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[FreeCourseLab.com] Udemy - The Beginner's Guide to Artificial Intelligence in Unity

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[FreeCourseLab.com] Udemy - The Beginner's Guide to Artificial Intelligence in Unity

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种子哈希:97baf6ed3073b37ab883d0a86948578bd32ca707
文件大小: 4.22G
已经下载:500次
下载速度:极快
收录时间:2022-01-28
最近下载:2025-07-18

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文件列表

  • 6. Moving As One/2.1 StreetSceneStarter.zip.zip 729.3 MB
  • 5. NavMeshes/5.1 ZombieChaserStarter.zip.zip 568.9 MB
  • 10. End Words/1. Where To Now.mp4 262.7 MB
  • 5. NavMeshes/8.1 AgentSizesStarter.zip.zip 109.9 MB
  • 5. NavMeshes/5. Following a Player on A NavMesh and Setting-Up Off Mesh Links.mp4 107.7 MB
  • 3. Cars/4. Unity's Vehicle System.mp4 92.2 MB
  • 6. Moving As One/7. Flocking Part 3.mp4 86.3 MB
  • 5. NavMeshes/8. Multiple NavMeshes for Different Agent Sizes.mp4 85.9 MB
  • 6. Moving As One/4. Fleeing.mp4 76.5 MB
  • 6. Moving As One/6. Flocking Part 2.mp4 76.3 MB
  • 5. NavMeshes/3. NavMesh Agents Part 1.mp4 75.9 MB
  • 3. Cars/4.1 StarterPackage.zip.zip 73.7 MB
  • 5. NavMeshes/9.1 MultiNavMeshStationSolution.zip.zip 73.5 MB
  • 7. Let's Start Thinking/6.1 LineOfSightFSM.zip.zip 73.4 MB
  • 5. NavMeshes/7. Animating on a NavMesh.mp4 69.4 MB
  • 5. NavMeshes/3.1 NavMeshStationStarter.zip.zip 64.4 MB
  • 7. Let's Start Thinking/1. Line of Sight.mp4 63.7 MB
  • 6. Moving As One/2. Creating a City Crowd Part 1.mp4 63.7 MB
  • 1. Introduction/1. Introduction.mp4 63.6 MB
  • 2. Moving/3. Pushing the Character Forward.mp4 63.3 MB
  • 6. Moving As One/1. Crowd Simulation.mp4 61.2 MB
  • 4. Waypoints/2. Pathfinding through Waypoints.mp4 60.4 MB
  • 6. Moving As One/5. Flocking Part 1.mp4 59.9 MB
  • 6. Moving As One/3. Creating a City Crowd Part 2.mp4 57.2 MB
  • 5. NavMeshes/4. NavMesh Agents Part 2.mp4 56.0 MB
  • 8. Behaviour Trees/2. Sequence Nodes Part 1.mp4 53.4 MB
  • 8. Behaviour Trees/3. Sequence Nodes Part 2.mp4 51.2 MB
  • 3. Cars/2. Car Racing with Waypoints.mp4 50.7 MB
  • 8. Behaviour Trees/7. Putting Together a Complex Behaviour Tree.mp4 49.3 MB
  • 3. Cars/1. Unity's Waypoint System.mp4 49.1 MB
  • 4. Waypoints/4.1 TankButtonChallenge.zip.zip 44.2 MB
  • 7. Let's Start Thinking/2.1 NPCFSMStarter.zip.zip 42.4 MB
  • 2. Moving/5.1 AnimationStarter.zip.zip 42.0 MB
  • 2. Moving/3.1 PushForward.zip.zip 40.0 MB
  • 7. Let's Start Thinking/3. Finite State Machines Part 2.mp4 39.6 MB
  • 2. Moving/5. About Animation and Translation.mp4 37.9 MB
  • 4. Waypoints/1. Graph Theory and Pathfinding.mp4 37.6 MB
  • 9. Goal-Orientated Action Planning/2. Getting Started with GOAP in Unity.mp4 37.5 MB
  • 2. Moving/6. Waypoints.mp4 37.4 MB
  • 4. Waypoints/2.1 WaypointsAStarStarterUnityPkg.zip.zip 37.4 MB
  • 2. Moving/2. Traveling to a Goal Location.vtt 36.7 MB
  • 2. Moving/2. Traveling to a Goal Location.mp4 36.7 MB
  • 2. Moving/2.1 MoveToGoal.cs.zip.zip 36.7 MB
  • 9. Goal-Orientated Action Planning/5. Global States and Multiple Agents.mp4 36.6 MB
  • 3. Cars/3. Customising Car Behaviours.mp4 34.7 MB
  • 5. NavMeshes/1. NavMesh Basics.mp4 34.2 MB
  • 8. Behaviour Trees/4. Embedding Logic in Behaviour Trees.mp4 34.0 MB
  • 7. Let's Start Thinking/2. Finite State Machines Part 1.mp4 33.0 MB
  • 4. Waypoints/3. Pathfinding through Waypoints Part 2.mp4 32.7 MB
  • 9. Goal-Orientated Action Planning/3. Adding Actions to GOAP.mp4 31.9 MB
  • 2. Moving/1. Vectors and Moving in a Straight Line.mp4 31.0 MB
  • 5. NavMeshes/2. From Waypoints to NavMesh.mp4 29.4 MB
  • 7. Let's Start Thinking/4. Finite State Machines Part 3.mp4 28.9 MB
  • 7. Let's Start Thinking/5. Converting the FSM to Work on a Navmesh.mp4 28.4 MB
  • 1. Introduction/3. Not So Scary Vector Mathematics.mp4 28.0 MB
  • 8. Behaviour Trees/6. More Logic for Complex Behaviours.mp4 24.0 MB
  • 2. Moving/4. Slerping.mp4 21.9 MB
  • 7. Let's Start Thinking/1.2 AIRobotGuard.unitypackage.zip.zip 18.7 MB
  • 9. Goal-Orientated Action Planning/4. Adding Multiple Plans to GOAP.mp4 18.4 MB
  • 8. Behaviour Trees/1. Introduction to Behaviour Trees.mp4 18.0 MB
  • 8. Behaviour Trees/5. Selector Nodes.mp4 17.0 MB
  • 5. NavMeshes/7.1 StrafeSetPackage.zip.zip 16.6 MB
  • 1. Introduction/6. Important Note Regarding Unity Updates to FBX Model Importing.mp4 13.8 MB
  • 9. Goal-Orientated Action Planning/1. Introduction to GOAP.mp4 13.8 MB
  • 3. Cars/2.1 WaypointsCarsStarter.zip.zip 8.9 MB
  • 2. Moving/1.1 MoveVector.zip.zip 6.0 MB
  • 8. Behaviour Trees/7.1 RobotGuardBTCompleted.zip.zip 5.9 MB
  • 8. Behaviour Trees/2.1 RobotGuardBTStarter.zip.zip 5.9 MB
  • 2. Moving/6.1 Waypoints.zip.zip 5.2 MB
  • 6. Moving As One/5.1 AIfish.unitypackage.zip.zip 5.0 MB
  • 2. Moving/7.1 PetCube.zip.zip 4.6 MB
  • 6. Moving As One/8.1 AIWarehouse.zip.zip 4.5 MB
  • 9. Goal-Orientated Action Planning/2.2 goap-master.zip.zip 1.6 MB
  • 1. Introduction/4.1 Vector Mathematics Basics.pdf.pdf 608.6 kB
  • 4. Waypoints/5.1 WaypointTank2D.zip.zip 362.1 kB
  • 6. Moving As One/10.1 FishFlockSpeedChallenge.pdf.pdf 172.1 kB
  • 9. Goal-Orientated Action Planning/5.1 FinalGOAP.zip.zip 90.8 kB
  • 9. Goal-Orientated Action Planning/2.1 GOAP.zip.zip 86.9 kB
  • 6. Moving As One/5. Flocking Part 1.vtt 21.8 kB
  • 4. Waypoints/2. Pathfinding through Waypoints.vtt 21.3 kB
  • 6. Moving As One/4. Fleeing.vtt 19.6 kB
  • 5. NavMeshes/8.2 AINavMeshComponents.unitypackage.zip.zip 19.1 kB
  • 5. NavMeshes/3. NavMesh Agents Part 1.vtt 19.0 kB
  • 8. Behaviour Trees/2. Sequence Nodes Part 1.vtt 18.8 kB
  • 9. Goal-Orientated Action Planning/2. Getting Started with GOAP in Unity.vtt 17.2 kB
  • 8. Behaviour Trees/3. Sequence Nodes Part 2.vtt 17.0 kB
  • 3. Cars/4. Unity's Vehicle System.vtt 16.8 kB
  • 6. Moving As One/6. Flocking Part 2.vtt 16.4 kB
  • 7. Let's Start Thinking/3. Finite State Machines Part 2.vtt 16.2 kB
  • 8. Behaviour Trees/7. Putting Together a Complex Behaviour Tree.vtt 15.7 kB
  • 3. Cars/2. Car Racing with Waypoints.vtt 15.4 kB
  • 5. NavMeshes/5. Following a Player on A NavMesh and Setting-Up Off Mesh Links.vtt 14.9 kB
  • 7. Let's Start Thinking/1. Line of Sight.vtt 14.9 kB
  • 5. NavMeshes/7. Animating on a NavMesh.vtt 14.7 kB
  • 9. Goal-Orientated Action Planning/5. Global States and Multiple Agents.vtt 14.7 kB
  • 6. Moving As One/7. Flocking Part 3.vtt 14.4 kB
  • 3. Cars/1. Unity's Waypoint System.vtt 14.2 kB
  • 6. Moving As One/2. Creating a City Crowd Part 1.vtt 14.0 kB
  • 10. End Words/1. Where To Now.vtt 13.6 kB
  • 2. Moving/3. Pushing the Character Forward.vtt 13.4 kB
  • 9. Goal-Orientated Action Planning/3. Adding Actions to GOAP.vtt 12.8 kB
  • 5. NavMeshes/8. Multiple NavMeshes for Different Agent Sizes.vtt 12.8 kB
  • 7. Let's Start Thinking/2. Finite State Machines Part 1.vtt 12.3 kB
  • 1. Introduction/4. Vector Mathematic Basics Cheat Sheet.html 12.2 kB
  • 2. Moving/1. Vectors and Moving in a Straight Line.vtt 12.2 kB
  • 8. Behaviour Trees/4. Embedding Logic in Behaviour Trees.vtt 11.6 kB
  • 6. Moving As One/3. Creating a City Crowd Part 2.vtt 11.4 kB
  • 5. NavMeshes/4. NavMesh Agents Part 2.vtt 11.1 kB
  • 4. Waypoints/3. Pathfinding through Waypoints Part 2.vtt 11.1 kB
  • 2. Moving/6. Waypoints.vtt 10.4 kB
  • 5. NavMeshes/2. From Waypoints to NavMesh.vtt 10.4 kB
  • 7. Let's Start Thinking/4. Finite State Machines Part 3.vtt 10.2 kB
  • 4. Waypoints/1. Graph Theory and Pathfinding.vtt 10.0 kB
  • 3. Cars/3. Customising Car Behaviours.vtt 9.0 kB
  • 1. Introduction/3. Not So Scary Vector Mathematics.vtt 8.8 kB
  • 6. Moving As One/1. Crowd Simulation.vtt 8.6 kB
  • 8. Behaviour Trees/6. More Logic for Complex Behaviours.vtt 8.3 kB
  • 7. Let's Start Thinking/5. Converting the FSM to Work on a Navmesh.vtt 7.6 kB
  • 9. Goal-Orientated Action Planning/4. Adding Multiple Plans to GOAP.vtt 7.3 kB
  • 2. Moving/5. About Animation and Translation.vtt 6.9 kB
  • 9. Goal-Orientated Action Planning/1. Introduction to GOAP.vtt 6.7 kB
  • 5. NavMeshes/1. NavMesh Basics.vtt 6.5 kB
  • 3. Cars/1.1 UnityWPs.zip.zip 6.1 kB
  • 7. Let's Start Thinking/4.1 FSMCompleted.zip.zip 6.0 kB
  • 1. Introduction/6. Important Note Regarding Unity Updates to FBX Model Importing.vtt 5.4 kB
  • 2. Moving/4. Slerping.vtt 5.4 kB
  • 8. Behaviour Trees/5. Selector Nodes.vtt 5.3 kB
  • 8. Behaviour Trees/1. Introduction to Behaviour Trees.vtt 4.4 kB
  • 1. Introduction/1. Introduction.vtt 4.0 kB
  • 9. Goal-Orientated Action Planning/4.1 Actions.zip.zip 3.3 kB
  • 8. Behaviour Trees/8.1 ReturnToAttack.zip.zip 3.1 kB
  • 6. Moving As One/7.1 FlockObstacles.zip.zip 2.6 kB
  • 6. Moving As One/4.1 FleeCylinder.zip.zip 2.2 kB
  • 4. Waypoints/3.1 WPAStar.zip.zip 2.2 kB
  • 4. Waypoints/5. Waypoints in 2D.html 1.9 kB
  • 5. NavMeshes/3.2 NMA1.zip.zip 1.7 kB
  • 6. Moving As One/9.1 IdleAIControlSolution.zip.zip 1.4 kB
  • 7. Let's Start Thinking/1.1 AIController.cs.zip.zip 1.2 kB
  • 3. Cars/3.1 SimpleAICar.cs.zip.zip 1.2 kB
  • 2. Moving/7.2 PETCUBESOLUTION.zip.zip 1.2 kB
  • 9. Goal-Orientated Action Planning/3.1 PickupFlour.cs.zip.zip 1.1 kB
  • 3. Cars/1.2 FollowGoal.cs.zip.zip 982 Bytes
  • 2. Moving/3.2 MoveLocal.cs.zip.zip 946 Bytes
  • 2. Moving/4.1 MoveLocalSlerp.zip.zip 946 Bytes
  • 2. Moving/1.2 Move.cs.zip.zip 819 Bytes
  • 6. Moving As One/8. Challenge 1.html 367 Bytes
  • 5. NavMeshes/9. Challenge.html 330 Bytes
  • 2. Moving/7. Challenge.html 308 Bytes
  • 4. Waypoints/4. Challenge.html 299 Bytes
  • 8. Behaviour Trees/8. Challenge.html 291 Bytes
  • 5. NavMeshes/6. Fixing Mixamo Textures.html 247 Bytes
  • 6. Moving As One/10. Challenge 3.html 198 Bytes
  • 6. Moving As One/9. Challenge 2.html 179 Bytes
  • 1. Introduction/2. FAQ's.html 173 Bytes
  • 1. Introduction/5. Test your vector mathematics knowledge.html 135 Bytes
  • 7. Let's Start Thinking/6. Challenge.html 135 Bytes
  • [FreeCourseLab.com].url 126 Bytes

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