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Enemy AI and Waypoints

磁力链接/BT种子名称

Enemy AI and Waypoints

磁力链接/BT种子简介

种子哈希:4039c5605433d05eaf3f5091a5b853091deca0da
文件大小: 2.38G
已经下载:942次
下载速度:极快
收录时间:2017-02-08
最近下载:2025-10-08

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文件列表

  • ProjectFiles.rar 449.0 MB
  • 32 - Updating our enemy prefab with the new geometry.flv 84.8 MB
  • 14 - Coding a function to return a random waypoint.flv 69.7 MB
  • 33 - Changing our enemy animation in code with animation play.flv 63.8 MB
  • 16 - Creating a Spawner script to create new enemies.flv 62.8 MB
  • 34 - Coding an attack decision into our transition function.flv 61.1 MB
  • 35 - Telling our Spawn Controller when an enemy has died.flv 60.4 MB
  • 23 - Refactoring our code into a new function.flv 60.4 MB
  • 22 - Using Rotate Towards and Look Rotation to rotate the enemy.flv 60.0 MB
  • 43 - Stopping the animations from playing while paused.flv 59.2 MB
  • 08 - Relaying information to neighbors without infinite loops.flv 58.5 MB
  • 36 - Changing our movement speed based on the current state.flv 58.1 MB
  • 06 - Coding a variable distance with a while loop.flv 56.7 MB
  • 39 - Using random values to create more realistic movement.flv 53.9 MB
  • 13 - Locating the closest waypoint to any point in space.flv 52.1 MB
  • 18 - Controlling the number of enemies spawned.flv 51.6 MB
  • 15 - Using a While True Yield loop to update every few seconds.flv 51.5 MB
  • 09 - Initializing a Generic List of waypoints to get to the player.flv 50.9 MB
  • 29 - Adding a distance check before the enemy starts following.flv 50.2 MB
  • 31 - Importing our final geometry and splitting animations.flv 50.0 MB
  • 30 - Transforming the enemy forward in the start state.flv 49.9 MB
  • 26 - Creating a basic Finite State Machine to run our enemy AI.flv 47.8 MB
  • 41 - Testing if we have been attacked or hit.flv 47.4 MB
  • 20 - Moving with the Smooth Damp method.flv 46.9 MB
  • 03 - Waypoint ideas, concepts and our implementation.flv 46.4 MB
  • 44 - Stopping the logic from running when the game is over.flv 45.0 MB
  • 04 - Creating an initial Waypoint prefab and setting it up.flv 44.9 MB
  • 10 - Creating an initialize function and removing the countdown.flv 44.8 MB
  • 19 - Creating a basic enemy script to use our waypoints.flv 44.0 MB
  • 11 - Using conditionals to check if we want to update the list.flv 44.0 MB
  • 21 - Deciding when to go to the next waypoint.flv 43.8 MB
  • 25 - Refactoring into an infinite loop function to update waypoints.flv 42.0 MB
  • 40 - Adding a collider to our prefab for hit testing.flv 41.9 MB
  • 12 - Creating a controller script that gathers all the waypoints.flv 40.1 MB
  • 27 - Using a Switch statement to run code based on the enemy state.flv 39.7 MB
  • 42 - Coding for other notifications to work in our game.flv 39.1 MB
  • 24 - Updating the Player Location list so the enemies don't stop.flv 38.0 MB
  • 02 - Mapping out the problem of entities moving around our level.flv 37.4 MB
  • 37 - Refactoring our code to be more readable and user friendly.flv 36.2 MB
  • 05 - Filtering nearby objects to other waypoints with a layer mask.flv 36.1 MB
  • 07 - Building in line-of-sight with layer masks.flv 34.7 MB
  • 28 - Creating a function to check for transitions.flv 34.2 MB
  • 38 - Playtesting our enemy AI and hunting down bugs.flv 31.2 MB
  • 17 - Using a Spawn Controller to randomly spawn enemies.flv 23.4 MB
  • 01 - Introduction and project overview.flv 8.5 MB

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