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Enemy AI and Waypoints
磁力链接/BT种子名称
Enemy AI and Waypoints
磁力链接/BT种子简介
种子哈希:
4039c5605433d05eaf3f5091a5b853091deca0da
文件大小:
2.38G
已经下载:
942
次
下载速度:
极快
收录时间:
2017-02-08
最近下载:
2025-10-08
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磁力链接下载
magnet:?xt=urn:btih:4039C5605433D05EAF3F5091A5B853091DECA0DA
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文件列表
ProjectFiles.rar
449.0 MB
32 - Updating our enemy prefab with the new geometry.flv
84.8 MB
14 - Coding a function to return a random waypoint.flv
69.7 MB
33 - Changing our enemy animation in code with animation play.flv
63.8 MB
16 - Creating a Spawner script to create new enemies.flv
62.8 MB
34 - Coding an attack decision into our transition function.flv
61.1 MB
35 - Telling our Spawn Controller when an enemy has died.flv
60.4 MB
23 - Refactoring our code into a new function.flv
60.4 MB
22 - Using Rotate Towards and Look Rotation to rotate the enemy.flv
60.0 MB
43 - Stopping the animations from playing while paused.flv
59.2 MB
08 - Relaying information to neighbors without infinite loops.flv
58.5 MB
36 - Changing our movement speed based on the current state.flv
58.1 MB
06 - Coding a variable distance with a while loop.flv
56.7 MB
39 - Using random values to create more realistic movement.flv
53.9 MB
13 - Locating the closest waypoint to any point in space.flv
52.1 MB
18 - Controlling the number of enemies spawned.flv
51.6 MB
15 - Using a While True Yield loop to update every few seconds.flv
51.5 MB
09 - Initializing a Generic List of waypoints to get to the player.flv
50.9 MB
29 - Adding a distance check before the enemy starts following.flv
50.2 MB
31 - Importing our final geometry and splitting animations.flv
50.0 MB
30 - Transforming the enemy forward in the start state.flv
49.9 MB
26 - Creating a basic Finite State Machine to run our enemy AI.flv
47.8 MB
41 - Testing if we have been attacked or hit.flv
47.4 MB
20 - Moving with the Smooth Damp method.flv
46.9 MB
03 - Waypoint ideas, concepts and our implementation.flv
46.4 MB
44 - Stopping the logic from running when the game is over.flv
45.0 MB
04 - Creating an initial Waypoint prefab and setting it up.flv
44.9 MB
10 - Creating an initialize function and removing the countdown.flv
44.8 MB
19 - Creating a basic enemy script to use our waypoints.flv
44.0 MB
11 - Using conditionals to check if we want to update the list.flv
44.0 MB
21 - Deciding when to go to the next waypoint.flv
43.8 MB
25 - Refactoring into an infinite loop function to update waypoints.flv
42.0 MB
40 - Adding a collider to our prefab for hit testing.flv
41.9 MB
12 - Creating a controller script that gathers all the waypoints.flv
40.1 MB
27 - Using a Switch statement to run code based on the enemy state.flv
39.7 MB
42 - Coding for other notifications to work in our game.flv
39.1 MB
24 - Updating the Player Location list so the enemies don't stop.flv
38.0 MB
02 - Mapping out the problem of entities moving around our level.flv
37.4 MB
37 - Refactoring our code to be more readable and user friendly.flv
36.2 MB
05 - Filtering nearby objects to other waypoints with a layer mask.flv
36.1 MB
07 - Building in line-of-sight with layer masks.flv
34.7 MB
28 - Creating a function to check for transitions.flv
34.2 MB
38 - Playtesting our enemy AI and hunting down bugs.flv
31.2 MB
17 - Using a Spawn Controller to randomly spawn enemies.flv
23.4 MB
01 - Introduction and project overview.flv
8.5 MB
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