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CGCookie - CORE Fundamentals - 9 Essential Courses for Blender 4.2 (2024)
磁力链接/BT种子名称
CGCookie - CORE Fundamentals - 9 Essential Courses for Blender 4.2 (2024)
磁力链接/BT种子简介
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文件列表
Stage 2 - Digital Sculpting/Digital-Sculpting-CourseFiles-01.zip
480.9 MB
Stage 5 - Texturing/Texturing-CourseFiles-01.zip
416.8 MB
Stage 3 - Lighting/Lighting-CourseFiles-01.zip
399.7 MB
Stage 4 - Materials and Shading/Materials-and-Shading-CourseFiles-01.zip
341.2 MB
Stage 8 - Physics/Chapter 04 - Fluid, Smoke, Fire Physics/PHYSICS_C04L03_FluidSimulation-FinalProject.mp4
271.6 MB
Stage 3 - Lighting/Chapter 04 - Telling your Story with Light/FO_L_C04L08_The SecrettoSuccesfulLighting.mp4
244.9 MB
Stage 8 - Physics/Chapter 02 - Soft Body Physics/PHYSICS_C02L02_SoftBodyPhysicsFinalProject.mp4
244.3 MB
Stage 1 - Mesh Modeling/Chapter 02 - Hard Surface Modeling/17 Modeling A Hard Drive.mp4
234.0 MB
Stage 2 - Digital Sculpting/Chapter 03 - Sculpting a Stylized Shark/C03L04_shark-sculpting-4 - Face Finalization.mp4
221.6 MB
Stage 9 - Compositing/Compositing-CourseFiles-01.zip
204.2 MB
Stage 2 - Digital Sculpting/Chapter 03 - Sculpting a Stylized Shark/C03L05_shark-sculpting-5 - Final Touches.mp4
203.7 MB
Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L07_masking-visibility.mp4
201.7 MB
Stage 7 - Rigging/Chapter 05/FO_R_CH05L05_rig-a-crane-arm.mp4
194.5 MB
Stage 8 - Physics/Chapter 06 - Dynamic Paint/PHYSICS_C06L07_DynamicPaint-FinalProject.mp4
192.1 MB
Stage 2 - Digital Sculpting/Chapter 03 - Sculpting a Stylized Shark/C03L03_shark-sculpting-3 - Face Refinement.mp4
190.7 MB
Stage 5 - Texturing/Chapter 02 - The Basics of Textures/TEXTURES_C02L04_BlendModesColorMath.mp4
189.3 MB
Stage 2 - Digital Sculpting/Chapter 02 - Digital Sculpting Formats/C02L02_remesh.mp4
176.7 MB
Stage 5 - Texturing/Chapter 07 - The Complete Texturing Workflow/TEXTURES_C07L28_UVUnwrappingTheBinoculars.mp4
174.4 MB
Stage 8 - Physics/Chapter 07 - Force Fields/PHYSICS_C07L10_ForceFields-FinalProject-V2.mp4
171.3 MB
Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L05_sculpt-brushes-3 - Yellow.mp4
168.7 MB
Stage 7 - Rigging/Chapter 05/FO_R_CH05L06_rigging-the-wrangler-part-01.mp4
167.9 MB
Stage 1 - Mesh Modeling/Chapter 01 - Intro to Modeling/03 Modeling A Scifi Crate.mp4
167.5 MB
Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L15_RigidBodyConstraintsFinalProject.mp4
164.8 MB
Stage 2 - Digital Sculpting/Chapter 03 - Sculpting a Stylized Shark/C03L02_shark-sculpting-2 - Beginning the Face.mp4
154.5 MB
Stage 2 - Digital Sculpting/Chapter 03 - Sculpting a Stylized Shark/C03L01_shark-sculpting-1 - Blocking Out Primary Shapes.mp4
147.5 MB
Stage 9 - Compositing/Chapter 04 - Other Compositing Tools and Uses/COMPOSITING_CH04L04_Layering2dElements.mp4
146.6 MB
Stage 2 - Digital Sculpting/Chapter 02 - Digital Sculpting Formats/C02L01_multires.mp4
139.7 MB
Stage 8 - Physics/Physics-CourseFiles-01.zip
139.6 MB
Stage 8 - Physics/Chapter 03 - Cloth Physics/PHYSICS_C03L03_ClothPhysicsFinalProject.mp4
135.4 MB
Stage 1 - Mesh Modeling/Chapter 02 - Hard Surface Modeling/12 The Boolean Modifier.mp4
132.9 MB
Stage 3 - Lighting/Chapter 03 - Lighting with EEVEE/FO_L_C03L02_EEVEENext.mp4
132.8 MB
Stage 4 - Materials and Shading/Chapter 03 - A Few Words About Eevee NEXT/SHADING_C03_L16_Raytracing.mp4
128.7 MB
Stage 8 - Physics/Chapter 07 - Force Fields/PHYSICS_C07L04_ForceFields-Types-Wind.mp4
124.9 MB
Stage 7 - Rigging/Chapter 05/FO_R_CH05L07_rigging-the-wrangler-part-02.mp4
124.3 MB
Stage 3 - Lighting/Chapter 01 - An Intro to Lighting in Blender/FO_L_C01L03_The7TypesofLight.mp4
117.9 MB
Stage 2 - Digital Sculpting/Chapter 02 - Digital Sculpting Formats/C02L03_dynamic-topology.mp4
115.6 MB
Stage 1 - Mesh Modeling/Chapter 02 - Hard Surface Modeling/10 The 3 Ways To Bevel.mp4
115.5 MB
Stage 5 - Texturing/Chapter 07 - The Complete Texturing Workflow/TEXTURES_C07L31_TexturePaintingALowPolyBinoculars_part3.mp4
114.7 MB
Stage 5 - Texturing/Chapter 02 - The Basics of Textures/TEXTURES_C02L06_NormalsAndNormalMaps.mp4
114.2 MB
Stage 5 - Texturing/Chapter 07 - The Complete Texturing Workflow/TEXTURES_C07L30_TexturePaintingALowPolyBinoculars_part2.mp4
113.8 MB
Stage 8 - Physics/Chapter 05 - Particle Systems/PHYSICS_C05L06_ParticleSystems-FinalProject.mp4
110.5 MB
Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L06_RigidBodyFinalProject.mp4
109.6 MB
Stage 5 - Texturing/Chapter 03 - Image Textures and Mapping/TEXTURES_C03L11_UnwrappingPlacingSeams.mp4
108.9 MB
Stage 7 - Rigging/Chapter 05/FO_R_CH05L04_rig-a-gun-turret.mp4
107.8 MB
Stage 5 - Texturing/Chapter 07 - The Complete Texturing Workflow/TEXTURES_C07L29_TexturePaintingALowPolyBinoculars_part1.mp4
107.8 MB
Stage 1 - Mesh Modeling/Chapter 01 - Intro to Modeling/06 Important Topology Tools 2.mp4
104.2 MB
Stage 3 - Lighting/Chapter 02 - Lighting with Cycles/FO_L_C02L03_LightingUsingHDRIs.mp4
101.9 MB
Stage 1 - Mesh Modeling/Chapter 03 - Subdivision Surface Modeling/26 Modeling A Logo Pt 3.mp4
97.1 MB
Stage 5 - Texturing/Chapter 05 - Procedural Texturing/TEXTURES_C05L22_OtherCoolExamples.mp4
92.9 MB
Stage 7 - Rigging/Chapter 02/FO_R_CH02L03_bones-bones-bones.mp4
92.5 MB
Stage 1 - Mesh Modeling/Chapter 03 - Subdivision Surface Modeling/24 Modeling A Logo Pt 1.mp4
92.3 MB
Stage 3 - Lighting/Chapter 02 - Lighting with Cycles/FO_L_C02L02_ExposureAndColorManagement.mp4
90.7 MB
Stage 3 - Lighting/Chapter 04 - Telling your Story with Light/FO_L_C04L03_UsingColor.mp4
90.5 MB
Stage 1 - Mesh Modeling/Chapter 01 - Intro to Modeling/04 Selection Tools.mp4
90.3 MB
Stage 1 - Mesh Modeling/Chapter 03 - Subdivision Surface Modeling/20 The Importance Of Loops And Poles.mp4
90.1 MB
Stage 7 - Rigging/Chapter 05/FO_R_CH05L03-bendy-stretchy-rig.mp4
88.3 MB
Stage 1 - Mesh Modeling/Chapter 01 - Intro to Modeling/07 Modeling A Soccer Ball.mp4
87.3 MB
Stage 8 - Physics/Chapter 05 - Particle Systems/PHYSICS_C05L05_ParticleSystems-BoidsPart2.mp4
87.2 MB
Stage 1 - Mesh Modeling/Chapter 03 - Subdivision Surface Modeling/21 All Quad Meshes.mp4
87.1 MB
Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L09_brush-textures.mp4
86.4 MB
Stage 5 - Texturing/Chapter 05 - Procedural Texturing/TEXTURES_C05L20_IntroToProceduralTexturing.mp4
85.7 MB
Stage 1 - Mesh Modeling/Chapter 01 - Intro to Modeling/02 Modeling A Snowman.mp4
85.0 MB
Stage 3 - Lighting/Chapter 04 - Telling your Story with Light/FO_L_C04L05_HighandLowKeyLighting.mp4
84.0 MB
Stage 1 - Mesh Modeling/Chapter 03 - Subdivision Surface Modeling/25 Modeling A Logo Pt 2.mp4
82.1 MB
Stage 3 - Lighting/Chapter 02 - Lighting with Cycles/FO_L_C02L05_VolumetricLighting.mp4
82.1 MB
Stage 7 - Rigging/Chapter 02/FO_R_CH02L06_bone-tools.mp4
82.0 MB
Stage 1 - Mesh Modeling/Chapter 01 - Intro to Modeling/08 Defining Good Topology.mp4
81.8 MB
Stage 3 - Lighting/Chapter 03 - Lighting with EEVEE/FO_L_C03L04_WhatIfYourPCcantRun4.2.mp4
80.7 MB
Stage 9 - Compositing/Chapter 04 - Other Compositing Tools and Uses/COMPOSITING_CH04L05_Greenscreens.mp4
80.4 MB
Stage 7 - Rigging/Chapter 02/FO_R_CH02L08-armature-modifier-the-long-way.mp4
79.6 MB
Stage 3 - Lighting/Chapter 02 - Lighting with Cycles/FO_L_C02L08_ShapingLightwithNodes.mp4
78.4 MB
Stage 1 - Mesh Modeling/Chapter 04 - Final Exercise/28 Final Exercise.mp4
77.0 MB
Stage 3 - Lighting/Chapter 04 - Telling your Story with Light/FO_L_C04L07_PortraitLighting.mp4
76.6 MB
Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L03_sculpt-brushes-1 - Blue.mp4
76.6 MB
Stage 1 - Mesh Modeling/Chapter 03 - Subdivision Surface Modeling/18 Working With Subdivision Surfaces.mp4
76.2 MB
Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L02_sculpt-mode-settings.mp4
73.2 MB
Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L04_sculpt-brushes-2 - Red.mp4
73.1 MB
Stage 7 - Rigging/Chapter 03/FO_R_CH03L07_weight-painting-overview.mp4
72.7 MB
Stage 3 - Lighting/Chapter 02 - Lighting with Cycles/FO_L_C02L09_ReducingNoiseAndSpeedingUpYourRenders.mp4
71.1 MB
Stage 7 - Rigging/Chapter 03/FO_R_CH03L08_weight-painting-tools.mp4
71.0 MB
Stage 8 - Physics/Chapter 07 - Force Fields/PHYSICS_C07L01_ForceFields-Settings.mp4
70.9 MB
Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L06_sculpt-brushes-4 - Utility.mp4
69.8 MB
Stage 7 - Rigging/Chapter 03/FO_R_CH03L04_drivers-and-custom-properties.mp4
69.0 MB
Stage 8 - Physics/Chapter 04 - Fluid, Smoke, Fire Physics/PHYSICS_C04L07_FluidSmokeFire-FinalProject.mp4
68.3 MB
Stage 1 - Mesh Modeling/Chapter 01 - Intro to Modeling/05 Important Topology Tools 1.mp4
67.3 MB
Stage 7 - Rigging/Chapter 02/FO_R_CH02L07-connecting-the-armature-overview.mp4
67.0 MB
Stage 7 - Rigging/Chapter 03/FO_R_CH03L05_custom-bone-shapes-explained.mp4
65.5 MB
Stage 1 - Mesh Modeling/Chapter 02 - Hard Surface Modeling/14 Working With Curves.mp4
65.5 MB
Stage 5 - Texturing/Chapter 02 - The Basics of Textures/TEXTURES_C02L01_IntroToTexturesAndTexturesCoordinates.mp4
64.7 MB
Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L13_PrincipledShaders.mp4
63.8 MB
Stage 1 - Mesh Modeling/Chapter 02 - Hard Surface Modeling/13 Simple Deform And Lattice.mp4
63.5 MB
Stage 7 - Rigging/Chapter 03/FO_R_CH03L06_bone-widgets-the-easy-way.mp4
62.5 MB
Stage 3 - Lighting/Chapter 02 - Lighting with Cycles/FO_L_C02L06_ShadowCaustics.mp4
61.9 MB
Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L08_posing-sculptures.mp4
61.9 MB
Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L05_SceneProperties.mp4
61.4 MB
Stage 1 - Mesh Modeling/Mesh-Modeling-CourseFiles-01.zip
61.4 MB
Stage 3 - Lighting/Chapter 04 - Telling your Story with Light/FO_L_C04L01_WhyYouNeedGoodLighting.mp4
61.0 MB
Stage 1 - Mesh Modeling/Chapter 02 - Hard Surface Modeling/09 Custom Normals And Shading.mp4
60.7 MB
Stage 9 - Compositing/Chapter 03 - Common Post Effects/COMPOSITING_CH03L02_DepthOfField.mp4
60.5 MB
Stage 7 - Rigging/Chapter 02/FO_R_CH02L02_anatomy-of-an-armature.mp4
59.4 MB
Stage 3 - Lighting/Chapter 04 - Telling your Story with Light/FO_L_C04L02_WhereverThereisLightThereisalsoShadow.mp4
59.2 MB
Stage 3 - Lighting/Chapter 04 - Telling your Story with Light/FO_L_C04L06_AmbientandSilhouetteLighting.mp4
59.2 MB
Stage 6 - Animation/Chapter 05 - Animation Data/CORE-ANIM_C05L03_VideoSequencEditor.mp4
58.9 MB
Stage 9 - Compositing/Chapter 04 - Other Compositing Tools and Uses/COMPOSITING_CH04L02_OtherWaysToCreateMattes.mp4
58.6 MB
Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L11_painting-locking-tiling-matcaps.mp4
58.3 MB
Stage 5 - Texturing/Chapter 06 - Texture Painting/TEXTURES_C06L23_PreppingAModelForTexPainting.mp4
57.8 MB
Stage 3 - Lighting/Chapter 04 - Telling your Story with Light/FO_L_C04L04_ThreePointLighting.mp4
57.5 MB
Stage 8 - Physics/Chapter 05 - Particle Systems/PHYSICS_C05L04_ParticleSystems-BoidsPart1.mp4
57.5 MB
Stage 1 - Mesh Modeling/Chapter 02 - Hard Surface Modeling/15 Working With N-Gons And Tris.mp4
57.3 MB
Stage 6 - Animation/Chapter 04 - Objects and Armatures/CORE-ANIM_C04L02_Graph Editor and Interpolation.mp4
57.1 MB
Stage 1 - Mesh Modeling/Chapter 01 - Intro to Modeling/01 The Main Concepts Of Modeling.mp4
57.0 MB
Stage 5 - Texturing/Chapter 02 - The Basics of Textures/TEXTURES_C02L02_TheSocketColorMeanings.mp4
56.7 MB
Stage 8 - Physics/Chapter 07 - Force Fields/PHYSICS_C07L08_ForceFields-RigidBodies.mp4
56.4 MB
Stage 8 - Physics/Chapter 05 - Particle Systems/PHYSICS_C05L03_ParticleSystems-Instancing+Obstacles.mp4
56.2 MB
Stage 3 - Lighting/Chapter 01 - An Intro to Lighting in Blender/FO_L_C01L02_WhatIsLightin3D.mp4
56.1 MB
Stage 1 - Mesh Modeling/Chapter 02 - Hard Surface Modeling/16 Disconnected Details.mp4
56.0 MB
Stage 4 - Materials and Shading/Chapter 04 - Rendering Materials and Shaders/SHADING_C04_L20_RenderingGlassUnderstandingDispersionAndCaustics.mp4
55.9 MB
Stage 1 - Mesh Modeling/Chapter 03 - Subdivision Surface Modeling/22 All Quad Junctions.mp4
55.5 MB
Stage 5 - Texturing/Chapter 03 - Image Textures and Mapping/TEXTURES_C03L13_BasicUvProjectionFollowActiveQuads.mp4
55.5 MB
Stage 7 - Rigging/Chapter 04/FO_R_CH04L08-ik-constraint.mp4
55.1 MB
Stage 3 - Lighting/Chapter 03 - Lighting with EEVEE/FO_L_C03L01_HowLightisCalculatedinEEVEE.mp4
54.0 MB
Stage 5 - Texturing/Chapter 06 - Texture Painting/TEXTURES_C06L25_BrushesSystem.mp4
50.4 MB
Stage 5 - Texturing/Chapter 03 - Image Textures and Mapping/TEXTURES_C03L15_MultipleUVsAnimatingUVs.mp4
50.1 MB
Stage 3 - Lighting/Chapter 02 - Lighting with Cycles/FO_L_C02L07_LightGroups.mp4
49.4 MB
Stage 5 - Texturing/Chapter 02 - The Basics of Textures/TEXTURES_C02L03_TheColorNodes.mp4
49.2 MB
Stage 8 - Physics/Chapter 04 - Fluid, Smoke, Fire Physics/PHYSICS_C04L01_FluidSimulation-DomainFlowBake.mp4
49.0 MB
Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L03_SurfaceResponse.mp4
48.2 MB
Stage 9 - Compositing/Chapter 01 - Pre-Render Organization/COMPOSITING_CH01L01_ViewLayers.mp4
47.8 MB
Stage 8 - Physics/Chapter 02 - Soft Body Physics/PHYSICS_C02L01_SoftBodyPhysics.mp4
47.4 MB
Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L11_RigidBodyConstraints-Piston.mp4
47.0 MB
Stage 3 - Lighting/Chapter 02 - Lighting with Cycles/FO_L_C02L04_LightAndShadowLinking.mp4
46.9 MB
Stage 5 - Texturing/Chapter 03 - Image Textures and Mapping/TEXTURES_C03L09_ManagingTextureData.mp4
46.1 MB
Stage 9 - Compositing/Chapter 04 - Other Compositing Tools and Uses/COMPOSITING_CH04L03_PreparingFootage.mp4
45.9 MB
Stage 5 - Texturing/Chapter 06 - Texture Painting/TEXTURES_C06L24_TexturePaintMode.mp4
45.9 MB
Stage 1 - Mesh Modeling/Chapter 03 - Subdivision Surface Modeling/19 Modeling A Coffee Cup.mp4
45.6 MB
Stage 7 - Rigging/Chapter 04/FO_R_CH04L02-copy-location-rotation-and-transforms.mp4
45.5 MB
Stage 3 - Lighting/Chapter 02 - Lighting with Cycles/FO_L_C02L01_HowLightisCalculatedinCycles.mp4
44.6 MB
Stage 7 - Rigging/Chapter 03/FO_R_CH03L02_naming-conventions-and-symmetry.mp4
44.0 MB
Stage 5 - Texturing/Chapter 04 - Physically Based Rendering Texturing/TEXTURES_C04L16_IntroToPBR.mp4
43.7 MB
Stage 8 - Physics/Chapter 04 - Fluid, Smoke, Fire Physics/PHYSICS_C04L02_FluidSimulation-Obstacles+Settings.mp4
42.6 MB
Stage 6 - Animation/Chapter 03 - Let's move things/CORE-ANIM_C03L01_Gizmos and Manipulators.mp4
42.4 MB
Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L01_sculpt-mode-overview.mp4
41.9 MB
Stage 7 - Rigging/Chapter 05/FO_R_CH05L02_IK-setup-practice.mp4
41.4 MB
Stage 7 - Rigging/Chapter 04/FO_R_CH04L01_understanding-constraints.mp4
40.8 MB
Stage 5 - Texturing/Chapter 05 - Procedural Texturing/TEXTURES_C05L21_ProceduralDustAndDirt.mp4
40.7 MB
Stage 5 - Texturing/Chapter 07 - The Complete Texturing Workflow/TEXTURES_C07L32_FinishingTheBinocularsWithProceduralTextures.mp4
40.6 MB
Stage 9 - Compositing/Chapter 03 - Common Post Effects/COMPOSITING_CH03L03_OtherPostFX.mp4
39.8 MB
Stage 9 - Compositing/Chapter 00 - Introduction/COMPOSITING_CH00L01_Introduction.mp4
39.6 MB
Stage 5 - Texturing/Chapter 02 - The Basics of Textures/TEXTURES_C02L05_ColorManagingTextures.mp4
39.1 MB
Stage 8 - Physics/Chapter 06 - Dynamic Paint/PHYSICS_C06L06_DynamicPaint-Rain.mp4
38.9 MB
Stage 7 - Rigging/Chapter 04/FO_R_CH04L06-clamp-to-and-follow-path.mp4
38.2 MB
Stage 7 - Rigging/Chapter 03/FO_R_CH03L03_understanding-space.mp4
38.0 MB
Stage 5 - Texturing/Chapter 06 - Texture Painting/TEXTURES_C06L26_TexturingToolsMaskingSymmetry.mp4
37.6 MB
Stage 3 - Lighting/Chapter 01 - An Intro to Lighting in Blender/FO_L_C01L01_TheRightVersionOfBlender.mp4
37.5 MB
Stage 8 - Physics/Chapter 06 - Dynamic Paint/PHYSICS_C06L04_DynamicPaint-Type-Paint.mp4
37.2 MB
Stage 5 - Texturing/Chapter 07 - The Complete Texturing Workflow/TEXTURES_C07L33_BasicsOfBakingTheTextures.mp4
37.0 MB
Stage 8 - Physics/Chapter 08 - Tips, Tricks, & Troubleshooting/PHYSICS_C08L05_Tips+Tricks-CellFracture.mp4
36.7 MB
Stage 6 - Animation/Chapter 05 - Animation Data/CORE-ANIM_C05L02_Dopesheet Overview.mp4
36.3 MB
Stage 5 - Texturing/Chapter 07 - The Complete Texturing Workflow/TEXTURES_C07B02_IntroToChannelPacking.mp4
35.8 MB
Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L10_stroke-methods.mp4
35.8 MB
Stage 3 - Lighting/Chapter 01 - An Intro to Lighting in Blender/FO_L_C01L04_LightingInCyclesvs.EEVEE.mp4
35.6 MB
Stage 8 - Physics/Chapter 06 - Dynamic Paint/PHYSICS_C06L05_DynamicPaint-Type-Weight.mp4
33.9 MB
Stage 6 - Animation/Chapter 02 - Framerates and Timeline/CORE-ANIM_C02L03_KeyframesAndChannels.mp4
33.8 MB
Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L02_PassiveActiveCollisions.mp4
33.5 MB
Stage 5 - Texturing/Chapter 02 - The Basics of Textures/TEXTURES_C02L07_AdaptiveSubdivTrueDisplacement.mp4
33.4 MB
Stage 5 - Texturing/Chapter 02 - The Basics of Textures/TEXTURES_C02L08_WhatFileForSpecificTexture_1.mp4
33.0 MB
Stage 9 - Compositing/Chapter 02 - Post Render Reassembly/COMPOSITING_CH02L01_CombiningRenderLayers.mp4
32.8 MB
Stage 8 - Physics/Chapter 03 - Cloth Physics/PHYSICS_C03L02_ClothPhysics-Settings.mp4
32.0 MB
Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L09_RigidBodyConstraints-Hinge.mp4
31.6 MB
Stage 1 - Mesh Modeling/Chapter 02 - Hard Surface Modeling/11 The Solidify Modifier.mp4
31.3 MB
Stage 8 - Physics/Chapter 04 - Fluid, Smoke, Fire Physics/PHYSICS_C04L05_FluidSmokeFire-Settings+Baking.mp4
31.3 MB
Stage 1 - Mesh Modeling/Chapter 04 - Final Exercise/27 Blocking And Proportions.mp4
31.2 MB
Stage 7 - Rigging/Chapter 03/FO_R_CH03L09_weight-paint-a-monkey-head.mp4
30.4 MB
Stage 7 - Rigging/Chapter 01/FO_R_CH01L02-user-preferences.mp4
30.4 MB
Stage 8 - Physics/Chapter 08 - Tips, Tricks, & Troubleshooting/PHYSICS_C08L01_Tips+Tricks-ClippingObjectsV3.mp4
30.2 MB
Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L13_RigidBodyConstraints-GenericSpring.mp4
30.0 MB
Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L10_RigidBodyConstraints-Slider.mp4
29.7 MB
Stage 9 - Compositing/Chapter 02 - Post Render Reassembly/COMPOSITING_CH02L05_Organizing.mp4
29.4 MB
Stage 9 - Compositing/Chapter 02 - Post Render Reassembly/COMPOSITING_CH02L02_CombiningRenderPasses.mp4
29.4 MB
Stage 5 - Texturing/Chapter 04 - Physically Based Rendering Texturing/TEXTURES_C04L17_WhereToFindTexturesICanUse.mp4
29.1 MB
Stage 7 - Rigging/Chapter 04/FO_R_CH04L09-spline-ik.mp4
29.1 MB
Stage 5 - Texturing/Chapter 06 - Texture Painting/TEXTURES_C06B01_OtherWaysToTexture.mp4
29.0 MB
Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L04_MultipleObjects.mp4
28.9 MB
Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L05_TheGlossyDiffuseAndEmissionShaders.mp4
28.0 MB
Stage 8 - Physics/Chapter 04 - Fluid, Smoke, Fire Physics/PHYSICS_C04L06_FluidSmokeFire-Obstacles+Fire.mp4
28.0 MB
Stage 7 - Rigging/Chapter 04/FO_R_CH04L15-shrinkwrap-constraint.mp4
27.8 MB
Stage 9 - Compositing/Chapter 04 - Other Compositing Tools and Uses/COMPOSITING_CH04L01_AlphaChannels.mp4
27.2 MB
Stage 7 - Rigging/Chapter 04/FO_R_CH04L12-armature-constraint.mp4
27.1 MB
Stage 3 - Lighting/Chapter 03 - Lighting with EEVEE/FO_L_C03L03_RaytracingWithLightProbes.mp4
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Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L08_RigidBodyConstraints-Point.mp4
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Stage 2 - Digital Sculpting/Chapter 02 - Digital Sculpting Formats/C02L04_combining-formats-in-workflow.mp4
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Stage 7 - Rigging/Chapter 03/FO_R_CH03L10_weight-paint-a-tube.mp4
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Stage 8 - Physics/Chapter 08 - Tips, Tricks, & Troubleshooting/PHYSICS_C08L04_Tips+Tricks-CacheFolders.mp4
26.2 MB
Stage 8 - Physics/Chapter 06 - Dynamic Paint/PHYSICS_C06L03_DynamicPaint-Type-Displace.mp4
26.0 MB
Stage 4 - Materials and Shading/Chapter 03 - A Few Words About Eevee NEXT/SHADING_C03_L17_All the good stuff.mp4
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Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L10_VolumeAbsorptionVolumeScatter.mp4
25.8 MB
Stage 6 - Animation/Chapter 03 - Let's move things/CORE-ANIM_C03L04_OutputtingAnimation.mp4
25.6 MB
Stage 7 - Rigging/Chapter 04/FO_R_CH04L10-stretch-to.mp4
25.4 MB
Stage 6 - Animation/Chapter 05 - Animation Data/CORE-ANIM_C05L01_AnimationData.mp4
25.1 MB
Stage 8 - Physics/Chapter 08 - Tips, Tricks, & Troubleshooting/PHYSICS_C08L06_Tips+Tricks-MotionBlur.mp4
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Stage 5 - Texturing/Chapter 03 - Image Textures and Mapping/TEXTURES_C03L12_FixingSkewingAndStretching.mp4
24.4 MB
Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L07_RigidBodyConstraints.mp4
24.2 MB
Stage 8 - Physics/Chapter 06 - Dynamic Paint/PHYSICS_C06L02_DynamicPaint-Settings.mp4
24.2 MB
Stage 5 - Texturing/Chapter 03 - Image Textures and Mapping/TEXTURES_C03L10_TheUVEditor.mp4
24.2 MB
Stage 8 - Physics/Chapter 03 - Cloth Physics/PHYSICS_C03L01_ClothPhysics-ClothDrop.mp4
24.0 MB
Stage 6 - Animation/Chapter 02 - Framerates and Timeline/CORE-ANIM_C02L02_Timeline.mp4
23.8 MB
Stage 7 - Rigging/Chapter 04/FO_R_CH04L03-limit-distance-location-rotation-and-scale.mp4
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Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L12_RigidBodyConstraints-Generic.mp4
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Stage 7 - Rigging/Chapter 04/FO_R_CH04L11-action-constraint.mp4
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Stage 9 - Compositing/Chapter 01 - Pre-Render Organization/COMPOSITING_CH01L02_RenderPasses.mp4
22.6 MB
Stage 7 - Rigging/Chapter 04/FO_R_CH04L07-damped-track_track-to_locked-track.mp4
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Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L11_RayPortal.mp4
22.4 MB
Stage 8 - Physics/Chapter 07 - Force Fields/PHYSICS_C07L02_ForceFields-Types-Force-V2.mp4
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Stage 4 - Materials and Shading/Chapter 04 - Rendering Materials and Shaders/SHADING_C04_L19_LightPathsVisibility.mp4
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Stage 7 - Rigging/Chapter 05/FO_R_CH05L01_bone-in-the-middle-challenge.mp4
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Stage 5 - Texturing/Chapter 03 - Image Textures and Mapping/TEXTURES_C03L14_HelpfulUVAddons.mp4
21.1 MB
Stage 9 - Compositing/Chapter 02 - Post Render Reassembly/COMPOSITING_CH02L04_SavingTheRender.mp4
21.0 MB
Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L14_RigidBodyConstraints-Motor.mp4
20.7 MB
Stage 7 - Rigging/Chapter 03/FO_R_CH03L01_rigging-concepts-in-a-nutshell.mp4
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Stage 8 - Physics/Chapter 00 - Introduction/01-Overview-Intro.mp4
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Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L09_SSS_Translucency.mp4
20.2 MB
Stage 6 - Animation/Chapter 04 - Objects and Armatures/CORE-ANIM_C04L01_OBJECTS AND ARMATURES.mp4
19.7 MB
Stage 4 - Materials and Shading/Chapter 04 - Rendering Materials and Shaders/SHADING_C04_L18_LightPathBouncesAndFastGIApproximation.mp4
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Stage 9 - Compositing/Chapter 03 - Common Post Effects/COMPOSITING_CH03L01_MotionBlur.mp4
19.3 MB
Stage 5 - Texturing/Chapter 06 - Texture Painting/TEXTURES_C06L27_PaintingWithLayers.mp4
19.3 MB
Stage 8 - Physics/Chapter 05 - Particle Systems/PHYSICS_C05L01_ParticleSystems-Intro.mp4
19.1 MB
Stage 8 - Physics/Chapter 06 - Dynamic Paint/PHYSICS_C06L01_DynamicPaint-Canvas+Brush.mp4
19.0 MB
Stage 5 - Texturing/Chapter 04 - Physically Based Rendering Texturing/TEXTURES_C04L19_PrincipledShaderShadingBinoculars.mp4
19.0 MB
Stage 8 - Physics/Chapter 08 - Tips, Tricks, & Troubleshooting/PHYSICS_C08L03_Tips+Tricks-KeyframingForceFields.mp4
18.9 MB
Stage 7 - Rigging/Chapter 02/FO_R_CH02L05_bone-colors.mp4
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Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L07_TheMixAndAddShaders.mp4
18.7 MB
Stage 6 - Animation/Chapter 02 - Framerates and Timeline/CORE-ANIM_C02L01_FrameRate.mp4
18.5 MB
Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L01_RigidBodyDemo.mp4
18.3 MB
Stage 8 - Physics/Chapter 05 - Particle Systems/PHYSICS_C05L02_ParticleSystems-Settings.mp4
18.1 MB
Stage 7 - Rigging/Chapter 02/FO_R_CH02L04_bone-collections.mp4
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Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L15_GroupNodes.mp4
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Stage 7 - Rigging/Chapter 04/FO_R_CH04L13-child-of-constraint.mp4
17.8 MB
Stage 7 - Rigging/Rigging-CourseFiles-01.zip
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Stage 6 - Animation/Chapter 03 - Let's move things/CORE-ANIM_C03L02_World Space and Local Space.mp4
17.3 MB
Stage 7 - Rigging/Chapter 01/FO_R_CH01L01-introduction-chat.mp4
16.6 MB
Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L14_LayoutNodesAndShaderOrganization.mp4
15.7 MB
Stage 9 - Compositing/Chapter 02 - Post Render Reassembly/COMPOSITING_CH02L03_CombiningLightGroups.mp4
15.5 MB
Stage 7 - Rigging/Chapter 04/FO_R_CH04L05-transformation-constaint.mp4
15.4 MB
Stage 1 - Mesh Modeling/Chapter 03 - Subdivision Surface Modeling/23 Detail, Support, And Fill Loops.mp4
15.2 MB
Stage 8 - Physics/Chapter 07 - Force Fields/PHYSICS_C07L05_ForceFields-Types-Vortex.mp4
14.9 MB
Stage 8 - Physics/Chapter 07 - Force Fields/PHYSICS_C07L03_ForceFields-Types-Turbulence.mp4
14.5 MB
Stage 4 - Materials and Shading/Chapter 01 - Introduction/SHADING_C01_L00_IntroductionToShadingAndMaterials.mp4
13.7 MB
Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L03_CreatingMaterialsInBlenderAndAssigningMaterialsToSlots.mp4
13.7 MB
Stage 8 - Physics/Chapter 08 - Tips, Tricks, & Troubleshooting/PHYSICS_C08L02_Tips+Tricks-ApplyingModifiers.mp4
13.2 MB
Stage 8 - Physics/Chapter 07 - Force Fields/PHYSICS_C07L07_ForceFields-Types-Drag.mp4
12.9 MB
Stage 8 - Physics/Chapter 04 - Fluid, Smoke, Fire Physics/PHYSICS_C04L04_FluidSmokeFire-SmokeSimulations.mp4
12.7 MB
Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L08_Refraction,GlassShaders.mp4
11.9 MB
Stage 5 - Texturing/Chapter 01 - Introduction/TEXTURES_C01L00_IntroToTextures.mp4
11.8 MB
Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L12_SheenToon.mp4
11.6 MB
Stage 7 - Rigging/Chapter 04/FO_R_CH04L04-maintain-volume.mp4
11.5 MB
Stage 3 - Lighting/Chapter 04 - Telling your Story with Light/FO_L_C04L09_Excercise.mp4
11.3 MB
Stage 9 - Compositing/Chapter 01 - Pre-Render Organization/COMPOSITING_CH01L03_LightGroups.mp4
11.2 MB
Stage 6 - Animation/Chapter 03 - Let's move things/CORE-ANIM_C03L03_AUTO KEYING.mp4
10.5 MB
Stage 8 - Physics/Chapter 07 - Force Fields/PHYSICS_C07L06_ForceFields-Types-Harmonic.mp4
10.3 MB
Stage 4 - Materials and Shading/Chapter 04 - Rendering Materials and Shaders/SHADING_C04_L21_RenderingVolumes.mp4
10.0 MB
Stage 8 - Physics/Chapter 08 - Tips, Tricks, & Troubleshooting/PHYSICS_C08L07_Tips+Tricks-ResourcePDF.mp4
9.9 MB
Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L04_AssigningMaterialsToDifferentPartsOfTheModel.mp4
9.0 MB
Stage 5 - Texturing/Chapter 04 - Physically Based Rendering Texturing/TEXTURES_C04L18_WhatIsFresnel.mp4
8.4 MB
Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L01_WhatIsAShaderAndHowToUseIt.mp4
8.1 MB
Stage 8 - Physics/Chapter 07 - Force Fields/PHYSICS_C07L09_ForceFields-CurveObjects.mp4
8.0 MB
Stage 7 - Rigging/Chapter 04/FO_R_CH04L14-floor-constraint.mp4
7.3 MB
Stage 7 - Rigging/Chapter 02/FO_R_CH02L01_what-is-a-rig.mp4
6.9 MB
Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L06_TheTransparentAndHoldoutShaders.mp4
6.8 MB
Stage 6 - Animation/Chapter 01 - Introduction/CORE-ANIM_C01L01_Introduction.mp4
6.3 MB
Stage 5 - Texturing/Chapter 07 - The Complete Texturing Workflow/TEXTURES_C07E01_Let’sTextureShadeAndRenderTheRobot!.mp4
5.8 MB
Stage 5 - Texturing/Chapter 05 - Procedural Texturing/TEXTURES_C05E01_ProceduralRustAndMetal.mp4
5.3 MB
Stage 4 - Materials and Shading/Chapter 04 - Rendering Materials and Shaders/SHADING_C04_E01_IsItGlassOrPorcelain.mp4
4.2 MB
Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L02_WhatsTheDifferenceBetweenTheShaderAndMaterial.mp4
3.9 MB
Stage 1 - Mesh Modeling/Chapter 02 - Hard Surface Modeling/17 Modeling A Hard Drive.srt
62.8 kB
Stage 1 - Mesh Modeling/Chapter 01 - Intro to Modeling/03 Modeling A Scifi Crate.srt
54.4 kB
Stage 9 - Compositing/Chapter 04 - Other Compositing Tools and Uses/COMPOSITING_CH04L04_Layering2dElements.srt
44.2 kB
Stage 7 - Rigging/Chapter 05/FO_R_CH05L05_rig-a-crane-arm.srt
42.0 kB
Stage 7 - Rigging/Chapter 02/FO_R_CH02L03_bones-bones-bones.srt
39.0 kB
Stage 7 - Rigging/Chapter 05/FO_R_CH05L06_rigging-the-wrangler-part-01.srt
37.9 kB
Stage 8 - Physics/Chapter 02 - Soft Body Physics/PHYSICS_C02L02_SoftBodyPhysicsFinalProject.srt
36.1 kB
Stage 3 - Lighting/Chapter 04 - Telling your Story with Light/FO_L_C04L08_The SecrettoSuccesfulLighting.srt
34.2 kB
Stage 8 - Physics/Chapter 04 - Fluid, Smoke, Fire Physics/PHYSICS_C04L03_FluidSimulation-FinalProject.srt
32.8 kB
Stage 7 - Rigging/Chapter 03/FO_R_CH03L02_naming-conventions-and-symmetry.srt
31.8 kB
Stage 1 - Mesh Modeling/Chapter 02 - Hard Surface Modeling/12 The Boolean Modifier.srt
31.5 kB
Stage 7 - Rigging/Chapter 05/FO_R_CH05L03-bendy-stretchy-rig.srt
30.7 kB
Stage 1 - Mesh Modeling/Chapter 01 - Intro to Modeling/04 Selection Tools.srt
30.2 kB
Stage 2 - Digital Sculpting/Chapter 03 - Sculpting a Stylized Shark/C03L05_shark-sculpting-5 - Final Touches.srt
29.7 kB
Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L06_RigidBodyFinalProject.srt
29.3 kB
Stage 6 - Animation/Chapter 04 - Objects and Armatures/CORE-ANIM_C04L02_Graph Editor and Interpolation.srt
29.2 kB
Stage 7 - Rigging/Chapter 03/FO_R_CH03L04_drivers-and-custom-properties.srt
28.9 kB
Stage 1 - Mesh Modeling/Chapter 02 - Hard Surface Modeling/10 The 3 Ways To Bevel.srt
28.8 kB
Stage 2 - Digital Sculpting/Chapter 03 - Sculpting a Stylized Shark/C03L04_shark-sculpting-4 - Face Finalization.srt
28.6 kB
Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L07_masking-visibility.srt
28.3 kB
Stage 7 - Rigging/Chapter 02/FO_R_CH02L02_anatomy-of-an-armature.srt
28.1 kB
Stage 7 - Rigging/Chapter 03/FO_R_CH03L07_weight-painting-overview.srt
27.5 kB
Stage 1 - Mesh Modeling/Chapter 03 - Subdivision Surface Modeling/24 Modeling A Logo Pt 1.srt
27.1 kB
Stage 2 - Digital Sculpting/Chapter 03 - Sculpting a Stylized Shark/C03L01_shark-sculpting-1 - Blocking Out Primary Shapes.srt
26.8 kB
Stage 8 - Physics/Chapter 03 - Cloth Physics/PHYSICS_C03L03_ClothPhysicsFinalProject.srt
26.7 kB
Stage 7 - Rigging/Chapter 05/FO_R_CH05L04_rig-a-gun-turret.srt
26.7 kB
Stage 8 - Physics/Chapter 07 - Force Fields/PHYSICS_C07L10_ForceFields-FinalProject-V2.srt
26.3 kB
Stage 1 - Mesh Modeling/Chapter 01 - Intro to Modeling/06 Important Topology Tools 2.srt
26.3 kB
Stage 7 - Rigging/Chapter 03/FO_R_CH03L08_weight-painting-tools.srt
25.6 kB
Stage 8 - Physics/Chapter 06 - Dynamic Paint/PHYSICS_C06L07_DynamicPaint-FinalProject.srt
25.4 kB
Stage 7 - Rigging/Chapter 02/FO_R_CH02L07-connecting-the-armature-overview.srt
25.3 kB
Stage 9 - Compositing/Chapter 04 - Other Compositing Tools and Uses/COMPOSITING_CH04L05_Greenscreens.srt
25.1 kB
Stage 1 - Mesh Modeling/Chapter 01 - Intro to Modeling/02 Modeling A Snowman.srt
24.9 kB
Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L05_sculpt-brushes-3 - Yellow.srt
24.8 kB
Stage 7 - Rigging/Chapter 05/FO_R_CH05L07_rigging-the-wrangler-part-02.srt
24.8 kB
Stage 2 - Digital Sculpting/Chapter 03 - Sculpting a Stylized Shark/C03L03_shark-sculpting-3 - Face Refinement.srt
24.8 kB
Stage 1 - Mesh Modeling/Chapter 03 - Subdivision Surface Modeling/21 All Quad Meshes.srt
24.5 kB
Stage 5 - Texturing/Chapter 07 - The Complete Texturing Workflow/TEXTURES_C07L28_UVUnwrappingTheBinoculars.srt
24.4 kB
Stage 7 - Rigging/Chapter 02/FO_R_CH02L06_bone-tools.srt
24.2 kB
Stage 2 - Digital Sculpting/Chapter 03 - Sculpting a Stylized Shark/C03L02_shark-sculpting-2 - Beginning the Face.srt
24.1 kB
Stage 2 - Digital Sculpting/Chapter 02 - Digital Sculpting Formats/C02L01_multires.srt
23.7 kB
Stage 1 - Mesh Modeling/Chapter 03 - Subdivision Surface Modeling/25 Modeling A Logo Pt 2.srt
23.7 kB
Stage 2 - Digital Sculpting/Chapter 02 - Digital Sculpting Formats/C02L02_remesh.srt
22.7 kB
Stage 1 - Mesh Modeling/Chapter 03 - Subdivision Surface Modeling/18 Working With Subdivision Surfaces.srt
22.7 kB
Stage 7 - Rigging/Chapter 02/FO_R_CH02L08-armature-modifier-the-long-way.srt
22.2 kB
Stage 1 - Mesh Modeling/Chapter 01 - Intro to Modeling/05 Important Topology Tools 1.srt
20.8 kB
Stage 1 - Mesh Modeling/Chapter 01 - Intro to Modeling/07 Modeling A Soccer Ball.srt
20.2 kB
Stage 8 - Physics/Chapter 05 - Particle Systems/PHYSICS_C05L06_ParticleSystems-FinalProject.srt
20.0 kB
Stage 7 - Rigging/Chapter 04/FO_R_CH04L08-ik-constraint.srt
19.8 kB
Stage 1 - Mesh Modeling/Chapter 03 - Subdivision Surface Modeling/26 Modeling A Logo Pt 3.srt
19.7 kB
Stage 7 - Rigging/Chapter 03/FO_R_CH03L05_custom-bone-shapes-explained.srt
19.5 kB
Stage 7 - Rigging/Chapter 04/FO_R_CH04L01_understanding-constraints.srt
19.4 kB
Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L15_RigidBodyConstraintsFinalProject.srt
19.2 kB
Stage 1 - Mesh Modeling/Chapter 02 - Hard Surface Modeling/14 Working With Curves.srt
19.2 kB
Stage 5 - Texturing/Chapter 03 - Image Textures and Mapping/TEXTURES_C03L11_UnwrappingPlacingSeams.srt
18.7 kB
Stage 3 - Lighting/Chapter 01 - An Intro to Lighting in Blender/FO_L_C01L03_The7TypesofLight.srt
18.7 kB
Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L02_sculpt-mode-settings.srt
18.2 kB
Stage 3 - Lighting/Chapter 03 - Lighting with EEVEE/FO_L_C03L02_EEVEENext.srt
18.1 kB
Stage 5 - Texturing/Chapter 05 - Procedural Texturing/TEXTURES_C05L22_OtherCoolExamples.srt
18.1 kB
Stage 7 - Rigging/Chapter 04/FO_R_CH04L02-copy-location-rotation-and-transforms.srt
18.1 kB
Stage 5 - Texturing/Chapter 02 - The Basics of Textures/TEXTURES_C02L04_BlendModesColorMath.srt
17.4 kB
Stage 3 - Lighting/Chapter 04 - Telling your Story with Light/FO_L_C04L07_PortraitLighting.srt
17.2 kB
Stage 5 - Texturing/Chapter 05 - Procedural Texturing/TEXTURES_C05L20_IntroToProceduralTexturing.srt
17.1 kB
Stage 1 - Mesh Modeling/Chapter 03 - Subdivision Surface Modeling/20 The Importance Of Loops And Poles.srt
17.0 kB
Stage 4 - Materials and Shading/Chapter 03 - A Few Words About Eevee NEXT/SHADING_C03_L16_Raytracing.srt
16.8 kB
Stage 1 - Mesh Modeling/Chapter 02 - Hard Surface Modeling/13 Simple Deform And Lattice.srt
16.7 kB
Stage 1 - Mesh Modeling/Chapter 04 - Final Exercise/28 Final Exercise.srt
16.6 kB
Stage 8 - Physics/Chapter 07 - Force Fields/PHYSICS_C07L08_ForceFields-RigidBodies.srt
16.6 kB
Stage 8 - Physics/Chapter 04 - Fluid, Smoke, Fire Physics/PHYSICS_C04L07_FluidSmokeFire-FinalProject.srt
16.4 kB
Stage 2 - Digital Sculpting/Chapter 02 - Digital Sculpting Formats/C02L03_dynamic-topology.srt
16.3 kB
Stage 1 - Mesh Modeling/Chapter 02 - Hard Surface Modeling/09 Custom Normals And Shading.srt
16.2 kB
Stage 5 - Texturing/Chapter 06 - Texture Painting/TEXTURES_C06L25_BrushesSystem.srt
16.1 kB
Stage 3 - Lighting/Chapter 04 - Telling your Story with Light/FO_L_C04L04_ThreePointLighting.srt
15.8 kB
Stage 3 - Lighting/Chapter 04 - Telling your Story with Light/FO_L_C04L03_UsingColor.srt
15.5 kB
Stage 5 - Texturing/Chapter 07 - The Complete Texturing Workflow/TEXTURES_C07L29_TexturePaintingALowPolyBinoculars_part1.srt
15.4 kB
Stage 3 - Lighting/Chapter 02 - Lighting with Cycles/FO_L_C02L02_ExposureAndColorManagement.srt
15.4 kB
Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L03_sculpt-brushes-1 - Blue.srt
15.4 kB
Stage 1 - Mesh Modeling/Chapter 03 - Subdivision Surface Modeling/19 Modeling A Coffee Cup.srt
15.3 kB
Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L13_PrincipledShaders.srt
15.2 kB
Stage 3 - Lighting/Chapter 04 - Telling your Story with Light/FO_L_C04L05_HighandLowKeyLighting.srt
15.0 kB
Stage 9 - Compositing/Chapter 04 - Other Compositing Tools and Uses/COMPOSITING_CH04L02_OtherWaysToCreateMattes.srt
15.0 kB
Stage 7 - Rigging/Chapter 05/FO_R_CH05L02_IK-setup-practice.srt
15.0 kB
Stage 8 - Physics/Chapter 07 - Force Fields/PHYSICS_C07L04_ForceFields-Types-Wind.srt
15.0 kB
Stage 6 - Animation/Chapter 05 - Animation Data/CORE-ANIM_C05L03_VideoSequencEditor.srt
15.0 kB
Stage 8 - Physics/Chapter 05 - Particle Systems/PHYSICS_C05L05_ParticleSystems-BoidsPart2.srt
14.7 kB
Stage 6 - Animation/Chapter 02 - Framerates and Timeline/CORE-ANIM_C02L02_Timeline.srt
14.7 kB
Stage 7 - Rigging/Chapter 03/FO_R_CH03L03_understanding-space.srt
14.7 kB
Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L09_brush-textures.srt
14.4 kB
Stage 5 - Texturing/Chapter 06 - Texture Painting/TEXTURES_C06L24_TexturePaintMode.srt
14.3 kB
Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L04_sculpt-brushes-2 - Red.srt
14.3 kB
Stage 8 - Physics/Chapter 05 - Particle Systems/PHYSICS_C05L04_ParticleSystems-BoidsPart1.srt
14.2 kB
Stage 9 - Compositing/Chapter 04 - Other Compositing Tools and Uses/COMPOSITING_CH04L03_PreparingFootage.srt
14.2 kB
Stage 6 - Animation/Chapter 03 - Let's move things/CORE-ANIM_C03L01_Gizmos and Manipulators.srt
14.2 kB
Stage 1 - Mesh Modeling/Chapter 02 - Hard Surface Modeling/15 Working With N-Gons And Tris.srt
14.1 kB
Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L05_SceneProperties.srt
13.9 kB
Stage 1 - Mesh Modeling/Chapter 03 - Subdivision Surface Modeling/22 All Quad Junctions.srt
13.8 kB
Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L11_RigidBodyConstraints-Piston.srt
13.7 kB
Stage 3 - Lighting/Chapter 02 - Lighting with Cycles/FO_L_C02L05_VolumetricLighting.srt
13.6 kB
Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L06_sculpt-brushes-4 - Utility.srt
13.6 kB
Stage 6 - Animation/Chapter 03 - Let's move things/CORE-ANIM_C03L04_OutputtingAnimation.srt
13.4 kB
Stage 9 - Compositing/Chapter 03 - Common Post Effects/COMPOSITING_CH03L02_DepthOfField.srt
13.3 kB
Stage 8 - Physics/Chapter 02 - Soft Body Physics/PHYSICS_C02L01_SoftBodyPhysics.srt
13.2 kB
Stage 3 - Lighting/Chapter 03 - Lighting with EEVEE/FO_L_C03L04_WhatIfYourPCcantRun4.2.srt
12.7 kB
Stage 8 - Physics/Chapter 06 - Dynamic Paint/PHYSICS_C06L04_DynamicPaint-Type-Paint.srt
12.6 kB
Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L03_SurfaceResponse.srt
12.5 kB
Stage 1 - Mesh Modeling/Chapter 02 - Hard Surface Modeling/16 Disconnected Details.srt
12.5 kB
Stage 3 - Lighting/Chapter 02 - Lighting with Cycles/FO_L_C02L08_ShapingLightwithNodes.srt
12.5 kB
Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L11_painting-locking-tiling-matcaps.srt
12.5 kB
Stage 7 - Rigging/Chapter 04/FO_R_CH04L06-clamp-to-and-follow-path.srt
12.4 kB
Stage 6 - Animation/Chapter 02 - Framerates and Timeline/CORE-ANIM_C02L03_KeyframesAndChannels.srt
12.4 kB
Stage 3 - Lighting/Chapter 02 - Lighting with Cycles/FO_L_C02L03_LightingUsingHDRIs.srt
12.2 kB
Stage 5 - Texturing/Chapter 07 - The Complete Texturing Workflow/TEXTURES_C07B02_IntroToChannelPacking.srt
12.1 kB
Stage 3 - Lighting/Chapter 04 - Telling your Story with Light/FO_L_C04L06_AmbientandSilhouetteLighting.srt
12.0 kB
Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L01_sculpt-mode-overview.srt
11.8 kB
Stage 1 - Mesh Modeling/Chapter 01 - Intro to Modeling/08 Defining Good Topology.srt
11.5 kB
Stage 8 - Physics/Chapter 04 - Fluid, Smoke, Fire Physics/PHYSICS_C04L01_FluidSimulation-DomainFlowBake.srt
11.4 kB
Stage 7 - Rigging/Chapter 04/FO_R_CH04L10-stretch-to.srt
11.3 kB
Stage 5 - Texturing/Chapter 02 - The Basics of Textures/TEXTURES_C02L01_IntroToTexturesAndTexturesCoordinates.srt
11.2 kB
Stage 5 - Texturing/Chapter 05 - Procedural Texturing/TEXTURES_C05L21_ProceduralDustAndDirt.srt
11.1 kB
Stage 7 - Rigging/Chapter 04/FO_R_CH04L15-shrinkwrap-constraint.srt
11.0 kB
Stage 5 - Texturing/Chapter 07 - The Complete Texturing Workflow/TEXTURES_C07L30_TexturePaintingALowPolyBinoculars_part2.srt
11.0 kB
Stage 3 - Lighting/Chapter 02 - Lighting with Cycles/FO_L_C02L04_LightAndShadowLinking.srt
10.7 kB
Stage 1 - Mesh Modeling/Chapter 02 - Hard Surface Modeling/11 The Solidify Modifier.srt
10.6 kB
Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L08_posing-sculptures.srt
10.6 kB
Stage 5 - Texturing/Chapter 02 - The Basics of Textures/TEXTURES_C02L06_NormalsAndNormalMaps.srt
10.6 kB
Stage 7 - Rigging/Chapter 03/FO_R_CH03L01_rigging-concepts-in-a-nutshell.srt
10.5 kB
Stage 7 - Rigging/Chapter 04/FO_R_CH04L03-limit-distance-location-rotation-and-scale.srt
10.5 kB
Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L02_PassiveActiveCollisions.srt
10.4 kB
Stage 9 - Compositing/Chapter 03 - Common Post Effects/COMPOSITING_CH03L03_OtherPostFX.srt
10.4 kB
Stage 5 - Texturing/Chapter 06 - Texture Painting/TEXTURES_C06L26_TexturingToolsMaskingSymmetry.srt
10.4 kB
Stage 6 - Animation/Chapter 05 - Animation Data/CORE-ANIM_C05L02_Dopesheet Overview.srt
10.3 kB
Stage 5 - Texturing/Chapter 07 - The Complete Texturing Workflow/TEXTURES_C07L33_BasicsOfBakingTheTextures.srt
10.2 kB
Stage 3 - Lighting/Chapter 02 - Lighting with Cycles/FO_L_C02L06_ShadowCaustics.srt
10.0 kB
Stage 3 - Lighting/Chapter 02 - Lighting with Cycles/FO_L_C02L07_LightGroups.srt
9.9 kB
Stage 8 - Physics/Chapter 06 - Dynamic Paint/PHYSICS_C06L05_DynamicPaint-Type-Weight.srt
9.9 kB
Stage 7 - Rigging/Chapter 04/FO_R_CH04L12-armature-constraint.srt
9.8 kB
Stage 8 - Physics/Chapter 04 - Fluid, Smoke, Fire Physics/PHYSICS_C04L02_FluidSimulation-Obstacles+Settings.srt
9.7 kB
Stage 1 - Mesh Modeling/Chapter 01 - Intro to Modeling/01 The Main Concepts Of Modeling.srt
9.7 kB
Stage 7 - Rigging/Chapter 04/FO_R_CH04L09-spline-ik.srt
9.6 kB
Stage 9 - Compositing/Chapter 01 - Pre-Render Organization/COMPOSITING_CH01L01_ViewLayers.srt
9.5 kB
Stage 8 - Physics/Chapter 05 - Particle Systems/PHYSICS_C05L03_ParticleSystems-Instancing+Obstacles.srt
9.5 kB
Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L09_RigidBodyConstraints-Hinge.srt
9.4 kB
Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L13_RigidBodyConstraints-GenericSpring.srt
9.3 kB
Stage 7 - Rigging/Chapter 04/FO_R_CH04L07-damped-track_track-to_locked-track.srt
9.1 kB
Stage 7 - Rigging/Chapter 04/FO_R_CH04L11-action-constraint.srt
9.1 kB
Stage 6 - Animation/Chapter 02 - Framerates and Timeline/CORE-ANIM_C02L01_FrameRate.srt
9.0 kB
Stage 8 - Physics/Chapter 03 - Cloth Physics/PHYSICS_C03L02_ClothPhysics-Settings.srt
8.9 kB
Stage 4 - Materials and Shading/Chapter 04 - Rendering Materials and Shaders/SHADING_C04_L20_RenderingGlassUnderstandingDispersionAndCaustics.srt
8.9 kB
Stage 5 - Texturing/Chapter 06 - Texture Painting/TEXTURES_C06L23_PreppingAModelForTexPainting.srt
8.8 kB
Stage 9 - Compositing/Chapter 02 - Post Render Reassembly/COMPOSITING_CH02L01_CombiningRenderLayers.srt
8.8 kB
Stage 3 - Lighting/Chapter 04 - Telling your Story with Light/FO_L_C04L01_WhyYouNeedGoodLighting.srt
8.7 kB
Stage 3 - Lighting/Chapter 04 - Telling your Story with Light/FO_L_C04L02_WhereverThereisLightThereisalsoShadow.srt
8.7 kB
Stage 8 - Physics/Chapter 06 - Dynamic Paint/PHYSICS_C06L06_DynamicPaint-Rain.srt
8.7 kB
Stage 5 - Texturing/Chapter 07 - The Complete Texturing Workflow/TEXTURES_C07L31_TexturePaintingALowPolyBinoculars_part3.srt
8.6 kB
Stage 6 - Animation/Chapter 05 - Animation Data/CORE-ANIM_C05L01_AnimationData.srt
8.6 kB
Stage 8 - Physics/Chapter 08 - Tips, Tricks, & Troubleshooting/PHYSICS_C08L05_Tips+Tricks-CellFracture.srt
8.5 kB
Stage 9 - Compositing/Chapter 04 - Other Compositing Tools and Uses/COMPOSITING_CH04L01_AlphaChannels.srt
8.4 kB
Stage 8 - Physics/Chapter 04 - Fluid, Smoke, Fire Physics/PHYSICS_C04L05_FluidSmokeFire-Settings+Baking.srt
8.4 kB
Stage 5 - Texturing/Chapter 03 - Image Textures and Mapping/TEXTURES_C03L13_BasicUvProjectionFollowActiveQuads.srt
8.4 kB
Stage 2 - Digital Sculpting/Chapter 01 - Sculpt Mode Tools & Features/C01L10_stroke-methods.srt
8.4 kB
Stage 5 - Texturing/Chapter 03 - Image Textures and Mapping/TEXTURES_C03L09_ManagingTextureData.srt
8.3 kB
Stage 8 - Physics/Chapter 07 - Force Fields/PHYSICS_C07L01_ForceFields-Settings.srt
8.3 kB
Stage 8 - Physics/Chapter 08 - Tips, Tricks, & Troubleshooting/PHYSICS_C08L01_Tips+Tricks-ClippingObjectsV3.srt
8.2 kB
Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L10_RigidBodyConstraints-Slider.srt
8.1 kB
Stage 8 - Physics/Chapter 06 - Dynamic Paint/PHYSICS_C06L03_DynamicPaint-Type-Displace.srt
8.0 kB
Stage 8 - Physics/Chapter 04 - Fluid, Smoke, Fire Physics/PHYSICS_C04L06_FluidSmokeFire-Obstacles+Fire.srt
8.0 kB
Stage 9 - Compositing/Chapter 02 - Post Render Reassembly/COMPOSITING_CH02L02_CombiningRenderPasses.srt
7.7 kB
Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L04_MultipleObjects.srt
7.7 kB
Stage 7 - Rigging/Chapter 01/FO_R_CH01L02-user-preferences.srt
7.5 kB
Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L08_RigidBodyConstraints-Point.srt
7.5 kB
Stage 7 - Rigging/Chapter 03/FO_R_CH03L10_weight-paint-a-tube.srt
7.5 kB
Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L05_TheGlossyDiffuseAndEmissionShaders.srt
7.4 kB
Stage 7 - Rigging/Chapter 02/FO_R_CH02L04_bone-collections.srt
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Stage 8 - Physics/Chapter 06 - Dynamic Paint/PHYSICS_C06L02_DynamicPaint-Settings.srt
7.3 kB
Stage 8 - Physics/Chapter 07 - Force Fields/PHYSICS_C07L02_ForceFields-Types-Force-V2.srt
7.0 kB
Stage 7 - Rigging/Chapter 04/FO_R_CH04L13-child-of-constraint.srt
7.0 kB
Stage 9 - Compositing/Chapter 02 - Post Render Reassembly/COMPOSITING_CH02L05_Organizing.srt
6.9 kB
Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L07_RigidBodyConstraints.srt
6.9 kB
Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L14_RigidBodyConstraints-Motor.srt
6.9 kB
Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L11_RayPortal.srt
6.9 kB
Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L15_GroupNodes.srt
6.8 kB
Stage 8 - Physics/Chapter 08 - Tips, Tricks, & Troubleshooting/PHYSICS_C08L06_Tips+Tricks-MotionBlur.srt
6.8 kB
Stage 7 - Rigging/Chapter 04/FO_R_CH04L05-transformation-constaint.srt
6.8 kB
Stage 6 - Animation/Chapter 03 - Let's move things/CORE-ANIM_C03L02_World Space and Local Space.srt
6.8 kB
Stage 5 - Texturing/Chapter 03 - Image Textures and Mapping/TEXTURES_C03L15_MultipleUVsAnimatingUVs.srt
6.8 kB
Stage 7 - Rigging/Chapter 02/FO_R_CH02L01_what-is-a-rig.srt
6.7 kB
Stage 7 - Rigging/Chapter 05/FO_R_CH05L01_bone-in-the-middle-challenge.srt
6.6 kB
Stage 7 - Rigging/Chapter 02/FO_R_CH02L05_bone-colors.srt
6.4 kB
Stage 4 - Materials and Shading/Chapter 04 - Rendering Materials and Shaders/SHADING_C04_L19_LightPathsVisibility.srt
6.3 kB
Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L12_RigidBodyConstraints-Generic.srt
6.3 kB
Stage 7 - Rigging/Chapter 03/FO_R_CH03L09_weight-paint-a-monkey-head.srt
6.2 kB
Stage 5 - Texturing/Chapter 02 - The Basics of Textures/TEXTURES_C02L07_AdaptiveSubdivTrueDisplacement.srt
6.2 kB
Stage 5 - Texturing/Chapter 02 - The Basics of Textures/TEXTURES_C02L05_ColorManagingTextures.srt
6.2 kB
Stage 3 - Lighting/Chapter 01 - An Intro to Lighting in Blender/FO_L_C01L04_LightingInCyclesvs.EEVEE.srt
6.2 kB
Stage 5 - Texturing/Chapter 02 - The Basics of Textures/TEXTURES_C02L08_WhatFileForSpecificTexture_1.srt
6.2 kB
Stage 8 - Physics/Chapter 06 - Dynamic Paint/PHYSICS_C06L01_DynamicPaint-Canvas+Brush.srt
6.1 kB
Stage 3 - Lighting/Chapter 02 - Lighting with Cycles/FO_L_C02L09_ReducingNoiseAndSpeedingUpYourRenders.srt
6.1 kB
Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L10_VolumeAbsorptionVolumeScatter.srt
5.9 kB
Stage 5 - Texturing/Chapter 07 - The Complete Texturing Workflow/TEXTURES_C07L32_FinishingTheBinocularsWithProceduralTextures.srt
5.6 kB
Stage 7 - Rigging/Chapter 03/FO_R_CH03L06_bone-widgets-the-easy-way.srt
5.4 kB
Stage 5 - Texturing/Chapter 06 - Texture Painting/TEXTURES_C06B01_OtherWaysToTexture.srt
5.4 kB
Stage 8 - Physics/Chapter 08 - Tips, Tricks, & Troubleshooting/PHYSICS_C08L03_Tips+Tricks-KeyframingForceFields.srt
5.4 kB
Stage 8 - Physics/Chapter 03 - Cloth Physics/PHYSICS_C03L01_ClothPhysics-ClothDrop.srt
5.3 kB
Stage 3 - Lighting/Chapter 03 - Lighting with EEVEE/FO_L_C03L01_HowLightisCalculatedinEEVEE.srt
5.2 kB
Stage 1 - Mesh Modeling/Chapter 04 - Final Exercise/27 Blocking And Proportions.srt
5.2 kB
Stage 5 - Texturing/Chapter 02 - The Basics of Textures/TEXTURES_C02L02_TheSocketColorMeanings.srt
5.2 kB
Stage 3 - Lighting/Chapter 01 - An Intro to Lighting in Blender/FO_L_C01L02_WhatIsLightin3D.srt
5.1 kB
Stage 8 - Physics/Chapter 05 - Particle Systems/PHYSICS_C05L01_ParticleSystems-Intro.srt
5.1 kB
Stage 6 - Animation/Chapter 04 - Objects and Armatures/CORE-ANIM_C04L01_OBJECTS AND ARMATURES.srt
5.0 kB
Stage 4 - Materials and Shading/Chapter 03 - A Few Words About Eevee NEXT/SHADING_C03_L17_All the good stuff.srt
5.0 kB
Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L07_TheMixAndAddShaders.srt
5.0 kB
Stage 9 - Compositing/Chapter 03 - Common Post Effects/COMPOSITING_CH03L01_MotionBlur.srt
4.9 kB
Stage 9 - Compositing/Chapter 02 - Post Render Reassembly/COMPOSITING_CH02L04_SavingTheRender.srt
4.9 kB
Stage 5 - Texturing/Chapter 03 - Image Textures and Mapping/TEXTURES_C03L10_TheUVEditor.srt
4.9 kB
Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L09_SSS_Translucency.srt
4.9 kB
Stage 9 - Compositing/Chapter 00 - Introduction/COMPOSITING_CH00L01_Introduction.srt
4.8 kB
Stage 5 - Texturing/Chapter 06 - Texture Painting/TEXTURES_C06L27_PaintingWithLayers.srt
4.8 kB
Stage 5 - Texturing/Chapter 02 - The Basics of Textures/TEXTURES_C02L03_TheColorNodes.srt
4.7 kB
Stage 7 - Rigging/Chapter 04/FO_R_CH04L04-maintain-volume.srt
4.7 kB
Stage 3 - Lighting/Chapter 02 - Lighting with Cycles/FO_L_C02L01_HowLightisCalculatedinCycles.srt
4.7 kB
Stage 6 - Animation/Chapter 03 - Let's move things/CORE-ANIM_C03L03_AUTO KEYING.srt
4.7 kB
Stage 3 - Lighting/Chapter 03 - Lighting with EEVEE/FO_L_C03L03_RaytracingWithLightProbes.srt
4.5 kB
Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L14_LayoutNodesAndShaderOrganization.srt
4.3 kB
Stage 5 - Texturing/Chapter 04 - Physically Based Rendering Texturing/TEXTURES_C04L16_IntroToPBR.srt
4.3 kB
Stage 5 - Texturing/Chapter 04 - Physically Based Rendering Texturing/TEXTURES_C04L19_PrincipledShaderShadingBinoculars.srt
4.2 kB
Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L03_CreatingMaterialsInBlenderAndAssigningMaterialsToSlots.srt
4.2 kB
Stage 3 - Lighting/Chapter 01 - An Intro to Lighting in Blender/FO_L_C01L01_TheRightVersionOfBlender.srt
4.2 kB
Stage 8 - Physics/Chapter 05 - Particle Systems/PHYSICS_C05L02_ParticleSystems-Settings.srt
4.2 kB
Stage 8 - Physics/Chapter 08 - Tips, Tricks, & Troubleshooting/PHYSICS_C08L02_Tips+Tricks-ApplyingModifiers.srt
4.1 kB
Stage 7 - Rigging/Chapter 01/FO_R_CH01L01-introduction-chat.srt
4.0 kB
Stage 1 - Mesh Modeling/Chapter 03 - Subdivision Surface Modeling/23 Detail, Support, And Fill Loops.srt
3.9 kB
Stage 4 - Materials and Shading/Chapter 04 - Rendering Materials and Shaders/SHADING_C04_L18_LightPathBouncesAndFastGIApproximation.srt
3.9 kB
Stage 8 - Physics/Chapter 07 - Force Fields/PHYSICS_C07L03_ForceFields-Types-Turbulence.srt
3.7 kB
Stage 8 - Physics/Chapter 08 - Tips, Tricks, & Troubleshooting/PHYSICS_C08L04_Tips+Tricks-CacheFolders.srt
3.6 kB
Stage 9 - Compositing/Chapter 01 - Pre-Render Organization/COMPOSITING_CH01L02_RenderPasses.srt
3.5 kB
Stage 8 - Physics/Chapter 04 - Fluid, Smoke, Fire Physics/PHYSICS_C04L04_FluidSmokeFire-SmokeSimulations.srt
3.5 kB
Stage 5 - Texturing/Chapter 03 - Image Textures and Mapping/TEXTURES_C03L12_FixingSkewingAndStretching.srt
3.5 kB
Stage 4 - Materials and Shading/Chapter 04 - Rendering Materials and Shaders/SHADING_C04_L21_RenderingVolumes.srt
3.4 kB
Stage 7 - Rigging/Chapter 04/FO_R_CH04L14-floor-constraint.srt
3.2 kB
Stage 8 - Physics/Chapter 07 - Force Fields/PHYSICS_C07L07_ForceFields-Types-Drag.srt
3.2 kB
Stage 8 - Physics/Chapter 01 - Rigid Body Physics/PHYSICS_C01L01_RigidBodyDemo.srt
3.1 kB
Stage 9 - Compositing/Chapter 02 - Post Render Reassembly/COMPOSITING_CH02L03_CombiningLightGroups.srt
3.1 kB
Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L12_SheenToon.srt
3.0 kB
Stage 5 - Texturing/Chapter 04 - Physically Based Rendering Texturing/TEXTURES_C04L17_WhereToFindTexturesICanUse.srt
2.9 kB
Stage 8 - Physics/Chapter 07 - Force Fields/PHYSICS_C07L05_ForceFields-Types-Vortex.srt
2.8 kB
Stage 8 - Physics/Chapter 07 - Force Fields/PHYSICS_C07L06_ForceFields-Types-Harmonic.srt
2.8 kB
Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L08_Refraction,GlassShaders.srt
2.6 kB
Stage 2 - Digital Sculpting/Chapter 02 - Digital Sculpting Formats/C02L04_combining-formats-in-workflow.srt
2.4 kB
Stage 5 - Texturing/Chapter 04 - Physically Based Rendering Texturing/TEXTURES_C04L18_WhatIsFresnel.srt
2.3 kB
Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L01_WhatIsAShaderAndHowToUseIt.srt
2.3 kB
Stage 8 - Physics/Chapter 07 - Force Fields/PHYSICS_C07L09_ForceFields-CurveObjects.srt
2.3 kB
Stage 6 - Animation/Chapter 01 - Introduction/CORE-ANIM_C01L01_Introduction.srt
2.3 kB
Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L04_AssigningMaterialsToDifferentPartsOfTheModel.srt
2.3 kB
Stage 9 - Compositing/Chapter 01 - Pre-Render Organization/COMPOSITING_CH01L03_LightGroups.srt
2.2 kB
Stage 5 - Texturing/Chapter 03 - Image Textures and Mapping/TEXTURES_C03L14_HelpfulUVAddons.srt
2.1 kB
Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L06_TheTransparentAndHoldoutShaders.srt
1.7 kB
Stage 8 - Physics/Chapter 00 - Introduction/01-Overview-Intro.srt
1.5 kB
Stage 4 - Materials and Shading/Chapter 01 - Introduction/SHADING_C01_L00_IntroductionToShadingAndMaterials.srt
1.3 kB
Stage 8 - Physics/Chapter 08 - Tips, Tricks, & Troubleshooting/PHYSICS_C08L07_Tips+Tricks-ResourcePDF.srt
1.3 kB
Stage 4 - Materials and Shading/Chapter 02 - The Basics of Blender Shader Nodes/SHADING_C02_L02_WhatsTheDifferenceBetweenTheShaderAndMaterial.srt
1.1 kB
Stage 3 - Lighting/Chapter 04 - Telling your Story with Light/FO_L_C04L09_Excercise.srt
934 Bytes
Stage 5 - Texturing/Chapter 01 - Introduction/TEXTURES_C01L00_IntroToTextures.srt
909 Bytes
Stage 4 - Materials and Shading/Chapter 04 - Rendering Materials and Shaders/SHADING_C04_E01_IsItGlassOrPorcelain.srt
727 Bytes
Stage 5 - Texturing/Chapter 05 - Procedural Texturing/TEXTURES_C05E01_ProceduralRustAndMetal.srt
698 Bytes
Stage 5 - Texturing/Chapter 07 - The Complete Texturing Workflow/TEXTURES_C07E01_Let’sTextureShadeAndRenderTheRobot!.srt
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