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[Udemy] Unreal Engine Blueprint Game Developer - Learn Visual Scripting [ENG-RUS]
磁力链接/BT种子名称
[Udemy] Unreal Engine Blueprint Game Developer - Learn Visual Scripting [ENG-RUS]
磁力链接/BT种子简介
种子哈希:
68842553e74fb7d3e3cda1ffc1494c846699637c
文件大小:
4.32G
已经下载:
1925
次
下载速度:
极快
收录时间:
2023-12-27
最近下载:
2025-09-22
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磁力链接下载
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文件列表
Resources/02_CrystalCavern-master.zip
627.7 MB
Resources/01_MarbleRun-master.zip
627.0 MB
03 - Mars Marine/01. MarsMarine-UE4Project.zip
304.8 MB
Resources/03_MarsMarine-master.zip
303.3 MB
01 - Introduction - Marble Run/04. Viewport Navigation & Transforms.mp4
69.6 MB
03 - Mars Marine/23. AI Wave Spawning.mp4
60.7 MB
03 - Mars Marine/19. Handling Player Death.mp4
56.6 MB
03 - Mars Marine/21. Handling AI Death.mp4
54.8 MB
01 - Introduction - Marble Run/02. Community & Support.mp4
47.8 MB
02 - Crystal Cavern/20. Timelines.mp4
46.7 MB
02 - Crystal Cavern/17. Emissive Material.mp4
46.6 MB
03 - Mars Marine/18. Animation Montages.mp4
45.7 MB
02 - Crystal Cavern/38. Casting & Section Wrap Up.mp4
44.9 MB
02 - Crystal Cavern/37. Working With Arrays.mp4
43.8 MB
02 - Crystal Cavern/04. Blueprint Actor Class.mp4
43.8 MB
03 - Mars Marine/22. Spawning AI Characters.mp4
41.9 MB
01 - Introduction - Marble Run/09. Event Tick & Input Axis Events.mp4
41.4 MB
02 - Crystal Cavern/11. Adding Torque.mp4
39.7 MB
03 - Mars Marine/13. Attaching Weapon Meshes & FX.mp4
39.7 MB
03 - Mars Marine/08. Blendspaces.mp4
38.1 MB
03 - Mars Marine/11. Mouse Aiming.mp4
37.7 MB
01 - Introduction - Marble Run/16. Bug Fixing & Code Cleanup.mp4
37.4 MB
03 - Mars Marine/09. Thumbstick Aiming.mp4
36.2 MB
03 - Mars Marine/24. Impact Hits & Health Pickups.mp4
36.1 MB
02 - Crystal Cavern/16. Player Camera Manager.mp4
35.8 MB
03 - Mars Marine/20. Line Traces.mp4
35.6 MB
01 - Introduction - Marble Run/06. Referencing Actors in Blueprints.mp4
35.2 MB
02 - Crystal Cavern/15. Custom Box Trigger Blueprint.mp4
35.2 MB
03 - Mars Marine/17. AI Navigation.mp4
35.1 MB
01 - Introduction - Marble Run/11. BSP Geometry.mp4
35.0 MB
02 - Crystal Cavern/22. Multiple Timeline Tracks.mp4
33.5 MB
01 - Introduction - Marble Run/12. Converting BSP to Static Mesh.mp4
33.5 MB
02 - Crystal Cavern/02. Level Blockout & Lighting.mp4
33.0 MB
01 - Introduction - Marble Run/05. Blueprint Introduction.mp4
31.3 MB
02 - Crystal Cavern/29. Animating Meshes with Timelines.mp4
30.6 MB
02 - Crystal Cavern/14. BSP Extrude.mp4
30.5 MB
01 - Introduction - Marble Run/18. Packaging your Game.mp4
29.7 MB
01 - Introduction - Marble Run/10. Getting and Setting Actor Rotations.mp4
29.6 MB
02 - Crystal Cavern/32. Collapsing Blueprint Code.mp4
29.5 MB
03 - Mars Marine/25. Section Wrap Up.mp4
29.5 MB
03 - Mars Marine/14. Spawning Weapon Sound FX.mp4
29.5 MB
02 - Crystal Cavern/07. Controllers & Possession.mp4
29.2 MB
02 - Crystal Cavern/25. Projectiles.mp4
28.9 MB
01 - Introduction - Marble Run/15. Returning Game Time in Seconds.mp4
28.5 MB
02 - Crystal Cavern/31. Applying Damage.mp4
28.4 MB
03 - Mars Marine/05. Animation Blueprints.mp4
27.8 MB
03 - Mars Marine/10. Thumbstick Deadzone.mp4
27.5 MB
02 - Crystal Cavern/35. Pure & Impure Functions.mp4
27.2 MB
02 - Crystal Cavern/03. Point Lights, Spot Lights & Sky Lights.mp4
27.1 MB
02 - Crystal Cavern/28. Exposing Blueprint Variables.mp4
26.5 MB
01 - Introduction - Marble Run/03. First Steps in Unreal Engine 4.mp4
25.7 MB
02 - Crystal Cavern/13. Blueprint Variables.mp4
25.4 MB
01 - Introduction - Marble Run/14. Trigger Volumes & Overlap Events.mp4
24.7 MB
02 - Crystal Cavern/33. Macro Libraries.mp4
24.5 MB
03 - Mars Marine/03. Assigning Character Meshes.mp4
24.4 MB
03 - Mars Marine/12. Input Switching.mp4
24.4 MB
03 - Mars Marine/06. State Machine Transition Rules.mp4
24.1 MB
03 - Mars Marine/15. Unreal Motion Graphics (UMG).mp4
23.8 MB
03 - Mars Marine/16. UMG Property Bindings.mp4
23.8 MB
02 - Crystal Cavern/19. Destroying Actors on Overlap.mp4
23.4 MB
02 - Crystal Cavern/05. Player Pawn.mp4
23.3 MB
02 - Crystal Cavern/27. Spawning Actors.mp4
22.8 MB
03 - Mars Marine/04. Character Movement Input.mp4
22.8 MB
02 - Crystal Cavern/26. Importing FBX files.mp4
22.7 MB
02 - Crystal Cavern/21. Blueprint Functions.mp4
22.5 MB
02 - Crystal Cavern/09. Applying Physics to Player Pawn.mp4
21.7 MB
02 - Crystal Cavern/08. Game Mode Blueprint Class.mp4
20.9 MB
02 - Crystal Cavern/10. Event Graphs & Input Mappings.mp4
20.6 MB
03 - Mars Marine/01. Project Introduction & Download.mp4
20.3 MB
03 - Mars Marine/02. Game Mode & Character Class Setup.mp4
20.0 MB
01 - Introduction - Marble Run/08. Applying Physics to Static Meshes.mp4
18.6 MB
02 - Crystal Cavern/23. Blueprint Macros.mp4
18.0 MB
02 - Crystal Cavern/34. Get All Actors Of Class.mp4
15.7 MB
02 - Crystal Cavern/01. Crystal Cavern Project Setup.mp4
14.6 MB
03 - Mars Marine/19. Handling Player Death.mp3
12.9 MB
02 - Crystal Cavern/37. Working With Arrays.mp3
12.6 MB
01 - Introduction - Marble Run/01. Getting Started with Unreal Engine 4.mp4
12.1 MB
03 - Mars Marine/21. Handling AI Death.mp3
12.0 MB
02 - Crystal Cavern/20. Timelines.mp3
11.1 MB
03 - Mars Marine/23. AI Wave Spawning.mp3
10.9 MB
02 - Crystal Cavern/11. Adding Torque.mp3
10.8 MB
01 - Introduction - Marble Run/04. Viewport Navigation & Transforms.mp3
10.7 MB
03 - Mars Marine/18. Animation Montages.mp3
10.4 MB
02 - Crystal Cavern/17. Emissive Material.mp3
10.4 MB
02 - Crystal Cavern/04. Blueprint Actor Class.mp3
10.3 MB
02 - Crystal Cavern/15. Custom Box Trigger Blueprint.mp3
9.5 MB
03 - Mars Marine/08. Blendspaces.mp3
9.3 MB
02 - Crystal Cavern/16. Player Camera Manager.mp3
9.3 MB
01 - Introduction - Marble Run/16. Bug Fixing & Code Cleanup.mp3
9.3 MB
03 - Mars Marine/11. Mouse Aiming.mp3
9.2 MB
03 - Mars Marine/22. Spawning AI Characters.mp3
9.2 MB
01 - Introduction - Marble Run/06. Referencing Actors in Blueprints.mp3
9.0 MB
01 - Introduction - Marble Run/09. Event Tick & Input Axis Events.mp3
9.0 MB
02 - Crystal Cavern/38. Casting & Section Wrap Up.mp3
8.9 MB
03 - Mars Marine/20. Line Traces.mp3
8.8 MB
01 - Introduction - Marble Run/02. Community & Support.mp3
8.6 MB
03 - Mars Marine/09. Thumbstick Aiming.mp3
8.4 MB
02 - Crystal Cavern/02. Level Blockout & Lighting.mp3
8.3 MB
02 - Crystal Cavern/22. Multiple Timeline Tracks.mp3
8.3 MB
01 - Introduction - Marble Run/05. Blueprint Introduction.mp3
7.9 MB
01 - Introduction - Marble Run/18. Packaging your Game.mp3
7.9 MB
03 - Mars Marine/24. Impact Hits & Health Pickups.mp3
7.8 MB
01 - Introduction - Marble Run/11. BSP Geometry.mp3
7.7 MB
01 - Introduction - Marble Run/15. Returning Game Time in Seconds.mp3
7.6 MB
03 - Mars Marine/14. Spawning Weapon Sound FX.mp3
7.5 MB
03 - Mars Marine/25. Section Wrap Up.mp3
7.4 MB
02 - Crystal Cavern/29. Animating Meshes with Timelines.mp3
7.2 MB
03 - Mars Marine/05. Animation Blueprints.mp3
7.2 MB
02 - Crystal Cavern/13. Blueprint Variables.mp3
7.1 MB
01 - Introduction - Marble Run/10. Getting and Setting Actor Rotations.mp3
7.0 MB
03 - Mars Marine/17. AI Navigation.mp3
7.0 MB
02 - Crystal Cavern/07. Controllers & Possession.mp3
6.8 MB
02 - Crystal Cavern/35. Pure & Impure Functions.mp3
6.7 MB
01 - Introduction - Marble Run/12. Converting BSP to Static Mesh.mp3
6.7 MB
01 - Introduction - Marble Run/03. First Steps in Unreal Engine 4.mp3
6.6 MB
02 - Crystal Cavern/31. Applying Damage.mp3
6.6 MB
02 - Crystal Cavern/33. Macro Libraries.mp3
6.4 MB
02 - Crystal Cavern/32. Collapsing Blueprint Code.mp3
6.3 MB
03 - Mars Marine/10. Thumbstick Deadzone.mp3
6.3 MB
03 - Mars Marine/13. Attaching Weapon Meshes & FX.mp3
6.3 MB
03 - Mars Marine/06. State Machine Transition Rules.mp3
6.2 MB
03 - Mars Marine/12. Input Switching.mp3
6.2 MB
02 - Crystal Cavern/28. Exposing Blueprint Variables.mp3
6.0 MB
03 - Mars Marine/16. UMG Property Bindings.mp3
6.0 MB
03 - Mars Marine/04. Character Movement Input.mp3
5.8 MB
01 - Introduction - Marble Run/14. Trigger Volumes & Overlap Events.mp3
5.8 MB
02 - Crystal Cavern/27. Spawning Actors.mp3
5.6 MB
02 - Crystal Cavern/03. Point Lights, Spot Lights & Sky Lights.mp3
5.5 MB
02 - Crystal Cavern/25. Projectiles.mp3
5.5 MB
03 - Mars Marine/02. Game Mode & Character Class Setup.mp3
5.4 MB
03 - Mars Marine/15. Unreal Motion Graphics (UMG).mp3
5.4 MB
02 - Crystal Cavern/05. Player Pawn.mp3
5.4 MB
02 - Crystal Cavern/10. Event Graphs & Input Mappings.mp3
5.3 MB
02 - Crystal Cavern/14. BSP Extrude.mp3
5.3 MB
02 - Crystal Cavern/19. Destroying Actors on Overlap.mp3
5.3 MB
03 - Mars Marine/03. Assigning Character Meshes.mp3
5.3 MB
02 - Crystal Cavern/21. Blueprint Functions.mp3
5.2 MB
02 - Crystal Cavern/26. Importing FBX files.mp3
5.0 MB
02 - Crystal Cavern/08. Game Mode Blueprint Class.mp3
5.0 MB
02 - Crystal Cavern/23. Blueprint Macros.mp3
4.5 MB
02 - Crystal Cavern/34. Get All Actors Of Class.mp3
4.4 MB
02 - Crystal Cavern/09. Applying Physics to Player Pawn.mp3
4.2 MB
02 - Crystal Cavern/01. Crystal Cavern Project Setup.mp3
4.0 MB
01 - Introduction - Marble Run/08. Applying Physics to Static Meshes.mp3
3.9 MB
01 - Introduction - Marble Run/01. Getting Started with Unreal Engine 4.mp3
3.5 MB
03 - Mars Marine/01. Project Introduction & Download.mp3
2.9 MB
Subtitles.zip
322.2 kB
02 - Crystal Cavern/26. CrystalCavernCannon.zip
64.6 kB
Resources Links - html.zip
50.9 kB
Resources Links - txt.zip
34.1 kB
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