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Udemy - Become a Material Guru in Blender 2.8x Cycles by Joakim Tornhill (2019) [ENG-RUS]

磁力链接/BT种子名称

Udemy - Become a Material Guru in Blender 2.8x Cycles by Joakim Tornhill (2019) [ENG-RUS]

磁力链接/BT种子简介

种子哈希:2da820fc5b2195388866ad0d87894a0663bd105e
文件大小: 15.65G
已经下载:2087次
下载速度:极快
收录时间:2023-12-23
最近下载:2025-10-17

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文件列表

  • 09. Second Practical Example - Texture a Lantern/47. Randomness.mp4 622.3 MB
  • 06. Using the Object Shape to Place Material/33. Add Snow (Dust and Rust Same Principle).mp4 532.8 MB
  • 09. Second Practical Example - Texture a Lantern/44. Adding First Base Materials.mp4 508.0 MB
  • 11. Working with Glass and Similar Materials/63. Creating a Glass of Water - Adding Caustics.mp4 383.2 MB
  • 14. Displacement/75. Using the Vector Displacement.mp4 356.2 MB
  • 09. Second Practical Example - Texture a Lantern/45. Starting on the Rust Structure.mp4 346.1 MB
  • 04. Using Images as Textures/25. Using PBR Images.mp4 331.5 MB
  • 09. Second Practical Example - Texture a Lantern/50. Finalizing the Paint.mp4 316.0 MB
  • 15. Particles and Material/77. The Principled Hair Node.mp4 310.4 MB
  • 11. Working with Glass and Similar Materials/61. Creating a Glass of Water - Fake Dispersion.mp4 299.9 MB
  • 08. How to Add Material on a Specific Place/40. UV Basics.mp4 296.3 MB
  • 09. Second Practical Example - Texture a Lantern/51. Adding Glass.mp4 287.7 MB
  • 11. Working with Glass and Similar Materials/58. Fireflies.mp4 279.9 MB
  • 06. Using the Object Shape to Place Material/35. Create an Eye Using Z-axis Separation.mp4 274.5 MB
  • Assets.rar 273.8 MB
  • 11. Working with Glass and Similar Materials/64. Creating a Glass of Water - Finalizing All.mp4 249.7 MB
  • 02. Basic Understanding of the Node Components/14. Grouping the Nodes.mp4 242.2 MB
  • 09. Second Practical Example - Texture a Lantern/55. Adding Warning Sticker and Finalizing.mp4 241.3 MB
  • 09. Second Practical Example - Texture a Lantern/54. Adding DIETZ Text on Bottom.mp4 239.2 MB
  • 02. Basic Understanding of the Node Components/15. Basic Math.mp4 231.5 MB
  • 08. How to Add Material on a Specific Place/41. Multiple Materials.mp4 225.1 MB
  • 01. Introduction/03. Light.mp4 223.8 MB
  • 06. Using the Object Shape to Place Material/32. Find Edges.mp4 222.7 MB
  • 17. Scratches/84. Scratches Using Diff of Voronoi.mp4 222.1 MB
  • 02. Basic Understanding of the Node Components/11. Mask Images.mp4 219.7 MB
  • 17. Scratches/83. Scratches Using the Linear Light MixRGB.mp4 218.5 MB
  • 09. Second Practical Example - Texture a Lantern/48. Separate Paint and Rust with Bumps.mp4 217.6 MB
  • 02. Basic Understanding of the Node Components/08. Patterns On Your Material.mp4 211.0 MB
  • 02. Basic Understanding of the Node Components/07. Colors On Your Material.mp4 203.2 MB
  • 04. Using Images as Textures/24. Introduction to Using Images.mp4 201.3 MB
  • 05. First Practical Example - A Tile Wall/29. Create Tiles.mp4 199.9 MB
  • 05. First Practical Example - A Tile Wall/31. Finalizing the Tile Wall (Roughness and Reflection).mp4 191.7 MB
  • 16. More Math and Vector Math/81. Tiling by Breaking Down the Map Using Fraction.mp4 185.9 MB
  • 15. Particles and Material/76. The Particle Info Node.mp4 184.6 MB
  • 03. Textures/20. Musgrave Texture.mp4 179.2 MB
  • 06. Using the Object Shape to Place Material/34. Adding Smudge Using the Vertex Paint.mp4 177.3 MB
  • 10. A Closer Look at the Object Info Node/57. Introduction to Location and Material Index Output.mp4 174.9 MB
  • 07. How to Use Other Objects to Influence Your Material/39. Smudge Your Main Object Using Dynamic Paint.mp4 174.9 MB
  • 16. More Math and Vector Math/80. Creating Stuff Using Polar Coordinates.mp4 170.6 MB
  • 18. Examples and Tips/88. Stucco.mp4 163.6 MB
  • 12. Third Practical Example - A Bowl of Candy/69. Candy - Finalizing and Render.mp4 161.1 MB
  • 09. Second Practical Example - Texture a Lantern/49. Finalizing the Rust.mp4 158.9 MB
  • 09. Second Practical Example - Texture a Lantern/46. Rain Influence.mp4 158.6 MB
  • 08. How to Add Material on a Specific Place/42. Using UV to Repeat Patterns.mp4 157.4 MB
  • 05. First Practical Example - A Tile Wall/30. Mortar Size Variation.mp4 155.7 MB
  • 12. Third Practical Example - A Bowl of Candy/66. Candy - Adding Colors.mp4 154.1 MB
  • 05. First Practical Example - A Tile Wall/28. Create Groups for the Nodes.mp4 146.9 MB
  • 09. Second Practical Example - Texture a Lantern/52. Adding Rest of the Materials.mp4 136.5 MB
  • 07. How to Use Other Objects to Influence Your Material/36. Setup the Scene.mp4 136.1 MB
  • 14. Displacement/74. Coloring a Displacement.mp4 131.1 MB
  • 09. Second Practical Example - Texture a Lantern/53. Adding DIETZ Logo On Glass.mp4 128.3 MB
  • 11. Working with Glass and Similar Materials/59. Definition of Words.mp4 127.7 MB
  • 05. First Practical Example - A Tile Wall/27. Add Mortar Noise.mp4 127.7 MB
  • 18. Examples and Tips/85. Splatter.mp4 127.5 MB
  • 07. How to Use Other Objects to Influence Your Material/38. Smudge Your Main Object Using a Reference Object in the Texture Coordinate Node.mp4 127.5 MB
  • 11. Working with Glass and Similar Materials/60. Introduction to Glass.mp4 125.7 MB
  • 02. Basic Understanding of the Node Components/13. Manipulating the Map.mp4 124.5 MB
  • 12. Third Practical Example - A Bowl of Candy/68. Candy - Adding Subsurface Scattering.mp4 123.3 MB
  • 10. A Closer Look at the Object Info Node/56. How to Use the Object Index and Random Output.mp4 123.2 MB
  • 17. Scratches/82. Create Scratches Using Brush and Texture Paint.mp4 118.8 MB
  • 16. More Math and Vector Math/79. We Start Using Vector Math.mp4 116.0 MB
  • 18. Examples and Tips/87. Radial Metal.mp4 115.7 MB
  • 02. Basic Understanding of the Node Components/06. Three Common Maps.mp4 110.9 MB
  • 02. Basic Understanding of the Node Components/10. Reflection and Roughness.mp4 110.2 MB
  • 03. Textures/22. Voronoi Texture.mp4 106.3 MB
  • 03. Textures/23. Wave Texture.mp4 105.1 MB
  • 12. Third Practical Example - A Bowl of Candy/67. Adding Bumps.mp4 103.2 MB
  • 16. More Math and Vector Math/78. Introduction to Shaping Things Using Math.mp4 103.1 MB
  • 11. Working with Glass and Similar Materials/62. Creating a Glass of Water - Adding Water.mp4 103.0 MB
  • 02. Basic Understanding of the Node Components/09. Create Bumps.mp4 97.8 MB
  • 12. Third Practical Example - A Bowl of Candy/65. Candy - Setup.mp4 94.0 MB
  • 14. Displacement/73. Introduction to Displacment.mp4 93.2 MB
  • 13. Take a Look at Normals/71. Baking a Normal Map from a Pattern.mp4 87.7 MB
  • 02. Basic Understanding of the Node Components/12. Separate XYZ Node.mp4 84.5 MB
  • 03. Textures/21. Noise Texture.mp4 84.1 MB
  • 01. Introduction/02. Setup.mp4 79.0 MB
  • 01. Introduction/01. Introduction.mp4 75.7 MB
  • 18. Examples and Tips/89. Wet Surface.mp4 72.3 MB
  • 02. Basic Understanding of the Node Components/05. Apply Materials.mp4 68.5 MB
  • 03. Textures/19. Magic Texture.mp4 67.2 MB
  • 07. How to Use Other Objects to Influence Your Material/37. Smudge Your Main Object Using Ambient Occlusion.mp4 64.5 MB
  • 13. Take a Look at Normals/70. Intro to Normal Maps.mp4 63.2 MB
  • 09. Second Practical Example - Texture a Lantern/43. Setup and Intro.mp4 57.8 MB
  • 13. Take a Look at Normals/72. Creating a Normal Map Procedurally.mp4 57.2 MB
  • 03. Textures/16. Brick Texture.mp4 53.1 MB
  • 02. Basic Understanding of the Node Components/04. Basic Node Types.mp4 48.8 MB
  • 18. Examples and Tips/86. Marble Pattern.mp4 45.2 MB
  • 03. Textures/17. Checker Texture.mp4 38.3 MB
  • 05. First Practical Example - A Tile Wall/26. Setup for Tile Wall.mp4 33.0 MB
  • 09. Second Practical Example - Texture a Lantern/47. Randomness.mp3 29.3 MB
  • 06. Using the Object Shape to Place Material/33. Add Snow (Dust and Rust Same Principle).mp3 28.6 MB
  • 09. Second Practical Example - Texture a Lantern/44. Adding First Base Materials.mp3 26.8 MB
  • 03. Textures/18. Gradient Texture.mp4 26.7 MB
  • 02. Basic Understanding of the Node Components/15. Basic Math.mp3 26.0 MB
  • 14. Displacement/75. Using the Vector Displacement.mp3 25.8 MB
  • 11. Working with Glass and Similar Materials/58. Fireflies.mp3 25.0 MB
  • 06. Using the Object Shape to Place Material/35. Create an Eye Using Z-axis Separation.mp3 22.7 MB
  • 02. Basic Understanding of the Node Components/14. Grouping the Nodes.mp3 22.5 MB
  • 02. Basic Understanding of the Node Components/08. Patterns On Your Material.mp3 21.8 MB
  • 15. Particles and Material/76. The Particle Info Node.mp3 21.0 MB
  • 16. More Math and Vector Math/80. Creating Stuff Using Polar Coordinates.mp3 20.3 MB
  • 08. How to Add Material on a Specific Place/40. UV Basics.mp3 20.2 MB
  • 09. Second Practical Example - Texture a Lantern/45. Starting on the Rust Structure.mp3 19.7 MB
  • 15. Particles and Material/77. The Principled Hair Node.mp3 18.9 MB
  • 03. Textures/20. Musgrave Texture.mp3 18.9 MB
  • 02. Basic Understanding of the Node Components/07. Colors On Your Material.mp3 18.9 MB
  • 11. Working with Glass and Similar Materials/63. Creating a Glass of Water - Adding Caustics.mp3 17.4 MB
  • 16. More Math and Vector Math/81. Tiling by Breaking Down the Map Using Fraction.mp3 17.1 MB
  • 04. Using Images as Textures/25. Using PBR Images.mp3 16.6 MB
  • 11. Working with Glass and Similar Materials/61. Creating a Glass of Water - Fake Dispersion.mp3 16.4 MB
  • 06. Using the Object Shape to Place Material/32. Find Edges.mp3 16.4 MB
  • 17. Scratches/83. Scratches Using the Linear Light MixRGB.mp3 16.2 MB
  • 07. How to Use Other Objects to Influence Your Material/39. Smudge Your Main Object Using Dynamic Paint.mp3 15.9 MB
  • 09. Second Practical Example - Texture a Lantern/54. Adding DIETZ Text on Bottom.mp3 15.8 MB
  • 08. How to Add Material on a Specific Place/41. Multiple Materials.mp3 15.8 MB
  • 17. Scratches/84. Scratches Using Diff of Voronoi.mp3 15.7 MB
  • 02. Basic Understanding of the Node Components/11. Mask Images.mp3 15.6 MB
  • 09. Second Practical Example - Texture a Lantern/50. Finalizing the Paint.mp3 15.5 MB
  • 16. More Math and Vector Math/79. We Start Using Vector Math.mp3 14.9 MB
  • 06. Using the Object Shape to Place Material/34. Adding Smudge Using the Vertex Paint.mp3 14.7 MB
  • 16. More Math and Vector Math/78. Introduction to Shaping Things Using Math.mp3 14.6 MB
  • 01. Introduction/03. Light.mp3 14.0 MB
  • 08. How to Add Material on a Specific Place/42. Using UV to Repeat Patterns.mp3 13.8 MB
  • 03. Textures/22. Voronoi Texture.mp3 13.5 MB
  • 09. Second Practical Example - Texture a Lantern/55. Adding Warning Sticker and Finalizing.mp3 13.4 MB
  • 09. Second Practical Example - Texture a Lantern/51. Adding Glass.mp3 13.0 MB
  • 07. How to Use Other Objects to Influence Your Material/36. Setup the Scene.mp3 12.7 MB
  • 05. First Practical Example - A Tile Wall/29. Create Tiles.mp3 12.6 MB
  • 10. A Closer Look at the Object Info Node/57. Introduction to Location and Material Index Output.mp3 12.6 MB
  • 02. Basic Understanding of the Node Components/10. Reflection and Roughness.mp3 12.4 MB
  • 05. First Practical Example - A Tile Wall/31. Finalizing the Tile Wall (Roughness and Reflection).mp3 12.2 MB
  • 17. Scratches/82. Create Scratches Using Brush and Texture Paint.mp3 12.0 MB
  • 11. Working with Glass and Similar Materials/64. Creating a Glass of Water - Finalizing All.mp3 11.9 MB
  • 04. Using Images as Textures/24. Introduction to Using Images.mp3 11.8 MB
  • 02. Basic Understanding of the Node Components/13. Manipulating the Map.mp3 11.6 MB
  • 09. Second Practical Example - Texture a Lantern/48. Separate Paint and Rust with Bumps.mp3 10.5 MB
  • 10. A Closer Look at the Object Info Node/56. How to Use the Object Index and Random Output.mp3 10.4 MB
  • 09. Second Practical Example - Texture a Lantern/53. Adding DIETZ Logo On Glass.mp3 9.8 MB
  • 13. Take a Look at Normals/71. Baking a Normal Map from a Pattern.mp3 9.8 MB
  • 05. First Practical Example - A Tile Wall/30. Mortar Size Variation.mp3 9.7 MB
  • 18. Examples and Tips/85. Splatter.mp3 9.7 MB
  • 05. First Practical Example - A Tile Wall/28. Create Groups for the Nodes.mp3 9.7 MB
  • 02. Basic Understanding of the Node Components/06. Three Common Maps.mp3 9.7 MB
  • 14. Displacement/74. Coloring a Displacement.mp3 9.7 MB
  • 14. Displacement/73. Introduction to Displacment.mp3 9.5 MB
  • 03. Textures/23. Wave Texture.mp3 9.4 MB
  • 12. Third Practical Example - A Bowl of Candy/68. Candy - Adding Subsurface Scattering.mp3 9.3 MB
  • 18. Examples and Tips/88. Stucco.mp3 9.0 MB
  • 03. Textures/21. Noise Texture.mp3 8.6 MB
  • 02. Basic Understanding of the Node Components/12. Separate XYZ Node.mp3 8.6 MB
  • 07. How to Use Other Objects to Influence Your Material/38. Smudge Your Main Object Using a Reference Object in the Texture Coordinate Node.mp3 8.3 MB
  • 09. Second Practical Example - Texture a Lantern/46. Rain Influence.mp3 8.3 MB
  • 12. Third Practical Example - A Bowl of Candy/69. Candy - Finalizing and Render.mp3 8.1 MB
  • 02. Basic Understanding of the Node Components/09. Create Bumps.mp3 8.0 MB
  • 09. Second Practical Example - Texture a Lantern/49. Finalizing the Rust.mp3 8.0 MB
  • 03. Textures/16. Brick Texture.mp3 7.9 MB
  • 05. First Practical Example - A Tile Wall/27. Add Mortar Noise.mp3 7.9 MB
  • 18. Examples and Tips/87. Radial Metal.mp3 7.6 MB
  • 11. Working with Glass and Similar Materials/60. Introduction to Glass.mp3 7.6 MB
  • 01. Introduction/02. Setup.mp3 7.5 MB
  • 12. Third Practical Example - A Bowl of Candy/66. Candy - Adding Colors.mp3 7.3 MB
  • 12. Third Practical Example - A Bowl of Candy/65. Candy - Setup.mp3 6.6 MB
  • 02. Basic Understanding of the Node Components/05. Apply Materials.mp3 6.5 MB
  • 02. Basic Understanding of the Node Components/04. Basic Node Types.mp3 6.5 MB
  • 09. Second Practical Example - Texture a Lantern/52. Adding Rest of the Materials.mp3 6.3 MB
  • 13. Take a Look at Normals/70. Intro to Normal Maps.mp3 6.0 MB
  • 03. Textures/19. Magic Texture.mp3 5.9 MB
  • 12. Third Practical Example - A Bowl of Candy/67. Adding Bumps.mp3 5.6 MB
  • 13. Take a Look at Normals/72. Creating a Normal Map Procedurally.mp3 5.2 MB
  • 11. Working with Glass and Similar Materials/62. Creating a Glass of Water - Adding Water.mp3 5.2 MB
  • 11. Working with Glass and Similar Materials/59. Definition of Words.mp3 5.1 MB
  • 03. Textures/17. Checker Texture.mp3 5.0 MB
  • 18. Examples and Tips/89. Wet Surface.mp3 4.7 MB
  • 03. Textures/18. Gradient Texture.mp3 4.5 MB
  • 07. How to Use Other Objects to Influence Your Material/37. Smudge Your Main Object Using Ambient Occlusion.mp3 4.4 MB
  • 18. Examples and Tips/86. Marble Pattern.mp3 4.1 MB
  • 01. Introduction/01. Introduction.mp3 3.4 MB
  • 05. First Practical Example - A Tile Wall/26. Setup for Tile Wall.mp3 3.2 MB
  • 09. Second Practical Example - Texture a Lantern/43. Setup and Intro.mp3 2.5 MB

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