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文件列表
03 Important Techniques/030 [CODE] Subpasses.mp4
1.1 GB
02 Vulkan Core/012 [CODE] Graphics Pipeline Part 2 Fixed Functionality and the Render Pass.mp4
1.0 GB
03 Important Techniques/027 [CODE] Textures Part 2 Samplers Descriptors.mp4
876.4 MB
03 Important Techniques/020 [CODE] Descriptor Sets Uniform Buffers.mp4
833.5 MB
03 Important Techniques/021 [CODE] Descriptor Sets Dynamic Uniform Buffers.mp4
830.6 MB
02 Vulkan Core/005 [CODE] Window Instances and Devices.mp4
763.1 MB
03 Important Techniques/028 [CODE] Model Loading.mp4
726.7 MB
03 Important Techniques/026 [CODE] Textures Part 1 Image Setup Pipeline Barriers.mp4
722.8 MB
03 Important Techniques/024 [CODE] Depth Buffer.mp4
720.3 MB
02 Vulkan Core/017 [CODE] Resource Loading Part 1 Vertex Input.mp4
700.9 MB
02 Vulkan Core/015 [CODE] Drawing and Synchronisation.mp4
678.9 MB
02 Vulkan Core/009 [CODE] Swapchain Part 2 Creating the Swapchain and Image Views.mp4
657.8 MB
02 Vulkan Core/018 [CODE] Resource Loading Part 2 Index Buffers and Staging Buffers.mp4
644.1 MB
02 Vulkan Core/014 [CODE] Framebuffer and Command Buffers.mp4
502.2 MB
02 Vulkan Core/008 [CODE] Swapchain Part 1 The Surface.mp4
443.8 MB
03 Important Techniques/022 [CODE] Push Constants.mp4
346.7 MB
02 Vulkan Core/011 [CODE] Graphics Pipeline Part 1 Shader Modules.mp4
342.3 MB
02 Vulkan Core/003 [CODE] Setup Compatibility Test.mp4
241.5 MB
03 Important Techniques/019 [THEORY] Descriptor Sets and Push Constants.mp4
92.8 MB
02 Vulkan Core/004 [THEORY] Instances Devices and Validation Layers.mp4
82.8 MB
02 Vulkan Core/010 [THEORY] Graphics Pipeline.mp4
78.1 MB
02 Vulkan Core/007 [THEORY] Surfaces Image Views and the Swapchain.mp4
77.4 MB
02 Vulkan Core/016 [THEORY] Resource Loading.mp4
75.0 MB
03 Important Techniques/025 [THEORY] Textures.mp4
57.3 MB
02 Vulkan Core/013 [THEORY] Framebuffers Command Buffers and Synchronization.mp4
52.0 MB
03 Important Techniques/029 [THEORY] Subpasses.mp4
50.4 MB
03 Important Techniques/023 [THEORY] Depth Buffer.mp4
45.7 MB
02 Vulkan Core/002 [THEORY] Overview of Vulkan.mp4
32.9 MB
04 Outro/031 Summary and Further Reading.mp4
29.2 MB
01 Introduction/001 About This Course.mp4
16.6 MB
03 Important Techniques/030 code-18-subpasses.zip
787.4 kB
03 Important Techniques/028 code-17-model-loading.zip
783.6 kB
03 Important Techniques/027 code-16-textures-sampler.zip
780.9 kB
03 Important Techniques/026 code-15-texture-imagesetup.zip
303.6 kB
02 Vulkan Core/007 Theory3.pdf
230.3 kB
02 Vulkan Core/010 Theory4.pdf
222.0 kB
03 Important Techniques/030 [CODE] Subpasses.en.srt
169.5 kB
02 Vulkan Core/012 [CODE] Graphics Pipeline Part 2 Fixed Functionality and the Render Pass.en.srt
163.8 kB
02 Vulkan Core/005 [CODE] Window Instances and Devices.en.srt
144.4 kB
03 Important Techniques/020 [CODE] Descriptor Sets Uniform Buffers.en.srt
134.5 kB
03 Important Techniques/027 [CODE] Textures Part 2 Samplers Descriptors.en.srt
131.5 kB
03 Important Techniques/028 [CODE] Model Loading.en.srt
129.0 kB
03 Important Techniques/021 [CODE] Descriptor Sets Dynamic Uniform Buffers.en.srt
126.6 kB
02 Vulkan Core/017 [CODE] Resource Loading Part 1 Vertex Input.en.srt
124.6 kB
02 Vulkan Core/015 [CODE] Drawing and Synchronisation.en.srt
116.0 kB
03 Important Techniques/026 [CODE] Textures Part 1 Image Setup Pipeline Barriers.en.srt
111.5 kB
02 Vulkan Core/009 [CODE] Swapchain Part 2 Creating the Swapchain and Image Views.en.srt
106.8 kB
03 Important Techniques/024 [CODE] Depth Buffer.en.srt
104.4 kB
03 Important Techniques/019 Theory7.pdf
99.4 kB
02 Vulkan Core/018 [CODE] Resource Loading Part 2 Index Buffers and Staging Buffers.en.srt
98.6 kB
02 Vulkan Core/014 [CODE] Framebuffer and Command Buffers.en.srt
97.6 kB
03 Important Techniques/029 Theory10.pdf
88.0 kB
02 Vulkan Core/011 [CODE] Graphics Pipeline Part 1 Shader Modules.en.srt
85.9 kB
02 Vulkan Core/008 [CODE] Swapchain Part 1 The Surface.en.srt
70.8 kB
02 Vulkan Core/016 Theory6.pdf
57.3 kB
02 Vulkan Core/003 [CODE] Setup Compatibility Test.en.srt
54.8 kB
02 Vulkan Core/004 Theory2.pdf
53.5 kB
03 Important Techniques/022 [CODE] Push Constants.en.srt
53.0 kB
02 Vulkan Core/002 overviewofvulkan.pdf
49.9 kB
03 Important Techniques/023 Theory8.pdf
49.5 kB
02 Vulkan Core/013 Theory5.pdf
47.9 kB
03 Important Techniques/025 Theory9.pdf
47.5 kB
03 Important Techniques/019 [THEORY] Descriptor Sets and Push Constants.en.srt
44.5 kB
02 Vulkan Core/010 [THEORY] Graphics Pipeline.en.srt
37.9 kB
02 Vulkan Core/004 [THEORY] Instances Devices and Validation Layers.en.srt
36.1 kB
02 Vulkan Core/007 [THEORY] Surfaces Image Views and the Swapchain.en.srt
35.9 kB
02 Vulkan Core/016 [THEORY] Resource Loading.en.srt
35.3 kB
03 Important Techniques/024 code-14-depth.zip
26.8 kB
03 Important Techniques/022 code-13-pushconstants.zip
25.6 kB
03 Important Techniques/021 code-12-dynamic-uniforms.zip
25.3 kB
03 Important Techniques/025 [THEORY] Textures.en.srt
24.8 kB
03 Important Techniques/020 code-11-descriptorsets.zip
24.2 kB
03 Important Techniques/029 [THEORY] Subpasses.en.srt
23.9 kB
02 Vulkan Core/013 [THEORY] Framebuffers Command Buffers and Synchronization.en.srt
22.9 kB
03 Important Techniques/023 [THEORY] Depth Buffer.en.srt
22.3 kB
02 Vulkan Core/018 code-10-resloading-staging.zip
22.2 kB
02 Vulkan Core/017 code-9-resloading-vertex.zip
20.7 kB
02 Vulkan Core/015 code-8-drawing.zip
18.0 kB
04 Outro/031 Summary and Further Reading.en.srt
17.7 kB
02 Vulkan Core/014 code-7-frame-command.zip
17.1 kB
02 Vulkan Core/002 [THEORY] Overview of Vulkan.en.srt
16.3 kB
02 Vulkan Core/012 code-6-pipeline-fixedfunction.zip
16.2 kB
02 Vulkan Core/011 code-5-pipeline-shaders.zip
13.0 kB
01 Introduction/001 About This Course.en.srt
9.6 kB
02 Vulkan Core/009 code-4-swapchain-image.zip
9.5 kB
02 Vulkan Core/008 code-3-swapchain-surface.zip
7.1 kB
02 Vulkan Core/005 code-1-instance-device.zip
4.5 kB
04 Outro/032 [BONUS] Bonus Content.html
2.5 kB
02 Vulkan Core/006 [CODE] Validation Layers.html
2.4 kB
02 Vulkan Core/external-assets-links.txt
382 Bytes
03 Important Techniques/external-assets-links.txt
267 Bytes
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