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[Lynda] 3ds Max Advanced Materials [ENG-RUS]

磁力链接/BT种子名称

[Lynda] 3ds Max Advanced Materials [ENG-RUS]

磁力链接/BT种子简介

种子哈希:bae0fdcaff7cbbd52fbcacf8a05aada7e929097e
文件大小:702.89M
已经下载:155次
下载速度:极快
收录时间:2024-03-31
最近下载:2025-09-08

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文件列表

  • Ex_Files_3dsMax_AdvMaterials.zip 77.6 MB
  • 009 Rendering the Physical Material in ART.mp4 26.0 MB
  • 033 Combining maps with an RGB multiply map.mp4 25.3 MB
  • 017 Controlling physical transparency.mp4 24.2 MB
  • 008 Understanding XREFs and materials.mp4 22.9 MB
  • 006 Storing materials in sample slots.mp4 22.2 MB
  • 022 Future-proofing material presets.mp4 21.8 MB
  • 029 Mapping a gradient ramp.mp4 20.2 MB
  • 030 Procedural mapping with a substance map.mp4 19.9 MB
  • 031 Simulating relief detail with a normal bump map.mp4 18.8 MB
  • 011 Adjusting metalness and reflection color.mp4 18.7 MB
  • 028 RGB curves adjustment with an output map.mp4 18.4 MB
  • 027 Baking maps with Render to Texture.mp4 18.0 MB
  • 023 Layering and masking with a composite map.mp4 17.4 MB
  • 024 Color adjustment with a color correction map.mp4 16.4 MB
  • 020 Subsurface scattering for physical translucency.mp4 15.6 MB
  • 032 Deforming surfaces with a displacement map.mp4 14.9 MB
  • 012 Using IOR to control reflectance.mp4 14.0 MB
  • 010 Balancing reflections with roughness.mp4 13.6 MB
  • 007 Layout and select commands.mp4 13.5 MB
  • 016 Adding a clear coat.mp4 13.4 MB
  • 003 Using Preview windows.mp4 13.3 MB
  • 013 Setting a custom reflectance function.mp4 12.3 MB
  • 018 Tinting with transparency depth.mp4 12.0 MB
  • 002 Using the exercise files.mp4 12.0 MB
  • 019 Backlighting with thin-walled translucency.mp4 11.8 MB
  • 021 Light emission from a surface.mp4 10.8 MB
  • 026 Applying ambient occlusion.mp4 10.2 MB
  • 015 Understanding the bump channel.mp4 9.7 MB
  • 025 Preparing for baking.mp4 9.7 MB
  • 004 Setting Material Editor options.mp4 9.1 MB
  • 009 Rendering the Physical Material in ART.mp3 8.0 MB
  • 001 Welcome.mp4 7.7 MB
  • 014 Stretching highlights with Anisotropy.mp4 7.6 MB
  • 008 Understanding XREFs and materials.mp3 7.3 MB
  • 033 Combining maps with an RGB multiply map.mp3 7.2 MB
  • 006 Storing materials in sample slots.mp3 7.0 MB
  • 028 RGB curves adjustment with an output map.mp3 6.9 MB
  • 005 Creating multiple view tabs.mp4 6.8 MB
  • 029 Mapping a gradient ramp.mp3 6.4 MB
  • 022 Future-proofing material presets.mp3 6.2 MB
  • 027 Baking maps with Render to Texture.mp3 6.0 MB
  • 017 Controlling physical transparency.mp3 6.0 MB
  • 030 Procedural mapping with a substance map.mp3 6.0 MB
  • 023 Layering and masking with a composite map.mp3 5.9 MB
  • 024 Color adjustment with a color correction map.mp3 5.7 MB
  • 032 Deforming surfaces with a displacement map.mp3 5.2 MB
  • 031 Simulating relief detail with a normal bump map.mp3 5.0 MB
  • 003 Using Preview windows.mp3 4.5 MB
  • 002 Using the exercise files.mp3 4.3 MB
  • 007 Layout and select commands.mp3 4.2 MB
  • 010 Balancing reflections with roughness.mp3 4.1 MB
  • 011 Adjusting metalness and reflection color.mp3 3.9 MB
  • 026 Applying ambient occlusion.mp3 3.8 MB
  • 004 Setting Material Editor options.mp3 3.2 MB
  • 025 Preparing for baking.mp3 3.2 MB
  • 020 Subsurface scattering for physical translucency.mp3 3.2 MB
  • 013 Setting a custom reflectance function.mp3 3.2 MB
  • 012 Using IOR to control reflectance.mp3 3.2 MB
  • 018 Tinting with transparency depth.mp3 3.1 MB
  • 016 Adding a clear coat.mp3 2.8 MB
  • 021 Light emission from a surface.mp3 2.6 MB
  • 034 Next steps.mp4 2.6 MB
  • 005 Creating multiple view tabs.mp3 2.6 MB
  • 019 Backlighting with thin-walled translucency.mp3 2.5 MB
  • 015 Understanding the bump channel.mp3 2.2 MB
  • 014 Stretching highlights with Anisotropy.mp3 1.8 MB
  • 001 Welcome.mp3 975.5 kB
  • 034 Next steps.mp3 875.0 kB

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