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[FreeCourseSite.com] Udemy - The Beginner's Guide to Animation in Unity (v5 to v2018+)

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[FreeCourseSite.com] Udemy - The Beginner's Guide to Animation in Unity (v5 to v2018+)

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种子哈希:50a68d79cd007ae8d8d4e65a3379633a665d1dae
文件大小: 2.51G
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收录时间:2022-03-03
最近下载:2025-10-07

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文件列表

  • 4. Working with Humanoid Rigs/6. Humanoid Root Motion Challenge Part 2.mp4 241.5 MB
  • 4. Working with Humanoid Rigs/2.1 ThrillerDanceMovesV3.zip.zip 191.5 MB
  • 3. The Bare Bones of Animated Models/5. Animating a Character in Mixamo.mp4 144.7 MB
  • 9. Final Remarks/2.5 OpenCloseDoorFinal.zip.zip 103.1 MB
  • 4. Working with Humanoid Rigs/5. Humanoid Root Motion Challenge Part 1.mp4 65.2 MB
  • 9. Final Remarks/2.2 ClimbFinished.zip.zip 61.8 MB
  • 7. Inverse Kinematics/3. Using IK to Pickup and Hold an Object.mp4 55.4 MB
  • 4. Working with Humanoid Rigs/2. Using Root Motion to Create A Dance Sequence.mp4 50.4 MB
  • 5. Triggering Animations/5. Jumping and Climbing Part 1.mp4 49.6 MB
  • 2. The Mecanim System/10. Triggering Challenge Part 1.mp4 49.5 MB
  • 5. Triggering Animations/4. Triggering Animations By Clicking Part 3.mp4 45.2 MB
  • 2. The Mecanim System/6. Animating in Local and World Positions.mp4 44.0 MB
  • 5. Triggering Animations/9. Jumping and Climbing Part 4.mp4 43.4 MB
  • 8. Final Project/2. Project Solution Part 1.mp4 42.9 MB
  • 5. Triggering Animations/3. Triggering Animations By Clicking Part 2.mp4 42.7 MB
  • 1. Press Play/3. Why does animation work.mp4 42.2 MB
  • 4. Working with Humanoid Rigs/1. Understanding Root Motion in Humanoids.mp4 40.4 MB
  • 1. Press Play/7. The Unity Interface Part 2.mp4 40.1 MB
  • 4. Working with Humanoid Rigs/4. Including Physics with Animations.mp4 40.1 MB
  • 4. Working with Humanoid Rigs/3. Creating a Drive Script Incorporating Root Motion.mp4 38.6 MB
  • 1. Press Play/9. Animating with the Physics System.mp4 38.3 MB
  • 5. Triggering Animations/5.1 ClimbingStarterV2.zip.zip 38.3 MB
  • 3. The Bare Bones of Animated Models/8. Creating WalkIdle Controls for a 3rd Person Character Part 2.mp4 37.3 MB
  • 2. The Mecanim System/2. The Animation Window Part 1.mp4 35.6 MB
  • 5. Triggering Animations/1. Triggering Animations with Colliders.mp4 35.3 MB
  • 2. The Mecanim System/3. The Animation Window Part 2.mp4 34.8 MB
  • 1. Press Play/8. The Unity Interface Using External Resources.mp4 34.7 MB
  • 2. The Mecanim System/8. Triggering Animation States Part 1.mp4 34.3 MB
  • 8. Final Project/3. Project Solution Part 2.mp4 33.7 MB
  • 5. Triggering Animations/7. Jumping and Climbing Part 2.mp4 33.3 MB
  • 1. Press Play/6. The Unity Interface Part 1.mp4 33.0 MB
  • 6. Blend Shapes/4. Blend Tree Basics.mp4 32.3 MB
  • 1. Press Play/1. Introduction.mp4 31.9 MB
  • 2. The Mecanim System/9. Triggering Animation States Part 2.mp4 31.8 MB
  • 3. The Bare Bones of Animated Models/1. Understanding Bones, Joints and Rigs.mp4 31.7 MB
  • 8. Final Project/4. Project Solution Part 3.mp4 31.3 MB
  • 3. The Bare Bones of Animated Models/7. Creating WalkIdle Controls for a 3rd Person Character Part 1.mp4 31.3 MB
  • 6. Blend Shapes/5. Strafe Sets Part 1.mp4 30.5 MB
  • 2. The Mecanim System/5. Curves.mp4 30.5 MB
  • 5. Triggering Animations/8. Jumping and Climbing Part 3.mp4 28.6 MB
  • 5. Triggering Animations/1.1 TriggeringAnimation.zip.zip 28.3 MB
  • 7. Inverse Kinematics/1. Using Inverse Kinematics to Manipulate Humanoid Joints An Introduction..mp4 27.9 MB
  • 2. The Mecanim System/7. The Animator Window States and Transitions.mp4 27.8 MB
  • 9. Final Remarks/2.3 SitOnFinal.zip.zip 26.4 MB
  • 6. Blend Shapes/6.1 StrafeSolutionV2.zip.zip 25.5 MB
  • 6. Blend Shapes/5.1 StrafeStarterV2.zip.zip 25.0 MB
  • 3. The Bare Bones of Animated Models/10. Adding a Jump Animation.mp4 24.0 MB
  • 5. Triggering Animations/10. Jumping and Climbing Part 5.mp4 23.9 MB
  • 8. Final Project/4.1 TelephoneSolutionV2.zip.zip 23.1 MB
  • 3. The Bare Bones of Animated Models/6. Working with Multiple Imported Animations.mp4 20.7 MB
  • 3. The Bare Bones of Animated Models/9. Rig Types Generic versus Humanoid.mp4 19.5 MB
  • 5. Triggering Animations/2. Triggering Animations By Clicking Part 1.mp4 19.2 MB
  • 2. The Mecanim System/11.1 BridgeOpenningFinalSolutionV2.zip.zip 18.0 MB
  • 2. The Mecanim System/10.1 OutpostPrefab.zip.zip 17.8 MB
  • 3. The Bare Bones of Animated Models/3. Creating a Humanoid Character with Adobe Fuse.mp4 16.8 MB
  • 2. The Mecanim System/4. Keyframe Challenge.mp4 16.8 MB
  • 6. Blend Shapes/1. Introducing Blendshapes.mp4 16.5 MB
  • 7. Inverse Kinematics/2. Making an animated character dynamically look at an object.mp4 13.7 MB
  • 2. The Mecanim System/11. Triggering Challenge Part 2.mp4 13.7 MB
  • 5. Triggering Animations/2.1 SitOnChairStarterV4.zip.zip 13.1 MB
  • 1. Press Play/4. The Principles of Animation.mp4 12.7 MB
  • 5. Triggering Animations/6. Editing Read Only Animations.mp4 10.5 MB
  • 3. The Bare Bones of Animated Models/4. Exporting Fuse Characters into Mixamo.mp4 10.5 MB
  • 1. Press Play/8.1 SpaceDoorExampleV2.zip.zip 10.3 MB
  • 2. The Mecanim System/7.1 SpaceDoorV2.zip.zip 10.3 MB
  • 6. Blend Shapes/3. Blendshapes for Facial Animation.mp4 9.8 MB
  • 2. The Mecanim System/1. Timelines, Keyframes and Tweening.mp4 9.8 MB
  • 9. Final Remarks/2.7 YBotWalkFinished.zip.zip 8.2 MB
  • 9. Final Remarks/1. Final Comments From Penny.mp4 7.9 MB
  • 8. Final Project/1. Project Specifications.mp4 7.6 MB
  • 9. Final Remarks/2.6 IKPickupObjectFinal.zip.zip 7.3 MB
  • 6. Blend Shapes/6. Strafe Sets Part 2.mp4 7.1 MB
  • 5. Triggering Animations/1.2 falling_back_death.fbx.zip.zip 6.9 MB
  • 9. Final Remarks/2.4 YBotMacarena.zip.zip 6.1 MB
  • 4. Working with Humanoid Rigs/3.2 DriveRootMotionV2.zip.zip 5.8 MB
  • 1. Press Play/10. Physics Challenge.mp4 5.2 MB
  • 2. The Mecanim System/6.1 SkyCarWithDoorV2.zip.zip 4.5 MB
  • 4. Working with Humanoid Rigs/1.2 HumanoidTestingV2.zip.zip 4.2 MB
  • 4. Working with Humanoid Rigs/6.1 SwimmingChallengeFinalV2.zip.zip 3.6 MB
  • 7. Inverse Kinematics/3.2 PickupBurgerV2.zip.zip 3.4 MB
  • 7. Inverse Kinematics/3.1 BurgerPickupSolutionV2.zip.zip 3.4 MB
  • 7. Inverse Kinematics/2.1 IKHeadLookAtV2.zip.zip 2.9 MB
  • 7. Inverse Kinematics/1.1 IKDemoV2.zip.zip 2.9 MB
  • 4. Working with Humanoid Rigs/5.1 SwimmingChallengeAnimationsV2.zip.zip 2.0 MB
  • 3. The Bare Bones of Animated Models/7.1 BasicYBotV2.zip.zip 1.8 MB
  • 3. The Bare Bones of Animated Models/9.1 Y_Bot_DanceV2.zip.zip 1.7 MB
  • 4. Working with Humanoid Rigs/3.1 happy_idle_fbxV2.zip.zip 1.5 MB
  • 9. Final Remarks/2.1 BlendShapesBoris.zip.zip 1.4 MB
  • 3. The Bare Bones of Animated Models/9.2 macarena.wav.wav 595.3 kB
  • 6. Blend Shapes/3.1 BorisV2.zip.zip 427.8 kB
  • 3. The Bare Bones of Animated Models/9.3 RiggedRobotfbxV2.zip.zip 343.6 kB
  • 3. The Bare Bones of Animated Models/10.1 Y-Bot-jump-fbxV2.zip.zip 69.1 kB
  • 6. Blend Shapes/1.1 BlendShapesV2.zip.zip 51.5 kB
  • 1. Press Play/6. The Unity Interface Part 1.vtt 22.2 kB
  • 8. Final Project/2. Project Solution Part 1.vtt 22.0 kB
  • 1. Press Play/9. Animating with the Physics System.vtt 21.9 kB
  • 1. Press Play/7. The Unity Interface Part 2.vtt 21.9 kB
  • 3. The Bare Bones of Animated Models/5. Animating a Character in Mixamo.vtt 21.7 kB
  • 4. Working with Humanoid Rigs/5. Humanoid Root Motion Challenge Part 1.vtt 21.3 kB
  • 5. Triggering Animations/3. Triggering Animations By Clicking Part 2.vtt 21.2 kB
  • 7. Inverse Kinematics/3. Using IK to Pickup and Hold an Object.vtt 21.0 kB
  • 5. Triggering Animations/5. Jumping and Climbing Part 1.vtt 20.8 kB
  • 2. The Mecanim System/2. The Animation Window Part 1.vtt 20.1 kB
  • 2. The Mecanim System/10. Triggering Challenge Part 1.vtt 20.0 kB
  • 2. The Mecanim System/6. Animating in Local and World Positions.vtt 20.0 kB
  • 1. Press Play/8. The Unity Interface Using External Resources.vtt 18.8 kB
  • 3. The Bare Bones of Animated Models/7. Creating WalkIdle Controls for a 3rd Person Character Part 1.vtt 18.6 kB
  • 3. The Bare Bones of Animated Models/8. Creating WalkIdle Controls for a 3rd Person Character Part 2.vtt 18.1 kB
  • 2. The Mecanim System/3. The Animation Window Part 2.vtt 18.1 kB
  • 6. Blend Shapes/5. Strafe Sets Part 1.vtt 17.1 kB
  • 5. Triggering Animations/4. Triggering Animations By Clicking Part 3.vtt 16.8 kB
  • 2. The Mecanim System/5. Curves.vtt 16.8 kB
  • 5. Triggering Animations/1. Triggering Animations with Colliders.vtt 15.8 kB
  • 8. Final Project/3. Project Solution Part 2.vtt 15.5 kB
  • 5. Triggering Animations/9. Jumping and Climbing Part 4.vtt 15.5 kB
  • 2. The Mecanim System/9. Triggering Animation States Part 2.vtt 13.2 kB
  • 2. The Mecanim System/8. Triggering Animation States Part 1.vtt 13.2 kB
  • 7. Inverse Kinematics/1. Using Inverse Kinematics to Manipulate Humanoid Joints An Introduction..vtt 13.1 kB
  • 8. Final Project/4. Project Solution Part 3.vtt 13.1 kB
  • 4. Working with Humanoid Rigs/3. Creating a Drive Script Incorporating Root Motion.vtt 12.9 kB
  • 4. Working with Humanoid Rigs/4. Including Physics with Animations.vtt 12.2 kB
  • 2. The Mecanim System/7. The Animator Window States and Transitions.vtt 12.1 kB
  • 5. Triggering Animations/7. Jumping and Climbing Part 2.vtt 11.9 kB
  • 6. Blend Shapes/4. Blend Tree Basics.vtt 11.4 kB
  • 4. Working with Humanoid Rigs/6. Humanoid Root Motion Challenge Part 2.vtt 11.3 kB
  • 4. Working with Humanoid Rigs/1. Understanding Root Motion in Humanoids.vtt 11.1 kB
  • 3. The Bare Bones of Animated Models/9. Rig Types Generic versus Humanoid.vtt 10.3 kB
  • 5. Triggering Animations/10. Jumping and Climbing Part 5.vtt 10.2 kB
  • 3. The Bare Bones of Animated Models/3. Creating a Humanoid Character with Adobe Fuse.vtt 9.7 kB
  • 3. The Bare Bones of Animated Models/10. Adding a Jump Animation.vtt 9.1 kB
  • 4. Working with Humanoid Rigs/2. Using Root Motion to Create A Dance Sequence.vtt 8.9 kB
  • 5. Triggering Animations/2. Triggering Animations By Clicking Part 1.vtt 8.7 kB
  • 6. Blend Shapes/1. Introducing Blendshapes.vtt 8.6 kB
  • 5. Triggering Animations/8. Jumping and Climbing Part 3.vtt 7.9 kB
  • 2. The Mecanim System/4. Keyframe Challenge.vtt 7.4 kB
  • 7. Inverse Kinematics/2. Making an animated character dynamically look at an object.vtt 6.7 kB
  • 3. The Bare Bones of Animated Models/6. Working with Multiple Imported Animations.vtt 6.6 kB
  • 3. The Bare Bones of Animated Models/1. Understanding Bones, Joints and Rigs.vtt 6.1 kB
  • 1. Press Play/1. Introduction.vtt 5.8 kB
  • 2. The Mecanim System/11. Triggering Challenge Part 2.vtt 5.7 kB
  • 6. Blend Shapes/3. Blendshapes for Facial Animation.vtt 5.1 kB
  • 1. Press Play/3. Why does animation work.vtt 4.1 kB
  • 6. Blend Shapes/6. Strafe Sets Part 2.vtt 3.4 kB
  • 3. The Bare Bones of Animated Models/4. Exporting Fuse Characters into Mixamo.vtt 3.1 kB
  • 5. Triggering Animations/6. Editing Read Only Animations.vtt 3.0 kB
  • 2. The Mecanim System/1. Timelines, Keyframes and Tweening.vtt 3.0 kB
  • 1. Press Play/10. Physics Challenge.vtt 2.1 kB
  • 3. The Bare Bones of Animated Models/2. Importing Animations from 3D Software.html 1.9 kB
  • 8. Final Project/1. Project Specifications.vtt 1.9 kB
  • 9. Final Remarks/1. Final Comments From Penny.vtt 1.1 kB
  • 6. Blend Shapes/2. Creating Blendshapes.html 516 Bytes
  • 1. Press Play/2. FAQs.html 173 Bytes
  • 4. Working with Humanoid Rigs/1.1 Adding Grid Image.html 141 Bytes
  • 1. Press Play/5. Animation Theory​​.html 138 Bytes
  • [FCS Forum].url 133 Bytes
  • [FreeCourseSite.com].url 127 Bytes
  • [CourseClub.NET].url 123 Bytes
  • 9. Final Remarks/2. Legacy Solution Files.html 106 Bytes
  • 1. Press Play/4. The Principles of Animation.vtt 8 Bytes

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