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[FreeCourseLab.com] Udemy - The Beginner's Guide to Artificial Intelligence in Unity
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[FreeCourseLab.com] Udemy - The Beginner's Guide to Artificial Intelligence in Unity
磁力链接/BT种子简介
种子哈希:
97baf6ed3073b37ab883d0a86948578bd32ca707
文件大小:
4.22G
已经下载:
500
次
下载速度:
极快
收录时间:
2022-01-28
最近下载:
2025-07-18
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文件列表
6. Moving As One/2.1 StreetSceneStarter.zip.zip
729.3 MB
5. NavMeshes/5.1 ZombieChaserStarter.zip.zip
568.9 MB
10. End Words/1. Where To Now.mp4
262.7 MB
5. NavMeshes/8.1 AgentSizesStarter.zip.zip
109.9 MB
5. NavMeshes/5. Following a Player on A NavMesh and Setting-Up Off Mesh Links.mp4
107.7 MB
3. Cars/4. Unity's Vehicle System.mp4
92.2 MB
6. Moving As One/7. Flocking Part 3.mp4
86.3 MB
5. NavMeshes/8. Multiple NavMeshes for Different Agent Sizes.mp4
85.9 MB
6. Moving As One/4. Fleeing.mp4
76.5 MB
6. Moving As One/6. Flocking Part 2.mp4
76.3 MB
5. NavMeshes/3. NavMesh Agents Part 1.mp4
75.9 MB
3. Cars/4.1 StarterPackage.zip.zip
73.7 MB
5. NavMeshes/9.1 MultiNavMeshStationSolution.zip.zip
73.5 MB
7. Let's Start Thinking/6.1 LineOfSightFSM.zip.zip
73.4 MB
5. NavMeshes/7. Animating on a NavMesh.mp4
69.4 MB
5. NavMeshes/3.1 NavMeshStationStarter.zip.zip
64.4 MB
7. Let's Start Thinking/1. Line of Sight.mp4
63.7 MB
6. Moving As One/2. Creating a City Crowd Part 1.mp4
63.7 MB
1. Introduction/1. Introduction.mp4
63.6 MB
2. Moving/3. Pushing the Character Forward.mp4
63.3 MB
6. Moving As One/1. Crowd Simulation.mp4
61.2 MB
4. Waypoints/2. Pathfinding through Waypoints.mp4
60.4 MB
6. Moving As One/5. Flocking Part 1.mp4
59.9 MB
6. Moving As One/3. Creating a City Crowd Part 2.mp4
57.2 MB
5. NavMeshes/4. NavMesh Agents Part 2.mp4
56.0 MB
8. Behaviour Trees/2. Sequence Nodes Part 1.mp4
53.4 MB
8. Behaviour Trees/3. Sequence Nodes Part 2.mp4
51.2 MB
3. Cars/2. Car Racing with Waypoints.mp4
50.7 MB
8. Behaviour Trees/7. Putting Together a Complex Behaviour Tree.mp4
49.3 MB
3. Cars/1. Unity's Waypoint System.mp4
49.1 MB
4. Waypoints/4.1 TankButtonChallenge.zip.zip
44.2 MB
7. Let's Start Thinking/2.1 NPCFSMStarter.zip.zip
42.4 MB
2. Moving/5.1 AnimationStarter.zip.zip
42.0 MB
2. Moving/3.1 PushForward.zip.zip
40.0 MB
7. Let's Start Thinking/3. Finite State Machines Part 2.mp4
39.6 MB
2. Moving/5. About Animation and Translation.mp4
37.9 MB
4. Waypoints/1. Graph Theory and Pathfinding.mp4
37.6 MB
9. Goal-Orientated Action Planning/2. Getting Started with GOAP in Unity.mp4
37.5 MB
2. Moving/6. Waypoints.mp4
37.4 MB
4. Waypoints/2.1 WaypointsAStarStarterUnityPkg.zip.zip
37.4 MB
2. Moving/2. Traveling to a Goal Location.vtt
36.7 MB
2. Moving/2. Traveling to a Goal Location.mp4
36.7 MB
2. Moving/2.1 MoveToGoal.cs.zip.zip
36.7 MB
9. Goal-Orientated Action Planning/5. Global States and Multiple Agents.mp4
36.6 MB
3. Cars/3. Customising Car Behaviours.mp4
34.7 MB
5. NavMeshes/1. NavMesh Basics.mp4
34.2 MB
8. Behaviour Trees/4. Embedding Logic in Behaviour Trees.mp4
34.0 MB
7. Let's Start Thinking/2. Finite State Machines Part 1.mp4
33.0 MB
4. Waypoints/3. Pathfinding through Waypoints Part 2.mp4
32.7 MB
9. Goal-Orientated Action Planning/3. Adding Actions to GOAP.mp4
31.9 MB
2. Moving/1. Vectors and Moving in a Straight Line.mp4
31.0 MB
5. NavMeshes/2. From Waypoints to NavMesh.mp4
29.4 MB
7. Let's Start Thinking/4. Finite State Machines Part 3.mp4
28.9 MB
7. Let's Start Thinking/5. Converting the FSM to Work on a Navmesh.mp4
28.4 MB
1. Introduction/3. Not So Scary Vector Mathematics.mp4
28.0 MB
8. Behaviour Trees/6. More Logic for Complex Behaviours.mp4
24.0 MB
2. Moving/4. Slerping.mp4
21.9 MB
7. Let's Start Thinking/1.2 AIRobotGuard.unitypackage.zip.zip
18.7 MB
9. Goal-Orientated Action Planning/4. Adding Multiple Plans to GOAP.mp4
18.4 MB
8. Behaviour Trees/1. Introduction to Behaviour Trees.mp4
18.0 MB
8. Behaviour Trees/5. Selector Nodes.mp4
17.0 MB
5. NavMeshes/7.1 StrafeSetPackage.zip.zip
16.6 MB
1. Introduction/6. Important Note Regarding Unity Updates to FBX Model Importing.mp4
13.8 MB
9. Goal-Orientated Action Planning/1. Introduction to GOAP.mp4
13.8 MB
3. Cars/2.1 WaypointsCarsStarter.zip.zip
8.9 MB
2. Moving/1.1 MoveVector.zip.zip
6.0 MB
8. Behaviour Trees/7.1 RobotGuardBTCompleted.zip.zip
5.9 MB
8. Behaviour Trees/2.1 RobotGuardBTStarter.zip.zip
5.9 MB
2. Moving/6.1 Waypoints.zip.zip
5.2 MB
6. Moving As One/5.1 AIfish.unitypackage.zip.zip
5.0 MB
2. Moving/7.1 PetCube.zip.zip
4.6 MB
6. Moving As One/8.1 AIWarehouse.zip.zip
4.5 MB
9. Goal-Orientated Action Planning/2.2 goap-master.zip.zip
1.6 MB
1. Introduction/4.1 Vector Mathematics Basics.pdf.pdf
608.6 kB
4. Waypoints/5.1 WaypointTank2D.zip.zip
362.1 kB
6. Moving As One/10.1 FishFlockSpeedChallenge.pdf.pdf
172.1 kB
9. Goal-Orientated Action Planning/5.1 FinalGOAP.zip.zip
90.8 kB
9. Goal-Orientated Action Planning/2.1 GOAP.zip.zip
86.9 kB
6. Moving As One/5. Flocking Part 1.vtt
21.8 kB
4. Waypoints/2. Pathfinding through Waypoints.vtt
21.3 kB
6. Moving As One/4. Fleeing.vtt
19.6 kB
5. NavMeshes/8.2 AINavMeshComponents.unitypackage.zip.zip
19.1 kB
5. NavMeshes/3. NavMesh Agents Part 1.vtt
19.0 kB
8. Behaviour Trees/2. Sequence Nodes Part 1.vtt
18.8 kB
9. Goal-Orientated Action Planning/2. Getting Started with GOAP in Unity.vtt
17.2 kB
8. Behaviour Trees/3. Sequence Nodes Part 2.vtt
17.0 kB
3. Cars/4. Unity's Vehicle System.vtt
16.8 kB
6. Moving As One/6. Flocking Part 2.vtt
16.4 kB
7. Let's Start Thinking/3. Finite State Machines Part 2.vtt
16.2 kB
8. Behaviour Trees/7. Putting Together a Complex Behaviour Tree.vtt
15.7 kB
3. Cars/2. Car Racing with Waypoints.vtt
15.4 kB
5. NavMeshes/5. Following a Player on A NavMesh and Setting-Up Off Mesh Links.vtt
14.9 kB
7. Let's Start Thinking/1. Line of Sight.vtt
14.9 kB
5. NavMeshes/7. Animating on a NavMesh.vtt
14.7 kB
9. Goal-Orientated Action Planning/5. Global States and Multiple Agents.vtt
14.7 kB
6. Moving As One/7. Flocking Part 3.vtt
14.4 kB
3. Cars/1. Unity's Waypoint System.vtt
14.2 kB
6. Moving As One/2. Creating a City Crowd Part 1.vtt
14.0 kB
10. End Words/1. Where To Now.vtt
13.6 kB
2. Moving/3. Pushing the Character Forward.vtt
13.4 kB
9. Goal-Orientated Action Planning/3. Adding Actions to GOAP.vtt
12.8 kB
5. NavMeshes/8. Multiple NavMeshes for Different Agent Sizes.vtt
12.8 kB
7. Let's Start Thinking/2. Finite State Machines Part 1.vtt
12.3 kB
1. Introduction/4. Vector Mathematic Basics Cheat Sheet.html
12.2 kB
2. Moving/1. Vectors and Moving in a Straight Line.vtt
12.2 kB
8. Behaviour Trees/4. Embedding Logic in Behaviour Trees.vtt
11.6 kB
6. Moving As One/3. Creating a City Crowd Part 2.vtt
11.4 kB
5. NavMeshes/4. NavMesh Agents Part 2.vtt
11.1 kB
4. Waypoints/3. Pathfinding through Waypoints Part 2.vtt
11.1 kB
2. Moving/6. Waypoints.vtt
10.4 kB
5. NavMeshes/2. From Waypoints to NavMesh.vtt
10.4 kB
7. Let's Start Thinking/4. Finite State Machines Part 3.vtt
10.2 kB
4. Waypoints/1. Graph Theory and Pathfinding.vtt
10.0 kB
3. Cars/3. Customising Car Behaviours.vtt
9.0 kB
1. Introduction/3. Not So Scary Vector Mathematics.vtt
8.8 kB
6. Moving As One/1. Crowd Simulation.vtt
8.6 kB
8. Behaviour Trees/6. More Logic for Complex Behaviours.vtt
8.3 kB
7. Let's Start Thinking/5. Converting the FSM to Work on a Navmesh.vtt
7.6 kB
9. Goal-Orientated Action Planning/4. Adding Multiple Plans to GOAP.vtt
7.3 kB
2. Moving/5. About Animation and Translation.vtt
6.9 kB
9. Goal-Orientated Action Planning/1. Introduction to GOAP.vtt
6.7 kB
5. NavMeshes/1. NavMesh Basics.vtt
6.5 kB
3. Cars/1.1 UnityWPs.zip.zip
6.1 kB
7. Let's Start Thinking/4.1 FSMCompleted.zip.zip
6.0 kB
1. Introduction/6. Important Note Regarding Unity Updates to FBX Model Importing.vtt
5.4 kB
2. Moving/4. Slerping.vtt
5.4 kB
8. Behaviour Trees/5. Selector Nodes.vtt
5.3 kB
8. Behaviour Trees/1. Introduction to Behaviour Trees.vtt
4.4 kB
1. Introduction/1. Introduction.vtt
4.0 kB
9. Goal-Orientated Action Planning/4.1 Actions.zip.zip
3.3 kB
8. Behaviour Trees/8.1 ReturnToAttack.zip.zip
3.1 kB
6. Moving As One/7.1 FlockObstacles.zip.zip
2.6 kB
6. Moving As One/4.1 FleeCylinder.zip.zip
2.2 kB
4. Waypoints/3.1 WPAStar.zip.zip
2.2 kB
4. Waypoints/5. Waypoints in 2D.html
1.9 kB
5. NavMeshes/3.2 NMA1.zip.zip
1.7 kB
6. Moving As One/9.1 IdleAIControlSolution.zip.zip
1.4 kB
7. Let's Start Thinking/1.1 AIController.cs.zip.zip
1.2 kB
3. Cars/3.1 SimpleAICar.cs.zip.zip
1.2 kB
2. Moving/7.2 PETCUBESOLUTION.zip.zip
1.2 kB
9. Goal-Orientated Action Planning/3.1 PickupFlour.cs.zip.zip
1.1 kB
3. Cars/1.2 FollowGoal.cs.zip.zip
982 Bytes
2. Moving/3.2 MoveLocal.cs.zip.zip
946 Bytes
2. Moving/4.1 MoveLocalSlerp.zip.zip
946 Bytes
2. Moving/1.2 Move.cs.zip.zip
819 Bytes
6. Moving As One/8. Challenge 1.html
367 Bytes
5. NavMeshes/9. Challenge.html
330 Bytes
2. Moving/7. Challenge.html
308 Bytes
4. Waypoints/4. Challenge.html
299 Bytes
8. Behaviour Trees/8. Challenge.html
291 Bytes
5. NavMeshes/6. Fixing Mixamo Textures.html
247 Bytes
6. Moving As One/10. Challenge 3.html
198 Bytes
6. Moving As One/9. Challenge 2.html
179 Bytes
1. Introduction/2. FAQ's.html
173 Bytes
1. Introduction/5. Test your vector mathematics knowledge.html
135 Bytes
7. Let's Start Thinking/6. Challenge.html
135 Bytes
[FreeCourseLab.com].url
126 Bytes
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