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Udemy - Create a Complete Grid-Based Puzzle Game in Godot 4 with C# (10.2024)
磁力链接/BT种子名称
Udemy - Create a Complete Grid-Based Puzzle Game in Godot 4 with C# (10.2024)
磁力链接/BT种子简介
种子哈希:
b0d81db028552ac93183e2bcf14232e95ef787b2
文件大小:
16.41G
已经下载:
23
次
下载速度:
极快
收录时间:
2025-09-13
最近下载:
2025-09-26
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文件列表
4 - Expanding the Game Mechanics, UI, and Levels/17 -Designing More Levels.mp4
516.6 MB
4 - Expanding the Game Mechanics, UI, and Levels/4 -Preventing Building Placement on Differing Elevation Layers.mp4
466.9 MB
6 - Finalizing the Game/1 -Preventing Invalid Building Destruction.mp4
451.9 MB
6 - Finalizing the Game/12 -Adding Resource Indicators.mp4
344.9 MB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/10 -Building Placement Particles.mp4
316.9 MB
6 - Finalizing the Game/3 -Preventing Invalid Barracks Destruction.mp4
296.0 MB
4 - Expanding the Game Mechanics, UI, and Levels/1 -Making Buildings Occupy Multiple Tiles.mp4
285.2 MB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/3 -Using Tweens to Animate Building Position.mp4
271.7 MB
3 - Refining Gameplay Mechanics/8 -Refunding Resources and Updating Grid on Building Destruction.mp4
255.2 MB
4 - Expanding the Game Mechanics, UI, and Levels/6 -Making Building Radius Circular.mp4
255.0 MB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/17 -Making the Barracks Destroy Goblin Camps.mp4
253.6 MB
2 - Foundational Mechanics/11 -Highlighting Expandable Building Area.mp4
250.5 MB
4 - Expanding the Game Mechanics, UI, and Levels/10 -Fonts and Button Styling.mp4
246.3 MB
6 - Finalizing the Game/19 -Creating an Options Menu.mp4
239.5 MB
2 - Foundational Mechanics/5 -Introduction to Autotiling.mp4
237.4 MB
6 - Finalizing the Game/10 -Adding Camera Shake.mp4
237.0 MB
3 - Refining Gameplay Mechanics/9 -Adding a Win Condition.mp4
231.3 MB
2 - Foundational Mechanics/13 -Accounting for Trees in GridManager.mp4
227.6 MB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/11 -Building Destruction Particles.mp4
215.4 MB
6 - Finalizing the Game/5 -Adding Pagination to Level Select Screen.mp4
215.3 MB
4 - Expanding the Game Mechanics, UI, and Levels/16 -Moving to the Next Level from the Level Complete Screen.mp4
210.8 MB
4 - Expanding the Game Mechanics, UI, and Levels/13 -Building a Main Menu Skeleton UI.mp4
206.2 MB
2 - Foundational Mechanics/6 -Refactoring Code Into a GridManager.mp4
202.5 MB
6 - Finalizing the Game/21 -Creating an Escape Menu.mp4
200.4 MB
4 - Expanding the Game Mechanics, UI, and Levels/20 -Moving Level Definitions to Custom Resources.mp4
200.1 MB
6 - Finalizing the Game/16 -Adding Sound Effects.mp4
196.3 MB
3 - Refining Gameplay Mechanics/15 -Adding Camera Panning.mp4
195.3 MB
3 - Refining Gameplay Mechanics/14 -Designing Your First Level.mp4
194.3 MB
3 - Refining Gameplay Mechanics/7 -Refactoring Building Manager to Support States.mp4
194.2 MB
3 - Refining Gameplay Mechanics/4 -Creating a Building Placement Ghost.mp4
193.9 MB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/15 -Allowing Barracks to Be Placed in Goblin Camps.mp4
192.9 MB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/13 -Making the Goblin Camp Functional.mp4
189.6 MB
2 - Foundational Mechanics/10 -Using Grid State for More Sophisticated Building Rules.mp4
189.5 MB
2 - Foundational Mechanics/15 -Adding Village Buildings.mp4
188.2 MB
2 - Foundational Mechanics/16 -Introduction to Custom Resources.mp4
188.2 MB
4 - Expanding the Game Mechanics, UI, and Levels/7 -Introduction to UI Theming.mp4
184.3 MB
4 - Expanding the Game Mechanics, UI, and Levels/12 -Displaying Resource Count in Game UI.mp4
183.3 MB
3 - Refining Gameplay Mechanics/3 -Creating a Building Manager.mp4
176.0 MB
6 - Finalizing the Game/2 -Fixing Bugs in Building Destruction.mp4
175.4 MB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/18 -Handling Goblin Camp Restoration on Barracks Destroy.mp4
175.3 MB
4 - Expanding the Game Mechanics, UI, and Levels/9 -Styling Building Selection UI.mp4
175.1 MB
2 - Foundational Mechanics/17 -Highlighting Resource Tiles.mp4
173.9 MB
4 - Expanding the Game Mechanics, UI, and Levels/15 -Creating a Level Complete Screen.mp4
169.9 MB
2 - Foundational Mechanics/9 -Using Autoloads and Custom Signals for Grid State Updating.mp4
168.0 MB
6 - Finalizing the Game/23 -Exporting Your Game.mp4
167.4 MB
3 - Refining Gameplay Mechanics/5 -Indicating Whether Building Ghost is Valid.mp4
162.3 MB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/5 -Animating Building Placement.mp4
162.0 MB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/1 -Improving the Look of Building Placement.mp4
156.7 MB
4 - Expanding the Game Mechanics, UI, and Levels/19 -Creating a Level Select Screen.mp4
155.4 MB
2 - Foundational Mechanics/1 -Basic Grid Operations and TileMapLayer Introduction.mp4
154.9 MB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/7 -Building Destruction Animation.mp4
154.2 MB
3 - Refining Gameplay Mechanics/2 -Streamlining Building Placement.mp4
152.4 MB
6 - Finalizing the Game/13 -Adding Error Messaging.mp4
152.0 MB
2 - Foundational Mechanics/8 -Adding a Base Building.mp4
149.2 MB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/16 -Showing Barracks Attack Area.mp4
148.7 MB
4 - Expanding the Game Mechanics, UI, and Levels/11 -Improving the Design of Building Sections.mp4
146.5 MB
3 - Refining Gameplay Mechanics/1 -Introduction to Control Nodes.mp4
146.1 MB
2 - Foundational Mechanics/14 -Applying Y-Sorting for Proper Draw Order.mp4
142.4 MB
6 - Finalizing the Game/7 -Saving and Loading Lesson Data to Disk.mp4
142.1 MB
3 - Refining Gameplay Mechanics/11 -Adding Terrains to the Tileset.mp4
140.4 MB
6 - Finalizing the Game/17 -Adding Final Sound Effects and Music.mp4
139.9 MB
6 - Finalizing the Game/15 -Animating Goblin Camp Destruction.mp4
136.9 MB
4 - Expanding the Game Mechanics, UI, and Levels/21 -Showing Levels on the Level Select Screen.mp4
136.8 MB
3 - Refining Gameplay Mechanics/13 -Adding Shadows to the Tileset.mp4
136.5 MB
2 - Foundational Mechanics/18 -Tracking Collected Resource Tiles.mp4
131.3 MB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/4 -Centering Building Placement on Mouse Position.mp4
130.9 MB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/9 -Fixing Destruction-Related Bugs.mp4
130.4 MB
6 - Finalizing the Game/11 -Updating Particles for Barracks.mp4
129.4 MB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/12 -Creating a Goblin Camp.mp4
127.7 MB
1 - Introduction and Setup/2 -C# and VSCode Configuration.mp4
127.1 MB
4 - Expanding the Game Mechanics, UI, and Levels/18 -Addressing Some Errors and Issues.mp4
126.2 MB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/8 -Adding a Mask to Building Destruction.mp4
125.9 MB
2 - Foundational Mechanics/12 -Adding Animated Tree Tiles.mp4
123.9 MB
2 - Foundational Mechanics/4 -Adding the Asset Pack and Tower Art.mp4
120.4 MB
1 - Introduction and Setup/1 -Introduction and Godot C# Setup.mp4
119.3 MB
6 - Finalizing the Game/6 -Introducing Nuget Packages.mp4
114.6 MB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/2 -Introduction to Animation Player.mp4
109.1 MB
1 - Introduction and Setup/6 -Introduction to Signals.mp4
107.5 MB
4 - Expanding the Game Mechanics, UI, and Levels/22 -Integrating the Level Select Screen With the Main Menu.mp4
106.7 MB
3 - Refining Gameplay Mechanics/12 -Adding Water to the Tileset.mp4
105.4 MB
6 - Finalizing the Game/24 -Congratulations, Your Game is Complete!.mp4
103.2 MB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/14 -Creating a Barracks Building.mp4
101.3 MB
4 - Expanding the Game Mechanics, UI, and Levels/2 -Adding Base Building Art and Preventing Deletion.mp4
100.6 MB
2 - Foundational Mechanics/7 -Defining and Using TileSet Custom Data.mp4
100.6 MB
4 - Expanding the Game Mechanics, UI, and Levels/14 -Building a Framework for Changing Levels.mp4
99.3 MB
6 - Finalizing the Game/9 -Window Scaling Configuration.mp4
92.7 MB
4 - Expanding the Game Mechanics, UI, and Levels/3 -Allowing Building Deletion by Clicking Into Occupied Area.mp4
91.3 MB
3 - Refining Gameplay Mechanics/17 -Fixing Shadow Tiles Invalidating Buildable Tiles.mp4
88.2 MB
1 - Introduction and Setup/5 -Instantiating New Scenes.mp4
88.0 MB
3 - Refining Gameplay Mechanics/18 -Making UI Buttons Follow Camera.mp4
86.5 MB
1 - Introduction and Setup/4 -The First C# Script.mp4
85.8 MB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/6 -Call Building Placement Animation on Demand.mp4
83.3 MB
4 - Expanding the Game Mechanics, UI, and Levels/8 -Theme Files and Theme Variations.mp4
82.0 MB
3 - Refining Gameplay Mechanics/6 -Cancelling Building Placement.mp4
81.0 MB
3 - Refining Gameplay Mechanics/16 -Fixing Tileset, Centering the Camera, and Adding Configurable Starting Resources.mp4
76.8 MB
3 - Refining Gameplay Mechanics/10 -Transforming the Main Scene Into a Base Level Scene.mp4
73.2 MB
2 - Foundational Mechanics/3 -Minor Code Cleanup.mp4
64.8 MB
6 - Finalizing the Game/20 -Integrating the Options Menu Into the Game.mp4
61.0 MB
1 - Introduction and Setup/3 -Godot Editor Orientation.mp4
58.3 MB
6 - Finalizing the Game/8 -Showing Saved Level Completion State.mp4
57.2 MB
6 - Finalizing the Game/22 -Handling the Last Level in the Level Complete Screen.mp4
56.3 MB
6 - Finalizing the Game/4 -Cleaning Up Code and Tile Improvements.mp4
56.0 MB
6 - Finalizing the Game/18 -Fixing Gold Mine Indicator.mp4
43.3 MB
2 - Foundational Mechanics/2 -Using a HashSet to Mark Occupied Tiles.mp4
43.1 MB
6 - Finalizing the Game/14 -Adding a Custom Cursor.mp4
39.6 MB
4 - Expanding the Game Mechanics, UI, and Levels/5 -Introduction to Extension Methods.mp4
32.6 MB
1 - Introduction and Setup/7 -Modifying Window Settings.mp4
31.9 MB
6 - Finalizing the Game/23 -code.zip
14.5 MB
6 - Finalizing the Game/22 -code.zip
14.5 MB
6 - Finalizing the Game/21 -code.zip
14.5 MB
6 - Finalizing the Game/20 -code.zip
14.5 MB
6 - Finalizing the Game/19 -code.zip
14.5 MB
6 - Finalizing the Game/18 -code.zip
14.5 MB
6 - Finalizing the Game/17 -code.zip
14.5 MB
6 - Finalizing the Game/16 -code.zip
13.1 MB
6 - Finalizing the Game/16 -audio.zip
9.9 MB
6 - Finalizing the Game/15 -code.zip
3.1 MB
6 - Finalizing the Game/14 -code.zip
3.0 MB
6 - Finalizing the Game/13 -code.zip
3.0 MB
6 - Finalizing the Game/12 -code.zip
3.0 MB
6 - Finalizing the Game/11 -code.zip
3.0 MB
6 - Finalizing the Game/10 -code.zip
3.0 MB
6 - Finalizing the Game/9 -code.zip
3.0 MB
6 - Finalizing the Game/8 -code.zip
3.0 MB
6 - Finalizing the Game/7 -code.zip
3.0 MB
6 - Finalizing the Game/6 -code.zip
3.0 MB
6 - Finalizing the Game/5 -code.zip
3.0 MB
6 - Finalizing the Game/4 -code.zip
3.0 MB
6 - Finalizing the Game/3 -code.zip
3.0 MB
6 - Finalizing the Game/2 -code.zip
3.0 MB
6 - Finalizing the Game/1 -code.zip
3.0 MB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/18 -code.zip
3.0 MB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/17 -code.zip
3.0 MB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/16 -code.zip
3.0 MB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/15 -code.zip
3.0 MB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/14 -code.zip
3.0 MB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/13 -code.zip
3.0 MB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/12 -code.zip
3.0 MB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/11 -code.zip
3.0 MB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/10 -code.zip
3.0 MB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/9 -code.zip
3.0 MB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/8 -code.zip
3.0 MB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/7 -code.zip
3.0 MB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/6 -code.zip
3.0 MB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/5 -code.zip
3.0 MB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/4 -code.zip
3.0 MB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/3 -code.zip
3.0 MB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/2 -code.zip
3.0 MB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/1 -code.zip
3.0 MB
4 - Expanding the Game Mechanics, UI, and Levels/22 -code.zip
3.0 MB
4 - Expanding the Game Mechanics, UI, and Levels/21 -code.zip
3.0 MB
4 - Expanding the Game Mechanics, UI, and Levels/20 -code.zip
3.0 MB
4 - Expanding the Game Mechanics, UI, and Levels/19 -code.zip
3.0 MB
4 - Expanding the Game Mechanics, UI, and Levels/18 -code.zip
3.0 MB
4 - Expanding the Game Mechanics, UI, and Levels/17 -code.zip
3.0 MB
4 - Expanding the Game Mechanics, UI, and Levels/16 -code.zip
2.9 MB
4 - Expanding the Game Mechanics, UI, and Levels/15 -code.zip
2.9 MB
4 - Expanding the Game Mechanics, UI, and Levels/14 -code.zip
2.9 MB
4 - Expanding the Game Mechanics, UI, and Levels/13 -code.zip
2.9 MB
4 - Expanding the Game Mechanics, UI, and Levels/12 -code.zip
2.9 MB
4 - Expanding the Game Mechanics, UI, and Levels/11 -code.zip
2.9 MB
4 - Expanding the Game Mechanics, UI, and Levels/10 -code.zip
2.9 MB
4 - Expanding the Game Mechanics, UI, and Levels/9 -code.zip
2.9 MB
4 - Expanding the Game Mechanics, UI, and Levels/8 -code.zip
2.9 MB
4 - Expanding the Game Mechanics, UI, and Levels/7 -code.zip
2.9 MB
4 - Expanding the Game Mechanics, UI, and Levels/6 -code.zip
2.9 MB
4 - Expanding the Game Mechanics, UI, and Levels/5 -code.zip
2.9 MB
4 - Expanding the Game Mechanics, UI, and Levels/4 -code.zip
2.9 MB
4 - Expanding the Game Mechanics, UI, and Levels/3 -code.zip
2.9 MB
4 - Expanding the Game Mechanics, UI, and Levels/2 -code.zip
2.9 MB
3 - Refining Gameplay Mechanics/14 -code.zip
2.9 MB
4 - Expanding the Game Mechanics, UI, and Levels/1 -code.zip
2.9 MB
3 - Refining Gameplay Mechanics/18 -code.zip
2.9 MB
3 - Refining Gameplay Mechanics/17 -code.zip
2.9 MB
3 - Refining Gameplay Mechanics/16 -code.zip
2.9 MB
3 - Refining Gameplay Mechanics/15 -code.zip
2.9 MB
3 - Refining Gameplay Mechanics/12 -code.zip
2.9 MB
3 - Refining Gameplay Mechanics/13 -code.zip
2.9 MB
3 - Refining Gameplay Mechanics/11 -code.zip
2.9 MB
3 - Refining Gameplay Mechanics/10 -code.zip
2.8 MB
3 - Refining Gameplay Mechanics/9 -code.zip
2.8 MB
3 - Refining Gameplay Mechanics/8 -code.zip
2.8 MB
3 - Refining Gameplay Mechanics/7 -code.zip
2.8 MB
3 - Refining Gameplay Mechanics/6 -code.zip
2.8 MB
3 - Refining Gameplay Mechanics/5 -code.zip
2.8 MB
3 - Refining Gameplay Mechanics/4 -code.zip
2.8 MB
3 - Refining Gameplay Mechanics/3 -code.zip
2.8 MB
3 - Refining Gameplay Mechanics/2 -code.zip
2.8 MB
3 - Refining Gameplay Mechanics/1 -code.zip
2.8 MB
2 - Foundational Mechanics/18 -code.zip
2.8 MB
2 - Foundational Mechanics/17 -code.zip
2.8 MB
2 - Foundational Mechanics/16 -code.zip
2.8 MB
2 - Foundational Mechanics/15 -code.zip
2.8 MB
2 - Foundational Mechanics/14 -code.zip
2.8 MB
2 - Foundational Mechanics/13 -code.zip
2.8 MB
2 - Foundational Mechanics/12 -code.zip
2.8 MB
2 - Foundational Mechanics/11 -code.zip
2.8 MB
2 - Foundational Mechanics/10 -code.zip
2.8 MB
2 - Foundational Mechanics/9 -code.zip
2.8 MB
2 - Foundational Mechanics/8 -code.zip
2.8 MB
2 - Foundational Mechanics/7 -code.zip
2.8 MB
2 - Foundational Mechanics/6 -code.zip
2.8 MB
2 - Foundational Mechanics/5 -code.zip
2.8 MB
2 - Foundational Mechanics/4 -Tiny Swords.zip
2.8 MB
2 - Foundational Mechanics/4 -code.zip
2.8 MB
6 - Finalizing the Game/17 -victory.wav
2.1 MB
4 - Expanding the Game Mechanics, UI, and Levels/10 -NbPixelFontBundle_v1_0.zip
108.7 kB
6 - Finalizing the Game/1 -Preventing Invalid Building Destruction.en_US.vtt
44.6 kB
4 - Expanding the Game Mechanics, UI, and Levels/4 -Preventing Building Placement on Differing Elevation Layers.en_US.vtt
44.2 kB
4 - Expanding the Game Mechanics, UI, and Levels/17 -Designing More Levels.en_US.vtt
38.3 kB
6 - Finalizing the Game/12 -Adding Resource Indicators.en_US.vtt
37.2 kB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/3 -Using Tweens to Animate Building Position.en_US.vtt
33.1 kB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/10 -Building Placement Particles.en_US.vtt
30.6 kB
4 - Expanding the Game Mechanics, UI, and Levels/1 -Making Buildings Occupy Multiple Tiles.en_US.vtt
30.0 kB
6 - Finalizing the Game/19 -Creating an Options Menu.en_US.vtt
29.5 kB
2 - Foundational Mechanics/11 -Highlighting Expandable Building Area.en_US.vtt
29.5 kB
3 - Refining Gameplay Mechanics/8 -Refunding Resources and Updating Grid on Building Destruction.en_US.vtt
29.3 kB
6 - Finalizing the Game/10 -Adding Camera Shake.en_US.vtt
28.6 kB
4 - Expanding the Game Mechanics, UI, and Levels/10 -Fonts and Button Styling.en_US.vtt
27.9 kB
6 - Finalizing the Game/3 -Preventing Invalid Barracks Destruction.en_US.vtt
27.8 kB
2 - Foundational Mechanics/1 -Basic Grid Operations and TileMapLayer Introduction.en_US.vtt
27.7 kB
3 - Refining Gameplay Mechanics/9 -Adding a Win Condition.en_US.vtt
27.7 kB
2 - Foundational Mechanics/6 -Refactoring Code Into a GridManager.en_US.vtt
26.4 kB
2 - Foundational Mechanics/5 -Introduction to Autotiling.en_US.vtt
25.8 kB
1 - Introduction and Setup/2 -C# and VSCode Configuration.en_US.vtt
25.0 kB
3 - Refining Gameplay Mechanics/7 -Refactoring Building Manager to Support States.en_US.vtt
24.7 kB
2 - Foundational Mechanics/16 -Introduction to Custom Resources.en_US.vtt
24.5 kB
6 - Finalizing the Game/5 -Adding Pagination to Level Select Screen.en_US.vtt
24.4 kB
3 - Refining Gameplay Mechanics/15 -Adding Camera Panning.en_US.vtt
24.0 kB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/17 -Making the Barracks Destroy Goblin Camps.en_US.vtt
23.8 kB
3 - Refining Gameplay Mechanics/4 -Creating a Building Placement Ghost.en_US.vtt
23.3 kB
2 - Foundational Mechanics/9 -Using Autoloads and Custom Signals for Grid State Updating.en_US.vtt
23.1 kB
2 - Foundational Mechanics/10 -Using Grid State for More Sophisticated Building Rules.en_US.vtt
23.1 kB
4 - Expanding the Game Mechanics, UI, and Levels/6 -Making Building Radius Circular.en_US.vtt
23.0 kB
6 - Finalizing the Game/21 -Creating an Escape Menu.en_US.vtt
22.5 kB
2 - Foundational Mechanics/8 -Adding a Base Building.en_US.vtt
22.4 kB
6 - Finalizing the Game/16 -Adding Sound Effects.en_US.vtt
22.2 kB
4 - Expanding the Game Mechanics, UI, and Levels/16 -Moving to the Next Level from the Level Complete Screen.en_US.vtt
21.8 kB
4 - Expanding the Game Mechanics, UI, and Levels/9 -Styling Building Selection UI.en_US.vtt
21.8 kB
4 - Expanding the Game Mechanics, UI, and Levels/20 -Moving Level Definitions to Custom Resources.en_US.vtt
21.6 kB
2 - Foundational Mechanics/13 -Accounting for Trees in GridManager.en_US.vtt
21.3 kB
4 - Expanding the Game Mechanics, UI, and Levels/15 -Creating a Level Complete Screen.en_US.vtt
20.9 kB
3 - Refining Gameplay Mechanics/2 -Streamlining Building Placement.en_US.vtt
20.3 kB
3 - Refining Gameplay Mechanics/3 -Creating a Building Manager.en_US.vtt
20.1 kB
4 - Expanding the Game Mechanics, UI, and Levels/13 -Building a Main Menu Skeleton UI.en_US.vtt
20.1 kB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/5 -Animating Building Placement.en_US.vtt
20.1 kB
2 - Foundational Mechanics/15 -Adding Village Buildings.en_US.vtt
19.8 kB
3 - Refining Gameplay Mechanics/1 -Introduction to Control Nodes.en_US.vtt
19.6 kB
6 - Finalizing the Game/23 -Exporting Your Game.en_US.vtt
19.5 kB
4 - Expanding the Game Mechanics, UI, and Levels/7 -Introduction to UI Theming.en_US.vtt
19.5 kB
6 - Finalizing the Game/13 -Adding Error Messaging.en_US.vtt
19.1 kB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/11 -Building Destruction Particles.en_US.vtt
18.8 kB
4 - Expanding the Game Mechanics, UI, and Levels/12 -Displaying Resource Count in Game UI.en_US.vtt
18.7 kB
2 - Foundational Mechanics/17 -Highlighting Resource Tiles.en_US.vtt
18.3 kB
6 - Finalizing the Game/6 -Introducing Nuget Packages.en_US.vtt
18.3 kB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/15 -Allowing Barracks to Be Placed in Goblin Camps.en_US.vtt
18.1 kB
4 - Expanding the Game Mechanics, UI, and Levels/19 -Creating a Level Select Screen.en_US.vtt
17.4 kB
1 - Introduction and Setup/4 -The First C# Script.en_US.vtt
17.3 kB
6 - Finalizing the Game/7 -Saving and Loading Lesson Data to Disk.en_US.vtt
17.2 kB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/1 -Improving the Look of Building Placement.en_US.vtt
17.1 kB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/18 -Handling Goblin Camp Restoration on Barracks Destroy.en_US.vtt
17.0 kB
4 - Expanding the Game Mechanics, UI, and Levels/21 -Showing Levels on the Level Select Screen.en_US.vtt
17.0 kB
3 - Refining Gameplay Mechanics/5 -Indicating Whether Building Ghost is Valid.en_US.vtt
16.8 kB
1 - Introduction and Setup/6 -Introduction to Signals.en_US.vtt
16.6 kB
1 - Introduction and Setup/1 -Introduction and Godot C# Setup.en_US.vtt
16.3 kB
4 - Expanding the Game Mechanics, UI, and Levels/11 -Improving the Design of Building Sections.en_US.vtt
16.2 kB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/13 -Making the Goblin Camp Functional.en_US.vtt
16.0 kB
2 - Foundational Mechanics/4 -Adding the Asset Pack and Tower Art.en_US.vtt
15.9 kB
3 - Refining Gameplay Mechanics/13 -Adding Shadows to the Tileset.en_US.vtt
15.9 kB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/7 -Building Destruction Animation.en_US.vtt
15.9 kB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/2 -Introduction to Animation Player.en_US.vtt
15.9 kB
1 - Introduction and Setup/5 -Instantiating New Scenes.en_US.vtt
15.1 kB
6 - Finalizing the Game/2 -Fixing Bugs in Building Destruction.en_US.vtt
15.1 kB
6 - Finalizing the Game/15 -Animating Goblin Camp Destruction.en_US.vtt
15.1 kB
1 - Introduction and Setup/3 -Godot Editor Orientation.en_US.vtt
14.9 kB
4 - Expanding the Game Mechanics, UI, and Levels/2 -castle_white.png
14.8 kB
3 - Refining Gameplay Mechanics/11 -Adding Terrains to the Tileset.en_US.vtt
14.6 kB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/4 -Centering Building Placement on Mouse Position.en_US.vtt
14.5 kB
6 - Finalizing the Game/11 -Updating Particles for Barracks.en_US.vtt
14.4 kB
6 - Finalizing the Game/17 -Adding Final Sound Effects and Music.en_US.vtt
13.9 kB
2 - Foundational Mechanics/18 -Tracking Collected Resource Tiles.en_US.vtt
13.8 kB
3 - Refining Gameplay Mechanics/14 -Designing Your First Level.en_US.vtt
13.5 kB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/12 -Creating a Goblin Camp.en_US.vtt
13.0 kB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/16 -Showing Barracks Attack Area.en_US.vtt
13.0 kB
4 - Expanding the Game Mechanics, UI, and Levels/14 -Building a Framework for Changing Levels.en_US.vtt
12.5 kB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/9 -Fixing Destruction-Related Bugs.en_US.vtt
12.5 kB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/8 -Adding a Mask to Building Destruction.en_US.vtt
12.4 kB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/6 -Call Building Placement Animation on Demand.en_US.vtt
12.0 kB
2 - Foundational Mechanics/12 -Adding Animated Tree Tiles.en_US.vtt
12.0 kB
3 - Refining Gameplay Mechanics/12 -Adding Water to the Tileset.en_US.vtt
11.9 kB
2 - Foundational Mechanics/14 -Applying Y-Sorting for Proper Draw Order.en_US.vtt
11.7 kB
2 - Foundational Mechanics/7 -Defining and Using TileSet Custom Data.en_US.vtt
11.3 kB
4 - Expanding the Game Mechanics, UI, and Levels/8 -Theme Files and Theme Variations.en_US.vtt
11.1 kB
4 - Expanding the Game Mechanics, UI, and Levels/22 -Integrating the Level Select Screen With the Main Menu.en_US.vtt
11.0 kB
4 - Expanding the Game Mechanics, UI, and Levels/18 -Addressing Some Errors and Issues.en_US.vtt
10.7 kB
4 - Expanding the Game Mechanics, UI, and Levels/3 -Allowing Building Deletion by Clicking Into Occupied Area.en_US.vtt
10.6 kB
2 - Foundational Mechanics/3 -Minor Code Cleanup.en_US.vtt
10.2 kB
2 - Foundational Mechanics/2 -code.zip
9.9 kB
2 - Foundational Mechanics/3 -code.zip
9.9 kB
2 - Foundational Mechanics/1 -code.zip
9.8 kB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/14 -Creating a Barracks Building.en_US.vtt
9.8 kB
3 - Refining Gameplay Mechanics/6 -Cancelling Building Placement.en_US.vtt
9.7 kB
3 - Refining Gameplay Mechanics/18 -Making UI Buttons Follow Camera.en_US.vtt
8.7 kB
4 - Expanding the Game Mechanics, UI, and Levels/2 -Adding Base Building Art and Preventing Deletion.en_US.vtt
8.6 kB
6 - Finalizing the Game/9 -Window Scaling Configuration.en_US.vtt
8.4 kB
3 - Refining Gameplay Mechanics/10 -Transforming the Main Scene Into a Base Level Scene.en_US.vtt
8.1 kB
6 - Finalizing the Game/24 -Congratulations, Your Game is Complete!.en_US.vtt
8.0 kB
3 - Refining Gameplay Mechanics/17 -Fixing Shadow Tiles Invalidating Buildable Tiles.en_US.vtt
7.6 kB
1 - Introduction and Setup/7 -code.zip
7.4 kB
1 - Introduction and Setup/6 -code.zip
7.3 kB
1 - Introduction and Setup/5 -code.zip
7.2 kB
3 - Refining Gameplay Mechanics/16 -Fixing Tileset, Centering the Camera, and Adding Configurable Starting Resources.en_US.vtt
6.9 kB
6 - Finalizing the Game/22 -Handling the Last Level in the Level Complete Screen.en_US.vtt
6.6 kB
6 - Finalizing the Game/20 -Integrating the Options Menu Into the Game.en_US.vtt
6.6 kB
2 - Foundational Mechanics/2 -Using a HashSet to Mark Occupied Tiles.en_US.vtt
6.5 kB
6 - Finalizing the Game/8 -Showing Saved Level Completion State.en_US.vtt
6.5 kB
1 - Introduction and Setup/4 -code.zip
6.0 kB
1 - Introduction and Setup/3 -code.zip
5.8 kB
1 - Introduction and Setup/7 -Modifying Window Settings.en_US.vtt
5.8 kB
6 - Finalizing the Game/4 -Cleaning Up Code and Tile Improvements.en_US.vtt
5.6 kB
6 - Finalizing the Game/14 -Adding a Custom Cursor.en_US.vtt
5.2 kB
1 - Introduction and Setup/1 -code.zip
5.1 kB
1 - Introduction and Setup/2 -code.zip
5.1 kB
6 - Finalizing the Game/12 -wood_spawn.png
4.2 kB
6 - Finalizing the Game/18 -Fixing Gold Mine Indicator.en_US.vtt
3.9 kB
4 - Expanding the Game Mechanics, UI, and Levels/5 -Introduction to Extension Methods.en_US.vtt
3.8 kB
5 - Adding Animations, Goblin Camps, and Other Polish Elements/8 -building_mask.png
931 Bytes
6 - Finalizing the Game/4 -highlight_tile.png
840 Bytes
5 - Adding Animations, Goblin Camps, and Other Polish Elements/10 -particle.png
826 Bytes
4 - Expanding the Game Mechanics, UI, and Levels/11 -wood_icon.png
604 Bytes
6 - Finalizing the Game/8 -check.png
479 Bytes
5 - Adding Animations, Goblin Camps, and Other Polish Elements/13 -highlight_tile.png
305 Bytes
2 - Foundational Mechanics/11 -highlight_tile.png
273 Bytes
2 - Foundational Mechanics/1 -highlight_tile.png
223 Bytes
6 - Finalizing the Game/23 -Changing Windows Icon.url
121 Bytes
6 - Finalizing the Game/23 -Exporting for Mac.url
103 Bytes
4 - Expanding the Game Mechanics, UI, and Levels/10 -Font Pack Source.url
82 Bytes
4 - Expanding the Game Mechanics, UI, and Levels/6 -Grid Circle Drawing from Redblob Games.url
73 Bytes
6 - Finalizing the Game/6 -Newtonsoft Json Package.url
69 Bytes
2 - Foundational Mechanics/4 -Tiny Swords Source.url
67 Bytes
1 - Introduction and Setup/1 -Dotnet SDK.url
66 Bytes
1 - Introduction and Setup/1 -VSCode.url
53 Bytes
4 - Expanding the Game Mechanics, UI, and Levels/20 -Nanoid.url
53 Bytes
1 - Introduction and Setup/1 -Godot.url
47 Bytes
5 - Adding Animations, Goblin Camps, and Other Polish Elements/3 -Easings Cheat Sheet.url
45 Bytes
6 - Finalizing the Game/16 -Freesound.url
45 Bytes
6 - Finalizing the Game/16 -FreePD.url
42 Bytes
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