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Udemy.com - Flame & Flutter with Dart Build your First 2D Mobile Game

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Udemy.com - Flame & Flutter with Dart Build your First 2D Mobile Game

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种子哈希:ad537bc5eab4e663657761f8c4bb864f9dc274db
文件大小: 6.14G
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收录时间:2023-12-21
最近下载:2025-09-25

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文件列表

  • 11. Case Study #7- Particle System/21. Case Study #7 - Solution to Exercise #2 - Segment #8.mp4 282.1 MB
  • 5. Case Study #1 - Flame Engine Essentials/5. Coding Squares.mp4 219.9 MB
  • 8. Case Study #4 - Collision Detection/5. Coding Collision Detection.mp4 199.7 MB
  • 6. Case Study #2 - Joystick Component/3. Coding the Joystick Experience.mp4 187.7 MB
  • 12. Case Study #8 - Architecting and Coding the Asteroids Game/10. Putting It all Together Architecture to Code Part #2.mp4 160.2 MB
  • 7. Case Study #3 - Sound in Games/2. Coding Sound Fxs and Music.mp4 150.7 MB
  • 5. Case Study #1 - Flame Engine Essentials/16. Case Study #1 - Solution to Exercise #4.mp4 150.6 MB
  • 12. Case Study #8 - Architecting and Coding the Asteroids Game/4. Design Patterns We Use - Command Pattern.mp4 149.3 MB
  • 9. Case Study #5 - Using Timers in Games/8. Case Study #5 - Exercise Solutions - Solution to Exercise #2.mp4 143.6 MB
  • 11. Case Study #7- Particle System/16. Case Study #7 - Solution to Exercise #2 - Segment #3.mp4 141.9 MB
  • 11. Case Study #7- Particle System/17. Case Study #7 - Solution to Exercise #2 - Segment #4.mp4 141.2 MB
  • 11. Case Study #7- Particle System/9. Coding a fireworks Particle Simulation.mp4 140.0 MB
  • 11. Case Study #7- Particle System/15. Case Study #7 - Solution to Exercise #2 - Segment #2.mp4 138.3 MB
  • 5. Case Study #1 - Flame Engine Essentials/8. Adding Vector Dynamics to Squares code.mp4 136.0 MB
  • 12. Case Study #8 - Architecting and Coding the Asteroids Game/9. Putting It all Together Architecture to Code Part #1.mp4 132.0 MB
  • 3. 2D Game Basics with Flame Game Engine/6. Adding Explicit Game-Loop Code Hook Methods.mp4 128.9 MB
  • 10. Case Study #6 - Parallax/2. Coding Parallax.mp4 118.8 MB
  • 11. Case Study #7- Particle System/7. Coding a Particle Explosion Simulation.mp4 117.1 MB
  • 6. Case Study #2 - Joystick Component/6. Shooting Bullets - Coding the Solution for correct Bullets angle.mp4 115.4 MB
  • 12. Case Study #8 - Architecting and Coding the Asteroids Game/8. Generating Levels for Our Game Part #2.mp4 111.4 MB
  • 12. Case Study #8 - Architecting and Coding the Asteroids Game/3. Desing Patterns We Use - Factory Method Pattern.mp4 109.2 MB
  • 10. Case Study #6 - Parallax/7. Case Study #6 - Exercise Solutions - Solution to Exercise #3.mp4 108.0 MB
  • 11. Case Study #7- Particle System/13. Case Study #7 - Solution to Exercise #1.mp4 108.0 MB
  • 9. Case Study #5 - Using Timers in Games/4. Coding with Timer Components.mp4 106.6 MB
  • 11. Case Study #7- Particle System/20. Case Study #7 - Solution to Exercise #2 - Segment #7.mp4 104.5 MB
  • 5. Case Study #1 - Flame Engine Essentials/11. Composability Coding a Health Bar for Game characters.mp4 101.5 MB
  • 12. Case Study #8 - Architecting and Coding the Asteroids Game/6. Using JSON and Serialization in Our Architecture.mp4 100.7 MB
  • 11. Case Study #7- Particle System/18. Case Study #7 - Solution to Exercise #2 - Segment #5.mp4 99.8 MB
  • 8. Case Study #4 - Collision Detection/9. Case Study #4 - Exercise Solutions - Solution to Exercise #2.mp4 96.3 MB
  • 10. Case Study #6 - Parallax/6. Case Study #6 - Exercise Solutions - Solution to Exercises #1 and #2.mp4 95.7 MB
  • 5. Case Study #1 - Flame Engine Essentials/6. Importance of Vectors in Game Development Velocity, Rotation. and Anchor points.mp4 94.3 MB
  • 11. Case Study #7- Particle System/5. Coding a Particle Stream Simulation.mp4 91.3 MB
  • 11. Case Study #7- Particle System/11. Working with SpriteSheet explosion Particle Simulation.mp4 83.7 MB
  • 12. Case Study #8 - Architecting and Coding the Asteroids Game/7. Generating Levels for Our Game Part #1.mp4 79.3 MB
  • 4. Learning About Flame Game Engine - Case Studies/2. How to Run The Provided Lecture Source Code.mp4 78.2 MB
  • 12. Case Study #8 - Architecting and Coding the Asteroids Game/2. Top Level Architecture for Our Game.mp4 76.9 MB
  • 11. Case Study #7- Particle System/8. Designing A fireworks Particle Simulation.mp4 76.6 MB
  • 11. Case Study #7- Particle System/1. Introduction to Particle System in Flame.mp4 76.3 MB
  • 8. Case Study #4 - Collision Detection/8. Case Study #4 - Exercise Solutions - Solution to Exercise #1.mp4 75.8 MB
  • 9. Case Study #5 - Using Timers in Games/3. Coding with Timer Utility Classes.mp4 75.1 MB
  • 11. Case Study #7- Particle System/19. Case Study #7 - Solution to Exercise #2 - Segment #6.mp4 72.4 MB
  • 8. Case Study #4 - Collision Detection/4. Collision Detection - UML Diagram.mp4 67.8 MB
  • 5. Case Study #1 - Flame Engine Essentials/15. Case Study #1 - Solution to Exercises #2 and #3.mp4 65.5 MB
  • 12. Case Study #8 - Architecting and Coding the Asteroids Game/1. Introduction To Our Approach.mp4 60.2 MB
  • 8. Case Study #4 - Collision Detection/1. Collision Detection in games.mp4 60.1 MB
  • 12. Case Study #8 - Architecting and Coding the Asteroids Game/11. Deploying Your Game to a Mobile Device.mp4 58.8 MB
  • 2. Setup/5. Testing Your Flutter Environment with Visual Studio.mp4 55.3 MB
  • 10. Case Study #6 - Parallax/1. What is Parralax.mp4 54.7 MB
  • 7. Case Study #3 - Sound in Games/5. Case Study #3 - Solution to Exercises #1 and #2.mp4 52.3 MB
  • 5. Case Study #1 - Flame Engine Essentials/9. The concept of Component Composability.mp4 49.8 MB
  • 11. Case Study #7- Particle System/6. Designing an explosion Particle Simulation.mp4 49.7 MB
  • 2. Setup/2. Windows Setup.mp4 48.6 MB
  • 1. Introduction/3. Concept vs. Code.mp4 44.9 MB
  • 9. Case Study #5 - Using Timers in Games/1. What are Timers and how do we utilize them.mp4 43.7 MB
  • 6. Case Study #2 - Joystick Component/2. Joystick Component - Architectural UML Diagram.mp4 43.5 MB
  • 3. 2D Game Basics with Flame Game Engine/5. Running Our First Minimalist Game-Loop Code.mp4 42.8 MB
  • 5. Case Study #1 - Flame Engine Essentials/14. Case Study #1 - Solution to Exercise #1.mp4 42.1 MB
  • 2. Setup/4. Linux Setup.mp4 41.5 MB
  • 10. Case Study #6 - Parallax/3. Coding more Parallax.mp4 41.1 MB
  • 9. Case Study #5 - Using Timers in Games/7. Case Study #5 - Exercise Solutions - Solution to Exercise #1.mp4 41.0 MB
  • 6. Case Study #2 - Joystick Component/9. Case Study #2 - Solution to Exercises #1 and #2.mp4 39.5 MB
  • 7. Case Study #3 - Sound in Games/1. Using Sound in flame Engine.mp4 38.9 MB
  • 12. Case Study #8 - Architecting and Coding the Asteroids Game/5. Putting It All Together - Architectually Speaking.mp4 38.8 MB
  • 5. Case Study #1 - Flame Engine Essentials/4. Squares - Architectural UML Diagram.mp4 37.4 MB
  • 2. Setup/3. macOS Setup.mp4 37.2 MB
  • 11. Case Study #7- Particle System/3. Creating Simple Particle Simulations.mp4 33.2 MB
  • 5. Case Study #1 - Flame Engine Essentials/13. Case Study #1 - Exercises.mp4 31.4 MB
  • 11. Case Study #7- Particle System/14. Case Study #7 - Solution to Exercise #2 - Segment #1.mp4 30.4 MB
  • 5. Case Study #1 - Flame Engine Essentials/10. Architecting Composability UML Diagram for Adding a Health Bar to Squares.mp4 26.9 MB
  • 8. Case Study #4 - Collision Detection/3. Screen Boundary Detection and HitBox Rendering.mp4 19.9 MB
  • 5. Case Study #1 - Flame Engine Essentials/2. Position Component.mp4 19.9 MB
  • 6. Case Study #2 - Joystick Component/1. The anatomy of the Flame Joystick Component.mp4 19.8 MB
  • 3. 2D Game Basics with Flame Game Engine/4. Generating Our First Flame Project.mp4 19.5 MB
  • 1. Introduction/4. Quick overview of Visual Studio IDE.mp4 18.6 MB
  • 5. Case Study #1 - Flame Engine Essentials/3. Squares Code Demo.mp4 17.8 MB
  • 6. Case Study #2 - Joystick Component/4. Shooting Bullets - The Issue of Angle of Rotation.mp4 15.3 MB
  • 3. 2D Game Basics with Flame Game Engine/7. What are Game Components In the Flame Engine.mp4 14.3 MB
  • 6. Case Study #2 - Joystick Component/5. Shooting Bullets - UML Diagram.mp4 13.8 MB
  • 13. Where Do You Go From Here/1. Final Thoughts.mp4 12.5 MB
  • 12. Case Study #8 - Architecting and Coding the Asteroids Game/9.1 Lecture_90_91_sources.zip 10.7 MB
  • 11. Case Study #7- Particle System/14.1 Case_Study_007_Solution_002..zip 10.7 MB
  • 5. Case Study #1 - Flame Engine Essentials/11.1 Lecture_28_sources.zip 10.4 MB
  • 12. Case Study #8 - Architecting and Coding the Asteroids Game/8.1 Lecture_89_sources.zip 10.4 MB
  • 12. Case Study #8 - Architecting and Coding the Asteroids Game/4.1 Lecture_85_sources.zip 10.3 MB
  • 7. Case Study #3 - Sound in Games/5.1 Case_Study_003_Solution_001_002.zip 10.3 MB
  • 7. Case Study #3 - Sound in Games/2.1 Lecture_42_sources.zip 9.5 MB
  • 1. Introduction/2. What The Course Covers.mp4 9.1 MB
  • 3. 2D Game Basics with Flame Game Engine/3. Game Execution - How does Flutter execute and run Flame Games.mp4 9.0 MB
  • 2. Setup/1. Setting Up Your Environment.mp4 8.9 MB
  • 11. Case Study #7- Particle System/12. Case Study #7 - Exercises.mp4 7.9 MB
  • 9. Case Study #5 - Using Timers in Games/6. Case Study #5 - Exercises.mp4 7.6 MB
  • 3. 2D Game Basics with Flame Game Engine/1. The Game Loop - Flame Engine's Secret Weapon.mp4 7.1 MB
  • 4. Learning About Flame Game Engine - Case Studies/1. Case-Studies Introduction.mp4 7.0 MB
  • 1. Introduction/1. What is the Flame Engine.mp4 6.5 MB
  • 6. Case Study #2 - Joystick Component/8. Case Study #2 - Exercises.mp4 6.4 MB
  • 10. Case Study #6 - Parallax/5. Case Study #6 - Exercises.mp4 6.2 MB
  • 7. Case Study #3 - Sound in Games/4. Case Study #3 - Exercises.mp4 6.2 MB
  • 8. Case Study #4 - Collision Detection/7. Case Study #4 - Exercises.mp4 5.7 MB
  • 3. 2D Game Basics with Flame Game Engine/2. Game Instantiation - How does Flutter Run Flame Games.mp4 5.2 MB
  • 5. Case Study #1 - Flame Engine Essentials/1. Case Study #1 - Introduction.mp4 4.2 MB
  • 11. Case Study #7- Particle System/11.1 Lecture_71_sources.zip 832.6 kB
  • 11. Case Study #7- Particle System/12.1 Case Study #7 - Exercises [Solutions].pdf 198.7 kB
  • 8. Case Study #4 - Collision Detection/7.1 Case Study #4 - Exercises [Solutions].pdf 167.6 kB
  • 6. Case Study #2 - Joystick Component/8.1 Case Study #2 - Exercises [Solutions].pdf 150.5 kB
  • 5. Case Study #1 - Flame Engine Essentials/13.1 Case Study #1 - Exercises [Solutions].pdf 145.1 kB
  • 9. Case Study #5 - Using Timers in Games/6.1 Case Study #5 - Exercises [Solutions].pdf 105.3 kB
  • 10. Case Study #6 - Parallax/5.1 Case Study #6 - Exercises [Solutions].pdf 102.3 kB
  • 7. Case Study #3 - Sound in Games/4.1 Case Study #3 - Exercises [Solutions].pdf 82.3 kB
  • 10. Case Study #6 - Parallax/6.1 Case_Study_006_Solution_001_002.zip 46.6 kB
  • 9. Case Study #5 - Using Timers in Games/8.1 Case_Study_005_Solution_002.zip 31.1 kB
  • 10. Case Study #6 - Parallax/2.1 Lecture_59_sources.zip 24.6 kB
  • 12. Case Study #8 - Architecting and Coding the Asteroids Game/7.1 Lecture_88_sources.zip 15.9 kB
  • 12. Case Study #8 - Architecting and Coding the Asteroids Game/6.1 Lecture_87_sources.zip 15.8 kB
  • 10. Case Study #6 - Parallax/7.1 Case_Study_006_Solution_003.zip 13.8 kB
  • 12. Case Study #8 - Architecting and Coding the Asteroids Game/3.1 Lecture_84_sources.zip 11.5 kB
  • 10. Case Study #6 - Parallax/3.1 Lecture_60_sources.zip 11.2 kB
  • 6. Case Study #2 - Joystick Component/6.1 Lecture_38_sources.zip 8.4 kB
  • 6. Case Study #2 - Joystick Component/3.1 Lecture_35_sources.zip 7.3 kB
  • 5. Case Study #1 - Flame Engine Essentials/16.1 Case_Study_001_Solution_004.zip 7.1 kB
  • 9. Case Study #5 - Using Timers in Games/7.1 Case_Study_005_Solution_001.zip 6.5 kB
  • 6. Case Study #2 - Joystick Component/9.1 Case_Study_002_Solution_001_002.zip 6.2 kB
  • 5. Case Study #1 - Flame Engine Essentials/15.1 Case_Study_001_Solution_002_003.zip 5.2 kB
  • 11. Case Study #7- Particle System/13.1 Case_Study_007_Solution_001.zip 5.1 kB
  • 8. Case Study #4 - Collision Detection/9.1 Case_Study_004_Solution_002.zip 4.7 kB
  • 5. Case Study #1 - Flame Engine Essentials/14.1 Case_Study_001_Solution_001.zip 4.6 kB
  • 11. Case Study #7- Particle System/9.1 Lecture_70_sources.zip 4.6 kB
  • 5. Case Study #1 - Flame Engine Essentials/8.1 Lecture_25_sources.zip 4.6 kB
  • 5. Case Study #1 - Flame Engine Essentials/5.1 Lecture_23_sources.zip 4.4 kB
  • 8. Case Study #4 - Collision Detection/5.1 Lecture_48_sources.zip 4.3 kB
  • 9. Case Study #5 - Using Timers in Games/4.1 Lecture_54_sources.zip 4.2 kB
  • 8. Case Study #4 - Collision Detection/8.1 Case_Study_004_Solution_001.zip 4.1 kB
  • 9. Case Study #5 - Using Timers in Games/3.1 Lecture_53_sources.zip 4.1 kB
  • 11. Case Study #7- Particle System/7.1 Lecture_68_sources.zip 4.1 kB
  • 11. Case Study #7- Particle System/5.1 Lecture_66_sources.zip 4.0 kB
  • 3. 2D Game Basics with Flame Game Engine/6.1 Lecture_15_sources.zip 3.5 kB
  • 2. Setup/5.1 Lecture_9_sources.zip 3.2 kB
  • 1. Introduction/5. Introduction Quiz.html 193 Bytes
  • 10. Case Study #6 - Parallax/4. Parral Quiz.html 193 Bytes
  • 11. Case Study #7- Particle System/10. Particle Systems Quiz #2.html 193 Bytes
  • 11. Case Study #7- Particle System/2. Particle Systems Quiz #1.html 193 Bytes
  • 11. Case Study #7- Particle System/4. Particle Systems Quiz #2.html 193 Bytes
  • 3. 2D Game Basics with Flame Game Engine/8. 2D Game Basics Quiz.html 193 Bytes
  • 5. Case Study #1 - Flame Engine Essentials/12. Flame Engine Essentials Quiz #2.html 193 Bytes
  • 5. Case Study #1 - Flame Engine Essentials/7. Flame Engine Essentials Quiz #1.html 193 Bytes
  • 6. Case Study #2 - Joystick Component/7. Joystick Component Quiz.html 193 Bytes
  • 7. Case Study #3 - Sound in Games/3. Sound in Games Quiz.html 193 Bytes
  • 8. Case Study #4 - Collision Detection/2. Collision Detection Quiz #1.html 193 Bytes
  • 8. Case Study #4 - Collision Detection/6. Collision Detection Quiz #2.html 193 Bytes
  • 9. Case Study #5 - Using Timers in Games/2. Its time for Timers Quiz #1.html 193 Bytes
  • 9. Case Study #5 - Using Timers in Games/5. Its time for Timers Quiz #2.html 193 Bytes

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