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Become a Material Guru in Blender 2.8x

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Become a Material Guru in Blender 2.8x

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种子哈希:9649fa7dc361e69026b0f1aa3edb0606b55abaf3
文件大小: 9.4G
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收录时间:2021-03-07
最近下载:2025-10-22

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文件列表

  • 9. Second practical Example - Texture a Lantern/5. Randomness.mp4 374.3 MB
  • 6. Using the Object shape to place material/2. Add snow (dust and rust same principle)..mp4 320.5 MB
  • 9. Second practical Example - Texture a Lantern/2. Adding First Base Materials.mp4 311.6 MB
  • 14. Displacement/3. Using the Vector Displacement.mp4 231.6 MB
  • 11. Working with glass and similar materials/6. Creating a Glass of Water - Adding Caustics.mp4 226.2 MB
  • 9. Second practical Example - Texture a Lantern/3. Starting on the rust structure.mp4 212.2 MB
  • 4. Using images as textures/2. Using PBR Images.mp4 198.7 MB
  • 6. Using the Object shape to place material/4. Create an Eye using Z-axis separation.mp4 194.0 MB
  • 9. Second practical Example - Texture a Lantern/8. Finalizing the Paint.mp4 190.9 MB
  • 8. How to add material on a specific place/1. UV Basics.mp4 187.9 MB
  • 15. Particles and material/2. The Principled Hair Node.mp4 187.2 MB
  • 11. Working with glass and similar materials/4. Creating a Glass of Water - Fake Dispersion.mp4 174.3 MB
  • 2. Basic understanding of the node components/12. Basic Math.mp4 173.3 MB
  • 11. Working with glass and similar materials/1. Fireflies.mp4 170.6 MB
  • 9. Second practical Example - Texture a Lantern/9. Adding Glass.mp4 168.6 MB
  • 2. Basic understanding of the node components/11. Grouping the nodes.mp4 167.8 MB
  • 9. Second practical Example - Texture a Lantern/12. Adding DIETZ Text on Bottom.mp4 154.2 MB
  • 2. Basic understanding of the node components/5. Patterns on your material.mp4 150.1 MB
  • 9. Second practical Example - Texture a Lantern/13. Adding Warning Sticker and Finalizing.mp4 148.8 MB
  • 8. How to add material on a specific place/2. Multiple Materials.mp4 148.2 MB
  • 6. Using the Object shape to place material/1. Find Edges.mp4 146.6 MB
  • 11. Working with glass and similar materials/7. Creating a Glass of Water - Finalizing all.mp4 145.5 MB
  • 2. Basic understanding of the node components/4. Colors on your material.mp4 143.4 MB
  • 2. Basic understanding of the node components/8. mask images.mp4 143.2 MB
  • 17. Scratches/2. Scratches using the Linear Light MixRGB.mp4 143.2 MB
  • 1. Introduction/3. Light.mp4 139.0 MB
  • 17. Scratches/3. Scratches using diff of Voronoi.mp4 137.9 MB
  • 15. Particles and material/1. The Particle Info Node.mp4 131.7 MB
  • 9. Second practical Example - Texture a Lantern/6. Separate Paint and Rust with bumps.mp4 130.9 MB
  • 3. Textures/5. Musgrave Texture.mp4 123.9 MB
  • 5. First practical example - a tile wall/6. Finalizing the tile wall (Roughness and reflection).mp4 123.9 MB
  • 4. Using images as textures/1. Introduction to using Images.mp4 123.6 MB
  • 16. More Math and Vector Math/3. Creating stuff using Polar Coordinates.mp4 123.1 MB
  • 6. Using the Object shape to place material/3. Adding smudge using the vertex paint.mp4 120.7 MB
  • 7. How to use other objects to influence your material/4. Smudge your Main Object using Dynamic Paint..mp4 118.5 MB
  • 5. First practical example - a tile wall/4. Create Tiles.mp4 115.7 MB
  • 16. More Math and Vector Math/4. Tiling by breaking down the map using Fraction..mp4 114.3 MB
  • 10. A closer look on the Object Info Node/2. Introduction to Location and Material Index output..mp4 112.1 MB
  • 8. How to add material on a specific place/3. Using UV to repeat patterns.mp4 107.9 MB
  • 12. Third Practical Example - a bowl of candy/5. Candy - Finalizing and render.mp4 99.7 MB
  • 18. Examples and tips/4. Stucco.mp4 99.4 MB
  • 9. Second practical Example - Texture a Lantern/4. Rain influence.mp4 99.3 MB
  • 9. Second practical Example - Texture a Lantern/7. Finalizing the Rust.mp4 96.5 MB
  • 7. How to use other objects to influence your material/1. Setup the scene.mp4 93.0 MB
  • 12. Third Practical Example - a bowl of candy/2. Candy - Adding Colors.mp4 92.6 MB
  • 5. First practical example - a tile wall/5. Mortar Size variation.mp4 91.8 MB
  • 5. First practical example - a tile wall/3. Create Groups for the nodes.mp4 91.4 MB
  • 16. More Math and Vector Math/2. We start using Vector Math.mp4 85.2 MB
  • 2. Basic understanding of the node components/10. Manipulating the map.mp4 85.1 MB
  • 14. Displacement/2. Coloring a displacement.mp4 83.1 MB
  • 9. Second practical Example - Texture a Lantern/11. Adding DIETZ Logo On Glass.mp4 83.0 MB
  • 7. How to use other objects to influence your material/3. Smudge your main Object using a reference Object in the Texture coordinate Node.mp4 82.3 MB
  • 9. Second practical Example - Texture a Lantern/10. Adding Rest of the Materials.mp4 82.2 MB
  • 17. Scratches/1. Create scratches using brush and TexturePaint.mp4 81.4 MB
  • 10. A closer look on the Object Info Node/1. How to use the Object Index and Random output..mp4 80.6 MB
  • 11. Working with glass and similar materials/2. Definition of Words.mp4 79.4 MB
  • 12. Third Practical Example - a bowl of candy/4. Candy - Adding Subsurface scattering.mp4 78.8 MB
  • 18. Examples and tips/1. Splatter.mp4 78.2 MB
  • 3. Textures/7. Voronoi Texture.mp4 77.7 MB
  • 5. First practical example - a tile wall/2. Add Mortar Noise.mp4 77.5 MB
  • 2. Basic understanding of the node components/7. Reflection and Roughness.mp4 76.5 MB
  • 2. Basic understanding of the node components/3. Three Common Maps.mp4 75.5 MB
  • 16. More Math and Vector Math/1. Introduction to shaping things using math.mp4 75.0 MB
  • 11. Working with glass and similar materials/3. Introduction to Glass.mp4 70.8 MB
  • 3. Textures/8. Wave Texture.mp4 70.3 MB
  • 18. Examples and tips/3. Radial Metal.mp4 69.3 MB
  • 2. Basic understanding of the node components/6. Create bumps.mp4 65.7 MB
  • 12. Third Practical Example - a bowl of candy/3. Adding Bumps.mp4 64.4 MB
  • 14. Displacement/1. Introduction to Displacment.mp4 62.9 MB
  • 11. Working with glass and similar materials/5. Creating a Glass of Water - Adding Water.mp4 61.3 MB
  • 13. Take a look at Normals/2. Baking a Normal Map from a pattern.mp4 60.2 MB
  • 12. Third Practical Example - a bowl of candy/1. Candy - Setup.mp4 59.0 MB
  • 2. Basic understanding of the node components/9. Separate XYZ Node.mp4 57.3 MB
  • 3. Textures/6. Noise Texture.mp4 55.9 MB
  • 1. Introduction/2. Setup.mp4 52.3 MB
  • 1. Introduction/1. Introduction.mp4 46.9 MB
  • 2. Basic understanding of the node components/2. Apply Materials.mp4 44.9 MB
  • 18. Examples and tips/5. Wet Surface.mp4 43.7 MB
  • 3. Textures/4. Magic Texture.mp4 43.4 MB
  • 13. Take a look at Normals/1. Intro To Normal Maps.mp4 42.3 MB
  • 7. How to use other objects to influence your material/2. Smudge you Main object using Ambient Occlusion.mp4 41.1 MB
  • 13. Take a look at Normals/3. Creating a Normal Map Procedurally.mp4 40.3 MB
  • 3. Textures/1. Brick Texture.mp4 38.7 MB
  • 2. Basic understanding of the node components/1. Basic Node Types.mp4 35.8 MB
  • 4. Using images as textures/1.3 Bricks23_nrm.jpg.jpg 34.2 MB
  • 9. Second practical Example - Texture a Lantern/1. Setup and Intro.mp4 34.2 MB
  • 18. Examples and tips/2. Marble Pattern.mp4 27.9 MB
  • 3. Textures/2. Checker Texture.mp4 27.8 MB
  • 12. Third Practical Example - a bowl of candy/1.1 candyResult.zip.zip 27.2 MB
  • 12. Third Practical Example - a bowl of candy/1.2 candyStart.zip.zip 27.2 MB
  • 11. Working with glass and similar materials/4.2 FakedispersionResult.zip.zip 22.8 MB
  • 11. Working with glass and similar materials/4.1 FakedispersionStart.zip.zip 22.7 MB
  • 5. First practical example - a tile wall/1. Setup for Tile Wall.mp4 22.5 MB
  • 3. Textures/3. Gradient Texture.mp4 20.2 MB
  • 9. Second practical Example - Texture a Lantern/1.13 Result.zip.zip 18.1 MB
  • 9. Second practical Example - Texture a Lantern/1.16 Result_Dirty.zip.zip 18.1 MB
  • 9. Second practical Example - Texture a Lantern/1.2 lamp2_81.zip.zip 18.0 MB
  • 4. Using images as textures/1.2 Bricks23_col.jpg.jpg 15.7 MB
  • 6. Using the Object shape to place material/2.1 Mountain.zip.zip 15.3 MB
  • 4. Using images as textures/1.4 Bricks23_rgh.jpg.jpg 11.7 MB
  • 4. Using images as textures/1.1 Bricks23_AO.jpg.jpg 5.6 MB
  • 9. Second practical Example - Texture a Lantern/1.7 Ref_Lantern9.png.png 3.2 MB
  • 4. Using images as textures/1.5 Bricks23_disp.jpg.jpg 3.1 MB
  • 9. Second practical Example - Texture a Lantern/1.1 Ref_Lantern2.png.png 2.8 MB
  • 9. Second practical Example - Texture a Lantern/1.6 Ref_Lantern7.png.png 2.1 MB
  • 9. Second practical Example - Texture a Lantern/1.12 Ref_Lantern4.jpg.jpg 1.1 MB
  • 9. Second practical Example - Texture a Lantern/1.5 Ref_Lantern6.jpg.jpg 791.5 kB
  • 9. Second practical Example - Texture a Lantern/1.3 Ref_Lantern5.jpg.jpg 711.3 kB
  • 9. Second practical Example - Texture a Lantern/1.14 wick-lamp-1626708_1920.jpg.jpg 410.7 kB
  • 9. Second practical Example - Texture a Lantern/1.8 Ref_Lantern8.jpg.jpg 401.4 kB
  • 9. Second practical Example - Texture a Lantern/1.4 Ref_Lantern3.jpg.jpg 318.4 kB
  • 9. Second practical Example - Texture a Lantern/1.9 DoNotFill.png.png 219.1 kB
  • 9. Second practical Example - Texture a Lantern/1.10 Ref_Lantern1.jpg.jpg 215.9 kB
  • 9. Second practical Example - Texture a Lantern/1.11 TextDietzRingGlass.png.png 193.5 kB
  • 9. Second practical Example - Texture a Lantern/1.15 TextDietzRing.png.png 185.2 kB
  • 17. Scratches/1.1 20090120_brush_scratches.png.png 185.2 kB
  • 10. A closer look on the Object Info Node/2. Introduction to Location and Material Index output..mp4.jpg 165.8 kB
  • 9. Second practical Example - Texture a Lantern/1.17 TextBottom.png.png 109.6 kB
  • 9. Second practical Example - Texture a Lantern/5. Randomness.srt 21.3 kB
  • 6. Using the Object shape to place material/2. Add snow (dust and rust same principle)..srt 21.1 kB
  • 14. Displacement/3. Using the Vector Displacement.srt 20.7 kB
  • 11. Working with glass and similar materials/1. Fireflies.srt 19.8 kB
  • 9. Second practical Example - Texture a Lantern/2. Adding First Base Materials.srt 19.4 kB
  • 2. Basic understanding of the node components/5. Patterns on your material.srt 18.4 kB
  • 2. Basic understanding of the node components/12. Basic Math.srt 18.4 kB
  • 6. Using the Object shape to place material/4. Create an Eye using Z-axis separation.srt 17.0 kB
  • 15. Particles and material/1. The Particle Info Node.srt 16.4 kB
  • 3. Textures/5. Musgrave Texture.srt 15.8 kB
  • 16. More Math and Vector Math/3. Creating stuff using Polar Coordinates.srt 15.2 kB
  • 8. How to add material on a specific place/1. UV Basics.srt 15.2 kB
  • 2. Basic understanding of the node components/11. Grouping the nodes.srt 14.8 kB
  • 2. Basic understanding of the node components/4. Colors on your material.srt 14.7 kB
  • 15. Particles and material/2. The Principled Hair Node.srt 14.3 kB
  • 9. Second practical Example - Texture a Lantern/3. Starting on the rust structure.srt 14.2 kB
  • 16. More Math and Vector Math/4. Tiling by breaking down the map using Fraction..srt 13.9 kB
  • 4. Using images as textures/2. Using PBR Images.srt 13.2 kB
  • 11. Working with glass and similar materials/4. Creating a Glass of Water - Fake Dispersion.srt 13.0 kB
  • 17. Scratches/2. Scratches using the Linear Light MixRGB.srt 12.7 kB
  • 11. Working with glass and similar materials/6. Creating a Glass of Water - Adding Caustics.srt 12.6 kB
  • 6. Using the Object shape to place material/1. Find Edges.srt 12.2 kB
  • 9. Second practical Example - Texture a Lantern/12. Adding DIETZ Text on Bottom.srt 12.0 kB
  • 2. Basic understanding of the node components/8. mask images.srt 11.8 kB
  • 17. Scratches/3. Scratches using diff of Voronoi.srt 11.7 kB
  • 7. How to use other objects to influence your material/4. Smudge your Main Object using Dynamic Paint..srt 11.7 kB
  • 16. More Math and Vector Math/1. Introduction to shaping things using math.srt 11.6 kB
  • 16. More Math and Vector Math/2. We start using Vector Math.srt 11.4 kB
  • 8. How to add material on a specific place/2. Multiple Materials.srt 11.2 kB
  • 9. Second practical Example - Texture a Lantern/8. Finalizing the Paint.srt 11.0 kB
  • 8. How to add material on a specific place/3. Using UV to repeat patterns.srt 11.0 kB
  • 6. Using the Object shape to place material/3. Adding smudge using the vertex paint.srt 11.0 kB
  • 1. Introduction/3. Light.srt 10.9 kB
  • 3. Textures/7. Voronoi Texture.srt 10.8 kB
  • 7. How to use other objects to influence your material/1. Setup the scene.srt 10.5 kB
  • 9. Second practical Example - Texture a Lantern/13. Adding Warning Sticker and Finalizing.srt 10.0 kB
  • 5. First practical example - a tile wall/4. Create Tiles.srt 9.8 kB
  • 2. Basic understanding of the node components/7. Reflection and Roughness.srt 9.7 kB
  • 17. Scratches/1. Create scratches using brush and TexturePaint.srt 9.7 kB
  • 9. Second practical Example - Texture a Lantern/9. Adding Glass.srt 9.6 kB
  • 5. First practical example - a tile wall/6. Finalizing the tile wall (Roughness and reflection).srt 9.4 kB
  • 2. Basic understanding of the node components/10. Manipulating the map.srt 9.2 kB
  • 4. Using images as textures/1. Introduction to using Images.srt 9.2 kB
  • 11. Working with glass and similar materials/7. Creating a Glass of Water - Finalizing all.srt 9.0 kB
  • 10. A closer look on the Object Info Node/2. Introduction to Location and Material Index output..srt 8.9 kB
  • 9. Second practical Example - Texture a Lantern/6. Separate Paint and Rust with bumps.srt 8.3 kB
  • 2. Basic understanding of the node components/3. Three Common Maps.srt 8.2 kB
  • 14. Displacement/2. Coloring a displacement.srt 8.1 kB
  • 13. Take a look at Normals/2. Baking a Normal Map from a pattern.srt 7.9 kB
  • 10. A closer look on the Object Info Node/1. How to use the Object Index and Random output..srt 7.8 kB
  • 3. Textures/8. Wave Texture.srt 7.8 kB
  • 5. First practical example - a tile wall/5. Mortar Size variation.srt 7.7 kB
  • 14. Displacement/1. Introduction to Displacment.srt 7.7 kB
  • 12. Third Practical Example - a bowl of candy/4. Candy - Adding Subsurface scattering.srt 7.3 kB
  • 18. Examples and tips/4. Stucco.srt 7.2 kB
  • 5. First practical example - a tile wall/3. Create Groups for the nodes.srt 7.1 kB
  • 9. Second practical Example - Texture a Lantern/11. Adding DIETZ Logo On Glass.srt 7.1 kB
  • 18. Examples and tips/1. Splatter.srt 6.9 kB
  • 3. Textures/6. Noise Texture.srt 6.7 kB
  • 2. Basic understanding of the node components/6. Create bumps.srt 6.5 kB
  • 1. Introduction/2. Setup.srt 6.4 kB
  • 3. Textures/1. Brick Texture.srt 6.3 kB
  • 9. Second practical Example - Texture a Lantern/4. Rain influence.srt 6.2 kB
  • 7. How to use other objects to influence your material/3. Smudge your main Object using a reference Object in the Texture coordinate Node.srt 6.1 kB
  • 11. Working with glass and similar materials/3. Introduction to Glass.srt 6.0 kB
  • 2. Basic understanding of the node components/2. Apply Materials.srt 5.9 kB
  • 2. Basic understanding of the node components/1. Basic Node Types.srt 5.9 kB
  • 2. Basic understanding of the node components/9. Separate XYZ Node.srt 5.9 kB
  • 5. First practical example - a tile wall/2. Add Mortar Noise.srt 5.9 kB
  • 9. Second practical Example - Texture a Lantern/7. Finalizing the Rust.srt 5.8 kB
  • 12. Third Practical Example - a bowl of candy/5. Candy - Finalizing and render.srt 5.8 kB
  • 18. Examples and tips/3. Radial Metal.srt 5.7 kB
  • 12. Third Practical Example - a bowl of candy/2. Candy - Adding Colors.srt 5.4 kB
  • 3. Textures/4. Magic Texture.srt 4.5 kB
  • 9. Second practical Example - Texture a Lantern/10. Adding Rest of the Materials.srt 4.5 kB
  • 12. Third Practical Example - a bowl of candy/1. Candy - Setup.srt 4.5 kB
  • 13. Take a look at Normals/1. Intro To Normal Maps.srt 4.5 kB
  • 12. Third Practical Example - a bowl of candy/3. Adding Bumps.srt 4.4 kB
  • 11. Working with glass and similar materials/2. Definition of Words.srt 4.3 kB
  • 3. Textures/2. Checker Texture.srt 4.2 kB
  • 3. Textures/3. Gradient Texture.srt 3.6 kB
  • 11. Working with glass and similar materials/5. Creating a Glass of Water - Adding Water.srt 3.6 kB
  • 18. Examples and tips/5. Wet Surface.srt 3.5 kB
  • 13. Take a look at Normals/3. Creating a Normal Map Procedurally.srt 3.5 kB
  • 7. How to use other objects to influence your material/2. Smudge you Main object using Ambient Occlusion.srt 3.3 kB
  • 18. Examples and tips/2. Marble Pattern.srt 3.2 kB
  • 1. Introduction/1. Introduction.srt 2.5 kB
  • 5. First practical example - a tile wall/1. Setup for Tile Wall.srt 2.2 kB
  • 9. Second practical Example - Texture a Lantern/1. Setup and Intro.srt 2.1 kB
  • 10. A closer look on the Object Info Node/2. Introduction to Location and Material Index output..txt 265 Bytes
  • 4. Using images as textures/GFX-HUB.NET - best for CG-artists and gamedev.url 110 Bytes
  • 9. Second practical Example - Texture a Lantern/GFX-HUB.NET - best for CG-artists and gamedev.url 110 Bytes

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