneSolutionV2.zip 23.1 MB
  • 3. The Bare Bones of Animated Models/7. Working with Multiple Imported Animations.mp4 20.7 MB
  • 4. Working with Humanoid Rigs/1. Rig Types Generic versus Humanoid.mp4 19.5 MB
  • 5. Triggering Animations/2. Triggering Animations By Clicking Part 1.mp4 19.2 MB
  • 2. The Mecanim System/11.2 BridgeOpenningFinalSolutionV2Original.zip 18.0 MB
  • 2. The Mecanim System/10.1 OutpostPrefabOriginal.zip 17.8 MB
  • 2. The Mecanim System/11.1 BridgeOpeningFinalSolution2019_1_10f.zip 16.9 MB
  • 3. The Bare Bones of Animated Models/3. Creating a Humanoid Character with Adobe Fuse.mp4 16.8 MB
  • 2. The Mecanim System/4. Keyframe Challenge.mp4 16.8 MB
  • 2. The Mecanim System/10.2 Outpost2019_1_10f.zip 16.7 MB
  • 6. Blend Shapes/1. Introducing Blendshapes.mp4 16.5 MB
  • 7. Inverse Kinematics/2. Making an animated character dynamically look at an object.mp4 13.7 MB
  • 2. The Mecanim System/11. Triggering Challenge Part 2.mp4 13.7 MB
  • 5. Triggering Animations/2.1 SitOnChairStarterV4.zip 13.1 MB
  • 1. Press Play/5. The Principles of Animation.mp4 12.7 MB
  • 3. The Bare Bones of Animated Models/4. Exporting Fuse Characters into Mixamo.mp4 10.5 MB
  • 5. Triggering Animations/6. Editing Read Only Animations.mp4 10.5 MB
  • 1. Press Play/10.1 SpaceDoorExampleV2.zip 10.3 MB
  • 2. The Mecanim System/7.2 SpaceDoorV2Original.zip 10.3 MB
  • 2. The Mecanim System/7.3 SpaceDoor2019_1_10f.zip 10.2 MB
  • 6. Blend Shapes/3. Blendshapes for Facial Animation.mp4 9.8 MB
  • 2. The Mecanim System/1. Timelines, Keyframes and Tweening.mp4 9.8 MB
  • 9. Final Remarks/2.2 YBotWalkFinished.zip 8.2 MB
  • 9. Final Remarks/1. Final Comments From Penny.mp4 8.0 MB
  • 8. Final Project/1. Project Specifications.mp4 7.6 MB
  • 9. Final Remarks/2.1 IKPickupObjectFinal.zip 7.3 MB
  • 6. Blend Shapes/6. Strafe Sets Part 2.mp4 7.1 MB
  • 9. Final Remarks/2.3 YBotMacarena.zip 6.1 MB
  • 4. Working with Humanoid Rigs/4.2 DriveRootMotionV2.zip 5.8 MB
  • 1. Press Play/12. Physics Challenge.mp4 5.2 MB
  • 2. The Mecanim System/6.1 SkyCarWithDoorV2.zip 4.5 MB
  • 4. Working with Humanoid Rigs/2.2 HumanoidTestingV2.zip 4.2 MB
  • 4. Working with Humanoid Rigs/7.1 SwimmingChallengeFinalV2.zip 3.6 MB
  • 7. Inverse Kinematics/3.2 PickupBurgerV2.zip 3.4 MB
  • 7. Inverse Kinematics/3.1 BurgerPickupSolutionV2.zip 3.4 MB
  • 7. Inverse Kinematics/1.1 IKDemoV2.zip 2.9 MB
  • 7. Inverse Kinematics/2.1 IKHeadLookAtV2.zip 2.9 MB
  • 4. Working with Humanoid Rigs/7.2 SwimmingChallengeFinal2019_1_10f1.zip 2.5 MB
  • 4. Working with Humanoid Rigs/6.1 SwimmingChallengeAnimationsV2.zip 2.0 MB
  • 3. The Bare Bones of Animated Models/8.1 BasicYBotV2.zip 1.8 MB
  • 4. Working with Humanoid Rigs/1.1 Y_Bot_DanceV2.zip 1.7 MB
  • 4. Working with Humanoid Rigs/4.1 happy_idle_fbxV2.zip 1.5 MB
  • 9. Final Remarks/2.5 BlendShapesBoris.zip 1.4 MB
  • 4. Working with Humanoid Rigs/1.3 macarena.wav 595.3 kB
  • 6. Blend Shapes/3.1 BorisV2.zip 427.8 kB
  • 4. Working with Humanoid Rigs/1.2 RiggedRobotfbxV2.zip 343.6 kB
  • 4. Working with Humanoid Rigs/6.2 EnvironmentV3.zip 258.0 kB
  • 5. Triggering Animations/1.2 Falling Back Death.zip 103.4 kB
  • 3. The Bare Bones of Animated Models/10.1 Y-Bot-jump-fbxV2.zip 69.1 kB
  • 6. Blend Shapes/1.1 BlendShapesV2.zip 51.5 kB
  • 8. Final Project/2. Project Solution Part 1.srt 26.5 kB
  • 1. Press Play/11. Animating with the Physics System.srt 26.5 kB
  • 1. Press Play/7. The Unity Interface Part 1.srt 26.3 kB
  • 1. Press Play/8. The Unity Interface Part 2.srt 25.9 kB
  • 4. Working with Humanoid Rigs/6. Humanoid Root Motion Challenge Part 1.srt 25.9 kB
  • 3. The Bare Bones of Animated Models/6. Animating a Character in Mixamo.srt 25.8 kB
  • 7. Inverse Kinematics/3. Using IK to Pickup and Hold an Object.srt 25.3 kB
  • 5. Triggering Animations/3. Triggering Animations By Clicking Part 2.srt 25.2 kB
  • 5. Triggering Animations/5. Jumping and Climbing Part 1.srt 24.8 kB
  • 2. The Mecanim System/6. Animating in Local and World Positions.srt 24.1 kB
  • 2. The Mecanim System/10. Triggering Challenge Part 1.srt 23.9 kB
  • 2. The Mecanim System/2. The Animation Window Part 1.srt 23.9 kB
  • 1. Press Play/10. The Unity Interface Using External Resources.srt 22.4 kB
  • 3. The Bare Bones of Animated Models/8. Creating WalkIdle Controls for a 3rd Person Character Part 1.srt 22.1 kB
  • 2. The Mecanim System/3. The Animation Window Part 2.srt 21.6 kB
  • 3. The Bare Bones of Animated Models/9. Creating WalkIdle Controls for a 3rd Person Character Part 2.srt 21.6 kB
  • 6. Blend Shapes/5. Strafe Sets Part 1.srt 20.4 kB
  • 5. Triggering Animations/4. Triggering Animations By Clicking Part 3.srt 20.1 kB
  • 2. The Mecanim System/5. Curves.srt 19.9 kB
  • 5. Triggering Animations/1. Triggering Animations with Colliders.srt 19.1 kB
  • 8. Final Project/3. Project Solution Part 2.srt 18.7 kB
  • 5. Triggering Animations/9. Jumping and Climbing Part 4.srt 18.5 kB
  • 2. The Mecanim System/8. Triggering Animation States Part 1.srt 15.7 kB
  • 2. The Mecanim System/9. Triggering Animation States Part 2.srt 15.7 kB
  • 8. Final Project/4. Project Solution Part 3.srt 15.5 kB
  • 4. Working with Humanoid Rigs/4. Creating a Drive Script Incorporating Root Motion.srt 15.5 kB
  • 7. Inverse Kinematics/1. Using Inverse Kinematics to Manipulate Humanoid Joints An Introduction..srt 15.4 kB
  • 4. Working with Humanoid Rigs/5. Including Physics with Animations.srt 14.5 kB
  • 2. The Mecanim System/7. The Animator Window States and Transitions.srt 14.4 kB
  • 5. Triggering Animations/7. Jumping and Climbing Part 2.srt 14.1 kB
  • 4. Working with Humanoid Rigs/3. Using Root Motion to Create A Dance Sequence.srt 13.7 kB
  • 4. Working with Humanoid Rigs/7. Humanoid Root Motion Challenge Part 2.srt 13.6 kB
  • 6. Blend Shapes/4. Blend Tree Basics.srt 13.5 kB
  • 4. Working with Humanoid Rigs/2. Understanding Root Motion in Humanoids.srt 13.1 kB
  • 5. Triggering Animations/10. Jumping and Climbing Part 5.srt 12.3 kB
  • 4. Working with Humanoid Rigs/1. Rig Types Generic versus Humanoid.srt 12.1 kB
  • 3. The Bare Bones of Animated Models/3. Creating a Humanoid Character with Adobe Fuse.srt 11.8 kB
  • 3. The Bare Bones of Animated Models/10. Adding a Jump Animation.srt 10.8 kB
  • 5. Triggering Animations/2. Triggering Animations By Clicking Part 1.srt 10.5 kB
  • 6. Blend Shapes/1. Introducing Blendshapes.srt 10.2 kB
  • 5. Triggering Animations/8. Jumping and Climbing Part 3.srt 9.3 kB
  • 2. The Mecanim System/4. Keyframe Challenge.srt 8.7 kB
  • 3. The Bare Bones of Animated Models/7. Working with Multiple Imported Animations.srt 7.9 kB
  • 7. Inverse Kinematics/2. Making an animated character dynamically look at an object.srt 7.9 kB
  • 3. The Bare Bones of Animated Models/1. Understanding Bones, Joints and Rigs.srt 7.1 kB
  • 1. Press Play/1. Introduction.srt 6.8 kB
  • 2. The Mecanim System/11. Triggering Challenge Part 2.srt 6.7 kB
  • 6. Blend Shapes/3. Blendshapes for Facial Animation.srt 6.1 kB
  • 1. Press Play/4. Why does animation work.srt 4.8 kB
  • 6. Blend Shapes/6. Strafe Sets Part 2.srt 3.9 kB
  • 3. The Bare Bones of Animated Models/4. Exporting Fuse Characters into Mixamo.srt 3.6 kB
  • 5. Triggering Animations/6. Editing Read Only Animations.srt 3.5 kB
  • 2. The Mecanim System/1. Timelines, Keyframes and Tweening.srt 3.5 kB
  • 1. Press Play/12. Physics Challenge.srt 2.4 kB
  • 8. Final Project/1. Project Specifications.srt 2.2 kB
  • 3. The Bare Bones of Animated Models/2. Importing Animations from 3D Software.html 1.9 kB
  • 1. Press Play/2. Join the H3D Student Community.srt 1.8 kB
  • 9. Final Remarks/1. Final Comments From Penny.srt 1.3 kB
  • 1. Press Play/9. Deprecated Unity Asset.html 1.0 kB
  • 1. Press Play/3. FAQs.html 801 Bytes
  • 6. Blend Shapes/2. Creating Blendshapes.html 516 Bytes
  • 3. The Bare Bones of Animated Models/5. A Word about Mixamo in Unity 2019.3+.html 245 Bytes
  • 1. Press Play/6. Animation Theory​​.html 142 Bytes
  • 4. Working with Humanoid Rigs/2.1 Adding Grid Image.html 141 Bytes
  • 9. Final Remarks/2. Legacy Solution Files.html 106 Bytes
  • 0. Websites you may like/[FreeAllCourse.Com].url 52 Bytes
  • 1. Press Play/5. The Principles of Animation.srt 0 Bytes

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