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Udemy - Godot 4 C# Action Adventure Build your own 2.5D RPG (2.2024)

磁力链接/BT种子名称

Udemy - Godot 4 C# Action Adventure Build your own 2.5D RPG (2.2024)

磁力链接/BT种子简介

种子哈希:2602e355b84673300e7b95e1c1b3f5cef9860846
文件大小: 8.43G
已经下载:158次
下载速度:极快
收录时间:2025-07-03
最近下载:2025-10-09

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文件列表

  • 8. Finishing Touches/13. Adding Fire Particles.mp4 324.8 MB
  • 8. Finishing Touches/12. Designing a Level.mp4 222.5 MB
  • 8. Finishing Touches/9. Creating a Shader.mp4 196.1 MB
  • 5. Adding Enemies/3. Refactoring the Enemy State Machine.mp4 195.8 MB
  • 4. Designing a Level/3. Using a Grid Map.mp4 176.0 MB
  • 8. Finishing Touches/2. Preparing the Reward Feature.mp4 172.0 MB
  • 7. Game Interface/10. Counting the Enemies.mp4 171.8 MB
  • 8. Finishing Touches/8. Thunder Combo Damage.mp4 170.4 MB
  • 6. Combat System/15. Character Death States.mp4 167.6 MB
  • 8. Finishing Touches/3. Creating a Reward Resource.mp4 151.6 MB
  • 4. Designing a Level/5. Adding Collision.mp4 151.5 MB
  • 8. Finishing Touches/7. Using Interfaces.mp4 147.7 MB
  • 2. Player Movement/2. Adding Player Animations.mp4 142.7 MB
  • 5. Adding Enemies/5. Creating the Enemy Return State.mp4 140.0 MB
  • 8. Finishing Touches/4. Applying Rewards.mp4 139.7 MB
  • 5. Adding Enemies/13. Detecting the Player.mp4 137.0 MB
  • 5. Adding Enemies/15. Attacking the Player.mp4 136.4 MB
  • 8. Finishing Touches/10. Dynamically Applying a Shader.mp4 132.8 MB
  • 5. Adding Enemies/4. Drawing Patrol Paths.mp4 131.8 MB
  • 3. State Machine/5. Transitioning States.mp4 131.2 MB
  • 4. Designing a Level/7. Adding Invisible Walls.mp4 131.1 MB
  • 7. Game Interface/13. Pause UI.mp4 129.1 MB
  • 6. Combat System/5. Hitboxes and Hurtboxes.mp4 128.7 MB
  • 3. State Machine/11. Refactoring States With Inheritance.mp4 126.6 MB
  • 6. Combat System/14. Finishing the Enemy Attack State.mp4 124.7 MB
  • 8. Finishing Touches/6. Exploding the Bomb.mp4 123.8 MB
  • 5. Adding Enemies/14. Chasing the Player.mp4 122.2 MB
  • 5. Adding Enemies/2. Designing an Enemy.mp4 122.1 MB
  • 7. Game Interface/2. Setting Up the Start Menu.mp4 118.0 MB
  • 6. Combat System/7. Understanding LINQ.mp4 117.5 MB
  • 7. Game Interface/5. Reparenting Nodes.mp4 113.1 MB
  • 7. Game Interface/9. Dynamically Updating Labels.mp4 112.6 MB
  • 7. Game Interface/8. Stats UI.mp4 109.6 MB
  • 8. Finishing Touches/11. Stunning Enemies.mp4 108.6 MB
  • 5. Adding Enemies/8. Navigation Agents.mp4 105.8 MB
  • 6. Combat System/6. Custom Stat Resources.mp4 100.0 MB
  • 5. Adding Enemies/11. Pausing on Patrols.mp4 98.0 MB
  • 3. State Machine/9. Adding a Dash Timer.mp4 96.4 MB
  • 3. State Machine/4. Building the State Machine.mp4 96.3 MB
  • 7. Game Interface/3. Grabbing UI Containers.mp4 96.2 MB
  • 6. Combat System/3. Combo Counters.mp4 95.7 MB
  • 4. Designing a Level/2. Preparing Our Models.mp4 95.3 MB
  • 6. Combat System/8. Property Getters and Setters.mp4 93.3 MB
  • 6. Combat System/13. Moving the Enemy Hitbox.mp4 91.7 MB
  • 2. Player Movement/3. Attaching Scripts to Nodes.mp4 89.7 MB
  • 5. Adding Enemies/9. Enemy Patrol State.mp4 89.1 MB
  • 3. State Machine/7. Setting Up the Dash State.mp4 89.0 MB
  • 5. Adding Enemies/10. Patrolling the Path.mp4 85.0 MB
  • 8. Finishing Touches/14. Dash Cooldowns.mp4 84.4 MB
  • 3. State Machine/8. Transitioning to the Dash State.mp4 81.9 MB
  • 3. State Machine/3. Creating an Idle and Move State.mp4 81.1 MB
  • 7. Game Interface/11. Defeat UI.mp4 79.5 MB
  • 5. Adding Enemies/7. Baking a Navigation Mesh.mp4 78.4 MB
  • 6. Combat System/10. Moving Nodes by Local Position.mp4 78.2 MB
  • 6. Combat System/12. Working on the Enemy Attack State.mp4 78.2 MB
  • 2. Player Movement/5. Overriding Methods.mp4 77.3 MB
  • 2. Player Movement/6. Moving the Player.mp4 77.3 MB
  • 8. Finishing Touches/5. Preparing the Bomb.mp4 75.7 MB
  • 6. Combat System/4. Resetting the Combo Counter With a Timer.mp4 74.3 MB
  • 2. Player Movement/9. Game Constants.mp4 74.2 MB
  • 7. Game Interface/12. Victory UI.mp4 73.7 MB
  • 3. State Machine/10. Finalizing the Dash State.mp4 72.5 MB
  • 2. Player Movement/7. Exporting Fields with Attributes.mp4 71.1 MB
  • 4. Designing a Level/4. Attaching a Camera to the Player.mp4 69.8 MB
  • 1. Introduction & Setup/6. Starting a New Project.mp4 69.0 MB
  • 3. State Machine/6. Disabling Nodes.mp4 68.0 MB
  • 5. Adding Enemies/12. Exiting States.mp4 67.5 MB
  • 3. State Machine/12. Using Abstract Classes.mp4 67.5 MB
  • 7. Game Interface/4. Starting the Game.mp4 67.2 MB
  • 4. Designing a Level/6. Adjusting the Slope Angle.mp4 66.3 MB
  • 6. Combat System/9. Animation Method Tracks.mp4 65.6 MB
  • 5. Adding Enemies/6. Moving the Enemy.mp4 60.5 MB
  • 3. State Machine/14. Export Property Hints.mp4 57.2 MB
  • 2. Player Movement/11. Optimizing the Sprites.mp4 56.0 MB
  • 6. Combat System/2. Player Combo Attacks.mp4 53.3 MB
  • 3. State Machine/15. Auto Properties.mp4 52.6 MB
  • 6. Combat System/11. Toggling Collision Shapes.mp4 52.5 MB
  • 1. Introduction & Setup/2. Welcome to the Course.mp4 52.1 MB
  • 7. Game Interface/6. The event Keyword.mp4 49.0 MB
  • 7. Game Interface/7. Handling the End Game Event.mp4 45.6 MB
  • 1. Introduction & Setup/5. Installing .NET and Godot.mp4 45.0 MB
  • 2. Player Movement/10. Flipping the Player.mp4 44.1 MB
  • 3. State Machine/13. Dealing With Magic Numbers.mp4 43.0 MB
  • 2. Player Movement/8. Playing Animations.mp4 42.4 MB
  • 2. Player Movement/12. Partial Classes.mp4 41.9 MB
  • 1. Introduction & Setup/1. Promo.mp4 33.6 MB
  • 1. Introduction & Setup/4. Accessing Our Projects.mp4 32.9 MB
  • 2. Player Movement/4. Configuring Visual Studio Code.mp4 28.8 MB
  • 1. Introduction & Setup/3. Community & Support.mp4 28.7 MB
  • 3. State Machine/2. What Is a State Machine.mp4 24.0 MB
  • 9. Course Wrapup/1. Outro.mp4 20.7 MB
  • 1. Introduction & Setup/6.1 Assets.zip 20.5 MB
  • 2. Player Movement/1. Section Intro - Player Movement.mp4 18.4 MB
  • 4. Designing a Level/1. Section Intro - Designing a Level.mp4 16.4 MB
  • 8. Finishing Touches/1. Section Intro - Finishing Touches.mp4 15.8 MB
  • 5. Adding Enemies/1. Section Intro - Adding Enemies.mp4 14.9 MB
  • 7. Game Interface/1. Section Intro - Game Interface.mp4 14.8 MB
  • 3. State Machine/1. Section Intro - State Machine.mp4 13.8 MB
  • 1. Introduction & Setup/7. Check Out the Book.mp4 10.9 MB
  • 6. Combat System/1. Section Intro - Combat System.mp4 10.2 MB
  • 4. Designing a Level/2.3 This Lecture's Project Changes.html 169 Bytes
  • 6. Combat System/8.1 This Lecture's Project Changes.html 169 Bytes
  • 1. Introduction & Setup/6.3 This Lecture's Project Changes.html 168 Bytes
  • 2. Player Movement/2.1 This Lecture's Project Changes.html 168 Bytes
  • 2. Player Movement/3.1 This Lecture's Project Changes.html 168 Bytes
  • 2. Player Movement/5.2 This Lecture's Project Changes.html 168 Bytes
  • 2. Player Movement/6.1 This Lecture's Project Changes.html 168 Bytes
  • 2. Player Movement/7.1 This Lecture's Project Changes.html 168 Bytes
  • 2. Player Movement/8.2 This Lecture's Project Changes.html 168 Bytes
  • 2. Player Movement/9.1 This Lecture's Project Changes.html 168 Bytes
  • 2. Player Movement/10.1 This Lecture's Project Changes.html 168 Bytes
  • 2. Player Movement/11.1 This Lecture's Project Changes.html 168 Bytes
  • 3. State Machine/3.1 This Lecture's Project Changes.html 168 Bytes
  • 3. State Machine/4.1 This Lecture's Project Changes.html 168 Bytes
  • 3. State Machine/5.1 This Lecture's Project Changes.html 168 Bytes
  • 3. State Machine/6.1 This Lecture's Project Changes.html 168 Bytes
  • 3. State Machine/7.1 This Lecture's Project Changes.html 168 Bytes
  • 3. State Machine/8.1 This Lecture's Project Changes.html 168 Bytes
  • 3. State Machine/9.1 This Lecture's Project Changes.html 168 Bytes
  • 3. State Machine/10.1 This Lecture's Project Changes.html 168 Bytes
  • 3. State Machine/11.1 This Lecture's Project Changes.html 168 Bytes
  • 3. State Machine/12.1 This Lecture's Project Changes.html 168 Bytes
  • 3. State Machine/13.1 This Lecture's Project Changes.html 168 Bytes
  • 3. State Machine/14.2 This Lecture's Project Changes.html 168 Bytes
  • 3. State Machine/15.1 This Lecture's Project Changes.html 168 Bytes
  • 4. Designing a Level/2.1 Available 3D Formats.html 168 Bytes
  • 4. Designing a Level/3.1 This Lecture's Project Changes.html 168 Bytes
  • 4. Designing a Level/4.1 This Lecture's Project Changes.html 168 Bytes
  • 4. Designing a Level/5.1 This Lecture's Project Changes.html 168 Bytes
  • 4. Designing a Level/6.1 This Lecture's Project Changes.html 168 Bytes
  • 4. Designing a Level/7.1 This Lecture's Project Changes.html 168 Bytes
  • 5. Adding Enemies/2.1 This Lecture's Project Changes.html 168 Bytes
  • 5. Adding Enemies/3.1 This Lecture's Project Changes.html 168 Bytes
  • 5. Adding Enemies/4.1 This Lecture's Project Changes.html 168 Bytes
  • 5. Adding Enemies/5.1 This Lecture's Project Changes.html 168 Bytes
  • 5. Adding Enemies/6.1 This Lecture's Project Changes.html 168 Bytes
  • 5. Adding Enemies/7.1 This Lecture's Project Changes.html 168 Bytes
  • 5. Adding Enemies/8.1 This Lecture's Project Changes.html 168 Bytes
  • 5. Adding Enemies/9.1 This Lecture's Project Changes.html 168 Bytes
  • 5. Adding Enemies/10.2 This Lecture's Project Changes.html 168 Bytes
  • 5. Adding Enemies/11.2 This Lecture's Project Changes.html 168 Bytes
  • 5. Adding Enemies/12.1 This Lecture's Project Changes.html 168 Bytes
  • 5. Adding Enemies/13.2 This Lecture's Project Changes.html 168 Bytes
  • 5. Adding Enemies/14.1 This Lecture's Project Changes.html 168 Bytes
  • 5. Adding Enemies/15.1 This Lecture's Project Changes.html 168 Bytes
  • 6. Combat System/2.1 This Lecture's Project Changes.html 168 Bytes
  • 6. Combat System/3.1 This Lecture's Project Changes.html 168 Bytes
  • 6. Combat System/5.2 This Lecture's Project Changes.html 168 Bytes
  • 6. Combat System/6.1 This Lecture's Project Changes.html 168 Bytes
  • 6. Combat System/7.1 This Lecture's Project Changes.html 168 Bytes
  • 6. Combat System/9.1 This Lecture's Project Changes.html 168 Bytes
  • 6. Combat System/10.1 This Lecture's Project Changes.html 168 Bytes
  • 6. Combat System/11.1 This Lecture's Project Changes.html 168 Bytes
  • 6. Combat System/12.1 This Lecture's Project Changes.html 168 Bytes
  • 6. Combat System/13.1 This Lecture's Project Changes.html 168 Bytes
  • 6. Combat System/14.1 This Lecture's Project Changes.html 168 Bytes
  • 6. Combat System/15.1 This Lecture's Project Changes.html 168 Bytes
  • 7. Game Interface/2.1 This Lecture's Project Changes.html 168 Bytes
  • 7. Game Interface/3.2 This Lecture's Project Changes.html 168 Bytes
  • 7. Game Interface/4.1 This Lecture's Project Changes.html 168 Bytes
  • 7. Game Interface/5.1 This Lecture's Project Changes.html 168 Bytes
  • 7. Game Interface/6.1 This Lecture's Project Changes.html 168 Bytes
  • 7. Game Interface/7.1 This Lecture's Project Changes.html 168 Bytes
  • 7. Game Interface/8.1 This Lecture's Project Changes.html 168 Bytes
  • 7. Game Interface/9.1 This Lecture's Project Changes.html 168 Bytes
  • 7. Game Interface/10.1 This Lecture's Project Changes.html 168 Bytes
  • 7. Game Interface/11.1 This Lecture's Project Changes.html 168 Bytes
  • 7. Game Interface/12.1 This Lecture's Project Changes.html 168 Bytes
  • 7. Game Interface/13.1 This Lecture's Project Changes.html 168 Bytes
  • 8. Finishing Touches/2.1 This Lecture's Project Changes.html 168 Bytes
  • 8. Finishing Touches/3.1 This Lecture's Project Changes.html 168 Bytes
  • 8. Finishing Touches/4.1 This Lecture's Project Changes.html 168 Bytes
  • 8. Finishing Touches/5.1 This Lecture's Project Changes.html 168 Bytes
  • 8. Finishing Touches/6.1 This Lecture's Project Changes.html 168 Bytes
  • 8. Finishing Touches/7.1 This Lecture's Project Changes.html 168 Bytes
  • 8. Finishing Touches/8.1 This Lecture's Project Changes.html 168 Bytes
  • 8. Finishing Touches/9.1 This Lecture's Project Changes.html 168 Bytes
  • 8. Finishing Touches/10.1 This Lecture's Project Changes.html 168 Bytes
  • 8. Finishing Touches/11.1 This Lecture's Project Changes.html 168 Bytes
  • 8. Finishing Touches/12.1 This Lecture's Project Changes.html 168 Bytes
  • 8. Finishing Touches/13.1 This Lecture's Project Changes.html 168 Bytes
  • 8. Finishing Touches/14.1 This Lecture's Project Changes.html 168 Bytes
  • 7. Game Interface/3.1 Commonly Used Collection Types.html 153 Bytes
  • 3. State Machine/14.1 C# Exported Properties.html 148 Bytes
  • 5. Adding Enemies/10.1 NavigationAgent3D.html 136 Bytes
  • 2. Player Movement/8.1 AnimationPlayer Node.html 134 Bytes
  • 5. Adding Enemies/13.1 Area3D Node.html 125 Bytes
  • 6. Combat System/5.1 Area3D Node.html 125 Bytes
  • 4. Designing a Level/2.2 Dungeon Pack Remastered.html 114 Bytes
  • 1. Introduction & Setup/7.1 Godot RPG Book.html 113 Bytes
  • 1. Introduction & Setup/5.1 .NET Download Link.html 104 Bytes
  • 2. Player Movement/5.1 Godot Documentation.html 99 Bytes
  • 5. Adding Enemies/11.1 Godot Documentation.html 99 Bytes
  • 2. Player Movement/3.2 Visual Studio Code.html 91 Bytes
  • 2. Player Movement/4.1 VS Code Themes.html 86 Bytes
  • 1. Introduction & Setup/5.2 Download Godot.html 85 Bytes
  • 1. Introduction & Setup/6.2 SVG Repo.html 85 Bytes

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