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Digital Tutors, Pluralsight - Professional Tips for Modeling Complex Shapes in Maya by Paul Conner (Parts 1-4) (2015) [ENG-RUS]

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Digital Tutors, Pluralsight - Professional Tips for Modeling Complex Shapes in Maya by Paul Conner (Parts 1-4) (2015) [ENG-RUS]

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种子哈希:cfdcba03f97573cbef4e96c825fdddb725de553b
文件大小: 10.27G
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收录时间:2024-01-01
最近下载:2025-10-08

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文件列表

  • Part 3/33. Starting example 9 - Getting basic shapes.mp4 99.4 MB
  • Part 2/16. Continue applying boolean order and correct geometry amount.mp4 97.4 MB
  • Part 4/17. Example 05 - Breaking down the basic forms.mp4 97.3 MB
  • Part 4/19. Example 05 - Exploring different ways to blend two objects together.mp4 97.3 MB
  • Part 4/06. Example 01 - Comparing the two iterations.mp4 96.6 MB
  • Part 4/12. Example 03 - Blending the two shapes together.mp4 96.2 MB
  • Part 3/17. Cleaning up booleans.mp4 96.2 MB
  • Part 2/10. Continue converging edges and repetition.mp4 96.1 MB
  • Part 3/08. Finishing example 1 - Beveling the edges.mp4 95.9 MB
  • Part 4/27. Example 07 - Creating the horizontal bar that connects the two pieces.mp4 95.7 MB
  • Part 4/20. Example 05 - Continue exploring different ways to blend objects together.mp4 95.3 MB
  • Part 3/29. Starting example 8 - Getting basic shapes.mp4 95.3 MB
  • Part 4/08. Example 02 - Finishing the first iteration.mp4 95.2 MB
  • Part 2/13. Cleaning up booleans and average vertices.mp4 95.2 MB
  • Part 4/22. Example 06 - Blocking in the primary forms.mp4 94.6 MB
  • Part 4/26. Example 07 - Blending the primary forms.mp4 94.5 MB
  • Part 3/27. Adding geometry.mp4 94.5 MB
  • Part 3/15. Starting example 4 - Getting basic shapes.mp4 94.3 MB
  • Part 3/30. Continuing example 8 - Cleaning up and adding geometry.mp4 94.3 MB
  • Part 2/09. Converging edges and repetition.mp4 94.1 MB
  • Part 2/07. Breaking down forms into smaller shapes.mp4 93.6 MB
  • Part 4/05. Example 01 - Blending the two primary forms of our second iteration.mp4 93.3 MB
  • Part 4/18. Example 05 - Creating thickness for the top bar and blending it in.mp4 93.0 MB
  • Part 3/37. Beveling the edges.mp4 92.8 MB
  • Part 3/31. Cleaning up booleans.mp4 92.5 MB
  • Part 3/34. Continuing example 9 - Cleaning up and adding geometry.mp4 92.5 MB
  • Part 3/14. Finishing example 3 - Beveling the edges.mp4 92.4 MB
  • Part 3/22. Starting example 6 - Getting basic shapes.mp4 92.4 MB
  • Part 4/31. Example 08 - Cleaning up the geometry and creating the center piece.mp4 92.3 MB
  • Part 4/23. Example 06 - Continue blocking in the primary forms.mp4 92.3 MB
  • Part 1/10. Discussing beveling vs. fencing.mp4 91.9 MB
  • Part 2/19. Opposing Booleans and Bevels.mp4 91.7 MB
  • Part 4/25. Example 07 - Blocking in the primary forms.mp4 91.7 MB
  • Part 4/14. Example 04 - Cleaning up the geometry from the boolean.mp4 91.4 MB
  • Part 3/16. Continuing example 4 - Cleaning up and adding geometry.mp4 91.3 MB
  • Part 4/07. Example 02 - Blocking in the primary forms.mp4 91.2 MB
  • Part 2/15. Applying boolean order and correct geometry amount.mp4 90.8 MB
  • Part 2/20. Continue opposing Booleans and Bevels.mp4 90.7 MB
  • Part 3/25. Continuing example 7 - Cleaning up and adding geometry.mp4 90.2 MB
  • Part 2/17. Blending cylinders together.mp4 90.1 MB
  • Part 4/04. Example 01 - Blending the two primary forms of our first iteration.mp4 90.0 MB
  • Part 4/09. Example 02 - Finishing the second iteration.mp4 89.9 MB
  • Part 3/26. Cleaning up booleans.mp4 89.9 MB
  • Part 4/11. Example 03 - Blocking in the primary forms.mp4 89.9 MB
  • Part 2/03. Preplanning for correct geometry.mp4 89.8 MB
  • Part 3/23. Finishing example 6 - Beveling the edges.mp4 89.2 MB
  • Part 4/10. Example 02 - Exploring options for beveling and edge tension.mp4 89.0 MB
  • Part 2/12. Continue keeping points oriented and spaced correctly.mp4 88.9 MB
  • Part 2/14. Continue cleaning up booleans and average vertices.mp4 88.7 MB
  • Part 2/08. Using deformers to help in modeling.mp4 88.6 MB
  • Part 3/24. Starting example 7 - Getting basic shapes.mp4 88.1 MB
  • Part 4/32. Example 08 - Continue to build our first panel and the center piece.mp4 87.8 MB
  • Part 4/28. Example 07 - Cleaning up the geometry and getting tension on the edges.mp4 87.6 MB
  • Part 3/05. Discussing geometry amount and modeling options.mp4 87.0 MB
  • Part 4/29. Example 08 - Options for creating objects that arent aligned to the grid.mp4 86.8 MB
  • Part 2/05. Discussing primary vs. secondary shapes.mp4 86.5 MB
  • Part 3/06. Continue discussing geometry amount and modeling options.mp4 86.2 MB
  • Part 3/35. Cleaning up booleans.mp4 86.0 MB
  • Part 3/07. Starting example 1 - Getting basic shapes.mp4 85.6 MB
  • Part 3/19. Starting example 5 - Getting basic shapes.mp4 85.3 MB
  • Part 1/27. Using primitive objects.mp4 85.0 MB
  • Part 1/19. Cutting close to bevels.mp4 84.6 MB
  • Part 2/11. Keeping points oriented and spaced correctly.mp4 84.3 MB
  • Part 3/21. Finishing example 5 - Beveling the edges.mp4 84.1 MB
  • Part 4/13. Example 04 - Analyzing the form, creating the larger shapes.mp4 84.0 MB
  • Part 4/33. Example 08 - Finish the front side of our center piece.mp4 83.5 MB
  • Part 1/28. Continuing to use primitive objects.mp4 83.5 MB
  • Part 1/24. Discussing primary and secondary shapes.mp4 83.2 MB
  • Part 3/13. Continuing example 3 - Cleaning up and adding geometry.mp4 82.7 MB
  • Part 1/20. Using reference objects for measuring.mp4 82.5 MB
  • Part 4/30. Example 08 - Creating the circular piece in the center of the panel.mp4 82.3 MB
  • Part 4/03. Example 01 - Making sure we have the correct amount of geometry.mp4 81.8 MB
  • Part 1/15. Discussing primitives.mp4 81.8 MB
  • Part 3/12. Starting example 3 - Getting basic shapes.mp4 81.7 MB
  • Part 3/10. Continuing example 2 - Cleaning up and adding geometry.mp4 81.3 MB
  • Part 1/11. Continuing beveling vs. fencing.mp4 80.7 MB
  • Part 4/15. Example 04 - Aligning the form to accommodate the boolean.mp4 80.5 MB
  • Part 1/26. Continuing to utilize primitives.mp4 80.0 MB
  • Part 1/21. Adding part lines.mp4 78.9 MB
  • Part 3/11. Finishing example 2 - Beveling the edges.mp4 78.6 MB
  • Part 2/18. Continue blending cylinders together.mp4 78.3 MB
  • Part 4/21. Example 05 - Combining the two sides and getting tension on the edges.mp4 77.9 MB
  • Part 4/24. Example 06 - Getting tension on the edges to hold the shape.mp4 77.5 MB
  • Part 1/25. Utilizing primitives.mp4 77.4 MB
  • Part 3/18. Finishing example 4 - Beveling the edges.mp4 76.3 MB
  • Part 3/36. Adding geometry.mp4 75.9 MB
  • Part 1/23. Using repetition.mp4 75.5 MB
  • Part 3/09. Starting example 2 - Getting basic shapes.mp4 74.6 MB
  • Part 4/35. Example 08 - Tweaking the panels to make them fit better.mp4 74.0 MB
  • Part 3/20. Continuing example 5 - Cleaning up and adding geometry.mp4 72.7 MB
  • Part 1/13. Applying proper Booleans.mp4 70.6 MB
  • Part 1/07. Continuing beveling.mp4 67.9 MB
  • Part 4/02. Optimizing the Maya interface.mp4 67.7 MB
  • Part 1/16. Using primitives objects.mp4 67.6 MB
  • Part 1/14. Referencing objects.mp4 67.6 MB
  • Part 4/34. Example 08 - Finish building volume for the top ring.mp4 67.2 MB
  • Part 2/04. Continue to preplan for correct geometry.mp4 65.4 MB
  • Part 2/06. Continue discussing primary vs. secondary shapes.mp4 63.0 MB
  • Part 3/32. Finishing example 8 - Beveling the edges.mp4 62.4 MB
  • Part 1/08. Beveling options.mp4 60.8 MB
  • Part 3/04. Applying custom options for beveling.mp4 59.8 MB
  • Part 1/18. Booleaning a curved object.mp4 59.7 MB
  • Part 1/05. Fixing spherical poles.mp4 59.6 MB
  • Part 3/02. Optimizing the Maya interface.mp4 53.7 MB
  • Part 1/02. Discussing tips and techniques.mp4 53.0 MB
  • Part 1/09. Converging bevels.mp4 51.9 MB
  • Part 1/03. Utilizing methods to trouble shoot.mp4 50.0 MB
  • Part 2/02. Customizing the Maya interface.mp4 47.4 MB
  • Part 1/17. Working with Transform Component tool.mp4 46.7 MB
  • Part 3/03. Setting up custom Maya presets and tools.mp4 45.0 MB
  • Part 1/04. Discussing texture and surface stretching.mp4 43.1 MB
  • Part 1/06. Beveling round corners.mp4 42.1 MB
  • Part 4/16. Example 04 - Blending the tight edges into the rest of the surface.mp4 41.3 MB
  • Part 3/38. Finishing example 9 and sign off.mp4 36.4 MB
  • Part 3/28. Finishing example 7 - Beveling the edges.mp4 35.7 MB
  • Project Files/Modeling Complex Shapes Study in Maya.zip 35.0 MB
  • Part 1/12. Modeling basic forms.mp4 34.7 MB
  • Part 1/22. Transitioning bevels.mp4 33.4 MB
  • Part 1/21. Adding part lines.mp3 25.5 MB
  • Part 1/19. Cutting close to bevels.mp3 25.2 MB
  • Part 1/27. Using primitive objects.mp3 24.6 MB
  • Part 1/20. Using reference objects for measuring.mp3 24.5 MB
  • Part 1/10. Discussing beveling vs. fencing.mp3 24.1 MB
  • Part 1/15. Discussing primitives.mp3 23.8 MB
  • Part 1/11. Continuing beveling vs. fencing.mp3 23.6 MB
  • Part 1/26. Continuing to utilize primitives.mp3 22.9 MB
  • Part 1/02. Discussing tips and techniques.mp3 22.7 MB
  • Part 1/24. Discussing primary and secondary shapes.mp3 22.6 MB
  • Part 1/25. Utilizing primitives.mp3 22.5 MB
  • Part 1/23. Using repetition.mp3 22.2 MB
  • Part 1/28. Continuing to use primitive objects.mp3 22.2 MB
  • Part 1/13. Applying proper Booleans.mp3 22.1 MB
  • Part 1/03. Utilizing methods to trouble shoot.mp3 21.8 MB
  • Part 1/07. Continuing beveling.mp3 20.5 MB
  • Part 1/16. Using primitives objects.mp3 20.4 MB
  • Part 1/14. Referencing objects.mp3 20.2 MB
  • Part 1/18. Booleaning a curved object.mp3 18.0 MB
  • Part 2/02. Customizing the Maya interface.mp3 17.8 MB
  • Part 3/02. Optimizing the Maya interface.mp3 17.7 MB
  • Part 4/02. Optimizing the Maya interface.mp3 17.7 MB
  • Part 1/05. Fixing spherical poles.mp3 16.8 MB
  • Part 1/08. Beveling options.mp3 16.6 MB
  • Part 2/03. Preplanning for correct geometry.mp3 15.4 MB
  • Part 1/22. Transitioning bevels.mp3 14.6 MB
  • Part 2/13. Cleaning up booleans and average vertices.mp3 14.6 MB
  • Part 2/07. Breaking down forms into smaller shapes.mp3 14.5 MB
  • Part 2/08. Using deformers to help in modeling.mp3 14.5 MB
  • Part 2/10. Continue converging edges and repetition.mp3 14.5 MB
  • Part 1/09. Converging bevels.mp3 14.3 MB
  • Part 2/09. Converging edges and repetition.mp3 14.1 MB
  • Part 4/01. Introduction and Project Overview.mp4 14.1 MB
  • Part 1/17. Working with Transform Component tool.mp3 14.0 MB
  • Part 2/05. Discussing primary vs. secondary shapes.mp3 13.9 MB
  • Part 2/19. Opposing Booleans and Bevels.mp3 13.8 MB
  • Part 2/15. Applying boolean order and correct geometry amount.mp3 13.7 MB
  • Part 2/17. Blending cylinders together.mp3 13.5 MB
  • Part 2/12. Continue keeping points oriented and spaced correctly.mp3 13.4 MB
  • Part 3/01. Introduction and project overview.mp4 13.3 MB
  • Part 3/33. Starting example 9 - Getting basic shapes.mp3 13.0 MB
  • Part 2/01. Introduction and project overview.mp4 12.9 MB
  • Part 2/16. Continue applying boolean order and correct geometry amount.mp3 12.9 MB
  • Part 2/11. Keeping points oriented and spaced correctly.mp3 12.8 MB
  • Part 2/20. Continue opposing Booleans and Bevels.mp3 12.8 MB
  • Part 1/04. Discussing texture and surface stretching.mp3 12.6 MB
  • Part 3/34. Continuing example 9 - Cleaning up and adding geometry.mp3 12.6 MB
  • Part 3/04. Applying custom options for beveling.mp3 12.4 MB
  • Part 2/14. Continue cleaning up booleans and average vertices.mp3 12.2 MB
  • Part 1/06. Beveling round corners.mp3 12.2 MB
  • Part 3/09. Starting example 2 - Getting basic shapes.mp3 12.2 MB
  • Part 3/22. Starting example 6 - Getting basic shapes.mp3 11.8 MB
  • Part 3/08. Finishing example 1 - Beveling the edges.mp3 11.7 MB
  • Part 3/16. Continuing example 4 - Cleaning up and adding geometry.mp3 11.6 MB
  • Part 4/06. Example 01 - Comparing the two iterations.mp3 11.6 MB
  • Part 3/05. Discussing geometry amount and modeling options.mp3 11.5 MB
  • Part 4/07. Example 02 - Blocking in the primary forms.mp3 11.5 MB
  • Part 3/17. Cleaning up booleans.mp3 11.4 MB
  • Part 2/18. Continue blending cylinders together.mp3 11.4 MB
  • Part 3/12. Starting example 3 - Getting basic shapes.mp3 11.4 MB
  • Part 4/25. Example 07 - Blocking in the primary forms.mp3 11.4 MB
  • Part 3/29. Starting example 8 - Getting basic shapes.mp3 11.4 MB
  • Part 3/06. Continue discussing geometry amount and modeling options.mp3 11.2 MB
  • Part 3/13. Continuing example 3 - Cleaning up and adding geometry.mp3 11.2 MB
  • Part 4/31. Example 08 - Cleaning up the geometry and creating the center piece.mp3 11.2 MB
  • Part 3/07. Starting example 1 - Getting basic shapes.mp3 11.2 MB
  • Part 3/10. Continuing example 2 - Cleaning up and adding geometry.mp3 11.1 MB
  • Part 4/12. Example 03 - Blending the two shapes together.mp3 11.0 MB
  • Part 3/30. Continuing example 8 - Cleaning up and adding geometry.mp3 11.0 MB
  • Part 3/15. Starting example 4 - Getting basic shapes.mp3 11.0 MB
  • Part 4/05. Example 01 - Blending the two primary forms of our second iteration.mp3 10.9 MB
  • Part 3/14. Finishing example 3 - Beveling the edges.mp3 10.9 MB
  • Part 4/08. Example 02 - Finishing the first iteration.mp3 10.8 MB
  • Part 4/19. Example 05 - Exploring different ways to blend two objects together.mp3 10.7 MB
  • Part 4/11. Example 03 - Blocking in the primary forms.mp3 10.7 MB
  • Part 4/29. Example 08 - Options for creating objects that arent aligned to the grid.mp3 10.6 MB
  • Part 4/10. Example 02 - Exploring options for beveling and edge tension.mp3 10.6 MB
  • Part 3/25. Continuing example 7 - Cleaning up and adding geometry.mp3 10.5 MB
  • Part 4/23. Example 06 - Continue blocking in the primary forms.mp3 10.5 MB
  • Part 4/26. Example 07 - Blending the primary forms.mp3 10.5 MB
  • Part 4/27. Example 07 - Creating the horizontal bar that connects the two pieces.mp3 10.5 MB
  • Part 4/30. Example 08 - Creating the circular piece in the center of the panel.mp3 10.5 MB
  • Part 3/24. Starting example 7 - Getting basic shapes.mp3 10.4 MB
  • Part 4/03. Example 01 - Making sure we have the correct amount of geometry.mp3 10.4 MB
  • Part 3/31. Cleaning up booleans.mp3 10.3 MB
  • Part 3/26. Cleaning up booleans.mp3 10.2 MB
  • Part 4/04. Example 01 - Blending the two primary forms of our first iteration.mp3 10.2 MB
  • Part 4/13. Example 04 - Analyzing the form, creating the larger shapes.mp3 10.2 MB
  • Part 3/23. Finishing example 6 - Beveling the edges.mp3 10.1 MB
  • Part 3/19. Starting example 5 - Getting basic shapes.mp3 10.1 MB
  • Part 3/37. Beveling the edges.mp3 10.1 MB
  • Part 3/03. Setting up custom Maya presets and tools.mp3 10.0 MB
  • Part 1/12. Modeling basic forms.mp3 10.0 MB
  • Part 4/22. Example 06 - Blocking in the primary forms.mp3 9.9 MB
  • Part 1/01. Introduction and project overview.mp4 9.9 MB
  • Part 4/17. Example 05 - Breaking down the basic forms.mp3 9.8 MB
  • Part 3/21. Finishing example 5 - Beveling the edges.mp3 9.8 MB
  • Part 4/33. Example 08 - Finish the front side of our center piece.mp3 9.7 MB
  • Part 3/36. Adding geometry.mp3 9.7 MB
  • Part 4/09. Example 02 - Finishing the second iteration.mp3 9.6 MB
  • Part 2/06. Continue discussing primary vs. secondary shapes.mp3 9.3 MB
  • Part 3/35. Cleaning up booleans.mp3 9.3 MB
  • Part 3/11. Finishing example 2 - Beveling the edges.mp3 9.3 MB
  • Part 4/28. Example 07 - Cleaning up the geometry and getting tension on the edges.mp3 9.2 MB
  • Part 3/27. Adding geometry.mp3 9.2 MB
  • Part 4/18. Example 05 - Creating thickness for the top bar and blending it in.mp3 9.1 MB
  • Part 4/14. Example 04 - Cleaning up the geometry from the boolean.mp3 9.1 MB
  • Part 4/32. Example 08 - Continue to build our first panel and the center piece.mp3 9.0 MB
  • Part 4/20. Example 05 - Continue exploring different ways to blend objects together.mp3 9.0 MB
  • Part 4/21. Example 05 - Combining the two sides and getting tension on the edges.mp3 8.8 MB
  • Part 2/04. Continue to preplan for correct geometry.mp3 8.5 MB
  • Part 3/18. Finishing example 4 - Beveling the edges.mp3 8.5 MB
  • Part 4/24. Example 06 - Getting tension on the edges to hold the shape.mp3 8.3 MB
  • Part 3/20. Continuing example 5 - Cleaning up and adding geometry.mp3 8.3 MB
  • Part 4/15. Example 04 - Aligning the form to accommodate the boolean.mp3 8.2 MB
  • Part 4/36. Review work and sign off.mp4 8.1 MB
  • Part 4/35. Example 08 - Tweaking the panels to make them fit better.mp3 8.0 MB
  • Project Files/Professional Tips for Modeling Complex Shapes Part 4.zip 7.5 MB
  • Part 4/34. Example 08 - Finish building volume for the top ring.mp3 7.2 MB
  • Part 3/32. Finishing example 8 - Beveling the edges.mp3 7.1 MB
  • Part 2/21. Project overview.mp4 5.7 MB
  • Part 4/16. Example 04 - Blending the tight edges into the rest of the surface.mp3 5.0 MB
  • Part 3/38. Finishing example 9 and sign off.mp3 4.9 MB
  • Part 1/29. Finishing our study.mp4 3.8 MB
  • Project Files/Professional Tips for Modeling Complex Shapes Part 3.zip 3.8 MB
  • Part 3/28. Finishing example 7 - Beveling the edges.mp3 3.6 MB
  • Part 2/01. Introduction and project overview.aac 2.8 MB
  • Part 1/01. Introduction and project overview.mp3 2.6 MB
  • Part 4/01. Introduction and Project Overview.mp3 2.4 MB
  • Part 3/01. Introduction and project overview.mp3 2.4 MB
  • Part 2/21. Project overview.mp3 2.0 MB
  • Part 4/36. Review work and sign off.mp3 1.7 MB
  • Part 1/29. Finishing our study.mp3 1.1 MB
  • Project Files/Professional Tips for Modeling Complex Shapes Part 2.zip 848.7 kB

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