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Udemy - Advanced Environment Art Bootcamp
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Udemy - Advanced Environment Art Bootcamp
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2024-01-24
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文件列表
1 - Project Kickoff/2 - Bootcamp-Example-Environments.pur
507.5 MB
1 - Project Kickoff/4 - Bootcamp-Example-Environments.pur
507.5 MB
2 - Week 2 Story Is King/9 - Creating Narrative.mp4
270.9 MB
10 - Decals and Their Uses/78 - Other Types of Decals.mp4
233.6 MB
12 - Portfolio Renders/93 - Rendering Portfolio Videos.mp4
229.7 MB
12 - Portfolio Renders/94 - Creating Thumbnails for Artstation.mp4
212.5 MB
8 - Zbrush for Environment Art/64 - Merging Assets and Sculpting Cracks.mp4
196.0 MB
11 - Post Process/87 - Color Grading and LUT.mp4
184.3 MB
11 - Post Process/83 - Working With Exposure.mp4
184.0 MB
10 - Decals and Their Uses/80 - QA.mp4
177.3 MB
7 - Detailing a Scene with Decals and SFX/49 - Stickers and Decals.mp4
173.7 MB
9 - Photogrammetry/71 - Generating a Mesh in Reality Capture.mp4
168.4 MB
5 - Week 5 Tileable Textures/37 - Adding Details to Tileable Textures.mp4
160.0 MB
5 - Week 5 Tileable Textures/33 - Tileable Textures Basics.mp4
154.7 MB
10 - Decals and Their Uses/77 - Working with Material Instances.mp4
150.7 MB
12 - Portfolio Renders/92 - Unsharp Mask and Depth of Field.mp4
148.4 MB
4 - Week 4 UE5 Lumin Lighting/27 - Artificial Lights.mp4
147.4 MB
6 - Week 6 Baking and Unwrapping/46 - Exporting to Substance Painter.mp4
143.9 MB
9 - Photogrammetry/72 - Processing the Mesh in Zbrush.mp4
143.9 MB
7 - Detailing a Scene with Decals and SFX/52 - Adding Details.mp4
142.8 MB
1 - Project Kickoff/2 - Tips on Choosing an Environment.mp4
140.5 MB
9 - Photogrammetry/73 - Unwrapping Baking and Final Model.mp4
134.5 MB
10 - Decals and Their Uses/76 - Many Uses of Decals.mp4
131.5 MB
2 - Week 2 Story Is King/8 - Expanding on The Story.mp4
127.4 MB
4 - Week 4 UE5 Lumin Lighting/31 - Relighting Portfolio Pieces.mp4
127.3 MB
5 - Week 5 Tileable Textures/36 - Working With Tileing.mp4
123.2 MB
4 - Week 4 UE5 Lumin Lighting/28 - IES and Animated Light Functions.mp4
122.8 MB
7 - Detailing a Scene with Decals and SFX/56 - Closing Tips and Advice.mp4
121.6 MB
2 - Week 2 Story Is King/10 - Milestone Assignment Story Template.mp4
119.0 MB
8 - Zbrush for Environment Art/63 - Decimation Master and Low Poly.mp4
118.3 MB
5 - Week 5 Tileable Textures/40 - Milestone Assignment Room Textured.mp4
118.1 MB
11 - Post Process/88 - QA.mp4
112.4 MB
9 - Photogrammetry/70 - Getting Started With Reality Capture.mp4
111.3 MB
7 - Detailing a Scene with Decals and SFX/54 - Adding Wear and Tear.mp4
111.3 MB
10 - Decals and Their Uses/75 - Introduction to Decals.mp4
110.5 MB
3 - Week 3 Greyboxing and Proxy Modeling/14 - Tangents And How to Avoid Them.mp4
109.9 MB
7 - Detailing a Scene with Decals and SFX/55 - Summary Example.mp4
109.1 MB
3 - Week 3 Greyboxing and Proxy Modeling/12 - Greyboxing and its Uses.mp4
106.8 MB
2 - Week 2 Story Is King/7 - Creating a Sense of Awe.mp4
106.5 MB
11 - Post Process/82 - Post Process Settings.mp4
106.2 MB
5 - Week 5 Tileable Textures/35 - Aligning Textures.mp4
105.9 MB
12 - Portfolio Renders/90 - Taking HighResolution Screenshots.mp4
105.5 MB
4 - Week 4 UE5 Lumin Lighting/30 - GPU light mass.mp4
103.3 MB
9 - Photogrammetry/68 - What you Need to Get Started.mp4
103.3 MB
6 - Week 6 Baking and Unwrapping/44 - Preparing For Baking.mp4
103.1 MB
9 - Photogrammetry/67 - What is Photogrammetry.mp4
102.8 MB
5 - Week 5 Tileable Textures/34 - Texel Density.mp4
101.5 MB
7 - Detailing a Scene with Decals and SFX/51 - Creating the Base Layer.mp4
100.6 MB
7 - Detailing a Scene with Decals and SFX/53 - Working with Roughness.mp4
100.2 MB
3 - Week 3 Greyboxing and Proxy Modeling/20 - Milestone Assignment.mp4
98.1 MB
3 - Week 3 Greyboxing and Proxy Modeling/19 - Exporting Assets to UE5.mp4
98.0 MB
4 - Week 4 UE5 Lumin Lighting/21 - Let There Be Light.mp4
97.7 MB
5 - Week 5 Tileable Textures/38 - Cutting Details Into Tileable Textures.mp4
93.8 MB
2 - Week 2 Story Is King/6 - Tell a Personal Story.mp4
93.5 MB
6 - Week 6 Baking and Unwrapping/45 - Baking in Marmoset Toolbag 4.mp4
93.3 MB
8 - Zbrush for Environment Art/61 - Sculpting Details.mp4
93.2 MB
1 - Project Kickoff/1 - Project Objectives.mp4
91.2 MB
6 - Week 6 Baking and Unwrapping/42 - Unwrapping a Cylindrical Object.mp4
90.1 MB
2 - Week 2 Story Is King/5 - Start with the Story.mp4
89.7 MB
4 - Week 4 UE5 Lumin Lighting/23 - Introducing Lumin Lighting in UE5.mp4
88.5 MB
3 - Week 3 Greyboxing and Proxy Modeling/17 - Setting Up.mp4
86.4 MB
6 - Week 6 Baking and Unwrapping/43 - Unwrapping Best Practices.mp4
86.2 MB
8 - Zbrush for Environment Art/62 - Using Alphas.mp4
85.2 MB
4 - Week 4 UE5 Lumin Lighting/26 - Indirect Lighting.mp4
82.9 MB
3 - Week 3 Greyboxing and Proxy Modeling/13 - Composition Techniques.mp4
82.3 MB
6 - Week 6 Baking and Unwrapping/41 - Introduction and Preparing the Mesh.mp4
81.4 MB
8 - Zbrush for Environment Art/60 - Getting Started with Dynamesh.mp4
81.4 MB
4 - Week 4 UE5 Lumin Lighting/29 - Fill Lights.mp4
80.3 MB
4 - Week 4 UE5 Lumin Lighting/32 - Milestone Assignment First Lighting Pass.mp4
79.8 MB
11 - Post Process/85 - Global Illumination and Reflections.mp4
79.6 MB
5 - Week 5 Tileable Textures/39 - Things to Avoid With Tileable Textures.mp4
74.9 MB
7 - Detailing a Scene with Decals and SFX/57 - Milestone Assignment 2nd Hero Asset 2nd Pass Lighting.mp4
71.9 MB
11 - Post Process/84 - Bloom and Chromatic Aberration.mp4
71.1 MB
5 - Week 5 Tileable Textures/33 - Week-5-Tile-Able-Textures.pptx
69.8 MB
4 - Week 4 UE5 Lumin Lighting/25 - Directional Light.mp4
69.8 MB
12 - Portfolio Renders/91 - Editing Screenshots in Photoshop.mp4
69.5 MB
11 - Post Process/89 - Milestone Assignment Environment Mood.mp4
69.4 MB
2 - Week 2 Story Is King/10 - 2nd-Pass-Purref-Board-Template.pur
67.3 MB
7 - Detailing a Scene with Decals and SFX/50 - Enhancing Details.mp4
67.2 MB
8 - Zbrush for Environment Art/58 - Intro and Analyzing Reference.mp4
66.5 MB
9 - Photogrammetry/74 - Milestone Assignment Third Pass Lighting Medium Assets.mp4
66.1 MB
3 - Week 3 Greyboxing and Proxy Modeling/11 - What is Greyboxing and How do we use it.mp4
65.9 MB
8 - Zbrush for Environment Art/59 - Preparing the Model for Sculpting.mp4
65.4 MB
3 - Week 3 Greyboxing and Proxy Modeling/15 - Tangents And How to Avoid Them.mp4
62.9 MB
9 - Photogrammetry/69 - Photographing your Subject.mp4
61.9 MB
12 - Portfolio Renders/95 - QA.mp4
61.4 MB
3 - Week 3 Greyboxing and Proxy Modeling/16 - Getting Started and General Tips.mp4
61.2 MB
6 - Week 6 Baking and Unwrapping/47 - Exporting to Substance Painter.mp4
61.1 MB
1 - Project Kickoff/3 - The Four Pillars of Success.mp4
59.1 MB
3 - Week 3 Greyboxing and Proxy Modeling/11 - Week-3-Greybox-Blockout.pptx
59.0 MB
4 - Week 4 UE5 Lumin Lighting/24 - Getting Started With Lumin.mp4
56.9 MB
10 - Decals and Their Uses/81 - Milestone Assignment Decal Pass.mp4
55.5 MB
10 - Decals and Their Uses/79 - Working With Fog.mp4
53.9 MB
4 - Week 4 UE5 Lumin Lighting/22 - Aspects of Light.mp4
53.2 MB
11 - Post Process/86 - Lens Effects.mp4
53.0 MB
8 - Zbrush for Environment Art/66 - Milestone Assignment Third Hero Prop.mp4
48.5 MB
3 - Week 3 Greyboxing and Proxy Modeling/18 - Exporting Asset Tips.mp4
45.3 MB
12 - Portfolio Renders/96 - Milestone Assignment Final Portfolio Post.mp4
40.1 MB
1 - Project Kickoff/4 - Milestone Assignment Initial PureRef Board.mp4
35.9 MB
2 - Week 2 Story Is King/5 - Week-2-Story-is-King.pptx
33.7 MB
6 - Week 6 Baking and Unwrapping/48 - Milestone Assignment Hero Prop 1.mp4
33.0 MB
1 - Project Kickoff/4 - First-Pass-Purref-Board-Example.pur
28.3 MB
4 - Week 4 UE5 Lumin Lighting/21 - Week-4-Lumin-Lighting.pptx
26.0 MB
12 - Portfolio Renders/90 - Week-12-Final-Renders.pptx
21.0 MB
8 - Zbrush for Environment Art/65 - Conclusion.mp4
20.2 MB
1 - Project Kickoff/1 - Quick-Start-Guide-READ-ME.pdf
6.4 MB
2 - Week 2 Story Is King/10 - UE5-Mannequin-Rigged-Maya.zip
3.6 MB
3 - Week 3 Greyboxing and Proxy Modeling/20 - UE5-Mannequin-Rigged-Maya.zip
3.6 MB
2 - Week 2 Story Is King/10 - UE5-Mannequin-FBX-Only.zip
2.6 MB
3 - Week 3 Greyboxing and Proxy Modeling/20 - UE5-Mannequin-FBX-Only.zip
2.6 MB
2 - Week 2 Story Is King/10 - Environment-Artist-Story-Template.pdf
1.7 MB
2 - Week 2 Story Is King/9 - Creating Narrative.srt
63.5 kB
3 - Week 3 Greyboxing and Proxy Modeling/20 - Stage-3-example.jpg
47.7 kB
12 - Portfolio Renders/94 - Creating Thumbnails for Artstation.srt
33.4 kB
10 - Decals and Their Uses/78 - Other Types of Decals.srt
33.2 kB
7 - Detailing a Scene with Decals and SFX/49 - Stickers and Decals.srt
32.9 kB
2 - Week 2 Story Is King/10 - Week-2-Example.jpg
32.6 kB
1 - Project Kickoff/2 - Tips on Choosing an Environment.srt
31.9 kB
6 - Week 6 Baking and Unwrapping/46 - Exporting to Substance Painter.srt
29.4 kB
2 - Week 2 Story Is King/10 - Milestone Assignment Story Template.srt
28.7 kB
12 - Portfolio Renders/93 - Rendering Portfolio Videos.srt
28.4 kB
10 - Decals and Their Uses/77 - Working with Material Instances.srt
28.2 kB
7 - Detailing a Scene with Decals and SFX/52 - Adding Details.srt
28.1 kB
11 - Post Process/83 - Working With Exposure.srt
28.0 kB
7 - Detailing a Scene with Decals and SFX/54 - Adding Wear and Tear.srt
27.2 kB
7 - Detailing a Scene with Decals and SFX/51 - Creating the Base Layer.srt
25.8 kB
9 - Photogrammetry/68 - What you Need to Get Started.srt
24.5 kB
8 - Zbrush for Environment Art/64 - Merging Assets and Sculpting Cracks.srt
24.5 kB
9 - Photogrammetry/72 - Processing the Mesh in Zbrush.srt
24.3 kB
6 - Week 6 Baking and Unwrapping/44 - Preparing For Baking.srt
23.5 kB
4 - Week 4 UE5 Lumin Lighting/23 - Introducing Lumin Lighting in UE5.srt
23.4 kB
3 - Week 3 Greyboxing and Proxy Modeling/17 - Setting Up.srt
23.0 kB
5 - Week 5 Tileable Textures/33 - Tileable Textures Basics.srt
22.8 kB
7 - Detailing a Scene with Decals and SFX/55 - Summary Example.srt
22.7 kB
2 - Week 2 Story Is King/8 - Expanding on The Story.srt
22.4 kB
11 - Post Process/87 - Color Grading and LUT.srt
22.1 kB
10 - Decals and Their Uses/80 - QA.srt
21.9 kB
1 - Project Kickoff/3 - The Four Pillars of Success.srt
21.8 kB
4 - Week 4 UE5 Lumin Lighting/31 - Relighting Portfolio Pieces.srt
21.8 kB
6 - Week 6 Baking and Unwrapping/41 - Introduction and Preparing the Mesh.srt
21.4 kB
12 - Portfolio Renders/92 - Unsharp Mask and Depth of Field.srt
21.2 kB
6 - Week 6 Baking and Unwrapping/43 - Unwrapping Best Practices.srt
21.1 kB
6 - Week 6 Baking and Unwrapping/45 - Baking in Marmoset Toolbag 4.srt
21.1 kB
9 - Photogrammetry/73 - Unwrapping Baking and Final Model.srt
20.8 kB
9 - Photogrammetry/71 - Generating a Mesh in Reality Capture.srt
20.8 kB
7 - Detailing a Scene with Decals and SFX/53 - Working with Roughness.srt
20.7 kB
4 - Week 4 UE5 Lumin Lighting/21 - Let There Be Light.srt
20.6 kB
4 - Week 4 UE5 Lumin Lighting/30 - GPU light mass.srt
19.8 kB
9 - Photogrammetry/70 - Getting Started With Reality Capture.srt
19.7 kB
12 - Portfolio Renders/90 - Taking HighResolution Screenshots.srt
19.6 kB
3 - Week 3 Greyboxing and Proxy Modeling/16 - Getting Started and General Tips.srt
19.3 kB
4 - Week 4 UE5 Lumin Lighting/27 - Artificial Lights.srt
18.7 kB
6 - Week 6 Baking and Unwrapping/42 - Unwrapping a Cylindrical Object.srt
18.6 kB
3 - Week 3 Greyboxing and Proxy Modeling/12 - Greyboxing and its Uses.srt
18.5 kB
2 - Week 2 Story Is King/6 - Tell a Personal Story.srt
18.5 kB
5 - Week 5 Tileable Textures/37 - Adding Details to Tileable Textures.srt
18.2 kB
8 - Zbrush for Environment Art/63 - Decimation Master and Low Poly.srt
18.1 kB
5 - Week 5 Tileable Textures/35 - Aligning Textures.srt
17.7 kB
3 - Week 3 Greyboxing and Proxy Modeling/15 - Tangents And How to Avoid Them.srt
17.5 kB
10 - Decals and Their Uses/76 - Many Uses of Decals.srt
17.3 kB
4 - Week 4 UE5 Lumin Lighting/28 - IES and Animated Light Functions.srt
17.1 kB
8 - Zbrush for Environment Art/62 - Using Alphas.srt
16.9 kB
2 - Week 2 Story Is King/7 - Creating a Sense of Awe.srt
16.2 kB
3 - Week 3 Greyboxing and Proxy Modeling/14 - Tangents And How to Avoid Them.srt
16.2 kB
1 - Project Kickoff/1 - Project Objectives.srt
15.9 kB
5 - Week 5 Tileable Textures/40 - Milestone Assignment Room Textured.srt
15.7 kB
5 - Week 5 Tileable Textures/34 - Texel Density.srt
15.5 kB
7 - Detailing a Scene with Decals and SFX/50 - Enhancing Details.srt
15.3 kB
5 - Week 5 Tileable Textures/36 - Working With Tileing.srt
15.2 kB
9 - Photogrammetry/67 - What is Photogrammetry.srt
14.8 kB
9 - Photogrammetry/69 - Photographing your Subject.srt
14.5 kB
4 - Week 4 UE5 Lumin Lighting/26 - Indirect Lighting.srt
14.4 kB
10 - Decals and Their Uses/75 - Introduction to Decals.srt
14.4 kB
4 - Week 4 UE5 Lumin Lighting/22 - Aspects of Light.srt
14.0 kB
8 - Zbrush for Environment Art/60 - Getting Started with Dynamesh.srt
13.7 kB
3 - Week 3 Greyboxing and Proxy Modeling/19 - Exporting Assets to UE5.srt
13.6 kB
3 - Week 3 Greyboxing and Proxy Modeling/20 - Milestone Assignment.srt
13.6 kB
5 - Week 5 Tileable Textures/39 - Things to Avoid With Tileable Textures.srt
13.6 kB
3 - Week 3 Greyboxing and Proxy Modeling/11 - What is Greyboxing and How do we use it.srt
13.1 kB
3 - Week 3 Greyboxing and Proxy Modeling/13 - Composition Techniques.srt
12.9 kB
7 - Detailing a Scene with Decals and SFX/56 - Closing Tips and Advice.srt
12.9 kB
8 - Zbrush for Environment Art/58 - Intro and Analyzing Reference.srt
12.6 kB
11 - Post Process/82 - Post Process Settings.srt
12.6 kB
6 - Week 6 Baking and Unwrapping/47 - Exporting to Substance Painter.srt
12.5 kB
2 - Week 2 Story Is King/5 - Start with the Story.srt
12.5 kB
11 - Post Process/88 - QA.srt
11.7 kB
5 - Week 5 Tileable Textures/38 - Cutting Details Into Tileable Textures.srt
11.7 kB
4 - Week 4 UE5 Lumin Lighting/24 - Getting Started With Lumin.srt
11.5 kB
4 - Week 4 UE5 Lumin Lighting/32 - Milestone Assignment First Lighting Pass.srt
11.4 kB
4 - Week 4 UE5 Lumin Lighting/25 - Directional Light.srt
11.0 kB
11 - Post Process/84 - Bloom and Chromatic Aberration.srt
10.9 kB
11 - Post Process/85 - Global Illumination and Reflections.srt
10.8 kB
7 - Detailing a Scene with Decals and SFX/57 - Milestone Assignment 2nd Hero Asset 2nd Pass Lighting.srt
10.7 kB
8 - Zbrush for Environment Art/59 - Preparing the Model for Sculpting.srt
10.6 kB
8 - Zbrush for Environment Art/61 - Sculpting Details.srt
10.5 kB
4 - Week 4 UE5 Lumin Lighting/29 - Fill Lights.srt
9.9 kB
12 - Portfolio Renders/91 - Editing Screenshots in Photoshop.srt
9.0 kB
12 - Portfolio Renders/95 - QA.srt
9.0 kB
11 - Post Process/89 - Milestone Assignment Environment Mood.srt
8.8 kB
10 - Decals and Their Uses/79 - Working With Fog.srt
8.6 kB
6 - Week 6 Baking and Unwrapping/48 - Milestone Assignment Hero Prop 1.srt
8.6 kB
11 - Post Process/86 - Lens Effects.srt
7.9 kB
9 - Photogrammetry/74 - Milestone Assignment Third Pass Lighting Medium Assets.srt
7.4 kB
1 - Project Kickoff/4 - Milestone Assignment Initial PureRef Board.srt
6.6 kB
10 - Decals and Their Uses/81 - Milestone Assignment Decal Pass.srt
6.4 kB
8 - Zbrush for Environment Art/66 - Milestone Assignment Third Hero Prop.srt
6.3 kB
3 - Week 3 Greyboxing and Proxy Modeling/18 - Exporting Asset Tips.srt
6.1 kB
12 - Portfolio Renders/96 - Milestone Assignment Final Portfolio Post.srt
5.0 kB
8 - Zbrush for Environment Art/65 - Conclusion.srt
3.6 kB
1 - Project Kickoff/立仁资源 - lirenziyuan.com.url
114 Bytes
2 - Week 2 Story Is King/立仁资源 - lirenziyuan.com.url
114 Bytes
3 - Week 3 Greyboxing and Proxy Modeling/立仁资源 - lirenziyuan.com.url
114 Bytes
4 - Week 4 UE5 Lumin Lighting/立仁资源 - lirenziyuan.com.url
114 Bytes
5 - Week 5 Tileable Textures/立仁资源 - lirenziyuan.com.url
114 Bytes
6 - Week 6 Baking and Unwrapping/立仁资源 - lirenziyuan.com.url
114 Bytes
7 - Detailing a Scene with Decals and SFX/立仁资源 - lirenziyuan.com.url
114 Bytes
8 - Zbrush for Environment Art/立仁资源 - lirenziyuan.com.url
114 Bytes
9 - Photogrammetry/立仁资源 - lirenziyuan.com.url
114 Bytes
10 - Decals and Their Uses/立仁资源 - lirenziyuan.com.url
114 Bytes
11 - Post Process/立仁资源 - lirenziyuan.com.url
114 Bytes
12 - Portfolio Renders/立仁资源 - lirenziyuan.com.url
114 Bytes
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