搜索
Become a Material Guru in Blender 2.8x
磁力链接/BT种子名称
Become a Material Guru in Blender 2.8x
磁力链接/BT种子简介
种子哈希:
9649fa7dc361e69026b0f1aa3edb0606b55abaf3
文件大小:
9.4G
已经下载:
1421
次
下载速度:
极快
收录时间:
2021-03-07
最近下载:
2025-10-22
移花宫入口
移花宫.com
邀月.com
怜星.com
花无缺.com
yhgbt.icu
yhgbt.top
磁力链接下载
magnet:?xt=urn:btih:9649FA7DC361E69026B0F1AA3EDB0606B55ABAF3
推荐使用
PIKPAK网盘
下载资源,10TB超大空间,不限制资源,无限次数离线下载,视频在线观看
下载BT种子文件
磁力链接
迅雷下载
PIKPAK在线播放
世界之窗
小蓝俱乐部
含羞草
欲漫涩
逼哩逼哩
成人快手
51品茶
51动漫
91短视频
抖音Max
TikTok成人版
PornHub
暗网Xvideo
草榴社区
哆哔涩漫
呦乐园
萝莉岛
搜同
最近搜索
the wild robot 2024
干部
孔子 2010
就高潮
大倩
椰乳
摸少妇奶子
2025 新人
探花+丝袜
める
日本情爱
美足
长腿肉丝
美萝莉
天性
熊猫tv主播
原创露脸
intouchables
草草
爸 奶水
珠珠
少女内衣
[ai+generated]
极品 合集
我的女
鬼 佬
吸出来
波牛
压轴
模特 小白
文件列表
9. Second practical Example - Texture a Lantern/5. Randomness.mp4
374.3 MB
6. Using the Object shape to place material/2. Add snow (dust and rust same principle)..mp4
320.5 MB
9. Second practical Example - Texture a Lantern/2. Adding First Base Materials.mp4
311.6 MB
14. Displacement/3. Using the Vector Displacement.mp4
231.6 MB
11. Working with glass and similar materials/6. Creating a Glass of Water - Adding Caustics.mp4
226.2 MB
9. Second practical Example - Texture a Lantern/3. Starting on the rust structure.mp4
212.2 MB
4. Using images as textures/2. Using PBR Images.mp4
198.7 MB
6. Using the Object shape to place material/4. Create an Eye using Z-axis separation.mp4
194.0 MB
9. Second practical Example - Texture a Lantern/8. Finalizing the Paint.mp4
190.9 MB
8. How to add material on a specific place/1. UV Basics.mp4
187.9 MB
15. Particles and material/2. The Principled Hair Node.mp4
187.2 MB
11. Working with glass and similar materials/4. Creating a Glass of Water - Fake Dispersion.mp4
174.3 MB
2. Basic understanding of the node components/12. Basic Math.mp4
173.3 MB
11. Working with glass and similar materials/1. Fireflies.mp4
170.6 MB
9. Second practical Example - Texture a Lantern/9. Adding Glass.mp4
168.6 MB
2. Basic understanding of the node components/11. Grouping the nodes.mp4
167.8 MB
9. Second practical Example - Texture a Lantern/12. Adding DIETZ Text on Bottom.mp4
154.2 MB
2. Basic understanding of the node components/5. Patterns on your material.mp4
150.1 MB
9. Second practical Example - Texture a Lantern/13. Adding Warning Sticker and Finalizing.mp4
148.8 MB
8. How to add material on a specific place/2. Multiple Materials.mp4
148.2 MB
6. Using the Object shape to place material/1. Find Edges.mp4
146.6 MB
11. Working with glass and similar materials/7. Creating a Glass of Water - Finalizing all.mp4
145.5 MB
2. Basic understanding of the node components/4. Colors on your material.mp4
143.4 MB
2. Basic understanding of the node components/8. mask images.mp4
143.2 MB
17. Scratches/2. Scratches using the Linear Light MixRGB.mp4
143.2 MB
1. Introduction/3. Light.mp4
139.0 MB
17. Scratches/3. Scratches using diff of Voronoi.mp4
137.9 MB
15. Particles and material/1. The Particle Info Node.mp4
131.7 MB
9. Second practical Example - Texture a Lantern/6. Separate Paint and Rust with bumps.mp4
130.9 MB
3. Textures/5. Musgrave Texture.mp4
123.9 MB
5. First practical example - a tile wall/6. Finalizing the tile wall (Roughness and reflection).mp4
123.9 MB
4. Using images as textures/1. Introduction to using Images.mp4
123.6 MB
16. More Math and Vector Math/3. Creating stuff using Polar Coordinates.mp4
123.1 MB
6. Using the Object shape to place material/3. Adding smudge using the vertex paint.mp4
120.7 MB
7. How to use other objects to influence your material/4. Smudge your Main Object using Dynamic Paint..mp4
118.5 MB
5. First practical example - a tile wall/4. Create Tiles.mp4
115.7 MB
16. More Math and Vector Math/4. Tiling by breaking down the map using Fraction..mp4
114.3 MB
10. A closer look on the Object Info Node/2. Introduction to Location and Material Index output..mp4
112.1 MB
8. How to add material on a specific place/3. Using UV to repeat patterns.mp4
107.9 MB
12. Third Practical Example - a bowl of candy/5. Candy - Finalizing and render.mp4
99.7 MB
18. Examples and tips/4. Stucco.mp4
99.4 MB
9. Second practical Example - Texture a Lantern/4. Rain influence.mp4
99.3 MB
9. Second practical Example - Texture a Lantern/7. Finalizing the Rust.mp4
96.5 MB
7. How to use other objects to influence your material/1. Setup the scene.mp4
93.0 MB
12. Third Practical Example - a bowl of candy/2. Candy - Adding Colors.mp4
92.6 MB
5. First practical example - a tile wall/5. Mortar Size variation.mp4
91.8 MB
5. First practical example - a tile wall/3. Create Groups for the nodes.mp4
91.4 MB
16. More Math and Vector Math/2. We start using Vector Math.mp4
85.2 MB
2. Basic understanding of the node components/10. Manipulating the map.mp4
85.1 MB
14. Displacement/2. Coloring a displacement.mp4
83.1 MB
9. Second practical Example - Texture a Lantern/11. Adding DIETZ Logo On Glass.mp4
83.0 MB
7. How to use other objects to influence your material/3. Smudge your main Object using a reference Object in the Texture coordinate Node.mp4
82.3 MB
9. Second practical Example - Texture a Lantern/10. Adding Rest of the Materials.mp4
82.2 MB
17. Scratches/1. Create scratches using brush and TexturePaint.mp4
81.4 MB
10. A closer look on the Object Info Node/1. How to use the Object Index and Random output..mp4
80.6 MB
11. Working with glass and similar materials/2. Definition of Words.mp4
79.4 MB
12. Third Practical Example - a bowl of candy/4. Candy - Adding Subsurface scattering.mp4
78.8 MB
18. Examples and tips/1. Splatter.mp4
78.2 MB
3. Textures/7. Voronoi Texture.mp4
77.7 MB
5. First practical example - a tile wall/2. Add Mortar Noise.mp4
77.5 MB
2. Basic understanding of the node components/7. Reflection and Roughness.mp4
76.5 MB
2. Basic understanding of the node components/3. Three Common Maps.mp4
75.5 MB
16. More Math and Vector Math/1. Introduction to shaping things using math.mp4
75.0 MB
11. Working with glass and similar materials/3. Introduction to Glass.mp4
70.8 MB
3. Textures/8. Wave Texture.mp4
70.3 MB
18. Examples and tips/3. Radial Metal.mp4
69.3 MB
2. Basic understanding of the node components/6. Create bumps.mp4
65.7 MB
12. Third Practical Example - a bowl of candy/3. Adding Bumps.mp4
64.4 MB
14. Displacement/1. Introduction to Displacment.mp4
62.9 MB
11. Working with glass and similar materials/5. Creating a Glass of Water - Adding Water.mp4
61.3 MB
13. Take a look at Normals/2. Baking a Normal Map from a pattern.mp4
60.2 MB
12. Third Practical Example - a bowl of candy/1. Candy - Setup.mp4
59.0 MB
2. Basic understanding of the node components/9. Separate XYZ Node.mp4
57.3 MB
3. Textures/6. Noise Texture.mp4
55.9 MB
1. Introduction/2. Setup.mp4
52.3 MB
1. Introduction/1. Introduction.mp4
46.9 MB
2. Basic understanding of the node components/2. Apply Materials.mp4
44.9 MB
18. Examples and tips/5. Wet Surface.mp4
43.7 MB
3. Textures/4. Magic Texture.mp4
43.4 MB
13. Take a look at Normals/1. Intro To Normal Maps.mp4
42.3 MB
7. How to use other objects to influence your material/2. Smudge you Main object using Ambient Occlusion.mp4
41.1 MB
13. Take a look at Normals/3. Creating a Normal Map Procedurally.mp4
40.3 MB
3. Textures/1. Brick Texture.mp4
38.7 MB
2. Basic understanding of the node components/1. Basic Node Types.mp4
35.8 MB
4. Using images as textures/1.3 Bricks23_nrm.jpg.jpg
34.2 MB
9. Second practical Example - Texture a Lantern/1. Setup and Intro.mp4
34.2 MB
18. Examples and tips/2. Marble Pattern.mp4
27.9 MB
3. Textures/2. Checker Texture.mp4
27.8 MB
12. Third Practical Example - a bowl of candy/1.1 candyResult.zip.zip
27.2 MB
12. Third Practical Example - a bowl of candy/1.2 candyStart.zip.zip
27.2 MB
11. Working with glass and similar materials/4.2 FakedispersionResult.zip.zip
22.8 MB
11. Working with glass and similar materials/4.1 FakedispersionStart.zip.zip
22.7 MB
5. First practical example - a tile wall/1. Setup for Tile Wall.mp4
22.5 MB
3. Textures/3. Gradient Texture.mp4
20.2 MB
9. Second practical Example - Texture a Lantern/1.13 Result.zip.zip
18.1 MB
9. Second practical Example - Texture a Lantern/1.16 Result_Dirty.zip.zip
18.1 MB
9. Second practical Example - Texture a Lantern/1.2 lamp2_81.zip.zip
18.0 MB
4. Using images as textures/1.2 Bricks23_col.jpg.jpg
15.7 MB
6. Using the Object shape to place material/2.1 Mountain.zip.zip
15.3 MB
4. Using images as textures/1.4 Bricks23_rgh.jpg.jpg
11.7 MB
4. Using images as textures/1.1 Bricks23_AO.jpg.jpg
5.6 MB
9. Second practical Example - Texture a Lantern/1.7 Ref_Lantern9.png.png
3.2 MB
4. Using images as textures/1.5 Bricks23_disp.jpg.jpg
3.1 MB
9. Second practical Example - Texture a Lantern/1.1 Ref_Lantern2.png.png
2.8 MB
9. Second practical Example - Texture a Lantern/1.6 Ref_Lantern7.png.png
2.1 MB
9. Second practical Example - Texture a Lantern/1.12 Ref_Lantern4.jpg.jpg
1.1 MB
9. Second practical Example - Texture a Lantern/1.5 Ref_Lantern6.jpg.jpg
791.5 kB
9. Second practical Example - Texture a Lantern/1.3 Ref_Lantern5.jpg.jpg
711.3 kB
9. Second practical Example - Texture a Lantern/1.14 wick-lamp-1626708_1920.jpg.jpg
410.7 kB
9. Second practical Example - Texture a Lantern/1.8 Ref_Lantern8.jpg.jpg
401.4 kB
9. Second practical Example - Texture a Lantern/1.4 Ref_Lantern3.jpg.jpg
318.4 kB
9. Second practical Example - Texture a Lantern/1.9 DoNotFill.png.png
219.1 kB
9. Second practical Example - Texture a Lantern/1.10 Ref_Lantern1.jpg.jpg
215.9 kB
9. Second practical Example - Texture a Lantern/1.11 TextDietzRingGlass.png.png
193.5 kB
9. Second practical Example - Texture a Lantern/1.15 TextDietzRing.png.png
185.2 kB
17. Scratches/1.1 20090120_brush_scratches.png.png
185.2 kB
10. A closer look on the Object Info Node/2. Introduction to Location and Material Index output..mp4.jpg
165.8 kB
9. Second practical Example - Texture a Lantern/1.17 TextBottom.png.png
109.6 kB
9. Second practical Example - Texture a Lantern/5. Randomness.srt
21.3 kB
6. Using the Object shape to place material/2. Add snow (dust and rust same principle)..srt
21.1 kB
14. Displacement/3. Using the Vector Displacement.srt
20.7 kB
11. Working with glass and similar materials/1. Fireflies.srt
19.8 kB
9. Second practical Example - Texture a Lantern/2. Adding First Base Materials.srt
19.4 kB
2. Basic understanding of the node components/5. Patterns on your material.srt
18.4 kB
2. Basic understanding of the node components/12. Basic Math.srt
18.4 kB
6. Using the Object shape to place material/4. Create an Eye using Z-axis separation.srt
17.0 kB
15. Particles and material/1. The Particle Info Node.srt
16.4 kB
3. Textures/5. Musgrave Texture.srt
15.8 kB
16. More Math and Vector Math/3. Creating stuff using Polar Coordinates.srt
15.2 kB
8. How to add material on a specific place/1. UV Basics.srt
15.2 kB
2. Basic understanding of the node components/11. Grouping the nodes.srt
14.8 kB
2. Basic understanding of the node components/4. Colors on your material.srt
14.7 kB
15. Particles and material/2. The Principled Hair Node.srt
14.3 kB
9. Second practical Example - Texture a Lantern/3. Starting on the rust structure.srt
14.2 kB
16. More Math and Vector Math/4. Tiling by breaking down the map using Fraction..srt
13.9 kB
4. Using images as textures/2. Using PBR Images.srt
13.2 kB
11. Working with glass and similar materials/4. Creating a Glass of Water - Fake Dispersion.srt
13.0 kB
17. Scratches/2. Scratches using the Linear Light MixRGB.srt
12.7 kB
11. Working with glass and similar materials/6. Creating a Glass of Water - Adding Caustics.srt
12.6 kB
6. Using the Object shape to place material/1. Find Edges.srt
12.2 kB
9. Second practical Example - Texture a Lantern/12. Adding DIETZ Text on Bottom.srt
12.0 kB
2. Basic understanding of the node components/8. mask images.srt
11.8 kB
17. Scratches/3. Scratches using diff of Voronoi.srt
11.7 kB
7. How to use other objects to influence your material/4. Smudge your Main Object using Dynamic Paint..srt
11.7 kB
16. More Math and Vector Math/1. Introduction to shaping things using math.srt
11.6 kB
16. More Math and Vector Math/2. We start using Vector Math.srt
11.4 kB
8. How to add material on a specific place/2. Multiple Materials.srt
11.2 kB
9. Second practical Example - Texture a Lantern/8. Finalizing the Paint.srt
11.0 kB
8. How to add material on a specific place/3. Using UV to repeat patterns.srt
11.0 kB
6. Using the Object shape to place material/3. Adding smudge using the vertex paint.srt
11.0 kB
1. Introduction/3. Light.srt
10.9 kB
3. Textures/7. Voronoi Texture.srt
10.8 kB
7. How to use other objects to influence your material/1. Setup the scene.srt
10.5 kB
9. Second practical Example - Texture a Lantern/13. Adding Warning Sticker and Finalizing.srt
10.0 kB
5. First practical example - a tile wall/4. Create Tiles.srt
9.8 kB
2. Basic understanding of the node components/7. Reflection and Roughness.srt
9.7 kB
17. Scratches/1. Create scratches using brush and TexturePaint.srt
9.7 kB
9. Second practical Example - Texture a Lantern/9. Adding Glass.srt
9.6 kB
5. First practical example - a tile wall/6. Finalizing the tile wall (Roughness and reflection).srt
9.4 kB
2. Basic understanding of the node components/10. Manipulating the map.srt
9.2 kB
4. Using images as textures/1. Introduction to using Images.srt
9.2 kB
11. Working with glass and similar materials/7. Creating a Glass of Water - Finalizing all.srt
9.0 kB
10. A closer look on the Object Info Node/2. Introduction to Location and Material Index output..srt
8.9 kB
9. Second practical Example - Texture a Lantern/6. Separate Paint and Rust with bumps.srt
8.3 kB
2. Basic understanding of the node components/3. Three Common Maps.srt
8.2 kB
14. Displacement/2. Coloring a displacement.srt
8.1 kB
13. Take a look at Normals/2. Baking a Normal Map from a pattern.srt
7.9 kB
10. A closer look on the Object Info Node/1. How to use the Object Index and Random output..srt
7.8 kB
3. Textures/8. Wave Texture.srt
7.8 kB
5. First practical example - a tile wall/5. Mortar Size variation.srt
7.7 kB
14. Displacement/1. Introduction to Displacment.srt
7.7 kB
12. Third Practical Example - a bowl of candy/4. Candy - Adding Subsurface scattering.srt
7.3 kB
18. Examples and tips/4. Stucco.srt
7.2 kB
5. First practical example - a tile wall/3. Create Groups for the nodes.srt
7.1 kB
9. Second practical Example - Texture a Lantern/11. Adding DIETZ Logo On Glass.srt
7.1 kB
18. Examples and tips/1. Splatter.srt
6.9 kB
3. Textures/6. Noise Texture.srt
6.7 kB
2. Basic understanding of the node components/6. Create bumps.srt
6.5 kB
1. Introduction/2. Setup.srt
6.4 kB
3. Textures/1. Brick Texture.srt
6.3 kB
9. Second practical Example - Texture a Lantern/4. Rain influence.srt
6.2 kB
7. How to use other objects to influence your material/3. Smudge your main Object using a reference Object in the Texture coordinate Node.srt
6.1 kB
11. Working with glass and similar materials/3. Introduction to Glass.srt
6.0 kB
2. Basic understanding of the node components/2. Apply Materials.srt
5.9 kB
2. Basic understanding of the node components/1. Basic Node Types.srt
5.9 kB
2. Basic understanding of the node components/9. Separate XYZ Node.srt
5.9 kB
5. First practical example - a tile wall/2. Add Mortar Noise.srt
5.9 kB
9. Second practical Example - Texture a Lantern/7. Finalizing the Rust.srt
5.8 kB
12. Third Practical Example - a bowl of candy/5. Candy - Finalizing and render.srt
5.8 kB
18. Examples and tips/3. Radial Metal.srt
5.7 kB
12. Third Practical Example - a bowl of candy/2. Candy - Adding Colors.srt
5.4 kB
3. Textures/4. Magic Texture.srt
4.5 kB
9. Second practical Example - Texture a Lantern/10. Adding Rest of the Materials.srt
4.5 kB
12. Third Practical Example - a bowl of candy/1. Candy - Setup.srt
4.5 kB
13. Take a look at Normals/1. Intro To Normal Maps.srt
4.5 kB
12. Third Practical Example - a bowl of candy/3. Adding Bumps.srt
4.4 kB
11. Working with glass and similar materials/2. Definition of Words.srt
4.3 kB
3. Textures/2. Checker Texture.srt
4.2 kB
3. Textures/3. Gradient Texture.srt
3.6 kB
11. Working with glass and similar materials/5. Creating a Glass of Water - Adding Water.srt
3.6 kB
18. Examples and tips/5. Wet Surface.srt
3.5 kB
13. Take a look at Normals/3. Creating a Normal Map Procedurally.srt
3.5 kB
7. How to use other objects to influence your material/2. Smudge you Main object using Ambient Occlusion.srt
3.3 kB
18. Examples and tips/2. Marble Pattern.srt
3.2 kB
1. Introduction/1. Introduction.srt
2.5 kB
5. First practical example - a tile wall/1. Setup for Tile Wall.srt
2.2 kB
9. Second practical Example - Texture a Lantern/1. Setup and Intro.srt
2.1 kB
10. A closer look on the Object Info Node/2. Introduction to Location and Material Index output..txt
265 Bytes
4. Using images as textures/GFX-HUB.NET - best for CG-artists and gamedev.url
110 Bytes
9. Second practical Example - Texture a Lantern/GFX-HUB.NET - best for CG-artists and gamedev.url
110 Bytes
随机展示
相关说明
本站不存储任何资源内容,只收集BT种子元数据(例如文件名和文件大小)和磁力链接(BT种子标识符),并提供查询服务,是一个完全合法的搜索引擎系统。 网站不提供种子下载服务,用户可以通过第三方链接或磁力链接获取到相关的种子资源。本站也不对BT种子真实性及合法性负责,请用户注意甄别!