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Pikuma - 3D Computer Graphics Programming 2023

磁力链接/BT种子名称

Pikuma - 3D Computer Graphics Programming 2023

磁力链接/BT种子简介

种子哈希:307ee4b3ab826063b907e99956d1650c529ff975
文件大小: 74.04G
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收录时间:2024-10-17
最近下载:2025-10-15

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文件列表

  • 3. SDL Setup and Color Buffer/3. Declaring a Color Buffer.mp4 2.0 GB
  • 21. Perspective Correct Textures/1. Perspective Correct Interpolation.mp4 1.9 GB
  • 26. Clipping/4. Defining Frustum Planes Points - Normals.mp4 1.7 GB
  • 26. Clipping/7. Intersection Between Line - Plane.mp4 1.5 GB
  • 26. Clipping/8. Clipping a Polygon Against a Plane.mp4 1.3 GB
  • 20. Texture Mapping/7. Barycentric Coordinates.mp4 1.3 GB
  • 26. Clipping/16. Clipping Space.mp4 1.2 GB
  • 26. Clipping/10. A Function to Clip Polygon Against Planes.mp4 1.2 GB
  • 20. Texture Mapping/8. Barycentric Weights -α- β- γ-.mp4 1.1 GB
  • 1. Introduction/1. Introduction and Learning Outcomes.mp4 1.0 GB
  • 25. Camera/1. Camera Space.mp4 1.0 GB
  • 29. Conclusion and Next Steps/4. Modern Graphics APIs - Shaders.mp4 1.0 GB
  • 19. Light and Shading/1. Flat Shading.mp4 1.0 GB
  • 25. Camera/3. Look At Transformations.mp4 989.7 MB
  • 10. Line Drawing/2. DDA Line Drawing Algorithm.mp4 922.7 MB
  • 24. Z-Buffer/5. A Discussion on Dynamic Memory Allocation.mp4 918.6 MB
  • 26. Clipping/9. Polygon Typedef.mp4 868.4 MB
  • 20. Texture Mapping/1. Texture Mapping.mp4 863.6 MB
  • 20. Texture Mapping/5. Textured Flat-Bottom Triangle.mp4 855.2 MB
  • 4. Multiple Header Files/1. Defining Header Files.mp4 829.1 MB
  • 21. Perspective Correct Textures/3. Perspective Correct Interpolation Code.mp4 819.2 MB
  • 23. Textured OBJ Files/1. Loading OBJ Texture Attributes.mp4 810.4 MB
  • 7. Linear Transformations/4. Rotating Vectors.mp4 808.5 MB
  • 20. Texture Mapping/2. Representing Textures in Memory.mp4 795.2 MB
  • 26. Clipping/1. Frustum Clipping.mp4 792.8 MB
  • 29. Conclusion and Next Steps/3. Dedicated Graphics Cards.mp4 786.3 MB
  • 23. Textured OBJ Files/2. Preventing Texture Buffer Overflow.mp4 767.5 MB
  • 18. Projection Matrix/1. Defining a Projection Matrix.mp4 745.9 MB
  • 26. Clipping/15. Clipping Texture UV Coordinates.mp4 741.3 MB
  • 28. Multiple Meshes/2. Implementing Multiple Meshes.mp4 740.8 MB
  • 16. Matrices/1. Matrices Overview.mp4 718.8 MB
  • 2. Compiling our Project/1. Project Dependencies.mp4 712.9 MB
  • 26. Clipping/11. Coding the Function to Clip Polygons Against Planes.mp4 706.5 MB
  • 8. Fixed Time Step/1. Fixing our Game Loop Time Step.mp4 706.4 MB
  • 22. Decoding PNG Files/1. Decoding PNG Files.mp4 692.4 MB
  • 16. Matrices/2. Matrix Operations.mp4 677.8 MB
  • 24. Z-Buffer/1. Z-Buffer.mp4 673.6 MB
  • 29. Conclusion and Next Steps/2. Handedness - Orientation.mp4 665.7 MB
  • 25. Camera/2. Look At Camera Model.mp4 661.8 MB
  • 13. Vector Operations/8. Dot Product.mp4 659.6 MB
  • 25. Camera/9. Coding a Simple FPS Camera Movement.mp4 648.8 MB
  • 3. SDL Setup and Color Buffer/8. SDL Texture.mp4 646.6 MB
  • 17. 3D Matrix Transformations/12. Translation is Not a Linear Transformation.mp4 643.0 MB
  • 5. Vectors and Points/2. Vectors.mp4 638.5 MB
  • 28. Multiple Meshes/3. Implementing Multiple Textures.mp4 627.1 MB
  • 15. Sorting Faces by Depth/3. Coding a Sorting Function.mp4 625.7 MB
  • 17. 3D Matrix Transformations/2. 3D Scale Matrix.mp4 623.7 MB
  • 20. Texture Mapping/10. Visualizing Textured Triangles.mp4 616.2 MB
  • 17. 3D Matrix Transformations/7. 3D Rotation Matrices.mp4 613.6 MB
  • 18. Projection Matrix/2. Populating our Perspective Projection Matrix.mp4 610.0 MB
  • 14. Triangle Rasterization/6. Flat-Bottom Triangle Algorithm.mp4 603.2 MB
  • 27. Code Polishing - Refactoring/2. Refactoring SDL Globals.mp4 580.1 MB
  • 3. SDL Setup and Color Buffer/14. Creating a Function to Draw Rectangles.mp4 579.2 MB
  • 17. 3D Matrix Transformations/5. 3D Translation Matrix.mp4 575.9 MB
  • 13. Vector Operations/13. Vector Normalization.mp4 568.4 MB
  • 17. 3D Matrix Transformations/1. 3D Matrix Transformations.mp4 567.1 MB
  • 10. Line Drawing/1. Line Equation.mp4 563.9 MB
  • 20. Texture Mapping/9. Function to Compute -α- β- γ-.mp4 563.1 MB
  • 3. SDL Setup and Color Buffer/2. Rendering an SDL Window.mp4 558.9 MB
  • 6. Projecting Points/3. Perspective Projection.mp4 541.2 MB
  • 14. Triangle Rasterization/4. Solution to the Triangle Midpoint.mp4 536.0 MB
  • 17. 3D Matrix Transformations/10. The World Matrix.mp4 531.0 MB
  • 18. Projection Matrix/7. Row-major and Column-major Orders.mp4 524.1 MB
  • 7. Linear Transformations/6. Proof of Angle Sine Addition.mp4 523.3 MB
  • 16. Matrices/3. Properties of Matrix Multiplication.mp4 523.1 MB
  • 26. Clipping/6. Defining Points Inside and Outside Planes.mp4 519.6 MB
  • 3. SDL Setup and Color Buffer/11. Drawing a Background Grid.mp4 516.7 MB
  • 19. Light and Shading/4. Smooth Shading Techniques.mp4 506.9 MB
  • 28. Multiple Meshes/1. Declaring Multiple Meshes.mp4 496.3 MB
  • 29. Conclusion and Next Steps/7. Next Steps.mp4 486.0 MB
  • 25. Camera/8. A Simple FPS Camera Movement.mp4 484.4 MB
  • 20. Texture Mapping/3. Texture Typedef.mp4 474.2 MB
  • 12. OBJ Files/1. OBJ Files.mp4 469.5 MB
  • 29. Conclusion and Next Steps/1. Finishing our Implementation.mp4 466.1 MB
  • 13. Vector Operations/11. Back-face Culling Code.mp4 458.3 MB
  • 26. Clipping/13. Visualizing Clipped Triangles.mp4 455.4 MB
  • 18. Projection Matrix/3. Coding the Perspective Projection Matrix.mp4 445.8 MB
  • 14. Triangle Rasterization/1. Triangle Fill.mp4 442.3 MB
  • 25. Camera/5. Coding the LookAt Function.mp4 440.4 MB
  • 15. Sorting Faces by Depth/1. Painter-s Algorithm.mp4 431.6 MB
  • 16. Matrices/4. Examples of Matrix Multiplication.mp4 431.6 MB
  • 18. Projection Matrix/5. Projecting Negative Values.mp4 428.6 MB
  • 13. Vector Operations/6. Vector Cross Product.mp4 428.6 MB
  • 25. Camera/4. The LookAt Function.mp4 426.7 MB
  • 19. Light and Shading/2. Coding Flat Shading - Light.mp4 426.4 MB
  • 16. Matrices/6. 2D Rotation Matrix.mp4 425.8 MB
  • 24. Z-Buffer/2. Z-Buffer Code.mp4 419.0 MB
  • 14. Triangle Rasterization/7. Flat-Bottom Triangle Code.mp4 413.7 MB
  • 27. Code Polishing - Refactoring/5. Exercise- Camera Pitch Rotation.mp4 411.6 MB
  • 22. Decoding PNG Files/2. Loading PNG File Content.mp4 410.1 MB
  • 9. Triangles and Vertices/1. Triangles and Meshes.mp4 389.5 MB
  • 7. Linear Transformations/1. Vector Transformations.mp4 370.2 MB
  • 26. Clipping/14. Horizontal - Vertical FOV Angles.mp4 369.3 MB
  • 13. Vector Operations/7. Finding the Normal Vector.mp4 368.9 MB
  • 13. Vector Operations/3. Vector Magnitude.mp4 348.5 MB
  • 17. 3D Matrix Transformations/4. Scale Matrix Code.mp4 348.1 MB
  • 12. OBJ Files/3. Loading OBJ File Content.mp4 330.0 MB
  • 14. Triangle Rasterization/8. Flat-Top Triangle Algorithm.mp4 328.7 MB
  • 26. Clipping/12. Converting Polygons Back Into Triangles.mp4 328.4 MB
  • 7. Linear Transformations/2. Review of Sine Cosine and Tangent.mp4 319.8 MB
  • 14. Triangle Rasterization/15. Colored Triangle Faces.mp4 315.0 MB
  • 3. SDL Setup and Color Buffer/10. Exercise- Drawing a Background Grid.mp4 310.5 MB
  • 14. Triangle Rasterization/12. Different Rendering Options Solution.mp4 304.6 MB
  • 14. Triangle Rasterization/2. Flat-Bottom - Flat-Top Technique.mp4 303.9 MB
  • 26. Clipping/2. Planes.mp4 293.4 MB
  • 8. Fixed Time Step/2. Using a Delay Function.mp4 292.6 MB
  • 13. Vector Operations/1. Back-face Culling Motivation.mp4 292.3 MB
  • 27. Code Polishing - Refactoring/6. Implementing the Camera Pitch Rotation.mp4 291.8 MB
  • 6. Projecting Points/1. Orthographic Projection.mp4 291.7 MB
  • 4. Multiple Header Files/2. Coding New Header Files.mp4 290.2 MB
  • 13. Vector Operations/10. Back-face Culling Algorithm.mp4 289.4 MB
  • 10. Line Drawing/3. Coding a Function to Draw Lines.mp4 288.8 MB
  • 26. Clipping/3. Exercise- Right Frustum Plane Point - Normal.mp4 280.0 MB
  • 5. Vectors and Points/1. The Draw Pixel Function.mp4 271.2 MB
  • 14. Triangle Rasterization/3. Activity- Find Triangle Midpoint.mp4 269.5 MB
  • 5. Vectors and Points/4. Review of C Structs.mp4 264.8 MB
  • 20. Texture Mapping/4. Textured Triangles.mp4 262.1 MB
  • 3. SDL Setup and Color Buffer/13. Exercise- Drawing Rectangles.mp4 248.6 MB
  • 3. SDL Setup and Color Buffer/9. Fullscreen Window.mp4 248.5 MB
  • 23. Textured OBJ Files/4. Visualizing Textured OBJ Models.mp4 248.1 MB
  • 11. Dynamic Arrays/1. Dynamic Arrays.mp4 235.1 MB
  • 9. Triangles and Vertices/2. Vertices and Triangle Faces.mp4 229.4 MB
  • 7. Linear Transformations/8. Proof of Angle Cosine Addition.mp4 220.8 MB
  • 12. OBJ Files/2. Exercise- Loading OBJ File Content.mp4 218.1 MB
  • 13. Vector Operations/4. Vector Addition and Subtraction.mp4 215.1 MB
  • 14. Triangle Rasterization/9. Flat-Top Triangle Code.mp4 214.6 MB
  • 2. Compiling our Project/6. Configuring Visual Studio on Windows.mp4 213.4 MB
  • 25. Camera/7. Variable Delta-time.mp4 206.3 MB
  • 5. Vectors and Points/5. Array of Points.mp4 205.3 MB
  • 20. Texture Mapping/6. Textured Flat-Top Triangle.mp4 203.6 MB
  • 24. Z-Buffer/4. Implementing a Z-Buffer for Filled Triangles.mp4 203.2 MB
  • 24. Z-Buffer/3. Exercise- Z-Buffer for Filled Triangles.mp4 202.5 MB
  • 3. SDL Setup and Color Buffer/1. Creating an SDL Window.mp4 202.2 MB
  • 27. Code Polishing - Refactoring/3. Simulating Low-Resolution Displays.mp4 199.5 MB
  • 14. Triangle Rasterization/5. Coding the Triangle Midpoint Computation.mp4 194.1 MB
  • 26. Clipping/5. Initializing an Array of Frustum Planes.mp4 192.6 MB
  • 3. SDL Setup and Color Buffer/4. Allocating Memory and Freeing Resources.mp4 187.0 MB
  • 1. Introduction/3. Words of Encouragement.mp4 182.1 MB
  • 21. Perspective Correct Textures/6. Inverted Cube UV Coordinates.mp4 181.6 MB
  • 11. Dynamic Arrays/2. Dynamic Mesh Vertices and Faces.mp4 176.4 MB
  • 17. 3D Matrix Transformations/8. Rotation Matrix Code.mp4 170.2 MB
  • 19. Light and Shading/6. Inverted Vertical Screen Values.mp4 167.1 MB
  • 18. Projection Matrix/4. Exercise- Projecting Negative Values.mp4 165.8 MB
  • 7. Linear Transformations/5. Vector Rotation Function.mp4 131.5 MB
  • 27. Code Polishing - Refactoring/4. Refactoring Light Globals.mp4 119.6 MB
  • 17. 3D Matrix Transformations/6. Translation Matrix Code.mp4 118.4 MB
  • 6. Projecting Points/5. Coordinate System Handedness.mp4 115.2 MB
  • 27. Code Polishing - Refactoring/1. Working with Static Variables.mp4 114.7 MB
  • 2. Compiling our Project/4. The Compilation Flow.mp4 113.5 MB
  • 2. Compiling our Project/3. Project Folder Structure.mp4 113.1 MB
  • 14. Triangle Rasterization/10. Avoiding Division by Zero.mp4 110.0 MB
  • 2. Compiling our Project/2. A Quick Note for Windows Users.mp4 109.9 MB
  • 17. 3D Matrix Transformations/3. Matrix Typedef.mp4 108.9 MB
  • 9. Triangles and Vertices/3. Triangle Edges.mp4 83.4 MB
  • 17. 3D Matrix Transformations/11. Order of Transformations.mp4 74.1 MB
  • 6. Projecting Points/4. Implementing the Perspective Divide.mp4 69.7 MB
  • 21. Perspective Correct Textures/2. PS1 Games and Affine Texture Mapping.mp4 58.8 MB
  • 2. Compiling our Project/5. Working with Makefiles.mp4 57.3 MB
  • 13. Vector Operations/5. Vector Scalar Multiplication and Division.mp4 36.4 MB
  • 22. Decoding PNG Files/3. Freeing PNG Textures.mp4 27.2 MB
  • 1. Introduction/2. How to Take this Course.mp4 24.9 MB
  • 5. Vectors and Points/3. Declaring a Vector Type.mp4 15.8 MB
  • 24. Z-Buffer/6.Revisiting the PS1 LookText.html 10.9 kB
  • 29. Conclusion and Next Steps/6.Older Hardware TechniquesText.html 7.9 kB
  • 13. Vector Operations/14.Normalization - DirectionText.html 6.9 kB
  • 6. Projecting Points/2.Isometric ProjectionText.html 5.3 kB
  • 17. 3D Matrix Transformations/9.3D Rotation Direction - HandednessText.html 4.3 kB
  • 14. Triangle Rasterization/16.Number of Triangles vs. PerformanceText.html 4.0 kB
  • 23. Textured OBJ Files/3.Rasterization RulesText.html 3.9 kB
  • 3. SDL Setup and Color Buffer/12.Background Color PatternsText.html 3.5 kB
  • 26. Clipping/17.Deciding What Not to RenderText.html 3.5 kB
  • 19. Light and Shading/5.Gouraud Shading in GamesText.html 3.2 kB
  • 3. SDL Setup and Color Buffer/5.Checking for Errors in Memory AllocationText.html 2.6 kB
  • 29. Conclusion and Next Steps/5.Modern 3D Hardware TechniquesText.html 2.4 kB
  • 29. Conclusion and Next Steps/9.Similar CoursesText.html 2.2 kB
  • 7. Linear Transformations/3. Trigonometric Functions Quiz.html 2.1 kB
  • 14. Triangle Rasterization/14.Typedef for Color ValuesText.html 2.1 kB
  • 3. SDL Setup and Color Buffer/6. Quiz- Memory Allocation.html 2.0 kB
  • 21. Perspective Correct Textures/4.What Does -Affine- Mean-Text.html 1.9 kB
  • 13. Vector Operations/9.Dot Product - Vector LengthText.html 1.7 kB
  • 18. Projection Matrix/8.Order of Transformations for Row-major and Column-majorText.html 1.5 kB
  • 7. Linear Transformations/7.Exercise- Proving the Angle Cosine AdditionText.html 1.5 kB
  • 14. Triangle Rasterization/11.Exercise- Selecting Different Render ModesText.html 1.4 kB
  • 3. SDL Setup and Color Buffer/15. Quiz- Color Buffer.html 1.3 kB
  • 18. Projection Matrix/6.Projection in OpenGL - DirectXText.html 1.3 kB
  • 3. SDL Setup and Color Buffer/7.The Operator SizeofText.html 1.3 kB
  • 25. Camera/6.So- What Actually Gets Transformed-Text.html 1.2 kB
  • 14. Triangle Rasterization/13.Compiler Error - Enum DeclarationText.html 1.2 kB
  • 11. Dynamic Arrays/3.Separation of Vertex and FacesText.html 1.2 kB
  • 13. Vector Operations/12.Back-face Culling in OpenGLText.html 1.2 kB
  • 15. Sorting Faces by Depth/2.Exercise- Sorting FacesText.html 1.2 kB
  • 13. Vector Operations/2.Back-face Culling in GamesText.html 1.1 kB
  • 19. Light and Shading/3.A Note on Vector NormalizationText.html 1.1 kB
  • 16. Matrices/5.Exercise- Matrix MultiplicationText.html 987 Bytes
  • 8. Fixed Time Step/3.Constant Framerate - Delta-timeText.html 965 Bytes
  • 21. Perspective Correct Textures/5.A Deeper Look into Perspective Correct TheoryText.html 857 Bytes
  • 29. Conclusion and Next Steps/8.Copyright - Content DistributionText.html 769 Bytes
  • 12. OBJ Files/4.OBJ Files as Quads or TrianglesText.html 713 Bytes
  • 5. Vectors and Points/6.Constant Array Size DeclarationText.html 637 Bytes
  • 2. Compiling our Project/7.Can I use WSL on Windows-Text.html 497 Bytes
  • Readme.txt 129 Bytes

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