MuerBT磁力搜索 BT种子搜索利器 免费下载BT种子,超5000万条种子数据

[GigaCourse.Com] Udemy - RPG Core Combat Creator Learn Intermediate Unity C Coding

磁力链接/BT种子名称

[GigaCourse.Com] Udemy - RPG Core Combat Creator Learn Intermediate Unity C Coding

磁力链接/BT种子简介

种子哈希:55e8f650021928b89e0917d39ff2a7c7fd390e0a
文件大小: 21.44G
已经下载:658次
下载速度:极快
收录时间:2023-12-20
最近下载:2025-07-06

移花宫入口

移花宫.com邀月.com怜星.com花无缺.comyhgbt.icuyhgbt.top

磁力链接下载

magnet:?xt=urn:btih:55E8F650021928B89E0917D39FF2A7C7FD390E0A
推荐使用PIKPAK网盘下载资源,10TB超大空间,不限制资源,无限次数离线下载,视频在线观看

下载BT种子文件

磁力链接 迅雷下载 PIKPAK在线播放 世界之窗 91视频 含羞草 欲漫涩 逼哩逼哩 成人快手 51品茶 抖阴破解版 极乐禁地 91短视频 抖音Max TikTok成人版 PornHub 听泉鉴鲍 少女日记 草榴社区 哆哔涩漫 呦乐园 萝莉岛 悠悠禁区 拔萝卜 疯马秀

最近搜索

abf-258-c 百度云 kusari hussiepass cola bbss080 澪 王东瑶 rachel cook 谜语 of露脸 hancock 猎奇 harmonyvision 暑假 juvenile 実録 电影 小 inthecrack dp beta 肏 女友的闺蜜 lune cdts vpn teacher heyzo 0585 小茜

文件列表

  • 12 - Final Polish/182 - Visual Polish Micro Details.mp4 412.0 MB
  • 12 - Final Polish/181 - Visual Polish Macro Details.mp4 373.6 MB
  • 2 - Basic Movement/16 - Match Animation To Movement.mp4 327.5 MB
  • 6 - First Moment/59 - Craft The Environment.mp4 294.4 MB
  • 11 - Character Stats/154 - Progression Stats Spreadsheet.mp4 273.1 MB
  • 6 - First Moment/63 - Make Cinematic Sequence.mp4 263.8 MB
  • 10 - Simple Weapons/120 - Improve Projectile Behaviour.mp4 255.5 MB
  • 2 - Basic Movement/15 - Animation Blend Trees.mp4 252.4 MB
  • 10 - Simple Weapons/114 - Left Handed Weapons.mp4 241.6 MB
  • 6 - First Moment/58 - Tips To Improve Workflow.mp4 234.8 MB
  • 12 - Final Polish/161 - Calculating A NavMesh Path.mp4 228.9 MB
  • 11 - Character Stats/140 - Levelling Up.mp4 222.2 MB
  • 9 - Saving System/106 - Reloading The Last Scene.mp4 221.1 MB
  • 6 - First Moment/61 - Tweak Enemy Patrol.mp4 215.8 MB
  • 8 - Saving Asset Pack/83 - Checkpoints Between Scenes.mp4 209.1 MB
  • 3 - High Level Game Design/21 - The Player Experience.mp4 207.2 MB
  • 9 - Saving System/103 - ISaveable Components.mp4 207.0 MB
  • 6 - First Moment/64 - Trigger Cinemachine Cut Scene.mp4 205.6 MB
  • 12 - Final Polish/180 - Visual Polish Part 1.mp4 203.7 MB
  • 10 - Simple Weapons/115 - Make A Weapon Projectile.mp4 202.7 MB
  • 7 - Scene Management/70 - How Coroutines Work.mp4 200.6 MB
  • 2 - Basic Movement/11 - Refining Your Nav Mesh.mp4 200.2 MB
  • 10 - Simple Weapons/124 - Destroy The Unwanted.mp4 195.0 MB
  • 7 - Scene Management/76 - Avoiding The Singleton Pattern.mp4 194.6 MB
  • 10 - Simple Weapons/118 - Trails Prefab Variants.mp4 194.2 MB
  • 12 - Final Polish/160 - Raycasting To A NavMesh.mp4 192.1 MB
  • 10 - Simple Weapons/116 - Shoot Projectiles.mp4 190.2 MB
  • 10 - Simple Weapons/113 - Basic Weapon Pickup.mp4 189.0 MB
  • 6 - First Moment/60 - HitsToKill Design Metric.mp4 188.5 MB
  • 3 - High Level Game Design/20 - 15 Page Game Design Document.mp4 187.8 MB
  • 4 - Basic Combat/26 - Raycasting For Components.mp4 187.4 MB
  • 12 - Final Polish/183 - Combat Moment Fine Tuning.mp4 186.4 MB
  • 9 - Saving System/95 - BinaryFormatter For Serialization.mp4 182.5 MB
  • 11 - Character Stats/131 - Looking Up The Health Stat.mp4 182.0 MB
  • 12 - Final Polish/172 - Coroutine Race Conditions.mp4 177.2 MB
  • 12 - Final Polish/155 - Configurable Cursors.mp4 176.9 MB
  • 9 - Saving System/102 - Checkpoints Between Scenes.mp4 176.6 MB
  • 12 - Final Polish/157 - Generic Raycastable Components.mp4 176.4 MB
  • 9 - Saving System/96 - Saveable Entities.mp4 175.1 MB
  • 10 - Simple Weapons/119 - Destroy Old Weapon.mp4 171.6 MB
  • 11 - Character Stats/143 - Events And Delegates.mp4 168.1 MB
  • 5 - Enemy AI/46 - Swappable Control Systems.mp4 167.4 MB
  • 12 - Final Polish/186 - Enemy Mob Mechanics.mp4 167.1 MB
  • 11 - Character Stats/134 - Awarding Experience Points.mp4 164.4 MB
  • 12 - Final Polish/171 - Fixing The Fader.mp4 163.9 MB
  • 12 - Final Polish/174 - Sound Effects And UnityEvents.mp4 162.6 MB
  • 7 - Scene Management/72 - Player Spawn Point.mp4 162.2 MB
  • 4 - Basic Combat/40 - Stop Attacking Already.mp4 161.3 MB
  • 9 - Saving System/98 - Editing SerializedFields.mp4 160.9 MB
  • 4 - Basic Combat/37 - Using Prefab Variants.mp4 159.7 MB
  • 6 - First Moment/62 - Cinemachine Follow Camera.mp4 158.0 MB
  • 4 - Basic Combat/36 - Nested Prefabs And Variants.mp4 156.0 MB
  • 5 - Enemy AI/45 - Calculating AI Chase Distance.mp4 153.9 MB
  • 4 - Basic Combat/43 - Bugs What Bugs.mp4 153.2 MB
  • 9 - Saving System/104 - Deduplicating UUIDs.mp4 152.5 MB
  • 6 - First Moment/65 - The Observer Pattern In C.mp4 150.7 MB
  • 11 - Character Stats/152 - Awake vs Start.mp4 150.6 MB
  • 4 - Basic Combat/25 - Namespaces To See Dependencies.mp4 150.3 MB
  • 7 - Scene Management/68 - Make A Second Scene.mp4 149.2 MB
  • 9 - Saving System/94 - Converting To Binary In C.mp4 149.2 MB
  • 4 - Basic Combat/30 - Decoupling Dependency Cycles.mp4 147.9 MB
  • 12 - Final Polish/178 - Health Pickup Hack.mp4 147.3 MB
  • 2 - Basic Movement/17 - Basic Movement Tweaks.mp4 146.4 MB
  • 11 - Character Stats/135 - Editing Scriptable Object Files.mp4 145.7 MB
  • 10 - Simple Weapons/112 - Unarmed As A Weapon.mp4 145.7 MB
  • 11 - Character Stats/147 - Damage Progression.mp4 145.7 MB
  • 11 - Character Stats/148 - Extensible Modifier System.mp4 144.3 MB
  • 11 - Character Stats/146 - Level Up Events And Particle Effects.mp4 143.9 MB
  • 12 - Final Polish/165 - Using Unity Events.mp4 143.4 MB
  • 10 - Simple Weapons/121 - Fireball Weapon Pickup.mp4 138.6 MB
  • 5 - Enemy AI/50 - Thats Some Suspicious Behaviour.mp4 135.6 MB
  • 11 - Character Stats/153 - Lazy Initialisation.mp4 133.3 MB
  • 10 - Simple Weapons/117 - Damage From Projectiles.mp4 131.4 MB
  • 4 - Basic Combat/24 - Separating The Control Layer.mp4 131.1 MB
  • 12 - Final Polish/156 - Cursors And UI.mp4 131.1 MB
  • 11 - Character Stats/139 - Performant Lookups With Dictionaries.mp4 129.2 MB
  • 10 - Simple Weapons/126 - Dynamic Resource Loading.mp4 128.1 MB
  • 2 - Basic Movement/12 - Introduction To Raycasting.mp4 128.0 MB
  • 11 - Character Stats/142 - Squashing Health Bugs.mp4 126.6 MB
  • 7 - Scene Management/75 - Nested Coroutines For Fading.mp4 126.2 MB
  • 9 - Saving System/97 - Generating UUIDs In C.mp4 124.3 MB
  • 9 - Saving System/92 - Understanding Unicode.mp4 122.2 MB
  • 4 - Basic Combat/29 - Cancelling Combat With Movement.mp4 120.6 MB
  • 11 - Character Stats/132 - Debug Health Display.mp4 119.6 MB
  • 2 - Basic Movement/10 - Move Using Nav Mesh Agent.mp4 118.6 MB
  • 3 - High Level Game Design/22 - First Draft Of Your GDD.mp4 117.7 MB
  • 7 - Scene Management/73 - Cross Scene References.mp4 116.4 MB
  • 5 - Enemy AI/51 - Visualising Waypoints.mp4 116.3 MB
  • 5 - Enemy AI/53 - Patrolling Behaviour.mp4 116.2 MB
  • 10 - Simple Weapons/122 - Fireball Particle System.mp4 115.3 MB
  • 1 - Introduction Setup/6 - Architectural Overview.mp4 115.1 MB
  • 12 - Final Polish/168 - Health Bar UI.mp4 114.6 MB
  • 9 - Saving System/105 - Restoring Health.mp4 114.5 MB
  • 2 - Basic Movement/13 - Implement ClickToMove.mp4 114.0 MB
  • 9 - Saving System/100 - Saving Multiple Scenes Part 1.mp4 113.2 MB
  • 1 - Introduction Setup/5 - Quick Game Design Overview.mp4 112.4 MB
  • 4 - Basic Combat/27 - Implementing Action Priority.mp4 111.0 MB
  • 12 - Final Polish/167 - Unity Events With Parameters.mp4 109.1 MB
  • 9 - Saving System/99 - Serializing With SaveableEntities.mp4 108.9 MB
  • 2 - Basic Movement/14 - Create A Fixed Follow Camera.mp4 108.7 MB
  • 11 - Character Stats/144 - Delegates And Actions For Leveling Up.mp4 107.9 MB
  • 11 - Character Stats/130 - Progression Scriptable Object.mp4 106.2 MB
  • 11 - Character Stats/129 - Progression Design.mp4 106.1 MB
  • 11 - Character Stats/136 - Finding A Stat By Enum.mp4 105.9 MB
  • 5 - Enemy AI/54 - Dwelling At Waypoints.mp4 105.5 MB
  • 12 - Final Polish/159 - Raycast Sorting.mp4 105.3 MB
  • 12 - Final Polish/177 - Boom Microphone Audio Listener.mp4 104.4 MB
  • 12 - Final Polish/176 - Fighter To Weapon Communication.mp4 103.5 MB
  • 8 - Saving Asset Pack/81 - Saveable Components And GameObjects.mp4 102.9 MB
  • 2 - Basic Movement/9 - Create A Simple Sandbox.mp4 102.8 MB
  • 12 - Final Polish/162 - In Game UI.mp4 102.5 MB
  • 4 - Basic Combat/33 - Trigger Animation In Code.mp4 100.2 MB
  • 9 - Saving System/90 - Overview Of Binary Serialization.mp4 99.2 MB
  • 9 - Saving System/101 - Saving Multiple Scenes Part 2.mp4 98.3 MB
  • 11 - Character Stats/145 - Saving Race Conditions.mp4 97.3 MB
  • 4 - Basic Combat/41 - Look Them In The Eyes.mp4 96.7 MB
  • 11 - Character Stats/151 - Hunting Down Race Conditions.mp4 95.8 MB
  • 10 - Simple Weapons/128 - Pickup Respawning.mp4 95.0 MB
  • 7 - Scene Management/69 - Scene Loading Portals.mp4 90.6 MB
  • 5 - Enemy AI/47 - Disable Control When Dead.mp4 89.2 MB
  • 4 - Basic Combat/35 - Taking Damage.mp4 88.8 MB
  • 2 - Basic Movement/18 - Project Folder Structure.mp4 88.8 MB
  • 10 - Simple Weapons/125 - Resetting The Default Animator.mp4 88.2 MB
  • 8 - Saving Asset Pack/85 - BONUS Capturing Multiple Parameters.mp4 86.7 MB
  • 5 - Enemy AI/48 - Visualising With Gizmos.mp4 85.9 MB
  • 10 - Simple Weapons/110 - Animator Override Controller.mp4 84.9 MB
  • 9 - Saving System/93 - Filestream Read And Write In C.mp4 84.7 MB
  • 10 - Simple Weapons/111 - Creating Scriptable Objects.mp4 83.9 MB
  • 10 - Simple Weapons/109 - Equip A Weapon.mp4 82.3 MB
  • 12 - Final Polish/179 - Visual Polish Audit.mp4 81.7 MB
  • 10 - Simple Weapons/123 - Projectile Impact Effect.mp4 81.1 MB
  • 4 - Basic Combat/32 - Add Attack Animation.mp4 80.8 MB
  • 8 - Saving Asset Pack/80 - Triggering Saving And Loading.mp4 80.1 MB
  • 11 - Character Stats/149 - Percentage Modifiers.mp4 80.0 MB
  • 12 - Final Polish/175 - Weapon Prefab Refactor.mp4 79.0 MB
  • 4 - Basic Combat/31 - Dependency Inversion With Interfaces.mp4 78.9 MB
  • 11 - Character Stats/150 - Data Hazards And Race Conditions.mp4 77.6 MB
  • 11 - Character Stats/133 - Enemy Health Display.mp4 76.6 MB
  • 12 - Final Polish/158 - Cursor Type With IRaycastable.mp4 76.1 MB
  • 8 - Saving Asset Pack/82 - Challenge Saveable Health.mp4 75.4 MB
  • 7 - Scene Management/71 - Wait For Scene To Load.mp4 74.7 MB
  • 8 - Saving Asset Pack/77 - Section Overview Saving Asset Pack.mp4 74.2 MB
  • 4 - Basic Combat/42 - Ignore Dead Enemies.mp4 74.2 MB
  • 9 - Saving System/91 - File Paths In C.mp4 73.2 MB
  • 6 - First Moment/56 - Design A Moment.mp4 72.9 MB
  • 6 - First Moment/57 - Sketch Your Moment.mp4 72.2 MB
  • 10 - Simple Weapons/127 - Saving Weapon Choice.mp4 71.2 MB
  • 1 - Introduction Setup/1 - Welcome To The Course.mp4 71.1 MB
  • 12 - Final Polish/169 - Updating The Health Bar Scale.mp4 69.8 MB
  • 9 - Saving System/107 - Fading Before Scene Load.mp4 67.4 MB
  • 8 - Saving Asset Pack/79 - The Saving System Overview.mp4 66.7 MB
  • 9 - Saving System/88 - Section Overview Saving System.mp4 66.4 MB
  • 9 - Saving System/89 - Save System Design.mp4 62.6 MB
  • 1 - Introduction Setup/7 - Community Support.mp4 61.9 MB
  • 8 - Saving Asset Pack/84 - Loading The Saved Scene.mp4 60.7 MB
  • 6 - First Moment/66 - Player Input In Cutscenes.mp4 60.5 MB
  • 1 - Introduction Setup/2 - Install Unity 20183.mp4 59.8 MB
  • 11 - Character Stats/138 - Displaying Experience.mp4 59.2 MB
  • 12 - Final Polish/166 - Updating The Damage Text Value.mp4 59.0 MB
  • 12 - Final Polish/164 - Spawning Damage Text.mp4 58.4 MB
  • 4 - Basic Combat/28 - Move Within Range.mp4 56.8 MB
  • 5 - Enemy AI/49 - AI Guarding Behaviour.mp4 56.4 MB
  • 5 - Enemy AI/52 - Waypoint Loops.mp4 54.3 MB
  • 12 - Final Polish/188 - Youve Finished The Course.mp4 54.1 MB
  • 4 - Basic Combat/39 - Trigger Death Animation.mp4 53.6 MB
  • 4 - Basic Combat/34 - Throttling Our Attacks.mp4 53.6 MB
  • 1 - Introduction Setup/3 - Install Visual Studio Code.mp4 53.4 MB
  • 4 - Basic Combat/38 - Any State Animations.mp4 50.2 MB
  • 12 - Final Polish/170 - Disabling Empty Health Bars.mp4 48.9 MB
  • 11 - Character Stats/141 - Displaying The Level.mp4 48.1 MB
  • 5 - Enemy AI/44 - Section Overview Enemy AI.mp4 44.7 MB
  • 12 - Final Polish/184 - Bug Attacking Distant Enemies.mp4 40.6 MB
  • 3 - High Level Game Design/19 - Section Intro High Level Design.mp4 40.4 MB
  • 12 - Final Polish/187 - Bug Shooting Over Water.mp4 39.7 MB
  • 4 - Basic Combat/23 - Section Overview Basic Combat.mp4 38.2 MB
  • 12 - Final Polish/163 - Text Fading Animation.mp4 37.0 MB
  • 12 - Final Polish/185 - Enemy AI Agro.mp4 36.9 MB
  • 7 - Scene Management/67 - Section Overview Scene Management.mp4 32.3 MB
  • 6 - First Moment/55 - Section Overview First Moment.mp4 24.9 MB
  • 11 - Character Stats/137 - Saving Experience Points.mp4 24.8 MB
  • 10 - Simple Weapons/108 - Section Overview Simple Weapons.mp4 22.3 MB
  • 12 - Final Polish/173 - Camera Facing LateUpdate Fix.mp4 21.6 MB
  • 2 - Basic Movement/8 - Section Overview Basic Movement.mp4 19.2 MB
  • 7 - Scene Management/74 - Canvas Groups For Fading.mp4 18.3 MB
  • 2 - Basic Movement/9 - Terrain-Textures-V1.zip 3.3 MB
  • 10 - Simple Weapons/114 - GameDev.tv-Weapons.zip 2.8 MB
  • 6 - First Moment/59 - Sandbox-Terrain-V1.0.zip 2.5 MB
  • 4 - Basic Combat/32 - Animations-by-Explosive.zip 2.1 MB
  • 2 - Basic Movement/15 - Animations-Unarmed-Walk-and-Run.zip 1.7 MB
  • 2 - Basic Movement/15 - POLYGON-Student-Sample-Synty-Studios-v02.1.zip 1.6 MB
  • 12 - Final Polish/174 - Sound-Effects.zip 1.5 MB
  • 2 - Basic Movement/9 - Synty-Sandbox-V1.zip 308.0 kB
  • 10 - Simple Weapons/115 - Simple-Arrow.zip 65.6 kB
  • 11 - Character Stats/154 - Progression Stats Spreadsheet Thai.vtt 60.4 kB
  • 6 - First Moment/63 - Make Cinematic Sequence Thai.vtt 47.4 kB
  • 2 - Basic Movement/16 - Match Animation To Movement Thai.vtt 46.7 kB
  • 9 - Saving System/95 - BinaryFormatter For Serialization Thai.vtt 45.9 kB
  • 9 - Saving System/96 - Saveable Entities Thai.vtt 43.2 kB
  • 11 - Character Stats/154 - Progression Stats Spreadsheet Arabic.vtt 43.2 kB
  • 12 - Final Polish/182 - 29-FP-RPG-Particles.zip 42.1 kB
  • 10 - Simple Weapons/124 - Destroy The Unwanted Thai.vtt 41.7 kB
  • 11 - Character Stats/154 - Progression Stats Spreadsheet Vietnamese.vtt 41.2 kB
  • 2 - Basic Movement/15 - Animation Blend Trees Thai.vtt 41.1 kB
  • 9 - Saving System/98 - Editing SerializedFields Thai.vtt 40.4 kB
  • 6 - First Moment/61 - Tweak Enemy Patrol Thai.vtt 39.9 kB
  • 12 - Final Polish/161 - Calculating A NavMesh Path Thai.vtt 39.6 kB
  • 9 - Saving System/103 - ISaveable Components Thai.vtt 38.9 kB
  • 6 - First Moment/65 - The Observer Pattern In C Thai.vtt 38.3 kB
  • 12 - Final Polish/157 - Generic Raycastable Components Thai.vtt 38.3 kB
  • 11 - Character Stats/154 - Progression Stats Spreadsheet Japanese.vtt 38.1 kB
  • 12 - Final Polish/160 - Raycasting To A NavMesh Thai.vtt 38.0 kB
  • 4 - Basic Combat/25 - Namespaces To See Dependencies Thai.vtt 37.9 kB
  • 12 - Final Polish/182 - Visual Polish Micro Details Thai.vtt 37.9 kB
  • 11 - Character Stats/140 - Levelling Up Thai.vtt 37.8 kB
  • 4 - Basic Combat/26 - Raycasting For Components Thai.vtt 37.8 kB
  • 12 - Final Polish/181 - Visual Polish Macro Details Thai.vtt 37.5 kB
  • 11 - Character Stats/131 - Looking Up The Health Stat Thai.vtt 37.4 kB
  • 8 - Saving Asset Pack/81 - Saveable Components And GameObjects Thai.vtt 37.4 kB
  • 4 - Basic Combat/24 - Separating The Control Layer Thai.vtt 36.8 kB
  • 7 - Scene Management/76 - Avoiding The Singleton Pattern Thai.vtt 36.7 kB
  • 6 - First Moment/59 - Craft The Environment Thai.vtt 36.4 kB
  • 12 - Final Polish/174 - Sound Effects And UnityEvents Thai.vtt 36.1 kB
  • 10 - Simple Weapons/118 - Trails Prefab Variants Thai.vtt 35.7 kB
  • 9 - Saving System/104 - Deduplicating UUIDs Thai.vtt 35.4 kB
  • 10 - Simple Weapons/116 - Shoot Projectiles Thai.vtt 34.8 kB
  • 12 - Final Polish/155 - Configurable Cursors Thai.vtt 34.7 kB
  • 4 - Basic Combat/36 - Nested Prefabs And Variants Thai.vtt 34.3 kB
  • 11 - Character Stats/143 - Events And Delegates Thai.vtt 34.3 kB
  • 6 - First Moment/63 - Make Cinematic Sequence Arabic.vtt 34.1 kB
  • 10 - Simple Weapons/114 - Left Handed Weapons Thai.vtt 33.9 kB
  • 10 - Simple Weapons/120 - Improve Projectile Behaviour Thai.vtt 33.9 kB
  • 4 - Basic Combat/43 - Bugs What Bugs Thai.vtt 33.5 kB
  • 6 - First Moment/58 - Tips To Improve Workflow Thai.vtt 33.4 kB
  • 11 - Character Stats/154 - Progression Stats Spreadsheet Korean.vtt 33.4 kB
  • 10 - Simple Weapons/113 - Basic Weapon Pickup Thai.vtt 33.2 kB
  • 11 - Character Stats/154 - Progression Stats Spreadsheet Dutch.vtt 33.2 kB
  • 2 - Basic Movement/16 - Match Animation To Movement Arabic.vtt 33.2 kB
  • 10 - Simple Weapons/115 - Make A Weapon Projectile Thai.vtt 33.1 kB
  • 11 - Character Stats/154 - Progression Stats Spreadsheet Turkish.vtt 33.1 kB
  • 12 - Final Polish/168 - Health Bar UI Thai.vtt 32.9 kB
  • 2 - Basic Movement/16 - Match Animation To Movement Vietnamese.vtt 32.5 kB
  • 9 - Saving System/106 - Reloading The Last Scene Thai.vtt 32.5 kB
  • 11 - Character Stats/154 - Progression Stats Spreadsheet German.vtt 32.5 kB
  • 6 - First Moment/63 - Make Cinematic Sequence Vietnamese.vtt 32.4 kB
  • 11 - Character Stats/154 - Progression Stats Spreadsheet French.vtt 32.4 kB
  • 12 - Final Polish/165 - Using Unity Events Thai.vtt 32.3 kB
  • 11 - Character Stats/152 - Awake vs Start Thai.vtt 32.1 kB
  • 11 - Character Stats/154 - Progression Stats Spreadsheet Indonesian.vtt 32.0 kB
  • 11 - Character Stats/154 - Progression Stats Spreadsheet English.vtt 32.0 kB
  • 11 - Character Stats/148 - Extensible Modifier System Thai.vtt 31.7 kB
  • 3 - High Level Game Design/22 - First Draft Of Your GDD Thai.vtt 31.6 kB
  • 8 - Saving Asset Pack/83 - Checkpoints Between Scenes Thai.vtt 31.6 kB
  • 9 - Saving System/95 - BinaryFormatter For Serialization Vietnamese.vtt 31.5 kB
  • 11 - Character Stats/132 - Debug Health Display Thai.vtt 31.5 kB
  • 11 - Character Stats/153 - Lazy Initialisation Thai.vtt 31.4 kB
  • 7 - Scene Management/68 - Make A Second Scene Thai.vtt 31.4 kB
  • 11 - Character Stats/147 - Damage Progression Thai.vtt 31.3 kB
  • 9 - Saving System/95 - BinaryFormatter For Serialization Arabic.vtt 31.3 kB
  • 10 - Simple Weapons/109 - Equip A Weapon Thai.vtt 31.2 kB
  • 11 - Character Stats/149 - Percentage Modifiers Thai.vtt 31.0 kB
  • 4 - Basic Combat/40 - Stop Attacking Already Thai.vtt 30.9 kB
  • 11 - Character Stats/154 - Progression Stats Spreadsheet Portuguese.vtt 30.8 kB
  • 9 - Saving System/90 - Overview Of Binary Serialization Thai.vtt 30.8 kB
  • 11 - Character Stats/130 - Progression Scriptable Object Thai.vtt 30.7 kB
  • 4 - Basic Combat/37 - Using Prefab Variants Thai.vtt 30.7 kB
  • 11 - Character Stats/154 - Progression Stats Spreadsheet Spanish.vtt 30.6 kB
  • 11 - Character Stats/154 - Progression Stats Spreadsheet Italian.vtt 30.5 kB
  • 9 - Saving System/96 - Saveable Entities Vietnamese.vtt 30.5 kB
  • 11 - Character Stats/154 - Progression Stats Spreadsheet Polish.vtt 30.4 kB
  • 9 - Saving System/92 - Understanding Unicode Thai.vtt 30.4 kB
  • 11 - Character Stats/139 - Performant Lookups With Dictionaries Thai.vtt 30.4 kB
  • 9 - Saving System/96 - Saveable Entities Arabic.vtt 30.3 kB
  • 9 - Saving System/97 - Generating UUIDs In C Thai.vtt 30.3 kB
  • 2 - Basic Movement/9 - Create A Simple Sandbox Arabic.vtt 30.2 kB
  • 4 - Basic Combat/30 - Decoupling Dependency Cycles Thai.vtt 30.2 kB
  • 10 - Simple Weapons/124 - Destroy The Unwanted Vietnamese.vtt 29.9 kB
  • 10 - Simple Weapons/124 - Destroy The Unwanted Arabic.vtt 29.9 kB
  • 5 - Enemy AI/47 - Disable Control When Dead Thai.vtt 29.8 kB
  • 6 - First Moment/63 - Make Cinematic Sequence Japanese.vtt 29.8 kB
  • 2 - Basic Movement/16 - Match Animation To Movement Japanese.vtt 29.6 kB
  • 2 - Basic Movement/9 - Create A Simple Sandbox Vietnamese.vtt 29.3 kB
  • 11 - Character Stats/154 - Progression Stats Spreadsheet Simplified Chinese.vtt 29.2 kB
  • 4 - Basic Combat/31 - Dependency Inversion With Interfaces Thai.vtt 29.2 kB
  • 5 - Enemy AI/46 - Swappable Control Systems Thai.vtt 29.1 kB
  • 9 - Saving System/95 - BinaryFormatter For Serialization Japanese.vtt 29.1 kB
  • 7 - Scene Management/75 - Nested Coroutines For Fading Thai.vtt 29.1 kB
  • 12 - Final Polish/161 - Calculating A NavMesh Path Vietnamese.vtt 28.8 kB
  • 7 - Scene Management/72 - Player Spawn Point Thai.vtt 28.8 kB
  • 4 - Basic Combat/29 - Cancelling Combat With Movement Thai.vtt 28.8 kB
  • 10 - Simple Weapons/117 - Damage From Projectiles Thai.vtt 28.7 kB
  • 11 - Character Stats/134 - Awarding Experience Points Thai.vtt 28.5 kB
  • 11 - Character Stats/146 - Level Up Events And Particle Effects Thai.vtt 28.5 kB
  • 12 - Final Polish/172 - Coroutine Race Conditions Thai.vtt 28.5 kB
  • 12 - Final Polish/156 - Cursors And UI Thai.vtt 28.4 kB
  • 12 - Final Polish/161 - Calculating A NavMesh Path Arabic.vtt 28.3 kB
  • 4 - Basic Combat/27 - Implementing Action Priority Thai.vtt 28.2 kB
  • 12 - Final Polish/171 - Fixing The Fader Thai.vtt 28.2 kB
  • 9 - Saving System/98 - Editing SerializedFields Vietnamese.vtt 28.1 kB
  • 6 - First Moment/64 - Trigger Cinemachine Cut Scene Thai.vtt 28.1 kB
  • 10 - Simple Weapons/124 - Destroy The Unwanted Japanese.vtt 28.1 kB
  • 12 - Final Polish/160 - Raycasting To A NavMesh Arabic.vtt 28.0 kB
  • 6 - First Moment/62 - Cinemachine Follow Camera Thai.vtt 28.0 kB
  • 2 - Basic Movement/15 - Animation Blend Trees Arabic.vtt 27.9 kB
  • 2 - Basic Movement/13 - Implement ClickToMove Thai.vtt 27.8 kB
  • 9 - Saving System/98 - Editing SerializedFields Arabic.vtt 27.8 kB
  • 6 - First Moment/61 - Tweak Enemy Patrol Vietnamese.vtt 27.8 kB
  • 12 - Final Polish/157 - Generic Raycastable Components Arabic.vtt 27.7 kB
  • 6 - First Moment/61 - Tweak Enemy Patrol Arabic.vtt 27.7 kB
  • 12 - Final Polish/157 - Generic Raycastable Components Vietnamese.vtt 27.7 kB
  • 9 - Saving System/103 - ISaveable Components Vietnamese.vtt 27.6 kB
  • 11 - Character Stats/129 - Progression Design Thai.vtt 27.5 kB
  • 12 - Final Polish/160 - Raycasting To A NavMesh Vietnamese.vtt 27.5 kB
  • 2 - Basic Movement/15 - Animation Blend Trees Vietnamese.vtt 27.3 kB
  • 10 - Simple Weapons/119 - Destroy Old Weapon Thai.vtt 27.3 kB
  • 11 - Character Stats/140 - Levelling Up Arabic.vtt 27.2 kB
  • 9 - Saving System/96 - Saveable Entities Japanese.vtt 27.2 kB
  • 12 - Final Polish/182 - Visual Polish Micro Details Arabic.vtt 27.2 kB
  • 9 - Saving System/103 - ISaveable Components Arabic.vtt 27.0 kB
  • 2 - Basic Movement/9 - Create A Simple Sandbox Japanese.vtt 26.9 kB
  • 11 - Character Stats/140 - Levelling Up Vietnamese.vtt 26.9 kB
  • 10 - Simple Weapons/122 - Fireball Particle System Thai.vtt 26.8 kB
  • 9 - Saving System/94 - Converting To Binary In C Thai.vtt 26.6 kB
  • 6 - First Moment/65 - The Observer Pattern In C Arabic.vtt 26.5 kB
  • 12 - Final Polish/182 - Visual Polish Micro Details Vietnamese.vtt 26.5 kB
  • 6 - First Moment/57 - Sketch Your Moment Thai.vtt 26.5 kB
  • 12 - Final Polish/181 - Visual Polish Macro Details Arabic.vtt 26.5 kB
  • 6 - First Moment/63 - Make Cinematic Sequence Korean.vtt 26.4 kB
  • 4 - Basic Combat/26 - Raycasting For Components Vietnamese.vtt 26.4 kB
  • 6 - First Moment/65 - The Observer Pattern In C Vietnamese.vtt 26.4 kB
  • 11 - Character Stats/131 - Looking Up The Health Stat Vietnamese.vtt 26.4 kB
  • 11 - Character Stats/131 - Looking Up The Health Stat Arabic.vtt 26.3 kB
  • 12 - Final Polish/186 - Enemy Mob Mechanics Thai.vtt 26.3 kB
  • 4 - Basic Combat/26 - Raycasting For Components Arabic.vtt 26.3 kB
  • 2 - Basic Movement/16 - Match Animation To Movement German.vtt 26.1 kB
  • 12 - Final Polish/157 - Generic Raycastable Components Japanese.vtt 26.1 kB
  • 2 - Basic Movement/15 - Animation Blend Trees Japanese.vtt 26.0 kB
  • 9 - Saving System/95 - BinaryFormatter For Serialization French.vtt 26.0 kB
  • 10 - Simple Weapons/126 - Dynamic Resource Loading Thai.vtt 25.9 kB
  • 10 - Simple Weapons/118 - Trails Prefab Variants Arabic.vtt 25.8 kB
  • 8 - Saving Asset Pack/81 - Saveable Components And GameObjects Vietnamese.vtt 25.8 kB
  • 4 - Basic Combat/25 - Namespaces To See Dependencies Arabic.vtt 25.8 kB
  • 9 - Saving System/95 - BinaryFormatter For Serialization German.vtt 25.8 kB
  • 6 - First Moment/59 - Craft The Environment Arabic.vtt 25.7 kB
  • 7 - Scene Management/70 - How Coroutines Work Thai.vtt 25.7 kB
  • 12 - Final Polish/181 - Visual Polish Macro Details Vietnamese.vtt 25.7 kB
  • 6 - First Moment/63 - Make Cinematic Sequence French.vtt 25.6 kB
  • 10 - Simple Weapons/118 - Trails Prefab Variants Vietnamese.vtt 25.6 kB
  • 2 - Basic Movement/16 - Match Animation To Movement French.vtt 25.6 kB
  • 6 - First Moment/63 - Make Cinematic Sequence German.vtt 25.5 kB
  • 4 - Basic Combat/25 - Namespaces To See Dependencies Vietnamese.vtt 25.5 kB
  • 7 - Scene Management/76 - Avoiding The Singleton Pattern Vietnamese.vtt 25.5 kB
  • 7 - Scene Management/76 - Avoiding The Singleton Pattern Arabic.vtt 25.5 kB
  • 4 - Basic Combat/24 - Separating The Control Layer Arabic.vtt 25.5 kB
  • 12 - Final Polish/174 - Sound Effects And UnityEvents Vietnamese.vtt 25.3 kB
  • 6 - First Moment/60 - HitsToKill Design Metric Thai.vtt 25.2 kB
  • 8 - Saving Asset Pack/81 - Saveable Components And GameObjects Arabic.vtt 25.2 kB
  • 6 - First Moment/63 - Make Cinematic Sequence Turkish.vtt 25.1 kB
  • 2 - Basic Movement/16 - Match Animation To Movement Spanish.vtt 25.1 kB
  • 4 - Basic Combat/24 - Separating The Control Layer Vietnamese.vtt 25.1 kB
  • 9 - Saving System/98 - Editing SerializedFields Japanese.vtt 25.1 kB
  • 6 - First Moment/63 - Make Cinematic Sequence English.vtt 24.9 kB
  • 6 - First Moment/63 - Make Cinematic Sequence Spanish.vtt 24.9 kB
  • 11 - Character Stats/135 - Editing Scriptable Object Files Thai.vtt 24.9 kB
  • 9 - Saving System/96 - Saveable Entities German.vtt 24.9 kB
  • 12 - Final Polish/162 - In Game UI Thai.vtt 24.8 kB
  • 12 - Final Polish/180 - Visual Polish Part 1 Thai.vtt 24.8 kB
  • 6 - First Moment/63 - Make Cinematic Sequence Indonesian.vtt 24.8 kB
  • 2 - Basic Movement/16 - Match Animation To Movement Indonesian.vtt 24.8 kB
  • 6 - First Moment/59 - Craft The Environment Vietnamese.vtt 24.8 kB
  • 2 - Basic Movement/16 - Match Animation To Movement Turkish.vtt 24.8 kB
  • 9 - Saving System/95 - BinaryFormatter For Serialization Korean.vtt 24.8 kB
  • 9 - Saving System/95 - BinaryFormatter For Serialization Turkish.vtt 24.7 kB
  • 9 - Saving System/104 - Deduplicating UUIDs Vietnamese.vtt 24.7 kB
  • 6 - First Moment/63 - Make Cinematic Sequence Italian.vtt 24.7 kB
  • 12 - Final Polish/161 - Calculating A NavMesh Path Japanese.vtt 24.7 kB
  • 12 - Final Polish/174 - Sound Effects And UnityEvents Arabic.vtt 24.7 kB
  • 2 - Basic Movement/16 - Match Animation To Movement Italian.vtt 24.7 kB
  • 9 - Saving System/96 - Saveable Entities Korean.vtt 24.7 kB
  • 10 - Simple Weapons/114 - Left Handed Weapons Arabic.vtt 24.7 kB
  • 2 - Basic Movement/16 - Match Animation To Movement Portuguese.vtt 24.7 kB
  • 6 - First Moment/61 - Tweak Enemy Patrol Japanese.vtt 24.7 kB
  • 11 - Character Stats/151 - Hunting Down Race Conditions Thai.vtt 24.6 kB
  • 4 - Basic Combat/26 - Raycasting For Components Japanese.vtt 24.6 kB
  • 6 - First Moment/63 - Make Cinematic Sequence Dutch.vtt 24.6 kB
  • 2 - Basic Movement/16 - Match Animation To Movement Korean.vtt 24.6 kB
  • 2 - Basic Movement/11 - Refining Your Nav Mesh Arabic.vtt 24.6 kB
  • 12 - Final Polish/160 - Raycasting To A NavMesh Japanese.vtt 24.6 kB
  • 9 - Saving System/96 - Saveable Entities French.vtt 24.6 kB
  • 9 - Saving System/104 - Deduplicating UUIDs Arabic.vtt 24.6 kB
  • 9 - Saving System/95 - BinaryFormatter For Serialization Dutch.vtt 24.6 kB
  • 2 - Basic Movement/16 - Match Animation To Movement Dutch.vtt 24.5 kB
  • 9 - Saving System/95 - BinaryFormatter For Serialization Indonesian.vtt 24.5 kB
  • 9 - Saving System/95 - BinaryFormatter For Serialization Spanish.vtt 24.5 kB
  • 6 - First Moment/63 - Make Cinematic Sequence Portuguese.vtt 24.5 kB
  • 10 - Simple Weapons/116 - Shoot Projectiles Arabic.vtt 24.5 kB
  • 6 - First Moment/65 - The Observer Pattern In C Japanese.vtt 24.5 kB
  • 4 - Basic Combat/35 - Taking Damage Thai.vtt 24.4 kB
  • 10 - Simple Weapons/116 - Shoot Projectiles Vietnamese.vtt 24.4 kB
  • 2 - Basic Movement/16 - Match Animation To Movement English.vtt 24.4 kB
  • 4 - Basic Combat/33 - Trigger Animation In Code Thai.vtt 24.4 kB
  • 12 - Final Polish/159 - Raycast Sorting Thai.vtt 24.4 kB
  • 2 - Basic Movement/10 - Move Using Nav Mesh Agent Thai.vtt 24.4 kB
  • 10 - Simple Weapons/114 - Left Handed Weapons Vietnamese.vtt 24.4 kB
  • 9 - Saving System/99 - Serializing With SaveableEntities Thai.vtt 24.3 kB
  • 5 - Enemy AI/53 - Patrolling Behaviour Thai.vtt 24.3 kB
  • 9 - Saving System/95 - BinaryFormatter For Serialization Italian.vtt 24.3 kB
  • 6 - First Moment/56 - Design A Moment Thai.vtt 24.3 kB
  • 2 - Basic Movement/11 - Refining Your Nav Mesh Vietnamese.vtt 24.3 kB
  • 2 - Basic Movement/16 - Match Animation To Movement Polish.vtt 24.3 kB
  • 6 - First Moment/63 - Make Cinematic Sequence Polish.vtt 24.3 kB
  • 11 - Character Stats/140 - Levelling Up Japanese.vtt 24.1 kB
  • 10 - Simple Weapons/112 - Unarmed As A Weapon Thai.vtt 24.1 kB
  • 9 - Saving System/103 - ISaveable Components Japanese.vtt 24.0 kB
  • 4 - Basic Combat/43 - Bugs What Bugs Vietnamese.vtt 24.0 kB
  • 12 - Final Polish/176 - Fighter To Weapon Communication Thai.vtt 23.9 kB
  • 9 - Saving System/96 - Saveable Entities Indonesian.vtt 23.9 kB
  • 10 - Simple Weapons/115 - Make A Weapon Projectile Vietnamese.vtt 23.9 kB
  • 9 - Saving System/95 - BinaryFormatter For Serialization Portuguese.vtt 23.9 kB
  • 10 - Simple Weapons/120 - Improve Projectile Behaviour Arabic.vtt 23.9 kB
  • 10 - Simple Weapons/115 - Make A Weapon Projectile Arabic.vtt 23.8 kB
  • 4 - Basic Combat/36 - Nested Prefabs And Variants Arabic.vtt 23.8 kB
  • 10 - Simple Weapons/120 - Improve Projectile Behaviour Vietnamese.vtt 23.8 kB
  • 9 - Saving System/96 - Saveable Entities Turkish.vtt 23.8 kB
  • 9 - Saving System/96 - Saveable Entities Dutch.vtt 23.8 kB
  • 5 - Enemy AI/45 - Calculating AI Chase Distance Thai.vtt 23.7 kB
  • 9 - Saving System/95 - BinaryFormatter For Serialization English.vtt 23.7 kB
  • 10 - Simple Weapons/118 - Trails Prefab Variants Japanese.vtt 23.7 kB
  • 12 - Final Polish/155 - Configurable Cursors Arabic.vtt 23.6 kB
  • 6 - First Moment/58 - Tips To Improve Workflow Arabic.vtt 23.6 kB
  • 12 - Final Polish/155 - Configurable Cursors Vietnamese.vtt 23.6 kB
  • 10 - Simple Weapons/113 - Basic Weapon Pickup Vietnamese.vtt 23.6 kB
  • 9 - Saving System/100 - Saving Multiple Scenes Part 1 Thai.vtt 23.5 kB
  • 9 - Saving System/102 - Checkpoints Between Scenes Thai.vtt 23.5 kB
  • 11 - Character Stats/143 - Events And Delegates Arabic.vtt 23.5 kB
  • 10 - Simple Weapons/113 - Basic Weapon Pickup Arabic.vtt 23.5 kB
  • 9 - Saving System/95 - BinaryFormatter For Serialization Polish.vtt 23.5 kB
  • 12 - Final Polish/161 - Calculating A NavMesh Path French.vtt 23.4 kB
  • 4 - Basic Combat/43 - Bugs What Bugs Arabic.vtt 23.4 kB
  • 2 - Basic Movement/18 - Project Folder Structure Thai.vtt 23.4 kB
  • 11 - Character Stats/143 - Events And Delegates Vietnamese.vtt 23.4 kB
  • 10 - Simple Weapons/124 - Destroy The Unwanted Turkish.vtt 23.4 kB
  • 11 - Character Stats/131 - Looking Up The Health Stat Japanese.vtt 23.4 kB
  • 12 - Final Polish/182 - Visual Polish Micro Details Japanese.vtt 23.4 kB
  • 12 - Final Polish/181 - Visual Polish Macro Details Japanese.vtt 23.3 kB
  • 2 - Basic Movement/9 - Create A Simple Sandbox Korean.vtt 23.3 kB
  • 2 - Basic Movement/9 - Create A Simple Sandbox French.vtt 23.3 kB
  • 4 - Basic Combat/36 - Nested Prefabs And Variants Vietnamese.vtt 23.3 kB
  • 12 - Final Polish/161 - Calculating A NavMesh Path Korean.vtt 23.3 kB
  • 9 - Saving System/96 - Saveable Entities Spanish.vtt 23.3 kB
  • 9 - Saving System/96 - Saveable Entities English.vtt 23.3 kB
  • 11 - Character Stats/136 - Finding A Stat By Enum Thai.vtt 23.3 kB
  • 4 - Basic Combat/28 - Move Within Range Thai.vtt 23.2 kB
  • 9 - Saving System/106 - Reloading The Last Scene Arabic.vtt 23.2 kB
  • 9 - Saving System/96 - Saveable Entities Italian.vtt 23.2 kB
  • 2 - Basic Movement/9 - Create A Simple Sandbox German.vtt 23.1 kB
  • 6 - First Moment/63 - Make Cinematic Sequence Simplified Chinese.vtt 23.1 kB
  • 2 - Basic Movement/9 - Create A Simple Sandbox Turkish.vtt 23.1 kB
  • 7 - Scene Management/76 - Avoiding The Singleton Pattern Japanese.vtt 23.1 kB
  • 12 - Final Polish/161 - Calculating A NavMesh Path German.vtt 23.1 kB
  • 10 - Simple Weapons/124 - Destroy The Unwanted English.vtt 23.0 kB
  • 4 - Basic Combat/24 - Separating The Control Layer Japanese.vtt 23.0 kB
  • 11 - Character Stats/132 - Debug Health Display Vietnamese.vtt 23.0 kB
  • 8 - Saving Asset Pack/81 - Saveable Components And GameObjects Japanese.vtt 23.0 kB
  • 2 - Basic Movement/9 - Create A Simple Sandbox English.vtt 22.9 kB
  • 8 - Saving Asset Pack/80 - Triggering Saving And Loading Thai.vtt 22.9 kB
  • 9 - Saving System/96 - Saveable Entities Portuguese.vtt 22.9 kB
  • 12 - Final Polish/168 - Health Bar UI Arabic.vtt 22.9 kB
  • 7 - Scene Management/68 - Make A Second Scene Arabic.vtt 22.9 kB
  • 11 - Character Stats/152 - Awake vs Start Vietnamese.vtt 22.9 kB
  • 10 - Simple Weapons/124 - Destroy The Unwanted Korean.vtt 22.9 kB
  • 9 - Saving System/104 - Deduplicating UUIDs Japanese.vtt 22.9 kB
  • 12 - Final Polish/168 - Health Bar UI Vietnamese.vtt 22.8 kB
  • 9 - Saving System/96 - Saveable Entities Polish.vtt 22.8 kB
  • 9 - Saving System/106 - Reloading The Last Scene Vietnamese.vtt 22.8 kB
  • 9 - Saving System/107 - Fading Before Scene Load Thai.vtt 22.8 kB
  • 12 - Final Polish/160 - Raycasting To A NavMesh French.vtt 22.8 kB
  • 8 - Saving Asset Pack/84 - Loading The Saved Scene Thai.vtt 22.8 kB
  • 9 - Saving System/98 - Editing SerializedFields French.vtt 22.7 kB
  • 12 - Final Polish/157 - Generic Raycastable Components Korean.vtt 22.7 kB
  • 6 - First Moment/58 - Tips To Improve Workflow Vietnamese.vtt 22.7 kB
  • 10 - Simple Weapons/124 - Destroy The Unwanted Dutch.vtt 22.7 kB
  • 12 - Final Polish/160 - Raycasting To A NavMesh German.vtt 22.7 kB
  • 3 - High Level Game Design/20 - 15 Page Game Design Document Vietnamese.vtt 22.7 kB
  • 11 - Character Stats/132 - Debug Health Display Arabic.vtt 22.6 kB
  • 3 - High Level Game Design/20 - 15 Page Game Design Document Arabic.vtt 22.6 kB
  • 12 - Final Polish/161 - Calculating A NavMesh Path Indonesian.vtt 22.5 kB
  • 10 - Simple Weapons/113 - Basic Weapon Pickup Japanese.vtt 22.5 kB
  • 11 - Character Stats/148 - Extensible Modifier System Arabic.vtt 22.5 kB
  • 11 - Character Stats/148 - Extensible Modifier System Vietnamese.vtt 22.5 kB
  • 11 - Character Stats/150 - Data Hazards And Race Conditions Thai.vtt 22.5 kB
  • 10 - Simple Weapons/109 - Equip A Weapon Vietnamese.vtt 22.5 kB
  • 6 - First Moment/58 - Simple-Textures.zip 22.5 kB
  • 6 - First Moment/59 - Craft The Environment Japanese.vtt 22.5 kB
  • 8 - Saving Asset Pack/83 - Checkpoints Between Scenes Arabic.vtt 22.4 kB
  • 11 - Character Stats/152 - Awake vs Start Arabic.vtt 22.4 kB
  • 6 - First Moment/65 - The Observer Pattern In C French.vtt 22.4 kB
  • 9 - Saving System/103 - ISaveable Components French.vtt 22.4 kB
  • 5 - Enemy AI/51 - Visualising Waypoints Thai.vtt 22.4 kB
  • 12 - Final Polish/160 - Raycasting To A NavMesh Korean.vtt 22.3 kB
  • 9 - Saving System/93 - Filestream Read And Write In C Thai.vtt 22.3 kB
  • 9 - Saving System/103 - ISaveable Components German.vtt 22.3 kB
  • 9 - Saving System/98 - Editing SerializedFields German.vtt 22.3 kB
  • 12 - Final Polish/157 - Generic Raycastable Components French.vtt 22.3 kB
  • 12 - Final Polish/161 - Calculating A NavMesh Path Spanish.vtt 22.3 kB
  • 2 - Basic Movement/11 - Refining Your Nav Mesh Japanese.vtt 22.3 kB
  • 2 - Basic Movement/9 - Create A Simple Sandbox Dutch.vtt 22.3 kB
  • 10 - Simple Weapons/124 - Destroy The Unwanted German.vtt 22.3 kB
  • 11 - Character Stats/149 - Percentage Modifiers Vietnamese.vtt 22.3 kB
  • 11 - Character Stats/153 - Lazy Initialisation Vietnamese.vtt 22.2 kB
  • 10 - Simple Weapons/111 - Creating Scriptable Objects Thai.vtt 22.2 kB
  • 12 - Final Polish/161 - Calculating A NavMesh Path Portuguese.vtt 22.2 kB
  • 12 - Final Polish/183 - Combat Moment Fine Tuning Thai.vtt 22.1 kB
  • 3 - High Level Game Design/22 - First Draft Of Your GDD Arabic.vtt 22.1 kB
  • 3 - High Level Game Design/22 - First Draft Of Your GDD Vietnamese.vtt 22.1 kB
  • 2 - Basic Movement/9 - Create A Simple Sandbox Indonesian.vtt 22.1 kB
  • 4 - Basic Combat/25 - Namespaces To See Dependencies Japanese.vtt 22.1 kB
  • 4 - Basic Combat/40 - Stop Attacking Already Vietnamese.vtt 22.1 kB
  • 2 - Basic Movement/16 - Match Animation To Movement Simplified Chinese.vtt 22.1 kB
  • 10 - Simple Weapons/109 - Equip A Weapon Arabic.vtt 22.1 kB
  • 10 - Simple Weapons/116 - Shoot Projectiles Japanese.vtt 22.1 kB
  • 2 - Basic Movement/9 - Create A Simple Sandbox Spanish.vtt 22.1 kB
  • 11 - Character Stats/131 - Looking Up The Health Stat French.vtt 22.1 kB
  • 10 - Simple Weapons/114 - Left Handed Weapons Japanese.vtt 22.1 kB
  • 8 - Saving Asset Pack/83 - Checkpoints Between Scenes Vietnamese.vtt 22.1 kB
  • 11 - Character Stats/149 - Percentage Modifiers Arabic.vtt 22.0 kB
  • 12 - Final Polish/161 - Calculating A NavMesh Path Dutch.vtt 22.0 kB
  • 9 - Saving System/90 - Overview Of Binary Serialization Arabic.vtt 22.0 kB
  • 11 - Character Stats/153 - Lazy Initialisation Arabic.vtt 22.0 kB
  • 10 - Simple Weapons/124 - Destroy The Unwanted French.vtt 22.0 kB
  • 12 - Final Polish/161 - Calculating A NavMesh Path Italian.vtt 21.9 kB
  • 12 - Final Polish/182 - Visual Polish Micro Details Korean.vtt 21.9 kB
  • 12 - Final Polish/160 - Raycasting To A NavMesh Spanish.vtt 21.9 kB
  • 11 - Character Stats/147 - Damage Progression Vietnamese.vtt 21.9 kB
  • 12 - Final Polish/157 - Generic Raycastable Components German.vtt 21.9 kB
  • 10 - Simple Weapons/124 - Destroy The Unwanted Indonesian.vtt 21.9 kB
  • 2 - Basic Movement/9 - Create A Simple Sandbox Italian.vtt 21.9 kB
  • 12 - Final Polish/161 - Calculating A NavMesh Path English.vtt 21.8 kB
  • 12 - Final Polish/161 - Calculating A NavMesh Path Turkish.vtt 21.8 kB
  • 2 - Basic Movement/15 - Animation Blend Trees Korean.vtt 21.8 kB
  • 6 - First Moment/65 - The Observer Pattern In C German.vtt 21.8 kB
  • 11 - Character Stats/140 - Levelling Up Korean.vtt 21.8 kB
  • 12 - Final Polish/174 - Sound Effects And UnityEvents Japanese.vtt 21.8 kB
  • 9 - Saving System/98 - Editing SerializedFields Turkish.vtt 21.8 kB
  • 12 - Final Polish/164 - Spawning Damage Text Thai.vtt 21.7 kB
  • 9 - Saving System/98 - Editing SerializedFields Dutch.vtt 21.7 kB
  • 6 - First Moment/61 - Tweak Enemy Patrol Korean.vtt 21.7 kB
  • 9 - Saving System/98 - Editing SerializedFields Indonesian.vtt 21.7 kB
  • 12 - Final Polish/161 - Calculating A NavMesh Path Polish.vtt 21.7 kB
  • 12 - Final Polish/160 - Raycasting To A NavMesh Indonesian.vtt 21.7 kB
  • 10 - Simple Weapons/115 - Make A Weapon Projectile Japanese.vtt 21.7 kB
  • 11 - Character Stats/140 - Levelling Up French.vtt 21.7 kB
  • 2 - Basic Movement/15 - Animation Blend Trees French.vtt 21.7 kB
  • 12 - Final Polish/157 - Generic Raycastable Components Indonesian.vtt 21.7 kB
  • 9 - Saving System/98 - Editing SerializedFields Korean.vtt 21.7 kB
  • 9 - Saving System/92 - Understanding Unicode Arabic.vtt 21.7 kB
  • 11 - Character Stats/147 - Damage Progression Arabic.vtt 21.7 kB
  • 2 - Basic Movement/15 - Animation Blend Trees German.vtt 21.7 kB
  • 7 - Scene Management/68 - Make A Second Scene Vietnamese.vtt 21.7 kB
  • 11 - Character Stats/139 - Performant Lookups With Dictionaries Vietnamese.vtt 21.6 kB
  • 10 - Simple Weapons/124 - Destroy The Unwanted Spanish.vtt 21.6 kB
  • 2 - Basic Movement/15 - Animation Blend Trees Turkish.vtt 21.6 kB
  • 4 - Basic Combat/43 - Bugs What Bugs Japanese.vtt 21.6 kB
  • 10 - Simple Weapons/124 - Destroy The Unwanted Portuguese.vtt 21.6 kB
  • 9 - Saving System/103 - ISaveable Components Turkish.vtt 21.6 kB
  • 6 - First Moment/65 - The Observer Pattern In C Indonesian.vtt 21.5 kB
  • 9 - Saving System/103 - ISaveable Components Indonesian.vtt 21.5 kB
  • 12 - Final Polish/165 - Using Unity Events Vietnamese.vtt 21.5 kB
  • 10 - Simple Weapons/124 - Destroy The Unwanted Italian.vtt 21.5 kB
  • 6 - First Moment/61 - Tweak Enemy Patrol German.vtt 21.5 kB
  • 10 - Simple Weapons/124 - Destroy The Unwanted Simplified Chinese.vtt 21.5 kB
  • 2 - Basic Movement/15 - Animation Blend Trees Dutch.vtt 21.5 kB
  • 10 - Simple Weapons/120 - Improve Projectile Behaviour Japanese.vtt 21.5 kB
  • 9 - Saving System/90 - Overview Of Binary Serialization Vietnamese.vtt 21.5 kB
  • 11 - Character Stats/131 - Looking Up The Health Stat German.vtt 21.5 kB
  • 6 - First Moment/61 - Tweak Enemy Patrol French.vtt 21.5 kB
  • 4 - Basic Combat/40 - Stop Attacking Already Arabic.vtt 21.4 kB
  • 7 - Scene Management/73 - Cross Scene References Thai.vtt 21.4 kB
  • 11 - Character Stats/139 - Performant Lookups With Dictionaries Arabic.vtt 21.4 kB
  • 3 - High Level Game Design/20 - 15 Page Game Design Document Japanese.vtt 21.4 kB
  • 12 - Final Polish/157 - Generic Raycastable Components Turkish.vtt 21.4 kB
  • 4 - Basic Combat/41 - Look Them In The Eyes Thai.vtt 21.4 kB
  • 12 - Final Polish/160 - Raycasting To A NavMesh Italian.vtt 21.4 kB
  • 2 - Basic Movement/9 - Create A Simple Sandbox Portuguese.vtt 21.4 kB
  • 12 - Final Polish/160 - Raycasting To A NavMesh Turkish.vtt 21.4 kB
  • 11 - Character Stats/142 - Squashing Health Bugs Thai.vtt 21.4 kB
  • 9 - Saving System/103 - ISaveable Components Spanish.vtt 21.3 kB
  • 12 - Final Polish/156 - Cursors And UI Arabic.vtt 21.3 kB
  • 9 - Saving System/95 - BinaryFormatter For Serialization Simplified Chinese.vtt 21.3 kB
  • 6 - First Moment/61 - Tweak Enemy Patrol English.vtt 21.3 kB
  • 6 - First Moment/65 - The Observer Pattern In C Spanish.vtt 21.3 kB
  • 9 - Saving System/103 - ISaveable Components Portuguese.vtt 21.3 kB
  • 12 - Final Polish/160 - Raycasting To A NavMesh Dutch.vtt 21.3 kB
  • 12 - Final Polish/157 - Generic Raycastable Components Spanish.vtt 21.3 kB
  • 6 - First Moment/61 - Tweak Enemy Patrol Turkish.vtt 21.3 kB
  • 12 - Final Polish/165 - Using Unity Events Arabic.vtt 21.3 kB
  • 9 - Saving System/98 - Editing SerializedFields Spanish.vtt 21.3 kB
  • 9 - Saving System/103 - ISaveable Components Dutch.vtt 21.2 kB
  • 11 - Character Stats/130 - Progression Scriptable Object Vietnamese.vtt 21.2 kB
  • 6 - First Moment/61 - Tweak Enemy Patrol Dutch.vtt 21.2 kB
  • 12 - Final Polish/160 - Raycasting To A NavMesh Portuguese.vtt 21.2 kB
  • 9 - Saving System/103 - ISaveable Components Korean.vtt 21.2 kB
  • 9 - Saving System/103 - ISaveable Components Italian.vtt 21.2 kB
  • 9 - Saving System/98 - Editing SerializedFields Italian.vtt 21.2 kB
  • 11 - Character Stats/130 - Progression Scriptable Object Arabic.vtt 21.2 kB
  • 11 - Character Stats/140 - Levelling Up Dutch.vtt 21.2 kB
  • 10 - Simple Weapons/123 - Fireball-Impact.zip 21.2 kB
  • 4 - Basic Combat/37 - Using Prefab Variants Arabic.vtt 21.1 kB
  • 10 - Simple Weapons/118 - Trails Prefab Variants Korean.vtt 21.1 kB
  • 5 - Enemy AI/50 - Thats Some Suspicious Behaviour Thai.vtt 21.1 kB
  • 12 - Final Polish/160 - Raycasting To A NavMesh English.vtt 21.1 kB
  • 12 - Final Polish/157 - Generic Raycastable Components Dutch.vtt 21.1 kB
  • 11 - Character Stats/140 - Levelling Up Turkish.vtt 21.1 kB
  • 11 - Character Stats/140 - Levelling Up Indonesian.vtt 21.0 kB
  • 11 - Character Stats/131 - Looking Up The Health Stat Indonesian.vtt 21.0 kB
  • 9 - Saving System/98 - Editing SerializedFields Portuguese.vtt 21.0 kB
  • 12 - Final Polish/155 - Configurable Cursors Japanese.vtt 21.0 kB
  • 12 - Final Polish/157 - Generic Raycastable Components Portuguese.vtt 21.0 kB
  • 4 - Basic Combat/37 - Using Prefab Variants Vietnamese.vtt 21.0 kB
  • 12 - Final Polish/156 - Cursors And UI Vietnamese.vtt 21.0 kB
  • 12 - Final Polish/157 - Generic Raycastable Components Italian.vtt 21.0 kB
  • 6 - First Moment/65 - The Observer Pattern In C Italian.vtt 21.0 kB
  • 12 - Final Polish/160 - Raycasting To A NavMesh Polish.vtt 21.0 kB
  • 11 - Character Stats/140 - Levelling Up German.vtt 21.0 kB
  • 9 - Saving System/98 - Editing SerializedFields Polish.vtt 21.0 kB
  • 9 - Saving System/97 - Generating UUIDs In C Arabic.vtt 21.0 kB
  • 6 - First Moment/65 - The Observer Pattern In C Dutch.vtt 21.0 kB
  • 2 - Basic Movement/15 - Animation Blend Trees English.vtt 21.0 kB
  • 2 - Basic Movement/15 - Animation Blend Trees Spanish.vtt 21.0 kB
  • 9 - Saving System/98 - Editing SerializedFields English.vtt 20.9 kB
  • 4 - Basic Combat/36 - Nested Prefabs And Variants Japanese.vtt 20.9 kB
  • 9 - Saving System/106 - Reloading The Last Scene Japanese.vtt 20.9 kB
  • 11 - Character Stats/131 - Looking Up The Health Stat Spanish.vtt 20.9 kB
  • 12 - Final Polish/182 - Visual Polish Micro Details Turkish.vtt 20.9 kB
  • 12 - Final Polish/157 - Generic Raycastable Components English.vtt 20.9 kB
  • 11 - Character Stats/140 - Levelling Up English.vtt 20.9 kB
  • 9 - Saving System/103 - ISaveable Components English.vtt 20.9 kB
  • 7 - Scene Management/69 - Scene Loading Portals Thai.vtt 20.9 kB
  • 9 - Saving System/97 - Generating UUIDs In C Vietnamese.vtt 20.9 kB
  • 2 - Basic Movement/9 - Create A Simple Sandbox Simplified Chinese.vtt 20.8 kB
  • 5 - Enemy AI/47 - Disable Control When Dead Vietnamese.vtt 20.8 kB
  • 12 - Final Polish/182 - Visual Polish Micro Details Dutch.vtt 20.8 kB
  • 5 - Enemy AI/47 - Disable Control When Dead Arabic.vtt 20.8 kB
  • 7 - Scene Management/72 - Player Spawn Point Arabic.vtt 20.8 kB
  • 6 - First Moment/61 - Tweak Enemy Patrol Portuguese.vtt 20.8 kB
  • 3 - High Level Game Design/22 - First Draft Of Your GDD Japanese.vtt 20.8 kB
  • 9 - Saving System/92 - Understanding Unicode Vietnamese.vtt 20.8 kB
  • 7 - Scene Management/72 - Player Spawn Point Vietnamese.vtt 20.8 kB
  • 8 - Saving Asset Pack/81 - Saveable Components And GameObjects French.vtt 20.7 kB
  • 6 - First Moment/65 - The Observer Pattern In C Turkish.vtt 20.7 kB
  • 10 - Simple Weapons/124 - Destroy The Unwanted Polish.vtt 20.7 kB
  • 6 - First Moment/61 - Tweak Enemy Patrol Spanish.vtt 20.7 kB
  • 12 - Final Polish/182 - Visual Polish Micro Details French.vtt 20.7 kB
  • 11 - Character Stats/131 - Looking Up The Health Stat Korean.vtt 20.7 kB
  • 6 - First Moment/61 - Tweak Enemy Patrol Indonesian.vtt 20.7 kB
  • 4 - Basic Combat/26 - Raycasting For Components German.vtt 20.7 kB
  • 2 - Basic Movement/15 - Animation Blend Trees Portuguese.vtt 20.7 kB
  • 2 - Basic Movement/15 - Animation Blend Trees Indonesian.vtt 20.7 kB
  • 6 - First Moment/65 - The Observer Pattern In C Portuguese.vtt 20.7 kB
  • 4 - Basic Combat/26 - Raycasting For Components Korean.vtt 20.7 kB
  • 7 - Scene Management/76 - Avoiding The Singleton Pattern Korean.vtt 20.7 kB
  • 10 - Simple Weapons/109 - Equip A Weapon Japanese.vtt 20.6 kB
  • 11 - Character Stats/132 - Debug Health Display Japanese.vtt 20.6 kB
  • 2 - Basic Movement/15 - Animation Blend Trees Italian.vtt 20.6 kB
  • 9 - Saving System/103 - ISaveable Components Polish.vtt 20.6 kB
  • 5 - Enemy AI/54 - Dwelling At Waypoints Thai.vtt 20.6 kB
  • 11 - Character Stats/131 - Looking Up The Health Stat Italian.vtt 20.6 kB
  • 6 - First Moment/65 - The Observer Pattern In C Polish.vtt 20.6 kB
  • 12 - Final Polish/157 - Generic Raycastable Components Polish.vtt 20.5 kB
  • 12 - Final Polish/182 - Visual Polish Micro Details German.vtt 20.5 kB
  • 5 - Enemy AI/46 - Swappable Control Systems Vietnamese.vtt 20.5 kB
  • 11 - Character Stats/140 - Levelling Up Italian.vtt 20.5 kB
  • 6 - First Moment/65 - The Observer Pattern In C Korean.vtt 20.5 kB
  • 8 - Saving Asset Pack/81 - Saveable Components And GameObjects German.vtt 20.5 kB
  • 6 - First Moment/61 - Tweak Enemy Patrol Italian.vtt 20.5 kB
  • 9 - Saving System/96 - Saveable Entities Simplified Chinese.vtt 20.5 kB
  • 2 - Basic Movement/13 - Implement ClickToMove Vietnamese.vtt 20.5 kB
  • 12 - Final Polish/182 - Visual Polish Micro Details English.vtt 20.5 kB
  • 2 - Basic Movement/13 - Implement ClickToMove Arabic.vtt 20.4 kB
  • 4 - Basic Combat/26 - Raycasting For Components Turkish.vtt 20.4 kB
  • 11 - Character Stats/143 - Events And Delegates Japanese.vtt 20.4 kB
  • 4 - Basic Combat/26 - Raycasting For Components French.vtt 20.4 kB
  • 4 - Basic Combat/30 - Decoupling Dependency Cycles Vietnamese.vtt 20.4 kB
  • 11 - Character Stats/140 - Levelling Up Spanish.vtt 20.4 kB
  • 12 - Final Polish/168 - Health Bar UI Japanese.vtt 20.4 kB
  • 11 - Character Stats/131 - Looking Up The Health Stat Turkish.vtt 20.4 kB
  • 8 - Saving Asset Pack/81 - Saveable Components And GameObjects Korean.vtt 20.4 kB
  • 11 - Character Stats/131 - Looking Up The Health Stat Dutch.vtt 20.3 kB
  • 6 - First Moment/59 - Craft The Environment German.vtt 20.3 kB
  • 8 - Saving Asset Pack/81 - Saveable Components And GameObjects Turkish.vtt 20.3 kB
  • 12 - Final Polish/181 - Visual Polish Macro Details Turkish.vtt 20.3 kB
  • 7 - Scene Management/75 - Nested Coroutines For Fading Arabic.vtt 20.3 kB
  • 10 - Simple Weapons/118 - Trails Prefab Variants German.vtt 20.3 kB
  • 6 - First Moment/64 - Trigger Cinemachine Cut Scene Arabic.vtt 20.3 kB
  • 10 - Simple Weapons/116 - Shoot Projectiles Korean.vtt 20.3 kB
  • 4 - Basic Combat/25 - Namespaces To See Dependencies French.vtt 20.3 kB
  • 7 - Scene Management/76 - Avoiding The Singleton Pattern Turkish.vtt 20.3 kB
  • 12 - Final Polish/184 - Bug Attacking Distant Enemies Thai.vtt 20.3 kB
  • 9 - Saving System/104 - Deduplicating UUIDs Korean.vtt 20.3 kB
  • 6 - First Moment/62 - Cinemachine Follow Camera Arabic.vtt 20.3 kB
  • 11 - Character Stats/140 - Levelling Up Portuguese.vtt 20.2 kB
  • 4 - Basic Combat/26 - Raycasting For Components English.vtt 20.2 kB
  • 11 - Character Stats/131 - Looking Up The Health Stat Portuguese.vtt 20.2 kB
  • 6 - First Moment/59 - Craft The Environment French.vtt 20.2 kB
  • 3 - High Level Game Design/21 - The Player Experience Thai.vtt 20.2 kB
  • 7 - Scene Management/76 - Avoiding The Singleton Pattern French.vtt 20.2 kB
  • 7 - Scene Management/68 - Make A Second Scene Japanese.vtt 20.2 kB
  • 10 - Simple Weapons/114 - Left Handed Weapons Korean.vtt 20.2 kB
  • 4 - Basic Combat/30 - Decoupling Dependency Cycles Arabic.vtt 20.1 kB
  • 9 - Saving System/101 - Saving Multiple Scenes Part 2 Thai.vtt 20.1 kB
  • 4 - Basic Combat/24 - Separating The Control Layer Korean.vtt 20.1 kB
  • 12 - Final Polish/181 - Visual Polish Macro Details French.vtt 20.1 kB
  • 7 - Scene Management/76 - Avoiding The Singleton Pattern German.vtt 20.1 kB
  • 12 - Final Polish/182 - Visual Polish Micro Details Indonesian.vtt 20.1 kB
  • 12 - Final Polish/174 - Sound Effects And UnityEvents Korean.vtt 20.1 kB
  • 9 - Saving System/104 - Deduplicating UUIDs French.vtt 20.1 kB
  • 11 - Character Stats/131 - Looking Up The Health Stat Polish.vtt 20.1 kB
  • 5 - Enemy AI/46 - Swappable Control Systems Arabic.vtt 20.1 kB
  • 4 - Basic Combat/24 - Separating The Control Layer French.vtt 20.0 kB
  • 11 - Character Stats/146 - Level Up Events And Particle Effects Arabic.vtt 20.0 kB
  • 1 - Introduction Setup/3 - Install Visual Studio Code Thai.vtt 20.0 kB
  • 8 - Saving Asset Pack/83 - Checkpoints Between Scenes Japanese.vtt 20.0 kB
  • 2 - Basic Movement/14 - Create A Fixed Follow Camera Thai.vtt 20.0 kB
  • 11 - Character Stats/140 - Levelling Up Polish.vtt 20.0 kB
  • 12 - Final Polish/181 - Visual Polish Macro Details English.vtt 20.0 kB
  • 12 - Final Polish/181 - Visual Polish Macro Details Dutch.vtt 20.0 kB
  • 9 - Saving System/92 - Understanding Unicode Japanese.vtt 20.0 kB
  • 4 - Basic Combat/26 - Raycasting For Components Dutch.vtt 20.0 kB
  • 4 - Basic Combat/25 - Namespaces To See Dependencies Korean.vtt 20.0 kB
  • 4 - Basic Combat/26 - Raycasting For Components Italian.vtt 20.0 kB
  • 10 - Simple Weapons/117 - Damage From Projectiles Vietnamese.vtt 20.0 kB
  • 6 - First Moment/58 - Tips To Improve Workflow Japanese.vtt 20.0 kB
  • 4 - Basic Combat/29 - Cancelling Combat With Movement Vietnamese.vtt 19.9 kB
  • 11 - Character Stats/139 - Performant Lookups With Dictionaries Japanese.vtt 19.9 kB
  • 12 - Final Polish/181 - Visual Polish Macro Details German.vtt 19.9 kB
  • 11 - Character Stats/146 - Level Up Events And Particle Effects Vietnamese.vtt 19.9 kB
  • 9 - Saving System/104 - Deduplicating UUIDs German.vtt 19.9 kB
  • 10 - Simple Weapons/119 - Destroy Old Weapon Arabic.vtt 19.9 kB
  • 4 - Basic Combat/25 - Namespaces To See Dependencies Turkish.vtt 19.9 kB
  • 2 - Basic Movement/15 - Animation Blend Trees Polish.vtt 19.9 kB
  • 4 - Basic Combat/26 - Raycasting For Components Indonesian.vtt 19.9 kB
  • 11 - Character Stats/131 - Looking Up The Health Stat English.vtt 19.9 kB
  • 4 - Basic Combat/29 - Cancelling Combat With Movement Arabic.vtt 19.9 kB
  • 6 - First Moment/65 - The Observer Pattern In C English.vtt 19.9 kB
  • 6 - First Moment/64 - Trigger Cinemachine Cut Scene Vietnamese.vtt 19.8 kB
  • 8 - Saving Asset Pack/81 - Saveable Components And GameObjects Spanish.vtt 19.8 kB
  • 4 - Basic Combat/25 - Namespaces To See Dependencies Dutch.vtt 19.8 kB
  • 10 - Simple Weapons/118 - Trails Prefab Variants French.vtt 19.8 kB
  • 11 - Character Stats/152 - Awake vs Start Japanese.vtt 19.8 kB
  • 8 - Saving Asset Pack/81 - Saveable Components And GameObjects Dutch.vtt 19.8 kB
  • 4 - Basic Combat/24 - Separating The Control Layer German.vtt 19.8 kB
  • 4 - Basic Combat/25 - Namespaces To See Dependencies German.vtt 19.8 kB
  • 12 - Final Polish/175 - Weapon Prefab Refactor Thai.vtt 19.8 kB
  • 6 - First Moment/61 - Tweak Enemy Patrol Polish.vtt 19.8 kB
  • 7 - Scene Management/76 - Avoiding The Singleton Pattern Dutch.vtt 19.8 kB
  • 4 - Basic Combat/26 - Raycasting For Components Spanish.vtt 19.8 kB
  • 10 - Simple Weapons/122 - Fireball Particle System Arabic.vtt 19.8 kB
  • 12 - Final Polish/172 - Coroutine Race Conditions Arabic.vtt 19.7 kB
  • 11 - Character Stats/134 - Awarding Experience Points Vietnamese.vtt 19.7 kB
  • 12 - Final Polish/174 - Sound Effects And UnityEvents French.vtt 19.7 kB
  • 8 - Saving Asset Pack/81 - Saveable Components And GameObjects Indonesian.vtt 19.7 kB
  • 10 - Simple Weapons/121 - Fireball Weapon Pickup Thai.vtt 19.7 kB
  • 8 - Saving Asset Pack/85 - BONUS Capturing Multiple Parameters Thai.vtt 19.7 kB
  • 11 - Character Stats/148 - Extensible Modifier System Japanese.vtt 19.7 kB
  • 6 - First Moment/59 - Craft The Environment Indonesian.vtt 19.7 kB
  • 6 - First Moment/59 - Craft The Environment Turkish.vtt 19.7 kB
  • 10 - Simple Weapons/118 - Trails Prefab Variants Turkish.vtt 19.7 kB
  • 7 - Scene Management/75 - Nested Coroutines For Fading Vietnamese.vtt 19.6 kB
  • 10 - Simple Weapons/118 - Trails Prefab Variants English.vtt 19.6 kB
  • 10 - Simple Weapons/122 - Fireball Particle System Vietnamese.vtt 19.6 kB
  • 6 - First Moment/59 - Craft The Environment Dutch.vtt 19.6 kB
  • 12 - Final Polish/181 - Visual Polish Macro Details Indonesian.vtt 19.6 kB
  • 12 - Final Polish/181 - Visual Polish Macro Details Korean.vtt 19.6 kB
  • 7 - Scene Management/76 - Avoiding The Singleton Pattern Spanish.vtt 19.6 kB
  • 12 - Final Polish/172 - Coroutine Race Conditions Vietnamese.vtt 19.6 kB
  • 4 - Basic Combat/31 - Dependency Inversion With Interfaces Vietnamese.vtt 19.6 kB
  • 9 - Saving System/104 - Deduplicating UUIDs Dutch.vtt 19.6 kB
  • 8 - Saving Asset Pack/81 - Saveable Components And GameObjects Italian.vtt 19.5 kB
  • 2 - Basic Movement/11 - Refining Your Nav Mesh German.vtt 19.5 kB
  • 10 - Simple Weapons/119 - Destroy Old Weapon Vietnamese.vtt 19.5 kB
  • 6 - First Moment/59 - Craft The Environment Spanish.vtt 19.5 kB
  • 7 - Scene Management/76 - Avoiding The Singleton Pattern Indonesian.vtt 19.5 kB
  • 12 - Final Polish/174 - Sound Effects And UnityEvents German.vtt 19.5 kB
  • 4 - Basic Combat/40 - Stop Attacking Already Japanese.vtt 19.5 kB
  • 4 - Basic Combat/27 - Implementing Action Priority Vietnamese.vtt 19.5 kB
  • 7 - Scene Management/76 - Avoiding The Singleton Pattern English.vtt 19.4 kB
  • 8 - Saving Asset Pack/81 - Saveable Components And GameObjects English.vtt 19.4 kB
  • 4 - Basic Combat/25 - Namespaces To See Dependencies Indonesian.vtt 19.4 kB
  • 6 - First Moment/59 - Craft The Environment Korean.vtt 19.4 kB
  • 12 - Final Polish/177 - Boom Microphone Audio Listener Thai.vtt 19.4 kB
  • 12 - Final Polish/182 - Visual Polish Micro Details Spanish.vtt 19.4 kB
  • 4 - Basic Combat/26 - Raycasting For Components Portuguese.vtt 19.4 kB
  • 9 - Saving System/104 - Deduplicating UUIDs Turkish.vtt 19.4 kB
  • 11 - Character Stats/130 - Progression Scriptable Object Japanese.vtt 19.4 kB
  • 12 - Final Polish/174 - Sound Effects And UnityEvents Dutch.vtt 19.4 kB
  • 4 - Basic Combat/24 - Separating The Control Layer Turkish.vtt 19.4 kB
  • 10 - Simple Weapons/117 - Damage From Projectiles Arabic.vtt 19.3 kB
  • 6 - First Moment/59 - Craft The Environment Portuguese.vtt 19.3 kB
  • 4 - Basic Combat/27 - Implementing Action Priority Arabic.vtt 19.3 kB
  • 6 - First Moment/59 - Craft The Environment English.vtt 19.3 kB
  • 9 - Saving System/105 - Restoring Health Thai.vtt 19.3 kB
  • 6 - First Moment/62 - Cinemachine Follow Camera Vietnamese.vtt 19.3 kB
  • 8 - Saving Asset Pack/81 - Saveable Components And GameObjects Portuguese.vtt 19.3 kB
  • 12 - Final Polish/171 - Fixing The Fader Arabic.vtt 19.3 kB
  • 12 - Final Polish/182 - Visual Polish Micro Details Italian.vtt 19.3 kB
  • 10 - Simple Weapons/118 - Trails Prefab Variants Indonesian.vtt 19.3 kB
  • 7 - Scene Management/76 - Avoiding The Singleton Pattern Italian.vtt 19.3 kB
  • 11 - Character Stats/144 - Delegates And Actions For Leveling Up Thai.vtt 19.3 kB
  • 4 - Basic Combat/24 - Separating The Control Layer Spanish.vtt 19.2 kB
  • 4 - Basic Combat/25 - Namespaces To See Dependencies Italian.vtt 19.2 kB
  • 6 - First Moment/59 - Craft The Environment Italian.vtt 19.2 kB
  • 10 - Simple Weapons/118 - Trails Prefab Variants Dutch.vtt 19.2 kB
  • 11 - Character Stats/147 - Damage Progression Japanese.vtt 19.2 kB
  • 12 - Final Polish/182 - Visual Polish Micro Details Portuguese.vtt 19.2 kB
  • 11 - Character Stats/149 - Percentage Modifiers Japanese.vtt 19.2 kB
  • 2 - Basic Movement/12 - Introduction To Raycasting Thai.vtt 19.2 kB
  • 2 - Basic Movement/11 - Refining Your Nav Mesh French.vtt 19.2 kB
  • 11 - Character Stats/153 - Lazy Initialisation Japanese.vtt 19.2 kB
  • 9 - Saving System/104 - Deduplicating UUIDs English.vtt 19.2 kB
  • 10 - Simple Weapons/120 - Improve Projectile Behaviour Korean.vtt 19.2 kB
  • 9 - Saving System/104 - Deduplicating UUIDs Indonesian.vtt 19.2 kB
  • 7 - Scene Management/72 - Player Spawn Point Japanese.vtt 19.2 kB
  • 4 - Basic Combat/24 - Separating The Control Layer Dutch.vtt 19.2 kB
  • 12 - Final Polish/171 - Fixing The Fader Vietnamese.vtt 19.2 kB
  • 10 - Simple Weapons/113 - Basic Weapon Pickup Turkish.vtt 19.2 kB
  • 10 - Simple Weapons/114 - Left Handed Weapons Turkish.vtt 19.2 kB
  • 6 - First Moment/61 - Tweak Enemy Patrol Simplified Chinese.vtt 19.1 kB
  • 12 - Final Polish/174 - Sound Effects And UnityEvents Turkish.vtt 19.1 kB
  • 2 - Basic Movement/13 - Implement ClickToMove Japanese.vtt 19.1 kB
  • 12 - Final Polish/174 - Sound Effects And UnityEvents English.vtt 19.1 kB
  • 11 - Character Stats/143 - Events And Delegates French.vtt 19.1 kB
  • 12 - Final Polish/178 - Health Pickup Hack Thai.vtt 19.1 kB
  • 4 - Basic Combat/24 - Separating The Control Layer Indonesian.vtt 19.1 kB
  • 4 - Basic Combat/31 - Dependency Inversion With Interfaces Arabic.vtt 19.1 kB
  • 10 - Simple Weapons/113 - Basic Weapon Pickup Korean.vtt 19.1 kB
  • 2 - Basic Movement/11 - Refining Your Nav Mesh Turkish.vtt 19.1 kB
  • 12 - Final Polish/161 - Calculating A NavMesh Path Simplified Chinese.vtt 19.1 kB
  • 11 - Character Stats/129 - Progression Design Arabic.vtt 19.0 kB
  • 10 - Simple Weapons/118 - Trails Prefab Variants Spanish.vtt 19.0 kB
  • 11 - Character Stats/129 - Progression Design Vietnamese.vtt 19.0 kB
  • 12 - Final Polish/182 - Visual Polish Micro Details Polish.vtt 19.0 kB
  • 4 - Basic Combat/24 - Separating The Control Layer Italian.vtt 19.0 kB
  • 4 - Basic Combat/37 - Using Prefab Variants Japanese.vtt 19.0 kB
  • 8 - Saving Asset Pack/81 - Saveable Components And GameObjects Polish.vtt 19.0 kB
  • 4 - Basic Combat/25 - Namespaces To See Dependencies English.vtt 19.0 kB
  • 12 - Final Polish/181 - Visual Polish Macro Details Spanish.vtt 19.0 kB
  • 12 - Final Polish/185 - Enemy AI Agro Thai.vtt 19.0 kB
  • 10 - Simple Weapons/114 - Left Handed Weapons Dutch.vtt 19.0 kB
  • 4 - Basic Combat/24 - Separating The Control Layer English.vtt 19.0 kB
  • 4 - Basic Combat/32 - Add Attack Animation Thai.vtt 19.0 kB
  • 10 - Simple Weapons/116 - Shoot Projectiles Turkish.vtt 19.0 kB
  • 4 - Basic Combat/25 - Namespaces To See Dependencies Spanish.vtt 19.0 kB
  • 4 - Basic Combat/24 - Separating The Control Layer Portuguese.vtt 19.0 kB
  • 10 - Simple Weapons/120 - Improve Projectile Behaviour French.vtt 18.9 kB
  • 11 - Character Stats/143 - Events And Delegates Korean.vtt 18.9 kB
  • 9 - Saving System/104 - Deduplicating UUIDs Spanish.vtt 18.9 kB
  • 10 - Simple Weapons/118 - Trails Prefab Variants Portuguese.vtt 18.9 kB
  • 11 - Character Stats/134 - Awarding Experience Points Arabic.vtt 18.9 kB
  • 7 - Scene Management/76 - Avoiding The Singleton Pattern Portuguese.vtt 18.9 kB
  • 4 - Basic Combat/26 - Raycasting For Components Polish.vtt 18.9 kB
  • 4 - Basic Combat/30 - Decoupling Dependency Cycles Japanese.vtt 18.9 kB
  • 12 - Final Polish/155 - Configurable Cursors Korean.vtt 18.9 kB
  • 9 - Saving System/104 - Deduplicating UUIDs Polish.vtt 18.9 kB
  • 9 - Saving System/104 - Deduplicating UUIDs Italian.vtt 18.9 kB
  • 2 - Basic Movement/15 - Animation Blend Trees Simplified Chinese.vtt 18.9 kB
  • 4 - Basic Combat/43 - Bugs What Bugs French.vtt 18.9 kB
  • 9 - Saving System/106 - Reloading The Last Scene French.vtt 18.8 kB
  • 10 - Simple Weapons/120 - Improve Projectile Behaviour German.vtt 18.8 kB
  • 9 - Saving System/98 - Editing SerializedFields Simplified Chinese.vtt 18.8 kB
  • 12 - Final Polish/181 - Visual Polish Macro Details Portuguese.vtt 18.8 kB
  • 12 - Final Polish/181 - Visual Polish Macro Details Italian.vtt 18.8 kB
  • 10 - Simple Weapons/116 - Shoot Projectiles English.vtt 18.8 kB
  • 6 - First Moment/66 - Player Input In Cutscenes Thai.vtt 18.8 kB
  • 12 - Final Polish/174 - Sound Effects And UnityEvents Indonesian.vtt 18.8 kB
  • 12 - Final Polish/186 - Enemy Mob Mechanics Vietnamese.vtt 18.8 kB
  • 10 - Simple Weapons/116 - Shoot Projectiles French.vtt 18.8 kB
  • 12 - Final Polish/174 - Sound Effects And UnityEvents Spanish.vtt 18.8 kB
  • 4 - Basic Combat/25 - Namespaces To See Dependencies Portuguese.vtt 18.8 kB
  • 12 - Final Polish/168 - Health Bar UI German.vtt 18.8 kB
  • 12 - Final Polish/165 - Using Unity Events Japanese.vtt 18.8 kB
  • 10 - Simple Weapons/114 - Left Handed Weapons English.vtt 18.7 kB
  • 2 - Basic Movement/11 - Refining Your Nav Mesh Dutch.vtt 18.7 kB
  • 10 - Simple Weapons/118 - Trails Prefab Variants Polish.vtt 18.7 kB
  • 10 - Simple Weapons/116 - Shoot Projectiles Dutch.vtt 18.7 kB
  • 11 - Character Stats/132 - Debug Health Display Korean.vtt 18.7 kB
  • 10 - Simple Weapons/116 - Shoot Projectiles German.vtt 18.7 kB
  • 9 - Saving System/104 - Deduplicating UUIDs Portuguese.vtt 18.7 kB
  • 2 - Basic Movement/11 - Refining Your Nav Mesh Indonesian.vtt 18.7 kB
  • 12 - Final Polish/157 - Generic Raycastable Components Simplified Chinese.vtt 18.7 kB
  • 9 - Saving System/106 - Reloading The Last Scene Korean.vtt 18.7 kB
  • 6 - First Moment/59 - Craft The Environment Polish.vtt 18.7 kB
  • 10 - Simple Weapons/115 - Make A Weapon Projectile Turkish.vtt 18.7 kB
  • 12 - Final Polish/155 - Configurable Cursors French.vtt 18.7 kB
  • 10 - Simple Weapons/115 - Make A Weapon Projectile Dutch.vtt 18.7 kB
  • 11 - Character Stats/143 - Events And Delegates German.vtt 18.7 kB
  • 5 - Enemy AI/46 - Swappable Control Systems Japanese.vtt 18.7 kB
  • 10 - Simple Weapons/114 - Left Handed Weapons German.vtt 18.6 kB
  • 5 - Enemy AI/47 - Disable Control When Dead Japanese.vtt 18.6 kB
  • 6 - First Moment/57 - Sketch Your Moment Vietnamese.vtt 18.6 kB
  • 2 - Basic Movement/11 - Refining Your Nav Mesh Spanish.vtt 18.6 kB
  • 4 - Basic Combat/43 - Bugs What Bugs Korean.vtt 18.6 kB
  • 4 - Basic Combat/43 - Bugs What Bugs German.vtt 18.6 kB
  • 11 - Character Stats/140 - Levelling Up Simplified Chinese.vtt 18.6 kB
  • 12 - Final Polish/168 - Health Bar UI French.vtt 18.6 kB
  • 6 - First Moment/57 - Sketch Your Moment Arabic.vtt 18.6 kB
  • 12 - Final Polish/181 - Visual Polish Macro Details Polish.vtt 18.6 kB
  • 4 - Basic Combat/43 - Bugs What Bugs Turkish.vtt 18.6 kB
  • 10 - Simple Weapons/118 - Trails Prefab Variants Italian.vtt 18.6 kB
  • 6 - First Moment/64 - Trigger Cinemachine Cut Scene Japanese.vtt 18.6 kB
  • 10 - Simple Weapons/118 - Trails Prefab Variants Simplified Chinese.vtt 18.5 kB
  • 10 - Simple Weapons/113 - Basic Weapon Pickup English.vtt 18.5 kB
  • 12 - Final Polish/174 - Sound Effects And UnityEvents Polish.vtt 18.5 kB
  • 10 - Simple Weapons/126 - Dynamic Resource Loading Arabic.vtt 18.5 kB
  • 12 - Final Polish/160 - Raycasting To A NavMesh Simplified Chinese.vtt 18.5 kB
  • 7 - Scene Management/76 - Avoiding The Singleton Pattern Polish.vtt 18.5 kB
  • 12 - Final Polish/186 - Enemy Mob Mechanics Arabic.vtt 18.5 kB
  • 4 - Basic Combat/24 - Separating The Control Layer Polish.vtt 18.5 kB
  • 12 - Final Polish/174 - Sound Effects And UnityEvents Portuguese.vtt 18.5 kB
  • 2 - Basic Movement/11 - Refining Your Nav Mesh Italian.vtt 18.5 kB
  • 9 - Saving System/106 - Reloading The Last Scene German.vtt 18.5 kB
  • 2 - Basic Movement/11 - Refining Your Nav Mesh English.vtt 18.4 kB
  • 7 - Scene Management/75 - Nested Coroutines For Fading Japanese.vtt 18.4 kB
  • 12 - Final Polish/155 - Configurable Cursors Turkish.vtt 18.4 kB
  • 4 - Basic Combat/25 - Namespaces To See Dependencies Polish.vtt 18.4 kB
  • 4 - Basic Combat/36 - Nested Prefabs And Variants French.vtt 18.4 kB
  • 9 - Saving System/94 - Converting To Binary In C Arabic.vtt 18.4 kB
  • 11 - Character Stats/143 - Events And Delegates Dutch.vtt 18.4 kB
  • 4 - Basic Combat/36 - Nested Prefabs And Variants German.vtt 18.4 kB
  • 12 - Final Polish/174 - Sound Effects And UnityEvents Italian.vtt 18.3 kB
  • 4 - Basic Combat/42 - Ignore Dead Enemies Thai.vtt 18.3 kB
  • 10 - Simple Weapons/116 - Shoot Projectiles Italian.vtt 18.3 kB
  • 4 - Basic Combat/36 - Nested Prefabs And Variants Korean.vtt 18.3 kB
  • 7 - Scene Management/70 - How Coroutines Work Arabic.vtt 18.3 kB
  • 11 - Character Stats/152 - Awake vs Start French.vtt 18.3 kB
  • 12 - Final Polish/179 - Visual Polish Audit Thai.vtt 18.3 kB
  • 10 - Simple Weapons/115 - Make A Weapon Projectile English.vtt 18.3 kB
  • 4 - Basic Combat/43 - Bugs What Bugs Indonesian.vtt 18.3 kB
  • 12 - Final Polish/155 - Configurable Cursors German.vtt 18.3 kB
  • 10 - Simple Weapons/116 - Shoot Projectiles Indonesian.vtt 18.3 kB
  • 10 - Simple Weapons/120 - Improve Projectile Behaviour Turkish.vtt 18.3 kB
  • 10 - Simple Weapons/120 - Improve Projectile Behaviour English.vtt 18.3 kB
  • 10 - Simple Weapons/120 - Improve Projectile Behaviour Dutch.vtt 18.3 kB
  • 12 - Final Polish/168 - Health Bar UI Turkish.vtt 18.3 kB
  • 10 - Simple Weapons/109 - Equip A Weapon Korean.vtt 18.3 kB
  • 12 - Final Polish/182 - Visual Polish Micro Details Simplified Chinese.vtt 18.2 kB
  • 12 - Final Polish/155 - Configurable Cursors Indonesian.vtt 18.2 kB
  • 12 - Final Polish/181 - Visual Polish Macro Details Simplified Chinese.vtt 18.2 kB
  • 4 - Basic Combat/26 - Raycasting For Components Simplified Chinese.vtt 18.2 kB
  • 11 - Character Stats/143 - Events And Delegates Indonesian.vtt 18.2 kB
  • 7 - Scene Management/68 - Make A Second Scene Korean.vtt 18.2 kB
  • 10 - Simple Weapons/119 - Destroy Old Weapon Japanese.vtt 18.2 kB
  • 9 - Saving System/94 - Converting To Binary In C Vietnamese.vtt 18.2 kB
  • 10 - Simple Weapons/113 - Basic Weapon Pickup German.vtt 18.2 kB
  • 9 - Saving System/103 - ISaveable Components Simplified Chinese.vtt 18.2 kB
  • 11 - Character Stats/143 - Events And Delegates Turkish.vtt 18.2 kB
  • 10 - Simple Weapons/116 - Shoot Projectiles Spanish.vtt 18.1 kB
  • 7 - Scene Management/71 - Wait For Scene To Load Thai.vtt 18.1 kB
  • 10 - Simple Weapons/120 - Improve Projectile Behaviour Spanish.vtt 18.1 kB
  • 12 - Final Polish/155 - Configurable Cursors Dutch.vtt 18.1 kB
  • 10 - Simple Weapons/120 - Improve Projectile Behaviour Indonesian.vtt 18.1 kB
  • 4 - Basic Combat/27 - Implementing Action Priority Japanese.vtt 18.1 kB
  • 12 - Final Polish/168 - Health Bar UI Dutch.vtt 18.1 kB
  • 10 - Simple Weapons/122 - Fireball Particle System Japanese.vtt 18.1 kB
  • 8 - Saving Asset Pack/83 - Checkpoints Between Scenes Korean.vtt 18.1 kB
  • 6 - First Moment/58 - Tips To Improve Workflow Korean.vtt 18.1 kB
  • 8 - Saving Asset Pack/83 - Checkpoints Between Scenes French.vtt 18.1 kB
  • 4 - Basic Combat/43 - Bugs What Bugs Dutch.vtt 18.1 kB
  • 3 - High Level Game Design/20 - 15 Page Game Design Document Korean.vtt 18.1 kB
  • 12 - Final Polish/156 - Cursors And UI Japanese.vtt 18.1 kB
  • 2 - Basic Movement/11 - Refining Your Nav Mesh Portuguese.vtt 18.1 kB
  • 2 - Basic Movement/11 - Refining Your Nav Mesh Korean.vtt 18.1 kB
  • 11 - Character Stats/133 - Enemy Health Display Thai.vtt 18.0 kB
  • 12 - Final Polish/168 - Health Bar UI Korean.vtt 18.0 kB
  • 4 - Basic Combat/29 - Cancelling Combat With Movement Japanese.vtt 18.0 kB
  • 8 - Saving Asset Pack/83 - Checkpoints Between Scenes German.vtt 18.0 kB
  • 11 - Character Stats/149 - Percentage Modifiers French.vtt 18.0 kB
  • 10 - Simple Weapons/120 - Improve Projectile Behaviour Portuguese.vtt 18.0 kB
  • 9 - Saving System/90 - Overview Of Binary Serialization French.vtt 18.0 kB
  • 12 - Final Polish/155 - Configurable Cursors English.vtt 18.0 kB
  • 11 - Character Stats/152 - Awake vs Start German.vtt 18.0 kB
  • 10 - Simple Weapons/115 - Make A Weapon Projectile French.vtt 18.0 kB
  • 10 - Simple Weapons/114 - Left Handed Weapons French.vtt 18.0 kB
  • 12 - Final Polish/172 - Coroutine Race Conditions Japanese.vtt 18.0 kB
  • 12 - Final Polish/169 - Updating The Health Bar Scale Thai.vtt 18.0 kB
  • 11 - Character Stats/146 - Level Up Events And Particle Effects Japanese.vtt 18.0 kB
  • 12 - Final Polish/180 - Visual Polish Part 1 Arabic.vtt 18.0 kB
  • 10 - Simple Weapons/126 - Dynamic Resource Loading Vietnamese.vtt 18.0 kB
  • 10 - Simple Weapons/114 - Left Handed Weapons Spanish.vtt 17.9 kB
  • 4 - Basic Combat/43 - Bugs What Bugs English.vtt 17.9 kB
  • 11 - Character Stats/153 - Lazy Initialisation French.vtt 17.9 kB
  • 10 - Simple Weapons/114 - Left Handed Weapons Indonesian.vtt 17.9 kB
  • 4 - Basic Combat/43 - Bugs What Bugs Portuguese.vtt 17.9 kB
  • 10 - Simple Weapons/115 - Make A Weapon Projectile German.vtt 17.9 kB
  • 10 - Simple Weapons/117 - Damage From Projectiles Japanese.vtt 17.9 kB
  • 9 - Saving System/106 - Reloading The Last Scene Spanish.vtt 17.9 kB
  • 6 - First Moment/58 - Tips To Improve Workflow Turkish.vtt 17.9 kB
  • 3 - High Level Game Design/20 - 15 Page Game Design Document Turkish.vtt 17.9 kB
  • 11 - Character Stats/149 - Percentage Modifiers German.vtt 17.9 kB
  • 9 - Saving System/90 - Overview Of Binary Serialization Japanese.vtt 17.9 kB
  • 5 - Enemy AI/48 - Visualising With Gizmos Thai.vtt 17.9 kB
  • 11 - Character Stats/132 - Debug Health Display French.vtt 17.9 kB
  • 10 - Simple Weapons/116 - Shoot Projectiles Portuguese.vtt 17.9 kB
  • 11 - Character Stats/134 - Awarding Experience Points Japanese.vtt 17.9 kB
  • 10 - Simple Weapons/113 - Basic Weapon Pickup Simplified Chinese.vtt 17.9 kB
  • 10 - Simple Weapons/120 - Improve Projectile Behaviour Italian.vtt 17.8 kB
  • 4 - Basic Combat/36 - Nested Prefabs And Variants Turkish.vtt 17.8 kB
  • 11 - Character Stats/139 - Performant Lookups With Dictionaries French.vtt 17.8 kB
  • 4 - Basic Combat/36 - Nested Prefabs And Variants Dutch.vtt 17.8 kB
  • 10 - Simple Weapons/115 - Make A Weapon Projectile Korean.vtt 17.8 kB
  • 12 - Final Polish/168 - Health Bar UI Indonesian.vtt 17.8 kB
  • 7 - Scene Management/70 - How Coroutines Work Vietnamese.vtt 17.8 kB
  • 6 - First Moment/58 - Tips To Improve Workflow Dutch.vtt 17.8 kB
  • 11 - Character Stats/131 - Looking Up The Health Stat Simplified Chinese.vtt 17.7 kB
  • 10 - Simple Weapons/114 - Left Handed Weapons Simplified Chinese.vtt 17.7 kB
  • 3 - High Level Game Design/22 - First Draft Of Your GDD Korean.vtt 17.7 kB
  • 11 - Character Stats/132 - Debug Health Display German.vtt 17.7 kB
  • 6 - First Moment/60 - HitsToKill Design Metric Arabic.vtt 17.7 kB
  • 4 - Basic Combat/43 - Bugs What Bugs Spanish.vtt 17.7 kB
  • 3 - High Level Game Design/22 - First Draft Of Your GDD German.vtt 17.7 kB
  • 4 - Basic Combat/43 - Bugs What Bugs Italian.vtt 17.7 kB
  • 9 - Saving System/106 - Reloading The Last Scene Indonesian.vtt 17.7 kB
  • 12 - Final Polish/158 - Cursor Type With IRaycastable Thai.vtt 17.7 kB
  • 11 - Character Stats/132 - Debug Health Display Turkish.vtt 17.7 kB
  • 11 - Character Stats/143 - Events And Delegates Portuguese.vtt 17.7 kB
  • 10 - Simple Weapons/125 - Resetting The Default Animator Thai.vtt 17.7 kB
  • 10 - Simple Weapons/120 - Improve Projectile Behaviour Polish.vtt 17.7 kB
  • 11 - Character Stats/148 - Extensible Modifier System Korean.vtt 17.7 kB
  • 9 - Saving System/106 - Reloading The Last Scene Dutch.vtt 17.6 kB
  • 12 - Final Polish/168 - Health Bar UI English.vtt 17.6 kB
  • 3 - High Level Game Design/20 - 15 Page Game Design Document French.vtt 17.6 kB
  • 11 - Character Stats/143 - Events And Delegates Italian.vtt 17.6 kB
  • 10 - Simple Weapons/113 - Basic Weapon Pickup Dutch.vtt 17.6 kB
  • 12 - Final Polish/168 - Health Bar UI Spanish.vtt 17.6 kB
  • 3 - High Level Game Design/20 - 15 Page Game Design Document German.vtt 17.6 kB
  • 11 - Character Stats/152 - Awake vs Start Korean.vtt 17.6 kB
  • 11 - Character Stats/148 - Extensible Modifier System Turkish.vtt 17.6 kB
  • 12 - Final Polish/155 - Configurable Cursors Portuguese.vtt 17.6 kB
  • 11 - Character Stats/143 - Events And Delegates Spanish.vtt 17.6 kB
  • 11 - Character Stats/148 - Extensible Modifier System French.vtt 17.6 kB
  • 12 - Final Polish/168 - Health Bar UI Italian.vtt 17.6 kB
  • 3 - High Level Game Design/22 - First Draft Of Your GDD French.vtt 17.6 kB
  • 10 - Simple Weapons/115 - Make A Weapon Projectile Spanish.vtt 17.6 kB
  • 10 - Simple Weapons/114 - Left Handed Weapons Portuguese.vtt 17.6 kB
  • 12 - Final Polish/165 - Using Unity Events French.vtt 17.6 kB
  • 10 - Simple Weapons/110 - Animator Override Controller Thai.vtt 17.5 kB
  • 6 - First Moment/60 - HitsToKill Design Metric Vietnamese.vtt 17.5 kB
  • 10 - Simple Weapons/113 - Basic Weapon Pickup French.vtt 17.5 kB
  • 11 - Character Stats/152 - Awake vs Start Turkish.vtt 17.5 kB
  • 12 - Final Polish/155 - Configurable Cursors Spanish.vtt 17.5 kB
  • 9 - Saving System/106 - Reloading The Last Scene Italian.vtt 17.5 kB
  • 8 - Saving Asset Pack/83 - Checkpoints Between Scenes Turkish.vtt 17.5 kB
  • 11 - Character Stats/135 - Editing Scriptable Object Files Arabic.vtt 17.5 kB
  • 9 - Saving System/92 - Understanding Unicode French.vtt 17.5 kB
  • 11 - Character Stats/152 - Awake vs Start Spanish.vtt 17.5 kB
  • 9 - Saving System/106 - Reloading The Last Scene Turkish.vtt 17.5 kB
  • 8 - Saving Asset Pack/83 - Checkpoints Between Scenes Dutch.vtt 17.5 kB
  • 10 - Simple Weapons/114 - Left Handed Weapons Italian.vtt 17.5 kB
  • 11 - Character Stats/151 - Hunting Down Race Conditions Arabic.vtt 17.5 kB
  • 9 - Saving System/90 - Overview Of Binary Serialization Dutch.vtt 17.5 kB
  • 12 - Final Polish/162 - In Game UI Arabic.vtt 17.5 kB
  • 11 - Character Stats/143 - Events And Delegates English.vtt 17.4 kB
  • 9 - Saving System/106 - Reloading The Last Scene Portuguese.vtt 17.4 kB
  • 11 - Character Stats/152 - Awake vs Start Portuguese.vtt 17.4 kB
  • 7 - Scene Management/72 - Player Spawn Point French.vtt 17.4 kB
  • 8 - Saving Asset Pack/83 - Checkpoints Between Scenes Indonesian.vtt 17.4 kB
  • 8 - Saving Asset Pack/83 - Checkpoints Between Scenes Italian.vtt 17.4 kB
  • 11 - Character Stats/139 - Performant Lookups With Dictionaries German.vtt 17.4 kB
  • 4 - Basic Combat/36 - Nested Prefabs And Variants Spanish.vtt 17.4 kB
  • 7 - Scene Management/68 - Make A Second Scene Turkish.vtt 17.4 kB
  • 11 - Character Stats/143 - Events And Delegates Polish.vtt 17.4 kB
  • 8 - Saving Asset Pack/83 - Checkpoints Between Scenes Spanish.vtt 17.4 kB
  • 11 - Character Stats/149 - Percentage Modifiers Indonesian.vtt 17.4 kB
  • 2 - Basic Movement/10 - Move Using Nav Mesh Agent Vietnamese.vtt 17.4 kB
  • 6 - First Moment/62 - Cinemachine Follow Camera Japanese.vtt 17.4 kB
  • 12 - Final Polish/155 - Configurable Cursors Italian.vtt 17.4 kB
  • 2 - Basic Movement/10 - Move Using Nav Mesh Agent Arabic.vtt 17.4 kB
  • 11 - Character Stats/152 - Awake vs Start Dutch.vtt 17.4 kB
  • 7 - Scene Management/76 - Avoiding The Singleton Pattern Simplified Chinese.vtt 17.4 kB
  • 9 - Saving System/97 - Generating UUIDs In C Japanese.vtt 17.4 kB
  • 11 - Character Stats/153 - Lazy Initialisation Korean.vtt 17.4 kB
  • 11 - Character Stats/152 - Awake vs Start Indonesian.vtt 17.4 kB
  • 12 - Final Polish/180 - Visual Polish Part 1 Vietnamese.vtt 17.4 kB
  • 10 - Simple Weapons/115 - Make A Weapon Projectile Italian.vtt 17.4 kB
  • 10 - Simple Weapons/113 - Basic Weapon Pickup Indonesian.vtt 17.4 kB
  • 6 - First Moment/58 - Tips To Improve Workflow English.vtt 17.4 kB
  • 4 - Basic Combat/36 - Nested Prefabs And Variants Italian.vtt 17.4 kB
  • 11 - Character Stats/130 - Progression Scriptable Object French.vtt 17.3 kB
  • 11 - Character Stats/153 - Lazy Initialisation Indonesian.vtt 17.3 kB
  • 11 - Character Stats/132 - Debug Health Display Dutch.vtt 17.3 kB
  • 4 - Basic Combat/31 - Dependency Inversion With Interfaces Japanese.vtt 17.3 kB
  • 4 - Basic Combat/36 - Nested Prefabs And Variants English.vtt 17.3 kB
  • 6 - First Moment/58 - Tips To Improve Workflow German.vtt 17.3 kB
  • 10 - Simple Weapons/109 - Equip A Weapon Turkish.vtt 17.3 kB
  • 11 - Character Stats/153 - Lazy Initialisation Turkish.vtt 17.3 kB
  • 11 - Character Stats/148 - Extensible Modifier System German.vtt 17.3 kB
  • 3 - High Level Game Design/22 - First Draft Of Your GDD Dutch.vtt 17.3 kB
  • 11 - Character Stats/151 - Hunting Down Race Conditions Vietnamese.vtt 17.3 kB
  • 9 - Saving System/99 - Serializing With SaveableEntities Vietnamese.vtt 17.3 kB
  • 1 - Introduction Setup/6 - Architectural Overview Thai.vtt 17.3 kB
  • 4 - Basic Combat/36 - Nested Prefabs And Variants Portuguese.vtt 17.3 kB
  • 12 - Final Polish/162 - In Game UI Vietnamese.vtt 17.3 kB
  • 11 - Character Stats/153 - Lazy Initialisation German.vtt 17.3 kB
  • 9 - Saving System/90 - Overview Of Binary Serialization German.vtt 17.3 kB
  • 9 - Saving System/104 - Deduplicating UUIDs Simplified Chinese.vtt 17.3 kB
  • 10 - Simple Weapons/115 - Make A Weapon Projectile Indonesian.vtt 17.2 kB
  • 12 - Final Polish/159 - Raycast Sorting Arabic.vtt 17.2 kB
  • 11 - Character Stats/130 - Progression Scriptable Object Korean.vtt 17.2 kB
  • 10 - Simple Weapons/128 - Pickup Respawning Thai.vtt 17.2 kB
  • 3 - High Level Game Design/20 - 15 Page Game Design Document Dutch.vtt 17.2 kB
  • 9 - Saving System/97 - Generating UUIDs In C French.vtt 17.2 kB
  • 9 - Saving System/106 - Reloading The Last Scene English.vtt 17.2 kB
  • 12 - Final Polish/168 - Health Bar UI Portuguese.vtt 17.2 kB
  • 3 - High Level Game Design/20 - 15 Page Game Design Document English.vtt 17.2 kB
  • 11 - Character Stats/147 - Damage Progression French.vtt 17.2 kB
  • 11 - Character Stats/148 - Extensible Modifier System Dutch.vtt 17.2 kB
  • 11 - Character Stats/135 - Editing Scriptable Object Files Vietnamese.vtt 17.2 kB
  • 11 - Character Stats/139 - Performant Lookups With Dictionaries Korean.vtt 17.2 kB
  • 11 - Character Stats/149 - Percentage Modifiers Spanish.vtt 17.2 kB
  • 9 - Saving System/92 - Understanding Unicode German.vtt 17.2 kB
  • 4 - Basic Combat/40 - Stop Attacking Already Turkish.vtt 17.2 kB
  • 6 - First Moment/65 - The Observer Pattern In C Simplified Chinese.vtt 17.2 kB
  • 3 - High Level Game Design/22 - First Draft Of Your GDD Indonesian.vtt 17.2 kB
  • 4 - Basic Combat/33 - Trigger Animation In Code Vietnamese.vtt 17.2 kB
  • 9 - Saving System/90 - Overview Of Binary Serialization Korean.vtt 17.2 kB
  • 10 - Simple Weapons/114 - Left Handed Weapons Polish.vtt 17.2 kB
  • 9 - Saving System/92 - Understanding Unicode Korean.vtt 17.2 kB
  • 3 - High Level Game Design/20 - 15 Page Game Design Document Indonesian.vtt 17.2 kB
  • 4 - Basic Combat/36 - Nested Prefabs And Variants Indonesian.vtt 17.2 kB
  • 11 - Character Stats/152 - Awake vs Start Italian.vtt 17.2 kB
  • 11 - Character Stats/132 - Debug Health Display English.vtt 17.2 kB
  • 11 - Character Stats/152 - Awake vs Start Polish.vtt 17.1 kB
  • 10 - Simple Weapons/116 - Shoot Projectiles Simplified Chinese.vtt 17.1 kB
  • 6 - First Moment/58 - Tips To Improve Workflow French.vtt 17.1 kB
  • 10 - Simple Weapons/113 - Basic Weapon Pickup Italian.vtt 17.1 kB
  • 4 - Basic Combat/40 - Stop Attacking Already French.vtt 17.1 kB
  • 8 - Saving Asset Pack/83 - Checkpoints Between Scenes English.vtt 17.1 kB
  • 8 - Saving Asset Pack/83 - Checkpoints Between Scenes Portuguese.vtt 17.1 kB
  • 11 - Character Stats/132 - Debug Health Display Indonesian.vtt 17.1 kB
  • 11 - Character Stats/147 - Damage Progression Korean.vtt 17.1 kB
  • 11 - Character Stats/149 - Percentage Modifiers Korean.vtt 17.1 kB
  • 9 - Saving System/106 - Reloading The Last Scene Polish.vtt 17.1 kB
  • 10 - Simple Weapons/113 - Basic Weapon Pickup Spanish.vtt 17.1 kB
  • 3 - High Level Game Design/22 - First Draft Of Your GDD Portuguese.vtt 17.1 kB
  • 11 - Character Stats/148 - Extensible Modifier System English.vtt 17.1 kB
  • 11 - Character Stats/130 - Progression Scriptable Object German.vtt 17.1 kB
  • 12 - Final Polish/165 - Using Unity Events Korean.vtt 17.1 kB
  • 12 - Final Polish/165 - Using Unity Events German.vtt 17.1 kB
  • 10 - Simple Weapons/109 - Equip A Weapon English.vtt 17.1 kB
  • 11 - Character Stats/153 - Lazy Initialisation Dutch.vtt 17.1 kB
  • 3 - High Level Game Design/22 - First Draft Of Your GDD Turkish.vtt 17.1 kB
  • 11 - Character Stats/149 - Percentage Modifiers Dutch.vtt 17.1 kB
  • 9 - Saving System/90 - Overview Of Binary Serialization Indonesian.vtt 17.1 kB
  • 10 - Simple Weapons/115 - Make A Weapon Projectile Portuguese.vtt 17.1 kB
  • 6 - First Moment/59 - Craft The Environment Simplified Chinese.vtt 17.1 kB
  • 5 - Enemy AI/52 - Waypoint Loops Thai.vtt 17.1 kB
  • 11 - Character Stats/139 - Performant Lookups With Dictionaries Turkish.vtt 17.1 kB
  • 11 - Character Stats/129 - Progression Design Japanese.vtt 17.1 kB
  • 4 - Basic Combat/25 - Namespaces To See Dependencies Simplified Chinese.vtt 17.0 kB
  • 4 - Basic Combat/40 - Stop Attacking Already German.vtt 17.0 kB
  • 11 - Character Stats/148 - Extensible Modifier System Indonesian.vtt 17.0 kB
  • 10 - Simple Weapons/116 - Shoot Projectiles Polish.vtt 17.0 kB
  • 11 - Character Stats/149 - Percentage Modifiers Italian.vtt 17.0 kB
  • 12 - Final Polish/168 - Health Bar UI Polish.vtt 17.0 kB
  • 10 - Simple Weapons/109 - Equip A Weapon French.vtt 17.0 kB
  • 11 - Character Stats/147 - Damage Progression German.vtt 17.0 kB
  • 4 - Basic Combat/33 - Trigger Animation In Code Arabic.vtt 17.0 kB
  • 4 - Basic Combat/43 - Bugs What Bugs Polish.vtt 17.0 kB
  • 6 - First Moment/58 - Tips To Improve Workflow Indonesian.vtt 17.0 kB
  • 9 - Saving System/92 - Understanding Unicode Turkish.vtt 17.0 kB
  • 10 - Simple Weapons/123 - Projectile Impact Effect Thai.vtt 17.0 kB
  • 12 - Final Polish/176 - Fighter To Weapon Communication Vietnamese.vtt 17.0 kB
  • 3 - High Level Game Design/22 - First Draft Of Your GDD English.vtt 17.0 kB
  • 12 - Final Polish/155 - Configurable Cursors Polish.vtt 17.0 kB
  • 10 - Simple Weapons/109 - Equip A Weapon Dutch.vtt 17.0 kB
  • 4 - Basic Combat/36 - Nested Prefabs And Variants Polish.vtt 17.0 kB
  • 11 - Character Stats/132 - Debug Health Display Italian.vtt 17.0 kB
  • 11 - Character Stats/147 - Damage Progression Turkish.vtt 17.0 kB
  • 4 - Basic Combat/24 - Separating The Control Layer Simplified Chinese.vtt 17.0 kB
  • 6 - First Moment/57 - Sketch Your Moment Japanese.vtt 16.9 kB
  • 11 - Character Stats/147 - Damage Progression Indonesian.vtt 16.9 kB
  • 12 - Final Polish/174 - Sound Effects And UnityEvents Simplified Chinese.vtt 16.9 kB
  • 11 - Character Stats/130 - Progression Scriptable Object Turkish.vtt 16.9 kB
  • 12 - Final Polish/159 - Raycast Sorting Vietnamese.vtt 16.9 kB
  • 3 - High Level Game Design/20 - 15 Page Game Design Document Spanish.vtt 16.9 kB
  • 8 - Saving Asset Pack/81 - Saveable Components And GameObjects Simplified Chinese.vtt 16.9 kB
  • 4 - Basic Combat/34 - Throttling Our Attacks Thai.vtt 16.9 kB
  • 11 - Character Stats/139 - Performant Lookups With Dictionaries Spanish.vtt 16.9 kB
  • 11 - Character Stats/145 - Saving Race Conditions Thai.vtt 16.9 kB
  • 7 - Scene Management/68 - Make A Second Scene English.vtt 16.9 kB
  • 7 - Scene Management/72 - Player Spawn Point Korean.vtt 16.9 kB
  • 11 - Character Stats/149 - Percentage Modifiers Portuguese.vtt 16.9 kB
  • 2 - Basic Movement/11 - Refining Your Nav Mesh Simplified Chinese.vtt 16.9 kB
  • 5 - Enemy AI/53 - Patrolling Behaviour Vietnamese.vtt 16.9 kB
  • 11 - Character Stats/132 - Debug Health Display Spanish.vtt 16.9 kB
  • 9 - Saving System/97 - Generating UUIDs In C German.vtt 16.9 kB
  • 5 - Enemy AI/53 - Patrolling Behaviour Arabic.vtt 16.8 kB
  • 4 - Basic Combat/40 - Stop Attacking Already Dutch.vtt 16.8 kB
  • 8 - Saving Asset Pack/83 - Checkpoints Between Scenes Polish.vtt 16.8 kB
  • 10 - Simple Weapons/109 - Equip A Weapon German.vtt 16.8 kB
  • 2 - Basic Movement/13 - Implement ClickToMove German.vtt 16.8 kB
  • 10 - Simple Weapons/115 - Make A Weapon Projectile Simplified Chinese.vtt 16.8 kB
  • 11 - Character Stats/153 - Lazy Initialisation Spanish.vtt 16.8 kB
  • 9 - Saving System/92 - Understanding Unicode English.vtt 16.8 kB
  • 4 - Basic Combat/35 - Taking Damage Vietnamese.vtt 16.8 kB
  • 11 - Character Stats/153 - Lazy Initialisation Italian.vtt 16.8 kB
  • 11 - Character Stats/149 - Percentage Modifiers Polish.vtt 16.8 kB
  • 9 - Saving System/92 - Understanding Unicode Indonesian.vtt 16.8 kB
  • 3 - High Level Game Design/22 - First Draft Of Your GDD Spanish.vtt 16.8 kB
  • 10 - Simple Weapons/113 - Basic Weapon Pickup Portuguese.vtt 16.8 kB
  • 10 - Simple Weapons/120 - Improve Projectile Behaviour Simplified Chinese.vtt 16.8 kB
  • 3 - High Level Game Design/22 - First Draft Of Your GDD Italian.vtt 16.8 kB
  • 11 - Character Stats/152 - Awake vs Start English.vtt 16.8 kB
  • 7 - Scene Management/70 - How Coroutines Work Japanese.vtt 16.8 kB
  • 12 - Final Polish/165 - Using Unity Events Dutch.vtt 16.8 kB
  • 9 - Saving System/90 - Overview Of Binary Serialization Spanish.vtt 16.8 kB
  • 4 - Basic Combat/29 - Cancelling Combat With Movement French.vtt 16.7 kB
  • 7 - Scene Management/72 - Player Spawn Point Spanish.vtt 16.7 kB
  • 12 - Final Polish/165 - Using Unity Events Indonesian.vtt 16.7 kB
  • 10 - Simple Weapons/115 - Make A Weapon Projectile Polish.vtt 16.7 kB
  • 5 - Enemy AI/45 - Calculating AI Chase Distance Arabic.vtt 16.7 kB
  • 4 - Basic Combat/37 - Using Prefab Variants Korean.vtt 16.7 kB
  • 2 - Basic Movement/13 - Implement ClickToMove French.vtt 16.7 kB
  • 3 - High Level Game Design/20 - 15 Page Game Design Document Portuguese.vtt 16.7 kB
  • 7 - Scene Management/68 - Make A Second Scene French.vtt 16.7 kB
  • 11 - Character Stats/139 - Performant Lookups With Dictionaries English.vtt 16.7 kB
  • 10 - Simple Weapons/112 - Unarmed As A Weapon Vietnamese.vtt 16.7 kB
  • 8 - Saving Asset Pack/84 - Loading The Saved Scene Arabic.vtt 16.7 kB
  • 11 - Character Stats/153 - Lazy Initialisation Portuguese.vtt 16.7 kB
  • 9 - Saving System/90 - Overview Of Binary Serialization Turkish.vtt 16.7 kB
  • 6 - First Moment/56 - Design A Moment Vietnamese.vtt 16.7 kB
  • 6 - First Moment/56 - Design A Moment Arabic.vtt 16.7 kB
  • 3 - High Level Game Design/20 - 15 Page Game Design Document Italian.vtt 16.7 kB
  • 11 - Character Stats/147 - Damage Progression Dutch.vtt 16.7 kB
  • 11 - Character Stats/136 - Finding A Stat By Enum Vietnamese.vtt 16.7 kB
  • 7 - Scene Management/72 - Player Spawn Point German.vtt 16.7 kB
  • 9 - Saving System/89 - Save System Design Thai.vtt 16.6 kB
  • 9 - Saving System/90 - Overview Of Binary Serialization Portuguese.vtt 16.6 kB
  • 4 - Basic Combat/37 - Using Prefab Variants Turkish.vtt 16.6 kB
  • 11 - Character Stats/149 - Percentage Modifiers Turkish.vtt 16.6 kB
  • 9 - Saving System/92 - Understanding Unicode Dutch.vtt 16.6 kB
  • 11 - Character Stats/130 - Progression Scriptable Object Dutch.vtt 16.6 kB
  • 4 - Basic Combat/40 - Stop Attacking Already Indonesian.vtt 16.6 kB
  • 11 - Character Stats/147 - Damage Progression English.vtt 16.6 kB
  • 11 - Character Stats/136 - Finding A Stat By Enum Arabic.vtt 16.6 kB
  • 12 - Final Polish/171 - Fixing The Fader Japanese.vtt 16.6 kB
  • 9 - Saving System/97 - Generating UUIDs In C Dutch.vtt 16.6 kB
  • 11 - Character Stats/132 - Debug Health Display Portuguese.vtt 16.6 kB
  • 11 - Character Stats/139 - Performant Lookups With Dictionaries Dutch.vtt 16.6 kB
  • 12 - Final Polish/165 - Using Unity Events Turkish.vtt 16.6 kB
  • 11 - Character Stats/146 - Level Up Events And Particle Effects French.vtt 16.6 kB
  • 9 - Saving System/92 - Understanding Unicode Portuguese.vtt 16.6 kB
  • 10 - Simple Weapons/109 - Equip A Weapon Indonesian.vtt 16.6 kB
  • 9 - Saving System/99 - Serializing With SaveableEntities Arabic.vtt 16.6 kB
  • 9 - Saving System/90 - Overview Of Binary Serialization Polish.vtt 16.6 kB
  • 12 - Final Polish/176 - Fighter To Weapon Communication Arabic.vtt 16.5 kB
  • 9 - Saving System/90 - Overview Of Binary Serialization English.vtt 16.5 kB
  • 5 - Enemy AI/45 - Calculating AI Chase Distance Vietnamese.vtt 16.5 kB
  • 7 - Scene Management/75 - Nested Coroutines For Fading Korean.vtt 16.5 kB
  • 11 - Character Stats/139 - Performant Lookups With Dictionaries Indonesian.vtt 16.5 kB
  • 11 - Character Stats/149 - Percentage Modifiers English.vtt 16.5 kB
  • 10 - Simple Weapons/117 - Damage From Projectiles Korean.vtt 16.5 kB
  • 4 - Basic Combat/40 - Stop Attacking Already Italian.vtt 16.5 kB
  • 4 - Basic Combat/40 - Stop Attacking Already Portuguese.vtt 16.5 kB
  • 12 - Final Polish/156 - Cursors And UI French.vtt 16.5 kB
  • 10 - Simple Weapons/112 - Unarmed As A Weapon Arabic.vtt 16.5 kB
  • 11 - Character Stats/148 - Extensible Modifier System Spanish.vtt 16.5 kB
  • 7 - Scene Management/68 - Make A Second Scene German.vtt 16.5 kB
  • 11 - Character Stats/139 - Performant Lookups With Dictionaries Portuguese.vtt 16.5 kB
  • 9 - Saving System/90 - Overview Of Binary Serialization Italian.vtt 16.5 kB
  • 11 - Character Stats/139 - Performant Lookups With Dictionaries Italian.vtt 16.5 kB
  • 4 - Basic Combat/40 - Stop Attacking Already Korean.vtt 16.5 kB
  • 7 - Scene Management/68 - Make A Second Scene Dutch.vtt 16.5 kB
  • 12 - Final Polish/165 - Using Unity Events Spanish.vtt 16.5 kB
  • 4 - Basic Combat/35 - Taking Damage Arabic.vtt 16.4 kB
  • 2 - Basic Movement/18 - Project Folder Structure Arabic.vtt 16.4 kB
  • 11 - Character Stats/130 - Progression Scriptable Object Indonesian.vtt 16.4 kB
  • 8 - Saving Asset Pack/80 - Triggering Saving And Loading Arabic.vtt 16.4 kB
  • 7 - Scene Management/75 - Nested Coroutines For Fading French.vtt 16.4 kB
  • 10 - Simple Weapons/113 - Basic Weapon Pickup Polish.vtt 16.4 kB
  • 4 - Basic Combat/40 - Stop Attacking Already Spanish.vtt 16.4 kB
  • 2 - Basic Movement/13 - Implement ClickToMove Spanish.vtt 16.4 kB
  • 11 - Character Stats/146 - Level Up Events And Particle Effects German.vtt 16.4 kB
  • 6 - First Moment/60 - HitsToKill Design Metric Japanese.vtt 16.4 kB
  • 9 - Saving System/97 - Generating UUIDs In C Turkish.vtt 16.4 kB
  • 4 - Basic Combat/37 - Using Prefab Variants French.vtt 16.4 kB
  • 9 - Saving System/97 - Generating UUIDs In C Indonesian.vtt 16.4 kB
  • 4 - Basic Combat/37 - Using Prefab Variants German.vtt 16.4 kB
  • 11 - Character Stats/153 - Lazy Initialisation English.vtt 16.4 kB
  • 11 - Character Stats/153 - Lazy Initialisation Polish.vtt 16.4 kB
  • 5 - Enemy AI/47 - Disable Control When Dead Turkish.vtt 16.4 kB
  • 12 - Final Polish/186 - Enemy Mob Mechanics Japanese.vtt 16.4 kB
  • 4 - Basic Combat/40 - Stop Attacking Already English.vtt 16.4 kB
  • 8 - Saving Asset Pack/82 - Challenge Saveable Health Thai.vtt 16.4 kB
  • 9 - Saving System/92 - Understanding Unicode Spanish.vtt 16.4 kB
  • 12 - Final Polish/167 - Unity Events With Parameters Thai.vtt 16.4 kB
  • 11 - Character Stats/132 - Debug Health Display Polish.vtt 16.4 kB
  • 9 - Saving System/100 - Saving Multiple Scenes Part 1 Arabic.vtt 16.4 kB
  • 9 - Saving System/92 - Understanding Unicode Italian.vtt 16.4 kB
  • 4 - Basic Combat/43 - Bugs What Bugs Simplified Chinese.vtt 16.3 kB
  • 3 - High Level Game Design/22 - First Draft Of Your GDD Polish.vtt 16.3 kB
  • 11 - Character Stats/130 - Progression Scriptable Object English.vtt 16.3 kB
  • 5 - Enemy AI/47 - Disable Control When Dead French.vtt 16.3 kB
  • 11 - Character Stats/148 - Extensible Modifier System Italian.vtt 16.3 kB
  • 7 - Scene Management/72 - Player Spawn Point Indonesian.vtt 16.3 kB
  • 9 - Saving System/94 - Converting To Binary In C Japanese.vtt 16.3 kB
  • 4 - Basic Combat/37 - Using Prefab Variants Dutch.vtt 16.3 kB
  • 8 - Saving Asset Pack/80 - Triggering Saving And Loading Vietnamese.vtt 16.3 kB
  • 5 - Enemy AI/51 - Visualising Waypoints Vietnamese.vtt 16.3 kB
  • 5 - Enemy AI/47 - Disable Control When Dead Korean.vtt 16.3 kB
  • 6 - First Moment/58 - Tips To Improve Workflow Portuguese.vtt 16.3 kB
  • 6 - First Moment/58 - Tips To Improve Workflow Italian.vtt 16.2 kB
  • 7 - Scene Management/75 - Nested Coroutines For Fading German.vtt 16.2 kB
  • 9 - Saving System/97 - Generating UUIDs In C Spanish.vtt 16.2 kB
  • 10 - Simple Weapons/109 - Equip A Weapon Spanish.vtt 16.2 kB
  • 5 - Enemy AI/47 - Disable Control When Dead German.vtt 16.2 kB
  • 9 - Saving System/102 - Checkpoints Between Scenes Arabic.vtt 16.2 kB
  • 11 - Character Stats/148 - Extensible Modifier System Portuguese.vtt 16.2 kB
  • 2 - Basic Movement/18 - Project Folder Structure Vietnamese.vtt 16.2 kB
  • 4 - Basic Combat/29 - Cancelling Combat With Movement German.vtt 16.2 kB
  • 12 - Final Polish/156 - Cursors And UI Turkish.vtt 16.2 kB
  • 6 - First Moment/58 - Tips To Improve Workflow Simplified Chinese.vtt 16.2 kB
  • 11 - Character Stats/130 - Progression Scriptable Object Spanish.vtt 16.2 kB
  • 12 - Final Polish/165 - Using Unity Events Italian.vtt 16.2 kB
  • 5 - Enemy AI/53 - Patrolling Behaviour Japanese.vtt 16.2 kB
  • 9 - Saving System/97 - Generating UUIDs In C Portuguese.vtt 16.2 kB
  • 9 - Saving System/92 - Understanding Unicode Polish.vtt 16.2 kB
  • 10 - Simple Weapons/109 - Equip A Weapon Italian.vtt 16.2 kB
  • 7 - Scene Management/72 - Player Spawn Point Italian.vtt 16.1 kB
  • 4 - Basic Combat/30 - Decoupling Dependency Cycles Korean.vtt 16.1 kB
  • 5 - Enemy AI/46 - Swappable Control Systems French.vtt 16.1 kB
  • 11 - Character Stats/130 - Progression Scriptable Object Italian.vtt 16.1 kB
  • 11 - Character Stats/148 - Extensible Modifier System Polish.vtt 16.1 kB
  • 7 - Scene Management/72 - Player Spawn Point English.vtt 16.1 kB
  • 11 - Character Stats/147 - Damage Progression Spanish.vtt 16.1 kB
  • 10 - Simple Weapons/109 - Equip A Weapon Portuguese.vtt 16.1 kB
  • 4 - Basic Combat/28 - Move Within Range Vietnamese.vtt 16.1 kB
  • 7 - Scene Management/72 - Player Spawn Point Polish.vtt 16.1 kB
  • 12 - Final Polish/165 - Using Unity Events English.vtt 16.1 kB
  • 10 - Simple Weapons/122 - Fireball Particle System Korean.vtt 16.1 kB
  • 12 - Final Polish/156 - Cursors And UI German.vtt 16.1 kB
  • 5 - Enemy AI/46 - Swappable Control Systems Korean.vtt 16.1 kB
  • 6 - First Moment/58 - Tips To Improve Workflow Polish.vtt 16.1 kB
  • 5 - Enemy AI/51 - Visualising Waypoints Arabic.vtt 16.1 kB
  • 12 - Final Polish/165 - Using Unity Events Portuguese.vtt 16.0 kB
  • 7 - Scene Management/72 - Player Spawn Point Portuguese.vtt 16.0 kB
  • 12 - Final Polish/172 - Coroutine Race Conditions French.vtt 16.0 kB
  • 6 - First Moment/62 - Cinemachine Follow Camera German.vtt 16.0 kB
  • 11 - Character Stats/150 - Data Hazards And Race Conditions Arabic.vtt 16.0 kB
  • 4 - Basic Combat/30 - Decoupling Dependency Cycles French.vtt 16.0 kB
  • 4 - Basic Combat/30 - Decoupling Dependency Cycles Turkish.vtt 16.0 kB
  • 9 - Saving System/97 - Generating UUIDs In C Italian.vtt 16.0 kB
  • 2 - Basic Movement/13 - Implement ClickToMove Indonesian.vtt 16.0 kB
  • 7 - Scene Management/68 - Make A Second Scene Indonesian.vtt 16.0 kB
  • 11 - Character Stats/130 - Progression Scriptable Object Portuguese.vtt 16.0 kB
  • 2 - Basic Movement/13 - Implement ClickToMove Turkish.vtt 16.0 kB
  • 2 - Basic Movement/10 - Move Using Nav Mesh Agent Japanese.vtt 16.0 kB
  • 7 - Scene Management/75 - Nested Coroutines For Fading Indonesian.vtt 16.0 kB
  • 2 - Basic Movement/13 - Implement ClickToMove Dutch.vtt 16.0 kB
  • 2 - Basic Movement/13 - Implement ClickToMove Portuguese.vtt 16.0 kB
  • 9 - Saving System/97 - Generating UUIDs In C Korean.vtt 16.0 kB
  • 7 - Scene Management/72 - Player Spawn Point Turkish.vtt 16.0 kB
  • 9 - Saving System/102 - Checkpoints Between Scenes Vietnamese.vtt 16.0 kB
  • 6 - First Moment/62 - Cinemachine Follow Camera French.vtt 16.0 kB
  • 4 - Basic Combat/29 - Cancelling Combat With Movement Indonesian.vtt 15.9 kB
  • 9 - Saving System/97 - Generating UUIDs In C Polish.vtt 15.9 kB
  • 11 - Character Stats/139 - Performant Lookups With Dictionaries Polish.vtt 15.9 kB
  • 5 - Enemy AI/47 - Disable Control When Dead Dutch.vtt 15.9 kB
  • 7 - Scene Management/72 - Player Spawn Point Dutch.vtt 15.9 kB
  • 11 - Character Stats/146 - Level Up Events And Particle Effects Indonesian.vtt 15.9 kB
  • 7 - Scene Management/68 - Make A Second Scene Italian.vtt 15.9 kB
  • 6 - First Moment/58 - Tips To Improve Workflow Spanish.vtt 15.9 kB
  • 5 - Enemy AI/47 - Disable Control When Dead English.vtt 15.9 kB
  • 12 - Final Polish/155 - Configurable Cursors Simplified Chinese.vtt 15.9 kB
  • 2 - Basic Movement/13 - Implement ClickToMove Italian.vtt 15.9 kB
  • 9 - Saving System/93 - Filestream Read And Write In C Arabic.vtt 15.9 kB
  • 3 - High Level Game Design/20 - 15 Page Game Design Document Simplified Chinese.vtt 15.9 kB
  • 9 - Saving System/100 - Saving Multiple Scenes Part 1 Vietnamese.vtt 15.9 kB
  • 12 - Final Polish/165 - Using Unity Events Polish.vtt 15.9 kB
  • 6 - First Moment/64 - Trigger Cinemachine Cut Scene French.vtt 15.9 kB
  • 8 - Saving Asset Pack/84 - Loading The Saved Scene Vietnamese.vtt 15.9 kB
  • 12 - Final Polish/156 - Cursors And UI Dutch.vtt 15.8 kB
  • 9 - Saving System/107 - Fading Before Scene Load Vietnamese.vtt 15.8 kB
  • 12 - Final Polish/180 - Visual Polish Part 1 Japanese.vtt 15.8 kB
  • 11 - Character Stats/147 - Damage Progression Italian.vtt 15.8 kB
  • 4 - Basic Combat/29 - Cancelling Combat With Movement Spanish.vtt 15.8 kB
  • 5 - Enemy AI/47 - Disable Control When Dead Indonesian.vtt 15.8 kB
  • 11 - Character Stats/147 - Damage Progression Portuguese.vtt 15.8 kB
  • 9 - Saving System/107 - Fading Before Scene Load Arabic.vtt 15.8 kB
  • 4 - Basic Combat/33 - Trigger Animation In Code Japanese.vtt 15.8 kB
  • 7 - Scene Management/75 - Nested Coroutines For Fading English.vtt 15.8 kB
  • 7 - Scene Management/75 - Nested Coroutines For Fading Turkish.vtt 15.7 kB
  • 5 - Enemy AI/46 - Swappable Control Systems German.vtt 15.7 kB
  • 10 - Simple Weapons/109 - Equip A Weapon Polish.vtt 15.7 kB
  • 12 - Final Polish/172 - Coroutine Race Conditions German.vtt 15.7 kB
  • 6 - First Moment/62 - Cinemachine Follow Camera Korean.vtt 15.7 kB
  • 4 - Basic Combat/37 - Using Prefab Variants English.vtt 15.7 kB
  • 7 - Scene Management/75 - Nested Coroutines For Fading Spanish.vtt 15.7 kB
  • 10 - Simple Weapons/127 - Saving Weapon Choice Thai.vtt 15.7 kB
  • 4 - Basic Combat/28 - Move Within Range Arabic.vtt 15.7 kB
  • 5 - Enemy AI/46 - Swappable Control Systems Turkish.vtt 15.7 kB
  • 10 - Simple Weapons/111 - Creating Scriptable Objects Vietnamese.vtt 15.7 kB
  • 11 - Character Stats/147 - Damage Progression Polish.vtt 15.7 kB
  • 10 - Simple Weapons/111 - Creating Scriptable Objects Arabic.vtt 15.7 kB
  • 7 - Scene Management/68 - Make A Second Scene Simplified Chinese.vtt 15.7 kB
  • 11 - Character Stats/150 - Data Hazards And Race Conditions Vietnamese.vtt 15.7 kB
  • 7 - Scene Management/68 - Make A Second Scene Portuguese.vtt 15.7 kB
  • 12 - Final Polish/172 - Coroutine Race Conditions Korean.vtt 15.7 kB
  • 5 - Enemy AI/46 - Swappable Control Systems Spanish.vtt 15.7 kB
  • 4 - Basic Combat/37 - Using Prefab Variants Indonesian.vtt 15.7 kB
  • 11 - Character Stats/146 - Level Up Events And Particle Effects Turkish.vtt 15.7 kB
  • 11 - Character Stats/146 - Level Up Events And Particle Effects Dutch.vtt 15.7 kB
  • 4 - Basic Combat/29 - Cancelling Combat With Movement Italian.vtt 15.7 kB
  • 10 - Simple Weapons/126 - Dynamic Resource Loading Japanese.vtt 15.7 kB
  • 4 - Basic Combat/40 - Stop Attacking Already Polish.vtt 15.7 kB
  • 11 - Character Stats/134 - Awarding Experience Points French.vtt 15.7 kB
  • 7 - Scene Management/68 - Make A Second Scene Spanish.vtt 15.7 kB
  • 5 - Enemy AI/47 - Disable Control When Dead Spanish.vtt 15.7 kB
  • 12 - Final Polish/171 - Fixing The Fader French.vtt 15.7 kB
  • 6 - First Moment/64 - Trigger Cinemachine Cut Scene German.vtt 15.7 kB
  • 5 - Enemy AI/46 - Swappable Control Systems Indonesian.vtt 15.6 kB
  • 6 - First Moment/64 - Trigger Cinemachine Cut Scene Turkish.vtt 15.6 kB
  • 2 - Basic Movement/13 - Implement ClickToMove English.vtt 15.6 kB
  • 4 - Basic Combat/37 - Using Prefab Variants Italian.vtt 15.6 kB
  • 5 - Enemy AI/46 - Swappable Control Systems Italian.vtt 15.6 kB
  • 9 - Saving System/106 - Reloading The Last Scene Simplified Chinese.vtt 15.6 kB
  • 4 - Basic Combat/37 - Using Prefab Variants Spanish.vtt 15.6 kB
  • 4 - Basic Combat/30 - Decoupling Dependency Cycles Indonesian.vtt 15.6 kB
  • 12 - Final Polish/156 - Cursors And UI Spanish.vtt 15.6 kB
  • 5 - Enemy AI/47 - Disable Control When Dead Italian.vtt 15.6 kB
  • 4 - Basic Combat/29 - Cancelling Combat With Movement Korean.vtt 15.6 kB
  • 10 - Simple Weapons/117 - Damage From Projectiles Dutch.vtt 15.6 kB
  • 11 - Character Stats/146 - Level Up Events And Particle Effects Spanish.vtt 15.6 kB
  • 4 - Basic Combat/31 - Dependency Inversion With Interfaces German.vtt 15.6 kB
  • 11 - Character Stats/146 - Level Up Events And Particle Effects Korean.vtt 15.6 kB
  • 12 - Final Polish/156 - Cursors And UI Portuguese.vtt 15.6 kB
  • 9 - Saving System/97 - Generating UUIDs In C English.vtt 15.6 kB
  • 3 - High Level Game Design/22 - First Draft Of Your GDD Simplified Chinese.vtt 15.6 kB
  • 2 - Basic Movement/13 - Implement ClickToMove Polish.vtt 15.6 kB
  • 10 - Simple Weapons/117 - Damage From Projectiles German.vtt 15.6 kB
  • 7 - Scene Management/75 - Nested Coroutines For Fading Italian.vtt 15.6 kB
  • 11 - Character Stats/130 - Progression Scriptable Object Polish.vtt 15.5 kB
  • 3 - High Level Game Design/21 - The Player Experience Vietnamese.vtt 15.5 kB
  • 4 - Basic Combat/30 - Decoupling Dependency Cycles German.vtt 15.5 kB
  • 8 - Saving Asset Pack/79 - The Saving System Overview Thai.vtt 15.5 kB
  • 11 - Character Stats/142 - Squashing Health Bugs Arabic.vtt 15.5 kB
  • 7 - Scene Management/75 - Nested Coroutines For Fading Dutch.vtt 15.5 kB
  • 12 - Final Polish/172 - Coroutine Race Conditions Spanish.vtt 15.5 kB
  • 7 - Scene Management/73 - Cross Scene References Arabic.vtt 15.5 kB
  • 4 - Basic Combat/30 - Decoupling Dependency Cycles English.vtt 15.5 kB
  • 5 - Enemy AI/47 - Disable Control When Dead Portuguese.vtt 15.5 kB
  • 11 - Character Stats/134 - Awarding Experience Points German.vtt 15.5 kB
  • 4 - Basic Combat/30 - Decoupling Dependency Cycles Dutch.vtt 15.5 kB
  • 12 - Final Polish/172 - Coroutine Race Conditions Italian.vtt 15.5 kB
  • 10 - Simple Weapons/122 - Fireball Particle System Turkish.vtt 15.5 kB
  • 11 - Character Stats/132 - Debug Health Display Simplified Chinese.vtt 15.5 kB
  • 6 - First Moment/62 - Cinemachine Follow Camera Italian.vtt 15.5 kB
  • 11 - Character Stats/143 - Events And Delegates Simplified Chinese.vtt 15.4 kB
  • 10 - Simple Weapons/117 - Damage From Projectiles Turkish.vtt 15.4 kB
  • 9 - Saving System/94 - Converting To Binary In C French.vtt 15.4 kB
  • 12 - Final Polish/156 - Cursors And UI Indonesian.vtt 15.4 kB
  • 4 - Basic Combat/30 - Decoupling Dependency Cycles Italian.vtt 15.4 kB
  • 4 - Basic Combat/29 - Cancelling Combat With Movement Turkish.vtt 15.4 kB
  • 4 - Basic Combat/31 - Dependency Inversion With Interfaces French.vtt 15.4 kB
  • 11 - Character Stats/134 - Awarding Experience Points Korean.vtt 15.4 kB
  • 4 - Basic Combat/29 - Cancelling Combat With Movement Portuguese.vtt 15.4 kB
  • 11 - Character Stats/146 - Level Up Events And Particle Effects Italian.vtt 15.4 kB
  • 11 - Character Stats/142 - Squashing Health Bugs Vietnamese.vtt 15.4 kB
  • 4 - Basic Combat/31 - Dependency Inversion With Interfaces Korean.vtt 15.4 kB
  • 4 - Basic Combat/37 - Using Prefab Variants Portuguese.vtt 15.4 kB
  • 4 - Basic Combat/35 - Taking Damage Japanese.vtt 15.4 kB
  • 5 - Enemy AI/46 - Swappable Control Systems Portuguese.vtt 15.4 kB
  • 10 - Simple Weapons/119 - Destroy Old Weapon German.vtt 15.4 kB
  • 4 - Basic Combat/27 - Implementing Action Priority German.vtt 15.4 kB
  • 11 - Character Stats/129 - Progression Design Korean.vtt 15.4 kB
  • 4 - Basic Combat/36 - Nested Prefabs And Variants Simplified Chinese.vtt 15.4 kB
  • 7 - Scene Management/75 - Nested Coroutines For Fading Portuguese.vtt 15.4 kB
  • 12 - Final Polish/156 - Cursors And UI Italian.vtt 15.4 kB
  • 4 - Basic Combat/27 - Implementing Action Priority Korean.vtt 15.4 kB
  • 2 - Basic Movement/13 - Implement ClickToMove Korean.vtt 15.4 kB
  • 4 - Basic Combat/30 - Decoupling Dependency Cycles Spanish.vtt 15.4 kB
  • 4 - Basic Combat/27 - Implementing Action Priority French.vtt 15.4 kB
  • 11 - Character Stats/146 - Level Up Events And Particle Effects Portuguese.vtt 15.4 kB
  • 5 - Enemy AI/46 - Swappable Control Systems Dutch.vtt 15.4 kB
  • 6 - First Moment/62 - Cinemachine Follow Camera Turkish.vtt 15.4 kB
  • 8 - Saving Asset Pack/83 - Checkpoints Between Scenes Simplified Chinese.vtt 15.3 kB
  • 7 - Scene Management/68 - Make A Second Scene Polish.vtt 15.3 kB
  • 5 - Enemy AI/47 - Disable Control When Dead Polish.vtt 15.3 kB
  • 10 - Simple Weapons/117 - Damage From Projectiles Indonesian.vtt 15.3 kB
  • 12 - Final Polish/168 - Health Bar UI Simplified Chinese.vtt 15.3 kB
  • 12 - Final Polish/183 - Combat Moment Fine Tuning Arabic.vtt 15.3 kB
  • 11 - Character Stats/146 - Level Up Events And Particle Effects English.vtt 15.3 kB
  • 6 - First Moment/62 - Cinemachine Follow Camera Indonesian.vtt 15.3 kB
  • 6 - First Moment/62 - Cinemachine Follow Camera Spanish.vtt 15.3 kB
  • 4 - Basic Combat/37 - Using Prefab Variants Polish.vtt 15.3 kB
  • 12 - Final Polish/156 - Cursors And UI English.vtt 15.3 kB
  • 10 - Simple Weapons/109 - Equip A Weapon Simplified Chinese.vtt 15.3 kB
  • 1 - Introduction Setup/2 - Install Unity 20183 Thai.vtt 15.3 kB
  • 12 - Final Polish/172 - Coroutine Race Conditions Portuguese.vtt 15.3 kB
  • 4 - Basic Combat/29 - Cancelling Combat With Movement Dutch.vtt 15.3 kB
  • 12 - Final Polish/172 - Coroutine Race Conditions Indonesian.vtt 15.3 kB
  • 11 - Character Stats/151 - Hunting Down Race Conditions Japanese.vtt 15.3 kB
  • 4 - Basic Combat/30 - Decoupling Dependency Cycles Portuguese.vtt 15.3 kB
  • 10 - Simple Weapons/117 - Damage From Projectiles English.vtt 15.3 kB
  • 10 - Simple Weapons/119 - Destroy Old Weapon Turkish.vtt 15.3 kB
  • 9 - Saving System/99 - Serializing With SaveableEntities Japanese.vtt 15.2 kB
  • 10 - Simple Weapons/117 - Damage From Projectiles French.vtt 15.2 kB
  • 6 - First Moment/64 - Trigger Cinemachine Cut Scene Korean.vtt 15.2 kB
  • 11 - Character Stats/152 - Awake vs Start Simplified Chinese.vtt 15.2 kB
  • 12 - Final Polish/172 - Coroutine Race Conditions Dutch.vtt 15.2 kB
  • 10 - Simple Weapons/122 - Fireball Particle System English.vtt 15.2 kB
  • 4 - Basic Combat/27 - Implementing Action Priority Turkish.vtt 15.2 kB
  • 4 - Basic Combat/31 - Dependency Inversion With Interfaces Dutch.vtt 15.2 kB
  • 7 - Scene Management/70 - How Coroutines Work German.vtt 15.2 kB
  • 4 - Basic Combat/31 - Dependency Inversion With Interfaces Indonesian.vtt 15.2 kB
  • 10 - Simple Weapons/122 - Fireball Particle System Dutch.vtt 15.2 kB
  • 12 - Final Polish/171 - Fixing The Fader German.vtt 15.2 kB
  • 7 - Scene Management/70 - How Coroutines Work French.vtt 15.2 kB
  • 10 - Simple Weapons/122 - Fireball Particle System German.vtt 15.2 kB
  • 5 - Enemy AI/46 - Swappable Control Systems English.vtt 15.2 kB
  • 11 - Character Stats/134 - Awarding Experience Points Spanish.vtt 15.2 kB
  • 10 - Simple Weapons/119 - Destroy Old Weapon French.vtt 15.2 kB
  • 5 - Enemy AI/50 - Thats Some Suspicious Behaviour Vietnamese.vtt 15.2 kB
  • 5 - Enemy AI/51 - Visualising Waypoints Japanese.vtt 15.2 kB
  • 12 - Final Polish/156 - Cursors And UI Polish.vtt 15.2 kB
  • 4 - Basic Combat/29 - Cancelling Combat With Movement English.vtt 15.1 kB
  • 6 - First Moment/62 - Cinemachine Follow Camera Portuguese.vtt 15.1 kB
  • 11 - Character Stats/135 - Editing Scriptable Object Files Japanese.vtt 15.1 kB
  • 12 - Final Polish/171 - Fixing The Fader Spanish.vtt 15.1 kB
  • 11 - Character Stats/129 - Progression Design French.vtt 15.1 kB
  • 6 - First Moment/64 - Trigger Cinemachine Cut Scene Spanish.vtt 15.1 kB
  • 3 - High Level Game Design/21 - The Player Experience Arabic.vtt 15.1 kB
  • 6 - First Moment/64 - Trigger Cinemachine Cut Scene Italian.vtt 15.1 kB
  • 10 - Simple Weapons/119 - Destroy Old Weapon English.vtt 15.1 kB
  • 11 - Character Stats/134 - Awarding Experience Points English.vtt 15.1 kB
  • 12 - Final Polish/171 - Fixing The Fader Italian.vtt 15.1 kB
  • 11 - Character Stats/134 - Awarding Experience Points Indonesian.vtt 15.1 kB
  • 6 - First Moment/56 - Design A Moment Japanese.vtt 15.1 kB
  • 4 - Basic Combat/31 - Dependency Inversion With Interfaces Turkish.vtt 15.1 kB
  • 11 - Character Stats/134 - Awarding Experience Points Turkish.vtt 15.1 kB
  • 9 - Saving System/93 - Filestream Read And Write In C Vietnamese.vtt 15.0 kB
  • 4 - Basic Combat/29 - Cancelling Combat With Movement Polish.vtt 15.0 kB
  • 6 - First Moment/57 - Sketch Your Moment Korean.vtt 15.0 kB
  • 6 - First Moment/64 - Trigger Cinemachine Cut Scene Indonesian.vtt 15.0 kB
  • 10 - Simple Weapons/122 - Fireball Particle System French.vtt 15.0 kB
  • 11 - Character Stats/148 - Extensible Modifier System Simplified Chinese.vtt 15.0 kB
  • 7 - Scene Management/75 - Nested Coroutines For Fading Polish.vtt 15.0 kB
  • 4 - Basic Combat/41 - Look Them In The Eyes Arabic.vtt 15.0 kB
  • 7 - Scene Management/73 - Cross Scene References Vietnamese.vtt 15.0 kB
  • 6 - First Moment/64 - Trigger Cinemachine Cut Scene English.vtt 15.0 kB
  • 9 - Saving System/102 - Checkpoints Between Scenes Japanese.vtt 15.0 kB
  • 10 - Simple Weapons/119 - Destroy Old Weapon Dutch.vtt 15.0 kB
  • 6 - First Moment/62 - Cinemachine Follow Camera English.vtt 15.0 kB
  • 12 - Final Polish/171 - Fixing The Fader Indonesian.vtt 15.0 kB
  • 4 - Basic Combat/27 - Implementing Action Priority Spanish.vtt 15.0 kB
  • 11 - Character Stats/134 - Awarding Experience Points Dutch.vtt 15.0 kB
  • 6 - First Moment/64 - Trigger Cinemachine Cut Scene Portuguese.vtt 15.0 kB
  • 4 - Basic Combat/27 - Implementing Action Priority English.vtt 15.0 kB
  • 10 - Simple Weapons/119 - Destroy Old Weapon Korean.vtt 15.0 kB
  • 4 - Basic Combat/41 - Look Them In The Eyes Vietnamese.vtt 15.0 kB
  • 10 - Simple Weapons/112 - Unarmed As A Weapon Japanese.vtt 15.0 kB
  • 5 - Enemy AI/45 - Calculating AI Chase Distance Japanese.vtt 15.0 kB
  • 11 - Character Stats/146 - Level Up Events And Particle Effects Polish.vtt 14.9 kB
  • 6 - First Moment/64 - Trigger Cinemachine Cut Scene Dutch.vtt 14.9 kB
  • 2 - Basic Movement/17 - Basic Movement Tweaks Arabic.vtt 14.9 kB
  • 4 - Basic Combat/27 - Implementing Action Priority Indonesian.vtt 14.9 kB
  • 12 - Final Polish/162 - In Game UI Japanese.vtt 14.9 kB
  • 12 - Final Polish/156 - Cursors And UI Korean.vtt 14.9 kB
  • 10 - Simple Weapons/111 - Creating Scriptable Objects Japanese.vtt 14.9 kB
  • 4 - Basic Combat/40 - Stop Attacking Already Simplified Chinese.vtt 14.9 kB
  • 6 - First Moment/62 - Cinemachine Follow Camera Polish.vtt 14.9 kB
  • 11 - Character Stats/129 - Progression Design German.vtt 14.9 kB
  • 12 - Final Polish/172 - Coroutine Race Conditions Turkish.vtt 14.9 kB
  • 11 - Character Stats/138 - Displaying Experience Thai.vtt 14.9 kB
  • 9 - Saving System/94 - Converting To Binary In C German.vtt 14.9 kB
  • 10 - Simple Weapons/119 - Destroy Old Weapon Indonesian.vtt 14.9 kB
  • 6 - First Moment/62 - Cinemachine Follow Camera Dutch.vtt 14.9 kB
  • 12 - Final Polish/172 - Coroutine Race Conditions English.vtt 14.8 kB
  • 12 - Final Polish/186 - Enemy Mob Mechanics French.vtt 14.8 kB
  • 11 - Character Stats/134 - Awarding Experience Points Portuguese.vtt 14.8 kB
  • 4 - Basic Combat/31 - Dependency Inversion With Interfaces Spanish.vtt 14.8 kB
  • 12 - Final Polish/183 - Combat Moment Fine Tuning Vietnamese.vtt 14.8 kB
  • 4 - Basic Combat/27 - Implementing Action Priority Portuguese.vtt 14.8 kB
  • 11 - Character Stats/129 - Progression Design Turkish.vtt 14.8 kB
  • 4 - Basic Combat/27 - Implementing Action Priority Italian.vtt 14.8 kB
  • 4 - Basic Combat/30 - Decoupling Dependency Cycles Polish.vtt 14.8 kB
  • 12 - Final Polish/159 - Raycast Sorting Japanese.vtt 14.8 kB
  • 10 - Simple Weapons/117 - Damage From Projectiles Portuguese.vtt 14.8 kB
  • 5 - Enemy AI/46 - Swappable Control Systems Polish.vtt 14.8 kB
  • 10 - Simple Weapons/119 - Destroy Old Weapon Spanish.vtt 14.8 kB
  • 12 - Final Polish/172 - Coroutine Race Conditions Polish.vtt 14.8 kB
  • 2 - Basic Movement/17 - Basic Movement Tweaks Vietnamese.vtt 14.8 kB
  • 3 - High Level Game Design/21 - The Player Experience Japanese.vtt 14.7 kB
  • 11 - Character Stats/129 - Progression Design Dutch.vtt 14.7 kB
  • 10 - Simple Weapons/117 - Damage From Projectiles Spanish.vtt 14.7 kB
  • 11 - Character Stats/134 - Awarding Experience Points Italian.vtt 14.7 kB
  • 7 - Scene Management/70 - How Coroutines Work Indonesian.vtt 14.7 kB
  • 9 - Saving System/92 - Understanding Unicode Simplified Chinese.vtt 14.7 kB
  • 10 - Simple Weapons/121 - Fireball Weapon Pickup Vietnamese.vtt 14.7 kB
  • 9 - Saving System/94 - Converting To Binary In C Indonesian.vtt 14.7 kB
  • 7 - Scene Management/69 - Scene Loading Portals Arabic.vtt 14.7 kB
  • 4 - Basic Combat/27 - Implementing Action Priority Dutch.vtt 14.6 kB
  • 4 - Basic Combat/31 - Dependency Inversion With Interfaces Italian.vtt 14.6 kB
  • 11 - Character Stats/149 - Percentage Modifiers Simplified Chinese.vtt 14.6 kB
  • 7 - Scene Management/69 - Scene Loading Portals Vietnamese.vtt 14.6 kB
  • 11 - Character Stats/147 - Damage Progression Simplified Chinese.vtt 14.6 kB
  • 10 - Simple Weapons/126 - Dynamic Resource Loading French.vtt 14.6 kB
  • 12 - Final Polish/186 - Enemy Mob Mechanics Turkish.vtt 14.6 kB
  • 10 - Simple Weapons/122 - Fireball Particle System Indonesian.vtt 14.6 kB
  • 12 - Final Polish/171 - Fixing The Fader Portuguese.vtt 14.6 kB
  • 12 - Final Polish/186 - Enemy Mob Mechanics Korean.vtt 14.6 kB
  • 12 - Final Polish/171 - Fixing The Fader Turkish.vtt 14.6 kB
  • 4 - Basic Combat/31 - Dependency Inversion With Interfaces Portuguese.vtt 14.6 kB
  • 7 - Scene Management/70 - How Coroutines Work Spanish.vtt 14.5 kB
  • 11 - Character Stats/153 - Lazy Initialisation Simplified Chinese.vtt 14.5 kB
  • 4 - Basic Combat/31 - Dependency Inversion With Interfaces English.vtt 14.5 kB
  • 11 - Character Stats/135 - Editing Scriptable Object Files French.vtt 14.5 kB
  • 2 - Basic Movement/18 - Project Folder Structure Japanese.vtt 14.5 kB
  • 6 - First Moment/64 - Trigger Cinemachine Cut Scene Polish.vtt 14.5 kB
  • 9 - Saving System/101 - Saving Multiple Scenes Part 2 Arabic.vtt 14.5 kB
  • 12 - Final Polish/171 - Fixing The Fader English.vtt 14.5 kB
  • 6 - First Moment/57 - Sketch Your Moment French.vtt 14.5 kB
  • 10 - Simple Weapons/121 - Fireball Weapon Pickup Arabic.vtt 14.5 kB
  • 9 - Saving System/94 - Converting To Binary In C Spanish.vtt 14.5 kB
  • 11 - Character Stats/139 - Performant Lookups With Dictionaries Simplified Chinese.vtt 14.5 kB
  • 4 - Basic Combat/37 - Using Prefab Variants Simplified Chinese.vtt 14.5 kB
  • 12 - Final Polish/186 - Enemy Mob Mechanics German.vtt 14.5 kB
  • 10 - Simple Weapons/117 - Damage From Projectiles Italian.vtt 14.5 kB
  • 6 - First Moment/57 - Sketch Your Moment Indonesian.vtt 14.5 kB
  • 12 - Final Polish/171 - Fixing The Fader Polish.vtt 14.5 kB
  • 12 - Final Polish/164 - Spawning Damage Text Vietnamese.vtt 14.5 kB
  • 12 - Final Polish/171 - Fixing The Fader Dutch.vtt 14.5 kB
  • 10 - Simple Weapons/119 - Destroy Old Weapon Italian.vtt 14.4 kB
  • 6 - First Moment/57 - Sketch Your Moment German.vtt 14.4 kB
  • 10 - Simple Weapons/119 - Destroy Old Weapon Portuguese.vtt 14.4 kB
  • 4 - Basic Combat/28 - Move Within Range Japanese.vtt 14.4 kB
  • 11 - Character Stats/129 - Progression Design Spanish.vtt 14.4 kB
  • 10 - Simple Weapons/122 - Fireball Particle System Spanish.vtt 14.4 kB
  • 10 - Simple Weapons/117 - Damage From Projectiles Polish.vtt 14.4 kB
  • 9 - Saving System/94 - Converting To Binary In C Korean.vtt 14.4 kB
  • 4 - Basic Combat/31 - Dependency Inversion With Interfaces Polish.vtt 14.4 kB
  • 11 - Character Stats/129 - Progression Design English.vtt 14.4 kB
  • 9 - Saving System/94 - Converting To Binary In C Turkish.vtt 14.4 kB
  • 10 - Simple Weapons/122 - Fireball Particle System Portuguese.vtt 14.4 kB
  • 10 - Simple Weapons/126 - Dynamic Resource Loading Korean.vtt 14.4 kB
  • 9 - Saving System/94 - Converting To Binary In C Dutch.vtt 14.4 kB
  • 5 - Enemy AI/50 - Thats Some Suspicious Behaviour Arabic.vtt 14.3 kB
  • 9 - Saving System/94 - Converting To Binary In C English.vtt 14.3 kB
  • 11 - Character Stats/129 - Progression Design Italian.vtt 14.3 kB
  • 6 - First Moment/57 - Sketch Your Moment Turkish.vtt 14.3 kB
  • 12 - Final Polish/186 - Enemy Mob Mechanics Spanish.vtt 14.3 kB
  • 11 - Character Stats/136 - Finding A Stat By Enum Japanese.vtt 14.3 kB
  • 5 - Enemy AI/47 - Disable Control When Dead Simplified Chinese.vtt 14.3 kB
  • 7 - Scene Management/70 - How Coroutines Work Italian.vtt 14.3 kB
  • 4 - Basic Combat/27 - Implementing Action Priority Polish.vtt 14.3 kB
  • 12 - Final Polish/186 - Enemy Mob Mechanics Indonesian.vtt 14.3 kB
  • 10 - Simple Weapons/122 - Fireball Particle System Italian.vtt 14.3 kB
  • 11 - Character Stats/135 - Editing Scriptable Object Files Korean.vtt 14.3 kB
  • 7 - Scene Management/70 - How Coroutines Work Portuguese.vtt 14.3 kB
  • 9 - Saving System/100 - Saving Multiple Scenes Part 1 Japanese.vtt 14.3 kB
  • 7 - Scene Management/70 - How Coroutines Work Korean.vtt 14.3 kB
  • 6 - First Moment/57 - Sketch Your Moment English.vtt 14.3 kB
  • 12 - Final Polish/164 - Spawning Damage Text Arabic.vtt 14.3 kB
  • 7 - Scene Management/70 - How Coroutines Work Turkish.vtt 14.3 kB
  • 11 - Character Stats/129 - Progression Design Indonesian.vtt 14.3 kB
  • 11 - Character Stats/130 - Progression Scriptable Object Simplified Chinese.vtt 14.2 kB
  • 5 - Enemy AI/54 - Dwelling At Waypoints Vietnamese.vtt 14.2 kB
  • 1 - Introduction Setup/3 - Install Visual Studio Code Arabic.vtt 14.2 kB
  • 6 - First Moment/60 - HitsToKill Design Metric Turkish.vtt 14.2 kB
  • 9 - Saving System/90 - Overview Of Binary Serialization Simplified Chinese.vtt 14.2 kB
  • 11 - Character Stats/134 - Awarding Experience Points Polish.vtt 14.2 kB
  • 11 - Character Stats/142 - Squashing Health Bugs Japanese.vtt 14.2 kB
  • 10 - Simple Weapons/126 - Dynamic Resource Loading German.vtt 14.2 kB
  • 2 - Basic Movement/14 - Create A Fixed Follow Camera Arabic.vtt 14.2 kB
  • 8 - Saving Asset Pack/80 - Triggering Saving And Loading Japanese.vtt 14.2 kB
  • 9 - Saving System/97 - Generating UUIDs In C Simplified Chinese.vtt 14.2 kB
  • 8 - Saving Asset Pack/84 - Loading The Saved Scene Japanese.vtt 14.2 kB
  • 5 - Enemy AI/54 - Dwelling At Waypoints Arabic.vtt 14.2 kB
  • 11 - Character Stats/151 - Hunting Down Race Conditions French.vtt 14.2 kB
  • 4 - Basic Combat/30 - Decoupling Dependency Cycles Simplified Chinese.vtt 14.2 kB
  • 2 - Basic Movement/14 - Create A Fixed Follow Camera Vietnamese.vtt 14.2 kB
  • 6 - First Moment/57 - Sketch Your Moment Dutch.vtt 14.2 kB
  • 9 - Saving System/107 - Fading Before Scene Load Japanese.vtt 14.2 kB
  • 7 - Scene Management/70 - How Coroutines Work Dutch.vtt 14.2 kB
  • 9 - Saving System/94 - Converting To Binary In C Italian.vtt 14.2 kB
  • 12 - Final Polish/175 - Weapon Prefab Refactor Vietnamese.vtt 14.1 kB
  • 12 - Final Polish/162 - In Game UI French.vtt 14.1 kB
  • 2 - Basic Movement/13 - Implement ClickToMove Simplified Chinese.vtt 14.1 kB
  • 12 - Final Polish/186 - Enemy Mob Mechanics English.vtt 14.1 kB
  • 9 - Saving System/94 - Converting To Binary In C Portuguese.vtt 14.1 kB
  • 12 - Final Polish/171 - Fixing The Fader Korean.vtt 14.1 kB
  • 9 - Saving System/101 - Saving Multiple Scenes Part 2 Vietnamese.vtt 14.1 kB
  • 12 - Final Polish/165 - Using Unity Events Simplified Chinese.vtt 14.1 kB
  • 10 - Simple Weapons/119 - Destroy Old Weapon Polish.vtt 14.1 kB
  • 12 - Final Polish/170 - Disabling Empty Health Bars Thai.vtt 14.1 kB
  • 10 - Simple Weapons/119 - Destroy Old Weapon Simplified Chinese.vtt 14.1 kB
  • 7 - Scene Management/72 - Player Spawn Point Simplified Chinese.vtt 14.1 kB
  • 9 - Saving System/93 - Filestream Read And Write In C Japanese.vtt 14.1 kB
  • 6 - First Moment/60 - HitsToKill Design Metric Korean.vtt 14.1 kB
  • 8 - Saving Asset Pack/84 - Loading The Saved Scene French.vtt 14.1 kB
  • 10 - Simple Weapons/117 - Damage From Projectiles Simplified Chinese.vtt 14.1 kB
  • 11 - Character Stats/129 - Progression Design Portuguese.vtt 14.1 kB
  • 4 - Basic Combat/39 - Trigger Death Animation Thai.vtt 14.0 kB
  • 2 - Basic Movement/10 - Move Using Nav Mesh Agent Korean.vtt 14.0 kB
  • 12 - Final Polish/186 - Enemy Mob Mechanics Dutch.vtt 14.0 kB
  • 4 - Basic Combat/41 - Look Them In The Eyes Japanese.vtt 14.0 kB
  • 12 - Final Polish/176 - Fighter To Weapon Communication Japanese.vtt 14.0 kB
  • 8 - Saving Asset Pack/85 - BONUS Capturing Multiple Parameters Vietnamese.vtt 14.0 kB
  • 9 - Saving System/94 - Converting To Binary In C Polish.vtt 14.0 kB
  • 5 - Enemy AI/53 - Patrolling Behaviour French.vtt 14.0 kB
  • 10 - Simple Weapons/126 - Dynamic Resource Loading Dutch.vtt 14.0 kB
  • 12 - Final Polish/186 - Enemy Mob Mechanics Italian.vtt 13.9 kB
  • 6 - First Moment/57 - Sketch Your Moment Portuguese.vtt 13.9 kB
  • 11 - Character Stats/129 - Progression Design Polish.vtt 13.9 kB
  • 11 - Character Stats/135 - Editing Scriptable Object Files German.vtt 13.9 kB
  • 7 - Scene Management/70 - How Coroutines Work Polish.vtt 13.9 kB
  • 12 - Final Polish/178 - Health Pickup Hack Arabic.vtt 13.9 kB
  • 10 - Simple Weapons/126 - Dynamic Resource Loading Indonesian.vtt 13.9 kB
  • 2 - Basic Movement/10 - Move Using Nav Mesh Agent French.vtt 13.9 kB
  • 8 - Saving Asset Pack/85 - BONUS Capturing Multiple Parameters Arabic.vtt 13.9 kB
  • 12 - Final Polish/186 - Enemy Mob Mechanics Portuguese.vtt 13.9 kB
  • 6 - First Moment/56 - Design A Moment German.vtt 13.9 kB
  • 9 - Saving System/99 - Serializing With SaveableEntities French.vtt 13.9 kB
  • 6 - First Moment/56 - Design A Moment French.vtt 13.9 kB
  • 7 - Scene Management/73 - Cross Scene References Japanese.vtt 13.8 kB
  • 12 - Final Polish/162 - In Game UI Korean.vtt 13.8 kB
  • 10 - Simple Weapons/122 - Fireball Particle System Polish.vtt 13.8 kB
  • 11 - Character Stats/135 - Editing Scriptable Object Files Dutch.vtt 13.8 kB
  • 11 - Character Stats/151 - Hunting Down Race Conditions German.vtt 13.8 kB
  • 10 - Simple Weapons/122 - Fireball Particle System Simplified Chinese.vtt 13.8 kB
  • 7 - Scene Management/70 - How Coroutines Work English.vtt 13.8 kB
  • 10 - Simple Weapons/126 - Dynamic Resource Loading Turkish.vtt 13.8 kB
  • 10 - Simple Weapons/126 - Dynamic Resource Loading English.vtt 13.8 kB
  • 6 - First Moment/60 - HitsToKill Design Metric German.vtt 13.8 kB
  • 12 - Final Polish/180 - Visual Polish Part 1 Turkish.vtt 13.8 kB
  • 12 - Final Polish/175 - Weapon Prefab Refactor Arabic.vtt 13.8 kB
  • 12 - Final Polish/180 - Visual Polish Part 1 Korean.vtt 13.8 kB
  • 5 - Enemy AI/50 - Thats Some Suspicious Behaviour Japanese.vtt 13.8 kB
  • 6 - First Moment/66 - Player Input In Cutscenes Vietnamese.vtt 13.8 kB
  • 11 - Character Stats/135 - Editing Scriptable Object Files Turkish.vtt 13.8 kB
  • 12 - Final Polish/177 - Boom Microphone Audio Listener Vietnamese.vtt 13.8 kB
  • 11 - Character Stats/135 - Editing Scriptable Object Files Indonesian.vtt 13.8 kB
  • 9 - Saving System/99 - Serializing With SaveableEntities German.vtt 13.8 kB
  • 12 - Final Polish/162 - In Game UI German.vtt 13.7 kB
  • 12 - Final Polish/180 - Visual Polish Part 1 English.vtt 13.7 kB
  • 6 - First Moment/57 - Sketch Your Moment Italian.vtt 13.7 kB
  • 11 - Character Stats/136 - Finding A Stat By Enum French.vtt 13.7 kB
  • 6 - First Moment/64 - Trigger Cinemachine Cut Scene Simplified Chinese.vtt 13.7 kB
  • 12 - Final Polish/184 - Bug Attacking Distant Enemies Vietnamese.vtt 13.7 kB
  • 6 - First Moment/62 - Cinemachine Follow Camera Simplified Chinese.vtt 13.7 kB
  • 2 - Basic Movement/12 - Introduction To Raycasting Arabic.vtt 13.7 kB
  • 11 - Character Stats/150 - Data Hazards And Race Conditions Japanese.vtt 13.7 kB
  • 4 - Basic Combat/29 - Cancelling Combat With Movement Simplified Chinese.vtt 13.7 kB
  • 11 - Character Stats/135 - Editing Scriptable Object Files Spanish.vtt 13.7 kB
  • 2 - Basic Movement/12 - Introduction To Raycasting Vietnamese.vtt 13.7 kB
  • 4 - Basic Combat/27 - Implementing Action Priority Simplified Chinese.vtt 13.7 kB
  • 7 - Scene Management/69 - Scene Loading Portals Japanese.vtt 13.7 kB
  • 9 - Saving System/91 - File Paths In C Thai.vtt 13.7 kB
  • 11 - Character Stats/151 - Hunting Down Race Conditions Turkish.vtt 13.7 kB
  • 7 - Scene Management/75 - Nested Coroutines For Fading Simplified Chinese.vtt 13.7 kB
  • 6 - First Moment/57 - Sketch Your Moment Spanish.vtt 13.7 kB
  • 6 - First Moment/60 - HitsToKill Design Metric Dutch.vtt 13.7 kB
  • 12 - Final Polish/186 - Enemy Mob Mechanics Polish.vtt 13.7 kB
  • 10 - Simple Weapons/126 - Dynamic Resource Loading Italian.vtt 13.7 kB
  • 11 - Character Stats/151 - Hunting Down Race Conditions Spanish.vtt 13.6 kB
  • 1 - Introduction Setup/3 - Install Visual Studio Code Vietnamese.vtt 13.6 kB
  • 2 - Basic Movement/10 - Move Using Nav Mesh Agent German.vtt 13.6 kB
  • 10 - Simple Weapons/126 - Dynamic Resource Loading Spanish.vtt 13.6 kB
  • 6 - First Moment/60 - HitsToKill Design Metric French.vtt 13.6 kB
  • 11 - Character Stats/146 - Level Up Events And Particle Effects Simplified Chinese.vtt 13.6 kB
  • 12 - Final Polish/159 - Raycast Sorting Korean.vtt 13.6 kB
  • 12 - Final Polish/180 - Visual Polish Part 1 Dutch.vtt 13.6 kB
  • 12 - Final Polish/184 - Bug Attacking Distant Enemies Arabic.vtt 13.6 kB
  • 4 - Basic Combat/33 - Trigger Animation In Code French.vtt 13.6 kB
  • 6 - First Moment/60 - HitsToKill Design Metric English.vtt 13.6 kB
  • 10 - Simple Weapons/112 - Unarmed As A Weapon Korean.vtt 13.6 kB
  • 8 - Saving Asset Pack/80 - Triggering Saving And Loading French.vtt 13.6 kB
  • 4 - Basic Combat/32 - Add Attack Animation Arabic.vtt 13.6 kB
  • 12 - Final Polish/156 - Cursors And UI Simplified Chinese.vtt 13.6 kB
  • 12 - Final Polish/176 - Fighter To Weapon Communication German.vtt 13.6 kB
  • 12 - Final Polish/178 - Health Pickup Hack Vietnamese.vtt 13.5 kB
  • 9 - Saving System/100 - Saving Multiple Scenes Part 1 French.vtt 13.5 kB
  • 6 - First Moment/56 - Design A Moment Dutch.vtt 13.5 kB
  • 11 - Character Stats/135 - Editing Scriptable Object Files Italian.vtt 13.5 kB
  • 12 - Final Polish/177 - Boom Microphone Audio Listener Arabic.vtt 13.5 kB
  • 11 - Character Stats/151 - Hunting Down Race Conditions Korean.vtt 13.5 kB
  • 5 - Enemy AI/46 - Swappable Control Systems Simplified Chinese.vtt 13.5 kB
  • 12 - Final Polish/176 - Fighter To Weapon Communication French.vtt 13.5 kB
  • 4 - Basic Combat/33 - Trigger Animation In Code Korean.vtt 13.5 kB
  • 9 - Saving System/105 - Restoring Health Arabic.vtt 13.5 kB
  • 12 - Final Polish/166 - Updating The Damage Text Value Thai.vtt 13.5 kB
  • 5 - Enemy AI/45 - Calculating AI Chase Distance German.vtt 13.5 kB
  • 12 - Final Polish/185 - Enemy AI Agro Vietnamese.vtt 13.5 kB
  • 2 - Basic Movement/10 - Move Using Nav Mesh Agent Turkish.vtt 13.5 kB
  • 5 - Enemy AI/51 - Visualising Waypoints Korean.vtt 13.5 kB
  • 5 - Enemy AI/45 - Calculating AI Chase Distance French.vtt 13.5 kB
  • 6 - First Moment/60 - HitsToKill Design Metric Indonesian.vtt 13.4 kB
  • 11 - Character Stats/151 - Hunting Down Race Conditions Portuguese.vtt 13.4 kB
  • 11 - Character Stats/135 - Editing Scriptable Object Files Portuguese.vtt 13.4 kB
  • 10 - Simple Weapons/126 - Dynamic Resource Loading Portuguese.vtt 13.4 kB
  • 11 - Character Stats/135 - Editing Scriptable Object Files English.vtt 13.4 kB
  • 5 - Enemy AI/53 - Patrolling Behaviour German.vtt 13.4 kB
  • 12 - Final Polish/159 - Raycast Sorting French.vtt 13.4 kB
  • 6 - First Moment/56 - Design A Moment Indonesian.vtt 13.4 kB
  • 2 - Basic Movement/10 - Move Using Nav Mesh Agent Spanish.vtt 13.4 kB
  • 11 - Character Stats/136 - Finding A Stat By Enum German.vtt 13.4 kB
  • 12 - Final Polish/163 - Text Fading Animation Thai.vtt 13.4 kB
  • 6 - First Moment/56 - Design A Moment Korean.vtt 13.4 kB
  • 4 - Basic Combat/35 - Taking Damage French.vtt 13.3 kB
  • 11 - Character Stats/151 - Hunting Down Race Conditions Indonesian.vtt 13.3 kB
  • 4 - Basic Combat/33 - Trigger Animation In Code German.vtt 13.3 kB
  • 5 - Enemy AI/45 - Calculating AI Chase Distance Korean.vtt 13.3 kB
  • 10 - Simple Weapons/121 - Fireball Weapon Pickup Japanese.vtt 13.3 kB
  • 4 - Basic Combat/32 - Add Attack Animation Vietnamese.vtt 13.3 kB
  • 6 - First Moment/57 - Sketch Your Moment Polish.vtt 13.3 kB
  • 12 - Final Polish/159 - Raycast Sorting German.vtt 13.3 kB
  • 12 - Final Polish/162 - In Game UI Italian.vtt 13.3 kB
  • 11 - Character Stats/151 - Hunting Down Race Conditions Italian.vtt 13.3 kB
  • 5 - Enemy AI/53 - Patrolling Behaviour Korean.vtt 13.3 kB
  • 12 - Final Polish/162 - In Game UI Dutch.vtt 13.3 kB
  • 9 - Saving System/105 - Restoring Health Vietnamese.vtt 13.3 kB
  • 2 - Basic Movement/18 - Project Folder Structure French.vtt 13.3 kB
  • 9 - Saving System/100 - Saving Multiple Scenes Part 1 German.vtt 13.3 kB
  • 9 - Saving System/99 - Serializing With SaveableEntities Turkish.vtt 13.3 kB
  • 11 - Character Stats/136 - Finding A Stat By Enum Korean.vtt 13.3 kB
  • 12 - Final Polish/176 - Fighter To Weapon Communication Indonesian.vtt 13.3 kB
  • 5 - Enemy AI/53 - Patrolling Behaviour Spanish.vtt 13.3 kB
  • 11 - Character Stats/136 - Finding A Stat By Enum Spanish.vtt 13.3 kB
  • 12 - Final Polish/180 - Visual Polish Part 1 French.vtt 13.3 kB
  • 8 - Saving Asset Pack/84 - Loading The Saved Scene German.vtt 13.3 kB
  • 5 - Enemy AI/53 - Patrolling Behaviour Indonesian.vtt 13.2 kB
  • 12 - Final Polish/172 - Coroutine Race Conditions Simplified Chinese.vtt 13.2 kB
  • 12 - Final Polish/162 - In Game UI Spanish.vtt 13.2 kB
  • 12 - Final Polish/180 - Visual Polish Part 1 German.vtt 13.2 kB
  • 2 - Basic Movement/10 - Move Using Nav Mesh Agent Italian.vtt 13.2 kB
  • 4 - Basic Combat/33 - Trigger Animation In Code Turkish.vtt 13.2 kB
  • 10 - Simple Weapons/126 - Dynamic Resource Loading Polish.vtt 13.2 kB
  • 12 - Final Polish/159 - Raycast Sorting Spanish.vtt 13.2 kB
  • 12 - Final Polish/176 - Fighter To Weapon Communication Korean.vtt 13.2 kB
  • 12 - Final Polish/162 - In Game UI Turkish.vtt 13.2 kB
  • 2 - Basic Movement/17 - Basic Movement Tweaks Japanese.vtt 13.2 kB
  • 4 - Basic Combat/35 - Taking Damage German.vtt 13.2 kB
  • 12 - Final Polish/162 - In Game UI Indonesian.vtt 13.2 kB
  • 10 - Simple Weapons/125 - Resetting The Default Animator Arabic.vtt 13.2 kB
  • 2 - Basic Movement/10 - Move Using Nav Mesh Agent Portuguese.vtt 13.2 kB
  • 6 - First Moment/56 - Design A Moment Spanish.vtt 13.1 kB
  • 3 - High Level Game Design/21 - The Player Experience Korean.vtt 13.1 kB
  • 2 - Basic Movement/14 - Create A Fixed Follow Camera Japanese.vtt 13.1 kB
  • 12 - Final Polish/159 - Raycast Sorting Turkish.vtt 13.1 kB
  • 12 - Final Polish/162 - In Game UI English.vtt 13.1 kB
  • 6 - First Moment/56 - Design A Moment Portuguese.vtt 13.1 kB
  • 5 - Enemy AI/53 - Patrolling Behaviour Italian.vtt 13.1 kB
  • 4 - Basic Combat/33 - Trigger Animation In Code Dutch.vtt 13.1 kB
  • 4 - Basic Combat/35 - Taking Damage Korean.vtt 13.1 kB
  • 12 - Final Polish/183 - Combat Moment Fine Tuning Japanese.vtt 13.1 kB
  • 12 - Final Polish/180 - Visual Polish Part 1 Indonesian.vtt 13.1 kB
  • 11 - Character Stats/134 - Awarding Experience Points Simplified Chinese.vtt 13.1 kB
  • 2 - Basic Movement/18 - Project Folder Structure German.vtt 13.1 kB
  • 6 - First Moment/66 - Player Input In Cutscenes Arabic.vtt 13.1 kB
  • 4 - Basic Combat/31 - Dependency Inversion With Interfaces Simplified Chinese.vtt 13.1 kB
  • 11 - Character Stats/151 - Hunting Down Race Conditions Polish.vtt 13.1 kB
  • 4 - Basic Combat/35 - Taking Damage Turkish.vtt 13.1 kB
  • 9 - Saving System/99 - Serializing With SaveableEntities Dutch.vtt 13.1 kB
  • 12 - Final Polish/159 - Raycast Sorting Indonesian.vtt 13.1 kB
  • 5 - Enemy AI/45 - Calculating AI Chase Distance Dutch.vtt 13.0 kB
  • 8 - Saving Asset Pack/84 - Loading The Saved Scene Korean.vtt 13.0 kB
  • 2 - Basic Movement/10 - Move Using Nav Mesh Agent English.vtt 13.0 kB
  • 10 - Simple Weapons/112 - Unarmed As A Weapon Turkish.vtt 13.0 kB
  • 12 - Final Polish/162 - In Game UI Portuguese.vtt 13.0 kB
  • 5 - Enemy AI/51 - Visualising Waypoints Turkish.vtt 13.0 kB
  • 6 - First Moment/56 - Design A Moment Italian.vtt 13.0 kB
  • 2 - Basic Movement/10 - Move Using Nav Mesh Agent Indonesian.vtt 13.0 kB
  • 9 - Saving System/107 - Fading Before Scene Load French.vtt 13.0 kB
  • 6 - First Moment/57 - Sketch Your Moment Simplified Chinese.vtt 13.0 kB
  • 5 - Enemy AI/53 - Patrolling Behaviour Portuguese.vtt 13.0 kB
  • 9 - Saving System/99 - Serializing With SaveableEntities Indonesian.vtt 13.0 kB
  • 9 - Saving System/99 - Serializing With SaveableEntities Italian.vtt 13.0 kB
  • 11 - Character Stats/150 - Data Hazards And Race Conditions French.vtt 13.0 kB
  • 6 - First Moment/56 - Design A Moment English.vtt 13.0 kB
  • 12 - Final Polish/171 - Fixing The Fader Simplified Chinese.vtt 13.0 kB
  • 8 - Saving Asset Pack/80 - Triggering Saving And Loading German.vtt 12.9 kB
  • 5 - Enemy AI/53 - Patrolling Behaviour Turkish.vtt 12.9 kB
  • 4 - Basic Combat/33 - Trigger Animation In Code English.vtt 12.9 kB
  • 12 - Final Polish/176 - Fighter To Weapon Communication Turkish.vtt 12.9 kB
  • 2 - Basic Movement/18 - Project Folder Structure Spanish.vtt 12.9 kB
  • 11 - Character Stats/135 - Editing Scriptable Object Files Polish.vtt 12.9 kB
  • 4 - Basic Combat/28 - Move Within Range Korean.vtt 12.9 kB
  • 8 - Saving Asset Pack/84 - Loading The Saved Scene Spanish.vtt 12.9 kB
  • 9 - Saving System/102 - Checkpoints Between Scenes French.vtt 12.9 kB
  • 6 - First Moment/60 - HitsToKill Design Metric Spanish.vtt 12.9 kB
  • 9 - Saving System/99 - Serializing With SaveableEntities Spanish.vtt 12.9 kB
  • 12 - Final Polish/179 - Visual Polish Audit Arabic.vtt 12.9 kB
  • 9 - Saving System/99 - Serializing With SaveableEntities Portuguese.vtt 12.9 kB
  • 4 - Basic Combat/35 - Taking Damage English.vtt 12.9 kB
  • 8 - Saving Asset Pack/80 - Triggering Saving And Loading Turkish.vtt 12.9 kB
  • 8 - Saving Asset Pack/84 - Loading The Saved Scene Indonesian.vtt 12.9 kB
  • 9 - Saving System/99 - Serializing With SaveableEntities Korean.vtt 12.9 kB
  • 5 - Enemy AI/45 - Calculating AI Chase Distance Indonesian.vtt 12.9 kB
  • 9 - Saving System/99 - Serializing With SaveableEntities English.vtt 12.9 kB
  • 8 - Saving Asset Pack/80 - Triggering Saving And Loading Korean.vtt 12.9 kB
  • 2 - Basic Movement/10 - Move Using Nav Mesh Agent Dutch.vtt 12.9 kB
  • 2 - Basic Movement/18 - Project Folder Structure Indonesian.vtt 12.9 kB
  • 6 - First Moment/60 - HitsToKill Design Metric Portuguese.vtt 12.9 kB
  • 12 - Final Polish/162 - In Game UI Polish.vtt 12.9 kB
  • 7 - Scene Management/70 - How Coroutines Work Simplified Chinese.vtt 12.9 kB
  • 5 - Enemy AI/45 - Calculating AI Chase Distance Turkish.vtt 12.9 kB
  • 11 - Character Stats/136 - Finding A Stat By Enum Portuguese.vtt 12.9 kB
  • 11 - Character Stats/151 - Hunting Down Race Conditions Dutch.vtt 12.9 kB
  • 12 - Final Polish/159 - Raycast Sorting English.vtt 12.9 kB
  • 12 - Final Polish/159 - Raycast Sorting Portuguese.vtt 12.9 kB
  • 11 - Character Stats/144 - Delegates And Actions For Leveling Up Arabic.vtt 12.9 kB
  • 11 - Character Stats/136 - Finding A Stat By Enum Indonesian.vtt 12.9 kB
  • 10 - Simple Weapons/112 - Unarmed As A Weapon German.vtt 12.9 kB
  • 11 - Character Stats/144 - Delegates And Actions For Leveling Up Vietnamese.vtt 12.9 kB
  • 4 - Basic Combat/33 - Trigger Animation In Code Indonesian.vtt 12.9 kB
  • 4 - Basic Combat/35 - Taking Damage Indonesian.vtt 12.9 kB
  • 8 - Saving Asset Pack/84 - Loading The Saved Scene Italian.vtt 12.9 kB
  • 4 - Basic Combat/28 - Move Within Range French.vtt 12.8 kB
  • 5 - Enemy AI/51 - Visualising Waypoints French.vtt 12.8 kB
  • 11 - Character Stats/142 - Squashing Health Bugs German.vtt 12.8 kB
  • 11 - Character Stats/136 - Finding A Stat By Enum Italian.vtt 12.8 kB
  • 12 - Final Polish/176 - Fighter To Weapon Communication Spanish.vtt 12.8 kB
  • 8 - Saving Asset Pack/80 - Triggering Saving And Loading Italian.vtt 12.8 kB
  • 9 - Saving System/100 - Saving Multiple Scenes Part 1 Dutch.vtt 12.8 kB
  • 2 - Basic Movement/18 - Project Folder Structure Portuguese.vtt 12.8 kB
  • 9 - Saving System/100 - Saving Multiple Scenes Part 1 Spanish.vtt 12.8 kB
  • 8 - Saving Asset Pack/80 - Triggering Saving And Loading Indonesian.vtt 12.8 kB
  • 10 - Simple Weapons/111 - Creating Scriptable Objects Korean.vtt 12.8 kB
  • 6 - First Moment/60 - HitsToKill Design Metric Italian.vtt 12.8 kB
  • 9 - Saving System/100 - Saving Multiple Scenes Part 1 Indonesian.vtt 12.8 kB
  • 9 - Saving System/102 - Checkpoints Between Scenes German.vtt 12.8 kB
  • 11 - Character Stats/136 - Finding A Stat By Enum Dutch.vtt 12.8 kB
  • 10 - Simple Weapons/112 - Unarmed As A Weapon French.vtt 12.8 kB
  • 2 - Basic Movement/18 - Project Folder Structure Korean.vtt 12.8 kB
  • 4 - Basic Combat/33 - Trigger Animation In Code Portuguese.vtt 12.8 kB
  • 10 - Simple Weapons/125 - Resetting The Default Animator Vietnamese.vtt 12.8 kB
  • 12 - Final Polish/159 - Raycast Sorting Italian.vtt 12.7 kB
  • 6 - First Moment/56 - Design A Moment Polish.vtt 12.7 kB
  • 9 - Saving System/93 - Filestream Read And Write In C French.vtt 12.7 kB
  • 5 - Enemy AI/53 - Patrolling Behaviour Dutch.vtt 12.7 kB
  • 9 - Saving System/100 - Saving Multiple Scenes Part 1 Italian.vtt 12.7 kB
  • 8 - Saving Asset Pack/84 - Loading The Saved Scene Dutch.vtt 12.7 kB
  • 11 - Character Stats/142 - Squashing Health Bugs French.vtt 12.7 kB
  • 5 - Enemy AI/45 - Calculating AI Chase Distance Italian.vtt 12.7 kB
  • 12 - Final Polish/164 - Spawning Damage Text Japanese.vtt 12.7 kB
  • 12 - Final Polish/176 - Fighter To Weapon Communication Dutch.vtt 12.7 kB
  • 6 - First Moment/56 - Design A Moment Turkish.vtt 12.7 kB
  • 8 - Saving Asset Pack/80 - Triggering Saving And Loading Spanish.vtt 12.7 kB
  • 11 - Character Stats/133 - Enemy Health Display Vietnamese.vtt 12.7 kB
  • 12 - Final Polish/176 - Fighter To Weapon Communication Italian.vtt 12.7 kB
  • 8 - Saving Asset Pack/80 - Triggering Saving And Loading Dutch.vtt 12.7 kB
  • 6 - First Moment/60 - HitsToKill Design Metric Simplified Chinese.vtt 12.7 kB
  • 12 - Final Polish/179 - Visual Polish Audit Vietnamese.vtt 12.7 kB
  • 4 - Basic Combat/42 - Ignore Dead Enemies Vietnamese.vtt 12.7 kB
  • 5 - Enemy AI/45 - Calculating AI Chase Distance English.vtt 12.7 kB
  • 4 - Basic Combat/33 - Trigger Animation In Code Italian.vtt 12.7 kB
  • 11 - Character Stats/129 - Progression Design Simplified Chinese.vtt 12.7 kB
  • 4 - Basic Combat/33 - Trigger Animation In Code Spanish.vtt 12.7 kB
  • 12 - Final Polish/185 - Enemy AI Agro Arabic.vtt 12.7 kB
  • 12 - Final Polish/180 - Visual Polish Part 1 Italian.vtt 12.7 kB
  • 5 - Enemy AI/45 - Calculating AI Chase Distance Spanish.vtt 12.7 kB
  • 8 - Saving Asset Pack/84 - Loading The Saved Scene Polish.vtt 12.7 kB
  • 12 - Final Polish/159 - Raycast Sorting Dutch.vtt 12.7 kB
  • 5 - Enemy AI/51 - Visualising Waypoints English.vtt 12.7 kB
  • 8 - Saving Asset Pack/84 - Loading The Saved Scene Turkish.vtt 12.7 kB
  • 9 - Saving System/102 - Checkpoints Between Scenes Turkish.vtt 12.7 kB
  • 6 - First Moment/60 - HitsToKill Design Metric Polish.vtt 12.7 kB
  • 12 - Final Polish/169 - Updating The Health Bar Scale Arabic.vtt 12.7 kB
  • 6 - First Moment/66 - Player Input In Cutscenes Japanese.vtt 12.7 kB
  • 5 - Enemy AI/53 - Patrolling Behaviour Polish.vtt 12.7 kB
  • 5 - Enemy AI/45 - Calculating AI Chase Distance Portuguese.vtt 12.6 kB
  • 9 - Saving System/100 - Saving Multiple Scenes Part 1 Portuguese.vtt 12.6 kB
  • 7 - Scene Management/71 - Wait For Scene To Load Arabic.vtt 12.6 kB
  • 9 - Saving System/107 - Fading Before Scene Load Spanish.vtt 12.6 kB
  • 9 - Saving System/107 - Fading Before Scene Load Korean.vtt 12.6 kB
  • 7 - Scene Management/71 - Wait For Scene To Load Vietnamese.vtt 12.6 kB
  • 9 - Saving System/107 - Fading Before Scene Load German.vtt 12.6 kB
  • 4 - Basic Combat/35 - Taking Damage Spanish.vtt 12.6 kB
  • 5 - Enemy AI/53 - Patrolling Behaviour English.vtt 12.6 kB
  • 12 - Final Polish/159 - Raycast Sorting Polish.vtt 12.6 kB
  • 8 - Saving Asset Pack/80 - Triggering Saving And Loading Portuguese.vtt 12.6 kB
  • 2 - Basic Movement/18 - Project Folder Structure Italian.vtt 12.6 kB
  • 12 - Final Polish/180 - Visual Polish Part 1 Polish.vtt 12.6 kB
  • 9 - Saving System/102 - Checkpoints Between Scenes Indonesian.vtt 12.6 kB
  • 12 - Final Polish/176 - Fighter To Weapon Communication English.vtt 12.6 kB
  • 9 - Saving System/93 - Filestream Read And Write In C German.vtt 12.6 kB
  • 12 - Final Polish/180 - Visual Polish Part 1 Spanish.vtt 12.6 kB
  • 4 - Basic Combat/28 - Move Within Range German.vtt 12.6 kB
  • 12 - Final Polish/169 - Updating The Health Bar Scale Vietnamese.vtt 12.6 kB
  • 12 - Final Polish/180 - Visual Polish Part 1 Portuguese.vtt 12.6 kB
  • 9 - Saving System/101 - Saving Multiple Scenes Part 2 Japanese.vtt 12.6 kB
  • 11 - Character Stats/136 - Finding A Stat By Enum Turkish.vtt 12.6 kB
  • 12 - Final Polish/186 - Enemy Mob Mechanics Simplified Chinese.vtt 12.6 kB
  • 9 - Saving System/102 - Checkpoints Between Scenes Spanish.vtt 12.5 kB
  • 11 - Character Stats/150 - Data Hazards And Race Conditions German.vtt 12.5 kB
  • 9 - Saving System/107 - Fading Before Scene Load Italian.vtt 12.5 kB
  • 9 - Saving System/107 - Fading Before Scene Load Turkish.vtt 12.5 kB
  • 2 - Basic Movement/10 - Move Using Nav Mesh Agent Polish.vtt 12.5 kB
  • 11 - Character Stats/151 - Hunting Down Race Conditions English.vtt 12.5 kB
  • 2 - Basic Movement/18 - Project Folder Structure Polish.vtt 12.5 kB
  • 10 - Simple Weapons/110 - Animator Override Controller Arabic.vtt 12.5 kB
  • 11 - Character Stats/136 - Finding A Stat By Enum English.vtt 12.5 kB
  • 10 - Simple Weapons/112 - Unarmed As A Weapon Indonesian.vtt 12.5 kB
  • 10 - Simple Weapons/112 - Unarmed As A Weapon English.vtt 12.5 kB
  • 5 - Enemy AI/48 - Visualising With Gizmos Arabic.vtt 12.5 kB
  • 2 - Basic Movement/18 - Project Folder Structure Turkish.vtt 12.5 kB
  • 9 - Saving System/102 - Checkpoints Between Scenes Italian.vtt 12.5 kB
  • 4 - Basic Combat/35 - Taking Damage Italian.vtt 12.5 kB
  • 5 - Enemy AI/48 - Visualising With Gizmos Vietnamese.vtt 12.5 kB
  • 9 - Saving System/100 - Saving Multiple Scenes Part 1 Korean.vtt 12.4 kB
  • 8 - Saving Asset Pack/84 - Loading The Saved Scene Portuguese.vtt 12.4 kB
  • 4 - Basic Combat/35 - Taking Damage Dutch.vtt 12.4 kB
  • 9 - Saving System/100 - Saving Multiple Scenes Part 1 Turkish.vtt 12.4 kB
  • 5 - Enemy AI/51 - Visualising Waypoints German.vtt 12.4 kB
  • 8 - Saving Asset Pack/84 - Loading The Saved Scene English.vtt 12.4 kB
  • 12 - Final Polish/176 - Fighter To Weapon Communication Polish.vtt 12.4 kB
  • 4 - Basic Combat/28 - Move Within Range Indonesian.vtt 12.4 kB
  • 11 - Character Stats/150 - Data Hazards And Race Conditions Dutch.vtt 12.4 kB
  • 11 - Character Stats/150 - Data Hazards And Race Conditions Korean.vtt 12.4 kB
  • 5 - Enemy AI/52 - Waypoint Loops Vietnamese.vtt 12.4 kB
  • 5 - Enemy AI/52 - Waypoint Loops Arabic.vtt 12.4 kB
  • 10 - Simple Weapons/110 - Animator Override Controller Vietnamese.vtt 12.4 kB
  • 11 - Character Stats/136 - Finding A Stat By Enum Polish.vtt 12.4 kB
  • 4 - Basic Combat/42 - Ignore Dead Enemies Arabic.vtt 12.4 kB
  • 4 - Basic Combat/35 - Taking Damage Portuguese.vtt 12.4 kB
  • 8 - Saving Asset Pack/80 - Triggering Saving And Loading English.vtt 12.4 kB
  • 9 - Saving System/99 - Serializing With SaveableEntities Polish.vtt 12.4 kB
  • 9 - Saving System/102 - Checkpoints Between Scenes English.vtt 12.4 kB
  • 1 - Introduction Setup/6 - Architectural Overview Vietnamese.vtt 12.3 kB
  • 11 - Character Stats/142 - Squashing Health Bugs Korean.vtt 12.3 kB
  • 12 - Final Polish/184 - Bug Attacking Distant Enemies Japanese.vtt 12.3 kB
  • 9 - Saving System/94 - Converting To Binary In C Simplified Chinese.vtt 12.3 kB
  • 4 - Basic Combat/28 - Move Within Range Turkish.vtt 12.3 kB
  • 5 - Enemy AI/45 - Calculating AI Chase Distance Polish.vtt 12.3 kB
  • 9 - Saving System/102 - Checkpoints Between Scenes Dutch.vtt 12.3 kB
  • 10 - Simple Weapons/128 - Pickup Respawning Vietnamese.vtt 12.3 kB
  • 11 - Character Stats/150 - Data Hazards And Race Conditions Spanish.vtt 12.3 kB
  • 4 - Basic Combat/33 - Trigger Animation In Code Polish.vtt 12.3 kB
  • 9 - Saving System/100 - Saving Multiple Scenes Part 1 Polish.vtt 12.3 kB
  • 4 - Basic Combat/41 - Look Them In The Eyes Korean.vtt 12.3 kB
  • 10 - Simple Weapons/128 - Pickup Respawning Arabic.vtt 12.3 kB
  • 11 - Character Stats/150 - Data Hazards And Race Conditions Turkish.vtt 12.3 kB
  • 8 - Saving Asset Pack/80 - Triggering Saving And Loading Polish.vtt 12.3 kB
  • 12 - Final Polish/176 - Fighter To Weapon Communication Portuguese.vtt 12.3 kB
  • 5 - Enemy AI/50 - Thats Some Suspicious Behaviour German.vtt 12.3 kB
  • 12 - Final Polish/175 - Weapon Prefab Refactor Japanese.vtt 12.3 kB
  • 1 - Introduction Setup/6 - Architectural Overview Arabic.vtt 12.3 kB
  • 9 - Saving System/105 - Restoring Health Japanese.vtt 12.3 kB
  • 9 - Saving System/102 - Checkpoints Between Scenes Korean.vtt 12.2 kB
  • 4 - Basic Combat/28 - Move Within Range Spanish.vtt 12.2 kB
  • 5 - Enemy AI/51 - Visualising Waypoints Dutch.vtt 12.2 kB
  • 2 - Basic Movement/12 - Introduction To Raycasting Japanese.vtt 12.2 kB
  • 2 - Basic Movement/10 - Move Using Nav Mesh Agent Simplified Chinese.vtt 12.2 kB
  • 9 - Saving System/102 - Checkpoints Between Scenes Portuguese.vtt 12.2 kB
  • 8 - Saving Asset Pack/85 - BONUS Capturing Multiple Parameters Japanese.vtt 12.2 kB
  • 3 - High Level Game Design/21 - The Player Experience Turkish.vtt 12.2 kB
  • 10 - Simple Weapons/112 - Unarmed As A Weapon Dutch.vtt 12.2 kB
  • 11 - Character Stats/142 - Squashing Health Bugs Indonesian.vtt 12.2 kB
  • 10 - Simple Weapons/111 - Creating Scriptable Objects Turkish.vtt 12.2 kB
  • 9 - Saving System/100 - Saving Multiple Scenes Part 1 English.vtt 12.2 kB
  • 4 - Basic Combat/32 - Add Attack Animation Japanese.vtt 12.2 kB
  • 9 - Saving System/107 - Fading Before Scene Load Portuguese.vtt 12.2 kB
  • 9 - Saving System/107 - Fading Before Scene Load Indonesian.vtt 12.2 kB
  • 11 - Character Stats/142 - Squashing Health Bugs Dutch.vtt 12.2 kB
  • 3 - High Level Game Design/21 - The Player Experience Dutch.vtt 12.2 kB
  • 12 - Final Polish/183 - Combat Moment Fine Tuning Korean.vtt 12.2 kB
  • 4 - Basic Combat/35 - Taking Damage Polish.vtt 12.2 kB
  • 10 - Simple Weapons/123 - Projectile Impact Effect Vietnamese.vtt 12.2 kB
  • 9 - Saving System/93 - Filestream Read And Write In C Dutch.vtt 12.2 kB
  • 11 - Character Stats/142 - Squashing Health Bugs Spanish.vtt 12.2 kB
  • 10 - Simple Weapons/112 - Unarmed As A Weapon Spanish.vtt 12.1 kB
  • 5 - Enemy AI/51 - Visualising Waypoints Indonesian.vtt 12.1 kB
  • 9 - Saving System/107 - Fading Before Scene Load Dutch.vtt 12.1 kB
  • 5 - Enemy AI/50 - Thats Some Suspicious Behaviour French.vtt 12.1 kB
  • 12 - Final Polish/158 - Cursor Type With IRaycastable Arabic.vtt 12.1 kB
  • 9 - Saving System/93 - Filestream Read And Write In C Turkish.vtt 12.1 kB
  • 3 - High Level Game Design/21 - The Player Experience English.vtt 12.1 kB
  • 12 - Final Polish/180 - Visual Polish Part 1 Simplified Chinese.vtt 12.1 kB
  • 7 - Scene Management/73 - Cross Scene References French.vtt 12.1 kB
  • 5 - Enemy AI/51 - Visualising Waypoints Spanish.vtt 12.1 kB
  • 10 - Simple Weapons/112 - Unarmed As A Weapon Italian.vtt 12.1 kB
  • 4 - Basic Combat/28 - Move Within Range English.vtt 12.1 kB
  • 10 - Simple Weapons/123 - Projectile Impact Effect Arabic.vtt 12.1 kB
  • 4 - Basic Combat/28 - Move Within Range Italian.vtt 12.1 kB
  • 7 - Scene Management/73 - Cross Scene References German.vtt 12.1 kB
  • 11 - Character Stats/142 - Squashing Health Bugs Turkish.vtt 12.1 kB
  • 11 - Character Stats/142 - Squashing Health Bugs Italian.vtt 12.1 kB
  • 9 - Saving System/102 - Checkpoints Between Scenes Polish.vtt 12.1 kB
  • 9 - Saving System/93 - Filestream Read And Write In C Indonesian.vtt 12.0 kB
  • 11 - Character Stats/142 - Squashing Health Bugs Portuguese.vtt 12.0 kB
  • 11 - Character Stats/150 - Data Hazards And Race Conditions Indonesian.vtt 12.0 kB
  • 11 - Character Stats/133 - Enemy Health Display Arabic.vtt 12.0 kB
  • 2 - Basic Movement/17 - Basic Movement Tweaks Korean.vtt 12.0 kB
  • 9 - Saving System/101 - Saving Multiple Scenes Part 2 French.vtt 12.0 kB
  • 10 - Simple Weapons/126 - Dynamic Resource Loading Simplified Chinese.vtt 12.0 kB
  • 10 - Simple Weapons/111 - Creating Scriptable Objects German.vtt 12.0 kB
  • 11 - Character Stats/150 - Data Hazards And Race Conditions Italian.vtt 12.0 kB
  • 11 - Character Stats/150 - Data Hazards And Race Conditions Portuguese.vtt 12.0 kB
  • 9 - Saving System/107 - Fading Before Scene Load Polish.vtt 12.0 kB
  • 12 - Final Polish/158 - Cursor Type With IRaycastable Vietnamese.vtt 12.0 kB
  • 5 - Enemy AI/54 - Dwelling At Waypoints Japanese.vtt 12.0 kB
  • 2 - Basic Movement/14 - Create A Fixed Follow Camera Korean.vtt 11.9 kB
  • 12 - Final Polish/185 - Enemy AI Agro Japanese.vtt 11.9 kB
  • 4 - Basic Combat/28 - Move Within Range Portuguese.vtt 11.9 kB
  • 5 - Enemy AI/50 - Thats Some Suspicious Behaviour Indonesian.vtt 11.9 kB
  • 11 - Character Stats/150 - Data Hazards And Race Conditions Polish.vtt 11.9 kB
  • 9 - Saving System/93 - Filestream Read And Write In C English.vtt 11.9 kB
  • 9 - Saving System/93 - Filestream Read And Write In C Korean.vtt 11.9 kB
  • 11 - Character Stats/150 - Data Hazards And Race Conditions English.vtt 11.9 kB
  • 10 - Simple Weapons/111 - Creating Scriptable Objects English.vtt 11.9 kB
  • 2 - Basic Movement/18 - Project Folder Structure English.vtt 11.9 kB
  • 4 - Basic Combat/41 - Look Them In The Eyes French.vtt 11.9 kB
  • 4 - Basic Combat/28 - Move Within Range Dutch.vtt 11.9 kB
  • 11 - Character Stats/135 - Editing Scriptable Object Files Simplified Chinese.vtt 11.9 kB
  • 4 - Basic Combat/28 - Move Within Range Polish.vtt 11.9 kB
  • 10 - Simple Weapons/111 - Creating Scriptable Objects French.vtt 11.9 kB
  • 10 - Simple Weapons/112 - Unarmed As A Weapon Portuguese.vtt 11.9 kB
  • 4 - Basic Combat/42 - Ignore Dead Enemies Japanese.vtt 11.9 kB
  • 9 - Saving System/107 - Fading Before Scene Load English.vtt 11.8 kB
  • 10 - Simple Weapons/112 - Unarmed As A Weapon Simplified Chinese.vtt 11.8 kB
  • 12 - Final Polish/178 - Health Pickup Hack Japanese.vtt 11.8 kB
  • 5 - Enemy AI/51 - Visualising Waypoints Portuguese.vtt 11.8 kB
  • 11 - Character Stats/145 - Saving Race Conditions Vietnamese.vtt 11.8 kB
  • 11 - Character Stats/142 - Squashing Health Bugs English.vtt 11.8 kB
  • 9 - Saving System/93 - Filestream Read And Write In C Spanish.vtt 11.8 kB
  • 4 - Basic Combat/34 - Throttling Our Attacks Vietnamese.vtt 11.8 kB
  • 4 - Basic Combat/41 - Look Them In The Eyes German.vtt 11.8 kB
  • 10 - Simple Weapons/112 - Unarmed As A Weapon Polish.vtt 11.8 kB
  • 12 - Final Polish/177 - Boom Microphone Audio Listener Japanese.vtt 11.8 kB
  • 7 - Scene Management/73 - Cross Scene References English.vtt 11.8 kB
  • 6 - First Moment/56 - Design A Moment Simplified Chinese.vtt 11.8 kB
  • 4 - Basic Combat/41 - Look Them In The Eyes Turkish.vtt 11.8 kB
  • 5 - Enemy AI/50 - Thats Some Suspicious Behaviour Turkish.vtt 11.7 kB
  • 7 - Scene Management/73 - Cross Scene References Korean.vtt 11.7 kB
  • 10 - Simple Weapons/121 - Fireball Weapon Pickup Korean.vtt 11.7 kB
  • 5 - Enemy AI/50 - Thats Some Suspicious Behaviour Spanish.vtt 11.7 kB
  • 5 - Enemy AI/52 - Waypoint Loops Japanese.vtt 11.7 kB
  • 7 - Scene Management/73 - Cross Scene References Turkish.vtt 11.7 kB
  • 12 - Final Polish/162 - In Game UI Simplified Chinese.vtt 11.7 kB
  • 10 - Simple Weapons/111 - Creating Scriptable Objects Dutch.vtt 11.7 kB
  • 5 - Enemy AI/50 - Thats Some Suspicious Behaviour Portuguese.vtt 11.7 kB
  • 8 - Saving Asset Pack/85 - BONUS Capturing Multiple Parameters French.vtt 11.7 kB
  • 5 - Enemy AI/50 - Thats Some Suspicious Behaviour Korean.vtt 11.7 kB
  • 9 - Saving System/93 - Filestream Read And Write In C Italian.vtt 11.7 kB
  • 11 - Character Stats/142 - Squashing Health Bugs Polish.vtt 11.7 kB
  • 5 - Enemy AI/51 - Visualising Waypoints Polish.vtt 11.7 kB
  • 3 - High Level Game Design/21 - The Player Experience French.vtt 11.7 kB
  • 5 - Enemy AI/51 - Visualising Waypoints Italian.vtt 11.7 kB
  • 5 - Enemy AI/50 - Thats Some Suspicious Behaviour Dutch.vtt 11.7 kB
  • 11 - Character Stats/145 - Saving Race Conditions Arabic.vtt 11.7 kB
  • 3 - High Level Game Design/21 - The Player Experience German.vtt 11.6 kB
  • 10 - Simple Weapons/111 - Creating Scriptable Objects Spanish.vtt 11.6 kB
  • 7 - Scene Management/73 - Cross Scene References Dutch.vtt 11.6 kB
  • 9 - Saving System/101 - Saving Multiple Scenes Part 2 Dutch.vtt 11.6 kB
  • 7 - Scene Management/73 - Cross Scene References Italian.vtt 11.6 kB
  • 5 - Enemy AI/50 - Thats Some Suspicious Behaviour Italian.vtt 11.6 kB
  • 7 - Scene Management/69 - Scene Loading Portals French.vtt 11.6 kB
  • 2 - Basic Movement/17 - Basic Movement Tweaks Turkish.vtt 11.6 kB
  • 4 - Basic Combat/41 - Look Them In The Eyes English.vtt 11.6 kB
  • 9 - Saving System/101 - Saving Multiple Scenes Part 2 Korean.vtt 11.6 kB
  • 2 - Basic Movement/17 - Basic Movement Tweaks German.vtt 11.6 kB
  • 3 - High Level Game Design/21 - The Player Experience Romanian.vtt 11.6 kB
  • 4 - Basic Combat/34 - Throttling Our Attacks Arabic.vtt 11.6 kB
  • 4 - Basic Combat/35 - Taking Damage Simplified Chinese.vtt 11.6 kB
  • 7 - Scene Management/69 - Scene Loading Portals German.vtt 11.6 kB
  • 12 - Final Polish/183 - Combat Moment Fine Tuning Dutch.vtt 11.6 kB
  • 2 - Basic Movement/17 - Basic Movement Tweaks French.vtt 11.6 kB
  • 11 - Character Stats/151 - Hunting Down Race Conditions Simplified Chinese.vtt 11.6 kB
  • 2 - Basic Movement/18 - Project Folder Structure Dutch.vtt 11.6 kB
  • 7 - Scene Management/69 - Scene Loading Portals Turkish.vtt 11.6 kB
  • 12 - Final Polish/164 - Spawning Damage Text Korean.vtt 11.6 kB
  • 7 - Scene Management/73 - Cross Scene References Indonesian.vtt 11.6 kB
  • 4 - Basic Combat/41 - Look Them In The Eyes Dutch.vtt 11.6 kB
  • 9 - Saving System/101 - Saving Multiple Scenes Part 2 German.vtt 11.5 kB
  • 3 - High Level Game Design/21 - The Player Experience Indonesian.vtt 11.5 kB
  • 10 - Simple Weapons/111 - Creating Scriptable Objects Indonesian.vtt 11.5 kB
  • 9 - Saving System/89 - Save System Design Vietnamese.vtt 11.5 kB
  • 9 - Saving System/93 - Filestream Read And Write In C Portuguese.vtt 11.5 kB
  • 1 - Introduction Setup/3 - Install Visual Studio Code French.vtt 11.5 kB
  • 12 - Final Polish/167 - Unity Events With Parameters Vietnamese.vtt 11.5 kB
  • 4 - Basic Combat/33 - Trigger Animation In Code Simplified Chinese.vtt 11.5 kB
  • 9 - Saving System/93 - Filestream Read And Write In C Polish.vtt 11.5 kB
  • 3 - High Level Game Design/21 - The Player Experience Portuguese.vtt 11.5 kB
  • 7 - Scene Management/73 - Cross Scene References Spanish.vtt 11.5 kB
  • 9 - Saving System/99 - Serializing With SaveableEntities Simplified Chinese.vtt 11.5 kB
  • 10 - Simple Weapons/111 - Creating Scriptable Objects Italian.vtt 11.5 kB
  • 4 - Basic Combat/41 - Look Them In The Eyes Indonesian.vtt 11.5 kB
  • 10 - Simple Weapons/128 - Pickup Respawning Japanese.vtt 11.5 kB
  • 10 - Simple Weapons/125 - Resetting The Default Animator Japanese.vtt 11.5 kB
  • 12 - Final Polish/183 - Combat Moment Fine Tuning English.vtt 11.5 kB
  • 10 - Simple Weapons/110 - Animator Override Controller Japanese.vtt 11.4 kB
  • 8 - Saving Asset Pack/82 - Challenge Saveable Health Vietnamese.vtt 11.4 kB
  • 1 - Introduction Setup/3 - Install Visual Studio Code German.vtt 11.4 kB
  • 5 - Enemy AI/54 - Dwelling At Waypoints French.vtt 11.4 kB
  • 10 - Simple Weapons/111 - Creating Scriptable Objects Portuguese.vtt 11.4 kB
  • 8 - Saving Asset Pack/82 - Challenge Saveable Health Arabic.vtt 11.4 kB
  • 5 - Enemy AI/50 - Thats Some Suspicious Behaviour English.vtt 11.4 kB
  • 12 - Final Polish/164 - Spawning Damage Text French.vtt 11.4 kB
  • 12 - Final Polish/183 - Combat Moment Fine Tuning Turkish.vtt 11.4 kB
  • 9 - Saving System/101 - Saving Multiple Scenes Part 2 Indonesian.vtt 11.4 kB
  • 2 - Basic Movement/17 - Basic Movement Tweaks Dutch.vtt 11.4 kB
  • 10 - Simple Weapons/127 - Saving Weapon Choice Vietnamese.vtt 11.4 kB
  • 12 - Final Polish/179 - Visual Polish Audit Japanese.vtt 11.4 kB
  • 10 - Simple Weapons/123 - Projectile Impact Effect Japanese.vtt 11.3 kB
  • 12 - Final Polish/167 - Unity Events With Parameters Arabic.vtt 11.3 kB
  • 8 - Saving Asset Pack/85 - BONUS Capturing Multiple Parameters Korean.vtt 11.3 kB
  • 9 - Saving System/101 - Saving Multiple Scenes Part 2 Turkish.vtt 11.3 kB
  • 11 - Character Stats/133 - Enemy Health Display Japanese.vtt 11.3 kB
  • 5 - Enemy AI/54 - Dwelling At Waypoints Korean.vtt 11.3 kB
  • 12 - Final Polish/176 - Fighter To Weapon Communication Simplified Chinese.vtt 11.3 kB
  • 4 - Basic Combat/41 - Look Them In The Eyes Portuguese.vtt 11.3 kB
  • 7 - Scene Management/69 - Scene Loading Portals Dutch.vtt 11.3 kB
  • 9 - Saving System/89 - Save System Design Arabic.vtt 11.3 kB
  • 12 - Final Polish/169 - Updating The Health Bar Scale Japanese.vtt 11.3 kB
  • 10 - Simple Weapons/121 - Fireball Weapon Pickup French.vtt 11.3 kB
  • 9 - Saving System/101 - Saving Multiple Scenes Part 2 Italian.vtt 11.3 kB
  • 5 - Enemy AI/45 - Calculating AI Chase Distance Simplified Chinese.vtt 11.3 kB
  • 12 - Final Polish/159 - Raycast Sorting Simplified Chinese.vtt 11.3 kB
  • 2 - Basic Movement/14 - Create A Fixed Follow Camera French.vtt 11.3 kB
  • 2 - Basic Movement/14 - Create A Fixed Follow Camera Italian.vtt 11.3 kB
  • 10 - Simple Weapons/121 - Fireball Weapon Pickup Turkish.vtt 11.2 kB
  • 12 - Final Polish/183 - Combat Moment Fine Tuning Indonesian.vtt 11.2 kB
  • 7 - Scene Management/73 - Cross Scene References Polish.vtt 11.2 kB
  • 2 - Basic Movement/17 - Basic Movement Tweaks Indonesian.vtt 11.2 kB
  • 3 - High Level Game Design/21 - The Player Experience Spanish.vtt 11.2 kB
  • 7 - Scene Management/69 - Scene Loading Portals Indonesian.vtt 11.2 kB
  • 5 - Enemy AI/50 - Thats Some Suspicious Behaviour Polish.vtt 11.2 kB
  • 7 - Scene Management/69 - Scene Loading Portals Spanish.vtt 11.2 kB
  • 12 - Final Polish/184 - Bug Attacking Distant Enemies French.vtt 11.2 kB
  • 7 - Scene Management/73 - Cross Scene References Portuguese.vtt 11.2 kB
  • 2 - Basic Movement/17 - Basic Movement Tweaks Italian.vtt 11.2 kB
  • 4 - Basic Combat/41 - Look Them In The Eyes Spanish.vtt 11.2 kB
  • 12 - Final Polish/178 - Health Pickup Hack German.vtt 11.2 kB
  • 10 - Simple Weapons/121 - Fireball Weapon Pickup English.vtt 11.2 kB
  • 9 - Saving System/101 - Saving Multiple Scenes Part 2 Portuguese.vtt 11.2 kB
  • 2 - Basic Movement/17 - Basic Movement Tweaks Spanish.vtt 11.2 kB
  • 8 - Saving Asset Pack/85 - BONUS Capturing Multiple Parameters German.vtt 11.2 kB
  • 4 - Basic Combat/28 - Move Within Range Simplified Chinese.vtt 11.2 kB
  • 7 - Scene Management/71 - Wait For Scene To Load Japanese.vtt 11.2 kB
  • 2 - Basic Movement/14 - Create A Fixed Follow Camera German.vtt 11.2 kB
  • 2 - Basic Movement/14 - Create A Fixed Follow Camera Turkish.vtt 11.2 kB
  • 7 - Scene Management/69 - Scene Loading Portals Korean.vtt 11.2 kB
  • 7 - Scene Management/69 - Scene Loading Portals English.vtt 11.2 kB
  • 1 - Introduction Setup/3 - Install Visual Studio Code Spanish.vtt 11.1 kB
  • 4 - Basic Combat/41 - Look Them In The Eyes Italian.vtt 11.1 kB
  • 5 - Enemy AI/51 - Visualising Waypoints Simplified Chinese.vtt 11.1 kB
  • 2 - Basic Movement/17 - Basic Movement Tweaks English.vtt 11.1 kB
  • 5 - Enemy AI/53 - Patrolling Behaviour Simplified Chinese.vtt 11.1 kB
  • 12 - Final Polish/175 - Weapon Prefab Refactor Korean.vtt 11.1 kB
  • 8 - Saving Asset Pack/84 - Loading The Saved Scene Simplified Chinese.vtt 11.1 kB
  • 12 - Final Polish/183 - Combat Moment Fine Tuning German.vtt 11.1 kB
  • 9 - Saving System/101 - Saving Multiple Scenes Part 2 Spanish.vtt 11.1 kB
  • 12 - Final Polish/184 - Bug Attacking Distant Enemies German.vtt 11.1 kB
  • 10 - Simple Weapons/121 - Fireball Weapon Pickup German.vtt 11.1 kB
  • 12 - Final Polish/175 - Weapon Prefab Refactor German.vtt 11.1 kB
  • 5 - Enemy AI/49 - AI Guarding Behaviour Thai.vtt 11.1 kB
  • 1 - Introduction Setup/3 - Install Visual Studio Code Indonesian.vtt 11.1 kB
  • 9 - Saving System/101 - Saving Multiple Scenes Part 2 English.vtt 11.1 kB
  • 5 - Enemy AI/54 - Dwelling At Waypoints Spanish.vtt 11.1 kB
  • 12 - Final Polish/175 - Weapon Prefab Refactor Turkish.vtt 11.1 kB
  • 12 - Final Polish/177 - Boom Microphone Audio Listener French.vtt 11.1 kB
  • 2 - Basic Movement/17 - Basic Movement Tweaks Portuguese.vtt 11.1 kB
  • 3 - High Level Game Design/21 - The Player Experience Italian.vtt 11.0 kB
  • 5 - Enemy AI/54 - Dwelling At Waypoints Turkish.vtt 11.0 kB
  • 12 - Final Polish/177 - Boom Microphone Audio Listener Korean.vtt 11.0 kB
  • 12 - Final Polish/164 - Spawning Damage Text German.vtt 11.0 kB
  • 10 - Simple Weapons/111 - Creating Scriptable Objects Simplified Chinese.vtt 11.0 kB
  • 9 - Saving System/102 - Checkpoints Between Scenes Simplified Chinese.vtt 11.0 kB
  • 5 - Enemy AI/48 - Visualising With Gizmos Japanese.vtt 11.0 kB
  • 2 - Basic Movement/14 - Create A Fixed Follow Camera Spanish.vtt 11.0 kB
  • 11 - Character Stats/144 - Delegates And Actions For Leveling Up Japanese.vtt 11.0 kB
  • 10 - Simple Weapons/127 - Saving Weapon Choice Arabic.vtt 11.0 kB
  • 2 - Basic Movement/18 - Project Folder Structure Simplified Chinese.vtt 11.0 kB
  • 12 - Final Polish/178 - Health Pickup Hack Indonesian.vtt 11.0 kB
  • 11 - Character Stats/136 - Finding A Stat By Enum Simplified Chinese.vtt 11.0 kB
  • 10 - Simple Weapons/111 - Creating Scriptable Objects Polish.vtt 11.0 kB
  • 12 - Final Polish/178 - Health Pickup Hack French.vtt 11.0 kB
  • 7 - Scene Management/69 - Scene Loading Portals Portuguese.vtt 11.0 kB
  • 1 - Introduction Setup/3 - Install Visual Studio Code Japanese.vtt 11.0 kB
  • 9 - Saving System/105 - Restoring Health Korean.vtt 11.0 kB
  • 12 - Final Polish/158 - Cursor Type With IRaycastable Japanese.vtt 10.9 kB
  • 3 - High Level Game Design/21 - The Player Experience Polish.vtt 10.9 kB
  • 12 - Final Polish/164 - Spawning Damage Text Turkish.vtt 10.9 kB
  • 5 - Enemy AI/54 - Dwelling At Waypoints German.vtt 10.9 kB
  • 8 - Saving Asset Pack/85 - BONUS Capturing Multiple Parameters Spanish.vtt 10.9 kB
  • 12 - Final Polish/184 - Bug Attacking Distant Enemies Spanish.vtt 10.9 kB
  • 7 - Scene Management/69 - Scene Loading Portals Italian.vtt 10.9 kB
  • 12 - Final Polish/178 - Health Pickup Hack Korean.vtt 10.9 kB
  • 12 - Final Polish/184 - Bug Attacking Distant Enemies Korean.vtt 10.9 kB
  • 3 - High Level Game Design/21 - The Player Experience Simplified Chinese.vtt 10.9 kB
  • 7 - Scene Management/69 - Scene Loading Portals Polish.vtt 10.9 kB
  • 8 - Saving Asset Pack/85 - BONUS Capturing Multiple Parameters Dutch.vtt 10.9 kB
  • 1 - Introduction Setup/3 - Install Visual Studio Code Portuguese.vtt 10.9 kB
  • 12 - Final Polish/177 - Boom Microphone Audio Listener German.vtt 10.9 kB
  • 10 - Simple Weapons/121 - Fireball Weapon Pickup Indonesian.vtt 10.9 kB
  • 12 - Final Polish/175 - Weapon Prefab Refactor French.vtt 10.9 kB
  • 12 - Final Polish/183 - Combat Moment Fine Tuning French.vtt 10.9 kB
  • 10 - Simple Weapons/121 - Fireball Weapon Pickup Spanish.vtt 10.9 kB
  • 2 - Basic Movement/12 - Introduction To Raycasting French.vtt 10.9 kB
  • 5 - Enemy AI/54 - Dwelling At Waypoints Indonesian.vtt 10.8 kB
  • 9 - Saving System/105 - Restoring Health German.vtt 10.8 kB
  • 9 - Saving System/105 - Restoring Health French.vtt 10.8 kB
  • 2 - Basic Movement/14 - Create A Fixed Follow Camera Dutch.vtt 10.8 kB
  • 8 - Saving Asset Pack/85 - BONUS Capturing Multiple Parameters Turkish.vtt 10.8 kB
  • 4 - Basic Combat/32 - Add Attack Animation German.vtt 10.8 kB
  • 9 - Saving System/107 - Fading Before Scene Load Simplified Chinese.vtt 10.8 kB
  • 12 - Final Polish/164 - Spawning Damage Text Dutch.vtt 10.8 kB
  • 1 - Introduction Setup/3 - Install Visual Studio Code Italian.vtt 10.8 kB
  • 11 - Character Stats/144 - Delegates And Actions For Leveling Up French.vtt 10.8 kB
  • 10 - Simple Weapons/121 - Fireball Weapon Pickup Dutch.vtt 10.8 kB
  • 2 - Basic Movement/12 - Introduction To Raycasting Korean.vtt 10.8 kB
  • 1 - Introduction Setup/2 - Install Unity 20183 Vietnamese.vtt 10.8 kB
  • 8 - Saving Asset Pack/85 - BONUS Capturing Multiple Parameters Indonesian.vtt 10.8 kB
  • 4 - Basic Combat/41 - Look Them In The Eyes Polish.vtt 10.8 kB
  • 1 - Introduction Setup/3 - Install Visual Studio Code Turkish.vtt 10.8 kB
  • 9 - Saving System/101 - Saving Multiple Scenes Part 2 Polish.vtt 10.8 kB
  • 1 - Introduction Setup/3 - Install Visual Studio Code Polish.vtt 10.8 kB
  • 1 - Introduction Setup/3 - Install Visual Studio Code Dutch.vtt 10.8 kB
  • 9 - Saving System/100 - Saving Multiple Scenes Part 1 Simplified Chinese.vtt 10.8 kB
  • 5 - Enemy AI/54 - Dwelling At Waypoints Portuguese.vtt 10.8 kB
  • 12 - Final Polish/184 - Bug Attacking Distant Enemies Italian.vtt 10.8 kB
  • 8 - Saving Asset Pack/85 - BONUS Capturing Multiple Parameters Italian.vtt 10.8 kB
  • 10 - Simple Weapons/121 - Fireball Weapon Pickup Italian.vtt 10.8 kB
  • 12 - Final Polish/175 - Weapon Prefab Refactor Indonesian.vtt 10.7 kB
  • 5 - Enemy AI/54 - Dwelling At Waypoints Italian.vtt 10.7 kB
  • 8 - Saving Asset Pack/79 - The Saving System Overview Arabic.vtt 10.7 kB
  • 1 - Introduction Setup/3 - Install Visual Studio Code Korean.vtt 10.7 kB
  • 2 - Basic Movement/14 - Create A Fixed Follow Camera Portuguese.vtt 10.7 kB
  • 8 - Saving Asset Pack/80 - Triggering Saving And Loading Simplified Chinese.vtt 10.7 kB
  • 1 - Introduction Setup/3 - Install Visual Studio Code English.vtt 10.7 kB
  • 11 - Character Stats/138 - Displaying Experience Vietnamese.vtt 10.7 kB
  • 7 - Scene Management/73 - Cross Scene References Simplified Chinese.vtt 10.7 kB
  • 5 - Enemy AI/54 - Dwelling At Waypoints Dutch.vtt 10.7 kB
  • 4 - Basic Combat/32 - Add Attack Animation Korean.vtt 10.7 kB
  • 1 - Introduction Setup/2 - Install Unity 20183 Arabic.vtt 10.7 kB
  • 12 - Final Polish/183 - Combat Moment Fine Tuning Italian.vtt 10.7 kB
  • 9 - Saving System/93 - Filestream Read And Write In C Simplified Chinese.vtt 10.7 kB
  • 12 - Final Polish/167 - Unity Events With Parameters Japanese.vtt 10.7 kB
  • 12 - Final Polish/175 - Weapon Prefab Refactor English.vtt 10.6 kB
  • 4 - Basic Combat/32 - Add Attack Animation French.vtt 10.6 kB
  • 12 - Final Polish/184 - Bug Attacking Distant Enemies Indonesian.vtt 10.6 kB
  • 12 - Final Polish/178 - Health Pickup Hack Turkish.vtt 10.6 kB
  • 12 - Final Polish/164 - Spawning Damage Text Indonesian.vtt 10.6 kB
  • 8 - Saving Asset Pack/85 - BONUS Capturing Multiple Parameters English.vtt 10.6 kB
  • 12 - Final Polish/164 - Spawning Damage Text Spanish.vtt 10.6 kB
  • 2 - Basic Movement/12 - Introduction To Raycasting German.vtt 10.6 kB
  • 4 - Basic Combat/41 - Look Them In The Eyes Simplified Chinese.vtt 10.6 kB
  • 2 - Basic Movement/14 - Create A Fixed Follow Camera English.vtt 10.6 kB
  • 12 - Final Polish/175 - Weapon Prefab Refactor Dutch.vtt 10.6 kB
  • 12 - Final Polish/175 - Weapon Prefab Refactor Spanish.vtt 10.6 kB
  • 5 - Enemy AI/54 - Dwelling At Waypoints English.vtt 10.6 kB
  • 11 - Character Stats/144 - Delegates And Actions For Leveling Up German.vtt 10.6 kB
  • 12 - Final Polish/164 - Spawning Damage Text English.vtt 10.6 kB
  • 2 - Basic Movement/14 - Create A Fixed Follow Camera Indonesian.vtt 10.6 kB
  • 12 - Final Polish/177 - Boom Microphone Audio Listener English.vtt 10.6 kB
  • 12 - Final Polish/164 - Spawning Damage Text Italian.vtt 10.6 kB
  • 12 - Final Polish/177 - Boom Microphone Audio Listener Indonesian.vtt 10.6 kB
  • 12 - Final Polish/183 - Combat Moment Fine Tuning Spanish.vtt 10.6 kB
  • 12 - Final Polish/178 - Health Pickup Hack Dutch.vtt 10.6 kB
  • 12 - Final Polish/185 - Enemy AI Agro Turkish.vtt 10.5 kB
  • 4 - Basic Combat/38 - Any State Animations Thai.vtt 10.5 kB
  • 9 - Saving System/105 - Restoring Health Turkish.vtt 10.5 kB
  • 12 - Final Polish/184 - Bug Attacking Distant Enemies Portuguese.vtt 10.5 kB
  • 11 - Character Stats/142 - Squashing Health Bugs Simplified Chinese.vtt 10.5 kB
  • 12 - Final Polish/184 - Bug Attacking Distant Enemies Dutch.vtt 10.5 kB
  • 8 - Saving Asset Pack/85 - BONUS Capturing Multiple Parameters Portuguese.vtt 10.5 kB
  • 9 - Saving System/89 - Save System Design Japanese.vtt 10.5 kB
  • 10 - Simple Weapons/121 - Fireball Weapon Pickup Portuguese.vtt 10.5 kB
  • 6 - First Moment/66 - Player Input In Cutscenes Korean.vtt 10.5 kB
  • 10 - Simple Weapons/121 - Fireball Weapon Pickup Polish.vtt 10.5 kB
  • 2 - Basic Movement/12 - Introduction To Raycasting Turkish.vtt 10.5 kB
  • 12 - Final Polish/178 - Health Pickup Hack English.vtt 10.5 kB
  • 12 - Final Polish/175 - Weapon Prefab Refactor Italian.vtt 10.5 kB
  • 11 - Character Stats/150 - Data Hazards And Race Conditions Simplified Chinese.vtt 10.5 kB
  • 8 - Saving Asset Pack/79 - The Saving System Overview Vietnamese.vtt 10.5 kB
  • 2 - Basic Movement/12 - Introduction To Raycasting Dutch.vtt 10.5 kB
  • 12 - Final Polish/179 - Visual Polish Audit Korean.vtt 10.5 kB
  • 12 - Final Polish/177 - Boom Microphone Audio Listener Turkish.vtt 10.5 kB
  • 9 - Saving System/105 - Restoring Health Indonesian.vtt 10.5 kB
  • 12 - Final Polish/183 - Combat Moment Fine Tuning Portuguese.vtt 10.5 kB
  • 12 - Final Polish/184 - Bug Attacking Distant Enemies Turkish.vtt 10.5 kB
  • 8 - Saving Asset Pack/85 - BONUS Capturing Multiple Parameters Polish.vtt 10.4 kB
  • 12 - Final Polish/164 - Spawning Damage Text Polish.vtt 10.4 kB
  • 5 - Enemy AI/48 - Visualising With Gizmos French.vtt 10.4 kB
  • 12 - Final Polish/169 - Updating The Health Bar Scale German.vtt 10.4 kB
  • 6 - First Moment/66 - Player Input In Cutscenes French.vtt 10.4 kB
  • 12 - Final Polish/164 - Spawning Damage Text Portuguese.vtt 10.4 kB
  • 6 - First Moment/66 - Player Input In Cutscenes German.vtt 10.4 kB
  • 12 - Final Polish/177 - Boom Microphone Audio Listener Spanish.vtt 10.4 kB
  • 12 - Final Polish/169 - Updating The Health Bar Scale French.vtt 10.4 kB
  • 12 - Final Polish/185 - Enemy AI Agro Korean.vtt 10.4 kB
  • 12 - Final Polish/178 - Health Pickup Hack Spanish.vtt 10.4 kB
  • 1 - Introduction Setup/6 - Architectural Overview French.vtt 10.4 kB
  • 7 - Scene Management/71 - Wait For Scene To Load French.vtt 10.4 kB
  • 1 - Introduction Setup/6 - Architectural Overview Japanese.vtt 10.4 kB
  • 4 - Basic Combat/32 - Add Attack Animation Turkish.vtt 10.4 kB
  • 12 - Final Polish/184 - Bug Attacking Distant Enemies English.vtt 10.4 kB
  • 12 - Final Polish/178 - Health Pickup Hack Italian.vtt 10.3 kB
  • 11 - Character Stats/138 - Displaying Experience Arabic.vtt 10.3 kB
  • 12 - Final Polish/177 - Boom Microphone Audio Listener Italian.vtt 10.3 kB
  • 12 - Final Polish/184 - Bug Attacking Distant Enemies Polish.vtt 10.3 kB
  • 12 - Final Polish/183 - Combat Moment Fine Tuning Simplified Chinese.vtt 10.3 kB
  • 5 - Enemy AI/54 - Dwelling At Waypoints Polish.vtt 10.3 kB
  • 12 - Final Polish/177 - Boom Microphone Audio Listener Dutch.vtt 10.3 kB
  • 10 - Simple Weapons/125 - Resetting The Default Animator Korean.vtt 10.3 kB
  • 11 - Character Stats/144 - Delegates And Actions For Leveling Up Indonesian.vtt 10.3 kB
  • 11 - Character Stats/133 - Enemy Health Display German.vtt 10.3 kB
  • 12 - Final Polish/175 - Weapon Prefab Refactor Portuguese.vtt 10.3 kB
  • 2 - Basic Movement/12 - Introduction To Raycasting Italian.vtt 10.3 kB
  • 2 - Basic Movement/12 - Introduction To Raycasting English.vtt 10.3 kB
  • 6 - First Moment/66 - Player Input In Cutscenes Indonesian.vtt 10.3 kB
  • 12 - Final Polish/170 - Disabling Empty Health Bars Arabic.vtt 10.3 kB
  • 10 - Simple Weapons/128 - Pickup Respawning Korean.vtt 10.3 kB
  • 6 - First Moment/66 - Player Input In Cutscenes Turkish.vtt 10.3 kB
  • 4 - Basic Combat/32 - Add Attack Animation Indonesian.vtt 10.3 kB
  • 1 - Introduction Setup/2 - Install Unity 20183 Japanese.vtt 10.3 kB
  • 12 - Final Polish/169 - Updating The Health Bar Scale Turkish.vtt 10.3 kB
  • 5 - Enemy AI/50 - Thats Some Suspicious Behaviour Simplified Chinese.vtt 10.2 kB
  • 4 - Basic Combat/42 - Ignore Dead Enemies German.vtt 10.2 kB
  • 4 - Basic Combat/32 - Add Attack Animation Spanish.vtt 10.2 kB
  • 2 - Basic Movement/14 - Create A Fixed Follow Camera Polish.vtt 10.2 kB
  • 12 - Final Polish/183 - Combat Moment Fine Tuning Polish.vtt 10.2 kB
  • 2 - Basic Movement/12 - Introduction To Raycasting Spanish.vtt 10.2 kB
  • 12 - Final Polish/185 - Enemy AI Agro German.vtt 10.2 kB
  • 5 - Enemy AI/48 - Visualising With Gizmos German.vtt 10.2 kB
  • 11 - Character Stats/144 - Delegates And Actions For Leveling Up Dutch.vtt 10.2 kB
  • 10 - Simple Weapons/121 - Fireball Weapon Pickup Simplified Chinese.vtt 10.2 kB
  • 4 - Basic Combat/32 - Add Attack Animation Dutch.vtt 10.2 kB
  • 4 - Basic Combat/32 - Add Attack Animation Italian.vtt 10.2 kB
  • 9 - Saving System/105 - Restoring Health Spanish.vtt 10.2 kB
  • 4 - Basic Combat/32 - Add Attack Animation Portuguese.vtt 10.2 kB
  • 11 - Character Stats/145 - Saving Race Conditions Japanese.vtt 10.2 kB
  • 9 - Saving System/105 - Restoring Health English.vtt 10.2 kB
  • 12 - Final Polish/178 - Health Pickup Hack Portuguese.vtt 10.2 kB
  • 11 - Character Stats/133 - Enemy Health Display French.vtt 10.2 kB
  • 12 - Final Polish/185 - Enemy AI Agro French.vtt 10.2 kB
  • 4 - Basic Combat/42 - Ignore Dead Enemies French.vtt 10.1 kB
  • 9 - Saving System/105 - Restoring Health Italian.vtt 10.1 kB
  • 9 - Saving System/105 - Restoring Health Portuguese.vtt 10.1 kB
  • 5 - Enemy AI/48 - Visualising With Gizmos Spanish.vtt 10.1 kB
  • 2 - Basic Movement/12 - Introduction To Raycasting Indonesian.vtt 10.1 kB
  • 11 - Character Stats/133 - Enemy Health Display Korean.vtt 10.1 kB
  • 12 - Final Polish/175 - Weapon Prefab Refactor Polish.vtt 10.1 kB
  • 6 - First Moment/66 - Player Input In Cutscenes Dutch.vtt 10.1 kB
  • 2 - Basic Movement/14 - Create A Fixed Follow Camera Simplified Chinese.vtt 10.1 kB
  • 6 - First Moment/66 - Player Input In Cutscenes English.vtt 10.1 kB
  • 12 - Final Polish/177 - Boom Microphone Audio Listener Portuguese.vtt 10.1 kB
  • 12 - Final Polish/158 - Cursor Type With IRaycastable French.vtt 10.1 kB
  • 9 - Saving System/105 - Restoring Health Dutch.vtt 10.1 kB
  • 7 - Scene Management/69 - Scene Loading Portals Simplified Chinese.vtt 10.0 kB
  • 9 - Saving System/91 - File Paths In C Arabic.vtt 10.0 kB
  • 4 - Basic Combat/34 - Throttling Our Attacks Japanese.vtt 10.0 kB
  • 5 - Enemy AI/48 - Visualising With Gizmos Indonesian.vtt 10.0 kB
  • 5 - Enemy AI/48 - Visualising With Gizmos Portuguese.vtt 10.0 kB
  • 11 - Character Stats/144 - Delegates And Actions For Leveling Up Spanish.vtt 10.0 kB
  • 4 - Basic Combat/32 - Add Attack Animation English.vtt 10.0 kB
  • 4 - Basic Combat/39 - Trigger Death Animation Vietnamese.vtt 10.0 kB
  • 12 - Final Polish/169 - Updating The Health Bar Scale Italian.vtt 10.0 kB
  • 11 - Character Stats/133 - Enemy Health Display Indonesian.vtt 10.0 kB
  • 12 - Final Polish/178 - Health Pickup Hack Polish.vtt 10.0 kB
  • 12 - Final Polish/158 - Cursor Type With IRaycastable German.vtt 10.0 kB
  • 7 - Scene Management/71 - Wait For Scene To Load German.vtt 10.0 kB
  • 11 - Character Stats/144 - Delegates And Actions For Leveling Up Turkish.vtt 10.0 kB
  • 2 - Basic Movement/12 - Introduction To Raycasting Portuguese.vtt 10.0 kB
  • 11 - Character Stats/144 - Delegates And Actions For Leveling Up Polish.vtt 10.0 kB
  • 6 - First Moment/66 - Player Input In Cutscenes Italian.vtt 10.0 kB
  • 12 - Final Polish/179 - Visual Polish Audit Indonesian.vtt 10.0 kB
  • 12 - Final Polish/169 - Updating The Health Bar Scale Spanish.vtt 10.0 kB
  • 10 - Simple Weapons/125 - Resetting The Default Animator Turkish.vtt 10.0 kB
  • 11 - Character Stats/144 - Delegates And Actions For Leveling Up Korean.vtt 10.0 kB
  • 11 - Character Stats/144 - Delegates And Actions For Leveling Up Italian.vtt 10.0 kB
  • 12 - Final Polish/179 - Visual Polish Audit French.vtt 10.0 kB
  • 2 - Basic Movement/12 - Introduction To Raycasting Polish.vtt 10.0 kB
  • 4 - Basic Combat/42 - Ignore Dead Enemies Indonesian.vtt 10.0 kB
  • 7 - Scene Management/71 - Wait For Scene To Load Indonesian.vtt 9.9 kB
  • 12 - Final Polish/170 - Disabling Empty Health Bars Vietnamese.vtt 9.9 kB
  • 10 - Simple Weapons/127 - Saving Weapon Choice Japanese.vtt 9.9 kB
  • 10 - Simple Weapons/128 - Pickup Respawning French.vtt 9.9 kB
  • 12 - Final Polish/169 - Updating The Health Bar Scale Dutch.vtt 9.9 kB
  • 12 - Final Polish/185 - Enemy AI Agro Indonesian.vtt 9.9 kB
  • 6 - First Moment/66 - Player Input In Cutscenes Portuguese.vtt 9.9 kB
  • 6 - First Moment/66 - Player Input In Cutscenes Spanish.vtt 9.9 kB
  • 12 - Final Polish/185 - Enemy AI Agro English.vtt 9.9 kB
  • 4 - Basic Combat/39 - Trigger Death Animation Arabic.vtt 9.9 kB
  • 8 - Saving Asset Pack/82 - Challenge Saveable Health Japanese.vtt 9.9 kB
  • 2 - Basic Movement/17 - Basic Movement Tweaks Simplified Chinese.vtt 9.9 kB
  • 9 - Saving System/105 - Restoring Health Polish.vtt 9.9 kB
  • 12 - Final Polish/177 - Boom Microphone Audio Listener Polish.vtt 9.9 kB
  • 12 - Final Polish/185 - Enemy AI Agro Dutch.vtt 9.9 kB
  • 1 - Introduction Setup/6 - Architectural Overview German.vtt 9.9 kB
  • 12 - Final Polish/179 - Visual Polish Audit Turkish.vtt 9.9 kB
  • 12 - Final Polish/169 - Updating The Health Bar Scale Portuguese.vtt 9.9 kB
  • 11 - Character Stats/133 - Enemy Health Display Italian.vtt 9.9 kB
  • 11 - Character Stats/144 - Delegates And Actions For Leveling Up Portuguese.vtt 9.9 kB
  • 10 - Simple Weapons/128 - Pickup Respawning Turkish.vtt 9.9 kB
  • 10 - Simple Weapons/125 - Resetting The Default Animator French.vtt 9.9 kB
  • 5 - Enemy AI/48 - Visualising With Gizmos Italian.vtt 9.9 kB
  • 12 - Final Polish/185 - Enemy AI Agro Spanish.vtt 9.8 kB
  • 7 - Scene Management/71 - Wait For Scene To Load Dutch.vtt 9.8 kB
  • 5 - Enemy AI/48 - Visualising With Gizmos Korean.vtt 9.8 kB
  • 11 - Character Stats/133 - Enemy Health Display Spanish.vtt 9.8 kB
  • 4 - Basic Combat/42 - Ignore Dead Enemies Italian.vtt 9.8 kB
  • 12 - Final Polish/179 - Visual Polish Audit German.vtt 9.8 kB
  • 12 - Final Polish/179 - Visual Polish Audit Dutch.vtt 9.8 kB
  • 7 - Scene Management/71 - Wait For Scene To Load Italian.vtt 9.8 kB
  • 12 - Final Polish/169 - Updating The Health Bar Scale Indonesian.vtt 9.8 kB
  • 1 - Introduction Setup/6 - Architectural Overview Spanish.vtt 9.8 kB
  • 4 - Basic Combat/42 - Ignore Dead Enemies Turkish.vtt 9.8 kB
  • 10 - Simple Weapons/128 - Pickup Respawning German.vtt 9.8 kB
  • 7 - Scene Management/71 - Wait For Scene To Load Korean.vtt 9.8 kB
  • 11 - Character Stats/133 - Enemy Health Display Turkish.vtt 9.8 kB
  • 7 - Scene Management/71 - Wait For Scene To Load Spanish.vtt 9.8 kB
  • 10 - Simple Weapons/123 - Projectile Impact Effect Korean.vtt 9.8 kB
  • 12 - Final Polish/167 - Unity Events With Parameters French.vtt 9.8 kB
  • 10 - Simple Weapons/125 - Resetting The Default Animator Spanish.vtt 9.8 kB
  • 12 - Final Polish/169 - Updating The Health Bar Scale English.vtt 9.8 kB
  • 12 - Final Polish/185 - Enemy AI Agro Italian.vtt 9.8 kB
  • 5 - Enemy AI/48 - Visualising With Gizmos Polish.vtt 9.8 kB
  • 5 - Enemy AI/48 - Visualising With Gizmos Dutch.vtt 9.7 kB
  • 4 - Basic Combat/42 - Ignore Dead Enemies Spanish.vtt 9.7 kB
  • 4 - Basic Combat/42 - Ignore Dead Enemies Korean.vtt 9.7 kB
  • 12 - Final Polish/169 - Updating The Health Bar Scale Korean.vtt 9.7 kB
  • 4 - Basic Combat/42 - Ignore Dead Enemies Portuguese.vtt 9.7 kB
  • 1 - Introduction Setup/6 - Architectural Overview Italian.vtt 9.7 kB
  • 11 - Character Stats/145 - Saving Race Conditions French.vtt 9.7 kB
  • 10 - Simple Weapons/110 - Animator Override Controller French.vtt 9.7 kB
  • 5 - Enemy AI/48 - Visualising With Gizmos Turkish.vtt 9.7 kB
  • 12 - Final Polish/179 - Visual Polish Audit English.vtt 9.7 kB
  • 1 - Introduction Setup/6 - Architectural Overview Indonesian.vtt 9.7 kB
  • 11 - Character Stats/133 - Enemy Health Display Portuguese.vtt 9.7 kB
  • 7 - Scene Management/71 - Wait For Scene To Load Portuguese.vtt 9.7 kB
  • 12 - Final Polish/167 - Unity Events With Parameters German.vtt 9.7 kB
  • 7 - Scene Management/71 - Wait For Scene To Load Turkish.vtt 9.7 kB
  • 12 - Final Polish/158 - Cursor Type With IRaycastable Spanish.vtt 9.7 kB
  • 12 - Final Polish/158 - Cursor Type With IRaycastable Indonesian.vtt 9.7 kB
  • 12 - Final Polish/164 - Spawning Damage Text Simplified Chinese.vtt 9.6 kB
  • 9 - Saving System/101 - Saving Multiple Scenes Part 2 Simplified Chinese.vtt 9.6 kB
  • 1 - Introduction Setup/6 - Architectural Overview Polish.vtt 9.6 kB
  • 10 - Simple Weapons/128 - Pickup Respawning Spanish.vtt 9.6 kB
  • 12 - Final Polish/158 - Cursor Type With IRaycastable Korean.vtt 9.6 kB
  • 9 - Saving System/91 - File Paths In C Vietnamese.vtt 9.6 kB
  • 12 - Final Polish/185 - Enemy AI Agro Portuguese.vtt 9.6 kB
  • 10 - Simple Weapons/128 - Pickup Respawning Dutch.vtt 9.6 kB
  • 10 - Simple Weapons/128 - Pickup Respawning Indonesian.vtt 9.6 kB
  • 4 - Basic Combat/34 - Throttling Our Attacks French.vtt 9.6 kB
  • 12 - Final Polish/169 - Updating The Health Bar Scale Polish.vtt 9.6 kB
  • 10 - Simple Weapons/125 - Resetting The Default Animator German.vtt 9.6 kB
  • 7 - Scene Management/71 - Wait For Scene To Load English.vtt 9.6 kB
  • 4 - Basic Combat/32 - Add Attack Animation Polish.vtt 9.6 kB
  • 5 - Enemy AI/52 - Waypoint Loops Turkish.vtt 9.6 kB
  • 10 - Simple Weapons/125 - Resetting The Default Animator Portuguese.vtt 9.6 kB
  • 4 - Basic Combat/42 - Ignore Dead Enemies Dutch.vtt 9.6 kB
  • 9 - Saving System/89 - Save System Design French.vtt 9.6 kB
  • 10 - Simple Weapons/110 - Animator Override Controller Turkish.vtt 9.6 kB
  • 11 - Character Stats/133 - Enemy Health Display Dutch.vtt 9.6 kB
  • 12 - Final Polish/158 - Cursor Type With IRaycastable Italian.vtt 9.6 kB
  • 1 - Introduction Setup/6 - Architectural Overview Dutch.vtt 9.6 kB
  • 10 - Simple Weapons/110 - Animator Override Controller Korean.vtt 9.5 kB
  • 8 - Saving Asset Pack/79 - The Saving System Overview Japanese.vtt 9.5 kB
  • 11 - Character Stats/133 - Enemy Health Display English.vtt 9.5 kB
  • 11 - Character Stats/144 - Delegates And Actions For Leveling Up English.vtt 9.5 kB
  • 12 - Final Polish/185 - Enemy AI Agro Polish.vtt 9.5 kB
  • 10 - Simple Weapons/110 - Animator Override Controller German.vtt 9.5 kB
  • 1 - Introduction Setup/6 - Architectural Overview Portuguese.vtt 9.5 kB
  • 5 - Enemy AI/54 - Dwelling At Waypoints Simplified Chinese.vtt 9.5 kB
  • 5 - Enemy AI/48 - Visualising With Gizmos English.vtt 9.5 kB
  • 5 - Enemy AI/52 - Waypoint Loops Korean.vtt 9.5 kB
  • 12 - Final Polish/167 - Unity Events With Parameters Indonesian.vtt 9.5 kB
  • 6 - First Moment/66 - Player Input In Cutscenes Polish.vtt 9.5 kB
  • 10 - Simple Weapons/123 - Projectile Impact Effect French.vtt 9.5 kB
  • 12 - Final Polish/179 - Visual Polish Audit Portuguese.vtt 9.5 kB
  • 2 - Basic Movement/12 - Introduction To Raycasting Simplified Chinese.vtt 9.5 kB
  • 4 - Basic Combat/42 - Ignore Dead Enemies English.vtt 9.4 kB
  • 1 - Introduction Setup/6 - Architectural Overview English.vtt 9.4 kB
  • 10 - Simple Weapons/123 - Projectile Impact Effect German.vtt 9.4 kB
  • 1 - Introduction Setup/6 - Architectural Overview Korean.vtt 9.4 kB
  • 5 - Enemy AI/52 - Waypoint Loops German.vtt 9.4 kB
  • 4 - Basic Combat/34 - Throttling Our Attacks Korean.vtt 9.4 kB
  • 1 - Introduction Setup/6 - Architectural Overview Turkish.vtt 9.4 kB
  • 5 - Enemy AI/52 - Waypoint Loops English.vtt 9.4 kB
  • 12 - Final Polish/175 - Weapon Prefab Refactor Simplified Chinese.vtt 9.4 kB
  • 11 - Character Stats/145 - Saving Race Conditions German.vtt 9.4 kB
  • 12 - Final Polish/158 - Cursor Type With IRaycastable Dutch.vtt 9.4 kB
  • 10 - Simple Weapons/125 - Resetting The Default Animator English.vtt 9.4 kB
  • 12 - Final Polish/179 - Visual Polish Audit Italian.vtt 9.4 kB
  • 12 - Final Polish/179 - Visual Polish Audit Spanish.vtt 9.4 kB
  • 5 - Enemy AI/52 - Waypoint Loops Spanish.vtt 9.4 kB
  • 10 - Simple Weapons/125 - Resetting The Default Animator Polish.vtt 9.4 kB
  • 4 - Basic Combat/42 - Ignore Dead Enemies Polish.vtt 9.4 kB
  • 12 - Final Polish/166 - Updating The Damage Text Value Vietnamese.vtt 9.4 kB
  • 8 - Saving Asset Pack/82 - Challenge Saveable Health German.vtt 9.3 kB
  • 10 - Simple Weapons/125 - Resetting The Default Animator Dutch.vtt 9.3 kB
  • 6 - First Moment/66 - Player Input In Cutscenes Simplified Chinese.vtt 9.3 kB
  • 11 - Character Stats/145 - Saving Race Conditions Korean.vtt 9.3 kB
  • 7 - Scene Management/71 - Wait For Scene To Load Polish.vtt 9.3 kB
  • 12 - Final Polish/184 - Bug Attacking Distant Enemies Simplified Chinese.vtt 9.3 kB
  • 5 - Enemy AI/52 - Waypoint Loops French.vtt 9.3 kB
  • 10 - Simple Weapons/123 - Projectile Impact Effect Turkish.vtt 9.3 kB
  • 12 - Final Polish/158 - Cursor Type With IRaycastable Portuguese.vtt 9.3 kB
  • 10 - Simple Weapons/128 - Pickup Respawning English.vtt 9.3 kB
  • 4 - Basic Combat/34 - Throttling Our Attacks Turkish.vtt 9.3 kB
  • 11 - Character Stats/145 - Saving Race Conditions Spanish.vtt 9.3 kB
  • 4 - Basic Combat/34 - Throttling Our Attacks German.vtt 9.3 kB
  • 10 - Simple Weapons/110 - Animator Override Controller Portuguese.vtt 9.3 kB
  • 10 - Simple Weapons/125 - Resetting The Default Animator Italian.vtt 9.3 kB
  • 11 - Character Stats/138 - Displaying Experience Japanese.vtt 9.3 kB
  • 1 - Introduction Setup/3 - Install Visual Studio Code Simplified Chinese.vtt 9.3 kB
  • 9 - Saving System/89 - Save System Design Korean.vtt 9.3 kB
  • 8 - Saving Asset Pack/82 - Challenge Saveable Health Korean.vtt 9.3 kB
  • 9 - Saving System/105 - Restoring Health Simplified Chinese.vtt 9.3 kB
  • 10 - Simple Weapons/110 - Animator Override Controller Spanish.vtt 9.3 kB
  • 10 - Simple Weapons/128 - Pickup Respawning Portuguese.vtt 9.3 kB
  • 5 - Enemy AI/52 - Waypoint Loops Dutch.vtt 9.3 kB
  • 5 - Enemy AI/52 - Waypoint Loops Indonesian.vtt 9.2 kB
  • 12 - Final Polish/179 - Visual Polish Audit Polish.vtt 9.2 kB
  • 8 - Saving Asset Pack/82 - Challenge Saveable Health French.vtt 9.2 kB
  • 11 - Character Stats/133 - Enemy Health Display Polish.vtt 9.2 kB
  • 9 - Saving System/89 - Save System Design Turkish.vtt 9.2 kB
  • 10 - Simple Weapons/110 - Animator Override Controller Indonesian.vtt 9.2 kB
  • 12 - Final Polish/158 - Cursor Type With IRaycastable Turkish.vtt 9.2 kB
  • 10 - Simple Weapons/110 - Animator Override Controller English.vtt 9.2 kB
  • 10 - Simple Weapons/123 - Projectile Impact Effect English.vtt 9.2 kB
  • 10 - Simple Weapons/110 - Animator Override Controller Italian.vtt 9.2 kB
  • 10 - Simple Weapons/125 - Resetting The Default Animator Indonesian.vtt 9.2 kB
  • 12 - Final Polish/167 - Unity Events With Parameters Portuguese.vtt 9.2 kB
  • 10 - Simple Weapons/123 - Projectile Impact Effect Spanish.vtt 9.2 kB
  • 10 - Simple Weapons/123 - Projectile Impact Effect Portuguese.vtt 9.2 kB
  • 1 - Introduction Setup/2 - Install Unity 20183 French.vtt 9.1 kB
  • 1 - Introduction Setup/2 - Install Unity 20183 German.vtt 9.1 kB
  • 10 - Simple Weapons/110 - Animator Override Controller Dutch.vtt 9.1 kB
  • 9 - Saving System/89 - Save System Design German.vtt 9.1 kB
  • 11 - Character Stats/145 - Saving Race Conditions Italian.vtt 9.1 kB
  • 10 - Simple Weapons/128 - Pickup Respawning Italian.vtt 9.1 kB
  • 12 - Final Polish/178 - Health Pickup Hack Simplified Chinese.vtt 9.1 kB
  • 8 - Saving Asset Pack/82 - Challenge Saveable Health Indonesian.vtt 9.1 kB
  • 12 - Final Polish/158 - Cursor Type With IRaycastable English.vtt 9.1 kB
  • 4 - Basic Combat/32 - Add Attack Animation Simplified Chinese.vtt 9.1 kB
  • 11 - Character Stats/145 - Saving Race Conditions Turkish.vtt 9.1 kB
  • 12 - Final Polish/158 - Cursor Type With IRaycastable Polish.vtt 9.1 kB
  • 10 - Simple Weapons/123 - Projectile Impact Effect Indonesian.vtt 9.1 kB
  • 12 - Final Polish/177 - Boom Microphone Audio Listener Simplified Chinese.vtt 9.1 kB
  • 8 - Saving Asset Pack/79 - The Saving System Overview French.vtt 9.1 kB
  • 11 - Character Stats/145 - Saving Race Conditions Indonesian.vtt 9.0 kB
  • 9 - Saving System/89 - Save System Design English.vtt 9.0 kB
  • 10 - Simple Weapons/127 - Saving Weapon Choice French.vtt 9.0 kB
  • 12 - Final Polish/167 - Unity Events With Parameters Spanish.vtt 9.0 kB
  • 4 - Basic Combat/34 - Throttling Our Attacks Indonesian.vtt 9.0 kB
  • 10 - Simple Weapons/123 - Projectile Impact Effect Italian.vtt 9.0 kB
  • 10 - Simple Weapons/123 - Projectile Impact Effect Dutch.vtt 9.0 kB
  • 11 - Character Stats/145 - Saving Race Conditions Portuguese.vtt 9.0 kB
  • 12 - Final Polish/179 - Visual Polish Audit Simplified Chinese.vtt 9.0 kB
  • 8 - Saving Asset Pack/85 - BONUS Capturing Multiple Parameters Simplified Chinese.vtt 9.0 kB
  • 12 - Final Polish/166 - Updating The Damage Text Value Arabic.vtt 9.0 kB
  • 5 - Enemy AI/52 - Waypoint Loops Portuguese.vtt 9.0 kB
  • 10 - Simple Weapons/127 - Saving Weapon Choice Korean.vtt 9.0 kB
  • 10 - Simple Weapons/128 - Pickup Respawning Polish.vtt 9.0 kB
  • 12 - Final Polish/167 - Unity Events With Parameters Polish.vtt 9.0 kB
  • 9 - Saving System/89 - Save System Design Italian.vtt 9.0 kB
  • 1 - Introduction Setup/2 - Install Unity 20183 Korean.vtt 9.0 kB
  • 9 - Saving System/89 - Save System Design Indonesian.vtt 8.9 kB
  • 10 - Simple Weapons/127 - Saving Weapon Choice German.vtt 8.9 kB
  • 12 - Final Polish/185 - Enemy AI Agro Simplified Chinese.vtt 8.9 kB
  • 4 - Basic Combat/34 - Throttling Our Attacks Italian.vtt 8.9 kB
  • 12 - Final Polish/163 - Text Fading Animation Arabic.vtt 8.9 kB
  • 8 - Saving Asset Pack/79 - The Saving System Overview Korean.vtt 8.9 kB
  • 4 - Basic Combat/42 - Ignore Dead Enemies Simplified Chinese.vtt 8.9 kB
  • 10 - Simple Weapons/127 - Saving Weapon Choice Indonesian.vtt 8.9 kB
  • 1 - Introduction Setup/2 - Install Unity 20183 Dutch.vtt 8.9 kB
  • 8 - Saving Asset Pack/82 - Challenge Saveable Health Turkish.vtt 8.9 kB
  • 11 - Character Stats/138 - Displaying Experience Korean.vtt 8.9 kB
  • 8 - Saving Asset Pack/79 - The Saving System Overview German.vtt 8.9 kB
  • 10 - Simple Weapons/123 - Projectile Impact Effect Polish.vtt 8.9 kB
  • 4 - Basic Combat/34 - Throttling Our Attacks English.vtt 8.9 kB
  • 5 - Enemy AI/52 - Waypoint Loops Polish.vtt 8.8 kB
  • 11 - Character Stats/145 - Saving Race Conditions Dutch.vtt 8.8 kB
  • 11 - Character Stats/145 - Saving Race Conditions Polish.vtt 8.8 kB
  • 4 - Basic Combat/34 - Throttling Our Attacks Dutch.vtt 8.8 kB
  • 9 - Saving System/89 - Save System Design Spanish.vtt 8.8 kB
  • 12 - Final Polish/167 - Unity Events With Parameters Turkish.vtt 8.8 kB
  • 5 - Enemy AI/52 - Waypoint Loops Italian.vtt 8.8 kB
  • 8 - Saving Asset Pack/82 - Challenge Saveable Health Dutch.vtt 8.8 kB
  • 12 - Final Polish/163 - Text Fading Animation Vietnamese.vtt 8.8 kB
  • 11 - Character Stats/145 - Saving Race Conditions English.vtt 8.8 kB
  • 10 - Simple Weapons/110 - Animator Override Controller Polish.vtt 8.8 kB
  • 8 - Saving Asset Pack/82 - Challenge Saveable Health English.vtt 8.8 kB
  • 12 - Final Polish/167 - Unity Events With Parameters Korean.vtt 8.8 kB
  • 9 - Saving System/89 - Save System Design Dutch.vtt 8.8 kB
  • 4 - Basic Combat/34 - Throttling Our Attacks Spanish.vtt 8.8 kB
  • 9 - Saving System/89 - Save System Design Portuguese.vtt 8.8 kB
  • 1 - Introduction Setup/2 - Install Unity 20183 Polish.vtt 8.8 kB
  • 5 - Enemy AI/48 - Visualising With Gizmos Simplified Chinese.vtt 8.7 kB
  • 4 - Basic Combat/34 - Throttling Our Attacks Portuguese.vtt 8.7 kB
  • 1 - Introduction Setup/2 - Install Unity 20183 Indonesian.vtt 8.7 kB
  • 9 - Saving System/89 - Save System Design Polish.vtt 8.7 kB
  • 12 - Final Polish/167 - Unity Events With Parameters English.vtt 8.7 kB
  • 12 - Final Polish/170 - Disabling Empty Health Bars Japanese.vtt 8.7 kB
  • 12 - Final Polish/170 - Disabling Empty Health Bars French.vtt 8.7 kB
  • 4 - Basic Combat/39 - Trigger Death Animation Japanese.vtt 8.7 kB
  • 10 - Simple Weapons/123 - Projectile Impact Effect Simplified Chinese.vtt 8.7 kB
  • 10 - Simple Weapons/127 - Saving Weapon Choice English.vtt 8.7 kB
  • 8 - Saving Asset Pack/79 - The Saving System Overview Indonesian.vtt 8.7 kB
  • 7 - Scene Management/71 - Wait For Scene To Load Simplified Chinese.vtt 8.7 kB
  • 1 - Introduction Setup/1 - Welcome To The Course Thai.vtt 8.6 kB
  • 8 - Saving Asset Pack/82 - Challenge Saveable Health Portuguese.vtt 8.6 kB
  • 12 - Final Polish/167 - Unity Events With Parameters Italian.vtt 8.6 kB
  • 11 - Character Stats/138 - Displaying Experience French.vtt 8.6 kB
  • 12 - Final Polish/167 - Unity Events With Parameters Dutch.vtt 8.6 kB
  • 11 - Character Stats/133 - Enemy Health Display Simplified Chinese.vtt 8.6 kB
  • 8 - Saving Asset Pack/82 - Challenge Saveable Health Italian.vtt 8.6 kB
  • 9 - Saving System/91 - File Paths In C Japanese.vtt 8.6 kB
  • 5 - Enemy AI/52 - Waypoint Loops Simplified Chinese.vtt 8.6 kB
  • 10 - Simple Weapons/110 - Animator Override Controller Simplified Chinese.vtt 8.6 kB
  • 11 - Character Stats/138 - Displaying Experience German.vtt 8.6 kB
  • 10 - Simple Weapons/127 - Saving Weapon Choice Italian.vtt 8.6 kB
  • 10 - Simple Weapons/127 - Saving Weapon Choice Dutch.vtt 8.6 kB
  • 10 - Simple Weapons/127 - Saving Weapon Choice Spanish.vtt 8.6 kB
  • 10 - Simple Weapons/127 - Saving Weapon Choice Turkish.vtt 8.5 kB
  • 8 - Saving Asset Pack/82 - Challenge Saveable Health Spanish.vtt 8.5 kB
  • 8 - Saving Asset Pack/82 - Challenge Saveable Health Polish.vtt 8.5 kB
  • 1 - Introduction Setup/2 - Install Unity 20183 Turkish.vtt 8.5 kB
  • 8 - Saving Asset Pack/79 - The Saving System Overview Dutch.vtt 8.5 kB
  • 1 - Introduction Setup/2 - Install Unity 20183 Portuguese.vtt 8.5 kB
  • 1 - Introduction Setup/2 - Install Unity 20183 Italian.vtt 8.4 kB
  • 8 - Saving Asset Pack/79 - The Saving System Overview Spanish.vtt 8.4 kB
  • 1 - Introduction Setup/2 - Install Unity 20183 Spanish.vtt 8.4 kB
  • 1 - Introduction Setup/2 - Install Unity 20183 English.vtt 8.4 kB
  • 8 - Saving Asset Pack/79 - The Saving System Overview Turkish.vtt 8.4 kB
  • 12 - Final Polish/169 - Updating The Health Bar Scale Simplified Chinese.vtt 8.4 kB
  • 8 - Saving Asset Pack/79 - The Saving System Overview Portuguese.vtt 8.4 kB
  • 11 - Character Stats/144 - Delegates And Actions For Leveling Up Simplified Chinese.vtt 8.4 kB
  • 4 - Basic Combat/34 - Throttling Our Attacks Polish.vtt 8.4 kB
  • 10 - Simple Weapons/127 - Saving Weapon Choice Portuguese.vtt 8.3 kB
  • 11 - Character Stats/138 - Displaying Experience Dutch.vtt 8.3 kB
  • 12 - Final Polish/163 - Text Fading Animation Japanese.vtt 8.3 kB
  • 8 - Saving Asset Pack/79 - The Saving System Overview Polish.vtt 8.3 kB
  • 11 - Character Stats/138 - Displaying Experience English.vtt 8.3 kB
  • 12 - Final Polish/170 - Disabling Empty Health Bars German.vtt 8.3 kB
  • 11 - Character Stats/138 - Displaying Experience Spanish.vtt 8.3 kB
  • 11 - Character Stats/146 - Self-Heal-VFX.zip 8.3 kB
  • 12 - Final Polish/170 - Disabling Empty Health Bars Indonesian.vtt 8.3 kB
  • 8 - Saving Asset Pack/79 - The Saving System Overview Italian.vtt 8.3 kB
  • 11 - Character Stats/138 - Displaying Experience Indonesian.vtt 8.3 kB
  • 8 - Saving Asset Pack/79 - The Saving System Overview English.vtt 8.2 kB
  • 10 - Simple Weapons/128 - Pickup Respawning Simplified Chinese.vtt 8.2 kB
  • 10 - Simple Weapons/125 - Resetting The Default Animator Simplified Chinese.vtt 8.2 kB
  • 11 - Character Stats/138 - Displaying Experience Turkish.vtt 8.2 kB
  • 11 - Character Stats/138 - Displaying Experience Portuguese.vtt 8.2 kB
  • 12 - Final Polish/170 - Disabling Empty Health Bars Turkish.vtt 8.1 kB
  • 10 - Simple Weapons/127 - Saving Weapon Choice Polish.vtt 8.1 kB
  • 11 - Character Stats/141 - Displaying The Level Thai.vtt 8.1 kB
  • 12 - Final Polish/170 - Disabling Empty Health Bars Portuguese.vtt 8.1 kB
  • 12 - Final Polish/170 - Disabling Empty Health Bars Spanish.vtt 8.0 kB
  • 11 - Character Stats/138 - Displaying Experience Italian.vtt 8.0 kB
  • 9 - Saving System/91 - File Paths In C French.vtt 8.0 kB
  • 12 - Final Polish/170 - Disabling Empty Health Bars Dutch.vtt 8.0 kB
  • 11 - Character Stats/138 - Displaying Experience Polish.vtt 8.0 kB
  • 12 - Final Polish/170 - Disabling Empty Health Bars Italian.vtt 8.0 kB
  • 8 - Saving Asset Pack/82 - Challenge Saveable Health Simplified Chinese.vtt 8.0 kB
  • 12 - Final Polish/170 - Disabling Empty Health Bars Korean.vtt 8.0 kB
  • 4 - Basic Combat/34 - Throttling Our Attacks Simplified Chinese.vtt 7.9 kB
  • 12 - Final Polish/158 - Cursor Type With IRaycastable Simplified Chinese.vtt 7.9 kB
  • 5 - Enemy AI/49 - AI Guarding Behaviour Vietnamese.vtt 7.9 kB
  • 12 - Final Polish/170 - Disabling Empty Health Bars Polish.vtt 7.9 kB
  • 12 - Final Polish/170 - Disabling Empty Health Bars English.vtt 7.9 kB
  • 12 - Final Polish/167 - Unity Events With Parameters Simplified Chinese.vtt 7.9 kB
  • 1 - Introduction Setup/6 - Architectural Overview Simplified Chinese.vtt 7.8 kB
  • 12 - Final Polish/166 - Updating The Damage Text Value French.vtt 7.8 kB
  • 4 - Basic Combat/39 - Trigger Death Animation Turkish.vtt 7.8 kB
  • 11 - Character Stats/145 - Saving Race Conditions Simplified Chinese.vtt 7.8 kB
  • 12 - Final Polish/187 - Bug Shooting Over Water Thai.vtt 7.7 kB
  • 9 - Saving System/89 - Save System Design Simplified Chinese.vtt 7.7 kB
  • 9 - Saving System/91 - File Paths In C German.vtt 7.7 kB
  • 12 - Final Polish/166 - Updating The Damage Text Value Japanese.vtt 7.7 kB
  • 4 - Basic Combat/39 - Trigger Death Animation German.vtt 7.7 kB
  • 5 - Enemy AI/49 - AI Guarding Behaviour Arabic.vtt 7.7 kB
  • 9 - Saving System/91 - File Paths In C Indonesian.vtt 7.6 kB
  • 9 - Saving System/91 - File Paths In C Korean.vtt 7.6 kB
  • 1 - Introduction Setup/2 - Install Unity 20183 Simplified Chinese.vtt 7.6 kB
  • 10 - Simple Weapons/127 - Saving Weapon Choice Simplified Chinese.vtt 7.6 kB
  • 9 - Saving System/91 - File Paths In C Turkish.vtt 7.6 kB
  • 4 - Basic Combat/39 - Trigger Death Animation French.vtt 7.5 kB
  • 11 - Character Stats/137 - Saving Experience Points Thai.vtt 7.5 kB
  • 4 - Basic Combat/39 - Trigger Death Animation English.vtt 7.5 kB
  • 4 - Basic Combat/39 - Trigger Death Animation Indonesian.vtt 7.5 kB
  • 4 - Basic Combat/39 - Trigger Death Animation Dutch.vtt 7.4 kB
  • 9 - Saving System/91 - File Paths In C English.vtt 7.4 kB
  • 12 - Final Polish/163 - Text Fading Animation Korean.vtt 7.4 kB
  • 4 - Basic Combat/39 - Trigger Death Animation Spanish.vtt 7.4 kB
  • 4 - Basic Combat/39 - Trigger Death Animation Korean.vtt 7.4 kB
  • 12 - Final Polish/166 - Updating The Damage Text Value German.vtt 7.4 kB
  • 9 - Saving System/91 - File Paths In C Dutch.vtt 7.4 kB
  • 9 - Saving System/91 - File Paths In C Spanish.vtt 7.4 kB
  • 9 - Saving System/91 - File Paths In C Italian.vtt 7.3 kB
  • 4 - Basic Combat/39 - Trigger Death Animation Italian.vtt 7.3 kB
  • 4 - Basic Combat/38 - Any State Animations Vietnamese.vtt 7.3 kB
  • 9 - Saving System/91 - File Paths In C Polish.vtt 7.3 kB
  • 9 - Saving System/91 - File Paths In C Portuguese.vtt 7.3 kB
  • 8 - Saving Asset Pack/79 - The Saving System Overview Simplified Chinese.vtt 7.2 kB
  • 12 - Final Polish/166 - Updating The Damage Text Value Italian.vtt 7.2 kB
  • 4 - Basic Combat/38 - Any State Animations Arabic.vtt 7.2 kB
  • 4 - Basic Combat/39 - Trigger Death Animation Portuguese.vtt 7.2 kB
  • 12 - Final Polish/166 - Updating The Damage Text Value Polish.vtt 7.2 kB
  • 12 - Final Polish/166 - Updating The Damage Text Value Dutch.vtt 7.2 kB
  • 12 - Final Polish/166 - Updating The Damage Text Value Spanish.vtt 7.2 kB
  • 12 - Final Polish/166 - Updating The Damage Text Value Korean.vtt 7.1 kB
  • 12 - Final Polish/166 - Updating The Damage Text Value Indonesian.vtt 7.1 kB
  • 5 - Enemy AI/44 - Section Overview Enemy AI Thai.vtt 7.1 kB
  • 12 - Final Polish/166 - Updating The Damage Text Value Portuguese.vtt 7.1 kB
  • 12 - Final Polish/163 - Text Fading Animation German.vtt 7.1 kB
  • 5 - Enemy AI/49 - AI Guarding Behaviour Japanese.vtt 7.0 kB
  • 12 - Final Polish/163 - Text Fading Animation French.vtt 7.0 kB
  • 4 - Basic Combat/39 - Trigger Death Animation Polish.vtt 7.0 kB
  • 11 - Character Stats/138 - Displaying Experience Simplified Chinese.vtt 7.0 kB
  • 12 - Final Polish/163 - Text Fading Animation Turkish.vtt 6.9 kB
  • 4 - Basic Combat/39 - Trigger Death Animation Simplified Chinese.vtt 6.9 kB
  • 12 - Final Polish/166 - Updating The Damage Text Value Turkish.vtt 6.9 kB
  • 12 - Final Polish/166 - Updating The Damage Text Value English.vtt 6.8 kB
  • 1 - Introduction Setup/5 - Quick Game Design Overview Thai.vtt 6.8 kB
  • 12 - Final Polish/163 - Text Fading Animation Dutch.vtt 6.8 kB
  • 7 - Scene Management/74 - Canvas Groups For Fading Thai.vtt 6.8 kB
  • 12 - Final Polish/170 - Disabling Empty Health Bars Simplified Chinese.vtt 6.8 kB
  • 9 - Saving System/91 - File Paths In C Simplified Chinese.vtt 6.7 kB
  • 12 - Final Polish/163 - Text Fading Animation English.vtt 6.7 kB
  • 12 - Final Polish/163 - Text Fading Animation Indonesian.vtt 6.7 kB
  • 12 - Final Polish/163 - Text Fading Animation Italian.vtt 6.7 kB
  • 12 - Final Polish/163 - Text Fading Animation Spanish.vtt 6.6 kB
  • 12 - Final Polish/163 - Text Fading Animation Portuguese.vtt 6.6 kB
  • 12 - Final Polish/163 - Text Fading Animation Polish.vtt 6.5 kB
  • 4 - Basic Combat/38 - Any State Animations Japanese.vtt 6.3 kB
  • 5 - Enemy AI/49 - AI Guarding Behaviour French.vtt 6.2 kB
  • 5 - Enemy AI/49 - AI Guarding Behaviour German.vtt 6.1 kB
  • 1 - Introduction Setup/1 - Welcome To The Course Arabic.vtt 6.1 kB
  • 5 - Enemy AI/49 - AI Guarding Behaviour Korean.vtt 6.1 kB
  • 8 - Saving Asset Pack/77 - Section Overview Saving Asset Pack Thai.vtt 6.1 kB
  • 5 - Enemy AI/49 - AI Guarding Behaviour Turkish.vtt 6.0 kB
  • 5 - Enemy AI/49 - AI Guarding Behaviour Indonesian.vtt 6.0 kB
  • 12 - Final Polish/163 - Text Fading Animation Simplified Chinese.vtt 6.0 kB
  • 11 - Character Stats/141 - Displaying The Level Vietnamese.vtt 6.0 kB
  • 1 - Introduction Setup/1 - Welcome To The Course Vietnamese.vtt 6.0 kB
  • 12 - Final Polish/166 - Updating The Damage Text Value Simplified Chinese.vtt 6.0 kB
  • 5 - Enemy AI/49 - AI Guarding Behaviour Spanish.vtt 5.9 kB
  • 5 - Enemy AI/49 - AI Guarding Behaviour Dutch.vtt 5.9 kB
  • 5 - Enemy AI/49 - AI Guarding Behaviour Polish.vtt 5.9 kB
  • 5 - Enemy AI/49 - AI Guarding Behaviour English.vtt 5.9 kB
  • 5 - Enemy AI/49 - AI Guarding Behaviour Portuguese.vtt 5.9 kB
  • 5 - Enemy AI/49 - AI Guarding Behaviour Italian.vtt 5.8 kB
  • 4 - Basic Combat/38 - Any State Animations German.vtt 5.8 kB
  • 11 - Character Stats/141 - Displaying The Level Arabic.vtt 5.8 kB
  • 4 - Basic Combat/38 - Any State Animations French.vtt 5.8 kB
  • 12 - Final Polish/187 - Bug Shooting Over Water Arabic.vtt 5.7 kB
  • 12 - Final Polish/187 - Bug Shooting Over Water Vietnamese.vtt 5.7 kB
  • 4 - Basic Combat/38 - Any State Animations Korean.vtt 5.6 kB
  • 4 - Basic Combat/38 - Any State Animations Dutch.vtt 5.6 kB
  • 4 - Basic Combat/38 - Any State Animations Spanish.vtt 5.6 kB
  • 4 - Basic Combat/38 - Any State Animations Turkish.vtt 5.6 kB
  • 4 - Basic Combat/38 - Any State Animations Indonesian.vtt 5.5 kB
  • 1 - Introduction Setup/1 - Welcome To The Course Japanese.vtt 5.5 kB
  • 4 - Basic Combat/38 - Any State Animations Portuguese.vtt 5.5 kB
  • 4 - Basic Combat/38 - Any State Animations English.vtt 5.5 kB
  • 4 - Basic Combat/38 - Any State Animations Italian.vtt 5.4 kB
  • 11 - Character Stats/141 - Displaying The Level Japanese.vtt 5.4 kB
  • 11 - Character Stats/137 - Saving Experience Points Vietnamese.vtt 5.3 kB
  • 4 - Basic Combat/38 - Any State Animations Polish.vtt 5.3 kB
  • 5 - Enemy AI/49 - AI Guarding Behaviour Simplified Chinese.vtt 5.2 kB
  • 11 - Character Stats/137 - Saving Experience Points Arabic.vtt 5.2 kB
  • 9 - Saving System/88 - Section Overview Saving System Thai.vtt 5.1 kB
  • 1 - Introduction Setup/1 - Welcome To The Course German.vtt 5.0 kB
  • 11 - Character Stats/141 - Displaying The Level Korean.vtt 5.0 kB
  • 1 - Introduction Setup/1 - Welcome To The Course French.vtt 5.0 kB
  • 7 - Scene Management/74 - Canvas Groups For Fading Arabic.vtt 5.0 kB
  • 5 - Enemy AI/44 - Section Overview Enemy AI Vietnamese.vtt 4.9 kB
  • 4 - Basic Combat/38 - Any State Animations Simplified Chinese.vtt 4.9 kB
  • 12 - Final Polish/188 - Youve Finished The Course Thai.vtt 4.9 kB
  • 7 - Scene Management/74 - Canvas Groups For Fading Vietnamese.vtt 4.9 kB
  • 1 - Introduction Setup/1 - Welcome To The Course Italian.vtt 4.8 kB
  • 1 - Introduction Setup/1 - Welcome To The Course Spanish.vtt 4.8 kB
  • 1 - Introduction Setup/1 - Welcome To The Course Indonesian.vtt 4.8 kB
  • 11 - Character Stats/137 - Saving Experience Points Japanese.vtt 4.8 kB
  • 1 - Introduction Setup/1 - Welcome To The Course English.vtt 4.7 kB
  • 1 - Introduction Setup/1 - Welcome To The Course Korean.vtt 4.7 kB
  • 12 - Final Polish/173 - Camera Facing LateUpdate Fix Thai.vtt 4.7 kB
  • 1 - Introduction Setup/5 - Quick Game Design Overview Vietnamese.vtt 4.7 kB
  • 1 - Introduction Setup/1 - Welcome To The Course Portuguese.vtt 4.7 kB
  • 1 - Introduction Setup/1 - Welcome To The Course Dutch.vtt 4.7 kB
  • 1 - Introduction Setup/1 - Welcome To The Course Polish.vtt 4.6 kB
  • 1 - Introduction Setup/1 - Welcome To The Course Turkish.vtt 4.6 kB
  • 1 - Introduction Setup/5 - Quick Game Design Overview Arabic.vtt 4.6 kB
  • 7 - Scene Management/74 - Canvas Groups For Fading Japanese.vtt 4.6 kB
  • 1 - Introduction Setup/7 - Community Support Thai.vtt 4.6 kB
  • 12 - Final Polish/187 - Bug Shooting Over Water Korean.vtt 4.6 kB
  • 5 - Enemy AI/44 - Section Overview Enemy AI Arabic.vtt 4.6 kB
  • 11 - Character Stats/141 - Displaying The Level Turkish.vtt 4.6 kB
  • 12 - Final Polish/187 - Bug Shooting Over Water Japanese.vtt 4.5 kB
  • 11 - Character Stats/141 - Displaying The Level French.vtt 4.5 kB
  • 11 - Character Stats/137 - Saving Experience Points German.vtt 4.5 kB
  • 11 - Character Stats/141 - Displaying The Level English.vtt 4.5 kB
  • 12 - Final Polish/187 - Bug Shooting Over Water Indonesian.vtt 4.5 kB
  • 8 - Saving Asset Pack/77 - Section Overview Saving Asset Pack Arabic.vtt 4.5 kB
  • 11 - Character Stats/137 - Saving Experience Points French.vtt 4.4 kB
  • 12 - Final Polish/187 - Bug Shooting Over Water French.vtt 4.4 kB
  • 11 - Character Stats/141 - Displaying The Level Dutch.vtt 4.4 kB
  • 12 - Final Polish/187 - Bug Shooting Over Water German.vtt 4.4 kB
  • 11 - Character Stats/141 - Displaying The Level German.vtt 4.4 kB
  • 8 - Saving Asset Pack/77 - Section Overview Saving Asset Pack Vietnamese.vtt 4.4 kB
  • 12 - Final Polish/187 - Bug Shooting Over Water Italian.vtt 4.4 kB
  • 12 - Final Polish/187 - Bug Shooting Over Water Dutch.vtt 4.3 kB
  • 11 - Character Stats/137 - Saving Experience Points Indonesian.vtt 4.3 kB
  • 12 - Final Polish/187 - Bug Shooting Over Water Spanish.vtt 4.2 kB
  • 11 - Character Stats/137 - Saving Experience Points Spanish.vtt 4.2 kB
  • 11 - Character Stats/137 - Saving Experience Points Turkish.vtt 4.2 kB
  • 12 - Final Polish/187 - Bug Shooting Over Water Portuguese.vtt 4.2 kB
  • 11 - Character Stats/141 - Displaying The Level Indonesian.vtt 4.2 kB
  • 11 - Character Stats/137 - Saving Experience Points Korean.vtt 4.2 kB
  • 12 - Final Polish/187 - Bug Shooting Over Water Turkish.vtt 4.2 kB
  • 11 - Character Stats/137 - Saving Experience Points English.vtt 4.2 kB
  • 11 - Character Stats/137 - Saving Experience Points Portuguese.vtt 4.2 kB
  • 11 - Character Stats/137 - Saving Experience Points Dutch.vtt 4.2 kB
  • 11 - Character Stats/141 - Displaying The Level Spanish.vtt 4.2 kB
  • 11 - Character Stats/137 - Saving Experience Points Polish.vtt 4.1 kB
  • 11 - Character Stats/137 - Saving Experience Points Italian.vtt 4.1 kB
  • 11 - Character Stats/141 - Displaying The Level Italian.vtt 4.1 kB
  • 1 - Introduction Setup/5 - Quick Game Design Overview Japanese.vtt 4.1 kB
  • 12 - Final Polish/187 - Bug Shooting Over Water Polish.vtt 4.1 kB
  • 11 - Character Stats/141 - Displaying The Level Portuguese.vtt 4.1 kB
  • 1 - Introduction Setup/1 - Welcome To The Course Simplified Chinese.vtt 4.1 kB
  • 12 - Final Polish/187 - Bug Shooting Over Water English.vtt 4.1 kB
  • 11 - Character Stats/141 - Displaying The Level Simplified Chinese.vtt 4.1 kB
  • 7 - Scene Management/74 - Canvas Groups For Fading French.vtt 4.1 kB
  • 5 - Enemy AI/44 - Section Overview Enemy AI Japanese.vtt 4.1 kB
  • 5 - Enemy AI/44 - Section Overview Enemy AI Korean.vtt 4.1 kB
  • 7 - Scene Management/74 - Canvas Groups For Fading German.vtt 4.1 kB
  • 5 - Enemy AI/44 - Section Overview Enemy AI German.vtt 4.0 kB
  • 1 - Introduction Setup/5 - Quick Game Design Overview Korean.vtt 4.0 kB
  • 7 - Scene Management/74 - Canvas Groups For Fading Korean.vtt 4.0 kB
  • 11 - Character Stats/141 - Displaying The Level Polish.vtt 4.0 kB
  • 5 - Enemy AI/44 - Section Overview Enemy AI French.vtt 3.9 kB
  • 7 - Scene Management/74 - Canvas Groups For Fading Spanish.vtt 3.9 kB
  • 5 - Enemy AI/44 - Section Overview Enemy AI Dutch.vtt 3.9 kB
  • 5 - Enemy AI/44 - Section Overview Enemy AI Indonesian.vtt 3.9 kB
  • 5 - Enemy AI/44 - Section Overview Enemy AI Spanish.vtt 3.8 kB
  • 5 - Enemy AI/44 - Section Overview Enemy AI English.vtt 3.8 kB
  • 7 - Scene Management/74 - Canvas Groups For Fading Indonesian.vtt 3.8 kB
  • 5 - Enemy AI/44 - Section Overview Enemy AI Turkish.vtt 3.8 kB
  • 7 - Scene Management/74 - Canvas Groups For Fading Portuguese.vtt 3.8 kB
  • 1 - Introduction Setup/5 - Quick Game Design Overview German.vtt 3.8 kB
  • 5 - Enemy AI/44 - Section Overview Enemy AI Italian.vtt 3.8 kB
  • 5 - Enemy AI/44 - Section Overview Enemy AI Portuguese.vtt 3.8 kB
  • 7 - Scene Management/74 - Canvas Groups For Fading Polish.vtt 3.8 kB
  • 7 - Scene Management/74 - Canvas Groups For Fading Dutch.vtt 3.8 kB
  • 7 - Scene Management/74 - Canvas Groups For Fading Italian.vtt 3.8 kB
  • 7 - Scene Management/67 - Section Overview Scene Management Thai.vtt 3.8 kB
  • 7 - Scene Management/74 - Canvas Groups For Fading Turkish.vtt 3.7 kB
  • 12 - Final Polish/187 - Bug Shooting Over Water Simplified Chinese.vtt 3.7 kB
  • 1 - Introduction Setup/5 - Quick Game Design Overview Turkish.vtt 3.7 kB
  • 8 - Saving Asset Pack/77 - Section Overview Saving Asset Pack German.vtt 3.7 kB
  • 1 - Introduction Setup/5 - Quick Game Design Overview French.vtt 3.7 kB
  • 8 - Saving Asset Pack/77 - Section Overview Saving Asset Pack Japanese.vtt 3.7 kB
  • 8 - Saving Asset Pack/77 - Section Overview Saving Asset Pack French.vtt 3.7 kB
  • 1 - Introduction Setup/5 - Quick Game Design Overview Indonesian.vtt 3.7 kB
  • 7 - Scene Management/74 - Canvas Groups For Fading English.vtt 3.7 kB
  • 5 - Enemy AI/44 - Section Overview Enemy AI Polish.vtt 3.7 kB
  • 1 - Introduction Setup/5 - Quick Game Design Overview English.vtt 3.6 kB
  • 3 - High Level Game Design/19 - Section Intro High Level Design Thai.vtt 3.6 kB
  • 1 - Introduction Setup/5 - Quick Game Design Overview Italian.vtt 3.6 kB
  • 11 - Character Stats/137 - Saving Experience Points Simplified Chinese.vtt 3.6 kB
  • 1 - Introduction Setup/5 - Quick Game Design Overview Dutch.vtt 3.6 kB
  • 4 - Basic Combat/23 - Section Overview Basic Combat Thai.vtt 3.6 kB
  • 1 - Introduction Setup/5 - Quick Game Design Overview Spanish.vtt 3.6 kB
  • 9 - Saving System/88 - Section Overview Saving System Arabic.vtt 3.5 kB
  • 8 - Saving Asset Pack/77 - Section Overview Saving Asset Pack Turkish.vtt 3.5 kB
  • 8 - Saving Asset Pack/77 - Section Overview Saving Asset Pack Portuguese.vtt 3.5 kB
  • 8 - Saving Asset Pack/77 - Section Overview Saving Asset Pack Indonesian.vtt 3.5 kB
  • 1 - Introduction Setup/5 - Quick Game Design Overview Portuguese.vtt 3.5 kB
  • 8 - Saving Asset Pack/77 - Section Overview Saving Asset Pack Dutch.vtt 3.5 kB
  • 1 - Introduction Setup/5 - Quick Game Design Overview Polish.vtt 3.5 kB
  • 8 - Saving Asset Pack/77 - Section Overview Saving Asset Pack Spanish.vtt 3.4 kB
  • 9 - Saving System/88 - Section Overview Saving System Japanese.vtt 3.4 kB
  • 12 - Final Polish/188 - Youve Finished The Course Arabic.vtt 3.4 kB
  • 12 - Final Polish/188 - Youve Finished The Course Vietnamese.vtt 3.4 kB
  • 9 - Saving System/88 - Section Overview Saving System Vietnamese.vtt 3.4 kB
  • 8 - Saving Asset Pack/77 - Section Overview Saving Asset Pack Korean.vtt 3.4 kB
  • 8 - Saving Asset Pack/77 - Section Overview Saving Asset Pack English.vtt 3.4 kB
  • 8 - Saving Asset Pack/77 - Section Overview Saving Asset Pack Italian.vtt 3.4 kB
  • 5 - Enemy AI/44 - Section Overview Enemy AI Simplified Chinese.vtt 3.3 kB
  • 8 - Saving Asset Pack/77 - Section Overview Saving Asset Pack Polish.vtt 3.3 kB
  • 1 - Introduction Setup/7 - Community Support Vietnamese.vtt 3.3 kB
  • 1 - Introduction Setup/7 - Community Support Arabic.vtt 3.2 kB
  • 7 - Scene Management/74 - Canvas Groups For Fading Simplified Chinese.vtt 3.2 kB
  • 12 - Final Polish/173 - Camera Facing LateUpdate Fix Vietnamese.vtt 3.2 kB
  • 12 - Final Polish/173 - Camera Facing LateUpdate Fix Arabic.vtt 3.2 kB
  • 1 - Introduction Setup/5 - Quick Game Design Overview Simplified Chinese.vtt 3.2 kB
  • 10 - Simple Weapons/108 - Section Overview Simple Weapons Thai.vtt 3.1 kB
  • 2 - Basic Movement/8 - Section Overview Basic Movement Thai.vtt 3.1 kB
  • 12 - Final Polish/188 - Youve Finished The Course Japanese.vtt 3.1 kB
  • 8 - Saving Asset Pack/77 - Section Overview Saving Asset Pack Simplified Chinese.vtt 3.0 kB
  • 9 - Saving System/88 - Section Overview Saving System German.vtt 3.0 kB
  • 9 - Saving System/88 - Section Overview Saving System French.vtt 2.9 kB
  • 9 - Saving System/88 - Section Overview Saving System Indonesian.vtt 2.9 kB
  • 9 - Saving System/88 - Section Overview Saving System Dutch.vtt 2.9 kB
  • 1 - Introduction Setup/7 - Community Support Japanese.vtt 2.9 kB
  • 9 - Saving System/88 - Section Overview Saving System Turkish.vtt 2.8 kB
  • 12 - Final Polish/188 - Youve Finished The Course Korean.vtt 2.8 kB
  • 9 - Saving System/88 - Section Overview Saving System English.vtt 2.8 kB
  • 6 - First Moment/55 - Section Overview First Moment Thai.vtt 2.8 kB
  • 9 - Saving System/88 - Section Overview Saving System Portuguese.vtt 2.8 kB
  • 1 - Introduction Setup/7 - Community Support French.vtt 2.8 kB
  • 9 - Saving System/88 - Section Overview Saving System Italian.vtt 2.8 kB
  • 9 - Saving System/88 - Section Overview Saving System Korean.vtt 2.8 kB
  • 9 - Saving System/88 - Section Overview Saving System Spanish.vtt 2.7 kB
  • 1 - Introduction Setup/7 - Community Support Korean.vtt 2.7 kB
  • 12 - Final Polish/188 - Youve Finished The Course Turkish.vtt 2.7 kB
  • 1 - Introduction Setup/7 - Community Support Indonesian.vtt 2.7 kB
  • 1 - Introduction Setup/7 - Community Support German.vtt 2.7 kB
  • 1 - Introduction Setup/7 - Community Support Italian.vtt 2.7 kB
  • 12 - Final Polish/173 - Camera Facing LateUpdate Fix Italian.vtt 2.6 kB
  • 12 - Final Polish/173 - Camera Facing LateUpdate Fix Spanish.vtt 2.6 kB
  • 12 - Final Polish/173 - Camera Facing LateUpdate Fix Portuguese.vtt 2.6 kB
  • 12 - Final Polish/173 - Camera Facing LateUpdate Fix Dutch.vtt 2.6 kB
  • 12 - Final Polish/173 - Camera Facing LateUpdate Fix French.vtt 2.6 kB
  • 1 - Introduction Setup/7 - Community Support Polish.vtt 2.6 kB
  • 7 - Scene Management/67 - Section Overview Scene Management Arabic.vtt 2.6 kB
  • 4 - Basic Combat/23 - Section Overview Basic Combat Vietnamese.vtt 2.6 kB
  • 12 - Final Polish/173 - Camera Facing LateUpdate Fix Korean.vtt 2.6 kB
  • 12 - Final Polish/188 - Youve Finished The Course Indonesian.vtt 2.6 kB
  • 9 - Saving System/88 - Section Overview Saving System Polish.vtt 2.6 kB
  • 12 - Final Polish/173 - Camera Facing LateUpdate Fix Indonesian.vtt 2.6 kB
  • 12 - Final Polish/188 - Youve Finished The Course English.vtt 2.6 kB
  • 12 - Final Polish/188 - Youve Finished The Course French.vtt 2.6 kB
  • 1 - Introduction Setup/7 - Community Support Turkish.vtt 2.6 kB
  • 1 - Introduction Setup/7 - Community Support Portuguese.vtt 2.6 kB
  • 12 - Final Polish/173 - Camera Facing LateUpdate Fix Japanese.vtt 2.6 kB
  • 12 - Final Polish/188 - Youve Finished The Course Dutch.vtt 2.6 kB
  • 12 - Final Polish/173 - Camera Facing LateUpdate Fix German.vtt 2.5 kB
  • 1 - Introduction Setup/7 - Community Support Spanish.vtt 2.5 kB
  • 12 - Final Polish/188 - Youve Finished The Course German.vtt 2.5 kB
  • 4 - Basic Combat/23 - Section Overview Basic Combat Arabic.vtt 2.5 kB
  • 7 - Scene Management/67 - Section Overview Scene Management Vietnamese.vtt 2.5 kB
  • 3 - High Level Game Design/19 - Section Intro High Level Design Vietnamese.vtt 2.5 kB
  • 9 - Saving System/88 - Section Overview Saving System Simplified Chinese.vtt 2.5 kB
  • 3 - High Level Game Design/19 - Section Intro High Level Design Japanese.vtt 2.5 kB
  • 12 - Final Polish/173 - Camera Facing LateUpdate Fix Turkish.vtt 2.5 kB
  • 12 - Final Polish/188 - Youve Finished The Course Italian.vtt 2.5 kB
  • 12 - Final Polish/188 - Youve Finished The Course Simplified Chinese.vtt 2.4 kB
  • 8 - Saving Asset Pack/79 - SavingModule.zip 2.4 kB
  • 1 - Introduction Setup/7 - Community Support Dutch.vtt 2.4 kB
  • 12 - Final Polish/188 - Youve Finished The Course Spanish.vtt 2.4 kB
  • 3 - High Level Game Design/19 - Section Intro High Level Design Arabic.vtt 2.4 kB
  • 12 - Final Polish/173 - Camera Facing LateUpdate Fix Polish.vtt 2.4 kB
  • 1 - Introduction Setup/7 - Community Support English.vtt 2.4 kB
  • 12 - Final Polish/173 - Camera Facing LateUpdate Fix English.vtt 2.4 kB
  • 12 - Final Polish/188 - Youve Finished The Course Portuguese.vtt 2.4 kB
  • 12 - Final Polish/188 - Youve Finished The Course Polish.vtt 2.4 kB
  • 4 - Basic Combat/23 - Section Overview Basic Combat Japanese.vtt 2.3 kB
  • 2 - Basic Movement/8 - Section Overview Basic Movement Arabic.vtt 2.3 kB
  • 10 - Simple Weapons/108 - Section Overview Simple Weapons Vietnamese.vtt 2.3 kB
  • 2 - Basic Movement/8 - Section Overview Basic Movement Vietnamese.vtt 2.2 kB
  • 1 - Introduction Setup/7 - Community Support Simplified Chinese.vtt 2.2 kB
  • 10 - Simple Weapons/108 - Section Overview Simple Weapons Arabic.vtt 2.2 kB
  • 4 - Basic Combat/23 - Section Overview Basic Combat Korean.vtt 2.2 kB
  • 7 - Scene Management/67 - Section Overview Scene Management German.vtt 2.2 kB
  • 7 - Scene Management/67 - Section Overview Scene Management Japanese.vtt 2.2 kB
  • 7 - Scene Management/67 - Section Overview Scene Management French.vtt 2.1 kB
  • 3 - High Level Game Design/19 - Section Intro High Level Design Korean.vtt 2.1 kB
  • 6 - First Moment/55 - Section Overview First Moment Vietnamese.vtt 2.1 kB
  • 12 - Final Polish/173 - Camera Facing LateUpdate Fix Simplified Chinese.vtt 2.1 kB
  • 3 - High Level Game Design/19 - Section Intro High Level Design German.vtt 2.1 kB
  • 3 - High Level Game Design/19 - Section Intro High Level Design French.vtt 2.1 kB
  • 7 - Scene Management/67 - Section Overview Scene Management Korean.vtt 2.0 kB
  • 7 - Scene Management/67 - Section Overview Scene Management Indonesian.vtt 2.0 kB
  • 7 - Scene Management/67 - Section Overview Scene Management Dutch.vtt 2.0 kB
  • 4 - Basic Combat/23 - Section Overview Basic Combat English.vtt 2.0 kB
  • 7 - Scene Management/67 - Section Overview Scene Management Spanish.vtt 2.0 kB
  • 3 - High Level Game Design/19 - Section Intro High Level Design English.vtt 2.0 kB
  • 7 - Scene Management/67 - Section Overview Scene Management English.vtt 2.0 kB
  • 7 - Scene Management/67 - Section Overview Scene Management Portuguese.vtt 2.0 kB
  • 7 - Scene Management/67 - Section Overview Scene Management Turkish.vtt 2.0 kB
  • 4 - Basic Combat/23 - Section Overview Basic Combat German.vtt 2.0 kB
  • 7 - Scene Management/67 - Section Overview Scene Management Polish.vtt 2.0 kB
  • 4 - Basic Combat/23 - Section Overview Basic Combat French.vtt 2.0 kB
  • 4 - Basic Combat/23 - Section Overview Basic Combat Indonesian.vtt 2.0 kB
  • 4 - Basic Combat/23 - Section Overview Basic Combat Turkish.vtt 2.0 kB
  • 3 - High Level Game Design/19 - Section Intro High Level Design Indonesian.vtt 2.0 kB
  • 7 - Scene Management/67 - Section Overview Scene Management Italian.vtt 2.0 kB
  • 4 - Basic Combat/23 - Section Overview Basic Combat Dutch.vtt 2.0 kB
  • 3 - High Level Game Design/19 - Section Intro High Level Design Turkish.vtt 2.0 kB
  • 10 - Simple Weapons/108 - Section Overview Simple Weapons Japanese.vtt 1.9 kB
  • 6 - First Moment/55 - Section Overview First Moment Arabic.vtt 1.9 kB
  • 4 - Basic Combat/23 - Section Overview Basic Combat Spanish.vtt 1.9 kB
  • 3 - High Level Game Design/19 - Section Intro High Level Design Spanish.vtt 1.9 kB
  • 4 - Basic Combat/23 - Section Overview Basic Combat Portuguese.vtt 1.9 kB
  • 4 - Basic Combat/23 - Section Overview Basic Combat Italian.vtt 1.9 kB
  • 3 - High Level Game Design/19 - Section Intro High Level Design Italian.vtt 1.9 kB
  • 3 - High Level Game Design/19 - Section Intro High Level Design Dutch.vtt 1.9 kB
  • 3 - High Level Game Design/19 - Section Intro High Level Design Portuguese.vtt 1.9 kB
  • 2 - Basic Movement/8 - Section Overview Basic Movement German.vtt 1.8 kB
  • 3 - High Level Game Design/19 - Section Intro High Level Design Simplified Chinese.vtt 1.8 kB
  • 4 - Basic Combat/23 - Section Overview Basic Combat Polish.vtt 1.8 kB
  • 2 - Basic Movement/8 - Section Overview Basic Movement French.vtt 1.8 kB
  • 2 - Basic Movement/8 - Section Overview Basic Movement Romanian.vtt 1.8 kB
  • 3 - High Level Game Design/19 - Section Intro High Level Design Polish.vtt 1.8 kB
  • 6 - First Moment/55 - Section Overview First Moment German.vtt 1.8 kB
  • 7 - Scene Management/67 - Section Overview Scene Management Simplified Chinese.vtt 1.8 kB
  • 10 - Simple Weapons/108 - Section Overview Simple Weapons German.vtt 1.8 kB
  • 2 - Basic Movement/8 - Section Overview Basic Movement Spanish.vtt 1.8 kB
  • 6 - First Moment/55 - Section Overview First Moment French.vtt 1.8 kB
  • 4 - Basic Combat/23 - Section Overview Basic Combat Simplified Chinese.vtt 1.8 kB
  • 8 - Saving Asset Pack/86 - BONUS Runtime Objects.html 1.7 kB
  • 2 - Basic Movement/8 - Section Overview Basic Movement Dutch.vtt 1.7 kB
  • 2 - Basic Movement/8 - Section Overview Basic Movement Portuguese.vtt 1.7 kB
  • 2 - Basic Movement/8 - Section Overview Basic Movement Korean.vtt 1.7 kB
  • 10 - Simple Weapons/108 - Section Overview Simple Weapons Spanish.vtt 1.7 kB
  • 10 - Simple Weapons/108 - Section Overview Simple Weapons French.vtt 1.7 kB
  • 2 - Basic Movement/8 - Section Overview Basic Movement Indonesian.vtt 1.7 kB
  • 10 - Simple Weapons/108 - Section Overview Simple Weapons Turkish.vtt 1.7 kB
  • 10 - Simple Weapons/108 - Section Overview Simple Weapons Korean.vtt 1.7 kB
  • 6 - First Moment/55 - Section Overview First Moment Japanese.vtt 1.7 kB
  • 10 - Simple Weapons/108 - Section Overview Simple Weapons Indonesian.vtt 1.7 kB
  • 2 - Basic Movement/8 - Section Overview Basic Movement Italian.vtt 1.7 kB
  • 10 - Simple Weapons/108 - Section Overview Simple Weapons Portuguese.vtt 1.7 kB
  • 2 - Basic Movement/8 - Section Overview Basic Movement Japanese.vtt 1.7 kB
  • 2 - Basic Movement/8 - Section Overview Basic Movement English.vtt 1.7 kB
  • 6 - First Moment/55 - Section Overview First Moment Indonesian.vtt 1.7 kB
  • 2 - Basic Movement/8 - Section Overview Basic Movement Turkish.vtt 1.7 kB
  • 10 - Simple Weapons/108 - Section Overview Simple Weapons English.vtt 1.7 kB
  • 6 - First Moment/55 - Section Overview First Moment Spanish.vtt 1.6 kB
  • 10 - Simple Weapons/108 - Section Overview Simple Weapons Dutch.vtt 1.6 kB
  • 6 - First Moment/55 - Section Overview First Moment Portuguese.vtt 1.6 kB
  • 10 - Simple Weapons/108 - Section Overview Simple Weapons Italian.vtt 1.6 kB
  • 6 - First Moment/55 - Section Overview First Moment English.vtt 1.6 kB
  • 6 - First Moment/55 - Section Overview First Moment Italian.vtt 1.6 kB
  • 6 - First Moment/55 - Section Overview First Moment Polish.vtt 1.6 kB
  • 6 - First Moment/55 - Section Overview First Moment Dutch.vtt 1.6 kB
  • 2 - Basic Movement/8 - Section Overview Basic Movement Polish.vtt 1.6 kB
  • 10 - Simple Weapons/108 - Section Overview Simple Weapons Polish.vtt 1.6 kB
  • 6 - First Moment/55 - Section Overview First Moment Turkish.vtt 1.6 kB
  • 6 - First Moment/55 - Section Overview First Moment Korean.vtt 1.6 kB
  • 10 - Simple Weapons/108 - Section Overview Simple Weapons Simplified Chinese.vtt 1.5 kB
  • 2 - Basic Movement/8 - Section Overview Basic Movement Simplified Chinese.vtt 1.5 kB
  • 13 - Continuing Your GameDev Journey/189 - Bonus Lecture.html 1.5 kB
  • 6 - First Moment/55 - Section Overview First Moment Simplified Chinese.vtt 1.4 kB
  • 8 - Saving Asset Pack/78 - WARNING BinaryFormatter Security Vulnerability.html 1.1 kB
  • 11 - Character Stats/153 - LazyValueScript.zip 1.1 kB
  • 13 - Continuing Your GameDev Journey/190 - For users of Unity versions earlier than 20183.html 986 Bytes
  • 1 - Introduction Setup/4 - Not Making Intellisense.html 473 Bytes
  • 9 - Saving System/87 - Skip Or Continue.html 440 Bytes
  • 1 - Introduction Setup/6 - Share your challenge answer.txt 143 Bytes
  • 7 - Scene Management/76 - This Lectures Discussions.txt 143 Bytes
  • 7 - Scene Management/69 - This Lectures Discussions.txt 142 Bytes
  • 7 - Scene Management/70 - This Lectures Discussions.txt 142 Bytes
  • 7 - Scene Management/71 - This Lectures Discussions.txt 142 Bytes
  • 7 - Scene Management/72 - This Lectures Discussions.txt 142 Bytes
  • 7 - Scene Management/73 - This Lectures Discussions.txt 142 Bytes
  • 7 - Scene Management/74 - This Lectures Discussions.txt 142 Bytes
  • 7 - Scene Management/75 - This Lectures Discussions.txt 142 Bytes
  • 9 - Saving System/101 - This Lectures Discussions.txt 141 Bytes
  • 9 - Saving System/100 - This Lectures Discussions.txt 140 Bytes
  • 9 - Saving System/102 - This Lectures Discussions.txt 140 Bytes
  • 9 - Saving System/103 - This Lectures Discussions.txt 140 Bytes
  • 9 - Saving System/104 - This Lectures Discussions.txt 140 Bytes
  • 9 - Saving System/105 - This Lectures Discussions.txt 140 Bytes
  • 9 - Saving System/106 - This Lectures Discussions.txt 140 Bytes
  • 9 - Saving System/107 - This Lectures Discussions.txt 140 Bytes
  • 9 - Saving System/90 - This Lectures Discussions.txt 140 Bytes
  • 9 - Saving System/98 - This Lectures Discussions.txt 140 Bytes
  • 9 - Saving System/99 - This Lectures Discussions.txt 140 Bytes
  • 4 - Basic Combat/33 - This Lectures Discussions.txt 139 Bytes
  • 4 - Basic Combat/34 - This Lectures Discussions.txt 139 Bytes
  • 4 - Basic Combat/35 - This Lectures Discussions.txt 139 Bytes
  • 4 - Basic Combat/36 - This Lectures Discussions.txt 139 Bytes
  • 4 - Basic Combat/37 - This Lectures Discussions.txt 139 Bytes
  • 9 - Saving System/88 - This Lectures Discussions.txt 139 Bytes
  • 9 - Saving System/89 - This Lectures Discussions.txt 139 Bytes
  • 9 - Saving System/91 - This Lectures Discussions.txt 139 Bytes
  • 9 - Saving System/92 - This Lectures Discussions.txt 139 Bytes
  • 9 - Saving System/93 - This Lectures Discussions.txt 139 Bytes
  • 9 - Saving System/94 - This Lectures Discussions.txt 139 Bytes
  • 9 - Saving System/95 - This Lectures Discussions.txt 139 Bytes
  • 9 - Saving System/96 - This Lectures Discussions.txt 139 Bytes
  • 9 - Saving System/97 - This Lectures Discussions.txt 139 Bytes
  • 4 - Basic Combat/24 - This Lectures Discussions.txt 138 Bytes
  • 4 - Basic Combat/25 - This Lectures Discussions.txt 138 Bytes
  • 4 - Basic Combat/26 - This Lectures Discussions.txt 138 Bytes
  • 4 - Basic Combat/27 - This Lectures Discussions.txt 138 Bytes
  • 4 - Basic Combat/28 - This Lectures Discussions.txt 138 Bytes
  • 4 - Basic Combat/29 - This Lectures Discussions.txt 138 Bytes
  • 4 - Basic Combat/30 - This Lectures Discussions.txt 138 Bytes
  • 4 - Basic Combat/31 - This Lectures Discussions.txt 138 Bytes
  • 7 - Scene Management/70 - Share Your Challenge Solution Here.txt 138 Bytes
  • 5 - Enemy AI/53 - This Lectures Discussions.txt 135 Bytes
  • 5 - Enemy AI/54 - This Lectures Discussions.txt 135 Bytes
  • 5 - Enemy AI/47 - This Lectures Discussions.txt 134 Bytes
  • 5 - Enemy AI/48 - This Lectures Discussions.txt 134 Bytes
  • 5 - Enemy AI/49 - This Lectures Discussions.txt 134 Bytes
  • 5 - Enemy AI/50 - This Lectures Discussions.txt 134 Bytes
  • 5 - Enemy AI/51 - This Lectures Discussions.txt 134 Bytes
  • 5 - Enemy AI/52 - This Lectures Discussions.txt 134 Bytes
  • 2 - Basic Movement/18 - This Lectures Discussions.txt 124 Bytes
  • 0. Websites you may like/[CourseClub.Me].url 122 Bytes
  • 3 - High Level Game Design/[CourseClub.Me].url 122 Bytes
  • 9 - Saving System/[CourseClub.Me].url 122 Bytes
  • [CourseClub.Me].url 122 Bytes
  • 10 - Simple Weapons/108 - Slides for this section.txt 114 Bytes
  • 3 - High Level Game Design/19 - Google Slide.txt 114 Bytes
  • 1 - Introduction Setup/1 - Google Slide.txt 113 Bytes
  • 9 - Saving System/95 - How To Cast In C.txt 112 Bytes
  • 11 - Character Stats/144 - This Lectures Discussions.txt 110 Bytes
  • 10 - Simple Weapons/125 - This Lectures Discussions.txt 109 Bytes
  • 10 - Simple Weapons/126 - This Lectures Discussions.txt 109 Bytes
  • 10 - Simple Weapons/127 - This Lectures Discussions.txt 109 Bytes
  • 10 - Simple Weapons/128 - This Lectures Discussions.txt 109 Bytes
  • 11 - Character Stats/137 - This Lectures Discussions.txt 109 Bytes
  • 11 - Character Stats/138 - This Lectures Discussions.txt 109 Bytes
  • 11 - Character Stats/139 - This Lectures Discussions.txt 109 Bytes
  • 11 - Character Stats/140 - This Lectures Discussions.txt 109 Bytes
  • 11 - Character Stats/141 - This Lectures Discussions.txt 109 Bytes
  • 11 - Character Stats/142 - This Lectures Discussions.txt 109 Bytes
  • 11 - Character Stats/143 - This Lectures Discussions.txt 109 Bytes
  • 11 - Character Stats/145 - This Lectures Discussions.txt 109 Bytes
  • 11 - Character Stats/146 - This Lectures Discussions.txt 109 Bytes
  • 11 - Character Stats/147 - This Lectures Discussions.txt 109 Bytes
  • 11 - Character Stats/148 - This Lectures Discussions.txt 109 Bytes
  • 11 - Character Stats/149 - This Lectures Discussions.txt 109 Bytes
  • 11 - Character Stats/150 - This Lectures Discussions.txt 109 Bytes
  • 11 - Character Stats/151 - This Lectures Discussions.txt 109 Bytes
  • 11 - Character Stats/152 - This Lectures Discussions.txt 109 Bytes
  • 11 - Character Stats/153 - This Lectures Discussions.txt 109 Bytes
  • 12 - Final Polish/163 - This Lectures Discussions.txt 109 Bytes
  • 12 - Final Polish/164 - This Lectures Discussions.txt 109 Bytes
  • 12 - Final Polish/165 - This Lectures Discussions.txt 109 Bytes
  • 12 - Final Polish/166 - This Lectures Discussions.txt 109 Bytes
  • 12 - Final Polish/167 - This Lectures Discussions.txt 109 Bytes
  • 12 - Final Polish/168 - This Lectures Discussions.txt 109 Bytes
  • 12 - Final Polish/169 - This Lectures Discussions.txt 109 Bytes
  • 12 - Final Polish/170 - This Lectures Discussions.txt 109 Bytes
  • 12 - Final Polish/171 - This Lectures Discussions.txt 109 Bytes
  • 12 - Final Polish/172 - This Lectures Discussions.txt 109 Bytes
  • 12 - Final Polish/173 - This Lectures Discussions.txt 109 Bytes
  • 12 - Final Polish/174 - This Lectures Discussions.txt 109 Bytes
  • 12 - Final Polish/175 - This Lectures Discussions.txt 109 Bytes
  • 12 - Final Polish/176 - This Lectures Discussions.txt 109 Bytes
  • 12 - Final Polish/177 - This Lectures Discussions.txt 109 Bytes
  • 12 - Final Polish/178 - This Lectures Discussions.txt 109 Bytes
  • 12 - Final Polish/184 - This Lectures Discussions.txt 109 Bytes
  • 12 - Final Polish/185 - This Lectures Discussions.txt 109 Bytes
  • 12 - Final Polish/186 - This Lectures Discussions.txt 109 Bytes
  • 3 - High Level Game Design/19 - This Lectures Discussions.txt 109 Bytes
  • 4 - Basic Combat/43 - This Lectures Discussions.txt 109 Bytes
  • 5 - Enemy AI/50 - Finite State Machines and AI.txt 109 Bytes
  • 1 - Introduction Setup/6 - This Lectures Discussions.txt 108 Bytes
  • 11 - Character Stats/129 - This Lectures Discussions.txt 108 Bytes
  • 11 - Character Stats/130 - This Lectures Discussions.txt 108 Bytes
  • 11 - Character Stats/131 - This Lectures Discussions.txt 108 Bytes
  • 11 - Character Stats/132 - This Lectures Discussions.txt 108 Bytes
  • 11 - Character Stats/133 - This Lectures Discussions.txt 108 Bytes
  • 11 - Character Stats/134 - This Lectures Discussions.txt 108 Bytes
  • 11 - Character Stats/135 - This Lectures Discussions.txt 108 Bytes
  • 11 - Character Stats/136 - This Lectures Discussions.txt 108 Bytes
  • 12 - Final Polish/155 - This Lectures Discussions.txt 108 Bytes
  • 12 - Final Polish/156 - This Lectures Discussions.txt 108 Bytes
  • 12 - Final Polish/157 - This Lectures Discussions.txt 108 Bytes
  • 12 - Final Polish/158 - This Lectures Discussions.txt 108 Bytes
  • 12 - Final Polish/159 - This Lectures Discussions.txt 108 Bytes
  • 12 - Final Polish/160 - This Lectures Discussions.txt 108 Bytes
  • 12 - Final Polish/161 - This Lectures Discussions.txt 108 Bytes
  • 12 - Final Polish/162 - This Lectures Discussions.txt 108 Bytes
  • 4 - Basic Combat/23 - This Lectures Discussions.txt 108 Bytes
  • 8 - Saving Asset Pack/77 - This Lectures Discussions.txt 108 Bytes
  • 8 - Saving Asset Pack/79 - This Lectures Discussions.txt 108 Bytes
  • 8 - Saving Asset Pack/80 - This Lectures Discussions.txt 108 Bytes
  • 8 - Saving Asset Pack/81 - This Lectures Discussions.txt 108 Bytes
  • 8 - Saving Asset Pack/82 - This Lectures Discussions.txt 108 Bytes
  • 8 - Saving Asset Pack/83 - This Lectures Discussions.txt 108 Bytes
  • 8 - Saving Asset Pack/84 - This Lectures Discussions.txt 108 Bytes
  • 9 - Saving System/87 - This Lectures Discussions.txt 108 Bytes
  • 3 - High Level Game Design/20 - RPG 15Page GDD Template Google Docs.txt 107 Bytes
  • 10 - Simple Weapons/108 - Google Slide.txt 100 Bytes
  • 11 - Character Stats/129 - Google Slide.txt 100 Bytes
  • 12 - Final Polish/155 - Google Slide.txt 100 Bytes
  • 2 - Basic Movement/8 - Google Slide.txt 100 Bytes
  • 4 - Basic Combat/23 - Google Slide.txt 100 Bytes
  • 5 - Enemy AI/44 - Google Slide.txt 100 Bytes
  • 6 - First Moment/55 - Google Slide.txt 100 Bytes
  • 6 - First Moment/61 - This Lectures Discussions.txt 100 Bytes
  • 7 - Scene Management/67 - Google Slide.txt 100 Bytes
  • 8 - Saving Asset Pack/77 - Google Slide.txt 100 Bytes
  • 9 - Saving System/88 - Google Slide.txt 100 Bytes
  • 4 - Basic Combat/32 - Unity Asset Store Link Free Animation Pack.txt 99 Bytes
  • 4 - Basic Combat/39 - This Lectures Discussions.txt 97 Bytes
  • 1 - Introduction Setup/2 - This Lectures Discussions.txt 95 Bytes
  • 1 - Introduction Setup/3 - This Lectures Discussions.txt 95 Bytes
  • 11 - Character Stats/154 - Ricks Stats Spreadsheet.txt 94 Bytes
  • 4 - Basic Combat/32 - Unity Asset Store Link RPG Character Animation.txt 94 Bytes
  • 8 - Saving Asset Pack/78 - Microsoft Article Deserialization risks in use of BinaryFormatter and related types.txt 94 Bytes
  • 9 - Saving System/91 - PathCombine.txt 90 Bytes
  • 10 - Simple Weapons/110 - This Lectures Discussions.txt 89 Bytes
  • 10 - Simple Weapons/111 - This Lectures Discussions.txt 89 Bytes
  • 1 - Introduction Setup/5 - This Lectures Discussions.txt 86 Bytes
  • 11 - Character Stats/132 - StringFormat Documentation.txt 86 Bytes
  • 9 - Saving System/92 - FileMode Enum.txt 86 Bytes
  • 3 - High Level Game Design/20 - Project Dragons 1page GDD in Google Docs.txt 85 Bytes
  • 10 - Simple Weapons/112 - This Lectures Discussions.txt 84 Bytes
  • 4 - Basic Combat/41 - This Lectures Discussions.txt 84 Bytes
  • 10 - Simple Weapons/124 - This Lectures Discussions.txt 83 Bytes
  • 6 - First Moment/65 - C SystemAction.txt 83 Bytes
  • 10 - Simple Weapons/109 - This Lectures Github Commit.txt 81 Bytes
  • 10 - Simple Weapons/110 - This Lectures Github Commit.txt 81 Bytes
  • 10 - Simple Weapons/111 - This Lectures Github Commit.txt 81 Bytes
  • 10 - Simple Weapons/112 - This Lectures Github Commit.txt 81 Bytes
  • 10 - Simple Weapons/113 - This Lectures Github Commit.txt 81 Bytes
  • 10 - Simple Weapons/114 - This Lectures Github Commit.txt 81 Bytes
  • 10 - Simple Weapons/115 - This Lectures Github Commit.txt 81 Bytes
  • 10 - Simple Weapons/116 - This Lectures Github Commit.txt 81 Bytes
  • 10 - Simple Weapons/117 - This Lectures Github Commit.txt 81 Bytes
  • 10 - Simple Weapons/118 - This Lectures Github Commit.txt 81 Bytes
  • 10 - Simple Weapons/119 - This Lectures Github Commit.txt 81 Bytes
  • 10 - Simple Weapons/120 - This Lectures Github Commit.txt 81 Bytes
  • 10 - Simple Weapons/121 - This Lectures Github Commit.txt 81 Bytes
  • 10 - Simple Weapons/122 - This Lectures Github Commit.txt 81 Bytes
  • 10 - Simple Weapons/123 - This Lectures Github Commit.txt 81 Bytes
  • 10 - Simple Weapons/124 - This Lectures Github Commit.txt 81 Bytes
  • 10 - Simple Weapons/125 - This Lectures Github Commit.txt 81 Bytes
  • 10 - Simple Weapons/126 - This Lectures Github Commit.txt 81 Bytes
  • 10 - Simple Weapons/127 - This Lectures Github Commit.txt 81 Bytes
  • 10 - Simple Weapons/128 - This Lectures Github Commit.txt 81 Bytes
  • 11 - Character Stats/129 - This Lectures Github Commit.txt 81 Bytes
  • 11 - Character Stats/130 - This Lectures Github Commit.txt 81 Bytes
  • 11 - Character Stats/131 - This Lectures Github Commit.txt 81 Bytes
  • 11 - Character Stats/132 - This Lectures Github Commit.txt 81 Bytes
  • 11 - Character Stats/133 - This Lectures Github Commit.txt 81 Bytes
  • 11 - Character Stats/134 - This Lectures Github Commit.txt 81 Bytes
  • 11 - Character Stats/135 - This Lectures Github Commit.txt 81 Bytes
  • 11 - Character Stats/136 - This Lectures Github Commit.txt 81 Bytes
  • 11 - Character Stats/137 - This Lectures Github Commit.txt 81 Bytes
  • 11 - Character Stats/138 - This Lectures Github Commit.txt 81 Bytes
  • 11 - Character Stats/139 - This Lectures Github Commit.txt 81 Bytes
  • 11 - Character Stats/140 - This Lectures Github Commit.txt 81 Bytes
  • 11 - Character Stats/141 - This Lectures Github Commit.txt 81 Bytes
  • 11 - Character Stats/142 - This Lectures Github Commit.txt 81 Bytes
  • 11 - Character Stats/144 - This Lectures Github Commit.txt 81 Bytes
  • 11 - Character Stats/145 - This Lectures Github Commit.txt 81 Bytes
  • 11 - Character Stats/146 - This Lectures Github Commit.txt 81 Bytes
  • 11 - Character Stats/147 - This Lectures Github Commit.txt 81 Bytes
  • 11 - Character Stats/148 - This Lectures Github Commit.txt 81 Bytes
  • 11 - Character Stats/149 - This Lectures Github Commit.txt 81 Bytes
  • 11 - Character Stats/151 - This Lectures Github Commit.txt 81 Bytes
  • 11 - Character Stats/152 - This Lectures Github Commit.txt 81 Bytes
  • 11 - Character Stats/153 - This Lectures Github Commit.txt 81 Bytes
  • 11 - Character Stats/154 - This Lectures Github Commit.txt 81 Bytes
  • 12 - Final Polish/155 - This Lectures Github Commit.txt 81 Bytes
  • 12 - Final Polish/156 - This Lectures Github Commit.txt 81 Bytes
  • 12 - Final Polish/157 - This Lectures Github Commit.txt 81 Bytes
  • 12 - Final Polish/158 - This Lectures Github Commit.txt 81 Bytes
  • 12 - Final Polish/159 - This Lectures Github Commit.txt 81 Bytes
  • 12 - Final Polish/160 - This Lectures Github Commit.txt 81 Bytes
  • 12 - Final Polish/161 - This Lectures Github Commit.txt 81 Bytes
  • 12 - Final Polish/162 - This Lectures Github Commit.txt 81 Bytes
  • 12 - Final Polish/163 - This Lectures Github Commit.txt 81 Bytes
  • 12 - Final Polish/164 - This Lectures Github Commit.txt 81 Bytes
  • 12 - Final Polish/165 - This Lectures Github Commit.txt 81 Bytes
  • 12 - Final Polish/166 - This Lectures Github Commit.txt 81 Bytes
  • 12 - Final Polish/167 - This Lectures Github Commit.txt 81 Bytes
  • 12 - Final Polish/168 - This Lectures Github Commit.txt 81 Bytes
  • 12 - Final Polish/169 - This Lectures Github Commit.txt 81 Bytes
  • 12 - Final Polish/170 - This Lectures Github Commit.txt 81 Bytes
  • 12 - Final Polish/171 - This Lectures Github Commit.txt 81 Bytes
  • 12 - Final Polish/172 - This Lectures Github Commit.txt 81 Bytes
  • 12 - Final Polish/173 - This Lectures Github Commit.txt 81 Bytes
  • 12 - Final Polish/174 - This Lectures Github Commit.txt 81 Bytes
  • 12 - Final Polish/175 - This Lectures Github Commit.txt 81 Bytes
  • 12 - Final Polish/176 - This Lectures Github Commit.txt 81 Bytes
  • 12 - Final Polish/177 - This Lectures Github Commit.txt 81 Bytes
  • 12 - Final Polish/178 - This Lectures Github Commit.txt 81 Bytes
  • 12 - Final Polish/179 - This Lectures Github Commit.txt 81 Bytes
  • 12 - Final Polish/180 - This Lectures Github Commit.txt 81 Bytes
  • 12 - Final Polish/181 - This Lectures Github Commit.txt 81 Bytes
  • 12 - Final Polish/182 - This Lectures Github Commit.txt 81 Bytes
  • 12 - Final Polish/184 - This Lectures Github Commit.txt 81 Bytes
  • 12 - Final Polish/185 - This Lectures Github Commit.txt 81 Bytes
  • 12 - Final Polish/186 - This Lectures Github Commit.txt 81 Bytes
  • 12 - Final Polish/187 - This Lectures Github Commit.txt 81 Bytes
  • 2 - Basic Movement/16 - Unity Scripting API TransformInverseTransformDirection.txt 81 Bytes
  • 2 - Basic Movement/18 - This Lectures Github Commit.txt 81 Bytes
  • 4 - Basic Combat/24 - This Lectures Github Commit.txt 81 Bytes
  • 4 - Basic Combat/25 - This Lectures Github Commit.txt 81 Bytes
  • 4 - Basic Combat/26 - This Lectures Github Commit.txt 81 Bytes
  • 4 - Basic Combat/27 - This Lectures Github Commit.txt 81 Bytes
  • 4 - Basic Combat/28 - This Lectures Github Commit.txt 81 Bytes
  • 4 - Basic Combat/29 - This Lectures Github Commit.txt 81 Bytes
  • 4 - Basic Combat/30 - This Lectures Github Commit.txt 81 Bytes
  • 4 - Basic Combat/31 - This Lectures Github Commit.txt 81 Bytes
  • 4 - Basic Combat/32 - This Lectures Github Commit.txt 81 Bytes
  • 4 - Basic Combat/33 - This Lectures Github Commit.txt 81 Bytes
  • 4 - Basic Combat/34 - This Lectures Github Commit.txt 81 Bytes
  • 4 - Basic Combat/35 - This Lectures Github Commit.txt 81 Bytes
  • 4 - Basic Combat/36 - This Lectures Github Commit.txt 81 Bytes
  • 4 - Basic Combat/37 - This Lectures Github Commit.txt 81 Bytes
  • 4 - Basic Combat/42 - This Lectures Github Commit.txt 81 Bytes
  • 4 - Basic Combat/43 - This Lectures Github Commit.txt 81 Bytes
  • 5 - Enemy AI/45 - This Lectures Github Commit.txt 81 Bytes
  • 5 - Enemy AI/46 - This Lectures Github Commit.txt 81 Bytes
  • 5 - Enemy AI/47 - This Lectures Github Commit.txt 81 Bytes
  • 5 - Enemy AI/48 - This Lectures Github Commit.txt 81 Bytes
  • 5 - Enemy AI/49 - This Lectures Github Commit.txt 81 Bytes
  • 5 - Enemy AI/50 - This Lectures Github Commit.txt 81 Bytes
  • 5 - Enemy AI/51 - This Lectures Github Commit.txt 81 Bytes
  • 5 - Enemy AI/52 - This Lectures Github Commit.txt 81 Bytes
  • 5 - Enemy AI/53 - This Lectures Github Commit.txt 81 Bytes
  • 5 - Enemy AI/54 - This Lectures Github Commit.txt 81 Bytes
  • 6 - First Moment/57 - This Lectures Github Commit.txt 81 Bytes
  • 6 - First Moment/61 - This Lectures Github Commit.txt 81 Bytes
  • 6 - First Moment/63 - Github Repo for this lecture.txt 81 Bytes
  • 6 - First Moment/64 - This Lectures Github Commit.txt 81 Bytes
  • 6 - First Moment/65 - This Lectures Github Commit.txt 81 Bytes
  • 6 - First Moment/66 - This Lectures Github Commit.txt 81 Bytes
  • 7 - Scene Management/68 - This Lectures Github Commit.txt 81 Bytes
  • 7 - Scene Management/69 - This Lectures Github Commit.txt 81 Bytes
  • 7 - Scene Management/71 - This Lectures Github Commit.txt 81 Bytes
  • 7 - Scene Management/72 - This Lectures Github Commit.txt 81 Bytes
  • 7 - Scene Management/73 - This Lectures Github Commit.txt 81 Bytes
  • 7 - Scene Management/74 - This Lectures Github Commit.txt 81 Bytes
  • 7 - Scene Management/75 - This Lectures Github Commit.txt 81 Bytes
  • 7 - Scene Management/76 - This Lectures Github Commit.txt 81 Bytes
  • 8 - Saving Asset Pack/79 - This Lectures Github Commit.txt 81 Bytes
  • 8 - Saving Asset Pack/80 - This Lectures Github Commit.txt 81 Bytes
  • 8 - Saving Asset Pack/81 - This Lectures Github Commit.txt 81 Bytes
  • 8 - Saving Asset Pack/82 - This Lectures Github Commit.txt 81 Bytes
  • 8 - Saving Asset Pack/83 - This Lectures Github Commit.txt 81 Bytes
  • 8 - Saving Asset Pack/84 - This Lectures Github Commit.txt 81 Bytes
  • 9 - Saving System/100 - This Lectures Github Commit.txt 81 Bytes
  • 9 - Saving System/101 - This Lectures Github Commit.txt 81 Bytes
  • 9 - Saving System/102 - This Lectures Github Commit.txt 81 Bytes
  • 9 - Saving System/103 - This Lectures Github Commit.txt 81 Bytes
  • 9 - Saving System/104 - This Lectures Github Commit.txt 81 Bytes
  • 9 - Saving System/105 - This Lectures Github Commit.txt 81 Bytes
  • 9 - Saving System/106 - This Lectures Github Commit.txt 81 Bytes
  • 9 - Saving System/107 - This Lectures Github Commit.txt 81 Bytes
  • 9 - Saving System/89 - This Lectures Github Commit.txt 81 Bytes
  • 9 - Saving System/91 - This Lectures Github Commit.txt 81 Bytes
  • 9 - Saving System/92 - This Lectures Github Commit.txt 81 Bytes
  • 9 - Saving System/93 - This Lectures Github Commit.txt 81 Bytes
  • 9 - Saving System/94 - This Lectures Github Commit.txt 81 Bytes
  • 9 - Saving System/95 - This Lectures Github Commit.txt 81 Bytes
  • 9 - Saving System/96 - This Lectures Github Commit.txt 81 Bytes
  • 9 - Saving System/97 - This Lectures Github Commit.txt 81 Bytes
  • 9 - Saving System/98 - This Lectures Github Commit.txt 81 Bytes
  • 9 - Saving System/99 - This Lectures Github Commit.txt 81 Bytes
  • 4 - Basic Combat/32 - This Lectures Discussions.txt 80 Bytes
  • 6 - First Moment/65 - C Events.txt 80 Bytes
  • 2 - Basic Movement/10 - This Lectures Github Commit.txt 79 Bytes
  • 2 - Basic Movement/11 - This Lectures Github Commit.txt 79 Bytes
  • 2 - Basic Movement/12 - This Lectures Github Commit.txt 79 Bytes
  • 2 - Basic Movement/13 - This Lectures Github Commit.txt 79 Bytes
  • 2 - Basic Movement/14 - This Lectures Github Commit.txt 79 Bytes
  • 2 - Basic Movement/16 - This Lectures Github Commit.txt 79 Bytes
  • 2 - Basic Movement/17 - This Lectures Github Commit.txt 79 Bytes
  • 2 - Basic Movement/9 - This Lectures Github Commit.txt 79 Bytes
  • 4 - Basic Combat/38 - Github Repo For This Lecture.txt 79 Bytes
  • 4 - Basic Combat/39 - Github Repo For This Lecture.txt 79 Bytes
  • 4 - Basic Combat/40 - Github repo for this lecture.txt 79 Bytes
  • 4 - Basic Combat/41 - This Lectures Github Commit.txt 79 Bytes
  • 6 - First Moment/58 - Github Repo for this lecture.txt 79 Bytes
  • 6 - First Moment/59 - Github Repo for this lecture.txt 79 Bytes
  • 6 - First Moment/60 - Github Repo for this lecture.txt 79 Bytes
  • 6 - First Moment/62 - Github Repo for this lecture.txt 79 Bytes
  • 6 - First Moment/63 - This Lectures Discussions.txt 79 Bytes
  • 6 - First Moment/65 - Why use the C event keyword.txt 79 Bytes
  • 10 - Simple Weapons/119 - This Lectures Discussions.txt 78 Bytes
  • 2 - Basic Movement/10 - This Lectures Discussions.txt 78 Bytes
  • 2 - Basic Movement/11 - This Lectures Discussions.txt 78 Bytes
  • 1 - Introduction Setup/7 - Name The Donkeys.txt 77 Bytes
  • 7 - Scene Management/67 - This Lectures Discussions.txt 76 Bytes
  • 7 - Scene Management/68 - This Lectures Discussions.txt 76 Bytes
  • 9 - Saving System/91 - ApplicationpersistentDataPath.txt 76 Bytes
  • 3 - High Level Game Design/20 - This Lectures Discussions.txt 75 Bytes
  • 6 - First Moment/65 - C Delegates.txt 75 Bytes
  • 12 - Final Polish/179 - This Lectures Discussions.txt 74 Bytes
  • 12 - Final Polish/180 - This Lectures Discussions.txt 74 Bytes
  • 12 - Final Polish/181 - This Lectures Discussions.txt 74 Bytes
  • 12 - Final Polish/182 - This Lectures Discussions.txt 74 Bytes
  • 6 - First Moment/62 - This Lectures Discussions.txt 74 Bytes
  • 9 - Saving System/92 - Binary vs Hex vs Decimal.txt 74 Bytes
  • 2 - Basic Movement/10 - Unity Scripting API NavMeshAgentdestination.txt 73 Bytes
  • 10 - Simple Weapons/110 - Unity Animator Override Controller.txt 72 Bytes
  • 10 - Simple Weapons/118 - This Lectures Discussions.txt 72 Bytes
  • 2 - Basic Movement/16 - This Lectures Discussions.txt 72 Bytes
  • 6 - First Moment/65 - This Lectures Discussions.txt 72 Bytes
  • 6 - First Moment/66 - This Lectures Discussions.txt 72 Bytes
  • 12 - Final Polish/155 - Pixel Cursors by Clayman Studio.txt 71 Bytes
  • 6 - First Moment/56 - Share Your Design Here.txt 71 Bytes
  • 10 - Simple Weapons/108 - This Lectures Discussions.txt 70 Bytes
  • 10 - Simple Weapons/120 - This Lectures Discussions.txt 70 Bytes
  • 2 - Basic Movement/13 - VS Code shortcut list.txt 70 Bytes
  • 2 - Basic Movement/8 - This Lectures Discussions.txt 70 Bytes
  • 3 - High Level Game Design/21 - This Lectures Discussions.txt 70 Bytes
  • 6 - First Moment/66 - Share Your Moment.txt 70 Bytes
  • 10 - Simple Weapons/114 - This Lectures Discussions.txt 69 Bytes
  • 12 - Final Polish/155 - Other Awesome Cursors by Clayman Studio.txt 69 Bytes
  • 2 - Basic Movement/12 - Unity Docs CameraScreenPointToRay.txt 69 Bytes
  • 2 - Basic Movement/13 - This Lectures Discussions.txt 69 Bytes
  • 3 - High Level Game Design/22 - Share Your 15 Page GDD.txt 69 Bytes
  • 10 - Simple Weapons/113 - This Lectures Discussions.txt 68 Bytes
  • 11 - Character Stats/154 - This Lectures Discussions.txt 68 Bytes
  • 4 - Basic Combat/40 - This Lectures Discussions.txt 68 Bytes
  • 5 - Enemy AI/44 - This Lectures Discussions.txt 68 Bytes
  • 5 - Enemy AI/45 - This Lectures Discussions.txt 68 Bytes
  • 5 - Enemy AI/46 - This Lectures Discussions.txt 68 Bytes
  • 1 - Introduction Setup/1 - Latest Updates for the RPG Course.txt 67 Bytes
  • 10 - Simple Weapons/121 - This Lectures Discussions.txt 67 Bytes
  • 10 - Simple Weapons/122 - This Lectures Discussions.txt 67 Bytes
  • 10 - Simple Weapons/123 - This Lectures Discussions.txt 67 Bytes
  • 2 - Basic Movement/14 - This Lectures Discussions.txt 66 Bytes
  • 6 - First Moment/55 - This Lectures Discussions.txt 65 Bytes
  • 4 - Basic Combat/26 - PhysicsRaycastAll Documentation.txt 64 Bytes
  • 4 - Basic Combat/38 - This Lectures Discussions.txt 64 Bytes
  • 6 - First Moment/60 - This Lectures Discussions.txt 64 Bytes
  • 10 - Simple Weapons/115 - Unity docs transformforward.txt 63 Bytes
  • 12 - Final Polish/188 - This Lectures Discussions.txt 63 Bytes
  • 2 - Basic Movement/12 - This Lectures Discussions.txt 63 Bytes
  • 4 - Basic Combat/33 - Unity Manual Using Animation Events.txt 63 Bytes
  • 6 - First Moment/57 - Show us your sketch here.txt 63 Bytes
  • 10 - Simple Weapons/117 - This Lectures Discussions.txt 62 Bytes
  • 2 - Basic Movement/9 - Share an image of your sandbox here.txt 62 Bytes
  • 4 - Basic Combat/41 - Unity Scripting API TransformLookAt.txt 62 Bytes
  • 6 - First Moment/58 - This Lectures Discussions.txt 62 Bytes
  • 6 - First Moment/59 - This Lectures Discussions.txt 62 Bytes
  • 6 - First Moment/64 - This Lectures Discussions.txt 62 Bytes
  • 2 - Basic Movement/13 - Unity Docs PhysicsRaycast.txt 61 Bytes
  • 10 - Simple Weapons/115 - This Lectures Discussions.txt 60 Bytes
  • 2 - Basic Movement/12 - Unity Docs DebugDrawRay.txt 59 Bytes
  • 4 - Basic Combat/42 - This Lectures Discussions.txt 59 Bytes
  • 9 - Saving System/97 - What are UUIDs or GUIDs.txt 59 Bytes
  • 2 - Basic Movement/17 - This Lectures Discussions.txt 58 Bytes
  • 2 - Basic Movement/11 - Unity Manual Advanced NavMesh Bake Settings.txt 57 Bytes
  • 10 - Simple Weapons/115 - Unity docs Vector3up.txt 56 Bytes
  • 2 - Basic Movement/10 - Unity Manual Building a NavMesh.txt 56 Bytes
  • 2 - Basic Movement/13 - Unity Docs RaycastHit.txt 56 Bytes
  • 1 - Introduction Setup/7 - GameDevtv Unity Courses Facebook Page.txt 55 Bytes
  • 10 - Simple Weapons/116 - This Lectures Discussions.txt 55 Bytes
  • 10 - Simple Weapons/109 - This Lectures Discussions.txt 52 Bytes
  • 5 - Enemy AI/48 - Unity Gizmos API.txt 52 Bytes
  • 2 - Basic Movement/16 - Unity Manual Execution Order of Event Functions.txt 51 Bytes
  • 9 - Saving System/92 - UTF8 Table.txt 51 Bytes
  • 0. Websites you may like/[GigaCourse.Com].url 49 Bytes
  • 3 - High Level Game Design/[GigaCourse.Com].url 49 Bytes
  • 4 - Basic Combat/35 - Component Pattern.txt 49 Bytes
  • 6 - First Moment/65 - The Observer Pattern.txt 49 Bytes
  • 9 - Saving System/[GigaCourse.Com].url 49 Bytes
  • [GigaCourse.Com].url 49 Bytes
  • 1 - Introduction Setup/3 - Download Visual Studio Code.txt 45 Bytes
  • 8 - Saving Asset Pack/78 - Blog RPG Course Modifications Repo And Tutorials.txt 45 Bytes
  • 2 - Basic Movement/15 - Synty Studios Asset Store.txt 44 Bytes
  • 1 - Introduction Setup/7 - Chrome Live Captions.txt 43 Bytes
  • 1 - Introduction Setup/7 - GameDevtv on YouTube Livecasts.txt 42 Bytes
  • 2 - Basic Movement/15 - Synty Studios Facebook Page.txt 37 Bytes
  • 2 - Basic Movement/8 - Github Repo for entire RPG Project.txt 33 Bytes
  • 1 - Introduction Setup/7 - GameDevtv Community Forum.txt 29 Bytes
  • 1 - Introduction Setup/7 - GameDevtv on Twitter.txt 29 Bytes
  • 9 - Saving System/92 - ASCII Table.txt 26 Bytes
  • 1 - Introduction Setup/7 - GameDevtv Blog.txt 24 Bytes
  • 1 - Introduction Setup/7 - GameDevtv on Discord.txt 22 Bytes
  • 1 - Introduction Setup/2 - Unity Website.txt 20 Bytes

随机展示

相关说明

本站不存储任何资源内容,只收集BT种子元数据(例如文件名和文件大小)和磁力链接(BT种子标识符),并提供查询服务,是一个完全合法的搜索引擎系统。 网站不提供种子下载服务,用户可以通过第三方链接或磁力链接获取到相关的种子资源。本站也不对BT种子真实性及合法性负责,请用户注意甄别!