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[FreeTutorials.Us] [UDEMY] The Beginner's Guide to Animation in Unity (v5 to v2019+) [FTU]
磁力链接/BT种子名称
[FreeTutorials.Us] [UDEMY] The Beginner's Guide to Animation in Unity (v5 to v2019+) [FTU]
磁力链接/BT种子简介
种子哈希:
a8fd9d4bf4fb7fefa7f782d46668578d3ac39e91
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收录时间:
2022-01-17
最近下载:
2025-10-08
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文件列表
4. Working with Humanoid Rigs/7. Humanoid Root Motion Challenge Part 2.mp4
241.5 MB
4. Working with Humanoid Rigs/3. Using Root Motion to Create A Dance Sequence.mp4
233.3 MB
3. The Bare Bones of Animated Models/5. Animating a Character in Mixamo.mp4
204.1 MB
4. Working with Humanoid Rigs/3.1 ThrillerDanceMovesV3.zip.zip
191.5 MB
9. Final Remarks/2.6 OpenCloseDoorFinal.zip.zip
103.1 MB
4. Working with Humanoid Rigs/6. Humanoid Root Motion Challenge Part 1.mp4
65.2 MB
9. Final Remarks/2.5 ClimbFinished.zip.zip
61.8 MB
7. Inverse Kinematics/3. Using IK to Pickup and Hold an Object.mp4
55.4 MB
1. Press Play/1. Introduction.mp4
53.8 MB
5. Triggering Animations/5. Jumping and Climbing Part 1.mp4
49.6 MB
2. The Mecanim System/10. Triggering Challenge Part 1.mp4
49.5 MB
5. Triggering Animations/4. Triggering Animations By Clicking Part 3.mp4
45.2 MB
2. The Mecanim System/6. Animating in Local and World Positions.mp4
44.0 MB
5. Triggering Animations/9. Jumping and Climbing Part 4.mp4
43.4 MB
8. Final Project/2. Project Solution Part 1.mp4
42.9 MB
5. Triggering Animations/3. Triggering Animations By Clicking Part 2.mp4
42.7 MB
1. Press Play/4. Why does animation work.mp4
42.2 MB
4. Working with Humanoid Rigs/2. Understanding Root Motion in Humanoids.mp4
40.4 MB
1. Press Play/8. The Unity Interface Part 2.mp4
40.1 MB
4. Working with Humanoid Rigs/5. Including Physics with Animations.mp4
40.1 MB
4. Working with Humanoid Rigs/4. Creating a Drive Script Incorporating Root Motion.mp4
38.6 MB
1. Press Play/10. Animating with the Physics System.mp4
38.3 MB
5. Triggering Animations/5.1 ClimbingStarterV2.zip.zip
38.3 MB
3. The Bare Bones of Animated Models/8. Creating WalkIdle Controls for a 3rd Person Character Part 2.mp4
37.3 MB
2. The Mecanim System/2. The Animation Window Part 1.mp4
35.6 MB
5. Triggering Animations/1. Triggering Animations with Colliders.mp4
35.3 MB
2. The Mecanim System/3. The Animation Window Part 2.mp4
34.8 MB
1. Press Play/9. The Unity Interface Using External Resources.mp4
34.6 MB
2. The Mecanim System/8. Triggering Animation States Part 1.mp4
34.3 MB
8. Final Project/3. Project Solution Part 2.mp4
33.7 MB
5. Triggering Animations/7. Jumping and Climbing Part 2.mp4
33.3 MB
1. Press Play/7. The Unity Interface Part 1.mp4
33.0 MB
6. Blend Shapes/4. Blend Tree Basics.mp4
32.3 MB
2. The Mecanim System/9. Triggering Animation States Part 2.mp4
31.8 MB
3. The Bare Bones of Animated Models/1. Understanding Bones, Joints and Rigs.mp4
31.7 MB
8. Final Project/4. Project Solution Part 3.mp4
31.3 MB
3. The Bare Bones of Animated Models/7. Creating WalkIdle Controls for a 3rd Person Character Part 1.mp4
31.3 MB
6. Blend Shapes/5. Strafe Sets Part 1.mp4
30.5 MB
2. The Mecanim System/5. Curves.mp4
30.5 MB
5. Triggering Animations/8. Jumping and Climbing Part 3.mp4
28.6 MB
2. The Mecanim System/1. Timelines, Keyframes and Tweening.mp4
28.5 MB
5. Triggering Animations/1.1 TriggeringAnimation.zip.zip
28.3 MB
7. Inverse Kinematics/1. Using Inverse Kinematics to Manipulate Humanoid Joints An Introduction..mp4
27.9 MB
2. The Mecanim System/7. The Animator Window States and Transitions.mp4
27.8 MB
9. Final Remarks/2.7 SitOnFinal.zip.zip
26.4 MB
6. Blend Shapes/6.1 StrafeSolutionV2.zip.zip
25.5 MB
6. Blend Shapes/5.1 StrafeStarterV2.zip.zip
25.0 MB
2. The Mecanim System/10.3 Characters2019_1_10f.zip.zip
24.5 MB
2. The Mecanim System/7.2 Characters2019_1_10f.zip.zip
24.5 MB
3. The Bare Bones of Animated Models/9. Adding a Jump Animation.mp4
24.0 MB
5. Triggering Animations/10. Jumping and Climbing Part 5.mp4
23.9 MB
8. Final Project/4.1 TelephoneSolutionV2.zip.zip
23.1 MB
3. The Bare Bones of Animated Models/6. Working with Multiple Imported Animations.mp4
20.7 MB
4. Working with Humanoid Rigs/1. Rig Types Generic versus Humanoid.mp4
19.5 MB
5. Triggering Animations/2. Triggering Animations By Clicking Part 1.mp4
19.2 MB
2. The Mecanim System/11.2 BridgeOpenningFinalSolutionV2Original.zip.zip
18.0 MB
2. The Mecanim System/10.2 OutpostPrefabOriginal.zip.zip
17.8 MB
2. The Mecanim System/11.1 BridgeOpeningFinalSolution2019_1_10f.zip.zip
16.9 MB
3. The Bare Bones of Animated Models/3. Creating a Humanoid Character with Adobe Fuse.mp4
16.8 MB
2. The Mecanim System/4. Keyframe Challenge.mp4
16.8 MB
2. The Mecanim System/10.1 Outpost2019_1_10f.zip.zip
16.7 MB
6. Blend Shapes/1. Introducing Blendshapes.mp4
16.5 MB
1. Press Play/2. Getting in Contact.mp4
14.2 MB
7. Inverse Kinematics/2. Making an animated character dynamically look at an object.mp4
13.7 MB
2. The Mecanim System/11. Triggering Challenge Part 2.mp4
13.7 MB
5. Triggering Animations/2.1 SitOnChairStarterV4.zip.zip
13.1 MB
1. Press Play/5. The Principles of Animation.mp4
12.7 MB
9. Final Remarks/1. Final Comments From Penny.mp4
12.0 MB
5. Triggering Animations/6. Editing Read Only Animations.mp4
10.5 MB
3. The Bare Bones of Animated Models/4. Exporting Fuse Characters into Mixamo.mp4
10.5 MB
2. The Mecanim System/7.3 SpaceDoorV2Original.zip.zip
10.3 MB
1. Press Play/9.1 SpaceDoorExampleV2.zip.zip
10.3 MB
2. The Mecanim System/7.1 SpaceDoor2019_1_10f.zip.zip
10.2 MB
6. Blend Shapes/3. Blendshapes for Facial Animation.mp4
9.8 MB
9. Final Remarks/2.3 YBotWalkFinished.zip.zip
8.2 MB
8. Final Project/1. Project Specifications.mp4
7.5 MB
9. Final Remarks/2.1 IKPickupObjectFinal.zip.zip
7.3 MB
6. Blend Shapes/6. Strafe Sets Part 2.mp4
7.1 MB
9. Final Remarks/2.2 YBotMacarena.zip.zip
6.1 MB
4. Working with Humanoid Rigs/4.2 DriveRootMotionV2.zip.zip
5.8 MB
1. Press Play/11. Physics Challenge.mp4
5.2 MB
2. The Mecanim System/6.1 SkyCarWithDoorV2.zip.zip
4.5 MB
4. Working with Humanoid Rigs/2.1 HumanoidTestingV2.zip.zip
4.2 MB
4. Working with Humanoid Rigs/7.1 SwimmingChallengeFinalV2.zip.zip
3.6 MB
7. Inverse Kinematics/3.2 PickupBurgerV2.zip.zip
3.4 MB
7. Inverse Kinematics/3.1 BurgerPickupSolutionV2.zip.zip
3.4 MB
7. Inverse Kinematics/1.1 IKDemoV2.zip.zip
2.9 MB
7. Inverse Kinematics/2.1 IKHeadLookAtV2.zip.zip
2.9 MB
4. Working with Humanoid Rigs/7.2 SwimmingChallengeFinal2019_1_10f1.zip.zip
2.5 MB
4. Working with Humanoid Rigs/6.2 SwimmingChallengeAnimationsV2.zip.zip
2.0 MB
3. The Bare Bones of Animated Models/7.1 BasicYBotV2.zip.zip
1.8 MB
4. Working with Humanoid Rigs/1.1 Y_Bot_DanceV2.zip.zip
1.7 MB
4. Working with Humanoid Rigs/4.1 happy_idle_fbxV2.zip.zip
1.5 MB
9. Final Remarks/2.4 BlendShapesBoris.zip.zip
1.4 MB
4. Working with Humanoid Rigs/1.3 macarena.wav.wav
595.3 kB
6. Blend Shapes/3.1 BorisV2.zip.zip
427.8 kB
4. Working with Humanoid Rigs/1.2 RiggedRobotfbxV2.zip.zip
343.6 kB
4. Working with Humanoid Rigs/6.1 EnvironmentV2.zip.zip
291.0 kB
5. Triggering Animations/1.2 Falling Back Death.zip.zip
103.4 kB
3. The Bare Bones of Animated Models/9.1 Y-Bot-jump-fbxV2.zip.zip
69.1 kB
6. Blend Shapes/1.1 BlendShapesV2.zip.zip
51.5 kB
4. Working with Humanoid Rigs/6. Humanoid Root Motion Challenge Part 1.srt
41.5 kB
8. Final Project/2. Project Solution Part 1.srt
41.4 kB
7. Inverse Kinematics/3. Using IK to Pickup and Hold an Object.srt
41.3 kB
5. Triggering Animations/5. Jumping and Climbing Part 1.srt
40.6 kB
5. Triggering Animations/3. Triggering Animations By Clicking Part 2.srt
40.2 kB
6. Blend Shapes/5. Strafe Sets Part 1.srt
34.1 kB
5. Triggering Animations/1. Triggering Animations with Colliders.srt
31.8 kB
5. Triggering Animations/4. Triggering Animations By Clicking Part 3.srt
31.7 kB
5. Triggering Animations/9. Jumping and Climbing Part 4.srt
30.8 kB
8. Final Project/3. Project Solution Part 2.srt
30.1 kB
1. Press Play/10. Animating with the Physics System.srt
26.5 kB
4. Working with Humanoid Rigs/4. Creating a Drive Script Incorporating Root Motion.srt
26.4 kB
1. Press Play/7. The Unity Interface Part 1.srt
26.3 kB
1. Press Play/8. The Unity Interface Part 2.srt
25.9 kB
3. The Bare Bones of Animated Models/5. Animating a Character in Mixamo.srt
25.8 kB
8. Final Project/4. Project Solution Part 3.srt
25.4 kB
7. Inverse Kinematics/1. Using Inverse Kinematics to Manipulate Humanoid Joints An Introduction..srt
25.4 kB
4. Working with Humanoid Rigs/5. Including Physics with Animations.srt
24.3 kB
2. The Mecanim System/6. Animating in Local and World Positions.srt
24.1 kB
2. The Mecanim System/10. Triggering Challenge Part 1.srt
23.9 kB
2. The Mecanim System/2. The Animation Window Part 1.srt
23.9 kB
5. Triggering Animations/7. Jumping and Climbing Part 2.srt
23.4 kB
6. Blend Shapes/4. Blend Tree Basics.srt
22.8 kB
1. Press Play/9. The Unity Interface Using External Resources.srt
22.4 kB
4. Working with Humanoid Rigs/2. Understanding Root Motion in Humanoids.srt
22.2 kB
4. Working with Humanoid Rigs/7. Humanoid Root Motion Challenge Part 2.srt
22.2 kB
3. The Bare Bones of Animated Models/7. Creating WalkIdle Controls for a 3rd Person Character Part 1.srt
22.1 kB
2. The Mecanim System/3. The Animation Window Part 2.srt
21.6 kB
3. The Bare Bones of Animated Models/8. Creating WalkIdle Controls for a 3rd Person Character Part 2.srt
21.6 kB
4. Working with Humanoid Rigs/1. Rig Types Generic versus Humanoid.srt
20.8 kB
5. Triggering Animations/10. Jumping and Climbing Part 5.srt
20.3 kB
2. The Mecanim System/5. Curves.srt
19.9 kB
6. Blend Shapes/1. Introducing Blendshapes.srt
17.9 kB
5. Triggering Animations/2. Triggering Animations By Clicking Part 1.srt
16.9 kB
2. The Mecanim System/8. Triggering Animation States Part 1.srt
15.7 kB
2. The Mecanim System/9. Triggering Animation States Part 2.srt
15.7 kB
5. Triggering Animations/8. Jumping and Climbing Part 3.srt
15.1 kB
2. The Mecanim System/7. The Animator Window States and Transitions.srt
14.4 kB
4. Working with Humanoid Rigs/3. Using Root Motion to Create A Dance Sequence.srt
13.5 kB
7. Inverse Kinematics/2. Making an animated character dynamically look at an object.srt
12.5 kB
3. The Bare Bones of Animated Models/3. Creating a Humanoid Character with Adobe Fuse.srt
11.8 kB
3. The Bare Bones of Animated Models/9. Adding a Jump Animation.srt
10.8 kB
6. Blend Shapes/3. Blendshapes for Facial Animation.srt
10.2 kB
2. The Mecanim System/4. Keyframe Challenge.srt
8.7 kB
3. The Bare Bones of Animated Models/6. Working with Multiple Imported Animations.srt
7.9 kB
3. The Bare Bones of Animated Models/1. Understanding Bones, Joints and Rigs.srt
7.1 kB
1. Press Play/1. Introduction.srt
6.8 kB
2. The Mecanim System/11. Triggering Challenge Part 2.srt
6.7 kB
6. Blend Shapes/6. Strafe Sets Part 2.srt
6.3 kB
5. Triggering Animations/6. Editing Read Only Animations.srt
5.8 kB
1. Press Play/4. Why does animation work.srt
4.8 kB
3. The Bare Bones of Animated Models/4. Exporting Fuse Characters into Mixamo.srt
3.6 kB
8. Final Project/1. Project Specifications.srt
3.5 kB
2. The Mecanim System/1. Timelines, Keyframes and Tweening.srt
3.5 kB
1. Press Play/11. Physics Challenge.srt
2.4 kB
9. Final Remarks/1. Final Comments From Penny.srt
2.3 kB
3. The Bare Bones of Animated Models/2. Importing Animations from 3D Software.html
1.9 kB
1. Press Play/2. Getting in Contact.srt
1.7 kB
6. Blend Shapes/2. Creating Blendshapes.html
516 Bytes
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377 Bytes
0. Websites you may like/1. (FreeTutorials.Us) Download Udemy Paid Courses For Free.url
328 Bytes
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286 Bytes
0. Websites you may like/4. (FTUApps.com) Download Cracked Developers Applications For Free.url
239 Bytes
0. Websites you may like/How you can help Team-FTU.txt
229 Bytes
1. Press Play/3. FAQs.html
173 Bytes
0. Websites you may like/3. (NulledPremium.com) Download E-Learning, E-Books, Audio-Books, Comics, Articles and more... etc.url
163 Bytes
1. Press Play/6. Animation Theory.html
142 Bytes
4. Working with Humanoid Rigs/2.2 Adding Grid Image.html
141 Bytes
9. Final Remarks/2. Legacy Solution Files.html
106 Bytes
1. Press Play/5. The Principles of Animation.srt
0 Bytes
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