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Udemy - Create a Complete Grid-Based Puzzle Game in Godot 4 with C# (10.2024)

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Udemy - Create a Complete Grid-Based Puzzle Game in Godot 4 with C# (10.2024)

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种子哈希:b0d81db028552ac93183e2bcf14232e95ef787b2
文件大小: 16.41G
已经下载:23次
下载速度:极快
收录时间:2025-09-13
最近下载:2025-09-26

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文件列表

  • 4 - Expanding the Game Mechanics, UI, and Levels/17 -Designing More Levels.mp4 516.6 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/4 -Preventing Building Placement on Differing Elevation Layers.mp4 466.9 MB
  • 6 - Finalizing the Game/1 -Preventing Invalid Building Destruction.mp4 451.9 MB
  • 6 - Finalizing the Game/12 -Adding Resource Indicators.mp4 344.9 MB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/10 -Building Placement Particles.mp4 316.9 MB
  • 6 - Finalizing the Game/3 -Preventing Invalid Barracks Destruction.mp4 296.0 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/1 -Making Buildings Occupy Multiple Tiles.mp4 285.2 MB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/3 -Using Tweens to Animate Building Position.mp4 271.7 MB
  • 3 - Refining Gameplay Mechanics/8 -Refunding Resources and Updating Grid on Building Destruction.mp4 255.2 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/6 -Making Building Radius Circular.mp4 255.0 MB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/17 -Making the Barracks Destroy Goblin Camps.mp4 253.6 MB
  • 2 - Foundational Mechanics/11 -Highlighting Expandable Building Area.mp4 250.5 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/10 -Fonts and Button Styling.mp4 246.3 MB
  • 6 - Finalizing the Game/19 -Creating an Options Menu.mp4 239.5 MB
  • 2 - Foundational Mechanics/5 -Introduction to Autotiling.mp4 237.4 MB
  • 6 - Finalizing the Game/10 -Adding Camera Shake.mp4 237.0 MB
  • 3 - Refining Gameplay Mechanics/9 -Adding a Win Condition.mp4 231.3 MB
  • 2 - Foundational Mechanics/13 -Accounting for Trees in GridManager.mp4 227.6 MB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/11 -Building Destruction Particles.mp4 215.4 MB
  • 6 - Finalizing the Game/5 -Adding Pagination to Level Select Screen.mp4 215.3 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/16 -Moving to the Next Level from the Level Complete Screen.mp4 210.8 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/13 -Building a Main Menu Skeleton UI.mp4 206.2 MB
  • 2 - Foundational Mechanics/6 -Refactoring Code Into a GridManager.mp4 202.5 MB
  • 6 - Finalizing the Game/21 -Creating an Escape Menu.mp4 200.4 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/20 -Moving Level Definitions to Custom Resources.mp4 200.1 MB
  • 6 - Finalizing the Game/16 -Adding Sound Effects.mp4 196.3 MB
  • 3 - Refining Gameplay Mechanics/15 -Adding Camera Panning.mp4 195.3 MB
  • 3 - Refining Gameplay Mechanics/14 -Designing Your First Level.mp4 194.3 MB
  • 3 - Refining Gameplay Mechanics/7 -Refactoring Building Manager to Support States.mp4 194.2 MB
  • 3 - Refining Gameplay Mechanics/4 -Creating a Building Placement Ghost.mp4 193.9 MB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/15 -Allowing Barracks to Be Placed in Goblin Camps.mp4 192.9 MB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/13 -Making the Goblin Camp Functional.mp4 189.6 MB
  • 2 - Foundational Mechanics/10 -Using Grid State for More Sophisticated Building Rules.mp4 189.5 MB
  • 2 - Foundational Mechanics/15 -Adding Village Buildings.mp4 188.2 MB
  • 2 - Foundational Mechanics/16 -Introduction to Custom Resources.mp4 188.2 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/7 -Introduction to UI Theming.mp4 184.3 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/12 -Displaying Resource Count in Game UI.mp4 183.3 MB
  • 3 - Refining Gameplay Mechanics/3 -Creating a Building Manager.mp4 176.0 MB
  • 6 - Finalizing the Game/2 -Fixing Bugs in Building Destruction.mp4 175.4 MB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/18 -Handling Goblin Camp Restoration on Barracks Destroy.mp4 175.3 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/9 -Styling Building Selection UI.mp4 175.1 MB
  • 2 - Foundational Mechanics/17 -Highlighting Resource Tiles.mp4 173.9 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/15 -Creating a Level Complete Screen.mp4 169.9 MB
  • 2 - Foundational Mechanics/9 -Using Autoloads and Custom Signals for Grid State Updating.mp4 168.0 MB
  • 6 - Finalizing the Game/23 -Exporting Your Game.mp4 167.4 MB
  • 3 - Refining Gameplay Mechanics/5 -Indicating Whether Building Ghost is Valid.mp4 162.3 MB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/5 -Animating Building Placement.mp4 162.0 MB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/1 -Improving the Look of Building Placement.mp4 156.7 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/19 -Creating a Level Select Screen.mp4 155.4 MB
  • 2 - Foundational Mechanics/1 -Basic Grid Operations and TileMapLayer Introduction.mp4 154.9 MB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/7 -Building Destruction Animation.mp4 154.2 MB
  • 3 - Refining Gameplay Mechanics/2 -Streamlining Building Placement.mp4 152.4 MB
  • 6 - Finalizing the Game/13 -Adding Error Messaging.mp4 152.0 MB
  • 2 - Foundational Mechanics/8 -Adding a Base Building.mp4 149.2 MB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/16 -Showing Barracks Attack Area.mp4 148.7 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/11 -Improving the Design of Building Sections.mp4 146.5 MB
  • 3 - Refining Gameplay Mechanics/1 -Introduction to Control Nodes.mp4 146.1 MB
  • 2 - Foundational Mechanics/14 -Applying Y-Sorting for Proper Draw Order.mp4 142.4 MB
  • 6 - Finalizing the Game/7 -Saving and Loading Lesson Data to Disk.mp4 142.1 MB
  • 3 - Refining Gameplay Mechanics/11 -Adding Terrains to the Tileset.mp4 140.4 MB
  • 6 - Finalizing the Game/17 -Adding Final Sound Effects and Music.mp4 139.9 MB
  • 6 - Finalizing the Game/15 -Animating Goblin Camp Destruction.mp4 136.9 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/21 -Showing Levels on the Level Select Screen.mp4 136.8 MB
  • 3 - Refining Gameplay Mechanics/13 -Adding Shadows to the Tileset.mp4 136.5 MB
  • 2 - Foundational Mechanics/18 -Tracking Collected Resource Tiles.mp4 131.3 MB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/4 -Centering Building Placement on Mouse Position.mp4 130.9 MB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/9 -Fixing Destruction-Related Bugs.mp4 130.4 MB
  • 6 - Finalizing the Game/11 -Updating Particles for Barracks.mp4 129.4 MB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/12 -Creating a Goblin Camp.mp4 127.7 MB
  • 1 - Introduction and Setup/2 -C# and VSCode Configuration.mp4 127.1 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/18 -Addressing Some Errors and Issues.mp4 126.2 MB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/8 -Adding a Mask to Building Destruction.mp4 125.9 MB
  • 2 - Foundational Mechanics/12 -Adding Animated Tree Tiles.mp4 123.9 MB
  • 2 - Foundational Mechanics/4 -Adding the Asset Pack and Tower Art.mp4 120.4 MB
  • 1 - Introduction and Setup/1 -Introduction and Godot C# Setup.mp4 119.3 MB
  • 6 - Finalizing the Game/6 -Introducing Nuget Packages.mp4 114.6 MB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/2 -Introduction to Animation Player.mp4 109.1 MB
  • 1 - Introduction and Setup/6 -Introduction to Signals.mp4 107.5 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/22 -Integrating the Level Select Screen With the Main Menu.mp4 106.7 MB
  • 3 - Refining Gameplay Mechanics/12 -Adding Water to the Tileset.mp4 105.4 MB
  • 6 - Finalizing the Game/24 -Congratulations, Your Game is Complete!.mp4 103.2 MB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/14 -Creating a Barracks Building.mp4 101.3 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/2 -Adding Base Building Art and Preventing Deletion.mp4 100.6 MB
  • 2 - Foundational Mechanics/7 -Defining and Using TileSet Custom Data.mp4 100.6 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/14 -Building a Framework for Changing Levels.mp4 99.3 MB
  • 6 - Finalizing the Game/9 -Window Scaling Configuration.mp4 92.7 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/3 -Allowing Building Deletion by Clicking Into Occupied Area.mp4 91.3 MB
  • 3 - Refining Gameplay Mechanics/17 -Fixing Shadow Tiles Invalidating Buildable Tiles.mp4 88.2 MB
  • 1 - Introduction and Setup/5 -Instantiating New Scenes.mp4 88.0 MB
  • 3 - Refining Gameplay Mechanics/18 -Making UI Buttons Follow Camera.mp4 86.5 MB
  • 1 - Introduction and Setup/4 -The First C# Script.mp4 85.8 MB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/6 -Call Building Placement Animation on Demand.mp4 83.3 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/8 -Theme Files and Theme Variations.mp4 82.0 MB
  • 3 - Refining Gameplay Mechanics/6 -Cancelling Building Placement.mp4 81.0 MB
  • 3 - Refining Gameplay Mechanics/16 -Fixing Tileset, Centering the Camera, and Adding Configurable Starting Resources.mp4 76.8 MB
  • 3 - Refining Gameplay Mechanics/10 -Transforming the Main Scene Into a Base Level Scene.mp4 73.2 MB
  • 2 - Foundational Mechanics/3 -Minor Code Cleanup.mp4 64.8 MB
  • 6 - Finalizing the Game/20 -Integrating the Options Menu Into the Game.mp4 61.0 MB
  • 1 - Introduction and Setup/3 -Godot Editor Orientation.mp4 58.3 MB
  • 6 - Finalizing the Game/8 -Showing Saved Level Completion State.mp4 57.2 MB
  • 6 - Finalizing the Game/22 -Handling the Last Level in the Level Complete Screen.mp4 56.3 MB
  • 6 - Finalizing the Game/4 -Cleaning Up Code and Tile Improvements.mp4 56.0 MB
  • 6 - Finalizing the Game/18 -Fixing Gold Mine Indicator.mp4 43.3 MB
  • 2 - Foundational Mechanics/2 -Using a HashSet to Mark Occupied Tiles.mp4 43.1 MB
  • 6 - Finalizing the Game/14 -Adding a Custom Cursor.mp4 39.6 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/5 -Introduction to Extension Methods.mp4 32.6 MB
  • 1 - Introduction and Setup/7 -Modifying Window Settings.mp4 31.9 MB
  • 6 - Finalizing the Game/23 -code.zip 14.5 MB
  • 6 - Finalizing the Game/22 -code.zip 14.5 MB
  • 6 - Finalizing the Game/21 -code.zip 14.5 MB
  • 6 - Finalizing the Game/20 -code.zip 14.5 MB
  • 6 - Finalizing the Game/19 -code.zip 14.5 MB
  • 6 - Finalizing the Game/18 -code.zip 14.5 MB
  • 6 - Finalizing the Game/17 -code.zip 14.5 MB
  • 6 - Finalizing the Game/16 -code.zip 13.1 MB
  • 6 - Finalizing the Game/16 -audio.zip 9.9 MB
  • 6 - Finalizing the Game/15 -code.zip 3.1 MB
  • 6 - Finalizing the Game/14 -code.zip 3.0 MB
  • 6 - Finalizing the Game/13 -code.zip 3.0 MB
  • 6 - Finalizing the Game/12 -code.zip 3.0 MB
  • 6 - Finalizing the Game/11 -code.zip 3.0 MB
  • 6 - Finalizing the Game/10 -code.zip 3.0 MB
  • 6 - Finalizing the Game/9 -code.zip 3.0 MB
  • 6 - Finalizing the Game/8 -code.zip 3.0 MB
  • 6 - Finalizing the Game/7 -code.zip 3.0 MB
  • 6 - Finalizing the Game/6 -code.zip 3.0 MB
  • 6 - Finalizing the Game/5 -code.zip 3.0 MB
  • 6 - Finalizing the Game/4 -code.zip 3.0 MB
  • 6 - Finalizing the Game/3 -code.zip 3.0 MB
  • 6 - Finalizing the Game/2 -code.zip 3.0 MB
  • 6 - Finalizing the Game/1 -code.zip 3.0 MB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/18 -code.zip 3.0 MB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/17 -code.zip 3.0 MB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/16 -code.zip 3.0 MB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/15 -code.zip 3.0 MB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/14 -code.zip 3.0 MB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/13 -code.zip 3.0 MB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/12 -code.zip 3.0 MB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/11 -code.zip 3.0 MB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/10 -code.zip 3.0 MB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/9 -code.zip 3.0 MB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/8 -code.zip 3.0 MB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/7 -code.zip 3.0 MB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/6 -code.zip 3.0 MB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/5 -code.zip 3.0 MB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/4 -code.zip 3.0 MB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/3 -code.zip 3.0 MB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/2 -code.zip 3.0 MB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/1 -code.zip 3.0 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/22 -code.zip 3.0 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/21 -code.zip 3.0 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/20 -code.zip 3.0 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/19 -code.zip 3.0 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/18 -code.zip 3.0 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/17 -code.zip 3.0 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/16 -code.zip 2.9 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/15 -code.zip 2.9 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/14 -code.zip 2.9 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/13 -code.zip 2.9 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/12 -code.zip 2.9 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/11 -code.zip 2.9 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/10 -code.zip 2.9 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/9 -code.zip 2.9 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/8 -code.zip 2.9 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/7 -code.zip 2.9 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/6 -code.zip 2.9 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/5 -code.zip 2.9 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/4 -code.zip 2.9 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/3 -code.zip 2.9 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/2 -code.zip 2.9 MB
  • 3 - Refining Gameplay Mechanics/14 -code.zip 2.9 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/1 -code.zip 2.9 MB
  • 3 - Refining Gameplay Mechanics/18 -code.zip 2.9 MB
  • 3 - Refining Gameplay Mechanics/17 -code.zip 2.9 MB
  • 3 - Refining Gameplay Mechanics/16 -code.zip 2.9 MB
  • 3 - Refining Gameplay Mechanics/15 -code.zip 2.9 MB
  • 3 - Refining Gameplay Mechanics/12 -code.zip 2.9 MB
  • 3 - Refining Gameplay Mechanics/13 -code.zip 2.9 MB
  • 3 - Refining Gameplay Mechanics/11 -code.zip 2.9 MB
  • 3 - Refining Gameplay Mechanics/10 -code.zip 2.8 MB
  • 3 - Refining Gameplay Mechanics/9 -code.zip 2.8 MB
  • 3 - Refining Gameplay Mechanics/8 -code.zip 2.8 MB
  • 3 - Refining Gameplay Mechanics/7 -code.zip 2.8 MB
  • 3 - Refining Gameplay Mechanics/6 -code.zip 2.8 MB
  • 3 - Refining Gameplay Mechanics/5 -code.zip 2.8 MB
  • 3 - Refining Gameplay Mechanics/4 -code.zip 2.8 MB
  • 3 - Refining Gameplay Mechanics/3 -code.zip 2.8 MB
  • 3 - Refining Gameplay Mechanics/2 -code.zip 2.8 MB
  • 3 - Refining Gameplay Mechanics/1 -code.zip 2.8 MB
  • 2 - Foundational Mechanics/18 -code.zip 2.8 MB
  • 2 - Foundational Mechanics/17 -code.zip 2.8 MB
  • 2 - Foundational Mechanics/16 -code.zip 2.8 MB
  • 2 - Foundational Mechanics/15 -code.zip 2.8 MB
  • 2 - Foundational Mechanics/14 -code.zip 2.8 MB
  • 2 - Foundational Mechanics/13 -code.zip 2.8 MB
  • 2 - Foundational Mechanics/12 -code.zip 2.8 MB
  • 2 - Foundational Mechanics/11 -code.zip 2.8 MB
  • 2 - Foundational Mechanics/10 -code.zip 2.8 MB
  • 2 - Foundational Mechanics/9 -code.zip 2.8 MB
  • 2 - Foundational Mechanics/8 -code.zip 2.8 MB
  • 2 - Foundational Mechanics/7 -code.zip 2.8 MB
  • 2 - Foundational Mechanics/6 -code.zip 2.8 MB
  • 2 - Foundational Mechanics/5 -code.zip 2.8 MB
  • 2 - Foundational Mechanics/4 -Tiny Swords.zip 2.8 MB
  • 2 - Foundational Mechanics/4 -code.zip 2.8 MB
  • 6 - Finalizing the Game/17 -victory.wav 2.1 MB
  • 4 - Expanding the Game Mechanics, UI, and Levels/10 -NbPixelFontBundle_v1_0.zip 108.7 kB
  • 6 - Finalizing the Game/1 -Preventing Invalid Building Destruction.en_US.vtt 44.6 kB
  • 4 - Expanding the Game Mechanics, UI, and Levels/4 -Preventing Building Placement on Differing Elevation Layers.en_US.vtt 44.2 kB
  • 4 - Expanding the Game Mechanics, UI, and Levels/17 -Designing More Levels.en_US.vtt 38.3 kB
  • 6 - Finalizing the Game/12 -Adding Resource Indicators.en_US.vtt 37.2 kB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/3 -Using Tweens to Animate Building Position.en_US.vtt 33.1 kB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/10 -Building Placement Particles.en_US.vtt 30.6 kB
  • 4 - Expanding the Game Mechanics, UI, and Levels/1 -Making Buildings Occupy Multiple Tiles.en_US.vtt 30.0 kB
  • 6 - Finalizing the Game/19 -Creating an Options Menu.en_US.vtt 29.5 kB
  • 2 - Foundational Mechanics/11 -Highlighting Expandable Building Area.en_US.vtt 29.5 kB
  • 3 - Refining Gameplay Mechanics/8 -Refunding Resources and Updating Grid on Building Destruction.en_US.vtt 29.3 kB
  • 6 - Finalizing the Game/10 -Adding Camera Shake.en_US.vtt 28.6 kB
  • 4 - Expanding the Game Mechanics, UI, and Levels/10 -Fonts and Button Styling.en_US.vtt 27.9 kB
  • 6 - Finalizing the Game/3 -Preventing Invalid Barracks Destruction.en_US.vtt 27.8 kB
  • 2 - Foundational Mechanics/1 -Basic Grid Operations and TileMapLayer Introduction.en_US.vtt 27.7 kB
  • 3 - Refining Gameplay Mechanics/9 -Adding a Win Condition.en_US.vtt 27.7 kB
  • 2 - Foundational Mechanics/6 -Refactoring Code Into a GridManager.en_US.vtt 26.4 kB
  • 2 - Foundational Mechanics/5 -Introduction to Autotiling.en_US.vtt 25.8 kB
  • 1 - Introduction and Setup/2 -C# and VSCode Configuration.en_US.vtt 25.0 kB
  • 3 - Refining Gameplay Mechanics/7 -Refactoring Building Manager to Support States.en_US.vtt 24.7 kB
  • 2 - Foundational Mechanics/16 -Introduction to Custom Resources.en_US.vtt 24.5 kB
  • 6 - Finalizing the Game/5 -Adding Pagination to Level Select Screen.en_US.vtt 24.4 kB
  • 3 - Refining Gameplay Mechanics/15 -Adding Camera Panning.en_US.vtt 24.0 kB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/17 -Making the Barracks Destroy Goblin Camps.en_US.vtt 23.8 kB
  • 3 - Refining Gameplay Mechanics/4 -Creating a Building Placement Ghost.en_US.vtt 23.3 kB
  • 2 - Foundational Mechanics/9 -Using Autoloads and Custom Signals for Grid State Updating.en_US.vtt 23.1 kB
  • 2 - Foundational Mechanics/10 -Using Grid State for More Sophisticated Building Rules.en_US.vtt 23.1 kB
  • 4 - Expanding the Game Mechanics, UI, and Levels/6 -Making Building Radius Circular.en_US.vtt 23.0 kB
  • 6 - Finalizing the Game/21 -Creating an Escape Menu.en_US.vtt 22.5 kB
  • 2 - Foundational Mechanics/8 -Adding a Base Building.en_US.vtt 22.4 kB
  • 6 - Finalizing the Game/16 -Adding Sound Effects.en_US.vtt 22.2 kB
  • 4 - Expanding the Game Mechanics, UI, and Levels/16 -Moving to the Next Level from the Level Complete Screen.en_US.vtt 21.8 kB
  • 4 - Expanding the Game Mechanics, UI, and Levels/9 -Styling Building Selection UI.en_US.vtt 21.8 kB
  • 4 - Expanding the Game Mechanics, UI, and Levels/20 -Moving Level Definitions to Custom Resources.en_US.vtt 21.6 kB
  • 2 - Foundational Mechanics/13 -Accounting for Trees in GridManager.en_US.vtt 21.3 kB
  • 4 - Expanding the Game Mechanics, UI, and Levels/15 -Creating a Level Complete Screen.en_US.vtt 20.9 kB
  • 3 - Refining Gameplay Mechanics/2 -Streamlining Building Placement.en_US.vtt 20.3 kB
  • 3 - Refining Gameplay Mechanics/3 -Creating a Building Manager.en_US.vtt 20.1 kB
  • 4 - Expanding the Game Mechanics, UI, and Levels/13 -Building a Main Menu Skeleton UI.en_US.vtt 20.1 kB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/5 -Animating Building Placement.en_US.vtt 20.1 kB
  • 2 - Foundational Mechanics/15 -Adding Village Buildings.en_US.vtt 19.8 kB
  • 3 - Refining Gameplay Mechanics/1 -Introduction to Control Nodes.en_US.vtt 19.6 kB
  • 6 - Finalizing the Game/23 -Exporting Your Game.en_US.vtt 19.5 kB
  • 4 - Expanding the Game Mechanics, UI, and Levels/7 -Introduction to UI Theming.en_US.vtt 19.5 kB
  • 6 - Finalizing the Game/13 -Adding Error Messaging.en_US.vtt 19.1 kB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/11 -Building Destruction Particles.en_US.vtt 18.8 kB
  • 4 - Expanding the Game Mechanics, UI, and Levels/12 -Displaying Resource Count in Game UI.en_US.vtt 18.7 kB
  • 2 - Foundational Mechanics/17 -Highlighting Resource Tiles.en_US.vtt 18.3 kB
  • 6 - Finalizing the Game/6 -Introducing Nuget Packages.en_US.vtt 18.3 kB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/15 -Allowing Barracks to Be Placed in Goblin Camps.en_US.vtt 18.1 kB
  • 4 - Expanding the Game Mechanics, UI, and Levels/19 -Creating a Level Select Screen.en_US.vtt 17.4 kB
  • 1 - Introduction and Setup/4 -The First C# Script.en_US.vtt 17.3 kB
  • 6 - Finalizing the Game/7 -Saving and Loading Lesson Data to Disk.en_US.vtt 17.2 kB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/1 -Improving the Look of Building Placement.en_US.vtt 17.1 kB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/18 -Handling Goblin Camp Restoration on Barracks Destroy.en_US.vtt 17.0 kB
  • 4 - Expanding the Game Mechanics, UI, and Levels/21 -Showing Levels on the Level Select Screen.en_US.vtt 17.0 kB
  • 3 - Refining Gameplay Mechanics/5 -Indicating Whether Building Ghost is Valid.en_US.vtt 16.8 kB
  • 1 - Introduction and Setup/6 -Introduction to Signals.en_US.vtt 16.6 kB
  • 1 - Introduction and Setup/1 -Introduction and Godot C# Setup.en_US.vtt 16.3 kB
  • 4 - Expanding the Game Mechanics, UI, and Levels/11 -Improving the Design of Building Sections.en_US.vtt 16.2 kB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/13 -Making the Goblin Camp Functional.en_US.vtt 16.0 kB
  • 2 - Foundational Mechanics/4 -Adding the Asset Pack and Tower Art.en_US.vtt 15.9 kB
  • 3 - Refining Gameplay Mechanics/13 -Adding Shadows to the Tileset.en_US.vtt 15.9 kB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/7 -Building Destruction Animation.en_US.vtt 15.9 kB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/2 -Introduction to Animation Player.en_US.vtt 15.9 kB
  • 1 - Introduction and Setup/5 -Instantiating New Scenes.en_US.vtt 15.1 kB
  • 6 - Finalizing the Game/2 -Fixing Bugs in Building Destruction.en_US.vtt 15.1 kB
  • 6 - Finalizing the Game/15 -Animating Goblin Camp Destruction.en_US.vtt 15.1 kB
  • 1 - Introduction and Setup/3 -Godot Editor Orientation.en_US.vtt 14.9 kB
  • 4 - Expanding the Game Mechanics, UI, and Levels/2 -castle_white.png 14.8 kB
  • 3 - Refining Gameplay Mechanics/11 -Adding Terrains to the Tileset.en_US.vtt 14.6 kB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/4 -Centering Building Placement on Mouse Position.en_US.vtt 14.5 kB
  • 6 - Finalizing the Game/11 -Updating Particles for Barracks.en_US.vtt 14.4 kB
  • 6 - Finalizing the Game/17 -Adding Final Sound Effects and Music.en_US.vtt 13.9 kB
  • 2 - Foundational Mechanics/18 -Tracking Collected Resource Tiles.en_US.vtt 13.8 kB
  • 3 - Refining Gameplay Mechanics/14 -Designing Your First Level.en_US.vtt 13.5 kB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/12 -Creating a Goblin Camp.en_US.vtt 13.0 kB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/16 -Showing Barracks Attack Area.en_US.vtt 13.0 kB
  • 4 - Expanding the Game Mechanics, UI, and Levels/14 -Building a Framework for Changing Levels.en_US.vtt 12.5 kB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/9 -Fixing Destruction-Related Bugs.en_US.vtt 12.5 kB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/8 -Adding a Mask to Building Destruction.en_US.vtt 12.4 kB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/6 -Call Building Placement Animation on Demand.en_US.vtt 12.0 kB
  • 2 - Foundational Mechanics/12 -Adding Animated Tree Tiles.en_US.vtt 12.0 kB
  • 3 - Refining Gameplay Mechanics/12 -Adding Water to the Tileset.en_US.vtt 11.9 kB
  • 2 - Foundational Mechanics/14 -Applying Y-Sorting for Proper Draw Order.en_US.vtt 11.7 kB
  • 2 - Foundational Mechanics/7 -Defining and Using TileSet Custom Data.en_US.vtt 11.3 kB
  • 4 - Expanding the Game Mechanics, UI, and Levels/8 -Theme Files and Theme Variations.en_US.vtt 11.1 kB
  • 4 - Expanding the Game Mechanics, UI, and Levels/22 -Integrating the Level Select Screen With the Main Menu.en_US.vtt 11.0 kB
  • 4 - Expanding the Game Mechanics, UI, and Levels/18 -Addressing Some Errors and Issues.en_US.vtt 10.7 kB
  • 4 - Expanding the Game Mechanics, UI, and Levels/3 -Allowing Building Deletion by Clicking Into Occupied Area.en_US.vtt 10.6 kB
  • 2 - Foundational Mechanics/3 -Minor Code Cleanup.en_US.vtt 10.2 kB
  • 2 - Foundational Mechanics/2 -code.zip 9.9 kB
  • 2 - Foundational Mechanics/3 -code.zip 9.9 kB
  • 2 - Foundational Mechanics/1 -code.zip 9.8 kB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/14 -Creating a Barracks Building.en_US.vtt 9.8 kB
  • 3 - Refining Gameplay Mechanics/6 -Cancelling Building Placement.en_US.vtt 9.7 kB
  • 3 - Refining Gameplay Mechanics/18 -Making UI Buttons Follow Camera.en_US.vtt 8.7 kB
  • 4 - Expanding the Game Mechanics, UI, and Levels/2 -Adding Base Building Art and Preventing Deletion.en_US.vtt 8.6 kB
  • 6 - Finalizing the Game/9 -Window Scaling Configuration.en_US.vtt 8.4 kB
  • 3 - Refining Gameplay Mechanics/10 -Transforming the Main Scene Into a Base Level Scene.en_US.vtt 8.1 kB
  • 6 - Finalizing the Game/24 -Congratulations, Your Game is Complete!.en_US.vtt 8.0 kB
  • 3 - Refining Gameplay Mechanics/17 -Fixing Shadow Tiles Invalidating Buildable Tiles.en_US.vtt 7.6 kB
  • 1 - Introduction and Setup/7 -code.zip 7.4 kB
  • 1 - Introduction and Setup/6 -code.zip 7.3 kB
  • 1 - Introduction and Setup/5 -code.zip 7.2 kB
  • 3 - Refining Gameplay Mechanics/16 -Fixing Tileset, Centering the Camera, and Adding Configurable Starting Resources.en_US.vtt 6.9 kB
  • 6 - Finalizing the Game/22 -Handling the Last Level in the Level Complete Screen.en_US.vtt 6.6 kB
  • 6 - Finalizing the Game/20 -Integrating the Options Menu Into the Game.en_US.vtt 6.6 kB
  • 2 - Foundational Mechanics/2 -Using a HashSet to Mark Occupied Tiles.en_US.vtt 6.5 kB
  • 6 - Finalizing the Game/8 -Showing Saved Level Completion State.en_US.vtt 6.5 kB
  • 1 - Introduction and Setup/4 -code.zip 6.0 kB
  • 1 - Introduction and Setup/3 -code.zip 5.8 kB
  • 1 - Introduction and Setup/7 -Modifying Window Settings.en_US.vtt 5.8 kB
  • 6 - Finalizing the Game/4 -Cleaning Up Code and Tile Improvements.en_US.vtt 5.6 kB
  • 6 - Finalizing the Game/14 -Adding a Custom Cursor.en_US.vtt 5.2 kB
  • 1 - Introduction and Setup/1 -code.zip 5.1 kB
  • 1 - Introduction and Setup/2 -code.zip 5.1 kB
  • 6 - Finalizing the Game/12 -wood_spawn.png 4.2 kB
  • 6 - Finalizing the Game/18 -Fixing Gold Mine Indicator.en_US.vtt 3.9 kB
  • 4 - Expanding the Game Mechanics, UI, and Levels/5 -Introduction to Extension Methods.en_US.vtt 3.8 kB
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/8 -building_mask.png 931 Bytes
  • 6 - Finalizing the Game/4 -highlight_tile.png 840 Bytes
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/10 -particle.png 826 Bytes
  • 4 - Expanding the Game Mechanics, UI, and Levels/11 -wood_icon.png 604 Bytes
  • 6 - Finalizing the Game/8 -check.png 479 Bytes
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/13 -highlight_tile.png 305 Bytes
  • 2 - Foundational Mechanics/11 -highlight_tile.png 273 Bytes
  • 2 - Foundational Mechanics/1 -highlight_tile.png 223 Bytes
  • 6 - Finalizing the Game/23 -Changing Windows Icon.url 121 Bytes
  • 6 - Finalizing the Game/23 -Exporting for Mac.url 103 Bytes
  • 4 - Expanding the Game Mechanics, UI, and Levels/10 -Font Pack Source.url 82 Bytes
  • 4 - Expanding the Game Mechanics, UI, and Levels/6 -Grid Circle Drawing from Redblob Games.url 73 Bytes
  • 6 - Finalizing the Game/6 -Newtonsoft Json Package.url 69 Bytes
  • 2 - Foundational Mechanics/4 -Tiny Swords Source.url 67 Bytes
  • 1 - Introduction and Setup/1 -Dotnet SDK.url 66 Bytes
  • 1 - Introduction and Setup/1 -VSCode.url 53 Bytes
  • 4 - Expanding the Game Mechanics, UI, and Levels/20 -Nanoid.url 53 Bytes
  • 1 - Introduction and Setup/1 -Godot.url 47 Bytes
  • 5 - Adding Animations, Goblin Camps, and Other Polish Elements/3 -Easings Cheat Sheet.url 45 Bytes
  • 6 - Finalizing the Game/16 -Freesound.url 45 Bytes
  • 6 - Finalizing the Game/16 -FreePD.url 42 Bytes

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